@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
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import {getColSilhEdgePickFlags, getRenderers, Layer} from "./Layer.js";
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import {math} from "../../math/math.js";
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import {quantizePositions, transformAndOctEncodeNormals} from "../compression.js";
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import {geometryCompressionUtils} from "../../math/geometryCompressionUtils.js";
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const tempFloat32 = new Float32Array(1);
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const tempFloat32Vec4 = new Float32Array(4);
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const tempVec3fa = new Float32Array(3);
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const tempMat4 = math.mat4();
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const tempVec4a = math.vec4([0, 0, 0, 1]);
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const tempVec4b = math.vec4();
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const tempVec3a = math.vec3();
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const tempVec3c = math.vec3();
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const tempVec3d = math.vec3();
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const tempVec3e = math.vec3();
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const tempVec3g = math.vec3();
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const tempUint8Array4 = new Uint8Array(4);
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const matricesUniformBlockBufferData = new Float32Array(4 * 4 * 6); // there is 6 mat4
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const iota = function(n) {
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// fills the whole dst array with src copies
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const scratchMemory = (function() {
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/**
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export class VBOLayer extends Layer {
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*/
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constructor(model, primitive, origin, cfg) {
|
|
94
|
+
|
|
95
|
+
super(model, primitive, origin);
|
|
96
|
+
|
|
97
|
+
const instancing = !! cfg.geometry;
|
|
98
|
+
|
|
99
|
+
this._maxVerts = cfg.maxGeometryBatchSize;
|
|
100
|
+
|
|
101
|
+
const positionsDecodeMatrix = instancing ? cfg.geometry.positionsDecodeMatrix : cfg.positionsDecodeMatrix;
|
|
102
|
+
this._positionsDecodeMatrix = positionsDecodeMatrix && math.mat4(positionsDecodeMatrix);
|
|
103
|
+
|
|
104
|
+
this._cfgUvDecodeMatrix = cfg.uvDecodeMatrix && math.mat3(cfg.uvDecodeMatrix);
|
|
105
|
+
this._instancedGeometry = cfg.geometry;
|
|
106
|
+
this._textureSet = cfg.textureSet;
|
|
107
|
+
|
|
108
|
+
this._modelAABB = (! instancing) && math.collapseAABB3(); // Model-space AABB
|
|
109
|
+
this._portions = [ ];
|
|
110
|
+
|
|
111
|
+
const attribute = function() {
|
|
112
|
+
let length = 0;
|
|
113
|
+
const portions = [ ];
|
|
114
|
+
|
|
115
|
+
return {
|
|
116
|
+
length: () => length,
|
|
117
|
+
append: function(data, times = 1, denormalizeScale = 1.0, increment = 0.0) {
|
|
118
|
+
length += times * data.length;
|
|
119
|
+
portions.push({ data: data, times: times, denormalizeScale: denormalizeScale, increment: increment });
|
|
120
|
+
},
|
|
121
|
+
compileBuffer: function(type) {
|
|
122
|
+
let len = 0;
|
|
123
|
+
portions.forEach(p => { len += p.times * p.data.length; });
|
|
124
|
+
const buf = new type(len);
|
|
125
|
+
|
|
126
|
+
let begin = 0;
|
|
127
|
+
portions.forEach(p => {
|
|
128
|
+
const data = p.data;
|
|
129
|
+
const dScale = p.denormalizeScale;
|
|
130
|
+
const increment = p.increment;
|
|
131
|
+
const subBuf = buf.subarray(begin);
|
|
132
|
+
|
|
133
|
+
if ((dScale === 1.0) && (increment === 0.0)) {
|
|
134
|
+
subBuf.set(data);
|
|
135
|
+
} else {
|
|
136
|
+
for (let i = 0; i < data.length; ++i) {
|
|
137
|
+
subBuf[i] = increment + data[i] * dScale;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
let soFar = data.length;
|
|
142
|
+
const allDataLen = p.times * data.length;
|
|
143
|
+
while (soFar < allDataLen) {
|
|
144
|
+
const toCopy = Math.min(soFar, allDataLen - soFar);
|
|
145
|
+
subBuf.set(subBuf.subarray(0, toCopy), soFar);
|
|
146
|
+
soFar += toCopy;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
begin += soFar;
|
|
150
|
+
});
|
|
151
|
+
|
|
152
|
+
return buf;
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
};
|
|
156
|
+
|
|
157
|
+
this._buffer = {
|
|
158
|
+
colors: attribute(), // in instancing used only for non-points
|
|
159
|
+
metallicRoughness: attribute(), // used for triangulated
|
|
160
|
+
pickColors: attribute(), // used for non-lines
|
|
161
|
+
...(instancing
|
|
162
|
+
? {
|
|
163
|
+
// Modeling matrix per instance, array for each column
|
|
164
|
+
modelMatrixCol: [ attribute(), attribute(), attribute() ],
|
|
165
|
+
modelNormalMatrixCol: [ attribute(), attribute(), attribute() ]
|
|
166
|
+
}
|
|
167
|
+
: {
|
|
168
|
+
positions: attribute(),
|
|
169
|
+
indices: attribute(), // used for non-points
|
|
170
|
+
uv: attribute(), // used for triangulated
|
|
171
|
+
normals: attribute(), // used for triangulated
|
|
172
|
+
edgeIndices: attribute(), // used for triangulated
|
|
173
|
+
})
|
|
174
|
+
};
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* Tests if there is room for another portion in this Layer.
|
|
179
|
+
*
|
|
180
|
+
* @param lenPositions Number of positions we'd like to create in the portion.
|
|
181
|
+
* @param lenIndices Number of indices we'd like to create in this portion.
|
|
182
|
+
* @returns {Boolean} True if OK to create another portion.
|
|
183
|
+
*/
|
|
184
|
+
canCreatePortion(lenPositions, lenIndices) {
|
|
185
|
+
return this._instancedGeometry || (((this._buffer.positions.length() + lenPositions) <= (this._maxVerts * 3)) && ((this._buffer.indices.length() + lenIndices) <= (this._maxVerts * 3)));
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/**
|
|
189
|
+
* Creates a new portion within this Layer, returns the new portion ID.
|
|
190
|
+
*
|
|
191
|
+
* @param mesh The SceneModelMesh that owns the portion
|
|
192
|
+
* @param cfg Portion params
|
|
193
|
+
* @param cfg.metallic Metalness factor [0..255] (triangulated)
|
|
194
|
+
* @param cfg.roughness Roughness factor [0..255] (triangulated)
|
|
195
|
+
* @param cfg.pickColor Quantized pick color (non-lines)
|
|
196
|
+
* @param cfg.meshMatrix Flat float 4x4 matrix (optional in batching)
|
|
197
|
+
* batching:
|
|
198
|
+
* @param cfg.positionsCompressed Flat quantized positions array - decompressed with positionsDecodeMatrix
|
|
199
|
+
* @param cfg.positions Flat float Local-space positions array.
|
|
200
|
+
* @param cfg.indices Flat int indices array.
|
|
201
|
+
* @param [cfg.normalsCompressed]
|
|
202
|
+
* @param [cfg.normals] Flat float normals array (triangulated)
|
|
203
|
+
* @param [cfg.colors] Flat float colors array (non-lines)
|
|
204
|
+
* @param [cfg.colorsCompressed] Quantized RGB colors [0..255,0..255,0..255,0..255] (non-lines)
|
|
205
|
+
* @param cfg.color Float RGB color [0..1,0..1,0..1] (points) or Quantized RGB color [0..255,0..255,0..255,0..255] (non-points)
|
|
206
|
+
* @param cfg.opacity Opacity [0..255] (non-points)
|
|
207
|
+
* @param [cfg.uv] Flat UVs array (triangulated)
|
|
208
|
+
* @param [cfg.uvCompressed] (triangulated)
|
|
209
|
+
* @param [cfg.edgeIndices] Flat int edges indices array (triangulated)
|
|
210
|
+
* @param cfg.aabb Flat float AABB World-space AABB
|
|
211
|
+
* instancing:
|
|
212
|
+
* @param cfg.color Color [0..255,0..255,0..255]
|
|
213
|
+
* @param cfg.opacity Opacity [0..255].
|
|
214
|
+
* @returns {number} Portion ID
|
|
215
|
+
*/
|
|
216
|
+
createPortion(mesh, cfg) {
|
|
217
|
+
const buffer = this._buffer;
|
|
218
|
+
const instancedGeometry = this._instancedGeometry;
|
|
219
|
+
const model = this.model;
|
|
220
|
+
const portionId = this._portions.length;
|
|
221
|
+
const primitive = this.primitive;
|
|
222
|
+
const useCompressed = !! this._positionsDecodeMatrix;
|
|
223
|
+
const scene = model.scene;
|
|
224
|
+
const meshMatrix = cfg.meshMatrix;
|
|
225
|
+
|
|
226
|
+
const appendPortion = (portionBase, portionSize, indices, quantizedPositions, meshMatrix) => {
|
|
227
|
+
const prevPortion = (this._portions.length > 0) && this._portions[this._portions.length - 1];
|
|
228
|
+
const portion = {
|
|
229
|
+
indicesBaseIndex: prevPortion ? (prevPortion.indicesBaseIndex + prevPortion.numIndices) : 0,
|
|
230
|
+
numIndices: indices ? indices.length : 0,
|
|
231
|
+
portionBase: portionBase,
|
|
232
|
+
portionSize: portionSize,
|
|
233
|
+
retainedGeometry: scene.readableGeometryEnabled && (primitive !== "points") && (primitive !== "lines") && {
|
|
234
|
+
indices: indices,
|
|
235
|
+
quantizedPositions: quantizedPositions,
|
|
236
|
+
offset: scene.entityOffsetsEnabled && math.vec3(),
|
|
237
|
+
matrix: meshMatrix && meshMatrix.slice(),
|
|
238
|
+
inverseMatrix: null, // Lazy-computed for instancing in precisionRayPickSurface
|
|
239
|
+
normalMatrix: null, // Lazy-computed for instancing in precisionRayPickSurface
|
|
240
|
+
}
|
|
241
|
+
};
|
|
242
|
+
|
|
243
|
+
if ((primitive !== "points") && (primitive !== "lines")) {
|
|
244
|
+
buffer.metallicRoughness.append([ cfg.metallic ?? 0, cfg.roughness ?? 255 ], portionSize);
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
if (primitive !== "lines") {
|
|
248
|
+
buffer.pickColors.append(cfg.pickColor.slice(0, 4), portionSize);
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
this._portions.push(portion);
|
|
252
|
+
model.numPortions++;
|
|
253
|
+
this._meshes.push(mesh);
|
|
254
|
+
return portionId;
|
|
255
|
+
};
|
|
256
|
+
|
|
257
|
+
if (instancedGeometry) {
|
|
258
|
+
buffer.modelMatrixCol.forEach((b, i) => b.append([ meshMatrix[i+0], meshMatrix[i+4], meshMatrix[i+8], meshMatrix[i+12] ]));
|
|
259
|
+
|
|
260
|
+
if (primitive !== "points") {
|
|
261
|
+
const color = cfg.color; // Color is pre-quantized by SceneModel
|
|
262
|
+
buffer.colors.append([ color[0], color[1], color[2], cfg.opacity ?? 255 ]);
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
if ((primitive !== "points") && (primitive !== "lines")) {
|
|
266
|
+
if (instancedGeometry.normals) {
|
|
267
|
+
// Note: order of inverse and transpose doesn't matter
|
|
268
|
+
const normalMatrix = math.inverseMat4(math.transposeMat4(meshMatrix, math.mat4()));
|
|
269
|
+
buffer.modelNormalMatrixCol.forEach((b, i) => b.append([ normalMatrix[i+0], normalMatrix[i+4], normalMatrix[i+8], normalMatrix[i+12] ]));
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
return appendPortion(portionId, 1, instancedGeometry.indices, instancedGeometry.positionsCompressed, meshMatrix);
|
|
274
|
+
} else {
|
|
275
|
+
const vertsBaseIndex = buffer.positions.length() / 3;
|
|
276
|
+
|
|
277
|
+
const positions = useCompressed ? cfg.positionsCompressed : cfg.positions;
|
|
278
|
+
if (! positions) {
|
|
279
|
+
throw ((useCompressed ? "positionsCompressed" : "positions") + " expected");
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
buffer.positions.append(positions);
|
|
283
|
+
|
|
284
|
+
const numVerts = positions.length / 3;
|
|
285
|
+
|
|
286
|
+
const indices = cfg.indices;
|
|
287
|
+
if (indices) {
|
|
288
|
+
buffer.indices.append(indices, 1, 1.0, vertsBaseIndex);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
const normalsCompressed = cfg.normalsCompressed;
|
|
292
|
+
const normals = cfg.normals;
|
|
293
|
+
if (normalsCompressed && normalsCompressed.length > 0) {
|
|
294
|
+
buffer.normals.append(normalsCompressed);
|
|
295
|
+
} else if (normals && normals.length > 0) {
|
|
296
|
+
const worldNormalMatrix = tempMat4;
|
|
297
|
+
if (meshMatrix) {
|
|
298
|
+
math.transposeMat4(meshMatrix, worldNormalMatrix);
|
|
299
|
+
math.inverseMat4(worldNormalMatrix, worldNormalMatrix); // Note: order of inverse and transpose doesn't matter
|
|
300
|
+
} else {
|
|
301
|
+
math.identityMat4(worldNormalMatrix);
|
|
302
|
+
}
|
|
303
|
+
const normalsData = [ ];
|
|
304
|
+
transformAndOctEncodeNormals(worldNormalMatrix, normals, normals.length, normalsData, 0);
|
|
305
|
+
buffer.normals.append(normalsData);
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
const colors = cfg.colors;
|
|
309
|
+
const colorsCompressed = cfg.colorsCompressed;
|
|
310
|
+
const color = cfg.color;
|
|
311
|
+
if (colors) {
|
|
312
|
+
if (primitive === "points") {
|
|
313
|
+
buffer.colors.append(colors, 1, 255.0);
|
|
314
|
+
} else { // triangulated
|
|
315
|
+
const colorsData = [ ];
|
|
316
|
+
for (let i = 0, len = colors.length; i < len; i += 3) {
|
|
317
|
+
colorsData.push(colors[i] * 255);
|
|
318
|
+
colorsData.push(colors[i + 1] * 255);
|
|
319
|
+
colorsData.push(colors[i + 2] * 255);
|
|
320
|
+
colorsData.push(255);
|
|
321
|
+
}
|
|
322
|
+
buffer.colors.append(colorsData);
|
|
323
|
+
}
|
|
324
|
+
} else if (colorsCompressed) {
|
|
325
|
+
if (primitive === "points") {
|
|
326
|
+
buffer.colors.append(colorsCompressed);
|
|
327
|
+
} else { // triangulated
|
|
328
|
+
const colorsData = [ ];
|
|
329
|
+
for (let i = 0, len = colorsCompressed.length; i < len; i += 3) {
|
|
330
|
+
colorsData.push(colorsCompressed[i]);
|
|
331
|
+
colorsData.push(colorsCompressed[i + 1]);
|
|
332
|
+
colorsData.push(colorsCompressed[i + 2]);
|
|
333
|
+
colorsData.push(255);
|
|
334
|
+
}
|
|
335
|
+
buffer.colors.append(colorsData);
|
|
336
|
+
}
|
|
337
|
+
} else if (color) {
|
|
338
|
+
// Color is pre-quantized by VBOSceneModel
|
|
339
|
+
buffer.colors.append([ color[0], color[1], color[2], (primitive === "points") ? 1.0 : cfg.opacity ], numVerts);
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
const nonEmpty = v => v && (v.length > 0) && v;
|
|
343
|
+
const uv = nonEmpty(cfg.uv) || nonEmpty(cfg.uvCompressed);
|
|
344
|
+
if (uv) {
|
|
345
|
+
buffer.uv.append(uv);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
const edgeIndices = cfg.edgeIndices;
|
|
349
|
+
if (edgeIndices) {
|
|
350
|
+
buffer.edgeIndices.append(edgeIndices, 1, 1.0, vertsBaseIndex);
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
math.expandAABB3(this._modelAABB, cfg.aabb);
|
|
354
|
+
|
|
355
|
+
// quantizedPositions are initialized in finalize()
|
|
356
|
+
return appendPortion(vertsBaseIndex, numVerts, indices);
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
compilePortions() {
|
|
361
|
+
const buffer = this._buffer;
|
|
362
|
+
const instancedGeometry = this._instancedGeometry;
|
|
363
|
+
const model = this.model;
|
|
364
|
+
const modelAABB = this._modelAABB;
|
|
365
|
+
const origin = this.origin;
|
|
366
|
+
const portions = this._portions;
|
|
367
|
+
const primitive = this.primitive;
|
|
368
|
+
const textureSet = this._textureSet;
|
|
369
|
+
let positionsDecodeMatrix = this._positionsDecodeMatrix;
|
|
370
|
+
const cfgUvDecodeMatrix = this._cfgUvDecodeMatrix;
|
|
371
|
+
|
|
372
|
+
const scene = model.scene;
|
|
373
|
+
const gl = scene.canvas.gl;
|
|
374
|
+
const instancing = !! instancedGeometry;
|
|
375
|
+
|
|
376
|
+
const cleanups = [ ];
|
|
377
|
+
|
|
378
|
+
const createGlBuffer = (target, srcData, size, usage) => {
|
|
379
|
+
if (srcData.length > 0) {
|
|
380
|
+
const srcDataConstructor = srcData.constructor;
|
|
381
|
+
const [byteSize, type] = ({
|
|
382
|
+
[Uint8Array]: [1, gl.UNSIGNED_BYTE],
|
|
383
|
+
[Int8Array]: [1, gl.BYTE],
|
|
384
|
+
[Uint16Array]: [2, gl.UNSIGNED_SHORT],
|
|
385
|
+
[Int16Array]: [2, gl.SHORT],
|
|
386
|
+
[Uint32Array]: [4, gl.UNSIGNED_INT],
|
|
387
|
+
[Int32Array]: [4, gl.INT],
|
|
388
|
+
[Float32Array]: [4, gl.FLOAT]
|
|
389
|
+
})[srcDataConstructor];
|
|
390
|
+
|
|
391
|
+
const buffer = gl.createBuffer();
|
|
392
|
+
cleanups.push(() => gl.deleteBuffer(buffer));
|
|
393
|
+
|
|
394
|
+
const bindBuffer = () => gl.bindBuffer(target, buffer);
|
|
395
|
+
const setData = data => {
|
|
396
|
+
bindBuffer();
|
|
397
|
+
gl.bufferData(target, data, usage);
|
|
398
|
+
};
|
|
399
|
+
setData(srcData);
|
|
400
|
+
|
|
401
|
+
const bytesPerElement = srcData.BYTES_PER_ELEMENT;
|
|
402
|
+
const numItems = srcData.length / size;
|
|
403
|
+
return {
|
|
404
|
+
bindBuffer: bindBuffer,
|
|
405
|
+
getData: (baseIndex = 0, length = numItems - baseIndex) => {
|
|
406
|
+
bindBuffer();
|
|
407
|
+
const array = new srcDataConstructor(length * size);
|
|
408
|
+
gl.getBufferSubData(target, baseIndex * byteSize * size, array, 0, length * size);
|
|
409
|
+
return array;
|
|
410
|
+
},
|
|
411
|
+
numItems: numItems,
|
|
412
|
+
setData: setData,
|
|
413
|
+
setSubData: (data, offset) => {
|
|
414
|
+
bindBuffer();
|
|
415
|
+
gl.bufferSubData(target, offset * bytesPerElement, data);
|
|
416
|
+
},
|
|
417
|
+
type: type
|
|
418
|
+
};
|
|
419
|
+
} else {
|
|
420
|
+
return null;
|
|
421
|
+
}
|
|
422
|
+
};
|
|
423
|
+
|
|
424
|
+
const maybeCreateBuffer = (srcData, size, usage, setDivisor = false, normalized = false) => {
|
|
425
|
+
const buf = createGlBuffer(gl.ARRAY_BUFFER, srcData, size, usage);
|
|
426
|
+
return buf && {
|
|
427
|
+
getData: buf.getData,
|
|
428
|
+
numItems: buf.numItems,
|
|
429
|
+
setData: buf.setData,
|
|
430
|
+
setSubData: buf.setSubData,
|
|
431
|
+
attributeDivisor: setDivisor && 1,
|
|
432
|
+
bindAtLocation: location => {
|
|
433
|
+
buf.bindBuffer();
|
|
434
|
+
gl.vertexAttribPointer(location, size, buf.type, !!normalized, 0, 0);
|
|
435
|
+
}
|
|
436
|
+
};
|
|
437
|
+
};
|
|
438
|
+
|
|
439
|
+
const maybeCreateIndicesBuffer = srcData => {
|
|
440
|
+
const buf = createGlBuffer(gl.ELEMENT_ARRAY_BUFFER, srcData, 1, gl.STATIC_DRAW);
|
|
441
|
+
return buf && {
|
|
442
|
+
getData: buf.getData,
|
|
443
|
+
bindIndicesBuffer: buf.bindBuffer,
|
|
444
|
+
indicesCount: srcData.length,
|
|
445
|
+
indicesType: buf.type
|
|
446
|
+
};
|
|
447
|
+
};
|
|
448
|
+
|
|
449
|
+
const attributesCnt = portions.reduce((acc,p) => acc + p.portionSize, 0);
|
|
450
|
+
|
|
451
|
+
const flagsBuf = maybeCreateBuffer(new Float32Array(attributesCnt), 1, gl.DYNAMIC_DRAW, instancing);
|
|
452
|
+
|
|
453
|
+
const createColorsBuf = (srcData, usage) => maybeCreateBuffer(srcData, 4, usage, instancing && (primitive !== "points"), true);
|
|
454
|
+
const colorsBuf = ((instancing && instancedGeometry.colorsCompressed)
|
|
455
|
+
? createColorsBuf(new Uint8Array(instancedGeometry.colorsCompressed), gl.STATIC_DRAW)
|
|
456
|
+
: createColorsBuf(buffer.colors.compileBuffer(Uint8Array), gl.DYNAMIC_DRAW));
|
|
457
|
+
|
|
458
|
+
const offsetsBuf = scene.entityOffsetsEnabled && maybeCreateBuffer(new Float32Array(attributesCnt * 3), 3, gl.DYNAMIC_DRAW, instancing);
|
|
459
|
+
|
|
460
|
+
const metallicRoughnessBuf = maybeCreateBuffer(buffer.metallicRoughness.compileBuffer(Uint8Array), 2, gl.STATIC_DRAW, instancing);
|
|
461
|
+
|
|
462
|
+
const pickColorsBuf = maybeCreateBuffer(buffer.pickColors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW, instancing);
|
|
463
|
+
|
|
464
|
+
const edgeIndicesBuf = maybeCreateIndicesBuffer(instancing
|
|
465
|
+
? new Uint32Array(instancedGeometry.edgeIndices)
|
|
466
|
+
: buffer.edgeIndices.compileBuffer(Uint32Array));
|
|
467
|
+
|
|
468
|
+
const indices = (instancing
|
|
469
|
+
? ((primitive !== "points") && instancedGeometry.indices && new Uint32Array(instancedGeometry.indices))
|
|
470
|
+
: buffer.indices.compileBuffer(Uint32Array));
|
|
471
|
+
const indicesBuf = indices && maybeCreateIndicesBuffer(indices);
|
|
472
|
+
|
|
473
|
+
const positions = (instancing
|
|
474
|
+
? instancedGeometry.positionsCompressed
|
|
475
|
+
: (positionsDecodeMatrix
|
|
476
|
+
? buffer.positions.compileBuffer(Uint16Array)
|
|
477
|
+
: (quantizePositions(buffer.positions.compileBuffer(Float64Array), modelAABB, positionsDecodeMatrix = math.mat4()))));
|
|
478
|
+
const positionsBuf = positions && maybeCreateBuffer(positions, 3, gl.STATIC_DRAW);
|
|
479
|
+
if (! instancing) {
|
|
480
|
+
portions.forEach(portion => {
|
|
481
|
+
if (portion.retainedGeometry) {
|
|
482
|
+
const start = 3 * portion.portionBase;
|
|
483
|
+
portion.retainedGeometry.quantizedPositions = positions.subarray(start, start + 3 * portion.portionSize);
|
|
484
|
+
}
|
|
485
|
+
});
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
const modelMatrixColBufs = instancing && buffer.modelMatrixCol.map(b => maybeCreateBuffer(b.compileBuffer(Float32Array), 4, gl.STATIC_DRAW, true));
|
|
489
|
+
|
|
490
|
+
const normals = (instancing
|
|
491
|
+
? false // (primitive !== "points") && (primitive !== "lines") && instancedGeometry.normalsCompressed
|
|
492
|
+
: buffer.normals.compileBuffer(Int8Array));
|
|
493
|
+
// Normals are already oct-encoded, so `normalized = true` for oct encoded UInts
|
|
494
|
+
const normalsBuf = normals && maybeCreateBuffer(normals, 3, gl.STATIC_DRAW, false, true);
|
|
495
|
+
|
|
496
|
+
// WARNING: modelMatrixColBufs and normalsBuf are never simultaneously defined at the moment (when instancing=true)
|
|
497
|
+
const modelNormalMatrixColBufs = modelMatrixColBufs && normalsBuf && buffer.modelNormalMatrixCol.map(b => maybeCreateBuffer(b.compileBuffer(Float32Array), 4, gl.STATIC_DRAW, true));
|
|
498
|
+
|
|
499
|
+
const uvSetup = (instancing
|
|
500
|
+
? ((primitive !== "points") && (primitive !== "lines") && instancedGeometry.uvCompressed && {
|
|
501
|
+
buf: maybeCreateBuffer(instancedGeometry.uvCompressed, 2, gl.STATIC_DRAW),
|
|
502
|
+
mat: instancedGeometry.uvDecodeMatrix
|
|
503
|
+
})
|
|
504
|
+
: (function() {
|
|
505
|
+
const uvs = buffer.uv.compileBuffer(Float32Array);
|
|
506
|
+
if (uvs.length === 0) {
|
|
507
|
+
return null;
|
|
508
|
+
} else if (cfgUvDecodeMatrix) {
|
|
509
|
+
return {
|
|
510
|
+
buf: maybeCreateBuffer(uvs, 2, gl.STATIC_DRAW),
|
|
511
|
+
mat: cfgUvDecodeMatrix
|
|
512
|
+
};
|
|
513
|
+
} else {
|
|
514
|
+
const bounds = geometryCompressionUtils.getUVBounds(uvs);
|
|
515
|
+
const result = geometryCompressionUtils.compressUVs(uvs, bounds.min, bounds.max);
|
|
516
|
+
return {
|
|
517
|
+
buf: maybeCreateBuffer(result.quantized, 2, gl.STATIC_DRAW),
|
|
518
|
+
mat: math.mat3(result.decodeMatrix)
|
|
519
|
+
};
|
|
520
|
+
}
|
|
521
|
+
})());
|
|
522
|
+
|
|
523
|
+
// Free up memory
|
|
524
|
+
this._buffer = null;
|
|
525
|
+
|
|
526
|
+
scratchMemory.acquire();
|
|
527
|
+
cleanups.push(() => scratchMemory.release());
|
|
528
|
+
|
|
529
|
+
let deferredFlagValues = null;
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
|
|
533
|
+
*/
|
|
534
|
+
const setFlags = (portionId, flags, transparent, deferred = false) => {
|
|
535
|
+
getColSilhEdgePickFlags(flags, transparent, (primitive !== "points") && (primitive !== "lines"), scene, tempUint8Array4);
|
|
536
|
+
|
|
537
|
+
const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
|
|
538
|
+
|
|
539
|
+
let vertFlag = 0;
|
|
540
|
+
vertFlag |= tempUint8Array4[0];
|
|
541
|
+
vertFlag |= tempUint8Array4[1] << 4;
|
|
542
|
+
vertFlag |= tempUint8Array4[2] << 8;
|
|
543
|
+
vertFlag |= tempUint8Array4[3] << 12;
|
|
544
|
+
vertFlag |= clippableFlag << 16;
|
|
545
|
+
|
|
546
|
+
tempFloat32[0] = vertFlag;
|
|
547
|
+
|
|
548
|
+
const portion = portions[portionId];
|
|
549
|
+
const firstFlag = portion.portionBase;
|
|
550
|
+
const lenFlags = portion.portionSize;
|
|
551
|
+
|
|
552
|
+
if (deferred && (! instancedGeometry)) {
|
|
553
|
+
// Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
|
|
554
|
+
if (!deferredFlagValues) {
|
|
555
|
+
deferredFlagValues = new Float32Array(attributesCnt);
|
|
556
|
+
}
|
|
557
|
+
fillArray(deferredFlagValues.subarray(firstFlag, firstFlag + lenFlags), tempFloat32);
|
|
558
|
+
} else if (flagsBuf) {
|
|
559
|
+
const tempArray = scratchMemory.getTypeArray(Float32Array, lenFlags);
|
|
560
|
+
fillArray(tempArray, tempFloat32);
|
|
561
|
+
flagsBuf.setSubData(tempArray, firstFlag);
|
|
562
|
+
}
|
|
563
|
+
};
|
|
564
|
+
|
|
565
|
+
const solid = (primitive === "solid");
|
|
566
|
+
return {
|
|
567
|
+
edgesColorOpaqueAllowed: () => true,
|
|
568
|
+
solid: solid,
|
|
569
|
+
sortId: (((primitive === "points") ? "Points" : ((primitive === "lines") ? "Lines" : "Triangles"))
|
|
570
|
+
+ (instancing ? "Instancing" : "Batching") + "Layer" +
|
|
571
|
+
(((primitive !== "points") && (primitive !== "lines"))
|
|
572
|
+
? ((solid ? "-solid" : "-surface")
|
|
573
|
+
+ "-autoNormals"
|
|
574
|
+
+ (instancing
|
|
575
|
+
? ""
|
|
576
|
+
// TODO: These two parts need to be IDs (ie. unique):
|
|
577
|
+
: ((textureSet && textureSet.colorTexture ? "-colorTexture" : "")
|
|
578
|
+
+
|
|
579
|
+
(textureSet && textureSet.metallicRoughnessTexture ? "-metallicRoughnessTexture" : ""))))
|
|
580
|
+
: "")),
|
|
581
|
+
setClippableFlags: setFlags,
|
|
582
|
+
setFlags: setFlags,
|
|
583
|
+
setFlags2: (portionId, flags, deferred) => { },
|
|
584
|
+
setDeferredFlags: () => {
|
|
585
|
+
if (deferredFlagValues) {
|
|
586
|
+
flagsBuf.setData(deferredFlagValues);
|
|
587
|
+
deferredFlagValues = null;
|
|
588
|
+
}
|
|
589
|
+
},
|
|
590
|
+
|
|
591
|
+
setColor: (portionId, color) => { // RGBA color is normalized as ints
|
|
592
|
+
if (colorsBuf) {
|
|
593
|
+
const portion = portions[portionId];
|
|
594
|
+
const tempArray = scratchMemory.getTypeArray(Uint8Array, portion.portionSize * 4);
|
|
595
|
+
// alpha used to be unset for points, so effectively random (from last use)
|
|
596
|
+
fillArray(tempArray, color.slice(0, 4));
|
|
597
|
+
colorsBuf.setSubData(tempArray, portion.portionBase * 4);
|
|
598
|
+
}
|
|
599
|
+
},
|
|
600
|
+
setMatrix: (portionId, matrix) => {
|
|
601
|
+
if (modelMatrixColBufs) {
|
|
602
|
+
modelMatrixColBufs.forEach((b, i) => {
|
|
603
|
+
tempFloat32Vec4[0] = matrix[i+0];
|
|
604
|
+
tempFloat32Vec4[1] = matrix[i+4];
|
|
605
|
+
tempFloat32Vec4[2] = matrix[i+8];
|
|
606
|
+
tempFloat32Vec4[3] = matrix[i+12];
|
|
607
|
+
b.setSubData(tempFloat32Vec4, portionId * 4);
|
|
608
|
+
});
|
|
609
|
+
}
|
|
610
|
+
},
|
|
611
|
+
setOffset: (portionId, offset) => {
|
|
612
|
+
if (!scene.entityOffsetsEnabled) {
|
|
613
|
+
model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
|
|
614
|
+
} else {
|
|
615
|
+
const portion = portions[portionId];
|
|
616
|
+
if (offsetsBuf) {
|
|
617
|
+
tempVec3fa.set(offset);
|
|
618
|
+
const tempArray = scratchMemory.getTypeArray(Float32Array, portion.portionSize * 3);
|
|
619
|
+
fillArray(tempArray, tempVec3fa);
|
|
620
|
+
offsetsBuf.setSubData(tempArray, portion.portionBase * 3);
|
|
621
|
+
}
|
|
622
|
+
if (portion.retainedGeometry) {
|
|
623
|
+
portion.retainedGeometry.offset.set(offset);
|
|
624
|
+
}
|
|
625
|
+
}
|
|
626
|
+
},
|
|
627
|
+
|
|
628
|
+
getEachIndex: (portionId, callback) => {
|
|
629
|
+
const retainedGeometry = portions[portionId].retainedGeometry;
|
|
630
|
+
if (retainedGeometry) {
|
|
631
|
+
retainedGeometry.indices.forEach(i => callback(i));
|
|
632
|
+
}
|
|
633
|
+
},
|
|
634
|
+
getEachVertex: (portionId, callback) => {
|
|
635
|
+
const retainedGeometry = portions[portionId].retainedGeometry;
|
|
636
|
+
if (retainedGeometry) {
|
|
637
|
+
const origVec = tempVec4b;
|
|
638
|
+
if (origin) {
|
|
639
|
+
origVec.set(origin, 0);
|
|
640
|
+
} else {
|
|
641
|
+
origVec[0] = origVec[1] = origVec[2] = 0;
|
|
642
|
+
}
|
|
643
|
+
origVec[3] = 1;
|
|
644
|
+
const sceneModelMatrix = model.matrix;
|
|
645
|
+
math.mulMat4v4(sceneModelMatrix, origVec, origVec);
|
|
646
|
+
const positions = retainedGeometry.quantizedPositions;
|
|
647
|
+
const worldPos = tempVec4a;
|
|
648
|
+
for (let i = 0, len = positions.length; i < len; i += 3) {
|
|
649
|
+
worldPos[0] = positions[i];
|
|
650
|
+
worldPos[1] = positions[i + 1];
|
|
651
|
+
worldPos[2] = positions[i + 2];
|
|
652
|
+
math.decompressPosition(worldPos, positionsDecodeMatrix);
|
|
653
|
+
if (retainedGeometry.matrix) {
|
|
654
|
+
math.transformPoint3(retainedGeometry.matrix, worldPos, worldPos);
|
|
655
|
+
}
|
|
656
|
+
worldPos[3] = 1;
|
|
657
|
+
math.mulMat4v4(sceneModelMatrix, worldPos, worldPos);
|
|
658
|
+
math.addVec3(origVec, worldPos, worldPos);
|
|
659
|
+
callback(worldPos);
|
|
660
|
+
}
|
|
661
|
+
}
|
|
662
|
+
},
|
|
663
|
+
readGeometryData: (primitive !== "points") && (primitive !== "lines") && ((portionId) => {
|
|
664
|
+
const portion = (! instancing) && portions[portionId];
|
|
665
|
+
const indices = (portion
|
|
666
|
+
? indicesBuf.getData(portion.indicesBaseIndex, portion.numIndices).map(i => i - portion.portionBase)
|
|
667
|
+
: indicesBuf.getData());
|
|
668
|
+
|
|
669
|
+
const sceneModelMatrix = model.matrix;
|
|
670
|
+
|
|
671
|
+
const origin4 = math.vec4();
|
|
672
|
+
origin4.set(origin, 0); origin4[3] = 1;
|
|
673
|
+
math.mulMat4v4(sceneModelMatrix, origin4, origin4);
|
|
674
|
+
|
|
675
|
+
const instanceMatrix = modelMatrixColBufs && math.mat4();
|
|
676
|
+
if (instanceMatrix) {
|
|
677
|
+
const col0 = modelMatrixColBufs[0].getData(portionId, 1);
|
|
678
|
+
const col1 = modelMatrixColBufs[1].getData(portionId, 1);
|
|
679
|
+
const col2 = modelMatrixColBufs[2].getData(portionId, 1);
|
|
680
|
+
instanceMatrix.set([
|
|
681
|
+
col0[0], col1[0], col2[0], 0,
|
|
682
|
+
col0[1], col1[1], col2[1], 0,
|
|
683
|
+
col0[2], col1[2], col2[2], 0,
|
|
684
|
+
col0[3], col1[3], col2[3], 1,
|
|
685
|
+
]);
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
const matrix = math.mat4();
|
|
689
|
+
math.mulMat4(sceneModelMatrix, instanceMatrix ? math.mulMat4(instanceMatrix, positionsDecodeMatrix, matrix) : positionsDecodeMatrix, matrix);
|
|
690
|
+
|
|
691
|
+
matrix[12] += origin4[0];
|
|
692
|
+
matrix[13] += origin4[1];
|
|
693
|
+
matrix[14] += origin4[2];
|
|
694
|
+
|
|
695
|
+
const positionsQuantized = portion ? positionsBuf.getData(portion.portionBase, portion.portionSize) : positionsBuf.getData();
|
|
696
|
+
|
|
697
|
+
const positions = math.transformPositions3(
|
|
698
|
+
matrix,
|
|
699
|
+
positionsQuantized,
|
|
700
|
+
new Float64Array(positionsQuantized.length));
|
|
701
|
+
|
|
702
|
+
return { indices, positions };
|
|
703
|
+
}),
|
|
704
|
+
precisionRayPickSurface: (portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) => {
|
|
705
|
+
const retainedGeometry = portions[portionId].retainedGeometry;
|
|
706
|
+
if (! retainedGeometry) {
|
|
707
|
+
return false;
|
|
708
|
+
} else {
|
|
709
|
+
if (retainedGeometry.matrix && (! retainedGeometry.inverseMatrix)) {
|
|
710
|
+
retainedGeometry.inverseMatrix = math.inverseMat4(retainedGeometry.matrix, math.mat4());
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
if (worldNormal && retainedGeometry.inverseMatrix && (! retainedGeometry.normalMatrix)) {
|
|
714
|
+
retainedGeometry.normalMatrix = math.transposeMat4(retainedGeometry.inverseMatrix, math.mat4());
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
const positions = retainedGeometry.quantizedPositions;
|
|
718
|
+
const indices = retainedGeometry.indices;
|
|
719
|
+
const offset = retainedGeometry.offset;
|
|
720
|
+
|
|
721
|
+
const rtcRayOrigin = tempVec3a;
|
|
722
|
+
const rtcRayDir = tempVec3b;
|
|
723
|
+
|
|
724
|
+
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
|
|
725
|
+
rtcRayDir.set(worldRayDir);
|
|
726
|
+
|
|
727
|
+
if (offset) {
|
|
728
|
+
math.subVec3(rtcRayOrigin, offset);
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
math.transformRay(model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir); // RTC -> local
|
|
732
|
+
|
|
733
|
+
if (retainedGeometry.inverseMatrix) {
|
|
734
|
+
math.transformRay(retainedGeometry.inverseMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir);
|
|
735
|
+
}
|
|
736
|
+
|
|
737
|
+
const a = tempVec3d;
|
|
738
|
+
const b = tempVec3e;
|
|
739
|
+
const c = tempVec3f;
|
|
740
|
+
|
|
741
|
+
let gotIntersect = false;
|
|
742
|
+
let closestDist = 0;
|
|
743
|
+
const closestIntersectPos = tempVec3g;
|
|
744
|
+
|
|
745
|
+
for (let i = 0, len = indices.length; i < len; i += 3) {
|
|
746
|
+
|
|
747
|
+
const ia = indices[i] * 3;
|
|
748
|
+
const ib = indices[i + 1] * 3;
|
|
749
|
+
const ic = indices[i + 2] * 3;
|
|
750
|
+
|
|
751
|
+
a[0] = positions[ia];
|
|
752
|
+
a[1] = positions[ia + 1];
|
|
753
|
+
a[2] = positions[ia + 2];
|
|
754
|
+
|
|
755
|
+
b[0] = positions[ib];
|
|
756
|
+
b[1] = positions[ib + 1];
|
|
757
|
+
b[2] = positions[ib + 2];
|
|
758
|
+
|
|
759
|
+
c[0] = positions[ic];
|
|
760
|
+
c[1] = positions[ic + 1];
|
|
761
|
+
c[2] = positions[ic + 2];
|
|
762
|
+
|
|
763
|
+
math.decompressPosition(a, positionsDecodeMatrix);
|
|
764
|
+
math.decompressPosition(b, positionsDecodeMatrix);
|
|
765
|
+
math.decompressPosition(c, positionsDecodeMatrix);
|
|
766
|
+
|
|
767
|
+
if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
|
|
768
|
+
|
|
769
|
+
if (retainedGeometry.matrix) {
|
|
770
|
+
math.transformPoint3(retainedGeometry.matrix, closestIntersectPos, closestIntersectPos);
|
|
771
|
+
}
|
|
772
|
+
|
|
773
|
+
math.transformPoint3(model.worldMatrix, closestIntersectPos, closestIntersectPos);
|
|
774
|
+
|
|
775
|
+
if (offset) {
|
|
776
|
+
math.addVec3(closestIntersectPos, offset);
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
if (origin) {
|
|
780
|
+
math.addVec3(closestIntersectPos, origin);
|
|
781
|
+
}
|
|
782
|
+
|
|
783
|
+
const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
|
|
784
|
+
|
|
785
|
+
if (!gotIntersect || dist > closestDist) {
|
|
786
|
+
closestDist = dist;
|
|
787
|
+
worldSurfacePos.set(closestIntersectPos);
|
|
788
|
+
if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
|
|
789
|
+
math.triangleNormal(a, b, c, worldNormal);
|
|
790
|
+
}
|
|
791
|
+
gotIntersect = true;
|
|
792
|
+
}
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
|
|
796
|
+
if (gotIntersect && worldNormal) {
|
|
797
|
+
if (retainedGeometry.normalMatrix) {
|
|
798
|
+
math.transformVec3(retainedGeometry.normalMatrix, worldNormal, worldNormal);
|
|
799
|
+
}
|
|
800
|
+
math.transformVec3(model.worldNormalMatrix, worldNormal, worldNormal);
|
|
801
|
+
math.normalizeVec3(worldNormal);
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
return gotIntersect;
|
|
805
|
+
}
|
|
806
|
+
},
|
|
807
|
+
|
|
808
|
+
layerTextureSet: textureSet,
|
|
809
|
+
|
|
810
|
+
renderers: getRenderers(scene, instancing ? "instancing" : "batching", primitive,
|
|
811
|
+
model.saoEnabled,
|
|
812
|
+
model.pbrEnabled && uvSetup && textureSet && textureSet.colorTexture && normalsBuf && metallicRoughnessBuf && textureSet.metallicRoughnessTexture,
|
|
813
|
+
model.colorTextureEnabled && uvSetup && textureSet && textureSet.colorTexture,
|
|
814
|
+
!!normalsBuf,
|
|
815
|
+
(programVariables) => makeVBORenderingAttributes(programVariables, instancing && { hasModelNormalMat: !!modelNormalMatrixColBufs }, scene.entityOffsetsEnabled)),
|
|
816
|
+
drawCalls: (function() {
|
|
817
|
+
const drawCallCache = { };
|
|
818
|
+
const makeDrawer = (subGeometry) => (attributesHash, layerTypeInputs, viewState) => {
|
|
819
|
+
let offset = 0;
|
|
820
|
+
const mat4Size = 4 * 4;
|
|
821
|
+
matricesUniformBlockBufferData.set(model.rotationMatrix, 0);
|
|
822
|
+
matricesUniformBlockBufferData.set(viewState.viewMatrix, offset += mat4Size);
|
|
823
|
+
matricesUniformBlockBufferData.set(viewState.projMatrix, offset += mat4Size);
|
|
824
|
+
matricesUniformBlockBufferData.set(positionsDecodeMatrix, offset += mat4Size);
|
|
825
|
+
if (layerTypeInputs.needNormal()) {
|
|
826
|
+
matricesUniformBlockBufferData.set(model.worldNormalMatrix, offset += mat4Size);
|
|
827
|
+
matricesUniformBlockBufferData.set(viewState.viewNormalMatrix, offset += mat4Size);
|
|
828
|
+
}
|
|
829
|
+
layerTypeInputs.matrices.setInputValue(matricesUniformBlockBufferData);
|
|
830
|
+
|
|
831
|
+
layerTypeInputs.uvDecodeMatrix.setInputValue && layerTypeInputs.uvDecodeMatrix.setInputValue(uvSetup.mat);
|
|
832
|
+
|
|
833
|
+
if (! (attributesHash in drawCallCache)) {
|
|
834
|
+
drawCallCache[attributesHash] = [ null, null, null ];
|
|
835
|
+
}
|
|
836
|
+
const inputsCache = drawCallCache[attributesHash];
|
|
837
|
+
const cacheKey = subGeometry ? (subGeometry.vertices ? 0 : 1) : 2;
|
|
838
|
+
if (! inputsCache[cacheKey]) {
|
|
839
|
+
const vao = gl.createVertexArray();
|
|
840
|
+
gl.bindVertexArray(vao);
|
|
841
|
+
|
|
842
|
+
const setAttr = (a, b) => { if (a && a.setInputValue && b) { a.setInputValue(b); } };
|
|
843
|
+
const attrs = layerTypeInputs.attributes;
|
|
844
|
+
setAttr(attrs.position, positionsBuf);
|
|
845
|
+
setAttr(attrs.normal, normalsBuf);
|
|
846
|
+
setAttr(attrs.color, colorsBuf);
|
|
847
|
+
setAttr(attrs.pickColor, pickColorsBuf);
|
|
848
|
+
setAttr(attrs.uV, uvSetup && uvSetup.buf);
|
|
849
|
+
setAttr(attrs.metallicRoughness, metallicRoughnessBuf);
|
|
850
|
+
setAttr(attrs.flags, flagsBuf);
|
|
851
|
+
setAttr(attrs.offset, offsetsBuf);
|
|
852
|
+
attrs.modelMatrixCol && attrs.modelMatrixCol.forEach((a, i) => setAttr(a, modelMatrixColBufs[i]));
|
|
853
|
+
attrs.modelNormalMatrixCol && attrs.modelNormalMatrixCol.forEach((a, i) => setAttr(a, modelNormalMatrixColBufs[i]));
|
|
854
|
+
|
|
855
|
+
const drawer = (function() {
|
|
856
|
+
// TODO: Use drawElements count and offset to draw only one entity
|
|
857
|
+
|
|
858
|
+
const drawPoints = () => {
|
|
859
|
+
if (instancing) {
|
|
860
|
+
gl.drawArraysInstanced(gl.POINTS, 0, positionsBuf.numItems, portions.length);
|
|
861
|
+
} else {
|
|
862
|
+
gl.drawArrays(gl.POINTS, 0, positionsBuf.numItems);
|
|
863
|
+
}
|
|
864
|
+
};
|
|
865
|
+
|
|
866
|
+
const elementsDrawer = (mode, indicesBuf) => {
|
|
867
|
+
indicesBuf.bindIndicesBuffer();
|
|
868
|
+
const count = indicesBuf.indicesCount;
|
|
869
|
+
const type = indicesBuf.indicesType;
|
|
870
|
+
return () => {
|
|
871
|
+
if (instancing) {
|
|
872
|
+
gl.drawElementsInstanced(mode, count, type, 0, portions.length);
|
|
873
|
+
} else {
|
|
874
|
+
gl.drawElements(mode, count, type, 0);
|
|
875
|
+
}
|
|
876
|
+
};
|
|
877
|
+
};
|
|
878
|
+
|
|
879
|
+
if (primitive === "points") {
|
|
880
|
+
return drawPoints;
|
|
881
|
+
} else if (primitive === "lines") {
|
|
882
|
+
if (subGeometry && subGeometry.vertices) {
|
|
883
|
+
return drawPoints;
|
|
884
|
+
} else {
|
|
885
|
+
return elementsDrawer(gl.LINES, indicesBuf);
|
|
886
|
+
}
|
|
887
|
+
} else { // triangles
|
|
888
|
+
if (subGeometry && subGeometry.vertices) {
|
|
889
|
+
return drawPoints;
|
|
890
|
+
} else if (subGeometry && edgeIndicesBuf) {
|
|
891
|
+
return elementsDrawer(gl.LINES, edgeIndicesBuf);
|
|
892
|
+
} else {
|
|
893
|
+
return elementsDrawer(gl.TRIANGLES, indicesBuf);
|
|
894
|
+
}
|
|
895
|
+
}
|
|
896
|
+
})();
|
|
897
|
+
|
|
898
|
+
gl.bindVertexArray(null);
|
|
899
|
+
|
|
900
|
+
cleanups.push(() => gl.deleteVertexArray(vao));
|
|
901
|
+
|
|
902
|
+
inputsCache[cacheKey] = () => {
|
|
903
|
+
gl.bindVertexArray(vao);
|
|
904
|
+
drawer();
|
|
905
|
+
gl.bindVertexArray(null);
|
|
906
|
+
};
|
|
907
|
+
}
|
|
908
|
+
|
|
909
|
+
inputsCache[cacheKey]();
|
|
910
|
+
};
|
|
911
|
+
|
|
912
|
+
return {
|
|
913
|
+
drawVertices: makeDrawer({ vertices: true }),
|
|
914
|
+
drawEdges: makeDrawer({ }),
|
|
915
|
+
drawSurface: makeDrawer(null)
|
|
916
|
+
};
|
|
917
|
+
})(),
|
|
918
|
+
|
|
919
|
+
destroy: () => {
|
|
920
|
+
cleanups.forEach(c => c());
|
|
921
|
+
cleanups.length = 0;
|
|
922
|
+
}
|
|
923
|
+
};
|
|
924
|
+
}
|
|
925
|
+
}
|
|
926
|
+
|
|
927
|
+
const lazyShaderVariable = function(name) {
|
|
928
|
+
const variable = {
|
|
929
|
+
toString: () => {
|
|
930
|
+
variable.needed = true;
|
|
931
|
+
return name;
|
|
932
|
+
}
|
|
933
|
+
};
|
|
934
|
+
return variable;
|
|
935
|
+
};
|
|
936
|
+
|
|
937
|
+
const makeVBORenderingAttributes = function(programVariables, instancing, entityOffsetsEnabled) {
|
|
938
|
+
const createAttribute = programVariables.createAttribute;
|
|
939
|
+
|
|
940
|
+
const attributes = {
|
|
941
|
+
position: createAttribute("vec3", "positionA"),
|
|
942
|
+
normal: createAttribute("vec3", "normalA"),
|
|
943
|
+
color: createAttribute("vec4", "colorA"),
|
|
944
|
+
pickColor: createAttribute("vec4", "pickColor"),
|
|
945
|
+
uV: createAttribute("vec2", "uvApremul"),
|
|
946
|
+
metallicRoughness: createAttribute("vec2", "metallicRoughness"),
|
|
947
|
+
flags: createAttribute("float", "flagsA"),
|
|
948
|
+
offset: entityOffsetsEnabled && createAttribute("vec3", "offset"),
|
|
949
|
+
modelMatrixCol: instancing && iota(3).map(i => createAttribute("vec4", "modelMatrixCol" + i)),
|
|
950
|
+
modelNormalMatrixCol: instancing && instancing.hasModelNormalMat && iota(3).map(i => createAttribute("vec4", "modelNormalMatrixCol" + i))
|
|
951
|
+
};
|
|
952
|
+
|
|
953
|
+
const uvA = lazyShaderVariable("aUv");
|
|
954
|
+
const viewNormal = lazyShaderVariable("viewNormal");
|
|
955
|
+
const worldNormal = lazyShaderVariable("worldNormal");
|
|
956
|
+
const uvDecodeMatrix = programVariables.createUniform("mat3", "uvDecodeMatrix");
|
|
957
|
+
|
|
958
|
+
const needNormal = () => (viewNormal.needed || worldNormal.needed);
|
|
959
|
+
const matrices = programVariables.createUniformBlock(
|
|
960
|
+
"Matrices",
|
|
961
|
+
{
|
|
962
|
+
worldMatrix: "mat4",
|
|
963
|
+
viewMatrix: "mat4",
|
|
964
|
+
projMatrix: "mat4",
|
|
965
|
+
positionsDecodeMatrix: "mat4",
|
|
966
|
+
worldNormalMatrix: "mat4",
|
|
967
|
+
viewNormalMatrix: "mat4"
|
|
968
|
+
});
|
|
969
|
+
|
|
970
|
+
return {
|
|
971
|
+
dontCullOnAlphaZero: true,
|
|
972
|
+
|
|
973
|
+
geometryParameters: {
|
|
974
|
+
attributes: {
|
|
975
|
+
clippable: `((int(${attributes.flags}) >> 16 & 0xF) == 1)`,
|
|
976
|
+
color: attributes.color,
|
|
977
|
+
flags: iota(4).map(i => ({ toString: () => `(int(${attributes.flags}) >> ${i * 4} & 0xF)` })),
|
|
978
|
+
metallicRoughness: attributes.metallicRoughness,
|
|
979
|
+
normal: {
|
|
980
|
+
view: viewNormal,
|
|
981
|
+
world: worldNormal
|
|
982
|
+
},
|
|
983
|
+
pickColor: attributes.pickColor,
|
|
984
|
+
position: {
|
|
985
|
+
clip: "gl_Position",
|
|
986
|
+
view: "viewPosition",
|
|
987
|
+
world: "worldPosition"
|
|
988
|
+
},
|
|
989
|
+
uv: uvA
|
|
990
|
+
},
|
|
991
|
+
projMatrix: matrices.projMatrix,
|
|
992
|
+
viewMatrix: matrices.viewMatrix
|
|
993
|
+
},
|
|
994
|
+
|
|
995
|
+
appendVertexData: (src) => {
|
|
996
|
+
uvA.needed && src.push(`vec2 ${uvA} = (${uvDecodeMatrix} * vec3(${attributes.uV}, 1.0)).xy;`);
|
|
997
|
+
|
|
998
|
+
const modelMatrixTransposed = attributes.modelMatrixCol && `mat4(${attributes.modelMatrixCol[0]}, ${attributes.modelMatrixCol[1]}, ${attributes.modelMatrixCol[2]}, vec4(0.0,0.0,0.0,1.0))`;
|
|
999
|
+
src.push(`vec4 worldPosition = ${matrices.worldMatrix} * (${matrices.positionsDecodeMatrix} * vec4(${attributes.position}, 1.0)${modelMatrixTransposed ? (" * " + modelMatrixTransposed) : ""});`);
|
|
1000
|
+
attributes.offset && src.push(`worldPosition.xyz = worldPosition.xyz + ${attributes.offset};`);
|
|
1001
|
+
|
|
1002
|
+
if (needNormal()) {
|
|
1003
|
+
const timesModelNormalMatrixT = attributes.modelNormalMatrixCol && `* mat4(${attributes.modelNormalMatrixCol[0]}, ${attributes.modelNormalMatrixCol[1]}, ${attributes.modelNormalMatrixCol[2]}, vec4(0.0,0.0,0.0,1.0))`;
|
|
1004
|
+
src.push(`vec4 modelNormal = vec4(${programVariables.commonLibrary.octDecode}(${attributes.normal}.xy), 0.0)${timesModelNormalMatrixT || ""};`);
|
|
1005
|
+
src.push(`vec3 ${worldNormal} = (${matrices.worldNormalMatrix} * modelNormal).xyz;`);
|
|
1006
|
+
if (viewNormal.needed) {
|
|
1007
|
+
src.push(`vec3 ${viewNormal} = normalize((${matrices.viewNormalMatrix} * vec4(${worldNormal}, 0.0)).xyz);`);
|
|
1008
|
+
}
|
|
1009
|
+
}
|
|
1010
|
+
},
|
|
1011
|
+
|
|
1012
|
+
layerTypeInputs: {
|
|
1013
|
+
attributes: attributes,
|
|
1014
|
+
matrices: matrices,
|
|
1015
|
+
uvDecodeMatrix: uvDecodeMatrix,
|
|
1016
|
+
needNormal: needNormal
|
|
1017
|
+
}
|
|
1018
|
+
};
|
|
1019
|
+
};
|