@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,35 @@
1
+ export const ColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao, primitive) {
2
+ const vColor = programVariables.createVarying("vec4", "vColor", () => {
3
+ const attributes = geometry.attributes;
4
+ const color = (primitive === "points") ? `vec4(${attributes.color}.rgb, 1.0)` : `${attributes.color}`;
5
+ if (lightSetup) {
6
+ const lightComponents = [
7
+ lightSetup.getAmbientColor()
8
+ ].concat(
9
+ lightSetup.directionalLights.map(
10
+ light => `max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()}`));
11
+ return `vec4(${lightComponents.join(" + ")}, 1) * ${color}`;
12
+ } else {
13
+ return color;
14
+ }
15
+ });
16
+ const outColor = programVariables.createOutput("vec4", "outColor");
17
+ return {
18
+ programName: "Color",
19
+ getHash: () => [lightSetup ? lightSetup.getHash() : "-", sao ? "sao" : "nosao"],
20
+ cleanerEdges: true,
21
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => ((primitive !== "points") && (primitive !== "lines")) ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth),
22
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
+ if ((primitive === "points") || (primitive === "lines")) {
25
+ src.push(`${outColor} = ${vColor};`);
26
+ } else {
27
+ src.push(`vec4 fragColor = ${sliceColorOr(vColor)};`);
28
+ src.push(`${outColor} = ${(sao ? (`vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)`) : "fragColor")};`);
29
+ }
30
+ },
31
+
32
+ filterIntensityRange: true,
33
+ incrementDrawState: true
34
+ };
35
+ };
@@ -0,0 +1,46 @@
1
+ import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
+ import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
+
4
+ export const ColorTextureProgram = function(programVariables, geometry, scene, lightSetup, sao, useAlphaCutoff, gammaOutput) {
5
+ const colorTexture = setupTexture(programVariables, "sampler2D", "uColorMap", sRGBEncoding, (set, state) => {
6
+ const texture = state.layerTextureSet.colorTexture;
7
+ texture && set(texture.texture);
8
+ });
9
+ const materialAlphaCutoff = useAlphaCutoff && programVariables.createUniform("float", "materialAlphaCutoff", (set, state) => set(state.layerTextureSet.alphaCutoff));
10
+
11
+ const attributes = geometry.attributes;
12
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
13
+ const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
14
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
15
+
16
+ const outColor = programVariables.createOutput("vec4", "outColor");
17
+
18
+ return {
19
+ programName: "ColorTexture",
20
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!gammaOutput, useAlphaCutoff ? "alphaCutoffYes" : "alphaCutoffNo"],
21
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
22
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
+ src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
25
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
26
+ lightSetup.directionalLights.forEach(light => {
27
+ src.push(`reflectedColor += max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()};`);
28
+ });
29
+
30
+ src.push(`vec4 color = vec4(${lightSetup.getAmbientColor()} + reflectedColor, 1) * ${sliceColorOr(vColor)};`);
31
+
32
+ src.push(`vec4 sampleColor = ${colorTexture(vUV)};`);
33
+
34
+ if (materialAlphaCutoff) {
35
+ src.push(`if (sampleColor.a < ${materialAlphaCutoff}) { discard; }`);
36
+ }
37
+
38
+ src.push("vec4 colorTexel = color * sampleColor;");
39
+ src.push(`${outColor} = vec4(colorTexel.rgb${(sao ? (" * " + sao.getAmbient(gl_FragCoord)) : "")}, color.a);`);
40
+
41
+ getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
42
+ },
43
+
44
+ incrementDrawState: true
45
+ };
46
+ };
@@ -0,0 +1,11 @@
1
+ export const DepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const vHighPrecisionZW = programVariables.createVarying("highp vec2", "vHighPrecisionZW", () => `${geometry.attributes.position.clip}.zw`);
3
+ const outColor = programVariables.createOutput("vec4", "outColor");
4
+ return {
5
+ programName: "Depth",
6
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
8
+ // isn't it the same as vec4(vec3(1.0 - gl_FragCoord.z), 1.0) ?
9
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(vec3((1.0 - ${vHighPrecisionZW}[0] / ${vHighPrecisionZW}[1]) / 2.0), 1.0);`)
10
+ };
11
+ };
@@ -0,0 +1,12 @@
1
+ export const EdgesProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, colorUniform) {
2
+ const edgeColorUniform = colorUniform && programVariables.createUniform("vec4", "edgeColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
+ const color = geometry.attributes.color;
4
+ const vColor = (!colorUniform) && programVariables.createVarying("vec4", "vColor", () => `vec4(${color}.rgb * 0.5, ${color}.a)`);
5
+ const outColor = programVariables.createOutput("vec4", "outColor");
6
+ return {
7
+ programName: colorUniform ? "Edges" : "EdgesColor",
8
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
+ renderPassFlag: 2, // EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = ${edgeColorUniform || vColor};`)
11
+ };
12
+ };
@@ -0,0 +1,24 @@
1
+ export const FlatColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao) {
2
+ const attributes = geometry.attributes;
3
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
4
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
5
+ const outColor = programVariables.createOutput("vec4", "outColor");
6
+ return {
7
+ programName: "FlatColor",
8
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao"],
9
+ cleanerEdges: true,
10
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
11
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
12
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
13
+ src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
14
+ const lightComponents = [
15
+ lightSetup.getAmbientColor()
16
+ ].concat(
17
+ lightSetup.directionalLights.map(
18
+ light => `max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()}`));
19
+
20
+ src.push(`vec4 fragColor = vec4(${lightComponents.join(" + ")}, 1) * ${sliceColorOr(vColor)};`);
21
+ src.push(`${outColor} = ${sao ? `vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)` : "fragColor"};`);
22
+ }
23
+ };
24
+ };
@@ -0,0 +1,12 @@
1
+ export const OcclusionProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
+ const outColor = programVariables.createOutput("vec4", "outColor");
3
+ return {
4
+ programName: "Occlusion",
5
+ // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
6
+ // accuracy at close range to improve accuracy at long range. This can
7
+ // mess up accuracy for occlusion tests, so we'll disable for now.
8
+ getLogDepth: false && logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
+ renderPassFlag: 0, // COLOR_OPAQUE // Only opaque objects can be occluders
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`) // Occluders are blue
11
+ };
12
+ };
@@ -0,0 +1,180 @@
1
+ import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
+ import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
+
4
+ export const PBRProgram = function(programVariables, geometry, scene, lightSetup, sao) {
5
+ const setup2dTexture = (name, isSrgb, getTexture) => {
6
+ return setupTexture(programVariables, "sampler2D", name, isSrgb ? sRGBEncoding : LinearEncoding, (set, state) => {
7
+ const texture = getTexture(state.layerTextureSet);
8
+ texture && set(texture.texture);
9
+ });
10
+ };
11
+
12
+ const attributes = geometry.attributes;
13
+ const getIrradiance = lightSetup.getIrradiance;
14
+
15
+ const colorMap = setup2dTexture("uColorMap", true, textureSet => textureSet.colorTexture);
16
+ const metallicRoughMap = setup2dTexture("uMetallicRoughMap", false, textureSet => textureSet.metallicRoughnessTexture);
17
+ const emissiveMap = setup2dTexture("uEmissiveMap", true, textureSet => textureSet.emissiveTexture);
18
+ const normalMap = setup2dTexture("uNormalMap", false, textureSet => textureSet.normalsTexture);
19
+ const aOMap = setup2dTexture("uAOMap", false, textureSet => textureSet.occlusionTexture);
20
+
21
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
22
+ const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
23
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
24
+ const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
25
+ const vMetallicRoughness = programVariables.createVarying("vec2", "vMetallicRoughness", () => attributes.metallicRoughness);
26
+ const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => `${attributes.normal.world}.xyz`);
27
+
28
+ const outColor = programVariables.createOutput("vec4", "outColor");
29
+
30
+ const saturate = programVariables.createFragmentDefinition(
31
+ "saturate",
32
+ (name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
33
+
34
+ const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
35
+ "BRDF_Specular_GGX",
36
+ (name, src) => {
37
+ src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
38
+ src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
39
+ src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
40
+ src.push("}");
41
+
42
+ src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
43
+ src.push(" float a2 = ( alpha * alpha );");
44
+ src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
45
+ src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
46
+ src.push(" return 1.0 / ( gl * gv );");
47
+ src.push("}");
48
+
49
+ src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
50
+ src.push(" float a2 = ( alpha * alpha );");
51
+ src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
52
+ src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
53
+ src.push(" return 0.5 / max( gv + gl, 1e-6 );");
54
+ src.push("}");
55
+
56
+ src.push("float D_GGX(const in float alpha, const in float dotNH) {");
57
+ src.push(" float a2 = ( alpha * alpha );");
58
+ src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
59
+ src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
60
+ src.push("}");
61
+
62
+ src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
63
+ src.push(" float alpha = ( roughness * roughness );");
64
+ src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
65
+ src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
66
+ src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
67
+ src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
68
+ src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
69
+ src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
70
+ src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
71
+ src.push(" float D = D_GGX( alpha, dotNH );");
72
+ src.push(" return F * (G * D);");
73
+ src.push("}");
74
+ });
75
+
76
+ const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
77
+ "BRDF_Specular_GGX_Environment",
78
+ (name, src) => {
79
+ src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
80
+ src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
81
+ src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
82
+ src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
83
+ src.push(" vec4 r = roughness * c0 + c1;");
84
+ src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
85
+ src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
86
+ src.push(" return specularColor * AB.x + AB.y;");
87
+ src.push("}");
88
+ });
89
+
90
+ const perturbNormal2Arb = programVariables.createFragmentDefinition(
91
+ "perturbNormal2Arb",
92
+ (name, src) => {
93
+ src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
94
+ src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
95
+ src.push(" return surf_norm;");
96
+ src.push(" }");
97
+ src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
98
+ src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
99
+ src.push(" vec2 st0 = dFdx( uv.st );");
100
+ src.push(" vec2 st1 = dFdy( uv.st );");
101
+ src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
102
+ src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
103
+ src.push(" vec3 N = normalize( surf_norm );");
104
+ src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
105
+ src.push(" mat3 tsn = mat3( S, T, N );");
106
+ // src.push(" mapN *= 3.0;");
107
+ src.push(" return normalize( tsn * mapN );");
108
+ src.push("}");
109
+ });
110
+
111
+ return {
112
+ programName: "PBR",
113
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!scene.gammaOutput],
114
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
115
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
116
+ clippingCaps: scene._sectionPlanesState.clippingCaps && outColor,
117
+ incrementDrawState: true,
118
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
119
+ src.push("const float PI = 3.14159265359;");
120
+ src.push("vec3 reflDiff = vec3(0.0);");
121
+ src.push("vec3 reflSpec = vec3(0.0);");
122
+
123
+ src.push(`vec3 rgb = ${vColor}.rgb;`);
124
+ src.push(`float opacity = ${vColor}.a;`);
125
+
126
+ src.push("vec3 baseColor = rgb;");
127
+ src.push("float specularF0 = 1.0;");
128
+ src.push(`float metallic = float(${vMetallicRoughness}.r) / 255.0;`);
129
+ src.push(`float roughness = float(${vMetallicRoughness}.g) / 255.0;`);
130
+ src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
131
+
132
+ src.push(`vec4 colorTexel = ${colorMap(vUV)};`);
133
+ src.push("baseColor *= colorTexel.rgb;");
134
+ // src.push("opacity *=/= colorTexel.a;"); // batching had "*=", instancing had "="
135
+
136
+ src.push(`vec3 metalRoughTexel = ${metallicRoughMap(vUV)}.rgb;`);
137
+ src.push("metallic *= metalRoughTexel.b;");
138
+ src.push("roughness *= metalRoughTexel.g;");
139
+
140
+ src.push("vec3 diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
141
+ src.push("float specularRoughness = clamp(roughness, 0.04, 1.0);");
142
+ src.push("vec3 specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
143
+
144
+ src.push(`vec3 viewNormal = -${perturbNormal2Arb}(${vViewPosition}, normalize(${vViewNormal}), ${vUV}, ${normalMap(vUV)});`);
145
+ src.push(`vec3 viewEyeDir = normalize(${vViewPosition});`);
146
+
147
+ getIrradiance && src.push(`reflDiff += ${getIrradiance(`normalize(${vWorldNormal})`)};`);
148
+
149
+ if (lightSetup.getReflection) {
150
+ const reflectVec = `reflect(viewEyeDir, viewNormal)`;
151
+ const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
152
+ const maxMIPLevel = "8.0";
153
+ const blinnExpFromRoughness = `(2.0 / pow(specularRoughness + 0.0001, 2.0) - 2.0)`;
154
+ const desiredMIPLevel = `${maxMIPLevel} - 0.79248 - 0.5 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
155
+ const specularMIPLevel = `0.5 * clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevel})`; // TODO: a random factor - fix this
156
+ const radiance = lightSetup.getReflection(viewReflectVec, specularMIPLevel);
157
+ const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specularColor, specularRoughness)`;
158
+ src.push(`reflSpec += ${radiance} * ${specularBRDFContrib};`);
159
+ }
160
+
161
+ lightSetup.directionalLights.forEach((light, i) => {
162
+ src.push(`vec3 lightDirection${i} = -${light.getDirection(geometry.viewMatrix, vViewPosition)};`); // This "-" might be wrong, but it used to be like that
163
+ const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
164
+ src.push(`vec3 irradiance${i} = ${dotNL} * ${light.getColor()};`);
165
+ src.push(`reflDiff += irradiance${i};`);
166
+ src.push(`reflSpec += irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specularColor, specularRoughness);`);
167
+ });
168
+
169
+ src.push(`vec3 emissiveColor = ${emissiveMap(vUV)}.rgb;`); // TODO: correct gamma function
170
+ src.push(`float aoFactor = ${aOMap(vUV)}.r;`);
171
+
172
+ const ambient = `${lightSetup.getAmbientColor()} * baseColor * opacity * rgb`;
173
+ src.push(`vec3 outgoingLight = emissiveColor + reflDiff * diffuseColor + reflSpec + ${ambient};`);
174
+
175
+ src.push(`${outColor} = vec4(outgoingLight * aoFactor${sao ? ` * ${sao.getAmbient(gl_FragCoord)}` : ""}, opacity);`);
176
+
177
+ getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
178
+ }
179
+ };
180
+ };
@@ -0,0 +1,30 @@
1
+ export const PickDepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const far = programVariables.createUniform("float", "far", (set, state) => set(state.legacyFrameCtx.viewParams.far));
3
+ const near = programVariables.createUniform("float", "near", (set, state) => set(state.legacyFrameCtx.viewParams.near));
4
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${geometry.attributes.position.view}.xyz`);
5
+ const outPackedDepth = programVariables.createOutput("vec4", "outPackedDepth");
6
+ const packDepth = programVariables.createFragmentDefinition(
7
+ "packDepth",
8
+ (name, src) => {
9
+ src.push(`vec4 ${name}(const in float depth) {`);
10
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
11
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
12
+ src.push(" vec4 res = fract(depth * bitShift);");
13
+ src.push(" res -= res.xxyz * bitMask;");
14
+ src.push(" return res;");
15
+ src.push("}");
16
+ });
17
+
18
+ return {
19
+ programName: "PickDepth",
20
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
21
+ renderPassFlag: 3, // PICK
22
+ incPointSizeBy10: true,
23
+ appendFragmentOutputs: (src) => {
24
+ src.push(`float zNormalizedDepth = abs((${near} + ${vViewPosition}.z) / (${far} - ${near}));`);
25
+ // isn't zNormalizedDepth the same as gl_FragDepth or gl_FragCoord.z?
26
+ src.push(`${outPackedDepth} = ${packDepth}(zNormalizedDepth);`); // Must be linear depth
27
+ // try: src.push(" outPackedDepth = vec4(zNormalizedDepth, fract(zNormalizedDepth * vec3(256.0, 256.0*256.0, 256.0*256.0*256.0)));");
28
+ }
29
+ };
30
+ };
@@ -0,0 +1,12 @@
1
+ export const PickMeshProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => `${geometry.attributes.pickColor} / 255.0`);
3
+ const outPickColor = programVariables.createOutput("vec4", "outPickColor");
4
+ return {
5
+ programName: "PickMesh",
6
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
+ renderPassFlag: 3, // PICK
8
+ incPointSizeBy10: true,
9
+ dontCullOnAlphaZero: true, // should be false?
10
+ appendFragmentOutputs: (src) => src.push(`${outPickColor} = ${vPickColor};`)
11
+ };
12
+ };
@@ -0,0 +1,18 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ export const PickNormalsProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isFlat) {
4
+ const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
5
+ const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => geometry.attributes.normal.world);
6
+ const outNormal = programVariables.createOutput("highp ivec4", "outNormal");
7
+ return {
8
+ programName: isFlat ? "PickNormalsFlat" : "PickNormals",
9
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
10
+ renderPassFlag: 3, // PICK
11
+ appendFragmentOutputs: (src) => {
12
+ const worldNormal = (isFlat
13
+ ? `normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition})))`
14
+ : vWorldNormal);
15
+ src.push(`${outNormal} = ivec4(${worldNormal} * float(${math.MAX_INT}), 1.0);`);
16
+ }
17
+ };
18
+ };
@@ -0,0 +1,23 @@
1
+ export const ShadowProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
3
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
4
+ const outColor = programVariables.createOutput("vec4", "outColor");
5
+ const encodeFloat = programVariables.createFragmentDefinition(
6
+ "encodeFloat",
7
+ (name, src) => {
8
+ src.push(`vec4 ${name}(const in float v) {`);
9
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
10
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
11
+ src.push(" vec4 comp = fract(v * bitShift);");
12
+ src.push(" comp -= comp.xxyz * bitMask;");
13
+ src.push(" return comp;");
14
+ src.push("}");
15
+ });
16
+ return {
17
+ programName: "Shadow",
18
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
19
+ renderPassFlag: 0,
20
+ isShadowProgram: true,
21
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
22
+ };
23
+ };
@@ -0,0 +1,15 @@
1
+ export const SilhouetteProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isPointsOrLines) {
2
+ const silhouetteColor = programVariables.createUniform("vec4", "silhouetteColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
+ const vAlpha = programVariables.createVarying("float", "vAlpha", () => `${geometry.attributes.color}.a`);
4
+ const outColor = programVariables.createOutput("vec4", "outColor");
5
+ return {
6
+ programName: "Silhouette",
7
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
8
+ renderPassFlag: 1, // SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
9
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
10
+ src.push(`${outColor} = ${isPointsOrLines
11
+ ? silhouetteColor
12
+ : sliceColorOr(`vec4(${silhouetteColor}.rgb, min(${silhouetteColor}.a, ${vAlpha}))`)};`);
13
+ }
14
+ };
15
+ };
@@ -0,0 +1,29 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ export const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
4
+ const layerNumber = programVariables.createUniform("int", "layerNumber", (set, state) => set(state.legacyFrameCtx.snapPickLayerParams.length));
5
+ const coordinateScaler = programVariables.createUniform("vec3", "coordinateScaler", (set, state) => set(state.legacyFrameCtx.snapPickCoordinateScale));
6
+
7
+ const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
8
+ const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => geometry.attributes.pickColor, "flat");
9
+
10
+ const outCoords = programVariables.createOutput("highp ivec4", "outCoords", 0);
11
+ const outNormal = programVariables.createOutput("highp ivec4", "outNormal", 1);
12
+ const outPickColor = programVariables.createOutput("lowp uvec4", "outPickColor", 2);
13
+
14
+ return {
15
+ programName: isSnapInit ? "SnapInit" : "Snap",
16
+ // Improves occlusion accuracy at distance
17
+ getLogDepth: true && (vFragDepth => (isSnapInit ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth)),
18
+ renderPassFlag: 3, // PICK
19
+ vertexCullX: (!isSnapInit) && "2.0",
20
+ dontCullOnAlphaZero: !isSnapInit,
21
+ appendFragmentOutputs: (src) => {
22
+ src.push(`${outCoords} = ivec4(${vWorldPosition} * ${coordinateScaler}.xyz, ${isSnapInit ? "-" : ""}${layerNumber});`);
23
+ if (isSnapInit) {
24
+ src.push(`${outNormal} = ${isPoints ? "ivec4(1.0)" : `ivec4(normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition}))) * float(${math.MAX_INT}), 1.0)`};`);
25
+ src.push(`${outPickColor} = uvec4(${vPickColor});`);
26
+ }
27
+ }
28
+ };
29
+ };
@@ -619,6 +619,10 @@ class Scene extends Component {
619
619
  premultipliedAlpha: cfg.premultipliedAlpha
620
620
  });
621
621
 
622
+ const onContextLost = (event) => this.viewer.destroy();
623
+ canvas.addEventListener("webglcontextlost", onContextLost, false);
624
+ this._removeWebglcontextlostListener = () => canvas.removeEventListener("webglcontextlost", onContextLost, false);
625
+
622
626
  this.canvas.on("boundary", () => {
623
627
  this.glRedraw();
624
628
  });
@@ -1249,35 +1253,6 @@ class Scene extends Component {
1249
1253
  this._offsetObjectIds = null; // Lazy regenerate
1250
1254
  }
1251
1255
 
1252
- _webglContextLost() {
1253
- // this.loading++;
1254
- this.canvas.spinner.processes++;
1255
- for (const id in this.components) {
1256
- if (this.components.hasOwnProperty(id)) {
1257
- const component = this.components[id];
1258
- if (component._webglContextLost) {
1259
- component._webglContextLost();
1260
- }
1261
- }
1262
- }
1263
- this._renderer.webglContextLost();
1264
- }
1265
-
1266
- _webglContextRestored() {
1267
- const gl = this.canvas.gl;
1268
- for (const id in this.components) {
1269
- if (this.components.hasOwnProperty(id)) {
1270
- const component = this.components[id];
1271
- if (component._webglContextRestored) {
1272
- component._webglContextRestored(gl);
1273
- }
1274
- }
1275
- }
1276
- this._renderer.webglContextRestored(gl);
1277
- //this.loading--;
1278
- this.canvas.spinner.processes--;
1279
- }
1280
-
1281
1256
  /**
1282
1257
  * Returns the capabilities of this Scene.
1283
1258
  *
@@ -1507,12 +1482,7 @@ class Scene extends Component {
1507
1482
 
1508
1483
  renderEvent.sceneId = this.id;
1509
1484
 
1510
- const passes = this._passes;
1511
- const clearEachPass = this._clearEachPass;
1512
- let pass;
1513
- let clear;
1514
-
1515
- for (pass = 0; pass < passes; pass++) {
1485
+ for (let pass = 0; pass < this._passes; pass++) {
1516
1486
 
1517
1487
  renderEvent.pass = pass;
1518
1488
 
@@ -1525,9 +1495,10 @@ class Scene extends Component {
1525
1495
  */
1526
1496
  this.fire("rendering", renderEvent, true);
1527
1497
 
1528
- clear = clearEachPass || (pass === 0);
1529
-
1530
- this._renderer.render({pass: pass, clear: clear, force: forceRender});
1498
+ if (forceRender) {
1499
+ this._renderer.imageDirty();
1500
+ }
1501
+ this._renderer.render(pass, this._clearEachPass || (pass === 0));
1531
1502
 
1532
1503
  /**
1533
1504
  * Fired when we have just rendered a frame for a Scene.
@@ -2348,6 +2319,11 @@ class Scene extends Component {
2348
2319
  */
2349
2320
  pick(params, pickResult) {
2350
2321
 
2322
+ if (! this.canvas) {
2323
+ this.error("Picking not allowed on a destroyed Scene");
2324
+ return null;
2325
+ }
2326
+
2351
2327
  if (this.canvas.boundary[2] === 0 || this.canvas.boundary[3] === 0) {
2352
2328
  this.error("Picking not allowed while canvas has zero width or height");
2353
2329
  return null;
@@ -2401,6 +2377,10 @@ class Scene extends Component {
2401
2377
  * @deprecated
2402
2378
  */
2403
2379
  snapPick(params) {
2380
+ if (! this.canvas) {
2381
+ this.error("Picking not allowed on a destroyed Scene");
2382
+ return null;
2383
+ }
2404
2384
  if (undefined === this._warnSnapPickDeprecated) {
2405
2385
  this._warnSnapPickDeprecated = true;
2406
2386
  this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")
@@ -2829,6 +2809,9 @@ class Scene extends Component {
2829
2809
 
2830
2810
  super.destroy();
2831
2811
 
2812
+ this._removeWebglcontextlostListener();
2813
+ // this.canvas.gl.getExtension("WEBGL_lose_context").loseContext(); // disabled because of XCD-306 and XEOK-295
2814
+
2832
2815
  for (const id in this.components) {
2833
2816
  if (this.components.hasOwnProperty(id)) {
2834
2817
  this.components[id].destroy();
@@ -10,7 +10,6 @@ class ArrayBuf {
10
10
  this._gl = gl;
11
11
  this.type = type;
12
12
  this.allocated = false;
13
- this.ConstructorType = data.constructor;
14
13
 
15
14
  switch (data.constructor) {
16
15
 
@@ -95,25 +94,6 @@ class ArrayBuf {
95
94
  }
96
95
  }
97
96
 
98
- getData(baseIndex = 0, length = (this.numItems) - baseIndex) {
99
- if (!this.allocated) {
100
- return [];
101
- }
102
-
103
- const array = new (this.ConstructorType)(length * this.itemSize);
104
-
105
- this._gl.bindBuffer(this.type, this._handle);
106
- this._gl.getBufferSubData(
107
- this.type,
108
- baseIndex * this.itemByteSize * this.itemSize,
109
- array,
110
- 0,
111
- length * this.itemSize
112
- );
113
-
114
- return array;
115
- }
116
-
117
97
  bind() {
118
98
  if (!this.allocated) {
119
99
  return;
@@ -128,6 +108,11 @@ class ArrayBuf {
128
108
  this._gl.bindBuffer(this.type, null);
129
109
  }
130
110
 
111
+ bindAtLocation(location) {
112
+ this.bind();
113
+ this._gl.vertexAttribPointer(location, this.itemSize, this.itemType, this.normalized, 0, 0);
114
+ }
115
+
131
116
  destroy() {
132
117
  if (!this.allocated) {
133
118
  return;