@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -6,9 +6,7 @@ import {ArrayBuf} from "../ArrayBuf.js";
6
6
  */
7
7
  class OcclusionLayer {
8
8
 
9
- constructor(scene, origin) {
10
-
11
- this.scene = scene;
9
+ constructor(origin) {
12
10
  this.aabb = math.AABB3();
13
11
  this.origin = math.vec3(origin);
14
12
  this.originHash = this.origin.join();
@@ -22,11 +20,9 @@ class OcclusionLayer {
22
20
  this.lenPositionsBuf = 0;
23
21
  this.indicesBuf = null;
24
22
  this.sectionPlanesActive = [];
25
- this.culledBySectionPlanes = false;
26
23
  this.occlusionTestList = []; // List of
27
24
  this.lenOcclusionTestList = 0;
28
25
  this.pixels = [];
29
- this.aabbDirty = false;
30
26
  this.markerListDirty = false;
31
27
  this.positionsDirty = true;
32
28
  this.occlusionTestListDirty = false;
@@ -55,150 +51,82 @@ class OcclusionLayer {
55
51
  this.numMarkers--;
56
52
  }
57
53
 
58
- update() {
54
+ update(gl, markerInView) {
59
55
  if (this.markerListDirty) {
60
- this._buildMarkerList();
56
+ this.numMarkers = 0;
57
+ for (var id in this.markers) {
58
+ if (this.markers.hasOwnProperty(id)) {
59
+ this.markerList[this.numMarkers] = this.markers[id];
60
+ this.markerIndices[id] = this.numMarkers;
61
+ this.numMarkers++;
62
+ }
63
+ }
64
+ this.markerList.length = this.numMarkers;
61
65
  this.markerListDirty = false;
62
66
  this.positionsDirty = true;
63
67
  this.occlusionTestListDirty = true;
64
68
  }
65
- if (this.positionsDirty) { ////////////// TODO: Don't rebuild this when positions change, very wasteful
66
- this._buildPositions();
67
- this.positionsDirty = false;
68
- this.aabbDirty = true;
69
- this.vbosDirty = true;
70
- }
71
- if (this.aabbDirty) {
72
- this._buildAABB();
73
- this.aabbDirty = false;
74
- }
75
- if (this.vbosDirty) {
76
- this._buildVBOs();
77
- this.vbosDirty = false;
78
- }
79
- if (this.occlusionTestListDirty) {
80
- this._buildOcclusionTestList();
81
- }
82
- this._updateActiveSectionPlanes();
83
- }
84
69
 
85
- _buildMarkerList() {
86
- this.numMarkers = 0;
87
- for (var id in this.markers) {
88
- if (this.markers.hasOwnProperty(id)) {
89
- this.markerList[this.numMarkers] = this.markers[id];
90
- this.markerIndices[id] = this.numMarkers;
91
- this.numMarkers++;
92
- }
93
- }
94
- this.markerList.length = this.numMarkers;
95
- }
96
-
97
- _buildPositions() {
98
- let j = 0;
99
- for (let i = 0; i < this.numMarkers; i++) {
100
- if (this.markerList[i]) {
101
- const marker = this.markerList[i];
102
- const worldPos = marker.rtcPos;
103
- this.positions[j++] = worldPos[0];
104
- this.positions[j++] = worldPos[1];
105
- this.positions[j++] = worldPos[2];
106
- this.indices[i] = i;
70
+ if (this.positionsDirty) { ////////////// TODO: Don't rebuild this when positions change, very wasteful
71
+ let j = 0;
72
+ for (let i = 0; i < this.numMarkers; i++) {
73
+ if (this.markerList[i]) {
74
+ const marker = this.markerList[i];
75
+ const worldPos = marker.rtcPos;
76
+ this.positions[j++] = worldPos[0];
77
+ this.positions[j++] = worldPos[1];
78
+ this.positions[j++] = worldPos[2];
79
+ this.indices[i] = i;
80
+ }
107
81
  }
108
- }
109
- this.positions.length = this.numMarkers * 3;
110
- this.indices.length = this.numMarkers;
111
- }
112
-
113
- _buildAABB() {
114
- const aabb = this.aabb;
115
- math.collapseAABB3(aabb);
116
- math.expandAABB3Points3(aabb, this.positions);
117
- const origin = this.origin;
118
- aabb[0] += origin[0];
119
- aabb[1] += origin[1];
120
- aabb[2] += origin[2];
121
- aabb[3] += origin[0];
122
- aabb[4] += origin[1];
123
- aabb[5] += origin[2];
124
- }
82
+ this.positions.length = this.numMarkers * 3;
83
+ this.indices.length = this.numMarkers;
84
+ this.positionsDirty = false;
125
85
 
126
- _buildVBOs() {
127
- if (this.positionsBuf) {
128
- if (this.lenPositionsBuf === this.positions.length) { // Just updating buffer elements, don't need to reallocate
129
- this.positionsBuf.setData(new Float32Array(this.positions)); // Indices don't need updating
130
- return;
86
+ const aabb = this.aabb;
87
+ math.collapseAABB3(aabb);
88
+ math.expandAABB3Points3(aabb, this.positions);
89
+ const origin = this.origin;
90
+ aabb[0] += origin[0];
91
+ aabb[1] += origin[1];
92
+ aabb[2] += origin[2];
93
+ aabb[3] += origin[0];
94
+ aabb[4] += origin[1];
95
+ aabb[5] += origin[2];
96
+
97
+ if (this.positionsBuf && (this.lenPositionsBuf !== this.positions.length)) {
98
+ this.positionsBuf.destroy();
99
+ this.positionsBuf = null;
100
+ this.indicesBuf.destroy();
101
+ this.indicesBuf = null;
131
102
  }
132
- this.positionsBuf.destroy();
133
- this.positionsBuf = null;
134
- this.indicesBuf.destroy();
135
- this.indicesBuf = null;
136
- }
137
- const gl = this.scene.canvas.gl;
138
- const lenPositions = this.numMarkers * 3;
139
- const lenIndices = this.numMarkers;
140
- this.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this.positions), lenPositions, 3, gl.STATIC_DRAW);
141
- this.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.indices), lenIndices, 1, gl.STATIC_DRAW);
142
- this.lenPositionsBuf = this.positions.length;
143
- }
144
103
 
145
- _buildOcclusionTestList() {
146
- const canvas = this.scene.canvas;
147
- const near = this.scene.camera.perspective.near; // Assume near enough to ortho near
148
- const boundary = canvas.boundary;
149
- const canvasWidth = boundary[2];
150
- const canvasHeight = boundary[3];
151
- let lenPixels = 0;
152
- this.lenOcclusionTestList = 0;
153
- for (let i = 0; i < this.numMarkers; i++) {
154
- const marker = this.markerList[i];
155
- const viewPos = marker.viewPos;
156
- if (viewPos[2] > -near) { // Clipped by near plane
157
- marker._setVisible(false);
158
- continue;
159
- }
160
- const canvasPos = marker.canvasPos;
161
- const canvasX = canvasPos[0];
162
- const canvasY = canvasPos[1];
163
- if ((canvasX + 10) < 0 || (canvasY + 10) < 0 || (canvasX - 10) > canvasWidth || (canvasY - 10) > canvasHeight) {
164
- marker._setVisible(false);
165
- continue;
166
- }
167
- if (marker.entity && !marker.entity.visible) {
168
- marker._setVisible(false);
169
- continue;
104
+ const positionsArr = new Float32Array(this.positions);
105
+ if (this.positionsBuf) {
106
+ this.positionsBuf.setData(positionsArr); // Just updating buffer elements, don't need to reallocate; Indices don't need updating
107
+ } else {
108
+ this.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positionsArr, positionsArr.length, 3, gl.STATIC_DRAW);
109
+ this.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.indices), this.indices.length, 1, gl.STATIC_DRAW);
110
+ this.lenPositionsBuf = this.positions.length;
170
111
  }
171
- if (marker.occludable) {
172
- this.occlusionTestList[this.lenOcclusionTestList++] = marker;
173
- this.pixels[lenPixels++] = canvasX;
174
- this.pixels[lenPixels++] = canvasY;
175
- continue;
176
- }
177
- marker._setVisible(true);
178
112
  }
179
- }
180
113
 
181
- _updateActiveSectionPlanes() {
182
- const sectionPlanes = this.scene._sectionPlanesState.sectionPlanes;
183
- const numSectionPlanes = sectionPlanes.length;
184
- if (numSectionPlanes > 0) {
185
- for (let i = 0; i < numSectionPlanes; i++) {
186
- const sectionPlane = sectionPlanes[i];
187
- if (!sectionPlane.active) {
188
- this.sectionPlanesActive[i] = false;
114
+ if (this.occlusionTestListDirty) {
115
+ let lenPixels = 0;
116
+ this.lenOcclusionTestList = 0;
117
+ for (let i = 0; i < this.numMarkers; i++) {
118
+ const marker = this.markerList[i];
119
+ if ((marker.entity && !marker.entity.visible) || (! markerInView(marker))) {
120
+ marker._setVisible(false);
121
+ } else if (marker.occludable) {
122
+ this.occlusionTestList[this.lenOcclusionTestList++] = marker;
123
+ this.pixels[lenPixels++] = marker.canvasPos[0];
124
+ this.pixels[lenPixels++] = marker.canvasPos[1];
189
125
  } else {
190
- const intersect = math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, this.aabb);
191
- const outside = (intersect === -1);
192
- if (outside) {
193
- this.culledBySectionPlanes = true;
194
- return;
195
- }
196
- const intersecting = (intersect === 0);
197
- this.sectionPlanesActive[i] = intersecting;
126
+ marker._setVisible(true);
198
127
  }
199
128
  }
200
129
  }
201
- this.culledBySectionPlanes = false;
202
130
  }
203
131
 
204
132
  destroy() {