@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js
DELETED
|
@@ -1,148 +0,0 @@
|
|
|
1
|
-
import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOInstancingLinesColorRenderer extends VBOInstancingLinesRenderer {
|
|
7
|
-
|
|
8
|
-
drawLayer(frameCtx, layer, renderPass) {
|
|
9
|
-
super.drawLayer(frameCtx, layer, renderPass, {incrementDrawState: true});
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
const scene = this._scene;
|
|
14
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
15
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
16
|
-
const src = [];
|
|
17
|
-
src.push('#version 300 es');
|
|
18
|
-
src.push("// Lines instancing color vertex shader");
|
|
19
|
-
src.push("uniform int renderPass;");
|
|
20
|
-
|
|
21
|
-
src.push("in vec3 position;");
|
|
22
|
-
src.push("in vec4 color;");
|
|
23
|
-
src.push("in float flags;");
|
|
24
|
-
|
|
25
|
-
if (scene.entityOffsetsEnabled) {
|
|
26
|
-
src.push("in vec3 offset;");
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
30
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
31
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
32
|
-
|
|
33
|
-
this._addMatricesUniformBlockLines(src);
|
|
34
|
-
|
|
35
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
36
|
-
src.push("uniform float logDepthBufFC;");
|
|
37
|
-
src.push("out float vFragDepth;");
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
src.push("uniform vec4 lightAmbient;");
|
|
41
|
-
|
|
42
|
-
if (clipping) {
|
|
43
|
-
src.push("out vec4 vWorldPosition;");
|
|
44
|
-
src.push("out float vFlags;");
|
|
45
|
-
}
|
|
46
|
-
src.push("out vec4 vColor;");
|
|
47
|
-
|
|
48
|
-
src.push("void main(void) {");
|
|
49
|
-
|
|
50
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
51
|
-
// renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
52
|
-
|
|
53
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
54
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
55
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
56
|
-
|
|
57
|
-
src.push("} else {");
|
|
58
|
-
|
|
59
|
-
src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
60
|
-
src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
61
|
-
if (scene.entityOffsetsEnabled) {
|
|
62
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
66
|
-
|
|
67
|
-
src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
|
|
68
|
-
|
|
69
|
-
if (clipping) {
|
|
70
|
-
src.push("vWorldPosition = worldPosition;");
|
|
71
|
-
src.push("vFlags = flags;");
|
|
72
|
-
}
|
|
73
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
74
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
75
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
76
|
-
}
|
|
77
|
-
src.push("gl_Position = clipPos;");
|
|
78
|
-
src.push("}");
|
|
79
|
-
src.push("}");
|
|
80
|
-
return src;
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
_buildFragmentShader() {
|
|
84
|
-
const scene = this._scene;
|
|
85
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
86
|
-
let i;
|
|
87
|
-
let len;
|
|
88
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
89
|
-
const src = [];
|
|
90
|
-
src.push('#version 300 es');
|
|
91
|
-
src.push("// Lines instancing color fragment shader");
|
|
92
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
93
|
-
src.push("precision highp float;");
|
|
94
|
-
src.push("precision highp int;");
|
|
95
|
-
src.push("#else");
|
|
96
|
-
src.push("precision mediump float;");
|
|
97
|
-
src.push("precision mediump int;");
|
|
98
|
-
src.push("#endif");
|
|
99
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
100
|
-
src.push("uniform float logDepthBufFC;");
|
|
101
|
-
src.push("in float vFragDepth;");
|
|
102
|
-
}
|
|
103
|
-
if (clipping) {
|
|
104
|
-
src.push("in vec4 vWorldPosition;");
|
|
105
|
-
src.push("in float vFlags;");
|
|
106
|
-
for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
107
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
108
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
109
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
src.push("in vec4 vColor;");
|
|
113
|
-
src.push("out vec4 outColor;");
|
|
114
|
-
src.push("void main(void) {");
|
|
115
|
-
if (clipping) {
|
|
116
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
117
|
-
src.push(" if (clippable) {");
|
|
118
|
-
src.push(" float dist = 0.0;");
|
|
119
|
-
for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
120
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
121
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
122
|
-
src.push("}");
|
|
123
|
-
}
|
|
124
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
125
|
-
src.push("}");
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
|
|
129
|
-
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
|
|
130
|
-
|
|
131
|
-
if (this._withSAO) {
|
|
132
|
-
src.push(" float viewportWidth = uSAOParams[0];");
|
|
133
|
-
src.push(" float viewportHeight = uSAOParams[1];");
|
|
134
|
-
src.push(" float blendCutoff = uSAOParams[2];");
|
|
135
|
-
src.push(" float blendFactor = uSAOParams[3];");
|
|
136
|
-
src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
|
|
137
|
-
src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;");
|
|
138
|
-
src.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);");
|
|
139
|
-
} else {
|
|
140
|
-
src.push(" outColor = vColor;");
|
|
141
|
-
}
|
|
142
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
143
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
144
|
-
}
|
|
145
|
-
src.push("}");
|
|
146
|
-
return src;
|
|
147
|
-
}
|
|
148
|
-
}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import {VBORenderer} from "./../../../VBORenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOInstancingLinesRenderer extends VBORenderer {
|
|
7
|
-
constructor(scene, withSAO) {
|
|
8
|
-
super(scene, withSAO, {instancing: true});
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
_draw(drawCfg) {
|
|
12
|
-
const {gl} = this._scene.canvas;
|
|
13
|
-
|
|
14
|
-
const {
|
|
15
|
-
state,
|
|
16
|
-
frameCtx,
|
|
17
|
-
incrementDrawState,
|
|
18
|
-
} = drawCfg;
|
|
19
|
-
|
|
20
|
-
gl.drawElementsInstanced(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
|
|
21
|
-
|
|
22
|
-
if (incrementDrawState) {
|
|
23
|
-
frameCtx.drawElements++;
|
|
24
|
-
}
|
|
25
|
-
}
|
|
26
|
-
}
|
package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js
DELETED
|
@@ -1,139 +0,0 @@
|
|
|
1
|
-
import {VBOInstancingLinesColorRenderer} from "./VBOInstancingLinesColorRenderer.js";
|
|
2
|
-
import {VBOInstancingLinesSilhouetteRenderer} from "./VBOInstancingLinesSilhouetteRenderer.js";
|
|
3
|
-
import {VBOInstancingLinesSnapInitRenderer} from "./VBOInstancingLinesSnapInitRenderer.js";
|
|
4
|
-
import {VBOInstancingLinesSnapRenderer} from "./VBOInstancingLinesSnapRenderer.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* @private
|
|
8
|
-
*/
|
|
9
|
-
class VBOInstancingLinesRenderers {
|
|
10
|
-
|
|
11
|
-
constructor(scene) {
|
|
12
|
-
this._scene = scene;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
_compile() {
|
|
16
|
-
if (this._colorRenderer && (!this._colorRenderer.getValid())) {
|
|
17
|
-
this._colorRenderer.destroy();
|
|
18
|
-
this._colorRenderer = null;
|
|
19
|
-
}
|
|
20
|
-
if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
|
|
21
|
-
this._silhouetteRenderer.destroy();
|
|
22
|
-
this._silhouetteRenderer = null;
|
|
23
|
-
}
|
|
24
|
-
if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
|
|
25
|
-
this._snapInitRenderer.destroy();
|
|
26
|
-
this._snapInitRenderer = null;
|
|
27
|
-
}
|
|
28
|
-
if (this._snapRenderer && (!this._snapRenderer.getValid())) {
|
|
29
|
-
this._snapRenderer.destroy();
|
|
30
|
-
this._snapRenderer = null;
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
eagerCreateRenders() {
|
|
35
|
-
|
|
36
|
-
// Pre-initialize renderers that would otherwise be lazy-initialised
|
|
37
|
-
// on user interaction, such as picking or emphasis, so that there is no delay
|
|
38
|
-
// when user first begins interacting with the viewer.
|
|
39
|
-
|
|
40
|
-
if (!this._snapInitRenderer) {
|
|
41
|
-
this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
|
|
42
|
-
}
|
|
43
|
-
if (!this._snapRenderer) {
|
|
44
|
-
this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
|
|
45
|
-
}
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
get colorRenderer() {
|
|
49
|
-
if (!this._colorRenderer) {
|
|
50
|
-
this._colorRenderer = new VBOInstancingLinesColorRenderer(this._scene);
|
|
51
|
-
}
|
|
52
|
-
return this._colorRenderer;
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
get silhouetteRenderer() {
|
|
56
|
-
if (!this._silhouetteRenderer) {
|
|
57
|
-
this._silhouetteRenderer = new VBOInstancingLinesSilhouetteRenderer(this._scene);
|
|
58
|
-
}
|
|
59
|
-
return this._silhouetteRenderer;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
get snapInitRenderer() {
|
|
63
|
-
if (!this._snapInitRenderer) {
|
|
64
|
-
this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
|
|
65
|
-
}
|
|
66
|
-
return this._snapInitRenderer;
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
get snapRenderer() {
|
|
70
|
-
if (!this._snapRenderer) {
|
|
71
|
-
this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
|
|
72
|
-
}
|
|
73
|
-
return this._snapRenderer;
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
_destroy() {
|
|
78
|
-
if (this._colorRenderer) {
|
|
79
|
-
this._colorRenderer.destroy();
|
|
80
|
-
}
|
|
81
|
-
if (this._silhouetteRenderer) {
|
|
82
|
-
this._silhouetteRenderer.destroy();
|
|
83
|
-
}
|
|
84
|
-
if (this._snapInitRenderer) {
|
|
85
|
-
this._snapInitRenderer.destroy();
|
|
86
|
-
}
|
|
87
|
-
if (this._snapRenderer) {
|
|
88
|
-
this._snapRenderer.destroy();
|
|
89
|
-
}
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
const cachedRenderers = {};
|
|
94
|
-
|
|
95
|
-
/**
|
|
96
|
-
* @private
|
|
97
|
-
*/
|
|
98
|
-
export function getRenderers(scene) {
|
|
99
|
-
const sceneId = scene.id;
|
|
100
|
-
let instancingRenderers = cachedRenderers[sceneId];
|
|
101
|
-
if (!instancingRenderers) {
|
|
102
|
-
instancingRenderers = new VBOInstancingLinesRenderers(scene);
|
|
103
|
-
cachedRenderers[sceneId] = instancingRenderers;
|
|
104
|
-
instancingRenderers._compile();
|
|
105
|
-
scene.on("compile", () => {
|
|
106
|
-
instancingRenderers._compile();
|
|
107
|
-
});
|
|
108
|
-
scene.on("destroyed", () => {
|
|
109
|
-
delete cachedRenderers[sceneId];
|
|
110
|
-
instancingRenderers._destroy();
|
|
111
|
-
});
|
|
112
|
-
}
|
|
113
|
-
return instancingRenderers;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
/*
|
|
117
|
-
|
|
118
|
-
function getSnapInstancingRenderers(scene) {
|
|
119
|
-
const sceneId = scene.id;
|
|
120
|
-
let instancingRenderers = cachedRenderers[sceneId];
|
|
121
|
-
if (!instancingRenderers) {
|
|
122
|
-
instancingRenderers = new VBOInstancingLineSnapRenderers(scene);
|
|
123
|
-
cachedRenderers[sceneId] = instancingRenderers;
|
|
124
|
-
instancingRenderers._compile();
|
|
125
|
-
instancingRenderers.eagerCreateRenders();
|
|
126
|
-
scene.on("compile", () => {
|
|
127
|
-
instancingRenderers._compile();
|
|
128
|
-
instancingRenderers.eagerCreateRenders();
|
|
129
|
-
});
|
|
130
|
-
scene.on("destroyed", () => {
|
|
131
|
-
delete cachedRenderers[sceneId];
|
|
132
|
-
instancingRenderers._destroy();
|
|
133
|
-
});
|
|
134
|
-
}
|
|
135
|
-
return instancingRenderers;
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
*/
|
|
139
|
-
|
|
@@ -1,127 +0,0 @@
|
|
|
1
|
-
import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOInstancingLinesSilhouetteRenderer extends VBOInstancingLinesRenderer {
|
|
7
|
-
|
|
8
|
-
drawLayer(frameCtx, instancingLayer, renderPass) {
|
|
9
|
-
super.drawLayer(frameCtx, instancingLayer, renderPass, { colorUniform: true });
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
const scene = this._scene;
|
|
14
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
15
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
16
|
-
const src = [];
|
|
17
|
-
src.push('#version 300 es');
|
|
18
|
-
src.push("// Lines instancing silhouette vertex shader");
|
|
19
|
-
src.push("uniform int renderPass;");
|
|
20
|
-
|
|
21
|
-
src.push("in vec3 position;");
|
|
22
|
-
if (scene.entityOffsetsEnabled) {
|
|
23
|
-
src.push("in vec3 offset;");
|
|
24
|
-
}
|
|
25
|
-
src.push("in float flags;");
|
|
26
|
-
|
|
27
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
28
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
29
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
30
|
-
|
|
31
|
-
this._addMatricesUniformBlockLines(src);
|
|
32
|
-
|
|
33
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
34
|
-
src.push("uniform float logDepthBufFC;");
|
|
35
|
-
src.push("out float vFragDepth;");
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
src.push("uniform vec4 color;");
|
|
39
|
-
|
|
40
|
-
if (clipping) {
|
|
41
|
-
src.push("out vec4 vWorldPosition;");
|
|
42
|
-
src.push("out float vFlags;");
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
src.push("void main(void) {");
|
|
46
|
-
|
|
47
|
-
// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
48
|
-
// renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
49
|
-
|
|
50
|
-
src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
|
|
51
|
-
src.push(`if (silhouetteFlag != renderPass) {`);
|
|
52
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
53
|
-
|
|
54
|
-
src.push("} else {");
|
|
55
|
-
|
|
56
|
-
src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
57
|
-
src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
58
|
-
if (scene.entityOffsetsEnabled) {
|
|
59
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
60
|
-
}
|
|
61
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
62
|
-
|
|
63
|
-
if (clipping) {
|
|
64
|
-
src.push("vWorldPosition = worldPosition;");
|
|
65
|
-
src.push("vFlags = flags;");
|
|
66
|
-
}
|
|
67
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
68
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
69
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
70
|
-
}
|
|
71
|
-
src.push("gl_Position = clipPos;");
|
|
72
|
-
src.push("}");
|
|
73
|
-
src.push("}");
|
|
74
|
-
return src;
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
_buildFragmentShader() {
|
|
78
|
-
const scene = this._scene;
|
|
79
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
80
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
81
|
-
const src = [];
|
|
82
|
-
src.push('#version 300 es');
|
|
83
|
-
src.push("// Lines instancing silhouette fragment shader");
|
|
84
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
85
|
-
src.push("precision highp float;");
|
|
86
|
-
src.push("precision highp int;");
|
|
87
|
-
src.push("#else");
|
|
88
|
-
src.push("precision mediump float;");
|
|
89
|
-
src.push("precision mediump int;");
|
|
90
|
-
src.push("#endif");
|
|
91
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
92
|
-
src.push("uniform float logDepthBufFC;");
|
|
93
|
-
src.push("in float vFragDepth;");
|
|
94
|
-
}
|
|
95
|
-
if (clipping) {
|
|
96
|
-
src.push("in vec4 vWorldPosition;");
|
|
97
|
-
src.push("in float vFlags;");
|
|
98
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
99
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
100
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
101
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
src.push("uniform vec4 color;");
|
|
105
|
-
src.push("out vec4 outColor;");
|
|
106
|
-
src.push("void main(void) {");
|
|
107
|
-
if (clipping) {
|
|
108
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
109
|
-
src.push(" if (clippable) {");
|
|
110
|
-
src.push(" float dist = 0.0;");
|
|
111
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
112
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
113
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
114
|
-
src.push("}");
|
|
115
|
-
}
|
|
116
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
117
|
-
src.push("}");
|
|
118
|
-
}
|
|
119
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
120
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
121
|
-
}
|
|
122
|
-
src.push("outColor = color;");
|
|
123
|
-
src.push("}");
|
|
124
|
-
return src;
|
|
125
|
-
}
|
|
126
|
-
}
|
|
127
|
-
|