@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,149 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
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- /**
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- * @private
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- */
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- export class TrianglesPickDepthRenderer extends TrianglesInstancingRenderer {
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Instancing geometry depth vertex shader");
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-
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-
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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-
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- src.push("in float flags;");
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- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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- src.push("in vec4 modelMatrixCol1;");
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- src.push("in vec4 modelMatrixCol2;");
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-
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- src.push("uniform bool pickInvisible;");
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-
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- this._addMatricesUniformBlockLines(src);
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-
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- this._addRemapClipPosLines(src);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
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- src.push(" return (m[2][3] == - 1.0);");
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- src.push("}");
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- src.push("out float isPerspective;");
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- }
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-
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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-
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- src.push("out vec4 vViewPosition;");
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- src.push("void main(void) {");
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-
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- // pickFlag = NOT_RENDERED | PICK
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- // renderPass = PICK
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-
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- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
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- src.push(`if (pickFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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-
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- src.push("} else {");
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- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
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- if (clipping) {
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- src.push(" vWorldPosition = worldPosition;");
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- src.push(" vFlags = flags;");
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- }
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- src.push(" vViewPosition = viewPosition;");
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- src.push("vec4 clipPos = projMatrix * viewPosition;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("vFragDepth = 1.0 + clipPos.w;");
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- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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- }
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- src.push("gl_Position = remapClipPos(clipPos);");
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- src.push("}");
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- src.push("}");
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- return src;
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- }
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-
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- _buildFragmentShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Batched geometry depth fragment shader");
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-
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-
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- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("#endif");
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("in float isPerspective;");
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- src.push("uniform float logDepthBufFC;");
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- src.push("in float vFragDepth;");
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- }
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-
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- src.push("uniform float pickZNear;");
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- src.push("uniform float pickZFar;");
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-
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- if (clipping) {
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- src.push("in vec4 vWorldPosition;");
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- src.push("in float vFlags;");
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- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
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- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
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- src.push("uniform vec3 sectionPlaneDir" + i + ";");
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- }
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- }
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- src.push("in vec4 vViewPosition;");
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- src.push("vec4 packDepth(const in float depth) {");
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- src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
121
- src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
122
- src.push(" vec4 res = fract(depth * bitShift);");
123
- src.push(" res -= res.xxyz * bitMask;");
124
- src.push(" return res;");
125
- src.push("}");
126
- src.push("out vec4 outColor;");
127
- src.push("void main(void) {");
128
- if (clipping) {
129
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
130
- src.push(" if (clippable) {");
131
- src.push(" float dist = 0.0;");
132
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
133
- src.push("if (sectionPlaneActive" + i + ") {");
134
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
135
- src.push("}");
136
- }
137
- src.push("if (dist > 0.0) { discard; }");
138
- src.push("}");
139
- }
140
- if (scene.logarithmicDepthBufferEnabled) {
141
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
142
- }
143
- src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
144
- src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
145
- src.push("}");
146
- return src;
147
- }
148
- }
149
-
@@ -1,136 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class TrianglesPickMeshRenderer extends TrianglesInstancingRenderer {
7
-
8
- _buildVertexShader() {
9
- const scene = this._scene;
10
- const sectionPlanesState = scene._sectionPlanesState;
11
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
12
- const src = [];
13
- src.push("#version 300 es");
14
- src.push("// Instancing geometry picking vertex shader");
15
-
16
- src.push("uniform int renderPass;");
17
- src.push("in vec3 position;");
18
- if (scene.entityOffsetsEnabled) {
19
- src.push("in vec3 offset;");
20
- }
21
- src.push("in float flags;");
22
- src.push("in vec4 pickColor;");
23
-
24
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
25
- src.push("in vec4 modelMatrixCol1;");
26
- src.push("in vec4 modelMatrixCol2;");
27
-
28
- src.push("uniform bool pickInvisible;");
29
-
30
- this._addMatricesUniformBlockLines(src);
31
-
32
- this._addRemapClipPosLines(src);
33
-
34
- if (scene.logarithmicDepthBufferEnabled) {
35
- src.push("uniform float logDepthBufFC;");
36
- src.push("out float vFragDepth;");
37
- src.push("bool isPerspectiveMatrix(mat4 m) {");
38
- src.push(" return (m[2][3] == - 1.0);");
39
- src.push("}");
40
- src.push("out float isPerspective;");
41
- }
42
-
43
- if (clipping) {
44
- src.push("out vec4 vWorldPosition;");
45
- src.push("out float vFlags;");
46
- }
47
- src.push("out vec4 vPickColor;");
48
- src.push("void main(void) {");
49
-
50
- // pickFlag = NOT_RENDERED | PICK
51
- // renderPass = PICK
52
-
53
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
54
- src.push(`if (pickFlag != renderPass) {`);
55
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
56
-
57
- src.push("} else {");
58
-
59
-
60
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
61
- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
62
- if (scene.entityOffsetsEnabled) {
63
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
64
- }
65
-
66
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
67
-
68
- src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
69
- if (clipping) {
70
- src.push(" vWorldPosition = worldPosition;");
71
- src.push(" vFlags = flags;");
72
- }
73
- src.push("vec4 clipPos = projMatrix * viewPosition;");
74
- if (scene.logarithmicDepthBufferEnabled) {
75
- src.push("vFragDepth = 1.0 + clipPos.w;");
76
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
77
- }
78
- src.push("gl_Position = remapClipPos(clipPos);");
79
- src.push("}");
80
- src.push("}");
81
- return src;
82
- }
83
-
84
- _buildFragmentShader() {
85
- const scene = this._scene;
86
- const sectionPlanesState = scene._sectionPlanesState;
87
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
88
- const src = [];
89
- src.push("#version 300 es");
90
- src.push("// Batched geometry picking fragment shader");
91
-
92
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
93
- src.push("precision highp float;");
94
- src.push("precision highp int;");
95
- src.push("#else");
96
- src.push("precision mediump float;");
97
- src.push("precision mediump int;");
98
- src.push("#endif");
99
- if (scene.logarithmicDepthBufferEnabled) {
100
- src.push("in float isPerspective;");
101
- src.push("uniform float logDepthBufFC;");
102
- src.push("in float vFragDepth;");
103
- }
104
- if (clipping) {
105
- src.push("in vec4 vWorldPosition;");
106
- src.push("in float vFlags;");
107
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
108
- src.push("uniform bool sectionPlaneActive" + i + ";");
109
- src.push("uniform vec3 sectionPlanePos" + i + ";");
110
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
- }
112
- }
113
- src.push("in vec4 vPickColor;");
114
- src.push("out vec4 outColor;");
115
- src.push("void main(void) {");
116
- if (clipping) {
117
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
118
- src.push(" if (clippable) {");
119
- src.push(" float dist = 0.0;");
120
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
121
- src.push("if (sectionPlaneActive" + i + ") {");
122
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
123
- src.push("}");
124
- }
125
- src.push("if (dist > 0.0) { discard; }");
126
- src.push("}");
127
- }
128
- if (scene.logarithmicDepthBufferEnabled) {
129
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
130
- }
131
- src.push("outColor = vPickColor; ");
132
- src.push("}");
133
- return src;
134
- }
135
- }
136
-
@@ -1,130 +0,0 @@
1
- import { math } from "../../../../../math/math.js";
2
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
3
-
4
- /**
5
- * @private
6
- */
7
- export class TrianglesPickNormalsFlatRenderer extends TrianglesInstancingRenderer {
8
-
9
- _buildVertexShader() {
10
- const scene = this._scene;
11
- const sectionPlanesState = scene._sectionPlanesState;
12
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
- const src = [];
14
- src.push("#version 300 es");
15
- src.push("// Instancing geometry normals vertex shader");
16
-
17
- src.push("uniform int renderPass;");
18
- src.push("in vec3 position;");
19
- if (scene.entityOffsetsEnabled) {
20
- src.push("in vec3 offset;");
21
- }
22
- src.push("in float flags;");
23
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
24
- src.push("in vec4 modelMatrixCol1;");
25
- src.push("in vec4 modelMatrixCol2;");
26
- src.push("uniform bool pickInvisible;");
27
-
28
- this._addMatricesUniformBlockLines(src);
29
-
30
- this._addRemapClipPosLines(src, 3);
31
-
32
- if (scene.logarithmicDepthBufferEnabled) {
33
- src.push("uniform float logDepthBufFC;");
34
- src.push("out float vFragDepth;");
35
- src.push("bool isPerspectiveMatrix(mat4 m) {");
36
- src.push(" return (m[2][3] == - 1.0);");
37
- src.push("}");
38
- src.push("out float isPerspective;");
39
- }
40
- if (clipping) {
41
- src.push("out float vFlags;");
42
- }
43
- src.push("out vec4 vWorldPosition;");
44
- src.push("void main(void) {");
45
-
46
- // pickFlag = NOT_RENDERED | PICK
47
- // renderPass = PICK
48
-
49
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
50
- src.push(`if (pickFlag != renderPass) {`);
51
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
52
- src.push("} else {");
53
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
54
- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
55
- if (scene.entityOffsetsEnabled) {
56
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
57
- }
58
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
59
- src.push(" vWorldPosition = worldPosition;");
60
- src.push("vec4 clipPos = projMatrix * viewPosition;");
61
- if (scene.logarithmicDepthBufferEnabled) {
62
- src.push("vFragDepth = 1.0 + clipPos.w;");
63
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
64
- }
65
-
66
- if (clipping) {
67
- src.push("vFlags = flags;");
68
- }
69
-
70
- src.push("gl_Position = remapClipPos(clipPos);");
71
- src.push("}");
72
- src.push("}");
73
- return src;
74
- }
75
-
76
- _buildFragmentShader() {
77
- const scene = this._scene;
78
- const sectionPlanesState = scene._sectionPlanesState;
79
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
80
- const src = [];
81
- src.push("#version 300 es");
82
- src.push("// Batched geometry normals fragment shader");
83
-
84
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
85
- src.push("precision highp float;");
86
- src.push("precision highp int;");
87
- src.push("#else");
88
- src.push("precision mediump float;");
89
- src.push("precision mediump int;");
90
- src.push("#endif");
91
-
92
- if (scene.logarithmicDepthBufferEnabled) {
93
- src.push("in float isPerspective;");
94
- src.push("uniform float logDepthBufFC;");
95
- src.push("in float vFragDepth;");
96
- }
97
- src.push("in vec4 vWorldPosition;");
98
- if (clipping) {
99
- src.push("in float vFlags;");
100
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
101
- src.push("uniform bool sectionPlaneActive" + i + ";");
102
- src.push("uniform vec3 sectionPlanePos" + i + ";");
103
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
104
- }
105
- }
106
- src.push("out highp ivec4 outNormal;");
107
- src.push("void main(void) {");
108
- if (clipping) {
109
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
110
- src.push(" if (clippable) {");
111
- src.push(" float dist = 0.0;");
112
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
113
- src.push("if (sectionPlaneActive" + i + ") {");
114
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
115
- src.push("}");
116
- }
117
- src.push("if (dist > 0.0) { discard; }");
118
- src.push("}");
119
- }
120
- if (scene.logarithmicDepthBufferEnabled) {
121
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
122
- }
123
- src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");
124
- src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");
125
- src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
126
- src.push(` outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
127
- src.push("}");
128
- return src;
129
- }
130
- }
@@ -1,145 +0,0 @@
1
- import { math } from "../../../../../math/math.js";
2
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
3
-
4
- /**
5
- * @private
6
- */
7
- export class TrianglesPickNormalsRenderer extends TrianglesInstancingRenderer {
8
-
9
- _buildVertexShader() {
10
- const scene = this._scene;
11
- const sectionPlanesState = scene._sectionPlanesState;
12
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
- const src = [];
14
- src.push("#version 300 es");
15
- src.push("// Instancing geometry normals vertex shader");
16
-
17
- src.push("uniform int renderPass;");
18
- src.push("in vec3 position;");
19
- if (scene.entityOffsetsEnabled) {
20
- src.push("in vec3 offset;");
21
- }
22
- src.push("in vec2 normal;");
23
- src.push("in float flags;");
24
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
25
- src.push("in vec4 modelMatrixCol1;");
26
- src.push("in vec4 modelMatrixCol2;");
27
- src.push("in vec4 modelNormalMatrixCol0;");
28
- src.push("in vec4 modelNormalMatrixCol1;");
29
- src.push("in vec4 modelNormalMatrixCol2;");
30
- src.push("uniform bool pickInvisible;");
31
-
32
- this._addMatricesUniformBlockLines(src);
33
-
34
- this._addRemapClipPosLines(src, 3);
35
-
36
- if (scene.logarithmicDepthBufferEnabled) {
37
- src.push("uniform float logDepthBufFC;");
38
- src.push("out float vFragDepth;");
39
- src.push("bool isPerspectiveMatrix(mat4 m) {");
40
- src.push(" return (m[2][3] == - 1.0);");
41
- src.push("}");
42
- src.push("out float isPerspective;");
43
- }
44
- src.push("vec3 octDecode(vec2 oct) {");
45
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
46
- src.push(" if (v.z < 0.0) {");
47
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
48
- src.push(" }");
49
- src.push(" return normalize(v);");
50
- src.push("}");
51
- if (clipping) {
52
- src.push("out vec4 vWorldPosition;");
53
- src.push("out float vFlags;");
54
- }
55
- src.push("out vec3 vWorldNormal;");
56
- src.push("void main(void) {");
57
-
58
- // pickFlag = NOT_RENDERED | PICK
59
- // renderPass = PICK
60
-
61
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
62
- src.push(`if (pickFlag != renderPass) {`);
63
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
64
-
65
- src.push("} else {");
66
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
67
- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
68
- if (scene.entityOffsetsEnabled) {
69
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
70
- }
71
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
72
- src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
73
- src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");
74
- src.push(" vWorldNormal = worldNormal;");
75
- if (clipping) {
76
- src.push(" vWorldPosition = worldPosition;");
77
- src.push("vFlags = flags;");
78
- }
79
- src.push("vec4 clipPos = projMatrix * viewPosition;");
80
- if (scene.logarithmicDepthBufferEnabled) {
81
- src.push("vFragDepth = 1.0 + clipPos.w;");
82
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
83
- }
84
- src.push("gl_Position = remapClipPos(clipPos);");
85
- src.push("}");
86
- src.push("}");
87
- return src;
88
- }
89
-
90
- _buildFragmentShader() {
91
- const scene = this._scene;
92
- const sectionPlanesState = scene._sectionPlanesState;
93
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
94
- const src = [];
95
- src.push("#version 300 es");
96
- src.push("// Batched geometry normals fragment shader");
97
-
98
-
99
-
100
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
101
- src.push("precision highp float;");
102
- src.push("precision highp int;");
103
- src.push("#else");
104
- src.push("precision mediump float;");
105
- src.push("precision mediump int;");
106
- src.push("#endif");
107
-
108
- if (scene.logarithmicDepthBufferEnabled) {
109
- src.push("in float isPerspective;");
110
- src.push("uniform float logDepthBufFC;");
111
- src.push("in float vFragDepth;");
112
- }
113
-
114
- if (clipping) {
115
- src.push("in vec4 vWorldPosition;");
116
- src.push("in float vFlags;");
117
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
118
- src.push("uniform bool sectionPlaneActive" + i + ";");
119
- src.push("uniform vec3 sectionPlanePos" + i + ";");
120
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
121
- }
122
- }
123
- src.push("in vec3 vWorldNormal;");
124
- src.push("out highp ivec4 outNormal;");
125
- src.push("void main(void) {");
126
- if (clipping) {
127
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
128
- src.push(" if (clippable) {");
129
- src.push(" float dist = 0.0;");
130
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
131
- src.push("if (sectionPlaneActive" + i + ") {");
132
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
133
- src.push("}");
134
- }
135
- src.push("if (dist > 0.0) { discard; }");
136
- src.push("}");
137
- }
138
- if (scene.logarithmicDepthBufferEnabled) {
139
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
140
- }
141
- src.push(` outNormal = ivec4(vWorldNormal * float(${math.MAX_INT}), 1.0);`);
142
- src.push("}");
143
- return src;
144
- }
145
- }
@@ -1,113 +0,0 @@
1
- import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
2
-
3
- /**
4
- * Renders InstancingLayer fragment depths to a shadow map.
5
- *
6
- * @private
7
- */
8
- export class TrianglesShadowRenderer extends TrianglesInstancingRenderer {
9
-
10
- _buildVertexShader() {
11
- const scene = this._scene;
12
- const sectionPlanesState = scene._sectionPlanesState;
13
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
14
- const src = [];
15
- src.push("#version 300 es");
16
- src.push("// Instancing geometry shadow drawing vertex shader");
17
- src.push("in vec3 position;");
18
- if (scene.entityOffsetsEnabled) {
19
- src.push("in vec3 offset;");
20
- }
21
- src.push("in vec4 color;");
22
- src.push("in float flags;");
23
- src.push("in vec4 modelMatrixCol0;");
24
- src.push("in vec4 modelMatrixCol1;");
25
- src.push("in vec4 modelMatrixCol2;");
26
- src.push("uniform mat4 shadowViewMatrix;");
27
- src.push("uniform mat4 shadowProjMatrix;");
28
-
29
- this._addMatricesUniformBlockLines(src);
30
-
31
- if (clipping) {
32
- src.push("out vec4 vWorldPosition;");
33
- src.push("out float vFlags;");
34
- }
35
- src.push("void main(void) {");
36
- src.push(`int colorFlag = int(flags) & 0xF;`);
37
- src.push("bool visible = (colorFlag > 0);");
38
- src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");
39
- src.push(`if (!visible || transparent) {`);
40
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
41
- src.push("} else {");
42
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
43
- src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
44
- if (scene.entityOffsetsEnabled) {
45
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
46
- }
47
- src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
48
-
49
- if (clipping) {
50
- src.push("vWorldPosition = worldPosition;");
51
- src.push("vFlags = flags;");
52
- }
53
- src.push(" gl_Position = shadowProjMatrix * viewPosition;");
54
- src.push("}");
55
- src.push("}");
56
- return src;
57
- }
58
-
59
- _buildFragmentShader() {
60
- const scene = this._scene;
61
- const sectionPlanesState = scene._sectionPlanesState;
62
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
63
- const src = [];
64
- src.push("#version 300 es");
65
- src.push("// Instancing geometry depth drawing fragment shader");
66
-
67
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
68
- src.push("precision highp float;");
69
- src.push("precision highp int;");
70
- src.push("#else");
71
- src.push("precision mediump float;");
72
- src.push("precision mediump int;");
73
- src.push("#endif");
74
- if (scene.logarithmicDepthBufferEnabled) {
75
- src.push("uniform float logDepthBufFC;");
76
- src.push("in float vFragDepth;");
77
- }
78
- if (clipping) {
79
- src.push("in vec4 vWorldPosition;");
80
- src.push("in float vFlags;");
81
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
82
- src.push("uniform bool sectionPlaneActive" + i + ";");
83
- src.push("uniform vec3 sectionPlanePos" + i + ";");
84
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
85
- }
86
- }
87
- src.push("in vec3 vViewNormal;");
88
- src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
89
- src.push(" return normalize( normal ) * 0.5 + 0.5;");
90
- src.push("}");
91
- src.push("out vec4 outColor;");
92
- src.push("void main(void) {");
93
- if (clipping) {
94
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
95
- src.push(" if (clippable) {");
96
- src.push(" float dist = 0.0;");
97
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
98
- src.push("if (sectionPlaneActive" + i + ") {");
99
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
100
- src.push("}");
101
- }
102
- src.push("if (dist > 0.0) { discard; }");
103
- src.push("}");
104
- }
105
- if (scene.logarithmicDepthBufferEnabled) {
106
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
107
- }
108
- src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
109
- src.push("}");
110
- return src;
111
- }
112
- }
113
-