@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,286 +0,0 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
4
-
5
- import {Map} from "../../utils/Map.js";
6
- import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
7
- import {Program} from "../../webgl/Program.js";
8
- import {stats} from '../../stats.js';
9
- import {math} from "../../math/math.js";
10
- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
11
-
12
- const ids = new Map({});
13
-
14
- const tempVec3a = math.vec3();
15
-
16
- /**
17
- * @private
18
- */
19
- const EmphasisFillRenderer = function (hash, mesh) {
20
- this.id = ids.addItem({});
21
- this._hash = hash;
22
- this._scene = mesh.scene;
23
- this._useCount = 0;
24
- this._shaderSource = new EmphasisFillShaderSource(mesh);
25
- this._allocate(mesh);
26
- };
27
-
28
- const xrayFillRenderers = {};
29
-
30
- EmphasisFillRenderer.get = function (mesh) {
31
- const hash = [
32
- mesh.scene.id,
33
- mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
34
- mesh.scene._sectionPlanesState.getHash(),
35
- !!mesh._geometry._state.normalsBuf ? "n" : "",
36
- mesh._geometry._state.compressGeometry ? "cp" : "",
37
- mesh._state.hash
38
- ].join(";");
39
- let renderer = xrayFillRenderers[hash];
40
- if (!renderer) {
41
- renderer = new EmphasisFillRenderer(hash, mesh);
42
- xrayFillRenderers[hash] = renderer;
43
- stats.memory.programs++;
44
- }
45
- renderer._useCount++;
46
- return renderer;
47
- };
48
-
49
- EmphasisFillRenderer.prototype.put = function () {
50
- if (--this._useCount === 0) {
51
- ids.removeItem(this.id);
52
- if (this._program) {
53
- this._program.destroy();
54
- }
55
- delete xrayFillRenderers[this._hash];
56
- stats.memory.programs--;
57
- }
58
- };
59
-
60
- EmphasisFillRenderer.prototype.webglContextRestored = function () {
61
- this._program = null;
62
- };
63
-
64
- EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
65
-
66
- if (!this._program) {
67
- this._allocate(mesh);
68
- }
69
-
70
- const scene = this._scene;
71
- const camera = scene.camera;
72
- const gl = scene.canvas.gl;
73
- const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
74
- const meshState = mesh._state;
75
- const geometryState = mesh._geometry._state;
76
- const origin = mesh.origin;
77
-
78
- if (frameCtx.lastProgramId !== this._program.id) {
79
- frameCtx.lastProgramId = this._program.id;
80
- this._bindProgram(frameCtx);
81
- }
82
-
83
- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
85
-
86
- if (meshState.clippable) {
87
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
88
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
89
- if (numAllocatedSectionPlanes > 0) {
90
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
91
- const renderFlags = mesh.renderFlags;
92
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
93
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
94
- if (sectionPlaneUniforms) {
95
- if (sectionPlaneIndex < numSectionPlanes) {
96
- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
97
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
98
- if (active) {
99
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
100
- if (origin) {
101
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
102
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
103
- } else {
104
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
105
- }
106
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
107
- }
108
- } else {
109
- gl.uniform1i(sectionPlaneUniforms.active, 0);
110
- }
111
- }
112
- }
113
- }
114
- }
115
-
116
- if (materialState.id !== this._lastMaterialId) {
117
- const fillColor = materialState.fillColor;
118
- const backfaces = materialState.backfaces;
119
- if (frameCtx.backfaces !== backfaces) {
120
- if (backfaces) {
121
- gl.disable(gl.CULL_FACE);
122
- } else {
123
- gl.enable(gl.CULL_FACE);
124
- }
125
- frameCtx.backfaces = backfaces;
126
- }
127
- gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
128
- this._lastMaterialId = materialState.id;
129
- }
130
-
131
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
132
- if (this._uModelNormalMatrix) {
133
- gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
134
- }
135
-
136
- if (this._uClippable) {
137
- gl.uniform1i(this._uClippable, meshState.clippable);
138
- }
139
-
140
- gl.uniform3fv(this._uOffset, meshState.offset);
141
-
142
- // Bind VBOs
143
- if (geometryState.id !== this._lastGeometryId) {
144
- if (this._uPositionsDecodeMatrix) {
145
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
146
- }
147
- if (this._uUVDecodeMatrix) {
148
- gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
149
- }
150
- if (this._aPosition) {
151
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
152
- frameCtx.bindArray++;
153
- }
154
- if (this._aNormal) {
155
- this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
156
- frameCtx.bindArray++;
157
- }
158
- if (geometryState.indicesBuf) {
159
- geometryState.indicesBuf.bind();
160
- frameCtx.bindArray++;
161
- // gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
162
- // frameCtx.drawElements++;
163
- } else if (geometryState.positionsBuf) {
164
- // gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
165
- // frameCtx.drawArrays++;
166
- }
167
- this._lastGeometryId = geometryState.id;
168
- }
169
-
170
- if (geometryState.indicesBuf) {
171
- gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
172
- frameCtx.drawElements++;
173
- } else if (geometryState.positionsBuf) {
174
- gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
175
- frameCtx.drawArrays++;
176
- }
177
- };
178
-
179
- EmphasisFillRenderer.prototype._allocate = function (mesh) {
180
- const scene = mesh.scene;
181
- const lightsState = scene._lightsState;
182
- const sectionPlanesState = scene._sectionPlanesState;
183
- const gl = scene.canvas.gl;
184
- this._program = new Program(gl, this._shaderSource);
185
- if (this._program.errors) {
186
- this.errors = this._program.errors;
187
- return;
188
- }
189
- const program = this._program;
190
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
191
- this._uModelMatrix = program.getLocation("modelMatrix");
192
- this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
193
- this._uViewMatrix = program.getLocation("viewMatrix");
194
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
195
- this._uProjMatrix = program.getLocation("projMatrix");
196
- this._uLightAmbient = [];
197
- this._uLightColor = [];
198
- this._uLightDir = [];
199
- this._uLightPos = [];
200
- this._uLightAttenuation = [];
201
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
202
- const light = lightsState.lights[i];
203
- switch (light.type) {
204
- case "ambient":
205
- this._uLightAmbient[i] = program.getLocation("lightAmbient");
206
- break;
207
- case "dir":
208
- this._uLightColor[i] = program.getLocation("lightColor" + i);
209
- this._uLightPos[i] = null;
210
- this._uLightDir[i] = program.getLocation("lightDir" + i);
211
- break;
212
- case "point":
213
- this._uLightColor[i] = program.getLocation("lightColor" + i);
214
- this._uLightPos[i] = program.getLocation("lightPos" + i);
215
- this._uLightDir[i] = null;
216
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
217
- break;
218
- }
219
- }
220
- this._uSectionPlanes = [];
221
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
222
- this._uSectionPlanes.push({
223
- active: program.getLocation("sectionPlaneActive" + i),
224
- pos: program.getLocation("sectionPlanePos" + i),
225
- dir: program.getLocation("sectionPlaneDir" + i)
226
- });
227
- }
228
- this._uFillColor = program.getLocation("fillColor");
229
- this._aPosition = program.getAttribute("position");
230
- this._aNormal = program.getAttribute("normal");
231
- this._uClippable = program.getLocation("clippable");
232
- this._uGammaFactor = program.getLocation("gammaFactor");
233
- this._uOffset = program.getLocation("offset");
234
- if (scene.logarithmicDepthBufferEnabled ) {
235
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
236
- }
237
- this._lastMaterialId = null;
238
- this._lastVertexBufsId = null;
239
- this._lastGeometryId = null;
240
- };
241
-
242
- EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
243
- const scene = this._scene;
244
- const gl = scene.canvas.gl;
245
- const lightsState = scene._lightsState;
246
- const camera = scene.camera;
247
- const project = camera.project;
248
- const program = this._program;
249
- program.bind();
250
- frameCtx.useProgram++;
251
- frameCtx.textureUnit = 0;
252
- this._lastMaterialId = null;
253
- this._lastVertexBufsId = null;
254
- this._lastGeometryId = null;
255
- this._lastIndicesBufId = null;
256
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
257
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
258
- if (scene.logarithmicDepthBufferEnabled ) {
259
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
260
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
261
- }
262
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
263
- const light = lightsState.lights[i];
264
- if (this._uLightAmbient[i]) {
265
- gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
266
- } else {
267
- if (this._uLightColor[i]) {
268
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
269
- }
270
- if (this._uLightPos[i]) {
271
- gl.uniform3fv(this._uLightPos[i], light.pos);
272
- if (this._uLightAttenuation[i]) {
273
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
274
- }
275
- }
276
- if (this._uLightDir[i]) {
277
- gl.uniform3fv(this._uLightDir[i], light.dir);
278
- }
279
- }
280
- }
281
- if (this._uGammaFactor) {
282
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
283
- }
284
- };
285
-
286
- export {EmphasisFillRenderer};
@@ -1,263 +0,0 @@
1
- import {WEBGL_INFO} from "../../webglInfo.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class EmphasisFillShaderSource {
7
- constructor(mesh) {
8
- this.vertex = buildVertex(mesh);
9
- this.fragment = buildFragment(mesh);
10
- }
11
- }
12
-
13
- function buildVertex(mesh) {
14
-
15
- const scene = mesh.scene;
16
- const lightsState = scene._lightsState;
17
- const normals = hasNormals(mesh);
18
- const sectionPlanesState = scene._sectionPlanesState;
19
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
21
- const billboard = mesh._state.billboard;
22
- const stationary = mesh._state.stationary;
23
- const src = [];
24
- src.push("#version 300 es");
25
- src.push("// EmphasisFillShaderSource vertex shader");
26
- src.push("in vec3 position;");
27
- src.push("uniform mat4 modelMatrix;");
28
- src.push("uniform mat4 viewMatrix;");
29
- src.push("uniform mat4 projMatrix;");
30
- src.push("uniform vec4 colorize;");
31
- src.push("uniform vec3 offset;");
32
- src.push("uniform vec3 scale;");
33
- if (quantizedGeometry) {
34
- src.push("uniform mat4 positionsDecodeMatrix;");
35
- }
36
- if (scene.logarithmicDepthBufferEnabled) {
37
- src.push("uniform float logDepthBufFC;");
38
- src.push("out float vFragDepth;");
39
- src.push("bool isPerspectiveMatrix(mat4 m) {");
40
- src.push(" return (m[2][3] == - 1.0);");
41
- src.push("}");
42
- src.push("out float isPerspective;");
43
- }
44
- if (clipping) {
45
- src.push("out vec4 vWorldPosition;");
46
- }
47
- src.push("uniform vec4 lightAmbient;");
48
- src.push("uniform vec4 fillColor;");
49
- if (normals) {
50
- src.push("in vec3 normal;");
51
- src.push("uniform mat4 modelNormalMatrix;");
52
- src.push("uniform mat4 viewNormalMatrix;");
53
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
54
- const light = lightsState.lights[i];
55
- if (light.type === "ambient") {
56
- continue;
57
- }
58
- src.push("uniform vec4 lightColor" + i + ";");
59
- if (light.type === "dir") {
60
- src.push("uniform vec3 lightDir" + i + ";");
61
- }
62
- if (light.type === "point") {
63
- src.push("uniform vec3 lightPos" + i + ";");
64
- }
65
- if (light.type === "spot") {
66
- src.push("uniform vec3 lightPos" + i + ";");
67
- }
68
- }
69
- if (quantizedGeometry) {
70
- src.push("vec3 octDecode(vec2 oct) {");
71
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
72
- src.push(" if (v.z < 0.0) {");
73
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
74
- src.push(" }");
75
- src.push(" return normalize(v);");
76
- src.push("}");
77
- }
78
- }
79
- src.push("out vec4 vColor;");
80
- if (billboard === "spherical" || billboard === "cylindrical") {
81
- src.push("void billboard(inout mat4 mat) {");
82
- src.push(" mat[0][0] = scale[0];");
83
- src.push(" mat[0][1] = 0.0;");
84
- src.push(" mat[0][2] = 0.0;");
85
- if (billboard === "spherical") {
86
- src.push(" mat[1][0] = 0.0;");
87
- src.push(" mat[1][1] = scale[1];");
88
- src.push(" mat[1][2] = 0.0;");
89
- }
90
- src.push(" mat[2][0] = 0.0;");
91
- src.push(" mat[2][1] = 0.0;");
92
- src.push(" mat[2][2] =1.0;");
93
- src.push("}");
94
- }
95
- src.push("void main(void) {");
96
- src.push("vec4 localPosition = vec4(position, 1.0); ");
97
- src.push("vec4 worldPosition;");
98
- if (quantizedGeometry) {
99
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
100
- }
101
- if (normals) {
102
- if (quantizedGeometry) {
103
- src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
104
- } else {
105
- src.push("vec4 localNormal = vec4(normal, 0.0); ");
106
- }
107
- src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
108
- src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
109
- }
110
- src.push("mat4 viewMatrix2 = viewMatrix;");
111
- src.push("mat4 modelMatrix2 = modelMatrix;");
112
- if (stationary) {
113
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
114
- }
115
- if (billboard === "spherical" || billboard === "cylindrical") {
116
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
117
- src.push("billboard(modelMatrix2);");
118
- src.push("billboard(viewMatrix2);");
119
- src.push("billboard(modelViewMatrix);");
120
- if (normals) {
121
- src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
122
- src.push("billboard(modelNormalMatrix2);");
123
- src.push("billboard(viewNormalMatrix2);");
124
- src.push("billboard(modelViewNormalMatrix);");
125
- }
126
- src.push("worldPosition = modelMatrix2 * localPosition;");
127
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
128
- } else {
129
- src.push("worldPosition = modelMatrix2 * localPosition;");
130
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
131
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
132
- }
133
- if (normals) {
134
- src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
135
- }
136
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
137
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
138
- src.push("float lambertian = 1.0;");
139
- if (normals) {
140
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
141
- const light = lightsState.lights[i];
142
- if (light.type === "ambient") {
143
- continue;
144
- }
145
- if (light.type === "dir") {
146
- if (light.space === "view") {
147
- src.push("viewLightDir = normalize(lightDir" + i + ");");
148
- } else {
149
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
150
- }
151
- } else if (light.type === "point") {
152
- if (light.space === "view") {
153
- src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
154
- } else {
155
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
156
- }
157
- } else {
158
- continue;
159
- }
160
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
161
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
162
- }
163
- }
164
- // TODO: A blending mode for emphasis materials, to select add/multiply/mix
165
- //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
166
- src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
167
- //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
168
- if (clipping) {
169
- src.push("vWorldPosition = worldPosition;");
170
- }
171
- if (mesh._geometry._state.primitiveName === "points") {
172
- src.push("gl_PointSize = pointSize;");
173
- }
174
- src.push("vec4 clipPos = projMatrix * viewPosition;");
175
- if (scene.logarithmicDepthBufferEnabled) {
176
- src.push("vFragDepth = 1.0 + clipPos.w;");
177
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
178
- }
179
- src.push("gl_Position = clipPos;");
180
- src.push("}");
181
- return src;
182
- }
183
-
184
- function hasNormals(mesh) {
185
- const primitive = mesh._geometry._state.primitiveName;
186
- if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
187
- return true;
188
- }
189
- return false;
190
- }
191
-
192
- function buildFragment(mesh) {
193
-
194
- const scene = mesh.scene;
195
- const sectionPlanesState = mesh.scene._sectionPlanesState;
196
- const gammaOutput = mesh.scene.gammaOutput;
197
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
198
- const src = [];
199
- src.push("#version 300 es");
200
- src.push("// Lambertian drawing fragment shader");
201
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
202
- src.push("precision highp float;");
203
- src.push("precision highp int;");
204
- src.push("#else");
205
- src.push("precision mediump float;");
206
- src.push("precision mediump int;");
207
- src.push("#endif");
208
-
209
- if (scene.logarithmicDepthBufferEnabled) {
210
- src.push("in float isPerspective;");
211
- src.push("uniform float logDepthBufFC;");
212
- src.push("in float vFragDepth;");
213
- }
214
-
215
- if (gammaOutput) {
216
- src.push("uniform float gammaFactor;");
217
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
218
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
219
- src.push("}");
220
- }
221
- if (clipping) {
222
- src.push("in vec4 vWorldPosition;");
223
- src.push("uniform bool clippable;");
224
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
225
- src.push("uniform bool sectionPlaneActive" + i + ";");
226
- src.push("uniform vec3 sectionPlanePos" + i + ";");
227
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
228
- }
229
- }
230
- src.push("in vec4 vColor;");
231
- src.push("out vec4 outColor;");
232
- src.push("void main(void) {");
233
- if (clipping) {
234
- src.push("if (clippable) {");
235
- src.push(" float dist = 0.0;");
236
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
237
- src.push("if (sectionPlaneActive" + i + ") {");
238
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
239
- src.push("}");
240
- }
241
- src.push(" if (dist > 0.0) { discard; }");
242
- src.push("}");
243
- }
244
- if (mesh._geometry._state.primitiveName === "points") {
245
- src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
246
- src.push("float r = dot(cxy, cxy);");
247
- src.push("if (r > 1.0) {");
248
- src.push(" discard;");
249
- src.push("}");
250
- }
251
- if (scene.logarithmicDepthBufferEnabled) {
252
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
253
- }
254
- if (gammaOutput) {
255
- src.push("outColor = linearToGamma(vColor, gammaFactor);");
256
- } else {
257
- src.push("outColor = vColor;");
258
- }
259
- src.push("}");
260
- return src;
261
- }
262
-
263
- export {EmphasisFillShaderSource};