@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {EdgesRenderer} from "./EdgesRenderer.js";
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/**
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* @private
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*/
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export class EdgesColorRenderer extends EdgesRenderer {
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drawLayer(frameCtx, batchingLayer, renderPass) {
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super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: false });
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}
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_buildVertexShader() {
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const scene = this._scene;
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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const src = [];
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src.push("#version 300 es");
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src.push("// EdgesColorRenderer vertex shader");
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src.push("uniform int renderPass;");
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src.push("in vec3 position;");
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src.push("in vec4 color;");
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if (scene.entityOffsetsEnabled) {
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src.push("in vec3 offset;");
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}
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src.push("in float flags;");
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src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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src.push("in vec4 modelMatrixCol1;");
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src.push("in vec4 modelMatrixCol2;");
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this._addMatricesUniformBlockLines(src);
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("uniform float logDepthBufFC;");
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src.push("out float vFragDepth;");
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src.push("bool isPerspectiveMatrix(mat4 m) {");
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src.push(" return (m[2][3] == - 1.0);");
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src.push("}");
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src.push("out float isPerspective;");
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}
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if (clipping) {
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src.push("out vec4 vWorldPosition;");
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src.push("out float vFlags;");
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}
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src.push("out vec4 vColor;");
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src.push("void main(void) {");
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// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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// renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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src.push(`int edgeFlag = int(flags) >> 8 & 0xF;`);
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src.push(`if (edgeFlag != renderPass) {`);
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src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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src.push("} else {");
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src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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if (scene.entityOffsetsEnabled) {
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src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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}
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src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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if (clipping) {
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src.push("vWorldPosition = worldPosition;");
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src.push("vFlags = flags;");
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}
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src.push("vec4 clipPos = projMatrix * viewPosition;");
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("vFragDepth = 1.0 + clipPos.w;");
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src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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}
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src.push("gl_Position = clipPos;");
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// src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
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src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");
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src.push("}");
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src.push("}");
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return src;
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}
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_buildFragmentShader() {
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const scene = this._scene;
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const sectionPlanesState = scene._sectionPlanesState;
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const src = [];
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src.push("#version 300 es");
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src.push("// EdgesColorRenderer fragment shader");
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}
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}
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src.push("in vec4 vColor;");
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src.push("out vec4 outColor;");
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src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
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src.push("if (sectionPlaneActive" + i + ") {");
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src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
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src.push(" if (dist > 0.0) { discard; }");
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src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
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}
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}
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}
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@@ -1,137 +0,0 @@
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import {EdgesRenderer} from "./EdgesRenderer.js";
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/**
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* @private
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*/
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export class EdgesEmphasisRenderer extends EdgesRenderer {
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drawLayer(frameCtx, instancingLayer, renderPass) {
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super.drawLayer(frameCtx, instancingLayer, renderPass, {colorUniform: true});
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}
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_buildVertexShader() {
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const scene = this._scene;
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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const src = [];
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src.push("#version 300 es");
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src.push("// EdgesEmphasisRenderer vertex shader");
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src.push("uniform int renderPass;");
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src.push("uniform vec4 color;");
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src.push("in vec3 position;");
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}
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src.push("in float flags;");
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src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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src.push("in vec4 modelMatrixCol2;");
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this._addMatricesUniformBlockLines(src);
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("uniform float logDepthBufFC;");
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src.push("out float vFragDepth;");
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|
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src.push("bool isPerspectiveMatrix(mat4 m) {");
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src.push(" return (m[2][3] == - 1.0);");
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|
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src.push("}");
|
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src.push("out float isPerspective;");
|
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|
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}
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|
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if (clipping) {
|
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src.push("out vec4 vWorldPosition;");
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|
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src.push("out float vFlags;");
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}
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|
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src.push("out vec4 vColor;");
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|
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|
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src.push("void main(void) {");
|
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|
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|
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|
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// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
55
|
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// renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
56
|
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|
|
57
|
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src.push(`int edgeFlag = int(flags) >> 8 & 0xF;`);
|
|
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|
-
src.push(`if (edgeFlag != renderPass) {`);
|
|
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|
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src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
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|
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|
|
61
|
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src.push("} else {");
|
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|
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|
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|
-
src.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
64
|
-
|
|
65
|
-
src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
66
|
-
if (scene.entityOffsetsEnabled) {
|
|
67
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
68
|
-
}
|
|
69
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
70
|
-
if (clipping) {
|
|
71
|
-
src.push("vWorldPosition = worldPosition;");
|
|
72
|
-
src.push("vFlags = flags;");
|
|
73
|
-
}
|
|
74
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
75
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
76
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
77
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
78
|
-
}
|
|
79
|
-
src.push("gl_Position = clipPos;");
|
|
80
|
-
src.push("vColor = vec4(color.r, color.g, color.b, color.a);");
|
|
81
|
-
src.push("}");
|
|
82
|
-
src.push("}");
|
|
83
|
-
return src;
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
_buildFragmentShader() {
|
|
87
|
-
const scene = this._scene;
|
|
88
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
89
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
90
|
-
const src = [];
|
|
91
|
-
src.push("#version 300 es");
|
|
92
|
-
src.push("// EdgesEmphasisRenderer fragment shader");
|
|
93
|
-
|
|
94
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
95
|
-
src.push("precision highp float;");
|
|
96
|
-
src.push("precision highp int;");
|
|
97
|
-
src.push("#else");
|
|
98
|
-
src.push("precision mediump float;");
|
|
99
|
-
src.push("precision mediump int;");
|
|
100
|
-
src.push("#endif");
|
|
101
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
102
|
-
src.push("in float isPerspective;");
|
|
103
|
-
src.push("uniform float logDepthBufFC;");
|
|
104
|
-
src.push("in float vFragDepth;");
|
|
105
|
-
}
|
|
106
|
-
if (clipping) {
|
|
107
|
-
src.push("in vec4 vWorldPosition;");
|
|
108
|
-
src.push("in float vFlags;");
|
|
109
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
110
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
111
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
112
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
113
|
-
}
|
|
114
|
-
}
|
|
115
|
-
src.push("in vec4 vColor;");
|
|
116
|
-
src.push("out vec4 outColor;");
|
|
117
|
-
src.push("void main(void) {");
|
|
118
|
-
if (clipping) {
|
|
119
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
120
|
-
src.push(" if (clippable) {");
|
|
121
|
-
src.push(" float dist = 0.0;");
|
|
122
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
123
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
124
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
125
|
-
src.push("}");
|
|
126
|
-
}
|
|
127
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
128
|
-
src.push("}");
|
|
129
|
-
}
|
|
130
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
131
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
132
|
-
}
|
|
133
|
-
src.push("outColor = vColor;");
|
|
134
|
-
src.push("}");
|
|
135
|
-
return src;
|
|
136
|
-
}
|
|
137
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
export class EdgesRenderer extends TrianglesInstancingRenderer {
|
|
9
|
-
constructor(scene, withSAO) {
|
|
10
|
-
super(scene, withSAO, {instancing: true, edges: true});
|
|
11
|
-
}
|
|
12
|
-
}
|
|
@@ -1,403 +0,0 @@
|
|
|
1
|
-
import {TrianglesColorRenderer} from "./TrianglesColorRenderer.js";
|
|
2
|
-
import {TrianglesFlatColorRenderer} from "./TrianglesFlatColorRenderer.js";
|
|
3
|
-
import {TrianglesSilhouetteRenderer} from "./TrianglesSilhouetteRenderer.js";
|
|
4
|
-
import {EdgesEmphasisRenderer} from "./EdgesEmphasisRenderer.js";
|
|
5
|
-
import {EdgesColorRenderer} from "./EdgesColorRenderer.js";
|
|
6
|
-
import {TrianglesPickMeshRenderer} from "./TrianglesPickMeshRenderer.js";
|
|
7
|
-
import {TrianglesPickDepthRenderer} from "./TrianglesPickDepthRenderer.js";
|
|
8
|
-
import {TrianglesPickNormalsRenderer} from "./TrianglesPickNormalsRenderer.js";
|
|
9
|
-
import {TrianglesOcclusionRenderer} from "./TrianglesOcclusionRenderer.js";
|
|
10
|
-
import {TrianglesDepthRenderer} from "./TrianglesDepthRenderer.js";
|
|
11
|
-
import {TrianglesNormalsRenderer} from "./TrianglesNormalsRenderer.js";
|
|
12
|
-
import {TrianglesShadowRenderer} from "./TrianglesShadowRenderer.js";
|
|
13
|
-
import {TrianglesPBRRenderer} from "./TrianglesPBRRenderer.js";
|
|
14
|
-
import {TrianglesPickNormalsFlatRenderer} from "./TrianglesPickNormalsFlatRenderer.js";
|
|
15
|
-
import {TrianglesColorTextureRenderer} from "./TrianglesColorTextureRenderer.js";
|
|
16
|
-
import {TrianglesSnapInitRenderer} from "./TrianglesSnapInitRenderer.js";
|
|
17
|
-
import {TrianglesSnapRenderer} from "./TrianglesSnapRenderer.js";
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* @private
|
|
21
|
-
*/
|
|
22
|
-
class Renderers {
|
|
23
|
-
|
|
24
|
-
constructor(scene) {
|
|
25
|
-
this._scene = scene;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
_compile() {
|
|
29
|
-
if (this._colorRenderer && (!this._colorRenderer.getValid())) {
|
|
30
|
-
this._colorRenderer.destroy();
|
|
31
|
-
this._colorRenderer = null;
|
|
32
|
-
}
|
|
33
|
-
if (this._colorRendererWithSAO && (!this._colorRendererWithSAO.getValid())) {
|
|
34
|
-
this._colorRendererWithSAO.destroy();
|
|
35
|
-
this._colorRendererWithSAO = null;
|
|
36
|
-
}
|
|
37
|
-
if (this._flatColorRenderer && (!this._flatColorRenderer.getValid())) {
|
|
38
|
-
this._flatColorRenderer.destroy();
|
|
39
|
-
this._flatColorRenderer = null;
|
|
40
|
-
}
|
|
41
|
-
if (this._flatColorRendererWithSAO && (!this._flatColorRendererWithSAO.getValid())) {
|
|
42
|
-
this._flatColorRendererWithSAO.destroy();
|
|
43
|
-
this._flatColorRendererWithSAO = null;
|
|
44
|
-
}
|
|
45
|
-
if (this._colorTextureRenderer && (!this._colorTextureRenderer.getValid())) {
|
|
46
|
-
this._colorTextureRenderer.destroy();
|
|
47
|
-
this._colorTextureRenderer = null;
|
|
48
|
-
}
|
|
49
|
-
if (this._colorTextureRendererWithSAO && (!this._colorTextureRendererWithSAO.getValid())) {
|
|
50
|
-
this._colorTextureRendererWithSAO.destroy();
|
|
51
|
-
this._colorTextureRendererWithSAO = null;
|
|
52
|
-
}
|
|
53
|
-
if (this._colorTextureRendererAlphaCutoff && (!this._colorTextureRendererAlphaCutoff.getValid())) {
|
|
54
|
-
this._colorTextureRendererAlphaCutoff.destroy();
|
|
55
|
-
this._colorTextureRendererAlphaCutoff = null;
|
|
56
|
-
}
|
|
57
|
-
if (this._colorTextureRendererWithSAOAlphaCutoff && (!this._colorTextureRendererWithSAOAlphaCutoff.getValid())) {
|
|
58
|
-
this._colorTextureRendererWithSAOAlphaCutoff.destroy();
|
|
59
|
-
this._colorTextureRendererWithSAOAlphaCutoff = null;
|
|
60
|
-
}
|
|
61
|
-
if (this._pbrRenderer && (!this._pbrRenderer.getValid())) {
|
|
62
|
-
this._pbrRenderer.destroy();
|
|
63
|
-
this._pbrRenderer = null;
|
|
64
|
-
}
|
|
65
|
-
if (this._pbrRendererWithSAO && (!this._pbrRendererWithSAO.getValid())) {
|
|
66
|
-
this._pbrRendererWithSAO.destroy();
|
|
67
|
-
this._pbrRendererWithSAO = null;
|
|
68
|
-
}
|
|
69
|
-
if (this._depthRenderer && (!this._depthRenderer.getValid())) {
|
|
70
|
-
this._depthRenderer.destroy();
|
|
71
|
-
this._depthRenderer = null;
|
|
72
|
-
}
|
|
73
|
-
if (this._normalsRenderer && (!this._normalsRenderer.getValid())) {
|
|
74
|
-
this._normalsRenderer.destroy();
|
|
75
|
-
this._normalsRenderer = null;
|
|
76
|
-
}
|
|
77
|
-
if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
|
|
78
|
-
this._silhouetteRenderer.destroy();
|
|
79
|
-
this._silhouetteRenderer = null;
|
|
80
|
-
}
|
|
81
|
-
if (this._edgesRenderer && (!this._edgesRenderer.getValid())) {
|
|
82
|
-
this._edgesRenderer.destroy();
|
|
83
|
-
this._edgesRenderer = null;
|
|
84
|
-
}
|
|
85
|
-
if (this._edgesColorRenderer && (!this._edgesColorRenderer.getValid())) {
|
|
86
|
-
this._edgesColorRenderer.destroy();
|
|
87
|
-
this._edgesColorRenderer = null;
|
|
88
|
-
}
|
|
89
|
-
if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
|
|
90
|
-
this._pickMeshRenderer.destroy();
|
|
91
|
-
this._pickMeshRenderer = null;
|
|
92
|
-
}
|
|
93
|
-
if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
|
|
94
|
-
this._pickDepthRenderer.destroy();
|
|
95
|
-
this._pickDepthRenderer = null;
|
|
96
|
-
}
|
|
97
|
-
if (this._pickNormalsRenderer && this._pickNormalsRenderer.getValid() === false) {
|
|
98
|
-
this._pickNormalsRenderer.destroy();
|
|
99
|
-
this._pickNormalsRenderer = null;
|
|
100
|
-
}
|
|
101
|
-
if (this._pickNormalsFlatRenderer && this._pickNormalsFlatRenderer.getValid() === false) {
|
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102
|
-
this._pickNormalsFlatRenderer.destroy();
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|
103
|
-
this._pickNormalsFlatRenderer = null;
|
|
104
|
-
}
|
|
105
|
-
if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
|
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106
|
-
this._occlusionRenderer.destroy();
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107
|
-
this._occlusionRenderer = null;
|
|
108
|
-
}
|
|
109
|
-
if (this._shadowRenderer && (!this._shadowRenderer.getValid())) {
|
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110
|
-
this._shadowRenderer.destroy();
|
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111
|
-
this._shadowRenderer = null;
|
|
112
|
-
}
|
|
113
|
-
if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
|
|
114
|
-
this._snapInitRenderer.destroy();
|
|
115
|
-
this._snapInitRenderer = null;
|
|
116
|
-
}
|
|
117
|
-
if (this._snapRenderer && (!this._snapRenderer.getValid())) {
|
|
118
|
-
this._snapRenderer.destroy();
|
|
119
|
-
this._snapRenderer = null;
|
|
120
|
-
}
|
|
121
|
-
}
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122
|
-
|
|
123
|
-
eagerCreateRenders() {
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124
|
-
|
|
125
|
-
// Pre-initialize certain renderers that would otherwise be lazy-initialised
|
|
126
|
-
// on user interaction, such as picking or emphasis, so that there is no delay
|
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127
|
-
// when user first begins interacting with the viewer.
|
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128
|
-
|
|
129
|
-
if (!this._silhouetteRenderer) { // Used for highlighting and selection
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130
|
-
this._silhouetteRenderer = new TrianglesSilhouetteRenderer(this._scene);
|
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131
|
-
}
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132
|
-
if (!this._pickMeshRenderer) {
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133
|
-
this._pickMeshRenderer = new TrianglesPickMeshRenderer(this._scene);
|
|
134
|
-
}
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|
135
|
-
if (!this._pickDepthRenderer) {
|
|
136
|
-
this._pickDepthRenderer = new TrianglesPickDepthRenderer(this._scene);
|
|
137
|
-
}
|
|
138
|
-
if (!this._snapInitRenderer) {
|
|
139
|
-
this._snapInitRenderer = new TrianglesSnapInitRenderer(this._scene, false);
|
|
140
|
-
}
|
|
141
|
-
if (!this._snapRenderer) {
|
|
142
|
-
this._snapRenderer = new TrianglesSnapRenderer(this._scene);
|
|
143
|
-
}
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
get colorRenderer() {
|
|
147
|
-
if (!this._colorRenderer) {
|
|
148
|
-
this._colorRenderer = new TrianglesColorRenderer(this._scene, false);
|
|
149
|
-
}
|
|
150
|
-
return this._colorRenderer;
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
get colorRendererWithSAO() {
|
|
154
|
-
if (!this._colorRendererWithSAO) {
|
|
155
|
-
this._colorRendererWithSAO = new TrianglesColorRenderer(this._scene, true);
|
|
156
|
-
}
|
|
157
|
-
return this._colorRendererWithSAO;
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
get flatColorRenderer() {
|
|
161
|
-
if (!this._flatColorRenderer) {
|
|
162
|
-
this._flatColorRenderer = new TrianglesFlatColorRenderer(this._scene, false);
|
|
163
|
-
}
|
|
164
|
-
return this._flatColorRenderer;
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
get flatColorRendererWithSAO() {
|
|
168
|
-
if (!this._flatColorRendererWithSAO) {
|
|
169
|
-
this._flatColorRendererWithSAO = new TrianglesFlatColorRenderer(this._scene, true);
|
|
170
|
-
}
|
|
171
|
-
return this._flatColorRendererWithSAO;
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
get colorTextureRenderer() {
|
|
175
|
-
if (!this._colorTextureRenderer) {
|
|
176
|
-
this._colorTextureRenderer = new TrianglesColorTextureRenderer(this._scene, false);
|
|
177
|
-
}
|
|
178
|
-
return this._colorTextureRenderer;
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
get colorTextureRendererWithSAO() {
|
|
182
|
-
if (!this._colorTextureRendererWithSAO) {
|
|
183
|
-
this._colorTextureRendererWithSAO = new TrianglesColorTextureRenderer(this._scene, true);
|
|
184
|
-
}
|
|
185
|
-
return this._colorTextureRendererWithSAO;
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
get colorTextureRendererAlphaCutoff() {
|
|
189
|
-
if (!this._colorTextureRendererAlphaCutoff) {
|
|
190
|
-
this._colorTextureRendererAlphaCutoff = new TrianglesColorTextureRenderer(this._scene, false, { useAlphaCutoff: true });
|
|
191
|
-
}
|
|
192
|
-
return this._colorTextureRendererAlphaCutoff;
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
get colorTextureRendererWithSAOAlphaCutoff() {
|
|
196
|
-
if (!this._colorTextureRendererWithSAOAlphaCutoff) {
|
|
197
|
-
this._colorTextureRendererWithSAOAlphaCutoff = new TrianglesColorTextureRenderer(this._scene, true, { useAlphaCutoff: true });
|
|
198
|
-
}
|
|
199
|
-
return this._colorTextureRendererWithSAOAlphaCutoff;
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
get pbrRenderer() {
|
|
203
|
-
if (!this._pbrRenderer) {
|
|
204
|
-
this._pbrRenderer = new TrianglesPBRRenderer(this._scene, false);
|
|
205
|
-
}
|
|
206
|
-
return this._pbrRenderer;
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
get pbrRendererWithSAO() {
|
|
210
|
-
if (!this._pbrRendererWithSAO) {
|
|
211
|
-
this._pbrRendererWithSAO = new TrianglesPBRRenderer(this._scene, true);
|
|
212
|
-
}
|
|
213
|
-
return this._pbrRendererWithSAO;
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
get silhouetteRenderer() {
|
|
217
|
-
if (!this._silhouetteRenderer) {
|
|
218
|
-
this._silhouetteRenderer = new TrianglesSilhouetteRenderer(this._scene);
|
|
219
|
-
}
|
|
220
|
-
return this._silhouetteRenderer;
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
get depthRenderer() {
|
|
224
|
-
if (!this._depthRenderer) {
|
|
225
|
-
this._depthRenderer = new TrianglesDepthRenderer(this._scene);
|
|
226
|
-
}
|
|
227
|
-
return this._depthRenderer;
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
get normalsRenderer() {
|
|
231
|
-
if (!this._normalsRenderer) {
|
|
232
|
-
this._normalsRenderer = new TrianglesNormalsRenderer(this._scene);
|
|
233
|
-
}
|
|
234
|
-
return this._normalsRenderer;
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
get edgesRenderer() {
|
|
238
|
-
if (!this._edgesRenderer) {
|
|
239
|
-
this._edgesRenderer = new EdgesEmphasisRenderer(this._scene);
|
|
240
|
-
}
|
|
241
|
-
return this._edgesRenderer;
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
get edgesColorRenderer() {
|
|
245
|
-
if (!this._edgesColorRenderer) {
|
|
246
|
-
this._edgesColorRenderer = new EdgesColorRenderer(this._scene);
|
|
247
|
-
}
|
|
248
|
-
return this._edgesColorRenderer;
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
get pickMeshRenderer() {
|
|
252
|
-
if (!this._pickMeshRenderer) {
|
|
253
|
-
this._pickMeshRenderer = new TrianglesPickMeshRenderer(this._scene);
|
|
254
|
-
}
|
|
255
|
-
return this._pickMeshRenderer;
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
get pickNormalsRenderer() {
|
|
259
|
-
if (!this._pickNormalsRenderer) {
|
|
260
|
-
this._pickNormalsRenderer = new TrianglesPickNormalsRenderer(this._scene);
|
|
261
|
-
}
|
|
262
|
-
return this._pickNormalsRenderer;
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
get pickNormalsFlatRenderer() {
|
|
266
|
-
if (!this._pickNormalsFlatRenderer) {
|
|
267
|
-
this._pickNormalsFlatRenderer = new TrianglesPickNormalsFlatRenderer(this._scene);
|
|
268
|
-
}
|
|
269
|
-
return this._pickNormalsFlatRenderer;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
get pickDepthRenderer() {
|
|
273
|
-
if (!this._pickDepthRenderer) {
|
|
274
|
-
this._pickDepthRenderer = new TrianglesPickDepthRenderer(this._scene);
|
|
275
|
-
}
|
|
276
|
-
return this._pickDepthRenderer;
|
|
277
|
-
}
|
|
278
|
-
|
|
279
|
-
get occlusionRenderer() {
|
|
280
|
-
if (!this._occlusionRenderer) {
|
|
281
|
-
this._occlusionRenderer = new TrianglesOcclusionRenderer(this._scene);
|
|
282
|
-
}
|
|
283
|
-
return this._occlusionRenderer;
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
get shadowRenderer() {
|
|
287
|
-
if (!this._shadowRenderer) {
|
|
288
|
-
this._shadowRenderer = new TrianglesShadowRenderer(this._scene);
|
|
289
|
-
}
|
|
290
|
-
return this._shadowRenderer;
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
get snapRenderer() {
|
|
294
|
-
if (!this._snapRenderer) {
|
|
295
|
-
this._snapRenderer = new TrianglesSnapRenderer(this._scene);
|
|
296
|
-
}
|
|
297
|
-
return this._snapRenderer;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
get snapInitRenderer() {
|
|
301
|
-
if (!this._snapInitRenderer) {
|
|
302
|
-
this._snapInitRenderer = new TrianglesSnapInitRenderer(this._scene);
|
|
303
|
-
}
|
|
304
|
-
return this._snapInitRenderer;
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
_destroy() {
|
|
308
|
-
if (this._colorRenderer) {
|
|
309
|
-
this._colorRenderer.destroy();
|
|
310
|
-
}
|
|
311
|
-
if (this._colorRendererWithSAO) {
|
|
312
|
-
this._colorRendererWithSAO.destroy();
|
|
313
|
-
}
|
|
314
|
-
if (this._flatColorRenderer) {
|
|
315
|
-
this._flatColorRenderer.destroy();
|
|
316
|
-
}
|
|
317
|
-
if (this._flatColorRendererWithSAO) {
|
|
318
|
-
this._flatColorRendererWithSAO.destroy();
|
|
319
|
-
}
|
|
320
|
-
if (this._colorTextureRenderer) {
|
|
321
|
-
this._colorTextureRenderer.destroy();
|
|
322
|
-
}
|
|
323
|
-
if (this._colorTextureRendererWithSAO) {
|
|
324
|
-
this._colorTextureRendererWithSAO.destroy();
|
|
325
|
-
}
|
|
326
|
-
if (this._colorTextureRendererAlphaCutoff) {
|
|
327
|
-
this._colorTextureRendererAlphaCutoff.destroy();
|
|
328
|
-
}
|
|
329
|
-
if (this._colorTextureRendererWithSAOAlphaCutoff) {
|
|
330
|
-
this._colorTextureRendererWithSAOAlphaCutoff.destroy();
|
|
331
|
-
}
|
|
332
|
-
if (this._pbrRenderer) {
|
|
333
|
-
this._pbrRenderer.destroy();
|
|
334
|
-
}
|
|
335
|
-
if (this._pbrRendererWithSAO) {
|
|
336
|
-
this._pbrRendererWithSAO.destroy();
|
|
337
|
-
}
|
|
338
|
-
if (this._depthRenderer) {
|
|
339
|
-
this._depthRenderer.destroy();
|
|
340
|
-
}
|
|
341
|
-
if (this._normalsRenderer) {
|
|
342
|
-
this._normalsRenderer.destroy();
|
|
343
|
-
}
|
|
344
|
-
if (this._silhouetteRenderer) {
|
|
345
|
-
this._silhouetteRenderer.destroy();
|
|
346
|
-
}
|
|
347
|
-
if (this._edgesRenderer) {
|
|
348
|
-
this._edgesRenderer.destroy();
|
|
349
|
-
}
|
|
350
|
-
if (this._edgesColorRenderer) {
|
|
351
|
-
this._edgesColorRenderer.destroy();
|
|
352
|
-
}
|
|
353
|
-
if (this._pickMeshRenderer) {
|
|
354
|
-
this._pickMeshRenderer.destroy();
|
|
355
|
-
}
|
|
356
|
-
if (this._pickDepthRenderer) {
|
|
357
|
-
this._pickDepthRenderer.destroy();
|
|
358
|
-
}
|
|
359
|
-
if (this._pickNormalsRenderer) {
|
|
360
|
-
this._pickNormalsRenderer.destroy();
|
|
361
|
-
}
|
|
362
|
-
if (this._pickNormalsFlatRenderer) {
|
|
363
|
-
this._pickNormalsFlatRenderer.destroy();
|
|
364
|
-
}
|
|
365
|
-
if (this._occlusionRenderer) {
|
|
366
|
-
this._occlusionRenderer.destroy();
|
|
367
|
-
}
|
|
368
|
-
if (this._shadowRenderer) {
|
|
369
|
-
this._shadowRenderer.destroy();
|
|
370
|
-
}
|
|
371
|
-
if (this._snapInitRenderer) {
|
|
372
|
-
this._snapInitRenderer.destroy();
|
|
373
|
-
}
|
|
374
|
-
if (this._snapRenderer) {
|
|
375
|
-
this._snapRenderer.destroy();
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
const cachedRenderers = {};
|
|
381
|
-
|
|
382
|
-
/**
|
|
383
|
-
* @private
|
|
384
|
-
*/
|
|
385
|
-
export function getRenderers(scene) {
|
|
386
|
-
const sceneId = scene.id;
|
|
387
|
-
let renderers = cachedRenderers[sceneId];
|
|
388
|
-
if (!renderers) {
|
|
389
|
-
renderers = new Renderers(scene);
|
|
390
|
-
cachedRenderers[sceneId] = renderers;
|
|
391
|
-
renderers._compile();
|
|
392
|
-
renderers.eagerCreateRenders();
|
|
393
|
-
scene.on("compile", () => {
|
|
394
|
-
renderers._compile();
|
|
395
|
-
renderers.eagerCreateRenders();
|
|
396
|
-
});
|
|
397
|
-
scene.on("destroyed", () => {
|
|
398
|
-
delete cachedRenderers[sceneId];
|
|
399
|
-
renderers._destroy();
|
|
400
|
-
});
|
|
401
|
-
}
|
|
402
|
-
return renderers;
|
|
403
|
-
}
|