@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,940 @@
1
+ import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
2
+ import {getColSilhEdgePickFlags, getRenderers, isPerspectiveMatrix, Layer} from "./Layer.js";
3
+ import {math} from "../../math/math.js";
4
+ import {Configs} from "../../../Configs.js";
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+
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+ const iota = (n) => { const ret = [ ]; for (let i = 0; i < n; ++i) ret.push(i); return ret; };
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+
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+ const dataTextureRamStats = {
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+ sizeDataColorsAndFlags: 0,
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+ sizeDataInstancesMatrices: 0,
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+ sizeDataPositionDecodeMatrices: 0,
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+ sizeDataTextureOffsets: 0,
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+ sizeDataTexturePositions: 0,
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+ sizeDataTextureIndices: 0,
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+ sizeDataTextureEdgeIndices: 0,
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+ sizeDataTexturePortionIds: 0,
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+ numberOfGeometries: 0,
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+ numberOfPortions: 0,
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+ numberOfLayers: 0,
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+ numberOfTextures: 0,
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+ totalPolygons: 0,
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+ totalPolygons8Bits: 0,
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+ totalPolygons16Bits: 0,
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+ totalPolygons32Bits: 0,
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+ totalEdges: 0,
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+ totalEdges8Bits: 0,
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+ totalEdges16Bits: 0,
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+ totalEdges32Bits: 0,
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+ cannotCreatePortion: {
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+ because10BitsObjectId: 0,
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+ becauseTextureSize: 0,
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+ },
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+ overheadSizeAlignementIndices: 0,
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+ overheadSizeAlignementEdgeIndices: 0,
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+ };
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+
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+ window.printDataTextureRamStats = function () {
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+
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+ console.log(JSON.stringify(dataTextureRamStats, null, 4));
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+
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+ let totalRamSize = 0;
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+
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+ Object.keys(dataTextureRamStats).forEach(key => {
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+ if (key.startsWith("size")) {
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+ totalRamSize += dataTextureRamStats[key];
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+ }
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+ });
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+
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+ console.log(`Total size ${totalRamSize} bytes (${(totalRamSize / 1000 / 1000).toFixed(2)} MB)`);
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+ console.log(`Avg bytes / triangle: ${(totalRamSize / dataTextureRamStats.totalPolygons).toFixed(2)}`);
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+
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+ let percentualRamStats = {};
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+
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+ Object.keys(dataTextureRamStats).forEach(key => {
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+ if (key.startsWith("size")) {
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+ percentualRamStats[key] =
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+ `${(dataTextureRamStats[key] / totalRamSize * 100).toFixed(2)} % of total`;
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+ }
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+ });
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+
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+ console.log(JSON.stringify({percentualRamUsage: percentualRamStats}, null, 4));
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+ };
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+
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+ const configs = new Configs();
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+
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+ /**
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+ * 12-bits allowed for object ids.
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+ * Limits the per-object texture height in the layer.
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+ */
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+ const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
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+
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+ /**
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+ * 4096 is max data texture height.
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+ * Limits the aggregated geometry texture height in the layer.
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+ */
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+ const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
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+
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+ /**
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+ * Align `indices` and `edgeIndices` memory layout to 8 elements.
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+ *
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+ * Used as an optimization for the `...portionIds...` texture, so it
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+ * can just be stored 1 out of 8 `portionIds` corresponding to a given
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+ * `triangle-index` or `edge-index`.
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+ */
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+ const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
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+
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+ /**
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+ * Number of maximum allowed per-object flags update per render frame
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+ * before switching to batch update mode.
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+ */
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+ const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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+
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+ const tempVec3 = math.vec3();
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+ const tempVec3a = math.vec3();
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+ const tempVec4a = math.vec4();
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+ const tempVec4b = math.vec4();
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+ const tempMat4a = new Float32Array(16);
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+ const tempUint8Array4 = new Uint8Array(4);
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+ const tempFloat32Array3 = new Float32Array(3);
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+
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+ const DEFAULT_MATRIX = math.identityMat4();
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+
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+ /**
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+ * @private
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+ */
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+ export class DTXLayer extends Layer {
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+
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+ constructor(model, primitive, origin) {
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+
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+ super(model, primitive, origin);
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+
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+ dataTextureRamStats.numberOfLayers++;
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+
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+ this._sortId = `TriDTX-${dataTextureRamStats.numberOfLayers}`;
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+
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+ const gl = model.scene.canvas.gl;
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+
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+ const geometryData = (indicesStatsProp, edgesStatsProp) => {
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+ const indicesBuffer = [ ];
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+ let lenIndices = 0;
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+ const perTriangleNumberPortionId = [ ];
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+ let numIndices = 0;
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+
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+ const edgeIndicesBuffer = [ ];
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+ let lenEdgeIndices = 0;
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+ const perEdgeNumberPortionId = [ ];
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+ let numEdgeIndices = 0;
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+
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+ return {
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+ len: () => numIndices,
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+
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+ accumulateIndices: (indices, edgeIndices) => {
133
+ const accIndicesSubPortion = (indices && (indices.length > 0)) && (function() {
134
+ const indicesBase = lenIndices / 3;
135
+ lenIndices += indices.length;
136
+ indicesBuffer.push(indices);
137
+ const numTriangles = indices.length / 3;
138
+ return (subPortionId) => {
139
+ const currentNumIndices = numIndices;
140
+ numIndices += numTriangles * 3;
141
+ buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 3 - indicesBase);
142
+ for (let i = 0; i < numTriangles; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
143
+ perTriangleNumberPortionId.push(subPortionId);
144
+ }
145
+ dataTextureRamStats[indicesStatsProp] += numTriangles;
146
+ dataTextureRamStats.totalPolygons += numTriangles;
147
+ };
148
+ })();
149
+
150
+ const accEdgesSubPortion = edgeIndices && (function() {
151
+ const edgeIndicesBase = lenEdgeIndices / 2;
152
+ lenEdgeIndices += edgeIndices.length;
153
+ edgeIndicesBuffer.push(edgeIndices);
154
+ const numEdges = edgeIndices.length / 2;
155
+ return subPortionId => {
156
+ const currentNumEdgeIndices = numEdgeIndices;
157
+ numEdgeIndices += numEdges * 2;
158
+ buffer.perObjectEdgeIndexBaseOffsets.push(currentNumEdgeIndices / 2 - edgeIndicesBase);
159
+ for (let i = 0; i < numEdges; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
160
+ perEdgeNumberPortionId.push(subPortionId);
161
+ }
162
+ dataTextureRamStats[edgesStatsProp] += numEdges;
163
+ dataTextureRamStats.totalEdges += numEdges;
164
+ };
165
+ })();
166
+
167
+ dataTextureRamStats.numberOfGeometries++;
168
+
169
+ return {
170
+ numTriangles: indices ? (indices.length / 3) : 0,
171
+ accumulateSubPortionId: subPortionId => {
172
+ accIndicesSubPortion && accIndicesSubPortion(subPortionId);
173
+ accEdgesSubPortion && accEdgesSubPortion(subPortionId);
174
+ }
175
+ };
176
+ },
177
+
178
+ createDrawers: (createTextureForSingleItems, indicesType) => {
179
+ const createTextureForPackedPortionIds = function(portionIdsArray, defaultIfEmpty) {
180
+ return (portionIdsArray.length > 0) ? createTextureForSingleItems([ portionIdsArray ], portionIdsArray.length, 1, gl.UNSIGNED_SHORT, "sizeDataTexturePortionIds") : defaultIfEmpty;
181
+ };
182
+
183
+ // Texture that holds the PortionId that corresponds to a given polygon-id.
184
+ const portionIdsTexture = createTextureForPackedPortionIds(perTriangleNumberPortionId, { texture: null });
185
+
186
+ // Texture that holds the unique-vertex-indices.
187
+ const indicesTexture = (lenIndices > 0) && createTextureForSingleItems(indicesBuffer, lenIndices, 3, indicesType, "sizeDataTextureIndices");
188
+
189
+ // Texture that holds the PortionId that corresponds to a given edge-id.
190
+ const portionEdgeIdsTexture = createTextureForPackedPortionIds(perEdgeNumberPortionId);
191
+
192
+ // Texture that holds the unique-vertex-indices for 8-bit based edge indices.
193
+ const edgeIndicesTexture = (lenEdgeIndices > 0) && createTextureForSingleItems(edgeIndicesBuffer, lenEdgeIndices, 2, indicesType, "sizeDataTextureEdgeIndices");
194
+
195
+ return {
196
+ indices: function(layerTypeInputs, glMode) {
197
+ if (numIndices > 0) {
198
+ layerTypeInputs.perPrimIndices.setInputValue(indicesTexture);
199
+ layerTypeInputs.perPrimIdPorIds.setInputValue(portionIdsTexture);
200
+ gl.drawArrays(glMode, 0, numIndices);
201
+ }
202
+ },
203
+ edges: function(layerTypeInputs, glMode) {
204
+ if (numEdgeIndices > 0) {
205
+ layerTypeInputs.perPrimIndices.setInputValue(edgeIndicesTexture);
206
+ layerTypeInputs.perPrimIdPorIds.setInputValue(portionEdgeIdsTexture);
207
+ gl.drawArrays(glMode, 0, numEdgeIndices);
208
+ }
209
+ }
210
+ };
211
+ }
212
+ };
213
+ };
214
+
215
+ const buffer = this._buffer = {
216
+ positionsCompressed: [],
217
+ lenPositionsCompressed: 0,
218
+
219
+ geometry8Bits: geometryData("totalPolygons8Bits", "totalEdges8Bits"),
220
+ geometry16Bits: geometryData("totalPolygons16Bits", "totalEdges16Bits"),
221
+ geometry32Bits: geometryData("totalPolygons32Bits", "totalEdges32Bits"),
222
+
223
+ perObjectColors: [],
224
+ perObjectPickColors: [],
225
+ perObjectSolid: [],
226
+ perObjectPositionsDecodeMatrices: [],
227
+ perObjectInstancePositioningMatrices: [],
228
+ perObjectVertexBases: [],
229
+ perObjectIndexBaseOffsets: [],
230
+ perObjectEdgeIndexBaseOffsets: []
231
+ };
232
+
233
+ this._numVertices = 0;
234
+
235
+ this._portions = []; // These counts are used to avoid unnecessary render passes
236
+
237
+ this._subPortionReadableGeometries = this.model.scene.readableGeometryEnabled && {};
238
+
239
+ /**
240
+ * Due to `index rebucketting` process in ```prepareMeshGeometry``` function, it's possible that a single
241
+ * portion is expanded to more than 1 real sub-portion.
242
+ *
243
+ * This Array tracks the mapping between:
244
+ *
245
+ * - external `portionIds` as seen by consumers of this class.
246
+ * - internal `sub-portionIds` actually managed by this class.
247
+ *
248
+ * The outer index of this array is the externally seen `portionId`.
249
+ * The inner value of the array, are `sub-portionIds` corresponding to the `portionId`.
250
+ */
251
+ this._portionToSubPortionsMap = [];
252
+
253
+ this._bucketGeometries = {};
254
+
255
+ this._primitive = primitive;
256
+ }
257
+
258
+ /**
259
+ * Returns whether the ```TrianglesDataTextureLayer``` has room for more portions.
260
+ *
261
+ * @param {object} portionCfg An object containing the geometrical data (`positions`, `indices`, `edgeIndices`) for the portion.
262
+ * @returns {Boolean} Wheter the requested portion can be created
263
+ */
264
+ canCreatePortion(portionCfg) {
265
+ const numNewPortions = portionCfg.buckets.length;
266
+ if ((this._portions.length + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
267
+ dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
268
+ }
269
+ let retVal = (this._portions.length + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
270
+ const bucketIndex = 0; // TODO: Is this a bug?
271
+ const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
272
+ ? `${portionCfg.geometryId}#${bucketIndex}`
273
+ : `${portionCfg.id}#${bucketIndex}`;
274
+ const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
275
+ if (!alreadyHasPortionGeometry) {
276
+ const buffer = this._buffer;
277
+ const maxIndicesOfAnyBits = Math.max(buffer.geometry8Bits.len(), buffer.geometry16Bits.len(), buffer.geometry32Bits.len());
278
+ let numVertices = 0;
279
+ let numIndices = 0;
280
+ portionCfg.buckets.forEach(bucket => {
281
+ numVertices += bucket.positionsCompressed.length / 3;
282
+ numIndices += bucket.indices.length / 3;
283
+ });
284
+ if ((this._numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
285
+ (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
286
+ dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
287
+ }
288
+ retVal &&=
289
+ (this._numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
290
+ (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
291
+ }
292
+ return retVal;
293
+ }
294
+
295
+ /**
296
+ * Creates a new portion within this TrianglesDataTextureLayer, returns the new portion ID.
297
+ *
298
+ * Gives the portion the specified geometry, color and matrix.
299
+ *
300
+ * @param mesh The SceneModelMesh that owns the portion
301
+ * @param portionCfg.positionsCompressed Flat float Local-space positionsCompressed array.
302
+ * @param [portionCfg.normals] Flat float normals array.
303
+ * @param [portionCfg.colors] Flat float colors array.
304
+ * @param portionCfg.indices Flat int indices array.
305
+ * @param [portionCfg.edgeIndices] Flat int edges indices array.
306
+ * @param portionCfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
307
+ * @param portionCfg.opacity Opacity [0..255]
308
+ * @param [portionCfg.meshMatrix] Flat float 4x4 matrix - transforms the portion within the coordinate system that's local to the SceneModel
309
+ * @param portionCfg.worldAABB Flat float AABB World-space AABB
310
+ * @param portionCfg.pickColor Quantized pick color
311
+ * @returns {number} Portion ID
312
+ */
313
+ createPortion(mesh, portionCfg) {
314
+ const buffer = this._buffer;
315
+ // const portionAABB = portionCfg.worldAABB;
316
+ const subPortionIds = portionCfg.buckets.map((bucket, bucketIndex) => {
317
+ const bucketGeometryId = (portionCfg.geometryId ?? portionCfg.id) + "#" + bucketIndex;
318
+ // const subPortionAABB = math.collapseAABB3(tempAABB3b);
319
+ if (! (bucketGeometryId in this._bucketGeometries)) {
320
+ const aligned = (indices, elementSize, statsProp) => {
321
+ // Indices and EdgeIndices alignement
322
+ // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
323
+ // array items for storing the triangles and edges of the mesh, and it supports:
324
+ // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
325
+ // - in exchange for a small RAM overhead
326
+ // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
327
+ if (indices) {
328
+ const alignedLen = Math.ceil((indices.length / elementSize) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * elementSize;
329
+ const alignedArray = new Uint32Array(alignedLen);
330
+ alignedArray.set(indices);
331
+ dataTextureRamStats[statsProp] += 2 * (alignedArray.length - indices.length);
332
+ return alignedArray;
333
+ } else {
334
+ return indices;
335
+ }
336
+ };
337
+
338
+ bucket.indices = aligned(bucket.indices, 3, "overheadSizeAlignementIndices");
339
+ bucket.edgeIndices = aligned(bucket.edgeIndices, 2, "overheadSizeAlignementEdgeIndices");
340
+
341
+ const positionsCompressed = bucket.positionsCompressed;
342
+ buffer.positionsCompressed.push(positionsCompressed);
343
+ const numVertices = positionsCompressed.length / 3;
344
+ this._numVertices += numVertices;
345
+ const vertexBase = buffer.lenPositionsCompressed / 3;
346
+ buffer.lenPositionsCompressed += positionsCompressed.length;
347
+
348
+ this._bucketGeometries[bucketGeometryId] = {
349
+ vertexBase: vertexBase,
350
+ geometryData: (function() {
351
+ const indices = bucket.indices;
352
+ const edgeIndices = bucket.edgeIndices;
353
+ if (numVertices <= (1 << 8)) {
354
+ return buffer.geometry8Bits.accumulateIndices( indices, edgeIndices);
355
+ } else if (numVertices <= (1 << 16)) {
356
+ return buffer.geometry16Bits.accumulateIndices(indices, edgeIndices);
357
+ } else {
358
+ return buffer.geometry32Bits.accumulateIndices(indices, edgeIndices);
359
+ }
360
+ })()
361
+ };
362
+ }
363
+
364
+ //math.expandAABB3(portionAABB, subPortionAABB);
365
+ const bucketGeometry = this._bucketGeometries[bucketGeometryId];
366
+ buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
367
+ buffer.perObjectInstancePositioningMatrices.push(portionCfg.meshMatrix || DEFAULT_MATRIX);
368
+ buffer.perObjectSolid.push(!!portionCfg.solid);
369
+ buffer.perObjectPickColors.push(portionCfg.pickColor);
370
+ buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
371
+
372
+ const colors = portionCfg.colors;
373
+ const color = portionCfg.color; // Color is pre-quantized by SceneModel
374
+ buffer.perObjectColors.push(colors
375
+ ? [ colors[0] * 255, colors[1] * 255, colors[2] * 255, 255 ]
376
+ : [ color[0], color[1], color[2], portionCfg.opacity ]);
377
+
378
+ const subPortionId = this._portions.length;
379
+ this._portions.push({ });
380
+ bucketGeometry.geometryData.accumulateSubPortionId(subPortionId);
381
+
382
+ if (this._subPortionReadableGeometries) {
383
+ this._subPortionReadableGeometries[subPortionId] = {
384
+ indices: bucket.indices,
385
+ positionsCompressed: bucket.positionsCompressed,
386
+ positionsDecodeMatrix: portionCfg.positionsDecodeMatrix
387
+ };
388
+ }
389
+
390
+ dataTextureRamStats.numberOfPortions++;
391
+
392
+ return subPortionId;
393
+ });
394
+ const portionId = this._portionToSubPortionsMap.length;
395
+ this._portionToSubPortionsMap.push(subPortionIds);
396
+ this.model.numPortions++;
397
+ this._meshes.push(mesh);
398
+ return portionId;
399
+ }
400
+
401
+ /**
402
+ * Builds data textures from the appended geometries and loads them into the GPU.
403
+ *
404
+ * No more portions can then be created.
405
+ */
406
+ compilePortions() {
407
+ const buffer = this._buffer;
408
+ const model = this.model;
409
+ const numPortions = this._portions.length;
410
+ const origin = this.origin;
411
+ const portionToSubPortionsMap = this._portionToSubPortionsMap;
412
+ const primitive = this._primitive;
413
+ const sortId = this._sortId;
414
+ const subPortionReadableGeometries = this._subPortionReadableGeometries;
415
+
416
+ const scene = model.scene;
417
+ const gl = scene.canvas.gl;
418
+
419
+ /*
420
+ * Texture that holds colors/pickColors/flags/flags2 per-object:
421
+ * - columns: one concept per column => color / pick-color / ...
422
+ * - row: the object Id
423
+ * The texture will have:
424
+ * - 4 RGBA columns per row: for each object (pick) color and flags(2)
425
+ * - N rows where N is the number of objects
426
+ */
427
+ const populateTexArray = texArray => {
428
+ const pack32as4x8 = ui32 => [
429
+ (ui32 >> 24) & 255,
430
+ (ui32 >> 16) & 255,
431
+ (ui32 >> 8) & 255,
432
+ (ui32) & 255
433
+ ];
434
+ for (let i = 0; i < numPortions; i++) {
435
+ // 8 columns per texture row:
436
+ texArray.set(buffer.perObjectColors[i], i * 32 + 0); // (RGBA)
437
+ texArray.set(buffer.perObjectPickColors[i], i * 32 + 4); // (packed Uint32 as RGBA)
438
+ texArray.set([0, 0, 0, 0], /* flags */ i * 32 + 8); // (packed 4 bytes as RGBA)
439
+ texArray.set([0, 0, 0, 0], /* flags2 */ i * 32 + 12); // (packed 4 bytes as RGBA)
440
+ texArray.set(pack32as4x8(buffer.perObjectVertexBases[i]), i * 32 + 16); // (packed Uint32 bytes as RGBA)
441
+ texArray.set(pack32as4x8(buffer.perObjectIndexBaseOffsets[i]), i * 32 + 20); // (packed Uint32 bytes as RGBA)
442
+ texArray.set(pack32as4x8(buffer.perObjectEdgeIndexBaseOffsets[i]), i * 32 + 24); // (packed Uint32 bytes as RGBA)
443
+ texArray.set([buffer.perObjectSolid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28); // (packed 4 bytes as RGBA)
444
+ }
445
+ };
446
+
447
+ // The number of rows in the texture is the number of objects in the layer.
448
+ const texturePerObjectColorsAndFlags = createBindableDataTexture(gl, numPortions, 32, gl.UNSIGNED_BYTE, 512, populateTexArray, "sizeDataColorsAndFlags", true);
449
+ const texturePerObjectColorsAndFlagsData = texturePerObjectColorsAndFlags.textureData;
450
+
451
+ const createDataTexture = function(dataArrays, entitiesCnt, entitySize, type, entitiesPerRow, statsProp, exposeData) {
452
+ const populateTexArray = texArray => {
453
+ for (let i = 0, j = 0, len = dataArrays.length; i < len; i++) {
454
+ const pc = dataArrays[i];
455
+ texArray.set(pc, j);
456
+ j += pc.length;
457
+ }
458
+ };
459
+ return createBindableDataTexture(gl, entitiesCnt, entitySize, type, entitiesPerRow, populateTexArray, statsProp, exposeData);
460
+ };
461
+
462
+ const createTextureForMatrices = function(matrices, statsProp, exposeData) {
463
+ const numMatrices = matrices.length;
464
+ if (numMatrices === 0) {
465
+ throw "num " + statsProp + " matrices===0";
466
+ }
467
+ // in one row we can fit 512 matrices
468
+ return createDataTexture(matrices, numMatrices, 16, gl.FLOAT, 512, statsProp, exposeData);
469
+ };
470
+
471
+ /**
472
+ * This will generate a texture for all positions decode matrices in the layer.
473
+ * The texture will have:
474
+ * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
475
+ * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
476
+ * - N rows where N is the number of objects
477
+ */
478
+ const texturePerObjectInstanceMatrices = createTextureForMatrices(buffer.perObjectInstancePositioningMatrices, "sizeDataInstancesMatrices", true);
479
+ const texturePerObjectInstanceMatricesData = texturePerObjectInstanceMatrices.textureData;
480
+
481
+ /*
482
+ * Texture that holds the objectDecodeAndInstanceMatrix per-object:
483
+ * - columns: each column is one column of the matrix
484
+ * - row: the object Id
485
+ * The texture will have:
486
+ * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
487
+ * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
488
+ * - N rows where N is the number of objects
489
+ */
490
+ const texturePerObjectPositionsDecodeMatrix = createTextureForMatrices(buffer.perObjectPositionsDecodeMatrices, "sizeDataPositionDecodeMatrices", false);
491
+
492
+
493
+ const createTextureForSingleItems = function(dataArrays, dataCnt, entitySize, type, statsProp) {
494
+ return createDataTexture(dataArrays, dataCnt / entitySize, entitySize, type, 4096, statsProp, false);
495
+ };
496
+
497
+ /*
498
+ * Texture that holds all the `different-vertices` used by the layer.
499
+ * This will generate a texture for positions in the layer.
500
+ *
501
+ * The texture will have:
502
+ * - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
503
+ * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
504
+ */
505
+ const texturePerVertexIdCoordinates = createTextureForSingleItems(
506
+ buffer.positionsCompressed, buffer.lenPositionsCompressed, 3, gl.UNSIGNED_SHORT, "sizeDataTexturePositions");
507
+
508
+ const draw8 = buffer.geometry8Bits.createDrawers( createTextureForSingleItems, gl.UNSIGNED_BYTE);
509
+ const draw16 = buffer.geometry16Bits.createDrawers(createTextureForSingleItems, gl.UNSIGNED_SHORT);
510
+ const draw32 = buffer.geometry32Bits.createDrawers(createTextureForSingleItems, gl.UNSIGNED_INT);
511
+
512
+ // Free up memory
513
+ this._buffer = null;
514
+
515
+ let deferredSetFlagsActive = false;
516
+ let deferredSetFlagsDirty = false;
517
+ let destroyed = false;
518
+ let numUpdatesInFrame = 0;
519
+
520
+
521
+ /**
522
+ * This will _start_ a "set-flags transaction".
523
+ *
524
+ * After invoking this method, calling setFlags/setFlags2 will not update
525
+ * the colors+flags texture but only store the new flags/flag2 in the
526
+ * colors+flags texture data array.
527
+ *
528
+ * After invoking this method, and when all desired setFlags/setFlags2 have
529
+ * been called on needed portions of the layer, invoke `uploadDeferredFlags`
530
+ * to actually upload the data array into the texture.
531
+ *
532
+ * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
533
+ * `beginDeferredFlags` + `uploadDeferredFlags`brings a speed-up of
534
+ * up to 80x when e.g. objects are massively (un)culled 🚀.
535
+ */
536
+ const beginDeferredFlags = () => { deferredSetFlagsActive = true; };
537
+
538
+ const onSceneRendering = scene.on("rendering", () => {
539
+ if (deferredSetFlagsDirty) {
540
+ // uploadDeferredFlags
541
+ /**
542
+ * This will _commit_ a "set-flags transaction".
543
+ * Invoking this method will update the colors+flags texture data with new
544
+ * flags/flags2 set since the previous invocation of `beginDeferredFlags`.
545
+ */
546
+ deferredSetFlagsActive = false;
547
+ deferredSetFlagsDirty = false;
548
+ texturePerObjectColorsAndFlagsData.reloadData();
549
+ }
550
+ numUpdatesInFrame = 0;
551
+ });
552
+
553
+ const forEachSubPortionId = (portionId, cb) => {
554
+ const subPortionIds = portionToSubPortionsMap[portionId];
555
+ if (!subPortionIds) {
556
+ model.error("portion not found: " + portionId);
557
+ } else {
558
+ for (let i = 0, len = subPortionIds.length; i < len; i++) {
559
+ cb(subPortionIds[i]);
560
+ }
561
+ }
562
+ };
563
+
564
+ const setPortionColorsAndFlags = (subPortionId, offset, data, deferred) => {
565
+ const defer = deferredSetFlagsActive || deferred;
566
+ if (defer) {
567
+ deferredSetFlagsDirty = true;
568
+ } else if (++numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
569
+ beginDeferredFlags(); // Subsequent flags updates now deferred
570
+ }
571
+ texturePerObjectColorsAndFlagsData.setData(data, subPortionId, offset, !defer);
572
+ };
573
+
574
+ const setFlags2 = (portionId, flags, deferred = false) => {
575
+ tempUint8Array4.set([ (flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0, 0, 1, 2 ]);
576
+ forEachSubPortionId(portionId, subPortionId => setPortionColorsAndFlags(subPortionId, 3, tempUint8Array4, deferred));
577
+ };
578
+
579
+ return {
580
+ edgesColorOpaqueAllowed: () => {
581
+ if (scene.logarithmicDepthBufferEnabled) {
582
+ if (!scene._loggedWarning) {
583
+ console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer");
584
+ scene._loggedWarning = true;
585
+ }
586
+ return false;
587
+ } else {
588
+ return true;
589
+ }
590
+ },
591
+ sortId: sortId,
592
+ setClippableFlags: setFlags2,
593
+ setFlags: (portionId, flags, transparent, deferred = false) => {
594
+ getColSilhEdgePickFlags(flags, transparent, true, scene, tempUint8Array4);
595
+ forEachSubPortionId(portionId, subPortionId => setPortionColorsAndFlags(subPortionId, 2, tempUint8Array4, deferred));
596
+ },
597
+ setFlags2: setFlags2,
598
+ setDeferredFlags: () => { },
599
+
600
+ setColor: (portionId, color) => {
601
+ tempUint8Array4.set(color);
602
+ forEachSubPortionId(portionId, subPortionId => setPortionColorsAndFlags(subPortionId, 0, tempUint8Array4, false));
603
+ },
604
+ setMatrix: (portionId, matrix) => {
605
+ forEachSubPortionId(portionId, subPortionId => {
606
+ const defer = deferredSetFlagsActive;
607
+ if (defer) {
608
+ deferredSetFlagsDirty = true;
609
+ } else if (++numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
610
+ beginDeferredFlags(); // Subsequent flags updates now deferred
611
+ }
612
+ tempMat4a.set(matrix);
613
+ texturePerObjectInstanceMatricesData.setData(tempMat4a, subPortionId, 0, !defer);
614
+ });
615
+ },
616
+ setOffset: (portionId, offset) => { /* NOT COMPLETE */ },
617
+
618
+ getEachIndex: (portionId, callback) => {
619
+ if (subPortionReadableGeometries) {
620
+ forEachSubPortionId(
621
+ portionId,
622
+ subPortionId => subPortionReadableGeometries[subPortionId].indices.forEach(i => callback(i)));
623
+ }
624
+ },
625
+ getEachVertex: (portionId, callback) => {
626
+ if (subPortionReadableGeometries) {
627
+ forEachSubPortionId(portionId, subPortionId => {
628
+ const subPortionReadableGeometry = subPortionReadableGeometries[subPortionId];
629
+ const positions = subPortionReadableGeometry.positionsCompressed;
630
+ const positionsDecodeMatrix = subPortionReadableGeometry.positionsDecodeMatrix;
631
+ const worldPos = tempVec4a;
632
+ for (let i = 0, len = positions.length; i < len; i += 3) {
633
+ worldPos[0] = positions[i];
634
+ worldPos[1] = positions[i + 1];
635
+ worldPos[2] = positions[i + 2];
636
+ worldPos[3] = 1.0;
637
+ math.decompressPosition(worldPos, positionsDecodeMatrix);
638
+ math.mulMat4v4(model.worldMatrix, worldPos, worldPos);
639
+ math.addVec3(origin, worldPos, worldPos);
640
+ callback(worldPos);
641
+ }
642
+ });
643
+ }
644
+ },
645
+ precisionRayPickSurface: (portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) => false,
646
+
647
+ renderers: getRenderers(scene, "dtx", primitive, model.saoEnabled, false, false, true,
648
+ (programVariables, subGeometry) => makeDTXRenderingAttributes(programVariables, !subGeometry)),
649
+ drawCalls: (function() {
650
+ const drawer = function(drawCall) {
651
+ const setInputValue = (input, value) => (input.setInputValue && input.setInputValue(value));
652
+ return (attributesHash, layerTypeInputs, viewState) => {
653
+ setInputValue(layerTypeInputs.worldMatrix, model.rotationMatrix);
654
+ setInputValue(layerTypeInputs.viewMatrix, viewState.viewMatrix);
655
+ setInputValue(layerTypeInputs.projMatrix, viewState.projMatrix);
656
+ const rtcOrigin = math.transformPoint3(model.matrix, origin, tempVec3);
657
+ setInputValue(layerTypeInputs.uCameraEyeRtc, math.subVec3(viewState.eye, rtcOrigin, tempVec3a));
658
+ setInputValue(layerTypeInputs.perObjPosDecode, texturePerObjectPositionsDecodeMatrix);
659
+ setInputValue(layerTypeInputs.perVertIdCoords, texturePerVertexIdCoordinates);
660
+ setInputValue(layerTypeInputs.perObjColsFlags, texturePerObjectColorsAndFlags);
661
+ setInputValue(layerTypeInputs.perObjectMatrix, texturePerObjectInstanceMatrices);
662
+ drawCall(layerTypeInputs);
663
+ };
664
+ };
665
+
666
+ const vertEdgesDrawer = function(glMode) {
667
+ return drawer((layerTypeInputs) => {
668
+ draw8.edges( layerTypeInputs, glMode);
669
+ draw16.edges(layerTypeInputs, glMode);
670
+ draw32.edges(layerTypeInputs, glMode);
671
+ });
672
+ };
673
+
674
+ return {
675
+ drawVertices: vertEdgesDrawer(gl.POINTS),
676
+ drawEdges: vertEdgesDrawer(gl.LINES),
677
+ drawSurface: drawer((layerTypeInputs) => {
678
+ const glMode = gl.TRIANGLES;
679
+ draw8.indices( layerTypeInputs, glMode);
680
+ draw16.indices(layerTypeInputs, glMode);
681
+ draw32.indices(layerTypeInputs, glMode);
682
+ })
683
+ };
684
+ })(),
685
+
686
+ destroy: () => {
687
+ if (! destroyed) {
688
+ scene.off(onSceneRendering);
689
+ destroyed = true;
690
+ }
691
+ }
692
+ };
693
+ }
694
+ }
695
+
696
+ const createBindableDataTexture = function(gl, entitiesCnt, entitySize, type, entitiesPerRow, populateTexArray, statsProp, exposeData) {
697
+ if ((entitySize > 4) && ((entitySize % 4) > 0)) {
698
+ throw "Unhandled data size " + entitySize;
699
+ }
700
+ const pixelsPerEntity = Math.ceil(entitySize / 4);
701
+ const pixelWidth = entitySize / pixelsPerEntity;
702
+
703
+ const [ arrayType, internalFormat, format ] = (function() {
704
+ switch(type) {
705
+ case gl.UNSIGNED_BYTE:
706
+ return [ Uint8Array, ...((pixelWidth === 1) ? [ gl.R8UI, gl.RED_INTEGER ] : ((pixelWidth === 2) ? [ gl.RG8UI, gl.RG_INTEGER ] : ((pixelWidth === 3) ? [ gl.RGB8UI, gl.RGB_INTEGER ] : [ gl.RGBA8UI, gl.RGBA_INTEGER ]))) ];
707
+ case gl.UNSIGNED_SHORT:
708
+ return [ Uint16Array, ...((pixelWidth === 1) ? [ gl.R16UI, gl.RED_INTEGER ] : ((pixelWidth === 2) ? [ gl.RG16UI, gl.RG_INTEGER ] : ((pixelWidth === 3) ? [ gl.RGB16UI, gl.RGB_INTEGER ] : [ gl.RGBA16UI, gl.RGBA_INTEGER ]))) ];
709
+ case gl.UNSIGNED_INT:
710
+ return [ Uint32Array, ...((pixelWidth === 1) ? [ gl.R32UI, gl.RED_INTEGER ] : ((pixelWidth === 2) ? [ gl.RG32UI, gl.RG_INTEGER ] : ((pixelWidth === 3) ? [ gl.RGB32UI, gl.RGB_INTEGER ] : [ gl.RGBA32UI, gl.RGBA_INTEGER ]))) ];
711
+ case gl.FLOAT:
712
+ return [ Float32Array, ...((pixelWidth === 1) ? [ gl.R32F, gl.RED ] : ((pixelWidth === 2) ? [ gl.RG32F, gl.RG ] : ((pixelWidth === 3) ? [ gl.RGB32F, gl.RGB ] : [ gl.RGBA32F, gl.RGBA ]))) ];
713
+ default:
714
+ throw "Unhandled data type " + type;
715
+ }
716
+ })();
717
+
718
+ const textureWidth = entitiesPerRow * pixelsPerEntity;
719
+ const textureHeight = Math.ceil(entitiesCnt / entitiesPerRow);
720
+ if (textureHeight === 0) {
721
+ throw "texture height===0";
722
+ }
723
+ const texArray = new arrayType(textureWidth * textureHeight * pixelWidth);
724
+ dataTextureRamStats[statsProp] += texArray.byteLength;
725
+ dataTextureRamStats.numberOfTextures++;
726
+
727
+ populateTexArray(texArray);
728
+
729
+ const texture = gl.createTexture();
730
+ gl.bindTexture(gl.TEXTURE_2D, texture);
731
+ gl.texStorage2D(gl.TEXTURE_2D, 1, internalFormat, textureWidth, textureHeight);
732
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, format, type, texArray);
733
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
734
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
735
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
736
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
737
+ gl.bindTexture(gl.TEXTURE_2D, null);
738
+
739
+ return {
740
+ // called by createSampler::bindTexture
741
+ bind(unit) {
742
+ gl.activeTexture(gl["TEXTURE" + unit]);
743
+ gl.bindTexture(gl.TEXTURE_2D, texture);
744
+ return true;
745
+ },
746
+
747
+ unbind(unit) {
748
+ // This `unbind` method is ignored at the moment to allow avoiding
749
+ // to rebind same texture already bound to a texture unit.
750
+
751
+ // this._gl.activeTexture(gl["TEXTURE" + unit]);
752
+ // this._gl.bindTexture(gl.TEXTURE_2D, null);
753
+ },
754
+
755
+ textureData: exposeData && {
756
+ setData(data, subPortionId, offset = 0, load = false) {
757
+ texArray.set(data, subPortionId * entitySize + offset * pixelWidth);
758
+ if (load) {
759
+ gl.bindTexture(gl.TEXTURE_2D, texture);
760
+ const xoffset = (subPortionId % entitiesPerRow) * pixelsPerEntity + offset;
761
+ const yoffset = Math.floor(subPortionId / entitiesPerRow);
762
+ const width = data.length / pixelWidth;
763
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, xoffset, yoffset, width, 1, format, type, data);
764
+ // gl.bindTexture (gl.TEXTURE_2D, null);
765
+ }
766
+ },
767
+
768
+ reloadData() {
769
+ gl.bindTexture(gl.TEXTURE_2D, texture);
770
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, format, type, texArray);
771
+ }
772
+ }
773
+ };
774
+ };
775
+
776
+ const makeDTXRenderingAttributes = function(programVariables, isTriangle) {
777
+ const setupTex = (type, name) => {
778
+ const map = programVariables.createUniform(type, name);
779
+ const texelFetch = (P) => `texelFetch(${map}, ${P}, 0)`;
780
+ texelFetch.map = map;
781
+ return texelFetch;
782
+ };
783
+
784
+ const perPrimIndices = setupTex("highp usampler2D", "perPrimIndices");
785
+ const perPrimIdPorIds = setupTex("mediump usampler2D", "perPrimIdPorIds");
786
+
787
+ const perObjPosDecode = setupTex("highp sampler2D", "perObjPosDecode");
788
+ const perVertIdCoords = setupTex("mediump usampler2D", "perVertIdCoords");
789
+ const perObjColsFlags = setupTex("lowp usampler2D", "perObjColsFlags");
790
+ const perObjectMatrix = setupTex("highp sampler2D", "perObjectMatrix");
791
+
792
+ const worldMatrix = programVariables.createUniform("mat4", "worldMatrix");
793
+ const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
794
+ const projMatrix = programVariables.createUniform("mat4", "projMatrix");
795
+ const uCameraEyeRtc = programVariables.createUniform("vec3", "uCameraEyeRtc");
796
+
797
+ const lazyShaderVariable = function(name) {
798
+ const variable = {
799
+ toString: () => {
800
+ variable.needed = true;
801
+ return name;
802
+ }
803
+ };
804
+ return variable;
805
+ };
806
+
807
+ const colorA = lazyShaderVariable("colorA");
808
+ const pickColorA = lazyShaderVariable("pickColor");
809
+ const worldNormal = lazyShaderVariable("worldNormal");
810
+ const viewNormal = lazyShaderVariable("viewNormal");
811
+
812
+ const colorsAndFlags = (offset) => perObjColsFlags(`ivec2(objectIndexCoords.x*8+${offset}, objectIndexCoords.y)`);
813
+
814
+ return {
815
+ geometryParameters: {
816
+ attributes: {
817
+ clippable: "(flags2.r > 0u)",
818
+ color: colorA,
819
+ flags: iota(4).map(i => `int(flags[${i}])`),
820
+ metallicRoughness: null,
821
+ normal: {
822
+ view: viewNormal,
823
+ world: worldNormal
824
+ },
825
+ pickColor: pickColorA,
826
+ position: {
827
+ clip: "gl_Position",
828
+ view: "viewPosition",
829
+ world: "worldPosition"
830
+ },
831
+ uv: null
832
+ },
833
+ projMatrix: projMatrix,
834
+ viewMatrix: viewMatrix
835
+ },
836
+
837
+ ensureColorAndFlagAvailable: (src) => {
838
+ // constants
839
+ src.push("int primitiveIndex = gl_VertexID / " + (isTriangle ? 3 : 2) + ";");
840
+
841
+ // get packed object-id
842
+ src.push("int h_packed_object_id_index = (primitiveIndex >> 3) & 4095;");
843
+ src.push("int v_packed_object_id_index = (primitiveIndex >> 3) >> 12;");
844
+
845
+ src.push(`int objectIndex = int(${perPrimIdPorIds("ivec2(h_packed_object_id_index, v_packed_object_id_index)")}.r);`);
846
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
847
+
848
+ // get flags & flags2
849
+ src.push(`uvec4 flags = ${colorsAndFlags(2)};`);
850
+ src.push(`uvec4 flags2 = ${colorsAndFlags(3)};`);
851
+
852
+ colorA.needed && src.push(`vec4 ${colorA} = vec4(${colorsAndFlags(0)}) / 255.0;`);
853
+ },
854
+
855
+ appendVertexData: (src) => {
856
+ const objMatrix = (offset) => perObjectMatrix(`ivec2(objectIndexCoords.x*4+${offset}, objectIndexCoords.y)`);
857
+ src.push(`mat4 objectInstanceMatrix = mat4(${objMatrix(0)}, ${objMatrix(1)}, ${objMatrix(2)}, ${objMatrix(3)});`);
858
+
859
+ const posMatrix = (offset) => perObjPosDecode(`ivec2(objectIndexCoords.x*4+${offset}, objectIndexCoords.y)`);
860
+ src.push(`mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4(${posMatrix(0)}, ${posMatrix(1)}, ${posMatrix(2)}, ${posMatrix(3)});`);
861
+
862
+ src.push(`ivec4 packedVertexBase = ivec4(${colorsAndFlags(4)});`);
863
+ src.push(`ivec4 packedIndexBaseOffset = ivec4(${colorsAndFlags(isTriangle ? 5 : 6)});`);
864
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
865
+
866
+ src.push("int h_index = (primitiveIndex - indexBaseOffset) & 4095;");
867
+ src.push("int v_index = (primitiveIndex - indexBaseOffset) >> 12;");
868
+
869
+ src.push(`ivec3 vertexIndices = ivec3(${perPrimIndices("ivec2(h_index, v_index)")});`);
870
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;");
871
+
872
+ if (isTriangle) {
873
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;");
874
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;");
875
+ src.push(`uint solid = ${colorsAndFlags(7)}.r;`);
876
+ const vertIdCoords = (idx) => `vec3(${perVertIdCoords(`ivec2(indexPositionH[${idx}], indexPositionV[${idx}])`)})`;
877
+ src.push(`vec3 positions[] = vec3[](${vertIdCoords(0)}, ${vertIdCoords(1)}, ${vertIdCoords(2)});`);
878
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
879
+ src.push("vec3 position = positions[gl_VertexID % 3];");
880
+ if (worldNormal.needed) { // WARNING: Not thoroughly tested, as not being used at the moment
881
+ src.push(`vec3 worldNormal = -normalize((transpose(inverse(${worldMatrix} * objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);`);
882
+ }
883
+ if (viewNormal.needed) {
884
+ src.push(`vec3 viewNormal = -normalize((transpose(inverse(${viewMatrix} * objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);`);
885
+ }
886
+ // when the geometry is not solid, if needed, flip the triangle winding
887
+ src.push("if (solid != 1u) {");
888
+ src.push(` if (${isPerspectiveMatrix(projMatrix)}) {`);
889
+ src.push(` vec3 uCameraEyeRtcInQuantizedSpace = (inverse(${worldMatrix} * objectDecodeAndInstanceMatrix) * vec4(${uCameraEyeRtc}, 1)).xyz;`);
890
+ src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
891
+ src.push(" position = positions[2 - (gl_VertexID % 3)];");
892
+ if (worldNormal.needed) {
893
+ src.push(" worldNormal = -worldNormal;");
894
+ }
895
+ if (viewNormal.needed) {
896
+ src.push(" viewNormal = -viewNormal;");
897
+ }
898
+ src.push(" }");
899
+ src.push(" } else {");
900
+ if (!viewNormal.needed) {
901
+ src.push(` vec3 viewNormal = -normalize((transpose(inverse(${viewMatrix} * objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);`);
902
+ }
903
+ src.push(" if (viewNormal.z < 0.0) {");
904
+ src.push(" position = positions[2 - (gl_VertexID % 3)];");
905
+ if (worldNormal.needed) {
906
+ src.push(" worldNormal = -worldNormal;");
907
+ }
908
+ if (viewNormal.needed) {
909
+ src.push(" viewNormal = -viewNormal;");
910
+ }
911
+ src.push(" }");
912
+ src.push(" }");
913
+ src.push("}");
914
+ } else {
915
+ src.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;");
916
+ src.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;");
917
+ src.push(`vec3 position = vec3(${perVertIdCoords("ivec2(indexPositionH, indexPositionV)")});`);
918
+ }
919
+
920
+ pickColorA.needed && src.push(`vec4 pickColor = vec4(${colorsAndFlags(1)});`); // TODO: Normalize color "/ 255.0"?
921
+
922
+ src.push(`vec4 worldPosition = ${worldMatrix} * (objectDecodeAndInstanceMatrix * vec4(position, 1.0));`);
923
+ },
924
+
925
+ layerTypeInputs: {
926
+ perPrimIndices: perPrimIndices.map,
927
+ perPrimIdPorIds: perPrimIdPorIds.map,
928
+
929
+ perObjPosDecode: perObjPosDecode.map,
930
+ perVertIdCoords: perVertIdCoords.map,
931
+ perObjColsFlags: perObjColsFlags.map,
932
+ perObjectMatrix: perObjectMatrix.map,
933
+
934
+ worldMatrix: worldMatrix,
935
+ viewMatrix: viewMatrix,
936
+ projMatrix: projMatrix,
937
+ uCameraEyeRtc: uCameraEyeRtc
938
+ }
939
+ };
940
+ };