@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,10 +1,9 @@
1
1
  import {math} from '../../math/math.js';
2
- import {Program} from "./../Program.js";
2
+ import {createProgramVariablesState} from "../WebGLRenderer.js";
3
3
  import {OcclusionLayer} from "./OcclusionLayer.js";
4
- import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
4
+ import {createRTCViewMat} from "../../math/rtcCoords.js";
5
5
 
6
- const TEST_MODE = false;
7
- const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
6
+ const MARKER_COLOR = math.vec3([ 255, 0, 0 ]);
8
7
  const POINT_SIZE = 20;
9
8
 
10
9
  const tempVec3a = math.vec3();
@@ -13,39 +12,46 @@ const tempVec3a = math.vec3();
13
12
  * Manages occlusion testing. Private member of a Renderer.
14
13
  * @private
15
14
  */
16
- class OcclusionTester {
15
+ export class OcclusionTester {
17
16
 
18
- constructor(scene, renderBufferManager) {
17
+ constructor(scene) {
19
18
 
20
19
  this._scene = scene;
21
20
 
22
- this._renderBufferManager = renderBufferManager;
23
-
24
21
  this._occlusionLayers = {};
25
22
  this._occlusionLayersList = [];
26
23
  this._occlusionLayersListDirty = false;
27
24
 
28
- this._shaderSource = null;
29
- this._program = null;
30
-
31
- this._shaderSourceHash = null;
32
-
33
- this._shaderSourceDirty = true; // Need to build shader source code ?
34
- this._programDirty = false; // Need to build shader program ?
25
+ this._drawable = null;
35
26
 
36
27
  this._markersToOcclusionLayersMap = {};
37
28
 
38
- this._onCameraViewMatrix = scene.camera.on("viewMatrix", () => {
39
- this._occlusionTestListDirty = true;
40
- });
29
+ const camera = scene.camera;
30
+ const markOcclusionTestListDirty = () => { this._occlusionTestListDirty = true; };
31
+ this._onCameraViewMatrix = camera.on("viewMatrix", markOcclusionTestListDirty);
32
+ this._onCameraProjMatrix = camera.on("projMatrix", markOcclusionTestListDirty);
33
+ this._onCanvasBoundary = scene.canvas.on("boundary", markOcclusionTestListDirty);
34
+ }
41
35
 
42
- this._onCameraProjMatrix = scene.camera.on("projMatrix", () => {
43
- this._occlusionTestListDirty = true;
44
- });
36
+ _addMarker(marker, originHash) {
37
+ if (! this._occlusionLayers[originHash]) {
38
+ this._occlusionLayers[originHash] = new OcclusionLayer(marker.origin);
39
+ this._occlusionLayersListDirty = true;
40
+ }
41
+ const occlusionLayer = this._occlusionLayers[originHash];
42
+ occlusionLayer.addMarker(marker);
43
+ this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
44
+ }
45
45
 
46
- this._onCanvasBoundary = scene.canvas.on("boundary", () => {
47
- this._occlusionTestListDirty = true;
48
- });
46
+ _removeMarker(occlusionLayer, marker) {
47
+ if (occlusionLayer.numMarkers === 1) {
48
+ occlusionLayer.destroy();
49
+ delete this._occlusionLayers[occlusionLayer.originHash];
50
+ this._occlusionLayersListDirty = true;
51
+ } else {
52
+ occlusionLayer.removeMarker(marker);
53
+ }
54
+ delete this._markersToOcclusionLayersMap[marker.id];
49
55
  }
50
56
 
51
57
  /**
@@ -54,14 +60,7 @@ class OcclusionTester {
54
60
  */
55
61
  addMarker(marker) {
56
62
  const originHash = marker.origin.join();
57
- let occlusionLayer = this._occlusionLayers[originHash];
58
- if (!occlusionLayer) {
59
- occlusionLayer = new OcclusionLayer(this._scene, marker.origin);
60
- this._occlusionLayers[occlusionLayer.originHash] = occlusionLayer;
61
- this._occlusionLayersListDirty = true;
62
- }
63
- occlusionLayer.addMarker(marker);
64
- this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
63
+ this._addMarker(marker, originHash);
65
64
  this._occlusionTestListDirty = true;
66
65
  }
67
66
 
@@ -71,28 +70,14 @@ class OcclusionTester {
71
70
  */
72
71
  markerWorldPosUpdated(marker) {
73
72
  const occlusionLayer = this._markersToOcclusionLayersMap[marker.id];
74
- if (!occlusionLayer) {
75
- return;
76
- }
77
- const originHash = marker.origin.join();
78
- if (originHash !== occlusionLayer.originHash) {
79
- if (occlusionLayer.numMarkers === 1) {
80
- occlusionLayer.destroy();
81
- delete this._occlusionLayers[occlusionLayer.originHash];
82
- this._occlusionLayersListDirty = true;
73
+ if (occlusionLayer) {
74
+ const originHash = marker.origin.join();
75
+ if (originHash !== occlusionLayer.originHash) {
76
+ this._removeMarker(occlusionLayer, marker);
77
+ this._addMarker(marker, originHash);
83
78
  } else {
84
- occlusionLayer.removeMarker(marker);
85
- }
86
- let newOcclusionLayer = this._occlusionLayers[originHash];
87
- if (!newOcclusionLayer) {
88
- newOcclusionLayer = new OcclusionLayer(this._scene, marker.origin);
89
- this._occlusionLayers[originHash] = newOcclusionLayer;
90
- this._occlusionLayersListDirty = true;
79
+ occlusionLayer.markerWorldPosUpdated(marker);
91
80
  }
92
- newOcclusionLayer.addMarker(marker);
93
- this._markersToOcclusionLayersMap[marker.id] = newOcclusionLayer;
94
- } else {
95
- occlusionLayer.markerWorldPosUpdated(marker);
96
81
  }
97
82
  }
98
83
 
@@ -102,18 +87,10 @@ class OcclusionTester {
102
87
  */
103
88
  removeMarker(marker) {
104
89
  const originHash = marker.origin.join();
105
- let occlusionLayer = this._occlusionLayers[originHash];
106
- if (!occlusionLayer) {
107
- return;
108
- }
109
- if (occlusionLayer.numMarkers === 1) {
110
- occlusionLayer.destroy();
111
- delete this._occlusionLayers[occlusionLayer.originHash];
112
- this._occlusionLayersListDirty = true;
113
- } else {
114
- occlusionLayer.removeMarker(marker);
90
+ const occlusionLayer = this._occlusionLayers[originHash];
91
+ if (occlusionLayer) {
92
+ this._removeMarker(occlusionLayer, marker);
115
93
  }
116
- delete this._markersToOcclusionLayersMap[marker.id];
117
94
  }
118
95
 
119
96
  /**
@@ -126,32 +103,125 @@ class OcclusionTester {
126
103
  }
127
104
 
128
105
  /**
129
- * Binds the render buffer. After calling this, the caller then renders object silhouettes to the render buffer,
130
- * then calls drawMarkers() and doOcclusionTest().
106
+ * Draws {@link Marker}s to the render buffer.
131
107
  */
132
- bindRenderBuf() {
133
-
134
- const shaderSourceHash = [this._scene.canvas.canvas.id, this._scene._sectionPlanesState.getHash()].join(";");
108
+ drawMarkers() {
135
109
 
136
- if (shaderSourceHash !== this._shaderSourceHash) {
137
- this._shaderSourceHash = shaderSourceHash;
138
- this._shaderSourceDirty = true;
139
- }
110
+ const scene = this._scene;
111
+ const canvas = scene.canvas;
112
+ const gl = canvas.gl;
113
+ const sectionPlanesState = scene._sectionPlanesState;
114
+ const shaderSourceHash = [canvas.canvas.id, sectionPlanesState.getHash()].join(";");
140
115
 
141
- if (this._shaderSourceDirty) {
142
- this._buildShaderSource();
143
- this._shaderSourceDirty = false;
144
- this._programDirty = true;
145
- }
116
+ if ((! this._drawable) || (shaderSourceHash !== this._drawable.shaderSourceHash)) {
117
+ if (this._drawable) {
118
+ this._drawable.destroy();
119
+ }
146
120
 
147
- if (this._programDirty) {
148
- this._buildProgram();
149
- this._programDirty = false;
150
- this._occlusionTestListDirty = true;
121
+ const programVariablesState = createProgramVariablesState();
122
+
123
+ const programVariables = programVariablesState.programVariables;
124
+ const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
125
+ const projMatrix = programVariables.createUniform("mat4", "projMatrix");
126
+ const position = programVariables.createAttribute("vec3", "position");
127
+ const outColor = programVariables.createOutput("vec4", "outColor");
128
+ const clipPos = "clipPos";
129
+
130
+ const [program, errors] = programVariablesState.buildProgram(
131
+ gl,
132
+ "OcclusionTester",
133
+ {
134
+ sectionPlanesState: sectionPlanesState,
135
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
136
+ clippableTest: () => "true",
137
+ getVertexData: () => {
138
+ const src = [ ];
139
+ src.push(`vec4 worldPosition = vec4(${position}, 1.0);`);
140
+ src.push(`vec4 ${clipPos} = ${projMatrix} * ${viewMatrix} * worldPosition;`);
141
+ if ((! scene.logarithmicDepthBufferEnabled) && (scene.markerZOffset < 0.000)) {
142
+ src.push(`${clipPos}.z += ${scene.markerZOffset};`);
143
+ }
144
+ return src;
145
+ },
146
+ worldPositionAttribute: "worldPosition",
147
+ getPointSize: () => "20.0",
148
+ clipPos: clipPos,
149
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(1.0, 0.0, 0.0, 1.0);`)
150
+ });
151
+
152
+ if (errors) {
153
+ console.error(errors.join("\n"));
154
+ throw errors.join("\n");
155
+ } else {
156
+ this._occlusionTestListDirty = true;
157
+ this._drawable = {
158
+ shaderSourceHash: shaderSourceHash,
159
+ destroy: () => program.destroy(),
160
+ drawCall: () => {
161
+ const camera = scene.camera;
162
+ const project = camera.project;
163
+
164
+ program.bind();
165
+
166
+ projMatrix.setInputValue(project.matrix);
167
+
168
+ const boundary = canvas.boundary;
169
+ const canvasWidth = boundary[2];
170
+ const canvasHeight = boundary[3];
171
+ const near = camera.perspective.near; // Assume near enough to ortho near
172
+ const markerInView = marker => {
173
+ const viewPos = marker.viewPos;
174
+ const canvasPos = marker.canvasPos;
175
+ const canvasX = canvasPos[0];
176
+ const canvasY = canvasPos[1];
177
+ return (viewPos[2] <= -near) && (canvasX >= -10) && (canvasY >= -10) && (canvasX <= canvasWidth + 10) && (canvasY <= canvasHeight + 10);
178
+ };
179
+
180
+ this._occlusionLayersList.forEach(occlusionLayer => {
181
+ occlusionLayer.update(gl, markerInView);
182
+
183
+ const culled = sectionPlanesState.sectionPlanes.some((sectionPlane, i) => {
184
+ const intersect = sectionPlane.active ? math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, occlusionLayer.aabb) : 1;
185
+ const outside = (intersect === -1);
186
+ occlusionLayer.sectionPlanesActive[i] = (intersect === 0); // if outside, then sectionPlanesActive won't be even tested
187
+ return outside;
188
+ });
189
+
190
+ if (! culled) {
191
+ const origin = occlusionLayer.origin;
192
+
193
+ viewMatrix.setInputValue(createRTCViewMat(camera.viewMatrix, origin));
194
+
195
+ program.inputSetters.setUniforms(
196
+ null,
197
+ {
198
+ view: { far: project.far },
199
+ mesh: {
200
+ origin: origin,
201
+ renderFlags: { sectionPlanesActivePerLayer: occlusionLayer.sectionPlanesActive }
202
+ }
203
+ });
204
+
205
+ position.setInputValue(occlusionLayer.positionsBuf);
206
+
207
+ const indicesBuf = occlusionLayer.indicesBuf;
208
+ indicesBuf.bind();
209
+ gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
210
+ }
211
+ });
212
+ }
213
+ };
214
+ }
151
215
  }
152
216
 
153
217
  if (this._occlusionLayersListDirty) {
154
- this._buildOcclusionLayersList();
218
+ let numOcclusionLayers = 0;
219
+ for (let originHash in this._occlusionLayers) {
220
+ if (this._occlusionLayers.hasOwnProperty(originHash)) {
221
+ this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
222
+ }
223
+ }
224
+ this._occlusionLayersList.length = numOcclusionLayers;
155
225
  this._occlusionLayersListDirty = false;
156
226
  }
157
227
 
@@ -163,264 +233,33 @@ class OcclusionTester {
163
233
  this._occlusionTestListDirty = false;
164
234
  }
165
235
 
166
- if (!TEST_MODE) {
167
- this._readPixelBuf = this._renderBufferManager.getRenderBuffer("occlusionReadPix");
168
- this._readPixelBuf.bind();
169
- this._readPixelBuf.clear();
170
- }
171
- }
172
-
173
- _buildOcclusionLayersList() {
174
- let numOcclusionLayers = 0;
175
- for (let originHash in this._occlusionLayers) {
176
- if (this._occlusionLayers.hasOwnProperty(originHash)) {
177
- this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
178
- }
179
- }
180
- this._occlusionLayersList.length = numOcclusionLayers;
181
- }
182
-
183
- _buildShaderSource() {
184
- this._shaderSource = {
185
- vertex: this._buildVertexShaderSource(),
186
- fragment: this._buildFragmentShaderSource()
187
- };
188
- }
189
-
190
- _buildVertexShaderSource() {
191
- const scene = this._scene;
192
- const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
193
- const src = [];
194
- src.push("#version 300 es");
195
- src.push("// OcclusionTester vertex shader");
196
-
197
- src.push("in vec3 position;");
198
- src.push("uniform mat4 modelMatrix;");
199
- src.push("uniform mat4 viewMatrix;");
200
- src.push("uniform mat4 projMatrix;");
201
- if (scene.logarithmicDepthBufferEnabled) {
202
- src.push("uniform float logDepthBufFC;");
203
- src.push("out float vFragDepth;");
204
- }
205
- if (clipping) {
206
- src.push("out vec4 vWorldPosition;");
207
- }
208
- src.push("void main(void) {");
209
- src.push("vec4 worldPosition = vec4(position, 1.0); ");
210
- src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
211
- if (clipping) {
212
- src.push(" vWorldPosition = worldPosition;");
213
- }
214
- src.push(" vec4 clipPos = projMatrix * viewPosition;");
215
- src.push(" gl_PointSize = " + POINT_SIZE + ".0;");
216
- if (scene.logarithmicDepthBufferEnabled) {
217
- src.push("vFragDepth = 1.0 + clipPos.w;");
218
- } else {
219
- if (scene.markerZOffset < 0.000) {
220
- src.push("clipPos.z += " + scene.markerZOffset + ";");
221
- }
222
- }
223
- src.push(" gl_Position = clipPos;");
224
- src.push("}");
225
- return src;
226
- }
227
-
228
- _buildFragmentShaderSource() {
229
- const scene = this._scene;
230
- const sectionPlanesState = scene._sectionPlanesState;
231
- const clipping = sectionPlanesState.sectionPlanes.length > 0;
232
- const src = [];
233
- src.push("#version 300 es");
234
- src.push("// OcclusionTester fragment shader");
235
-
236
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
237
- src.push("precision highp float;");
238
- src.push("precision highp int;");
239
- src.push("#else");
240
- src.push("precision mediump float;");
241
- src.push("precision mediump int;");
242
- src.push("#endif");
243
- if (scene.logarithmicDepthBufferEnabled) {
244
- src.push("uniform float logDepthBufFC;");
245
- src.push("in float vFragDepth;");
246
- }
247
- if (clipping) {
248
- src.push("in vec4 vWorldPosition;");
249
- for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
250
- src.push("uniform bool sectionPlaneActive" + i + ";");
251
- src.push("uniform vec3 sectionPlanePos" + i + ";");
252
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
253
- }
254
- }
255
- src.push("out vec4 outColor;");
256
- src.push("void main(void) {");
257
- if (clipping) {
258
- src.push(" float dist = 0.0;");
259
- for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
260
- src.push("if (sectionPlaneActive" + i + ") {");
261
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
262
- src.push("}");
263
- }
264
- src.push(" if (dist > 0.0) { discard; }");
265
- }
266
- if (scene.logarithmicDepthBufferEnabled) {
267
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
268
- }
269
- src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");
270
- src.push("}");
271
- return src;
272
- }
273
-
274
- _buildProgram() {
275
- if (this._program) {
276
- this._program.destroy();
277
- }
278
- const scene = this._scene;
279
- const gl = scene.canvas.gl;
280
- const sectionPlanesState = scene._sectionPlanesState;
281
- this._program = new Program(gl, this._shaderSource);
282
- if (this._program.errors) {
283
- this.errors = this._program.errors;
284
- return;
285
- }
286
- const program = this._program;
287
- this._uViewMatrix = program.getLocation("viewMatrix");
288
- this._uProjMatrix = program.getLocation("projMatrix");
289
- this._uSectionPlanes = [];
290
- const sectionPlanes = sectionPlanesState.sectionPlanes;
291
- for (let i = 0, len = sectionPlanes.length; i < len; i++) {
292
- this._uSectionPlanes.push({
293
- active: program.getLocation("sectionPlaneActive" + i),
294
- pos: program.getLocation("sectionPlanePos" + i),
295
- dir: program.getLocation("sectionPlaneDir" + i)
296
- });
297
- }
298
- this._aPosition = program.getAttribute("position");
299
- if (scene.logarithmicDepthBufferEnabled) {
300
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
301
- }
302
- }
303
-
304
- /**
305
- * Draws {@link Marker}s to the render buffer.
306
- */
307
- drawMarkers() {
308
-
309
- const scene = this._scene;
310
- const gl = scene.canvas.gl;
311
- const program = this._program;
312
- const sectionPlanesState = scene._sectionPlanesState;
313
- const camera = scene.camera;
314
- const project = scene.camera.project;
315
-
316
- program.bind();
317
-
318
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
319
-
320
- if (scene.logarithmicDepthBufferEnabled) {
321
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
322
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
323
- }
324
-
325
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
326
-
327
- const occlusionLayer = this._occlusionLayersList[i];
328
-
329
- occlusionLayer.update();
330
-
331
- if (occlusionLayer.culledBySectionPlanes) {
332
- continue;
333
- }
334
-
335
- const origin = occlusionLayer.origin;
336
-
337
- gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));
338
-
339
- const numSectionPlanes = sectionPlanesState.sectionPlanes.length;
340
- if (numSectionPlanes > 0) {
341
- const sectionPlanes = sectionPlanesState.sectionPlanes;
342
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
343
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
344
- if (sectionPlaneUniforms) {
345
- const active = occlusionLayer.sectionPlanesActive[sectionPlaneIndex];
346
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
347
- if (active) {
348
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
349
- gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a));
350
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
351
- }
352
- }
353
- }
354
- }
355
-
356
- this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);
357
-
358
- const indicesBuf = occlusionLayer.indicesBuf;
359
- indicesBuf.bind();
360
- gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
361
- }
236
+ this._drawable.drawCall();
362
237
  }
363
238
 
364
239
  /**
365
240
  * Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
366
241
  */
367
- doOcclusionTest() {
368
-
369
- if (!TEST_MODE) {
370
-
371
- const resolutionScale = this._scene.canvas.resolutionScale;
372
-
373
- const markerR = MARKER_COLOR[0] * 255;
374
- const markerG = MARKER_COLOR[1] * 255;
375
- const markerB = MARKER_COLOR[2] * 255;
376
-
377
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
378
-
379
- const occlusionLayer = this._occlusionLayersList[i];
380
-
381
- for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
382
-
383
- const marker = occlusionLayer.occlusionTestList[i];
384
- const j = i * 2;
385
- const color = this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j] * resolutionScale), Math.round(occlusionLayer.pixels[j + 1] * resolutionScale));
386
- const visible = (color[0] === markerR) && (color[1] === markerG) && (color[2] === markerB);
387
-
388
- marker._setVisible(visible);
389
- }
242
+ doOcclusionTest(readColorPixel) {
243
+ this._occlusionLayersList.forEach(occlusionLayer => {
244
+ for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
245
+ const j = i * 2;
246
+ const color = readColorPixel(occlusionLayer.pixels[j], occlusionLayer.pixels[j + 1]);
247
+ occlusionLayer.occlusionTestList[i]._setVisible(math.compareVec3(MARKER_COLOR, color));
390
248
  }
391
- }
392
- }
393
-
394
- /**
395
- * Unbinds render buffer.
396
- */
397
- unbindRenderBuf() {
398
- if (!TEST_MODE) {
399
- this._readPixelBuf.unbind();
400
- }
249
+ });
401
250
  }
402
251
 
403
252
  /**
404
253
  * Destroys this OcclusionTester.
405
254
  */
406
255
  destroy() {
407
- if (this.destroyed) {
408
- return;
409
- }
410
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
411
- const occlusionLayer = this._occlusionLayersList[i];
412
- occlusionLayer.destroy();
256
+ if (! this.destroyed) {
257
+ this._occlusionLayersList.forEach(layer => layer.destroy());
258
+ this._drawable && this._drawable.destroy();
259
+ this._scene.camera.off(this._onCameraViewMatrix);
260
+ this._scene.camera.off(this._onCameraProjMatrix);
261
+ this._scene.canvas.off(this._onCanvasBoundary);
262
+ this.destroyed = true;
413
263
  }
414
-
415
- if (this._program) {
416
- this._program.destroy();
417
- }
418
-
419
- this._scene.camera.off(this._onCameraViewMatrix);
420
- this._scene.camera.off(this._onCameraProjMatrix);
421
- this._scene.canvas.off(this._onCanvasBoundary);
422
- this.destroyed = true;
423
264
  }
424
265
  }
425
-
426
- export {OcclusionTester};