@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,704 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOBatchingLinesRenderers.js";
8
- import {VBOBatchingLinesBuffer} from "./lib/VBOBatchingLinesBuffer.js";
9
- import {quantizePositions} from "../../../compression.js";
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-
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- /**
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- * @private
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- */
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- export class VBOBatchingLinesLayer {
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-
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- /**
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- * @param model
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.positionsDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
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- */
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- constructor(cfg) {
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-
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- // console.info("Creating VBOBatchingLinesLayer");
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-
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- /**
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- * Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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- this.model = cfg.model;
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- this._buffer = new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);
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- this._scratchMemory = cfg.scratchMemory;
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-
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- this._state = new RenderState({
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- positionsBuf: null,
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- offsetsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- indicesBuf: null,
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- positionsDecodeMatrix: math.mat4(),
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- origin: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- this._modelAABB = math.collapseAABB3(); // Model-space AABB
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- this._portions = [];
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- this._meshes = [];
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- this._numVerts = 0;
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-
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- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
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-
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- this._finalized = false;
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-
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- if (cfg.positionsDecodeMatrix) {
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- this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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- this._preCompressedPositionsExpected = true;
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- } else {
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- this._preCompressedPositionsExpected = false;
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- }
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-
79
- if (cfg.origin) {
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- this._state.origin = math.vec3(cfg.origin);
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- }
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-
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- /**
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- * The type of primitives in this layer.
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- */
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- this.primitive = cfg.primitive;
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- }
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-
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- get aabb() {
90
- if (this.aabbDirty) {
91
- math.collapseAABB3(this._aabb);
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- for (let i = 0, len = this._meshes.length; i < len; i++) {
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- math.expandAABB3(this._aabb, this._meshes[i].aabb);
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- }
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- this.aabbDirty = false;
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- }
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- return this._aabb;
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- }
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-
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- /**
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- * Tests if there is room for another portion in this LinesBatchingLayer.
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- *
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- * @param lenPositions Number of positions we'd like to create in the portion.
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- * @param lenIndices Number of indices we'd like to create in this portion.
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- * @returns {Boolean} True if OK to create another portion.
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- */
107
- canCreatePortion(lenPositions, lenIndices) {
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- if (this._finalized) {
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- throw "Already finalized";
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- }
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- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
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- }
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-
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- /**
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- * Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
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- *
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- * Gives the portion the specified geometry, color and matrix.
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- *
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- * @param mesh The SceneModelMesh that owns the portion
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- * @param cfg.positions Flat float Local-space positions array.
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- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
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- * @param cfg.indices Flat int indices array.
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- * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
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- * @param cfg.opacity Opacity [0..255]
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- * @param [cfg.meshMatrix] Flat float 4x4 matrix
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- * @param cfg.aabb Flat float AABB World-space AABB
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- * @param cfg.pickColor Quantized pick color
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- * @returns {number} Portion ID
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- */
130
- createPortion(mesh, cfg) {
131
-
132
- if (this._finalized) {
133
- throw "Already finalized";
134
- }
135
-
136
- const positions = cfg.positions;
137
- const positionsCompressed = cfg.positionsCompressed;
138
- const indices = cfg.indices;
139
- const color = cfg.color;
140
- const opacity = cfg.opacity;
141
-
142
- const buffer = this._buffer;
143
- const positionsIndex = buffer.positions.length;
144
- const vertsIndex = positionsIndex / 3;
145
-
146
- let numVerts;
147
-
148
- math.expandAABB3(this._modelAABB, cfg.aabb);
149
-
150
- if (this._preCompressedPositionsExpected) {
151
- if (!positionsCompressed) {
152
- throw "positionsCompressed expected";
153
- }
154
- numVerts = positionsCompressed.length / 3;
155
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
156
- buffer.positions.push(positionsCompressed[i]);
157
- }
158
- } else {
159
- if (!positions) {
160
- throw "positions expected";
161
- }
162
- numVerts = positions.length / 3;
163
- for (let i = 0, len = positions.length; i < len; i++) {
164
- buffer.positions.push(positions[i]);
165
- }
166
- }
167
-
168
- if (color) {
169
-
170
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
171
- const g = color[1];
172
- const b = color[2];
173
- const a = opacity;
174
-
175
- for (let i = 0; i < numVerts; i++) {
176
- buffer.colors.push(r);
177
- buffer.colors.push(g);
178
- buffer.colors.push(b);
179
- buffer.colors.push(a);
180
- }
181
- }
182
-
183
- if (indices) {
184
- for (let i = 0, len = indices.length; i < len; i++) {
185
- buffer.indices.push(indices[i] + vertsIndex);
186
- }
187
- }
188
-
189
- if (this.model.scene.entityOffsetsEnabled) {
190
- for (let i = 0; i < numVerts; i++) {
191
- buffer.offsets.push(0);
192
- buffer.offsets.push(0);
193
- buffer.offsets.push(0);
194
- }
195
- }
196
-
197
- const portionId = this._portions.length / 2;
198
-
199
- this._portions.push(vertsIndex);
200
- this._portions.push(numVerts);
201
-
202
- this._numPortions++;
203
- this.model.numPortions++;
204
-
205
- this._numVerts += numVerts;
206
-
207
- this._meshes.push(mesh);
208
-
209
- return portionId;
210
- }
211
-
212
- /**
213
- * Builds batch VBOs from appended geometries.
214
- * No more portions can then be created.
215
- */
216
- finalize() {
217
-
218
- if (this._finalized) {
219
- return;
220
- }
221
-
222
- const state = this._state;
223
- const gl = this.model.scene.canvas.gl;
224
- const buffer = this._buffer;
225
-
226
- if (buffer.positions.length > 0) {
227
- if (this._preCompressedPositionsExpected) {
228
- const positions = new Uint16Array(buffer.positions);
229
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
230
- } else {
231
- const positions = new Float32Array(buffer.positions);
232
- const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
233
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
234
- }
235
- }
236
-
237
- if (buffer.colors.length > 0) {
238
- const colors = new Uint8Array(buffer.colors);
239
- let normalized = false;
240
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
241
- }
242
-
243
- if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
244
- const flagsLength = buffer.colors.length / 4;
245
- const flags = new Float32Array(flagsLength);
246
- let notNormalized = false;
247
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
248
- }
249
-
250
- if (this.model.scene.entityOffsetsEnabled) {
251
- if (buffer.offsets.length > 0) {
252
- const offsets = new Float32Array(buffer.offsets);
253
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
254
- }
255
- }
256
-
257
- if (buffer.indices.length > 0) {
258
- const indices = new Uint32Array(buffer.indices);
259
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
260
- }
261
-
262
- this._buffer = null;
263
- this._finalized = true;
264
- }
265
-
266
- initFlags(portionId, flags, meshTransparent) {
267
- if (flags & ENTITY_FLAGS.VISIBLE) {
268
- this._numVisibleLayerPortions++;
269
- this.model.numVisibleLayerPortions++;
270
- }
271
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
272
- this._numHighlightedLayerPortions++;
273
- this.model.numHighlightedLayerPortions++;
274
- }
275
- if (flags & ENTITY_FLAGS.XRAYED) {
276
- this._numXRayedLayerPortions++;
277
- this.model.numXRayedLayerPortions++;
278
- }
279
- if (flags & ENTITY_FLAGS.SELECTED) {
280
- this._numSelectedLayerPortions++;
281
- this.model.numSelectedLayerPortions++;
282
- }
283
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
284
- this._numClippableLayerPortions++;
285
- this.model.numClippableLayerPortions++;
286
- }
287
- if (flags & ENTITY_FLAGS.EDGES) {
288
- this._numEdgesLayerPortions++;
289
- this.model.numEdgesLayerPortions++;
290
- }
291
- if (flags & ENTITY_FLAGS.PICKABLE) {
292
- this._numPickableLayerPortions++;
293
- this.model.numPickableLayerPortions++;
294
- }
295
- if (flags & ENTITY_FLAGS.CULLED) {
296
- this._numCulledLayerPortions++;
297
- this.model.numCulledLayerPortions++;
298
- }
299
- if (meshTransparent) {
300
- this._numTransparentLayerPortions++;
301
- this.model.numTransparentLayerPortions++;
302
- }
303
- const deferred = true;
304
- this._setFlags(portionId, flags, meshTransparent, deferred);
305
- }
306
-
307
- flushInitFlags() {
308
- this._setDeferredFlags();
309
- }
310
-
311
- setVisible(portionId, flags, transparent) {
312
- if (!this._finalized) {
313
- throw "Not finalized";
314
- }
315
- if (flags & ENTITY_FLAGS.VISIBLE) {
316
- this._numVisibleLayerPortions++;
317
- this.model.numVisibleLayerPortions++;
318
- } else {
319
- this._numVisibleLayerPortions--;
320
- this.model.numVisibleLayerPortions--;
321
- }
322
- this._setFlags(portionId, flags, transparent);
323
- }
324
-
325
- setHighlighted(portionId, flags, transparent) {
326
- if (!this._finalized) {
327
- throw "Not finalized";
328
- }
329
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
330
- this._numHighlightedLayerPortions++;
331
- this.model.numHighlightedLayerPortions++;
332
- } else {
333
- this._numHighlightedLayerPortions--;
334
- this.model.numHighlightedLayerPortions--;
335
- }
336
- this._setFlags(portionId, flags, transparent);
337
- }
338
-
339
- setXRayed(portionId, flags, transparent) {
340
- if (!this._finalized) {
341
- throw "Not finalized";
342
- }
343
- if (flags & ENTITY_FLAGS.XRAYED) {
344
- this._numXRayedLayerPortions++;
345
- this.model.numXRayedLayerPortions++;
346
- } else {
347
- this._numXRayedLayerPortions--;
348
- this.model.numXRayedLayerPortions--;
349
- }
350
- this._setFlags(portionId, flags, transparent);
351
- }
352
-
353
- setSelected(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.SELECTED) {
358
- this._numSelectedLayerPortions++;
359
- this.model.numSelectedLayerPortions++;
360
- } else {
361
- this._numSelectedLayerPortions--;
362
- this.model.numSelectedLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setEdges(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.EDGES) {
372
- this._numEdgesLayerPortions++;
373
- this.model.numEdgesLayerPortions++;
374
- } else {
375
- this._numEdgesLayerPortions--;
376
- this.model.numEdgesLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setClippable(portionId, flags) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
386
- this._numClippableLayerPortions++;
387
- this.model.numClippableLayerPortions++;
388
- } else {
389
- this._numClippableLayerPortions--;
390
- this.model.numClippableLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags);
393
- }
394
-
395
- setCulled(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.CULLED) {
400
- this._numCulledLayerPortions++;
401
- this.model.numCulledLayerPortions++;
402
- } else {
403
- this._numCulledLayerPortions--;
404
- this.model.numCulledLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setCollidable(portionId, flags) {
410
- if (!this._finalized) {
411
- throw "Not finalized";
412
- }
413
- }
414
-
415
- setPickable(portionId, flags, transparent) {
416
- if (!this._finalized) {
417
- throw "Not finalized";
418
- }
419
- if (flags & ENTITY_FLAGS.PICKABLE) {
420
- this._numPickableLayerPortions++;
421
- this.model.numPickableLayerPortions++;
422
- } else {
423
- this._numPickableLayerPortions--;
424
- this.model.numPickableLayerPortions--;
425
- }
426
- this._setFlags(portionId, flags, transparent);
427
- }
428
-
429
- setColor(portionId, color) {
430
- if (!this._finalized) {
431
- throw "Not finalized";
432
- }
433
- const portionsIdx = portionId * 2;
434
- const vertexBase = this._portions[portionsIdx];
435
- const numVerts = this._portions[portionsIdx + 1];
436
- const firstColor = vertexBase * 4;
437
- const lenColor = numVerts * 4;
438
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
439
- const r = color[0];
440
- const g = color[1];
441
- const b = color[2];
442
- const a = color[3];
443
- for (let i = 0; i < lenColor; i += 4) {
444
- tempArray[i + 0] = r;
445
- tempArray[i + 1] = g;
446
- tempArray[i + 2] = b;
447
- tempArray[i + 3] = a;
448
- }
449
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
450
- }
451
-
452
- setTransparent(portionId, flags, transparent) {
453
- if (transparent) {
454
- this._numTransparentLayerPortions++;
455
- this.model.numTransparentLayerPortions++;
456
- } else {
457
- this._numTransparentLayerPortions--;
458
- this.model.numTransparentLayerPortions--;
459
- }
460
- this._setFlags(portionId, flags, transparent);
461
- }
462
-
463
- /**
464
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
465
- */
466
- _setFlags(portionId, flags, transparent, deferred = false) {
467
-
468
- if (!this._finalized) {
469
- throw "Not finalized";
470
- }
471
-
472
- const portionsIdx = portionId * 2;
473
- const vertexBase = this._portions[portionsIdx];
474
- const numVerts = this._portions[portionsIdx + 1];
475
- const firstFlag = vertexBase;
476
- const lenFlags = numVerts;
477
-
478
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
479
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
480
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
481
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
482
- // no edges
483
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
484
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
485
-
486
- let colorFlag;
487
- if (!visible || culled || xrayed
488
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
489
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
490
- colorFlag = RENDER_PASSES.NOT_RENDERED;
491
- } else {
492
- if (transparent) {
493
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
494
- } else {
495
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
496
- }
497
- }
498
-
499
- let silhouetteFlag;
500
- if (!visible || culled) {
501
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
502
- } else if (selected) {
503
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
504
- } else if (highlighted) {
505
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
506
- } else if (xrayed) {
507
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
508
- } else {
509
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
510
- }
511
-
512
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
513
-
514
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
515
-
516
- if (deferred) {
517
- // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
518
- if (!this._deferredFlagValues) {
519
- this._deferredFlagValues = new Float32Array(this._numVerts);
520
- }
521
- for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
522
- let vertFlag = 0;
523
- vertFlag |= colorFlag;
524
- vertFlag |= silhouetteFlag << 4;
525
- // no edges
526
- vertFlag |= pickFlag << 12;
527
- vertFlag |= clippableFlag << 16;
528
-
529
- this._deferredFlagValues[i] = vertFlag;
530
- }
531
- } else if (this._state.flagsBuf) {
532
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
533
- for (let i = 0; i < lenFlags; i++) {
534
- let vertFlag = 0;
535
- vertFlag |= colorFlag;
536
- vertFlag |= silhouetteFlag << 4;
537
- // no edges
538
- vertFlag |= pickFlag << 12;
539
- vertFlag |= clippableFlag << 16;
540
-
541
- tempArray[i] = vertFlag;
542
- }
543
- this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
544
- }
545
- }
546
-
547
- _setDeferredFlags() {
548
- if (this._deferredFlagValues) {
549
- this._state.flagsBuf.setData(this._deferredFlagValues);
550
- this._deferredFlagValues = null;
551
- }
552
- }
553
-
554
- setOffset(portionId, offset) {
555
- if (!this._finalized) {
556
- throw "Not finalized";
557
- }
558
- if (!this.model.scene.entityOffsetsEnabled) {
559
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
560
- return;
561
- }
562
- const portionsIdx = portionId * 2;
563
- const vertexBase = this._portions[portionsIdx];
564
- const numVerts = this._portions[portionsIdx + 1];
565
- const firstOffset = vertexBase * 3;
566
- const lenOffsets = numVerts * 3;
567
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
568
- const x = offset[0];
569
- const y = offset[1];
570
- const z = offset[2];
571
- for (let i = 0; i < lenOffsets; i += 3) {
572
- tempArray[i + 0] = x;
573
- tempArray[i + 1] = y;
574
- tempArray[i + 2] = z;
575
- }
576
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
577
- }
578
-
579
- //-- RENDERING ----------------------------------------------------------------------------------------------
580
-
581
- drawColorOpaque(renderFlags, frameCtx) {
582
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
583
- return;
584
- }
585
- if (this._renderers.colorRenderer) {
586
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
587
- }
588
- }
589
-
590
- drawColorTransparent(renderFlags, frameCtx) {
591
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
592
- return;
593
- }
594
- if (this._renderers.colorRenderer) {
595
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
596
- }
597
- }
598
-
599
- drawDepth(renderFlags, frameCtx) {
600
- }
601
-
602
- drawNormals(renderFlags, frameCtx) {
603
- }
604
-
605
- drawSilhouetteXRayed(renderFlags, frameCtx) {
606
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
607
- return;
608
- }
609
- if (this._renderers.silhouetteRenderer) {
610
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
611
- }
612
- }
613
-
614
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
615
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
616
- return;
617
- }
618
- if (this._renderers.silhouetteRenderer) {
619
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
620
- }
621
- }
622
-
623
- drawSilhouetteSelected(renderFlags, frameCtx) {
624
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
625
- return;
626
- }
627
- if (this._renderers.silhouetteRenderer) {
628
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
629
- }
630
- }
631
-
632
- drawEdgesColorOpaque(renderFlags, frameCtx) {
633
- }
634
-
635
- drawEdgesColorTransparent(renderFlags, frameCtx) {
636
- }
637
-
638
- drawEdgesHighlighted(renderFlags, frameCtx) {
639
- }
640
-
641
- drawEdgesSelected(renderFlags, frameCtx) {
642
- }
643
-
644
- drawEdgesXRayed(renderFlags, frameCtx) {
645
- }
646
-
647
- drawPickMesh(frameCtx) {
648
- }
649
-
650
- drawPickDepths(frameCtx) {
651
- }
652
-
653
- drawPickNormals(frameCtx) {
654
- }
655
-
656
- drawSnapInit(renderFlags, frameCtx) {
657
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
658
- return;
659
- }
660
- if (this._renderers.snapInitRenderer) {
661
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
662
- }
663
- }
664
-
665
- drawSnap(renderFlags, frameCtx) {
666
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
667
- return;
668
- }
669
- if (this._renderers.snapRenderer) {
670
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
671
- }
672
- }
673
-
674
- drawOcclusion(frameCtx) {
675
- }
676
-
677
- drawShadow(frameCtx) {
678
- }
679
-
680
- destroy() {
681
- const state = this._state;
682
- if (state.positionsBuf) {
683
- state.positionsBuf.destroy();
684
- state.positionsBuf = null;
685
- }
686
- if (state.offsetsBuf) {
687
- state.offsetsBuf.destroy();
688
- state.offsetsBuf = null;
689
- }
690
- if (state.colorsBuf) {
691
- state.colorsBuf.destroy();
692
- state.colorsBuf = null;
693
- }
694
- if (state.flagsBuf) {
695
- state.flagsBuf.destroy();
696
- state.flagsBuf = null;
697
- }
698
- if (state.indicesBuf) {
699
- state.indicesBuf.destroy();
700
- state.indicesBuf = null;
701
- }
702
- state.destroy();
703
- }
704
- }