@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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/**
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* @author xeolabs / https://github.com/xeolabs
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*/
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import {OcclusionShaderSource} from "./OcclusionShaderSource.js";
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import {Program} from "../../webgl/Program.js";
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import {stats} from "../../stats.js";
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import {math} from "../../math/math.js";
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import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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// No ID, because there is exactly one PickMeshRenderer per scene
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const OcclusionRenderer = function (hash, mesh) {
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this._shaderSource = new OcclusionShaderSource(mesh);
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const frontface = materialState.frontface;
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if (frameCtx.frontface !== frontface) {
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if (frontface) {
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gl.frontFace(gl.CCW);
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} else {
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gl.frontFace(gl.CW);
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}
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frameCtx.frontface = frontface;
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}
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this._lastMaterialId = materialState.id;
|
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105
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}
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const camera = scene.camera;
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|
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|
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gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
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111
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if (meshState.clippable) {
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const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
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const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
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114
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if (numAllocatedSectionPlanes > 0) {
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const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
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const renderFlags = mesh.renderFlags;
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for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
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const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
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if (sectionPlaneUniforms) {
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if (sectionPlaneIndex < numSectionPlanes) {
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const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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}
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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} else {
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gl.uniform1i(sectionPlaneUniforms.active, 0);
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|
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}
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}
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}
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}
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|
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}
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gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
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|
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gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
|
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if (this._uClippable) {
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gl.uniform1i(this._uClippable, mesh._state.clippable);
|
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|
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}
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|
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gl.uniform3fv(this._uOffset, mesh._state.offset);
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if (geometryState.id !== this._lastGeometryId) {
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if (this._uPositionsDecodeMatrix) {
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gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
|
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153
|
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}
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|
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if (this._aPosition) {
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|
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this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
|
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156
|
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frameCtx.bindArray++;
|
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157
|
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}
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158
|
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if (geometryState.indicesBuf) {
|
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159
|
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geometryState.indicesBuf.bind();
|
|
160
|
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frameCtx.bindArray++;
|
|
161
|
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}
|
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162
|
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this._lastGeometryId = geometryState.id;
|
|
163
|
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}
|
|
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|
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if (geometryState.indicesBuf) {
|
|
165
|
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gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
166
|
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frameCtx.drawElements++;
|
|
167
|
-
} else if (geometryState.positions) {
|
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168
|
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gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
|
|
169
|
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}
|
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|
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};
|
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171
|
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|
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172
|
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OcclusionRenderer.prototype._allocate = function (mesh) {
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|
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const scene = mesh.scene;
|
|
174
|
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const gl = scene.canvas.gl;
|
|
175
|
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this._program = new Program(gl, this._shaderSource);
|
|
176
|
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if (this._program.errors) {
|
|
177
|
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this.errors = this._program.errors;
|
|
178
|
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return;
|
|
179
|
-
}
|
|
180
|
-
const program = this._program;
|
|
181
|
-
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
|
|
182
|
-
this._uModelMatrix = program.getLocation("modelMatrix");
|
|
183
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
184
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
185
|
-
this._uSectionPlanes = [];
|
|
186
|
-
const clips = scene._sectionPlanesState.sectionPlanes;
|
|
187
|
-
for (let i = 0, len = clips.length; i < len; i++) {
|
|
188
|
-
this._uSectionPlanes.push({
|
|
189
|
-
active: program.getLocation("sectionPlaneActive" + i),
|
|
190
|
-
pos: program.getLocation("sectionPlanePos" + i),
|
|
191
|
-
dir: program.getLocation("sectionPlaneDir" + i)
|
|
192
|
-
});
|
|
193
|
-
}
|
|
194
|
-
this._aPosition = program.getAttribute("position");
|
|
195
|
-
this._uClippable = program.getLocation("clippable");
|
|
196
|
-
this._uOffset = program.getLocation("offset");
|
|
197
|
-
if (scene.logarithmicDepthBufferEnabled ) {
|
|
198
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
199
|
-
}
|
|
200
|
-
this._lastMaterialId = null;
|
|
201
|
-
this._lastVertexBufsId = null;
|
|
202
|
-
this._lastGeometryId = null;
|
|
203
|
-
};
|
|
204
|
-
|
|
205
|
-
OcclusionRenderer.prototype._bindProgram = function (frameCtx) {
|
|
206
|
-
const scene = this._scene;
|
|
207
|
-
const project = scene.camera.project;
|
|
208
|
-
const gl = scene.canvas.gl;
|
|
209
|
-
this._program.bind();
|
|
210
|
-
frameCtx.useProgram++;
|
|
211
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
|
|
212
|
-
if (scene.logarithmicDepthBufferEnabled ) {
|
|
213
|
-
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
214
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
215
|
-
}
|
|
216
|
-
this._lastMaterialId = null;
|
|
217
|
-
this._lastVertexBufsId = null;
|
|
218
|
-
this._lastGeometryId = null;
|
|
219
|
-
};
|
|
220
|
-
|
|
221
|
-
export {OcclusionRenderer};
|
|
@@ -1,223 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @author xeolabs / https://github.com/xeolabs
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
import {PickMeshShaderSource} from "./PickMeshShaderSource.js";
|
|
6
|
-
import {Program} from "../../webgl/Program.js";
|
|
7
|
-
import {stats} from "../../stats.js";
|
|
8
|
-
import {math} from "../../math/math.js";
|
|
9
|
-
import {getPlaneRTCPos} from "../../math/rtcCoords.js";
|
|
10
|
-
|
|
11
|
-
const tempVec3a = math.vec3();
|
|
12
|
-
|
|
13
|
-
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* @private
|
|
17
|
-
*/
|
|
18
|
-
const PickMeshRenderer = function (hash, mesh) {
|
|
19
|
-
this._hash = hash;
|
|
20
|
-
this._shaderSource = new PickMeshShaderSource(mesh);
|
|
21
|
-
this._scene = mesh.scene;
|
|
22
|
-
this._useCount = 0;
|
|
23
|
-
this._allocate(mesh);
|
|
24
|
-
};
|
|
25
|
-
|
|
26
|
-
const renderers = {};
|
|
27
|
-
|
|
28
|
-
PickMeshRenderer.get = function (mesh) {
|
|
29
|
-
const hash = [
|
|
30
|
-
mesh.scene.canvas.canvas.id,
|
|
31
|
-
mesh.scene._sectionPlanesState.getHash(),
|
|
32
|
-
mesh._geometry._state.hash,
|
|
33
|
-
mesh._state.hash
|
|
34
|
-
].join(";");
|
|
35
|
-
let renderer = renderers[hash];
|
|
36
|
-
if (!renderer) {
|
|
37
|
-
renderer = new PickMeshRenderer(hash, mesh);
|
|
38
|
-
if (renderer.errors) {
|
|
39
|
-
console.log(renderer.errors.join("\n"));
|
|
40
|
-
return null;
|
|
41
|
-
}
|
|
42
|
-
renderers[hash] = renderer;
|
|
43
|
-
stats.memory.programs++;
|
|
44
|
-
}
|
|
45
|
-
renderer._useCount++;
|
|
46
|
-
return renderer;
|
|
47
|
-
};
|
|
48
|
-
|
|
49
|
-
PickMeshRenderer.prototype.put = function () {
|
|
50
|
-
if (--this._useCount === 0) {
|
|
51
|
-
if (this._program) {
|
|
52
|
-
this._program.destroy();
|
|
53
|
-
}
|
|
54
|
-
delete renderers[this._hash];
|
|
55
|
-
stats.memory.programs--;
|
|
56
|
-
}
|
|
57
|
-
};
|
|
58
|
-
|
|
59
|
-
PickMeshRenderer.prototype.webglContextRestored = function () {
|
|
60
|
-
this._program = null;
|
|
61
|
-
};
|
|
62
|
-
|
|
63
|
-
PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
64
|
-
|
|
65
|
-
if (!this._program) {
|
|
66
|
-
this._allocate(mesh);
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
const scene = this._scene;
|
|
70
|
-
const gl = scene.canvas.gl;
|
|
71
|
-
const meshState = mesh._state;
|
|
72
|
-
const materialState = mesh._material._state;
|
|
73
|
-
const geometryState = mesh._geometry._state;
|
|
74
|
-
const origin = mesh.origin;
|
|
75
|
-
|
|
76
|
-
if (frameCtx.lastProgramId !== this._program.id) {
|
|
77
|
-
frameCtx.lastProgramId = this._program.id;
|
|
78
|
-
this._bindProgram(frameCtx);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCPickViewMatrix(meshState.originHash, origin) : frameCtx.pickViewMatrix);
|
|
82
|
-
|
|
83
|
-
if (meshState.clippable) {
|
|
84
|
-
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
85
|
-
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
86
|
-
if (numAllocatedSectionPlanes > 0) {
|
|
87
|
-
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
88
|
-
const renderFlags = mesh.renderFlags;
|
|
89
|
-
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
90
|
-
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
91
|
-
if (sectionPlaneUniforms) {
|
|
92
|
-
if (sectionPlaneIndex < numSectionPlanes) {
|
|
93
|
-
const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
|
|
94
|
-
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
95
|
-
if (active) {
|
|
96
|
-
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
97
|
-
if (origin) {
|
|
98
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
|
|
99
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
100
|
-
} else {
|
|
101
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
102
|
-
}
|
|
103
|
-
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
104
|
-
}
|
|
105
|
-
} else {
|
|
106
|
-
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
if (materialState.id !== this._lastMaterialId) {
|
|
114
|
-
const backfaces = materialState.backfaces;
|
|
115
|
-
if (frameCtx.backfaces !== backfaces) {
|
|
116
|
-
if (backfaces) {
|
|
117
|
-
gl.disable(gl.CULL_FACE);
|
|
118
|
-
} else {
|
|
119
|
-
gl.enable(gl.CULL_FACE);
|
|
120
|
-
}
|
|
121
|
-
frameCtx.backfaces = backfaces;
|
|
122
|
-
}
|
|
123
|
-
const frontface = materialState.frontface;
|
|
124
|
-
if (frameCtx.frontface !== frontface) {
|
|
125
|
-
if (frontface) {
|
|
126
|
-
gl.frontFace(gl.CCW);
|
|
127
|
-
} else {
|
|
128
|
-
gl.frontFace(gl.CW);
|
|
129
|
-
}
|
|
130
|
-
frameCtx.frontface = frontface;
|
|
131
|
-
}
|
|
132
|
-
this._lastMaterialId = materialState.id;
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
|
|
136
|
-
gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix);
|
|
137
|
-
if (this._uClippable) {
|
|
138
|
-
gl.uniform1i(this._uClippable, mesh._state.clippable);
|
|
139
|
-
}
|
|
140
|
-
gl.uniform3fv(this._uOffset, mesh._state.offset);
|
|
141
|
-
|
|
142
|
-
if (geometryState.id !== this._lastGeometryId) {
|
|
143
|
-
if (this._uPositionsDecodeMatrix) {
|
|
144
|
-
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
|
|
145
|
-
}
|
|
146
|
-
if (this._aPosition) {
|
|
147
|
-
this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
|
|
148
|
-
frameCtx.bindArray++;
|
|
149
|
-
}
|
|
150
|
-
if (geometryState.indicesBuf) {
|
|
151
|
-
geometryState.indicesBuf.bind();
|
|
152
|
-
frameCtx.bindArray++;
|
|
153
|
-
}
|
|
154
|
-
this._lastGeometryId = geometryState.id;
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
// Mesh-indexed color
|
|
158
|
-
var pickID = mesh._state.pickID;
|
|
159
|
-
const a = pickID >> 24 & 0xFF;
|
|
160
|
-
const b = pickID >> 16 & 0xFF;
|
|
161
|
-
const g = pickID >> 8 & 0xFF;
|
|
162
|
-
const r = pickID & 0xFF;
|
|
163
|
-
gl.uniform4f(this._uPickColor, r / 255, g / 255, b / 255, a / 255);
|
|
164
|
-
|
|
165
|
-
gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
|
|
166
|
-
|
|
167
|
-
if (geometryState.indicesBuf) {
|
|
168
|
-
gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
169
|
-
frameCtx.drawElements++;
|
|
170
|
-
} else if (geometryState.positions) {
|
|
171
|
-
gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
|
|
172
|
-
}
|
|
173
|
-
};
|
|
174
|
-
|
|
175
|
-
PickMeshRenderer.prototype._allocate = function (mesh) {
|
|
176
|
-
const scene = mesh.scene;
|
|
177
|
-
const gl = scene.canvas.gl;
|
|
178
|
-
this._program = new Program(gl, this._shaderSource);
|
|
179
|
-
if (this._program.errors) {
|
|
180
|
-
this.errors = this._program.errors;
|
|
181
|
-
return;
|
|
182
|
-
}
|
|
183
|
-
const program = this._program;
|
|
184
|
-
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
|
|
185
|
-
this._uModelMatrix = program.getLocation("modelMatrix");
|
|
186
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
187
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
188
|
-
this._uSectionPlanes = [];
|
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const clips = scene._sectionPlanesState.sectionPlanes;
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for (let i = 0, len = clips.length; i < len; i++) {
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this._uSectionPlanes.push({
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active: program.getLocation("sectionPlaneActive" + i),
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pos: program.getLocation("sectionPlanePos" + i),
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dir: program.getLocation("sectionPlaneDir" + i)
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});
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}
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this._aPosition = program.getAttribute("position");
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this._uClippable = program.getLocation("clippable");
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this._uPickColor = program.getLocation("pickColor");
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this._uPickClipPos = program.getLocation("pickClipPos");
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this._uOffset = program.getLocation("offset");
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if (scene.logarithmicDepthBufferEnabled ) {
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this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
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}
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this._lastMaterialId = null;
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this._lastGeometryId = null;
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};
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PickMeshRenderer.prototype._bindProgram = function (frameCtx) {
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const scene = this._scene;
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const gl = scene.canvas.gl;
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const project = scene.camera.project;
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this._program.bind();
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frameCtx.useProgram++;
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if (scene.logarithmicDepthBufferEnabled ) {
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const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
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gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
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}
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this._lastMaterialId = null;
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this._lastGeometryId = null;
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};
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export {PickMeshRenderer};
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@@ -1,200 +0,0 @@
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/**
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* @author xeolabs / https://github.com/xeolabs
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*/
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import {PickTriangleShaderSource} from "./PickTriangleShaderSource.js";
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import {Program} from "../../webgl/Program.js";
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import {stats} from "../../stats.js";
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import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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import {math} from "../../math/math.js";
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const tempVec3a = math.vec3();
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/**
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* @private
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*/
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const PickTriangleRenderer = function (hash, mesh) {
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this._hash = hash;
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this._scene = mesh.scene;
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this._useCount = 0;
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this._shaderSource = new PickTriangleShaderSource(mesh);
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this._allocate(mesh);
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};
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const renderers = {};
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PickTriangleRenderer.get = function (mesh) {
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const hash = [
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mesh.scene.canvas.canvas.id,
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mesh.scene._sectionPlanesState.getHash(),
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mesh._geometry._state.compressGeometry ? "cp" : "",
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mesh._state.hash
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].join(";");
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let renderer = renderers[hash];
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if (!renderer) {
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renderer = new PickTriangleRenderer(hash, mesh);
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if (renderer.errors) {
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console.log(renderer.errors.join("\n"));
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return null;
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}
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renderers[hash] = renderer;
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stats.memory.programs++;
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}
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renderer._useCount++;
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return renderer;
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};
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PickTriangleRenderer.prototype.put = function () {
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if (--this._useCount === 0) {
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if (this._program) {
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this._program.destroy();
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}
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delete renderers[this._hash];
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stats.memory.programs--;
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}
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};
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PickTriangleRenderer.prototype.webglContextRestored = function () {
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this._program = null;
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};
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PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
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if (!this._program) {
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this._allocate(mesh);
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}
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const scene = this._scene;
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const gl = scene.canvas.gl;
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const meshState = mesh._state;
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const materialState = mesh._material._state;
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const geometry = mesh._geometry;
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|
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const geometryState = mesh._geometry._state;
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|
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const origin = mesh.origin;
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const backfaces = materialState.backfaces;
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|
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const frontface = materialState.frontface;
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const project = scene.camera.project;
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const positionsBuf = geometry._getPickTrianglePositions();
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|
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const pickColorsBuf = geometry._getPickTriangleColors();
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|
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this._program.bind();
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|
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frameCtx.useProgram++;
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|
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|
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if (scene.logarithmicDepthBufferEnabled ) {
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|
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const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
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|
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gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
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|
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}
|
|
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|
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gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCPickViewMatrix(meshState.originHash, origin) : frameCtx.pickViewMatrix);
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|
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|
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if (meshState.clippable) {
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|
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const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
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|
-
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
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|
-
if (numAllocatedSectionPlanes > 0) {
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|
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|
-
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
96
|
-
const renderFlags = mesh.renderFlags;
|
|
97
|
-
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
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|
-
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
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|
-
if (sectionPlaneUniforms) {
|
|
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|
-
if (sectionPlaneIndex < numSectionPlanes) {
|
|
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|
-
const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
|
|
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|
-
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
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|
-
if (active) {
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|
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|
-
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
105
|
-
if (origin) {
|
|
106
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
|
|
107
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
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|
-
} else {
|
|
109
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
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|
-
}
|
|
111
|
-
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
112
|
-
}
|
|
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|
-
} else {
|
|
114
|
-
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
115
|
-
}
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
}
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
|
|
122
|
-
|
|
123
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
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|
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gl.uniform1f(this._uZFar, scene.camera.project.far);
|
|
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|
-
}
|
|
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|
-
|
|
127
|
-
if (frameCtx.backfaces !== backfaces) {
|
|
128
|
-
if (backfaces) {
|
|
129
|
-
gl.disable(gl.CULL_FACE);
|
|
130
|
-
} else {
|
|
131
|
-
gl.enable(gl.CULL_FACE);
|
|
132
|
-
}
|
|
133
|
-
frameCtx.backfaces = backfaces;
|
|
134
|
-
}
|
|
135
|
-
if (frameCtx.frontface !== frontface) {
|
|
136
|
-
if (frontface) {
|
|
137
|
-
gl.frontFace(gl.CCW);
|
|
138
|
-
} else {
|
|
139
|
-
gl.frontFace(gl.CW);
|
|
140
|
-
}
|
|
141
|
-
frameCtx.frontface = frontface;
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix);
|
|
145
|
-
if (this._uClippable) {
|
|
146
|
-
gl.uniform1i(this._uClippable, mesh._state.clippable);
|
|
147
|
-
}
|
|
148
|
-
gl.uniform3fv(this._uOffset, mesh._state.offset);
|
|
149
|
-
if (this._uPositionsDecodeMatrix) {
|
|
150
|
-
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
|
|
151
|
-
this._aPosition.bindArrayBuffer(positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT);
|
|
152
|
-
} else {
|
|
153
|
-
this._aPosition.bindArrayBuffer(positionsBuf);
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
|
|
157
|
-
|
|
158
|
-
pickColorsBuf.bind();
|
|
159
|
-
gl.enableVertexAttribArray(this._aColor.location);
|
|
160
|
-
gl.vertexAttribPointer(this._aColor.location, pickColorsBuf.itemSize, pickColorsBuf.itemType, true, 0, 0); // Normalize
|
|
161
|
-
gl.drawArrays(geometryState.primitive, 0, positionsBuf.numItems / 3);
|
|
162
|
-
};
|
|
163
|
-
|
|
164
|
-
PickTriangleRenderer.prototype._allocate = function (mesh) {
|
|
165
|
-
const scene = mesh.scene;
|
|
166
|
-
const gl = scene.canvas.gl;
|
|
167
|
-
this._program = new Program(gl, this._shaderSource);
|
|
168
|
-
this._useCount = 0;
|
|
169
|
-
if (this._program.errors) {
|
|
170
|
-
this.errors = this._program.errors;
|
|
171
|
-
return;
|
|
172
|
-
}
|
|
173
|
-
const program = this._program;
|
|
174
|
-
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
|
|
175
|
-
this._uModelMatrix = program.getLocation("modelMatrix");
|
|
176
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
177
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
178
|
-
this._uSectionPlanes = [];
|
|
179
|
-
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
180
|
-
for (let i = 0, len = sectionPlanes.length; i < len; i++) {
|
|
181
|
-
this._uSectionPlanes.push({
|
|
182
|
-
active: program.getLocation("sectionPlaneActive" + i),
|
|
183
|
-
pos: program.getLocation("sectionPlanePos" + i),
|
|
184
|
-
dir: program.getLocation("sectionPlaneDir" + i)
|
|
185
|
-
});
|
|
186
|
-
}
|
|
187
|
-
this._aPosition = program.getAttribute("position");
|
|
188
|
-
this._aColor = program.getAttribute("color");
|
|
189
|
-
this._uPickClipPos = program.getLocation("pickClipPos");
|
|
190
|
-
this._uClippable = program.getLocation("clippable");
|
|
191
|
-
this._uOffset = program.getLocation("offset");
|
|
192
|
-
if (scene.logarithmicDepthBufferEnabled ) {
|
|
193
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
194
|
-
}
|
|
195
|
-
};
|
|
196
|
-
|
|
197
|
-
export {PickTriangleRenderer};
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|