@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
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import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
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import {math} from "../../../../math/math.js";
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import {RenderState} from "../../../../webgl/RenderState.js";
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import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
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import {getRenderers} from "./renderers/Renderers.js";
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const tempUint8Vec4 = new Uint8Array(4);
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const tempVec4a = math.vec4([0, 0, 0, 1]);
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const tempVec3fa = new Float32Array(3);
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const tempVec3d = math.vec3();
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export class VBOInstancingTrianglesLayer {
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constructor(cfg) {
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obb: math.OBB3(),
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origin: math.vec3(),
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geometry: cfg.geometry,
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textureSet: cfg.textureSet,
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positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
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colorsBuf: null,
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metallicRoughnessBuf: null,
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flagsBuf: null,
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offsetsBuf: null,
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modelMatrixCol0Buf: null,
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modelNormalMatrixCol0Buf: null,
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pickColorsBuf: null
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});
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this._numSelectedLayerPortions = 0;
|
|
92
|
-
this._numClippableLayerPortions = 0;
|
|
93
|
-
this._numEdgesLayerPortions = 0;
|
|
94
|
-
this._numPickableLayerPortions = 0;
|
|
95
|
-
this._numCulledLayerPortions = 0;
|
|
96
|
-
|
|
97
|
-
/** @private */
|
|
98
|
-
this.numIndices = cfg.geometry.numIndices;
|
|
99
|
-
|
|
100
|
-
// Vertex arrays
|
|
101
|
-
this._colors = [];
|
|
102
|
-
this._metallicRoughness = [];
|
|
103
|
-
this._pickColors = [];
|
|
104
|
-
this._offsets = [];
|
|
105
|
-
|
|
106
|
-
// Modeling matrix per instance, array for each column
|
|
107
|
-
|
|
108
|
-
this._modelMatrix = [];
|
|
109
|
-
|
|
110
|
-
this._modelMatrixCol0 = [];
|
|
111
|
-
this._modelMatrixCol1 = [];
|
|
112
|
-
this._modelMatrixCol2 = [];
|
|
113
|
-
|
|
114
|
-
// Modeling normal matrix per instance, array for each column
|
|
115
|
-
this._modelNormalMatrixCol0 = [];
|
|
116
|
-
this._modelNormalMatrixCol1 = [];
|
|
117
|
-
this._modelNormalMatrixCol2 = [];
|
|
118
|
-
|
|
119
|
-
this._portions = [];
|
|
120
|
-
this._meshes = [];
|
|
121
|
-
|
|
122
|
-
this._aabb = math.collapseAABB3();
|
|
123
|
-
this.aabbDirty = true;
|
|
124
|
-
|
|
125
|
-
if (cfg.origin) {
|
|
126
|
-
this._state.origin.set(cfg.origin);
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
this._finalized = false;
|
|
130
|
-
|
|
131
|
-
/**
|
|
132
|
-
* When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
|
|
133
|
-
* @type {boolean}
|
|
134
|
-
*/
|
|
135
|
-
this.solid = !!cfg.solid;
|
|
136
|
-
|
|
137
|
-
/**
|
|
138
|
-
* The number of indices in this layer.
|
|
139
|
-
* @type {number|*}
|
|
140
|
-
*/
|
|
141
|
-
this.numIndices = cfg.geometry.numIndices;
|
|
142
|
-
|
|
143
|
-
/**
|
|
144
|
-
* The type of primitives in this layer.
|
|
145
|
-
*/
|
|
146
|
-
this.primitive = cfg.geometry.primitive;
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
get aabb() {
|
|
150
|
-
if (this.aabbDirty) {
|
|
151
|
-
math.collapseAABB3(this._aabb);
|
|
152
|
-
for (let i = 0, len = this._meshes.length; i < len; i++) {
|
|
153
|
-
math.expandAABB3(this._aabb, this._meshes[i].aabb);
|
|
154
|
-
}
|
|
155
|
-
this.aabbDirty = false;
|
|
156
|
-
}
|
|
157
|
-
return this._aabb;
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
/**
|
|
161
|
-
* Creates a new portion within this InstancingLayer, returns the new portion ID.
|
|
162
|
-
*
|
|
163
|
-
* The portion will instance this InstancingLayer's geometry.
|
|
164
|
-
*
|
|
165
|
-
* Gives the portion the specified color and matrix.
|
|
166
|
-
*
|
|
167
|
-
* @param mesh The SceneModelMesh that owns the portion
|
|
168
|
-
* @param cfg Portion params
|
|
169
|
-
* @param cfg.color Color [0..255,0..255,0..255]
|
|
170
|
-
* @param cfg.metallic Metalness factor [0..255]
|
|
171
|
-
* @param cfg.roughness Roughness factor [0..255]
|
|
172
|
-
* @param cfg.opacity Opacity [0..255].
|
|
173
|
-
* @param cfg.meshMatrix Flat float 4x4 matrix.
|
|
174
|
-
* @param [cfg.worldMatrix] Flat float 4x4 matrix.
|
|
175
|
-
* @param cfg.pickColor Quantized pick color
|
|
176
|
-
* @returns {number} Portion ID.
|
|
177
|
-
*/
|
|
178
|
-
createPortion(mesh, cfg) {
|
|
179
|
-
|
|
180
|
-
const color = cfg.color;
|
|
181
|
-
const metallic = cfg.metallic;
|
|
182
|
-
const roughness = cfg.roughness;
|
|
183
|
-
const opacity = cfg.opacity !== null && cfg.opacity !== undefined ? cfg.opacity : 255;
|
|
184
|
-
const meshMatrix = cfg.meshMatrix;
|
|
185
|
-
const pickColor = cfg.pickColor;
|
|
186
|
-
|
|
187
|
-
if (this._finalized) {
|
|
188
|
-
throw "Already finalized";
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
const r = color[0]; // Color is pre-quantized by SceneModel
|
|
192
|
-
const g = color[1];
|
|
193
|
-
const b = color[2];
|
|
194
|
-
|
|
195
|
-
this._colors.push(r);
|
|
196
|
-
this._colors.push(g);
|
|
197
|
-
this._colors.push(b);
|
|
198
|
-
this._colors.push(opacity);
|
|
199
|
-
|
|
200
|
-
this._metallicRoughness.push((metallic !== null && metallic !== undefined) ? metallic : 0);
|
|
201
|
-
this._metallicRoughness.push((roughness !== null && roughness !== undefined) ? roughness : 255);
|
|
202
|
-
|
|
203
|
-
if (this.model.scene.entityOffsetsEnabled) {
|
|
204
|
-
this._offsets.push(0);
|
|
205
|
-
this._offsets.push(0);
|
|
206
|
-
this._offsets.push(0);
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
this._modelMatrixCol0.push(meshMatrix[0]);
|
|
210
|
-
this._modelMatrixCol0.push(meshMatrix[4]);
|
|
211
|
-
this._modelMatrixCol0.push(meshMatrix[8]);
|
|
212
|
-
this._modelMatrixCol0.push(meshMatrix[12]);
|
|
213
|
-
|
|
214
|
-
this._modelMatrixCol1.push(meshMatrix[1]);
|
|
215
|
-
this._modelMatrixCol1.push(meshMatrix[5]);
|
|
216
|
-
this._modelMatrixCol1.push(meshMatrix[9]);
|
|
217
|
-
this._modelMatrixCol1.push(meshMatrix[13]);
|
|
218
|
-
|
|
219
|
-
this._modelMatrixCol2.push(meshMatrix[2]);
|
|
220
|
-
this._modelMatrixCol2.push(meshMatrix[6]);
|
|
221
|
-
this._modelMatrixCol2.push(meshMatrix[10]);
|
|
222
|
-
this._modelMatrixCol2.push(meshMatrix[14]);
|
|
223
|
-
|
|
224
|
-
if (this._state.geometry.normals) {
|
|
225
|
-
|
|
226
|
-
// Note: order of inverse and transpose doesn't matter
|
|
227
|
-
|
|
228
|
-
let transposedMat = math.transposeMat4(meshMatrix, math.mat4()); // TODO: Use cached matrix
|
|
229
|
-
let normalMatrix = math.inverseMat4(transposedMat);
|
|
230
|
-
|
|
231
|
-
this._modelNormalMatrixCol0.push(normalMatrix[0]);
|
|
232
|
-
this._modelNormalMatrixCol0.push(normalMatrix[4]);
|
|
233
|
-
this._modelNormalMatrixCol0.push(normalMatrix[8]);
|
|
234
|
-
this._modelNormalMatrixCol0.push(normalMatrix[12]);
|
|
235
|
-
|
|
236
|
-
this._modelNormalMatrixCol1.push(normalMatrix[1]);
|
|
237
|
-
this._modelNormalMatrixCol1.push(normalMatrix[5]);
|
|
238
|
-
this._modelNormalMatrixCol1.push(normalMatrix[9]);
|
|
239
|
-
this._modelNormalMatrixCol1.push(normalMatrix[13]);
|
|
240
|
-
|
|
241
|
-
this._modelNormalMatrixCol2.push(normalMatrix[2]);
|
|
242
|
-
this._modelNormalMatrixCol2.push(normalMatrix[6]);
|
|
243
|
-
this._modelNormalMatrixCol2.push(normalMatrix[10]);
|
|
244
|
-
this._modelNormalMatrixCol2.push(normalMatrix[14]);
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
// Per-vertex pick colors
|
|
248
|
-
|
|
249
|
-
this._pickColors.push(pickColor[0]);
|
|
250
|
-
this._pickColors.push(pickColor[1]);
|
|
251
|
-
this._pickColors.push(pickColor[2]);
|
|
252
|
-
this._pickColors.push(pickColor[3]);
|
|
253
|
-
|
|
254
|
-
this._state.numInstances++;
|
|
255
|
-
|
|
256
|
-
const portionId = this._portions.length;
|
|
257
|
-
|
|
258
|
-
const portion = {};
|
|
259
|
-
|
|
260
|
-
if (this.model.scene.readableGeometryEnabled) {
|
|
261
|
-
portion.matrix = meshMatrix.slice();
|
|
262
|
-
portion.inverseMatrix = null; // Lazy-computed in precisionRayPickSurface
|
|
263
|
-
portion.normalMatrix = null; // Lazy-computed in precisionRayPickSurface
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
this._portions.push(portion);
|
|
267
|
-
|
|
268
|
-
this._numPortions++;
|
|
269
|
-
this.model.numPortions++;
|
|
270
|
-
this._meshes.push(mesh);
|
|
271
|
-
return portionId;
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
finalize() {
|
|
275
|
-
|
|
276
|
-
if (this._finalized) {
|
|
277
|
-
return;
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
const state = this._state;
|
|
281
|
-
const geometry = state.geometry;
|
|
282
|
-
const textureSet = state.textureSet;
|
|
283
|
-
const gl = this.model.scene.canvas.gl;
|
|
284
|
-
const colorsLength = this._colors.length;
|
|
285
|
-
const flagsLength = colorsLength / 4;
|
|
286
|
-
|
|
287
|
-
if (colorsLength > 0) {
|
|
288
|
-
let notNormalized = false;
|
|
289
|
-
state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._colors), this._colors.length, 4, gl.DYNAMIC_DRAW, notNormalized);
|
|
290
|
-
this._colors = []; // Release memory
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
if (this._metallicRoughness.length > 0) {
|
|
294
|
-
const metallicRoughness = new Uint8Array(this._metallicRoughness);
|
|
295
|
-
let normalized = false;
|
|
296
|
-
state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, this._metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
if (flagsLength > 0) {
|
|
300
|
-
// Because we only build flags arrays here,
|
|
301
|
-
// get their length from the colors array
|
|
302
|
-
let notNormalized = false;
|
|
303
|
-
state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
if (this.model.scene.entityOffsetsEnabled) {
|
|
307
|
-
if (this._offsets.length > 0) {
|
|
308
|
-
const notNormalized = false;
|
|
309
|
-
state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
|
|
310
|
-
this._offsets = []; // Release memory
|
|
311
|
-
}
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
|
|
315
|
-
const normalized = false;
|
|
316
|
-
state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
|
|
317
|
-
state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
|
|
318
|
-
}
|
|
319
|
-
// if (geometry.normalsCompressed && geometry.normalsCompressed.length > 0) {
|
|
320
|
-
// const normalized = true; // For oct-encoded UInt8
|
|
321
|
-
// state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.normalsCompressed, geometry.normalsCompressed.length, 3, gl.STATIC_DRAW, normalized);
|
|
322
|
-
// }
|
|
323
|
-
if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
|
|
324
|
-
const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
|
|
325
|
-
const notNormalized = false;
|
|
326
|
-
state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
|
|
327
|
-
}
|
|
328
|
-
if (geometry.uvCompressed && geometry.uvCompressed.length > 0) {
|
|
329
|
-
const uvCompressed = geometry.uvCompressed;
|
|
330
|
-
state.uvDecodeMatrix = geometry.uvDecodeMatrix;
|
|
331
|
-
state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uvCompressed, uvCompressed.length, 2, gl.STATIC_DRAW, false);
|
|
332
|
-
}
|
|
333
|
-
if (geometry.indices && geometry.indices.length > 0) {
|
|
334
|
-
state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.indices), geometry.indices.length, 1, gl.STATIC_DRAW);
|
|
335
|
-
state.numIndices = geometry.indices.length;
|
|
336
|
-
}
|
|
337
|
-
if (geometry.edgeIndices && geometry.edgeIndices.length > 0) {
|
|
338
|
-
state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.edgeIndices), geometry.edgeIndices.length, 1, gl.STATIC_DRAW);
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
if (this._modelMatrixCol0.length > 0) {
|
|
342
|
-
|
|
343
|
-
const normalized = false;
|
|
344
|
-
|
|
345
|
-
state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
|
|
346
|
-
state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
|
|
347
|
-
state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
|
|
348
|
-
this._modelMatrixCol0 = [];
|
|
349
|
-
this._modelMatrixCol1 = [];
|
|
350
|
-
this._modelMatrixCol2 = [];
|
|
351
|
-
|
|
352
|
-
if (state.normalsBuf) {
|
|
353
|
-
state.modelNormalMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol0), this._modelNormalMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
|
|
354
|
-
state.modelNormalMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol1), this._modelNormalMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
|
|
355
|
-
state.modelNormalMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelNormalMatrixCol2), this._modelNormalMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
|
|
356
|
-
this._modelNormalMatrixCol0 = [];
|
|
357
|
-
this._modelNormalMatrixCol1 = [];
|
|
358
|
-
this._modelNormalMatrixCol2 = [];
|
|
359
|
-
}
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
if (this._pickColors.length > 0) {
|
|
363
|
-
const normalized = false;
|
|
364
|
-
state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
|
|
365
|
-
this._pickColors = []; // Release memory
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
state.pbrSupported
|
|
369
|
-
= !!state.metallicRoughnessBuf
|
|
370
|
-
&& !!state.uvBuf
|
|
371
|
-
&& !!state.normalsBuf
|
|
372
|
-
&& !!textureSet
|
|
373
|
-
&& !!textureSet.colorTexture
|
|
374
|
-
&& !!textureSet.metallicRoughnessTexture;
|
|
375
|
-
|
|
376
|
-
state.colorTextureSupported
|
|
377
|
-
= !!state.uvBuf
|
|
378
|
-
&& !!textureSet
|
|
379
|
-
&& !!textureSet.colorTexture;
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
if (!this.model.scene.readableGeometryEnabled) {
|
|
383
|
-
this._state.geometry = null;
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
this._finalized = true;
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
// The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
|
|
390
|
-
// It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
|
|
391
|
-
|
|
392
|
-
initFlags(portionId, flags, meshTransparent) {
|
|
393
|
-
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
394
|
-
this._numVisibleLayerPortions++;
|
|
395
|
-
this.model.numVisibleLayerPortions++;
|
|
396
|
-
}
|
|
397
|
-
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
398
|
-
this._numHighlightedLayerPortions++;
|
|
399
|
-
this.model.numHighlightedLayerPortions++;
|
|
400
|
-
}
|
|
401
|
-
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
402
|
-
this._numXRayedLayerPortions++;
|
|
403
|
-
this.model.numXRayedLayerPortions++;
|
|
404
|
-
}
|
|
405
|
-
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
406
|
-
this._numSelectedLayerPortions++;
|
|
407
|
-
this.model.numSelectedLayerPortions++;
|
|
408
|
-
}
|
|
409
|
-
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
410
|
-
this._numClippableLayerPortions++;
|
|
411
|
-
this.model.numClippableLayerPortions++;
|
|
412
|
-
}
|
|
413
|
-
if (flags & ENTITY_FLAGS.EDGES) {
|
|
414
|
-
this._numEdgesLayerPortions++;
|
|
415
|
-
this.model.numEdgesLayerPortions++;
|
|
416
|
-
}
|
|
417
|
-
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
418
|
-
this._numPickableLayerPortions++;
|
|
419
|
-
this.model.numPickableLayerPortions++;
|
|
420
|
-
}
|
|
421
|
-
if (flags & ENTITY_FLAGS.CULLED) {
|
|
422
|
-
this._numCulledLayerPortions++;
|
|
423
|
-
this.model.numCulledLayerPortions++;
|
|
424
|
-
}
|
|
425
|
-
if (meshTransparent) {
|
|
426
|
-
this._numTransparentLayerPortions++;
|
|
427
|
-
this.model.numTransparentLayerPortions++;
|
|
428
|
-
}
|
|
429
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
setVisible(portionId, flags, meshTransparent) {
|
|
433
|
-
if (!this._finalized) {
|
|
434
|
-
throw "Not finalized";
|
|
435
|
-
}
|
|
436
|
-
if (flags & ENTITY_FLAGS.VISIBLE) {
|
|
437
|
-
this._numVisibleLayerPortions++;
|
|
438
|
-
this.model.numVisibleLayerPortions++;
|
|
439
|
-
} else {
|
|
440
|
-
this._numVisibleLayerPortions--;
|
|
441
|
-
this.model.numVisibleLayerPortions--;
|
|
442
|
-
}
|
|
443
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
setHighlighted(portionId, flags, meshTransparent) {
|
|
447
|
-
if (!this._finalized) {
|
|
448
|
-
throw "Not finalized";
|
|
449
|
-
}
|
|
450
|
-
if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
|
|
451
|
-
this._numHighlightedLayerPortions++;
|
|
452
|
-
this.model.numHighlightedLayerPortions++;
|
|
453
|
-
} else {
|
|
454
|
-
this._numHighlightedLayerPortions--;
|
|
455
|
-
this.model.numHighlightedLayerPortions--;
|
|
456
|
-
}
|
|
457
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
setXRayed(portionId, flags, meshTransparent) {
|
|
461
|
-
if (!this._finalized) {
|
|
462
|
-
throw "Not finalized";
|
|
463
|
-
}
|
|
464
|
-
if (flags & ENTITY_FLAGS.XRAYED) {
|
|
465
|
-
this._numXRayedLayerPortions++;
|
|
466
|
-
this.model.numXRayedLayerPortions++;
|
|
467
|
-
} else {
|
|
468
|
-
this._numXRayedLayerPortions--;
|
|
469
|
-
this.model.numXRayedLayerPortions--;
|
|
470
|
-
}
|
|
471
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
setSelected(portionId, flags, meshTransparent) {
|
|
475
|
-
if (!this._finalized) {
|
|
476
|
-
throw "Not finalized";
|
|
477
|
-
}
|
|
478
|
-
if (flags & ENTITY_FLAGS.SELECTED) {
|
|
479
|
-
this._numSelectedLayerPortions++;
|
|
480
|
-
this.model.numSelectedLayerPortions++;
|
|
481
|
-
} else {
|
|
482
|
-
this._numSelectedLayerPortions--;
|
|
483
|
-
this.model.numSelectedLayerPortions--;
|
|
484
|
-
}
|
|
485
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
486
|
-
}
|
|
487
|
-
|
|
488
|
-
setEdges(portionId, flags, meshTransparent) {
|
|
489
|
-
if (!this._finalized) {
|
|
490
|
-
throw "Not finalized";
|
|
491
|
-
}
|
|
492
|
-
if (flags & ENTITY_FLAGS.EDGES) {
|
|
493
|
-
this._numEdgesLayerPortions++;
|
|
494
|
-
this.model.numEdgesLayerPortions++;
|
|
495
|
-
} else {
|
|
496
|
-
this._numEdgesLayerPortions--;
|
|
497
|
-
this.model.numEdgesLayerPortions--;
|
|
498
|
-
}
|
|
499
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
setClippable(portionId, flags) {
|
|
503
|
-
if (!this._finalized) {
|
|
504
|
-
throw "Not finalized";
|
|
505
|
-
}
|
|
506
|
-
if (flags & ENTITY_FLAGS.CLIPPABLE) {
|
|
507
|
-
this._numClippableLayerPortions++;
|
|
508
|
-
this.model.numClippableLayerPortions++;
|
|
509
|
-
} else {
|
|
510
|
-
this._numClippableLayerPortions--;
|
|
511
|
-
this.model.numClippableLayerPortions--;
|
|
512
|
-
}
|
|
513
|
-
this._setFlags(portionId, flags);
|
|
514
|
-
}
|
|
515
|
-
|
|
516
|
-
setCollidable(portionId, flags) {
|
|
517
|
-
if (!this._finalized) {
|
|
518
|
-
throw "Not finalized";
|
|
519
|
-
}
|
|
520
|
-
}
|
|
521
|
-
|
|
522
|
-
setPickable(portionId, flags, meshTransparent) {
|
|
523
|
-
if (!this._finalized) {
|
|
524
|
-
throw "Not finalized";
|
|
525
|
-
}
|
|
526
|
-
if (flags & ENTITY_FLAGS.PICKABLE) {
|
|
527
|
-
this._numPickableLayerPortions++;
|
|
528
|
-
this.model.numPickableLayerPortions++;
|
|
529
|
-
} else {
|
|
530
|
-
this._numPickableLayerPortions--;
|
|
531
|
-
this.model.numPickableLayerPortions--;
|
|
532
|
-
}
|
|
533
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
534
|
-
}
|
|
535
|
-
|
|
536
|
-
setCulled(portionId, flags, meshTransparent) {
|
|
537
|
-
if (!this._finalized) {
|
|
538
|
-
throw "Not finalized";
|
|
539
|
-
}
|
|
540
|
-
if (flags & ENTITY_FLAGS.CULLED) {
|
|
541
|
-
this._numCulledLayerPortions++;
|
|
542
|
-
this.model.numCulledLayerPortions++;
|
|
543
|
-
} else {
|
|
544
|
-
this._numCulledLayerPortions--;
|
|
545
|
-
this.model.numCulledLayerPortions--;
|
|
546
|
-
}
|
|
547
|
-
this._setFlags(portionId, flags, meshTransparent);
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
setColor(portionId, color) { // RGBA color is normalized as ints
|
|
551
|
-
if (!this._finalized) {
|
|
552
|
-
throw "Not finalized";
|
|
553
|
-
}
|
|
554
|
-
tempUint8Vec4[0] = color[0];
|
|
555
|
-
tempUint8Vec4[1] = color[1];
|
|
556
|
-
tempUint8Vec4[2] = color[2];
|
|
557
|
-
tempUint8Vec4[3] = color[3];
|
|
558
|
-
if (this._state.colorsBuf) {
|
|
559
|
-
this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4);
|
|
560
|
-
}
|
|
561
|
-
}
|
|
562
|
-
|
|
563
|
-
setTransparent(portionId, flags, transparent) {
|
|
564
|
-
if (transparent) {
|
|
565
|
-
this._numTransparentLayerPortions++;
|
|
566
|
-
this.model.numTransparentLayerPortions++;
|
|
567
|
-
} else {
|
|
568
|
-
this._numTransparentLayerPortions--;
|
|
569
|
-
this.model.numTransparentLayerPortions--;
|
|
570
|
-
}
|
|
571
|
-
this._setFlags(portionId, flags, transparent);
|
|
572
|
-
}
|
|
573
|
-
|
|
574
|
-
// setMatrix(portionId, matrix) {
|
|
575
|
-
//
|
|
576
|
-
// if (!this._finalized) {
|
|
577
|
-
// throw "Not finalized";
|
|
578
|
-
// }
|
|
579
|
-
//
|
|
580
|
-
// var offset = portionId * 4;
|
|
581
|
-
//
|
|
582
|
-
// tempFloat32Vec4[0] = matrix[0];
|
|
583
|
-
// tempFloat32Vec4[1] = matrix[4];
|
|
584
|
-
// tempFloat32Vec4[2] = matrix[8];
|
|
585
|
-
// tempFloat32Vec4[3] = matrix[12];
|
|
586
|
-
//
|
|
587
|
-
// this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
|
|
588
|
-
//
|
|
589
|
-
// tempFloat32Vec4[0] = matrix[1];
|
|
590
|
-
// tempFloat32Vec4[1] = matrix[5];
|
|
591
|
-
// tempFloat32Vec4[2] = matrix[9];
|
|
592
|
-
// tempFloat32Vec4[3] = matrix[13];
|
|
593
|
-
//
|
|
594
|
-
// this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
|
|
595
|
-
//
|
|
596
|
-
// tempFloat32Vec4[0] = matrix[2];
|
|
597
|
-
// tempFloat32Vec4[1] = matrix[6];
|
|
598
|
-
// tempFloat32Vec4[2] = matrix[10];
|
|
599
|
-
// tempFloat32Vec4[3] = matrix[14];
|
|
600
|
-
//
|
|
601
|
-
// this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
|
|
602
|
-
// }
|
|
603
|
-
|
|
604
|
-
/**
|
|
605
|
-
* flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
|
|
606
|
-
*/
|
|
607
|
-
_setFlags(portionId, flags, meshTransparent) {
|
|
608
|
-
|
|
609
|
-
if (!this._finalized) {
|
|
610
|
-
throw "Not finalized";
|
|
611
|
-
}
|
|
612
|
-
|
|
613
|
-
const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
|
|
614
|
-
const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
|
|
615
|
-
const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
|
|
616
|
-
const selected = !!(flags & ENTITY_FLAGS.SELECTED);
|
|
617
|
-
const edges = !!(flags & ENTITY_FLAGS.EDGES);
|
|
618
|
-
const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
|
|
619
|
-
const culled = !!(flags & ENTITY_FLAGS.CULLED);
|
|
620
|
-
|
|
621
|
-
let colorFlag;
|
|
622
|
-
if (!visible || culled || xrayed
|
|
623
|
-
|| (highlighted && !this.model.scene.highlightMaterial.glowThrough)
|
|
624
|
-
|| (selected && !this.model.scene.selectedMaterial.glowThrough)) {
|
|
625
|
-
colorFlag = RENDER_PASSES.NOT_RENDERED;
|
|
626
|
-
} else {
|
|
627
|
-
if (meshTransparent) {
|
|
628
|
-
colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
|
|
629
|
-
} else {
|
|
630
|
-
colorFlag = RENDER_PASSES.COLOR_OPAQUE;
|
|
631
|
-
}
|
|
632
|
-
}
|
|
633
|
-
|
|
634
|
-
let silhouetteFlag;
|
|
635
|
-
if (!visible || culled) {
|
|
636
|
-
silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
|
|
637
|
-
} else if (selected) {
|
|
638
|
-
silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
|
|
639
|
-
} else if (highlighted) {
|
|
640
|
-
silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
|
|
641
|
-
} else if (xrayed) {
|
|
642
|
-
silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
|
|
643
|
-
} else {
|
|
644
|
-
silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
|
|
645
|
-
}
|
|
646
|
-
|
|
647
|
-
let edgeFlag = 0;
|
|
648
|
-
if (!visible || culled) {
|
|
649
|
-
edgeFlag = RENDER_PASSES.NOT_RENDERED;
|
|
650
|
-
} else if (selected) {
|
|
651
|
-
edgeFlag = RENDER_PASSES.EDGES_SELECTED;
|
|
652
|
-
} else if (highlighted) {
|
|
653
|
-
edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
|
|
654
|
-
} else if (xrayed) {
|
|
655
|
-
edgeFlag = RENDER_PASSES.EDGES_XRAYED;
|
|
656
|
-
} else if (edges) {
|
|
657
|
-
if (meshTransparent) {
|
|
658
|
-
edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
|
|
659
|
-
} else {
|
|
660
|
-
edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
|
|
661
|
-
}
|
|
662
|
-
} else {
|
|
663
|
-
edgeFlag = RENDER_PASSES.NOT_RENDERED;
|
|
664
|
-
}
|
|
665
|
-
|
|
666
|
-
const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
|
|
667
|
-
|
|
668
|
-
const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
|
|
669
|
-
|
|
670
|
-
let vertFlag = 0;
|
|
671
|
-
vertFlag |= colorFlag;
|
|
672
|
-
vertFlag |= silhouetteFlag << 4;
|
|
673
|
-
vertFlag |= edgeFlag << 8;
|
|
674
|
-
vertFlag |= pickFlag << 12;
|
|
675
|
-
vertFlag |= clippableFlag << 16;
|
|
676
|
-
|
|
677
|
-
tempFloat32[0] = vertFlag;
|
|
678
|
-
|
|
679
|
-
if (this._state.flagsBuf) {
|
|
680
|
-
this._state.flagsBuf.setData(tempFloat32, portionId);
|
|
681
|
-
}
|
|
682
|
-
}
|
|
683
|
-
|
|
684
|
-
setOffset(portionId, offset) {
|
|
685
|
-
if (!this._finalized) {
|
|
686
|
-
throw "Not finalized";
|
|
687
|
-
}
|
|
688
|
-
if (!this.model.scene.entityOffsetsEnabled) {
|
|
689
|
-
this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
|
|
690
|
-
return;
|
|
691
|
-
}
|
|
692
|
-
tempVec3fa[0] = offset[0];
|
|
693
|
-
tempVec3fa[1] = offset[1];
|
|
694
|
-
tempVec3fa[2] = offset[2];
|
|
695
|
-
if (this._state.offsetsBuf) {
|
|
696
|
-
this._state.offsetsBuf.setData(tempVec3fa, portionId * 3);
|
|
697
|
-
}
|
|
698
|
-
}
|
|
699
|
-
|
|
700
|
-
getEachVertex(portionId, callback) {
|
|
701
|
-
if (!this.model.scene.readableGeometryEnabled) {
|
|
702
|
-
return false;
|
|
703
|
-
}
|
|
704
|
-
const state = this._state;
|
|
705
|
-
const geometry = state.geometry;
|
|
706
|
-
const portion = this._portions[portionId];
|
|
707
|
-
if (!portion) {
|
|
708
|
-
this.model.error("portion not found: " + portionId);
|
|
709
|
-
return;
|
|
710
|
-
}
|
|
711
|
-
const positions = geometry.positionsCompressed;
|
|
712
|
-
const sceneModelMatrix = this.model.matrix;
|
|
713
|
-
const origin = math.vec4();
|
|
714
|
-
origin.set(state.origin, 0);
|
|
715
|
-
origin[3] = 1;
|
|
716
|
-
math.mulMat4v4(sceneModelMatrix, origin, origin);
|
|
717
|
-
const offsetX = origin[0];
|
|
718
|
-
const offsetY = origin[1];
|
|
719
|
-
const offsetZ = origin[2];
|
|
720
|
-
const worldPos = tempVec4a;
|
|
721
|
-
const portionMatrix = portion.matrix;
|
|
722
|
-
const positionsDecodeMatrix = state.positionsDecodeMatrix;
|
|
723
|
-
for (let i = 0, len = positions.length; i < len; i += 3) {
|
|
724
|
-
worldPos[0] = positions[i];
|
|
725
|
-
worldPos[1] = positions[i + 1];
|
|
726
|
-
worldPos[2] = positions[i + 2];
|
|
727
|
-
math.decompressPosition(worldPos, positionsDecodeMatrix);
|
|
728
|
-
math.transformPoint3(portionMatrix, worldPos, worldPos);
|
|
729
|
-
worldPos[3] = 1;
|
|
730
|
-
math.mulMat4v4(sceneModelMatrix, worldPos, worldPos);
|
|
731
|
-
worldPos[0] += offsetX;
|
|
732
|
-
worldPos[1] += offsetY;
|
|
733
|
-
worldPos[2] += offsetZ;
|
|
734
|
-
callback(worldPos);
|
|
735
|
-
}
|
|
736
|
-
}
|
|
737
|
-
|
|
738
|
-
getEachIndex(portionId, callback) {
|
|
739
|
-
if (!this.model.scene.readableGeometryEnabled) {
|
|
740
|
-
return false;
|
|
741
|
-
}
|
|
742
|
-
const state = this._state;
|
|
743
|
-
const geometry = state.geometry;
|
|
744
|
-
const portion = this._portions[portionId];
|
|
745
|
-
if (!portion) {
|
|
746
|
-
this.model.error("portion not found: " + portionId);
|
|
747
|
-
return;
|
|
748
|
-
}
|
|
749
|
-
const indices = geometry.indices;
|
|
750
|
-
for (let i = 0, len = indices.length; i < len; i++) {
|
|
751
|
-
callback(indices[i]);
|
|
752
|
-
}
|
|
753
|
-
}
|
|
754
|
-
|
|
755
|
-
setMatrix(portionId, matrix) {
|
|
756
|
-
if (!this._finalized) {
|
|
757
|
-
throw "Not finalized";
|
|
758
|
-
}
|
|
759
|
-
|
|
760
|
-
////////////////////////////////////////
|
|
761
|
-
// TODO: Update portion matrix
|
|
762
|
-
////////////////////////////////////////
|
|
763
|
-
|
|
764
|
-
var offset = portionId * 4;
|
|
765
|
-
|
|
766
|
-
tempFloat32Vec4[0] = matrix[0];
|
|
767
|
-
tempFloat32Vec4[1] = matrix[4];
|
|
768
|
-
tempFloat32Vec4[2] = matrix[8];
|
|
769
|
-
tempFloat32Vec4[3] = matrix[12];
|
|
770
|
-
|
|
771
|
-
this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
|
|
772
|
-
|
|
773
|
-
tempFloat32Vec4[0] = matrix[1];
|
|
774
|
-
tempFloat32Vec4[1] = matrix[5];
|
|
775
|
-
tempFloat32Vec4[2] = matrix[9];
|
|
776
|
-
tempFloat32Vec4[3] = matrix[13];
|
|
777
|
-
|
|
778
|
-
this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
|
|
779
|
-
|
|
780
|
-
tempFloat32Vec4[0] = matrix[2];
|
|
781
|
-
tempFloat32Vec4[1] = matrix[6];
|
|
782
|
-
tempFloat32Vec4[2] = matrix[10];
|
|
783
|
-
tempFloat32Vec4[3] = matrix[14];
|
|
784
|
-
|
|
785
|
-
this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
|
|
786
|
-
}
|
|
787
|
-
|
|
788
|
-
readGeometryData(portionId) {
|
|
789
|
-
if (!this._finalized) {
|
|
790
|
-
throw "Not finalized";
|
|
791
|
-
}
|
|
792
|
-
|
|
793
|
-
const state = this._state;
|
|
794
|
-
const sceneModelMatrix = this.model.matrix;
|
|
795
|
-
|
|
796
|
-
const col0 = state.modelMatrixCol0Buf.getData(portionId, 1);
|
|
797
|
-
const col1 = state.modelMatrixCol1Buf.getData(portionId, 1);
|
|
798
|
-
const col2 = state.modelMatrixCol2Buf.getData(portionId, 1);
|
|
799
|
-
|
|
800
|
-
const portionMatrix = [
|
|
801
|
-
col0[0], col1[0], col2[0], 0,
|
|
802
|
-
col0[1], col1[1], col2[1], 0,
|
|
803
|
-
col0[2], col1[2], col2[2], 0,
|
|
804
|
-
col0[3], col1[3], col2[3], 1,
|
|
805
|
-
];
|
|
806
|
-
|
|
807
|
-
const positionsDecodeMatrix = state.positionsDecodeMatrix;
|
|
808
|
-
|
|
809
|
-
const origin = math.vec4();
|
|
810
|
-
origin.set(state.origin, 0);
|
|
811
|
-
origin[3] = 1;
|
|
812
|
-
math.mulMat4v4(sceneModelMatrix, origin, origin);
|
|
813
|
-
|
|
814
|
-
const indices = state.indicesBuf.getData();
|
|
815
|
-
|
|
816
|
-
const matrix = math.mulMat4(
|
|
817
|
-
portionMatrix,
|
|
818
|
-
positionsDecodeMatrix,
|
|
819
|
-
new Array(16)
|
|
820
|
-
);
|
|
821
|
-
|
|
822
|
-
math.mulMat4(
|
|
823
|
-
sceneModelMatrix,
|
|
824
|
-
matrix,
|
|
825
|
-
matrix
|
|
826
|
-
);
|
|
827
|
-
|
|
828
|
-
matrix[12] += origin[0];
|
|
829
|
-
matrix[13] += origin[1];
|
|
830
|
-
matrix[14] += origin[2];
|
|
831
|
-
|
|
832
|
-
const positionsQuantized = state.positionsBuf.getData();
|
|
833
|
-
|
|
834
|
-
const positions = math.transformPositions3(
|
|
835
|
-
matrix,
|
|
836
|
-
positionsQuantized,
|
|
837
|
-
new Array(positionsQuantized.length)
|
|
838
|
-
);
|
|
839
|
-
|
|
840
|
-
// const aabb = math.positions3ToAABB3(positions);
|
|
841
|
-
// console.log({aabbToniInstancing: aabb});
|
|
842
|
-
|
|
843
|
-
return { indices, positions };
|
|
844
|
-
}
|
|
845
|
-
|
|
846
|
-
// ---------------------- COLOR RENDERING -----------------------------------
|
|
847
|
-
|
|
848
|
-
drawColorOpaque(renderFlags, frameCtx) {
|
|
849
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
850
|
-
return;
|
|
851
|
-
}
|
|
852
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
853
|
-
const useAlphaCutoff = this._state.textureSet && (typeof (this._state.textureSet.alphaCutoff) === "number");
|
|
854
|
-
if (frameCtx.withSAO && this.model.saoEnabled) {
|
|
855
|
-
if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
|
|
856
|
-
if (this._renderers.pbrRendererWithSAO) {
|
|
857
|
-
this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
858
|
-
}
|
|
859
|
-
} else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
|
|
860
|
-
if (useAlphaCutoff) {
|
|
861
|
-
if (this._renderers.colorTextureRendererWithSAOAlphaCutoff) {
|
|
862
|
-
this._renderers.colorTextureRendererWithSAOAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
863
|
-
}
|
|
864
|
-
} else {
|
|
865
|
-
if (this._renderers.colorTextureRendererWithSAO) {
|
|
866
|
-
this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
867
|
-
}
|
|
868
|
-
}
|
|
869
|
-
} else if (this._state.normalsBuf) {
|
|
870
|
-
if (this._renderers.colorRendererWithSAO) {
|
|
871
|
-
this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
872
|
-
}
|
|
873
|
-
} else {
|
|
874
|
-
if (this._renderers.flatColorRendererWithSAO) {
|
|
875
|
-
this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
876
|
-
}
|
|
877
|
-
}
|
|
878
|
-
} else if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
|
|
879
|
-
if (this._renderers.pbrRenderer) {
|
|
880
|
-
this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
881
|
-
}
|
|
882
|
-
} else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
|
|
883
|
-
if (useAlphaCutoff) {
|
|
884
|
-
if (this._renderers.colorTextureRendererAlphaCutoff) {
|
|
885
|
-
this._renderers.colorTextureRendererAlphaCutoff.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
886
|
-
}
|
|
887
|
-
} else {
|
|
888
|
-
if (this._renderers.colorTextureRenderer) {
|
|
889
|
-
this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
890
|
-
}
|
|
891
|
-
}
|
|
892
|
-
} else if (this._state.normalsBuf) {
|
|
893
|
-
if (this._renderers.colorRenderer) {
|
|
894
|
-
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
895
|
-
}
|
|
896
|
-
} else {
|
|
897
|
-
if (this._renderers.flatColorRenderer) {
|
|
898
|
-
this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
899
|
-
}
|
|
900
|
-
}
|
|
901
|
-
}
|
|
902
|
-
|
|
903
|
-
_updateBackfaceCull(renderFlags, frameCtx) {
|
|
904
|
-
const backfaces = true; // See XCD-230
|
|
905
|
-
if (frameCtx.backfaces !== backfaces) {
|
|
906
|
-
const gl = frameCtx.gl;
|
|
907
|
-
if (backfaces) {
|
|
908
|
-
gl.disable(gl.CULL_FACE);
|
|
909
|
-
} else {
|
|
910
|
-
gl.enable(gl.CULL_FACE);
|
|
911
|
-
}
|
|
912
|
-
frameCtx.backfaces = backfaces;
|
|
913
|
-
}
|
|
914
|
-
}
|
|
915
|
-
|
|
916
|
-
drawColorTransparent(renderFlags, frameCtx) {
|
|
917
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
|
|
918
|
-
return;
|
|
919
|
-
}
|
|
920
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
921
|
-
if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
|
|
922
|
-
if (this._renderers.pbrRenderer) {
|
|
923
|
-
this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
924
|
-
}
|
|
925
|
-
} else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
|
|
926
|
-
if (this._renderers.colorTextureRenderer) {
|
|
927
|
-
this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
928
|
-
}
|
|
929
|
-
} else if (this._state.normalsBuf) {
|
|
930
|
-
if (this._renderers.colorRenderer) {
|
|
931
|
-
this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
932
|
-
}
|
|
933
|
-
} else {
|
|
934
|
-
if (this._renderers.flatColorRenderer) {
|
|
935
|
-
this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
|
|
936
|
-
}
|
|
937
|
-
}
|
|
938
|
-
}
|
|
939
|
-
|
|
940
|
-
// ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
|
|
941
|
-
|
|
942
|
-
drawDepth(renderFlags, frameCtx) {
|
|
943
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
944
|
-
return;
|
|
945
|
-
}
|
|
946
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
947
|
-
if (this._renderers.depthRenderer) {
|
|
948
|
-
this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
|
|
949
|
-
}
|
|
950
|
-
}
|
|
951
|
-
|
|
952
|
-
drawNormals(renderFlags, frameCtx) {
|
|
953
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
|
|
954
|
-
return;
|
|
955
|
-
}
|
|
956
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
957
|
-
if (this._renderers.normalsRenderer) {
|
|
958
|
-
this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
|
|
959
|
-
}
|
|
960
|
-
}
|
|
961
|
-
|
|
962
|
-
// ---------------------- SILHOUETTE RENDERING -----------------------------------
|
|
963
|
-
|
|
964
|
-
drawSilhouetteXRayed(renderFlags, frameCtx) {
|
|
965
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
|
|
966
|
-
return;
|
|
967
|
-
}
|
|
968
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
969
|
-
if (this._renderers.silhouetteRenderer) {
|
|
970
|
-
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
|
|
971
|
-
}
|
|
972
|
-
}
|
|
973
|
-
|
|
974
|
-
drawSilhouetteHighlighted(renderFlags, frameCtx) {
|
|
975
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
|
|
976
|
-
return;
|
|
977
|
-
}
|
|
978
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
979
|
-
if (this._renderers.silhouetteRenderer) {
|
|
980
|
-
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
|
|
981
|
-
}
|
|
982
|
-
}
|
|
983
|
-
|
|
984
|
-
drawSilhouetteSelected(renderFlags, frameCtx) {
|
|
985
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
|
|
986
|
-
return;
|
|
987
|
-
}
|
|
988
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
989
|
-
if (this._renderers.silhouetteRenderer) {
|
|
990
|
-
this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
|
|
991
|
-
}
|
|
992
|
-
}
|
|
993
|
-
|
|
994
|
-
// ---------------------- EDGES RENDERING -----------------------------------
|
|
995
|
-
|
|
996
|
-
drawEdgesColorOpaque(renderFlags, frameCtx) {
|
|
997
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
|
|
998
|
-
return;
|
|
999
|
-
}
|
|
1000
|
-
if (this._renderers.edgesColorRenderer) {
|
|
1001
|
-
this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
|
|
1002
|
-
}
|
|
1003
|
-
}
|
|
1004
|
-
|
|
1005
|
-
drawEdgesColorTransparent(renderFlags, frameCtx) {
|
|
1006
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
|
|
1007
|
-
return;
|
|
1008
|
-
}
|
|
1009
|
-
if (this._renderers.edgesColorRenderer) {
|
|
1010
|
-
this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
|
|
1011
|
-
}
|
|
1012
|
-
}
|
|
1013
|
-
|
|
1014
|
-
drawEdgesXRayed(renderFlags, frameCtx) {
|
|
1015
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
|
|
1016
|
-
return;
|
|
1017
|
-
}
|
|
1018
|
-
if (this._renderers.edgesRenderer) {
|
|
1019
|
-
this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
|
|
1020
|
-
}
|
|
1021
|
-
}
|
|
1022
|
-
|
|
1023
|
-
drawEdgesHighlighted(renderFlags, frameCtx) {
|
|
1024
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
|
|
1025
|
-
return;
|
|
1026
|
-
}
|
|
1027
|
-
if (this._renderers.edgesRenderer) {
|
|
1028
|
-
this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
|
|
1029
|
-
}
|
|
1030
|
-
}
|
|
1031
|
-
|
|
1032
|
-
drawEdgesSelected(renderFlags, frameCtx) {
|
|
1033
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
|
|
1034
|
-
return;
|
|
1035
|
-
}
|
|
1036
|
-
if (this._renderers.edgesRenderer) {
|
|
1037
|
-
this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
|
|
1038
|
-
}
|
|
1039
|
-
}
|
|
1040
|
-
|
|
1041
|
-
// ---------------------- OCCLUSION CULL RENDERING -----------------------------------
|
|
1042
|
-
|
|
1043
|
-
drawOcclusion(renderFlags, frameCtx) {
|
|
1044
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1045
|
-
return;
|
|
1046
|
-
}
|
|
1047
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1048
|
-
if (this._renderers.occlusionRenderer) {
|
|
1049
|
-
// Only opaque, filled objects can be occluders
|
|
1050
|
-
this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
1051
|
-
}
|
|
1052
|
-
}
|
|
1053
|
-
|
|
1054
|
-
// ---------------------- SHADOW BUFFER RENDERING -----------------------------------
|
|
1055
|
-
|
|
1056
|
-
drawShadow(renderFlags, frameCtx) {
|
|
1057
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1058
|
-
return;
|
|
1059
|
-
}
|
|
1060
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1061
|
-
if (this._renderers.shadowRenderer) {
|
|
1062
|
-
this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
|
|
1063
|
-
}
|
|
1064
|
-
}
|
|
1065
|
-
|
|
1066
|
-
//---- PICKING ----------------------------------------------------------------------------------------------------
|
|
1067
|
-
|
|
1068
|
-
drawPickMesh(renderFlags, frameCtx) {
|
|
1069
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1070
|
-
return;
|
|
1071
|
-
}
|
|
1072
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1073
|
-
if (this._renderers.pickMeshRenderer) {
|
|
1074
|
-
this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1075
|
-
}
|
|
1076
|
-
}
|
|
1077
|
-
|
|
1078
|
-
drawPickDepths(renderFlags, frameCtx) {
|
|
1079
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1080
|
-
return;
|
|
1081
|
-
}
|
|
1082
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1083
|
-
if (this._renderers.pickDepthRenderer) {
|
|
1084
|
-
this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1085
|
-
}
|
|
1086
|
-
}
|
|
1087
|
-
|
|
1088
|
-
drawPickNormals(renderFlags, frameCtx) {
|
|
1089
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1090
|
-
return;
|
|
1091
|
-
}
|
|
1092
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1093
|
-
|
|
1094
|
-
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
1095
|
-
// TODO
|
|
1096
|
-
// if (this._state.normalsBuf) {
|
|
1097
|
-
// if (this._renderers.pickNormalsRenderer) {
|
|
1098
|
-
// this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1099
|
-
// }
|
|
1100
|
-
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
1101
|
-
// } else {
|
|
1102
|
-
if (this._renderers.pickNormalsFlatRenderer) {
|
|
1103
|
-
this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1104
|
-
}
|
|
1105
|
-
// }
|
|
1106
|
-
}
|
|
1107
|
-
|
|
1108
|
-
drawSnapInit(renderFlags, frameCtx) {
|
|
1109
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1110
|
-
return;
|
|
1111
|
-
}
|
|
1112
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1113
|
-
if (this._renderers.snapInitRenderer) {
|
|
1114
|
-
this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1115
|
-
}
|
|
1116
|
-
}
|
|
1117
|
-
|
|
1118
|
-
drawSnap(renderFlags, frameCtx) {
|
|
1119
|
-
if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
|
|
1120
|
-
return;
|
|
1121
|
-
}
|
|
1122
|
-
this._updateBackfaceCull(renderFlags, frameCtx);
|
|
1123
|
-
if (this._renderers.snapRenderer) {
|
|
1124
|
-
this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
|
|
1125
|
-
}
|
|
1126
|
-
}
|
|
1127
|
-
|
|
1128
|
-
//-----------------------------------------------------------------------------------------
|
|
1129
|
-
|
|
1130
|
-
precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
|
|
1131
|
-
|
|
1132
|
-
if (!this.model.scene.readableGeometryEnabled) {
|
|
1133
|
-
return false;
|
|
1134
|
-
}
|
|
1135
|
-
|
|
1136
|
-
const geometry = this._state.geometry;
|
|
1137
|
-
const state = this._state;
|
|
1138
|
-
const portion = this._portions[portionId];
|
|
1139
|
-
|
|
1140
|
-
if (!portion) {
|
|
1141
|
-
this.model.error("portion not found: " + portionId);
|
|
1142
|
-
return false;
|
|
1143
|
-
}
|
|
1144
|
-
|
|
1145
|
-
if (!portion.inverseMatrix) {
|
|
1146
|
-
portion.inverseMatrix = math.inverseMat4(portion.matrix, math.mat4());
|
|
1147
|
-
}
|
|
1148
|
-
|
|
1149
|
-
if (worldNormal && !portion.normalMatrix) {
|
|
1150
|
-
portion.normalMatrix = math.transposeMat4(portion.inverseMatrix, math.mat4());
|
|
1151
|
-
}
|
|
1152
|
-
|
|
1153
|
-
const quantizedPositions = geometry.quantizedPositions;
|
|
1154
|
-
const indices = geometry.indices;
|
|
1155
|
-
const origin = state.origin;
|
|
1156
|
-
const offset = portion.offset;
|
|
1157
|
-
|
|
1158
|
-
const rtcRayOrigin = tempVec3a;
|
|
1159
|
-
const rtcRayDir = tempVec3b;
|
|
1160
|
-
|
|
1161
|
-
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
|
|
1162
|
-
rtcRayDir.set(worldRayDir);
|
|
1163
|
-
|
|
1164
|
-
if (offset) {
|
|
1165
|
-
math.subVec3(rtcRayOrigin, offset);
|
|
1166
|
-
}
|
|
1167
|
-
|
|
1168
|
-
math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
|
|
1169
|
-
|
|
1170
|
-
math.transformRay(portion.inverseMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
|
|
1171
|
-
|
|
1172
|
-
const a = tempVec3d;
|
|
1173
|
-
const b = tempVec3e;
|
|
1174
|
-
const c = tempVec3f;
|
|
1175
|
-
|
|
1176
|
-
let gotIntersect = false;
|
|
1177
|
-
let closestDist = 0;
|
|
1178
|
-
const closestIntersectPos = tempVec3g;
|
|
1179
|
-
|
|
1180
|
-
for (let i = 0, len = indices.length; i < len; i += 3) {
|
|
1181
|
-
|
|
1182
|
-
const ia = indices[i + 0] * 3;
|
|
1183
|
-
const ib = indices[i + 1] * 3;
|
|
1184
|
-
const ic = indices[i + 2] * 3;
|
|
1185
|
-
|
|
1186
|
-
a[0] = quantizedPositions[ia];
|
|
1187
|
-
a[1] = quantizedPositions[ia + 1];
|
|
1188
|
-
a[2] = quantizedPositions[ia + 2];
|
|
1189
|
-
|
|
1190
|
-
b[0] = quantizedPositions[ib];
|
|
1191
|
-
b[1] = quantizedPositions[ib + 1];
|
|
1192
|
-
b[2] = quantizedPositions[ib + 2];
|
|
1193
|
-
|
|
1194
|
-
c[0] = quantizedPositions[ic];
|
|
1195
|
-
c[1] = quantizedPositions[ic + 1];
|
|
1196
|
-
c[2] = quantizedPositions[ic + 2];
|
|
1197
|
-
|
|
1198
|
-
const {positionsDecodeMatrix} = state.geometry;
|
|
1199
|
-
|
|
1200
|
-
math.decompressPosition(a, positionsDecodeMatrix);
|
|
1201
|
-
math.decompressPosition(b, positionsDecodeMatrix);
|
|
1202
|
-
math.decompressPosition(c, positionsDecodeMatrix);
|
|
1203
|
-
|
|
1204
|
-
if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
|
|
1205
|
-
|
|
1206
|
-
math.transformPoint3(portion.matrix, closestIntersectPos, closestIntersectPos);
|
|
1207
|
-
|
|
1208
|
-
math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
|
|
1209
|
-
|
|
1210
|
-
if (offset) {
|
|
1211
|
-
math.addVec3(closestIntersectPos, offset);
|
|
1212
|
-
}
|
|
1213
|
-
|
|
1214
|
-
if (origin) {
|
|
1215
|
-
math.addVec3(closestIntersectPos, origin);
|
|
1216
|
-
}
|
|
1217
|
-
|
|
1218
|
-
const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
|
|
1219
|
-
|
|
1220
|
-
if (!gotIntersect || dist > closestDist) {
|
|
1221
|
-
closestDist = dist;
|
|
1222
|
-
worldSurfacePos.set(closestIntersectPos);
|
|
1223
|
-
if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
|
|
1224
|
-
math.triangleNormal(a, b, c, worldNormal);
|
|
1225
|
-
}
|
|
1226
|
-
gotIntersect = true;
|
|
1227
|
-
}
|
|
1228
|
-
}
|
|
1229
|
-
}
|
|
1230
|
-
|
|
1231
|
-
if (gotIntersect && worldNormal) {
|
|
1232
|
-
math.transformVec3(portion.normalMatrix, worldNormal, worldNormal);
|
|
1233
|
-
math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
|
|
1234
|
-
math.normalizeVec3(worldNormal);
|
|
1235
|
-
}
|
|
1236
|
-
|
|
1237
|
-
return gotIntersect;
|
|
1238
|
-
}
|
|
1239
|
-
|
|
1240
|
-
destroy() {
|
|
1241
|
-
const state = this._state;
|
|
1242
|
-
if (state.colorsBuf) {
|
|
1243
|
-
state.colorsBuf.destroy();
|
|
1244
|
-
state.colorsBuf = null;
|
|
1245
|
-
}
|
|
1246
|
-
if (state.metallicRoughnessBuf) {
|
|
1247
|
-
state.metallicRoughnessBuf.destroy();
|
|
1248
|
-
state.metallicRoughnessBuf = null;
|
|
1249
|
-
}
|
|
1250
|
-
if (state.flagsBuf) {
|
|
1251
|
-
state.flagsBuf.destroy();
|
|
1252
|
-
state.flagsBuf = null;
|
|
1253
|
-
}
|
|
1254
|
-
if (state.offsetsBuf) {
|
|
1255
|
-
state.offsetsBuf.destroy();
|
|
1256
|
-
state.offsetsBuf = null;
|
|
1257
|
-
}
|
|
1258
|
-
if (state.modelMatrixCol0Buf) {
|
|
1259
|
-
state.modelMatrixCol0Buf.destroy();
|
|
1260
|
-
state.modelMatrixCol0Buf = null;
|
|
1261
|
-
}
|
|
1262
|
-
if (state.modelMatrixCol1Buf) {
|
|
1263
|
-
state.modelMatrixCol1Buf.destroy();
|
|
1264
|
-
state.modelMatrixCol1Buf = null;
|
|
1265
|
-
}
|
|
1266
|
-
if (state.modelMatrixCol2Buf) {
|
|
1267
|
-
state.modelMatrixCol2Buf.destroy();
|
|
1268
|
-
state.modelMatrixCol2Buf = null;
|
|
1269
|
-
}
|
|
1270
|
-
if (state.modelNormalMatrixCol0Buf) {
|
|
1271
|
-
state.modelNormalMatrixCol0Buf.destroy();
|
|
1272
|
-
state.modelNormalMatrixCol0Buf = null;
|
|
1273
|
-
}
|
|
1274
|
-
if (state.modelNormalMatrixCol1Buf) {
|
|
1275
|
-
state.modelNormalMatrixCol1Buf.destroy();
|
|
1276
|
-
state.modelNormalMatrixCol1Buf = null;
|
|
1277
|
-
}
|
|
1278
|
-
if (state.modelNormalMatrixCol2Buf) {
|
|
1279
|
-
state.modelNormalMatrixCol2Buf.destroy();
|
|
1280
|
-
state.modelNormalMatrixCol2Buf = null;
|
|
1281
|
-
}
|
|
1282
|
-
if (state.pickColorsBuf) {
|
|
1283
|
-
state.pickColorsBuf.destroy();
|
|
1284
|
-
state.pickColorsBuf = null;
|
|
1285
|
-
}
|
|
1286
|
-
state.destroy();
|
|
1287
|
-
this._state = null;
|
|
1288
|
-
}
|
|
1289
|
-
}
|