reflexion 0.1.12 → 0.1.13
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +0 -4
- data/.doc/ext/reflex/contact_event.cpp +17 -10
- data/.doc/ext/reflex/draw_event.cpp +1 -5
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +40 -6
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +2 -6
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +75 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +5 -11
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +21 -2
- data/.doc/ext/reflex/scroll_event.cpp +0 -6
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +11 -6
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +0 -22
- data/.doc/ext/reflex/window.cpp +7 -15
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +1 -5
- data/ext/reflex/contact_event.cpp +19 -11
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +2 -6
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +46 -7
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +3 -7
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +79 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +6 -12
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +21 -2
- data/ext/reflex/scroll_event.cpp +1 -7
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -7
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +1 -25
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -0
- data/include/reflex/event.h +60 -16
- data/include/reflex/exception.h +9 -0
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +111 -77
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/include/reflex.h +5 -4
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/{texture.rb → matrix.rb} +2 -2
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +26 -37
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflex.rb +11 -5
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +63 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +66 -16
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +33 -0
- data/src/ios/view_controller.mm +436 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +131 -115
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +571 -374
- data/src/style.h +39 -0
- data/src/timer.cpp +291 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +275 -20
- data/src/window.h +92 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +85 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +109 -210
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Collision/b2Collision.h>
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#include <Box2D/Collision/Shapes/b2PolygonShape.h>
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// Find the max separation between poly1 and poly2 using edge normals from poly1.
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static float32 b2FindMaxSeparation(int32* edgeIndex,
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const b2PolygonShape* poly1, const b2Transform& xf1,
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const b2PolygonShape* poly2, const b2Transform& xf2)
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{
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int32 count1 = poly1->m_count;
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int32 count2 = poly2->m_count;
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const b2Vec2* n1s = poly1->m_normals;
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const b2Vec2* v1s = poly1->m_vertices;
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const b2Vec2* v2s = poly2->m_vertices;
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b2Transform xf = b2MulT(xf2, xf1);
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int32 bestIndex = 0;
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float32 maxSeparation = -b2_maxFloat;
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for (int32 i = 0; i < count1; ++i)
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{
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// Find deepest point for normal i.
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float32 si = b2_maxFloat;
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for (int32 j = 0; j < count2; ++j)
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{
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}
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51
|
-
}
|
52
|
-
|
53
|
-
if (si > maxSeparation)
|
54
|
-
{
|
55
|
-
maxSeparation = si;
|
56
|
-
bestIndex = i;
|
57
|
-
}
|
58
|
-
}
|
59
|
-
|
60
|
-
*edgeIndex = bestIndex;
|
61
|
-
return maxSeparation;
|
62
|
-
}
|
63
|
-
|
64
|
-
static void b2FindIncidentEdge(b2ClipVertex c[2],
|
65
|
-
const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1,
|
66
|
-
const b2PolygonShape* poly2, const b2Transform& xf2)
|
67
|
-
{
|
68
|
-
const b2Vec2* normals1 = poly1->m_normals;
|
69
|
-
|
70
|
-
int32 count2 = poly2->m_count;
|
71
|
-
const b2Vec2* vertices2 = poly2->m_vertices;
|
72
|
-
const b2Vec2* normals2 = poly2->m_normals;
|
73
|
-
|
74
|
-
b2Assert(0 <= edge1 && edge1 < poly1->m_count);
|
75
|
-
|
76
|
-
// Get the normal of the reference edge in poly2's frame.
|
77
|
-
b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1]));
|
78
|
-
|
79
|
-
// Find the incident edge on poly2.
|
80
|
-
int32 index = 0;
|
81
|
-
float32 minDot = b2_maxFloat;
|
82
|
-
for (int32 i = 0; i < count2; ++i)
|
83
|
-
{
|
84
|
-
float32 dot = b2Dot(normal1, normals2[i]);
|
85
|
-
if (dot < minDot)
|
86
|
-
{
|
87
|
-
minDot = dot;
|
88
|
-
index = i;
|
89
|
-
}
|
90
|
-
}
|
91
|
-
|
92
|
-
// Build the clip vertices for the incident edge.
|
93
|
-
int32 i1 = index;
|
94
|
-
int32 i2 = i1 + 1 < count2 ? i1 + 1 : 0;
|
95
|
-
|
96
|
-
c[0].v = b2Mul(xf2, vertices2[i1]);
|
97
|
-
c[0].id.cf.indexA = (uint8)edge1;
|
98
|
-
c[0].id.cf.indexB = (uint8)i1;
|
99
|
-
c[0].id.cf.typeA = b2ContactFeature::e_face;
|
100
|
-
c[0].id.cf.typeB = b2ContactFeature::e_vertex;
|
101
|
-
|
102
|
-
c[1].v = b2Mul(xf2, vertices2[i2]);
|
103
|
-
c[1].id.cf.indexA = (uint8)edge1;
|
104
|
-
c[1].id.cf.indexB = (uint8)i2;
|
105
|
-
c[1].id.cf.typeA = b2ContactFeature::e_face;
|
106
|
-
c[1].id.cf.typeB = b2ContactFeature::e_vertex;
|
107
|
-
}
|
108
|
-
|
109
|
-
// Find edge normal of max separation on A - return if separating axis is found
|
110
|
-
// Find edge normal of max separation on B - return if separation axis is found
|
111
|
-
// Choose reference edge as min(minA, minB)
|
112
|
-
// Find incident edge
|
113
|
-
// Clip
|
114
|
-
|
115
|
-
// The normal points from 1 to 2
|
116
|
-
void b2CollidePolygons(b2Manifold* manifold,
|
117
|
-
const b2PolygonShape* polyA, const b2Transform& xfA,
|
118
|
-
const b2PolygonShape* polyB, const b2Transform& xfB)
|
119
|
-
{
|
120
|
-
manifold->pointCount = 0;
|
121
|
-
float32 totalRadius = polyA->m_radius + polyB->m_radius;
|
122
|
-
|
123
|
-
int32 edgeA = 0;
|
124
|
-
float32 separationA = b2FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
|
125
|
-
if (separationA > totalRadius)
|
126
|
-
return;
|
127
|
-
|
128
|
-
int32 edgeB = 0;
|
129
|
-
float32 separationB = b2FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
|
130
|
-
if (separationB > totalRadius)
|
131
|
-
return;
|
132
|
-
|
133
|
-
const b2PolygonShape* poly1; // reference polygon
|
134
|
-
const b2PolygonShape* poly2; // incident polygon
|
135
|
-
b2Transform xf1, xf2;
|
136
|
-
int32 edge1; // reference edge
|
137
|
-
uint8 flip;
|
138
|
-
const float32 k_tol = 0.1f * b2_linearSlop;
|
139
|
-
|
140
|
-
if (separationB > separationA + k_tol)
|
141
|
-
{
|
142
|
-
poly1 = polyB;
|
143
|
-
poly2 = polyA;
|
144
|
-
xf1 = xfB;
|
145
|
-
xf2 = xfA;
|
146
|
-
edge1 = edgeB;
|
147
|
-
manifold->type = b2Manifold::e_faceB;
|
148
|
-
flip = 1;
|
149
|
-
}
|
150
|
-
else
|
151
|
-
{
|
152
|
-
poly1 = polyA;
|
153
|
-
poly2 = polyB;
|
154
|
-
xf1 = xfA;
|
155
|
-
xf2 = xfB;
|
156
|
-
edge1 = edgeA;
|
157
|
-
manifold->type = b2Manifold::e_faceA;
|
158
|
-
flip = 0;
|
159
|
-
}
|
160
|
-
|
161
|
-
b2ClipVertex incidentEdge[2];
|
162
|
-
b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
|
163
|
-
|
164
|
-
int32 count1 = poly1->m_count;
|
165
|
-
const b2Vec2* vertices1 = poly1->m_vertices;
|
166
|
-
|
167
|
-
int32 iv1 = edge1;
|
168
|
-
int32 iv2 = edge1 + 1 < count1 ? edge1 + 1 : 0;
|
169
|
-
|
170
|
-
b2Vec2 v11 = vertices1[iv1];
|
171
|
-
b2Vec2 v12 = vertices1[iv2];
|
172
|
-
|
173
|
-
b2Vec2 localTangent = v12 - v11;
|
174
|
-
localTangent.Normalize();
|
175
|
-
|
176
|
-
b2Vec2 localNormal = b2Cross(localTangent, 1.0f);
|
177
|
-
b2Vec2 planePoint = 0.5f * (v11 + v12);
|
178
|
-
|
179
|
-
b2Vec2 tangent = b2Mul(xf1.q, localTangent);
|
180
|
-
b2Vec2 normal = b2Cross(tangent, 1.0f);
|
181
|
-
|
182
|
-
v11 = b2Mul(xf1, v11);
|
183
|
-
v12 = b2Mul(xf1, v12);
|
184
|
-
|
185
|
-
// Face offset.
|
186
|
-
float32 frontOffset = b2Dot(normal, v11);
|
187
|
-
|
188
|
-
// Side offsets, extended by polytope skin thickness.
|
189
|
-
float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius;
|
190
|
-
float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius;
|
191
|
-
|
192
|
-
// Clip incident edge against extruded edge1 side edges.
|
193
|
-
b2ClipVertex clipPoints1[2];
|
194
|
-
b2ClipVertex clipPoints2[2];
|
195
|
-
int np;
|
196
|
-
|
197
|
-
// Clip to box side 1
|
198
|
-
np = b2ClipSegmentToLine(clipPoints1, incidentEdge, -tangent, sideOffset1, iv1);
|
199
|
-
|
200
|
-
if (np < 2)
|
201
|
-
return;
|
202
|
-
|
203
|
-
// Clip to negative box side 1
|
204
|
-
np = b2ClipSegmentToLine(clipPoints2, clipPoints1, tangent, sideOffset2, iv2);
|
205
|
-
|
206
|
-
if (np < 2)
|
207
|
-
{
|
208
|
-
return;
|
209
|
-
}
|
210
|
-
|
211
|
-
// Now clipPoints2 contains the clipped points.
|
212
|
-
manifold->localNormal = localNormal;
|
213
|
-
manifold->localPoint = planePoint;
|
214
|
-
|
215
|
-
int32 pointCount = 0;
|
216
|
-
for (int32 i = 0; i < b2_maxManifoldPoints; ++i)
|
217
|
-
{
|
218
|
-
float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset;
|
219
|
-
|
220
|
-
if (separation <= totalRadius)
|
221
|
-
{
|
222
|
-
b2ManifoldPoint* cp = manifold->points + pointCount;
|
223
|
-
cp->localPoint = b2MulT(xf2, clipPoints2[i].v);
|
224
|
-
cp->id = clipPoints2[i].id;
|
225
|
-
if (flip)
|
226
|
-
{
|
227
|
-
// Swap features
|
228
|
-
b2ContactFeature cf = cp->id.cf;
|
229
|
-
cp->id.cf.indexA = cf.indexB;
|
230
|
-
cp->id.cf.indexB = cf.indexA;
|
231
|
-
cp->id.cf.typeA = cf.typeB;
|
232
|
-
cp->id.cf.typeB = cf.typeA;
|
233
|
-
}
|
234
|
-
++pointCount;
|
235
|
-
}
|
236
|
-
}
|
237
|
-
|
238
|
-
manifold->pointCount = pointCount;
|
239
|
-
}
|
@@ -1,252 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#include <Box2D/Collision/b2Collision.h>
|
20
|
-
#include <Box2D/Collision/b2Distance.h>
|
21
|
-
|
22
|
-
void b2WorldManifold::Initialize(const b2Manifold* manifold,
|
23
|
-
const b2Transform& xfA, float32 radiusA,
|
24
|
-
const b2Transform& xfB, float32 radiusB)
|
25
|
-
{
|
26
|
-
if (manifold->pointCount == 0)
|
27
|
-
{
|
28
|
-
return;
|
29
|
-
}
|
30
|
-
|
31
|
-
switch (manifold->type)
|
32
|
-
{
|
33
|
-
case b2Manifold::e_circles:
|
34
|
-
{
|
35
|
-
normal.Set(1.0f, 0.0f);
|
36
|
-
b2Vec2 pointA = b2Mul(xfA, manifold->localPoint);
|
37
|
-
b2Vec2 pointB = b2Mul(xfB, manifold->points[0].localPoint);
|
38
|
-
if (b2DistanceSquared(pointA, pointB) > b2_epsilon * b2_epsilon)
|
39
|
-
{
|
40
|
-
normal = pointB - pointA;
|
41
|
-
normal.Normalize();
|
42
|
-
}
|
43
|
-
|
44
|
-
b2Vec2 cA = pointA + radiusA * normal;
|
45
|
-
b2Vec2 cB = pointB - radiusB * normal;
|
46
|
-
points[0] = 0.5f * (cA + cB);
|
47
|
-
separations[0] = b2Dot(cB - cA, normal);
|
48
|
-
}
|
49
|
-
break;
|
50
|
-
|
51
|
-
case b2Manifold::e_faceA:
|
52
|
-
{
|
53
|
-
normal = b2Mul(xfA.q, manifold->localNormal);
|
54
|
-
b2Vec2 planePoint = b2Mul(xfA, manifold->localPoint);
|
55
|
-
|
56
|
-
for (int32 i = 0; i < manifold->pointCount; ++i)
|
57
|
-
{
|
58
|
-
b2Vec2 clipPoint = b2Mul(xfB, manifold->points[i].localPoint);
|
59
|
-
b2Vec2 cA = clipPoint + (radiusA - b2Dot(clipPoint - planePoint, normal)) * normal;
|
60
|
-
b2Vec2 cB = clipPoint - radiusB * normal;
|
61
|
-
points[i] = 0.5f * (cA + cB);
|
62
|
-
separations[i] = b2Dot(cB - cA, normal);
|
63
|
-
}
|
64
|
-
}
|
65
|
-
break;
|
66
|
-
|
67
|
-
case b2Manifold::e_faceB:
|
68
|
-
{
|
69
|
-
normal = b2Mul(xfB.q, manifold->localNormal);
|
70
|
-
b2Vec2 planePoint = b2Mul(xfB, manifold->localPoint);
|
71
|
-
|
72
|
-
for (int32 i = 0; i < manifold->pointCount; ++i)
|
73
|
-
{
|
74
|
-
b2Vec2 clipPoint = b2Mul(xfA, manifold->points[i].localPoint);
|
75
|
-
b2Vec2 cB = clipPoint + (radiusB - b2Dot(clipPoint - planePoint, normal)) * normal;
|
76
|
-
b2Vec2 cA = clipPoint - radiusA * normal;
|
77
|
-
points[i] = 0.5f * (cA + cB);
|
78
|
-
separations[i] = b2Dot(cA - cB, normal);
|
79
|
-
}
|
80
|
-
|
81
|
-
// Ensure normal points from A to B.
|
82
|
-
normal = -normal;
|
83
|
-
}
|
84
|
-
break;
|
85
|
-
}
|
86
|
-
}
|
87
|
-
|
88
|
-
void b2GetPointStates(b2PointState state1[b2_maxManifoldPoints], b2PointState state2[b2_maxManifoldPoints],
|
89
|
-
const b2Manifold* manifold1, const b2Manifold* manifold2)
|
90
|
-
{
|
91
|
-
for (int32 i = 0; i < b2_maxManifoldPoints; ++i)
|
92
|
-
{
|
93
|
-
state1[i] = b2_nullState;
|
94
|
-
state2[i] = b2_nullState;
|
95
|
-
}
|
96
|
-
|
97
|
-
// Detect persists and removes.
|
98
|
-
for (int32 i = 0; i < manifold1->pointCount; ++i)
|
99
|
-
{
|
100
|
-
b2ContactID id = manifold1->points[i].id;
|
101
|
-
|
102
|
-
state1[i] = b2_removeState;
|
103
|
-
|
104
|
-
for (int32 j = 0; j < manifold2->pointCount; ++j)
|
105
|
-
{
|
106
|
-
if (manifold2->points[j].id.key == id.key)
|
107
|
-
{
|
108
|
-
state1[i] = b2_persistState;
|
109
|
-
break;
|
110
|
-
}
|
111
|
-
}
|
112
|
-
}
|
113
|
-
|
114
|
-
// Detect persists and adds.
|
115
|
-
for (int32 i = 0; i < manifold2->pointCount; ++i)
|
116
|
-
{
|
117
|
-
b2ContactID id = manifold2->points[i].id;
|
118
|
-
|
119
|
-
state2[i] = b2_addState;
|
120
|
-
|
121
|
-
for (int32 j = 0; j < manifold1->pointCount; ++j)
|
122
|
-
{
|
123
|
-
if (manifold1->points[j].id.key == id.key)
|
124
|
-
{
|
125
|
-
state2[i] = b2_persistState;
|
126
|
-
break;
|
127
|
-
}
|
128
|
-
}
|
129
|
-
}
|
130
|
-
}
|
131
|
-
|
132
|
-
// From Real-time Collision Detection, p179.
|
133
|
-
bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const
|
134
|
-
{
|
135
|
-
float32 tmin = -b2_maxFloat;
|
136
|
-
float32 tmax = b2_maxFloat;
|
137
|
-
|
138
|
-
b2Vec2 p = input.p1;
|
139
|
-
b2Vec2 d = input.p2 - input.p1;
|
140
|
-
b2Vec2 absD = b2Abs(d);
|
141
|
-
|
142
|
-
b2Vec2 normal;
|
143
|
-
|
144
|
-
for (int32 i = 0; i < 2; ++i)
|
145
|
-
{
|
146
|
-
if (absD(i) < b2_epsilon)
|
147
|
-
{
|
148
|
-
// Parallel.
|
149
|
-
if (p(i) < lowerBound(i) || upperBound(i) < p(i))
|
150
|
-
{
|
151
|
-
return false;
|
152
|
-
}
|
153
|
-
}
|
154
|
-
else
|
155
|
-
{
|
156
|
-
float32 inv_d = 1.0f / d(i);
|
157
|
-
float32 t1 = (lowerBound(i) - p(i)) * inv_d;
|
158
|
-
float32 t2 = (upperBound(i) - p(i)) * inv_d;
|
159
|
-
|
160
|
-
// Sign of the normal vector.
|
161
|
-
float32 s = -1.0f;
|
162
|
-
|
163
|
-
if (t1 > t2)
|
164
|
-
{
|
165
|
-
b2Swap(t1, t2);
|
166
|
-
s = 1.0f;
|
167
|
-
}
|
168
|
-
|
169
|
-
// Push the min up
|
170
|
-
if (t1 > tmin)
|
171
|
-
{
|
172
|
-
normal.SetZero();
|
173
|
-
normal(i) = s;
|
174
|
-
tmin = t1;
|
175
|
-
}
|
176
|
-
|
177
|
-
// Pull the max down
|
178
|
-
tmax = b2Min(tmax, t2);
|
179
|
-
|
180
|
-
if (tmin > tmax)
|
181
|
-
{
|
182
|
-
return false;
|
183
|
-
}
|
184
|
-
}
|
185
|
-
}
|
186
|
-
|
187
|
-
// Does the ray start inside the box?
|
188
|
-
// Does the ray intersect beyond the max fraction?
|
189
|
-
if (tmin < 0.0f || input.maxFraction < tmin)
|
190
|
-
{
|
191
|
-
return false;
|
192
|
-
}
|
193
|
-
|
194
|
-
// Intersection.
|
195
|
-
output->fraction = tmin;
|
196
|
-
output->normal = normal;
|
197
|
-
return true;
|
198
|
-
}
|
199
|
-
|
200
|
-
// Sutherland-Hodgman clipping.
|
201
|
-
int32 b2ClipSegmentToLine(b2ClipVertex vOut[2], const b2ClipVertex vIn[2],
|
202
|
-
const b2Vec2& normal, float32 offset, int32 vertexIndexA)
|
203
|
-
{
|
204
|
-
// Start with no output points
|
205
|
-
int32 numOut = 0;
|
206
|
-
|
207
|
-
// Calculate the distance of end points to the line
|
208
|
-
float32 distance0 = b2Dot(normal, vIn[0].v) - offset;
|
209
|
-
float32 distance1 = b2Dot(normal, vIn[1].v) - offset;
|
210
|
-
|
211
|
-
// If the points are behind the plane
|
212
|
-
if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
|
213
|
-
if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
|
214
|
-
|
215
|
-
// If the points are on different sides of the plane
|
216
|
-
if (distance0 * distance1 < 0.0f)
|
217
|
-
{
|
218
|
-
// Find intersection point of edge and plane
|
219
|
-
float32 interp = distance0 / (distance0 - distance1);
|
220
|
-
vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
|
221
|
-
|
222
|
-
// VertexA is hitting edgeB.
|
223
|
-
vOut[numOut].id.cf.indexA = static_cast<uint8>(vertexIndexA);
|
224
|
-
vOut[numOut].id.cf.indexB = vIn[0].id.cf.indexB;
|
225
|
-
vOut[numOut].id.cf.typeA = b2ContactFeature::e_vertex;
|
226
|
-
vOut[numOut].id.cf.typeB = b2ContactFeature::e_face;
|
227
|
-
++numOut;
|
228
|
-
}
|
229
|
-
|
230
|
-
return numOut;
|
231
|
-
}
|
232
|
-
|
233
|
-
bool b2TestOverlap( const b2Shape* shapeA, int32 indexA,
|
234
|
-
const b2Shape* shapeB, int32 indexB,
|
235
|
-
const b2Transform& xfA, const b2Transform& xfB)
|
236
|
-
{
|
237
|
-
b2DistanceInput input;
|
238
|
-
input.proxyA.Set(shapeA, indexA);
|
239
|
-
input.proxyB.Set(shapeB, indexB);
|
240
|
-
input.transformA = xfA;
|
241
|
-
input.transformB = xfB;
|
242
|
-
input.useRadii = true;
|
243
|
-
|
244
|
-
b2SimplexCache cache;
|
245
|
-
cache.count = 0;
|
246
|
-
|
247
|
-
b2DistanceOutput output;
|
248
|
-
|
249
|
-
b2Distance(&output, &cache, &input);
|
250
|
-
|
251
|
-
return output.distance < 10.0f * b2_epsilon;
|
252
|
-
}
|