@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,998 +0,0 @@
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- /**
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- * @author xeolabs / https://github.com/xeolabs
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- */
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-
5
- import {Map} from "../../utils/Map.js";
6
- import {DrawShaderSource} from "./DrawShaderSource.js";
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- import {Program} from "../../webgl/Program.js";
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- import {stats} from '../../stats.js';
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- import {WEBGL_INFO} from '../../webglInfo.js';
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- import {math} from "../../math/math.js";
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- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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-
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- const tempVec3a = math.vec3();
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-
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- const ids = new Map({});
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-
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- /**
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- * @private
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- */
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- const DrawRenderer = function (hash, mesh) {
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- this.id = ids.addItem({});
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- this._hash = hash;
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- this._scene = mesh.scene;
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- this._useCount = 0;
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- this._shaderSource = new DrawShaderSource(mesh);
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- this._allocate(mesh);
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- };
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-
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- const drawRenderers = {};
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-
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- DrawRenderer.get = function (mesh) {
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- const scene = mesh.scene;
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- const hash = [
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- scene.canvas.canvas.id,
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- (scene.gammaInput ? "gi;" : ";") + (scene.gammaOutput ? "go" : ""),
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- scene._lightsState.getHash(),
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- scene._sectionPlanesState.getHash(),
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- mesh._geometry._state.hash,
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- mesh._material._state.hash,
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- mesh._state.drawHash
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- ].join(";");
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- let renderer = drawRenderers[hash];
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- if (!renderer) {
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- renderer = new DrawRenderer(hash, mesh);
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- if (renderer.errors) {
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- console.log(renderer.errors.join("\n"));
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- return null;
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- }
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- drawRenderers[hash] = renderer;
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- stats.memory.programs++;
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- }
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- renderer._useCount++;
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- return renderer;
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- };
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-
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- DrawRenderer.prototype.put = function () {
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- if (--this._useCount === 0) {
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- ids.removeItem(this.id);
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- if (this._program) {
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- this._program.destroy();
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- }
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- delete drawRenderers[this._hash];
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- stats.memory.programs--;
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- }
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- };
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-
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- DrawRenderer.prototype.webglContextRestored = function () {
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- this._program = null;
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- };
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-
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- DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
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-
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- if (!this._program) {
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- this._allocate(mesh);
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- }
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-
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- const maxTextureUnits = WEBGL_INFO.MAX_TEXTURE_UNITS;
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- const scene = mesh.scene;
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- const material = mesh._material;
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- const gl = scene.canvas.gl;
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- const program = this._program;
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- const meshState = mesh._state;
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- const materialState = mesh._material._state;
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- const geometryState = mesh._geometry._state;
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- const camera = scene.camera;
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- const origin = mesh.origin;
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- const background = meshState.background;
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-
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- if (frameCtx.lastProgramId !== this._program.id) {
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- frameCtx.lastProgramId = this._program.id;
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- if (background) {
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- gl.depthFunc(gl.LEQUAL);
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- }
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- this._bindProgram(frameCtx);
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- }
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-
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- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
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- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
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-
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- if (meshState.clippable) {
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- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
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- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
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- if (numAllocatedSectionPlanes > 0) {
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- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
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- const renderFlags = mesh.renderFlags;
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- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
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- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
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- if (sectionPlaneUniforms) {
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- if (sectionPlaneIndex < numSectionPlanes) {
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- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
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- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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- if (active) {
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- const sectionPlane = sectionPlanes[sectionPlaneIndex];
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- if (origin) {
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- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
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- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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- } else {
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- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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- }
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- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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- }
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- } else {
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- gl.uniform1i(sectionPlaneUniforms.active, 0);
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- }
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- }
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- }
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- }
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- }
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-
130
- if (materialState.id !== this._lastMaterialId) {
131
-
132
- frameCtx.textureUnit = this._baseTextureUnit;
133
-
134
- const backfaces = materialState.backfaces;
135
- if (frameCtx.backfaces !== backfaces) {
136
- if (backfaces) {
137
- gl.disable(gl.CULL_FACE);
138
- } else {
139
- gl.enable(gl.CULL_FACE);
140
- }
141
- frameCtx.backfaces = backfaces;
142
- }
143
-
144
- const frontface = materialState.frontface;
145
- if (frameCtx.frontface !== frontface) {
146
- if (frontface) {
147
- gl.frontFace(gl.CCW);
148
- } else {
149
- gl.frontFace(gl.CW);
150
- }
151
- frameCtx.frontface = frontface;
152
- }
153
-
154
- if (frameCtx.lineWidth !== materialState.lineWidth) {
155
- gl.lineWidth(materialState.lineWidth);
156
- frameCtx.lineWidth = materialState.lineWidth;
157
- }
158
-
159
- if (this._uPointSize) {
160
- gl.uniform1f(this._uPointSize, materialState.pointSize);
161
- }
162
-
163
- switch (materialState.type) {
164
- case "LambertMaterial":
165
- if (this._uMaterialAmbient) {
166
- gl.uniform3fv(this._uMaterialAmbient, materialState.ambient);
167
- }
168
- if (this._uMaterialColor) {
169
- gl.uniform4f(this._uMaterialColor, materialState.color[0], materialState.color[1], materialState.color[2], materialState.alpha);
170
- }
171
- if (this._uMaterialEmissive) {
172
- gl.uniform3fv(this._uMaterialEmissive, materialState.emissive);
173
- }
174
- break;
175
-
176
- case "PhongMaterial":
177
- if (this._uMaterialShininess) {
178
- gl.uniform1f(this._uMaterialShininess, materialState.shininess);
179
- }
180
- if (this._uMaterialAmbient) {
181
- gl.uniform3fv(this._uMaterialAmbient, materialState.ambient);
182
- }
183
- if (this._uMaterialDiffuse) {
184
- gl.uniform3fv(this._uMaterialDiffuse, materialState.diffuse);
185
- }
186
- if (this._uMaterialSpecular) {
187
- gl.uniform3fv(this._uMaterialSpecular, materialState.specular);
188
- }
189
- if (this._uMaterialEmissive) {
190
- gl.uniform3fv(this._uMaterialEmissive, materialState.emissive);
191
- }
192
- if (this._uAlphaModeCutoff) {
193
- gl.uniform4f(
194
- this._uAlphaModeCutoff,
195
- 1.0 * materialState.alpha,
196
- materialState.alphaMode === 1 ? 1.0 : 0.0,
197
- materialState.alphaCutoff,
198
- 0);
199
- }
200
- if (material._ambientMap && material._ambientMap._state.texture && this._uMaterialAmbientMap) {
201
- program.bindTexture(this._uMaterialAmbientMap, material._ambientMap._state.texture, frameCtx.textureUnit);
202
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
203
- frameCtx.bindTexture++;
204
- if (this._uMaterialAmbientMapMatrix) {
205
- gl.uniformMatrix4fv(this._uMaterialAmbientMapMatrix, false, material._ambientMap._state.matrix);
206
- }
207
- }
208
- if (material._diffuseMap && material._diffuseMap._state.texture && this._uDiffuseMap) {
209
- program.bindTexture(this._uDiffuseMap, material._diffuseMap._state.texture, frameCtx.textureUnit);
210
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
211
- frameCtx.bindTexture++;
212
- if (this._uDiffuseMapMatrix) {
213
- gl.uniformMatrix4fv(this._uDiffuseMapMatrix, false, material._diffuseMap._state.matrix);
214
- }
215
- }
216
- if (material._specularMap && material._specularMap._state.texture && this._uSpecularMap) {
217
- program.bindTexture(this._uSpecularMap, material._specularMap._state.texture, frameCtx.textureUnit);
218
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
219
- frameCtx.bindTexture++;
220
- if (this._uSpecularMapMatrix) {
221
- gl.uniformMatrix4fv(this._uSpecularMapMatrix, false, material._specularMap._state.matrix);
222
- }
223
- }
224
- if (material._emissiveMap && material._emissiveMap._state.texture && this._uEmissiveMap) {
225
- program.bindTexture(this._uEmissiveMap, material._emissiveMap._state.texture, frameCtx.textureUnit);
226
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
227
- frameCtx.bindTexture++;
228
- if (this._uEmissiveMapMatrix) {
229
- gl.uniformMatrix4fv(this._uEmissiveMapMatrix, false, material._emissiveMap._state.matrix);
230
- }
231
- }
232
- if (material._alphaMap && material._alphaMap._state.texture && this._uAlphaMap) {
233
- program.bindTexture(this._uAlphaMap, material._alphaMap._state.texture, frameCtx.textureUnit);
234
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
235
- frameCtx.bindTexture++;
236
- if (this._uAlphaMapMatrix) {
237
- gl.uniformMatrix4fv(this._uAlphaMapMatrix, false, material._alphaMap._state.matrix);
238
- }
239
- }
240
- if (material._reflectivityMap && material._reflectivityMap._state.texture && this._uReflectivityMap) {
241
- program.bindTexture(this._uReflectivityMap, material._reflectivityMap._state.texture, frameCtx.textureUnit);
242
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
243
- if (this._uReflectivityMapMatrix) {
244
- gl.uniformMatrix4fv(this._uReflectivityMapMatrix, false, material._reflectivityMap._state.matrix);
245
- }
246
- }
247
- if (material._normalMap && material._normalMap._state.texture && this._uNormalMap) {
248
- program.bindTexture(this._uNormalMap, material._normalMap._state.texture, frameCtx.textureUnit);
249
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
250
- frameCtx.bindTexture++;
251
- if (this._uNormalMapMatrix) {
252
- gl.uniformMatrix4fv(this._uNormalMapMatrix, false, material._normalMap._state.matrix);
253
- }
254
- }
255
- if (material._occlusionMap && material._occlusionMap._state.texture && this._uOcclusionMap) {
256
- program.bindTexture(this._uOcclusionMap, material._occlusionMap._state.texture, frameCtx.textureUnit);
257
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
258
- frameCtx.bindTexture++;
259
- if (this._uOcclusionMapMatrix) {
260
- gl.uniformMatrix4fv(this._uOcclusionMapMatrix, false, material._occlusionMap._state.matrix);
261
- }
262
- }
263
- if (material._diffuseFresnel) {
264
- if (this._uDiffuseFresnelEdgeBias) {
265
- gl.uniform1f(this._uDiffuseFresnelEdgeBias, material._diffuseFresnel.edgeBias);
266
- }
267
- if (this._uDiffuseFresnelCenterBias) {
268
- gl.uniform1f(this._uDiffuseFresnelCenterBias, material._diffuseFresnel.centerBias);
269
- }
270
- if (this._uDiffuseFresnelEdgeColor) {
271
- gl.uniform3fv(this._uDiffuseFresnelEdgeColor, material._diffuseFresnel.edgeColor);
272
- }
273
- if (this._uDiffuseFresnelCenterColor) {
274
- gl.uniform3fv(this._uDiffuseFresnelCenterColor, material._diffuseFresnel.centerColor);
275
- }
276
- if (this._uDiffuseFresnelPower) {
277
- gl.uniform1f(this._uDiffuseFresnelPower, material._diffuseFresnel.power);
278
- }
279
- }
280
- if (material._specularFresnel) {
281
- if (this._uSpecularFresnelEdgeBias) {
282
- gl.uniform1f(this._uSpecularFresnelEdgeBias, material._specularFresnel.edgeBias);
283
- }
284
- if (this._uSpecularFresnelCenterBias) {
285
- gl.uniform1f(this._uSpecularFresnelCenterBias, material._specularFresnel.centerBias);
286
- }
287
- if (this._uSpecularFresnelEdgeColor) {
288
- gl.uniform3fv(this._uSpecularFresnelEdgeColor, material._specularFresnel.edgeColor);
289
- }
290
- if (this._uSpecularFresnelCenterColor) {
291
- gl.uniform3fv(this._uSpecularFresnelCenterColor, material._specularFresnel.centerColor);
292
- }
293
- if (this._uSpecularFresnelPower) {
294
- gl.uniform1f(this._uSpecularFresnelPower, material._specularFresnel.power);
295
- }
296
- }
297
- if (material._alphaFresnel) {
298
- if (this._uAlphaFresnelEdgeBias) {
299
- gl.uniform1f(this._uAlphaFresnelEdgeBias, material._alphaFresnel.edgeBias);
300
- }
301
- if (this._uAlphaFresnelCenterBias) {
302
- gl.uniform1f(this._uAlphaFresnelCenterBias, material._alphaFresnel.centerBias);
303
- }
304
- if (this._uAlphaFresnelEdgeColor) {
305
- gl.uniform3fv(this._uAlphaFresnelEdgeColor, material._alphaFresnel.edgeColor);
306
- }
307
- if (this._uAlphaFresnelCenterColor) {
308
- gl.uniform3fv(this._uAlphaFresnelCenterColor, material._alphaFresnel.centerColor);
309
- }
310
- if (this._uAlphaFresnelPower) {
311
- gl.uniform1f(this._uAlphaFresnelPower, material._alphaFresnel.power);
312
- }
313
- }
314
- if (material._reflectivityFresnel) {
315
- if (this._uReflectivityFresnelEdgeBias) {
316
- gl.uniform1f(this._uReflectivityFresnelEdgeBias, material._reflectivityFresnel.edgeBias);
317
- }
318
- if (this._uReflectivityFresnelCenterBias) {
319
- gl.uniform1f(this._uReflectivityFresnelCenterBias, material._reflectivityFresnel.centerBias);
320
- }
321
- if (this._uReflectivityFresnelEdgeColor) {
322
- gl.uniform3fv(this._uReflectivityFresnelEdgeColor, material._reflectivityFresnel.edgeColor);
323
- }
324
- if (this._uReflectivityFresnelCenterColor) {
325
- gl.uniform3fv(this._uReflectivityFresnelCenterColor, material._reflectivityFresnel.centerColor);
326
- }
327
- if (this._uReflectivityFresnelPower) {
328
- gl.uniform1f(this._uReflectivityFresnelPower, material._reflectivityFresnel.power);
329
- }
330
- }
331
- if (material._emissiveFresnel) {
332
- if (this._uEmissiveFresnelEdgeBias) {
333
- gl.uniform1f(this._uEmissiveFresnelEdgeBias, material._emissiveFresnel.edgeBias);
334
- }
335
- if (this._uEmissiveFresnelCenterBias) {
336
- gl.uniform1f(this._uEmissiveFresnelCenterBias, material._emissiveFresnel.centerBias);
337
- }
338
- if (this._uEmissiveFresnelEdgeColor) {
339
- gl.uniform3fv(this._uEmissiveFresnelEdgeColor, material._emissiveFresnel.edgeColor);
340
- }
341
- if (this._uEmissiveFresnelCenterColor) {
342
- gl.uniform3fv(this._uEmissiveFresnelCenterColor, material._emissiveFresnel.centerColor);
343
- }
344
- if (this._uEmissiveFresnelPower) {
345
- gl.uniform1f(this._uEmissiveFresnelPower, material._emissiveFresnel.power);
346
- }
347
- }
348
- break;
349
-
350
- case "MetallicMaterial":
351
- if (this._uBaseColor) {
352
- gl.uniform3fv(this._uBaseColor, materialState.baseColor);
353
- }
354
- if (this._uMaterialMetallic) {
355
- gl.uniform1f(this._uMaterialMetallic, materialState.metallic);
356
- }
357
- if (this._uMaterialRoughness) {
358
- gl.uniform1f(this._uMaterialRoughness, materialState.roughness);
359
- }
360
- if (this._uMaterialSpecularF0) {
361
- gl.uniform1f(this._uMaterialSpecularF0, materialState.specularF0);
362
- }
363
- if (this._uMaterialEmissive) {
364
- gl.uniform3fv(this._uMaterialEmissive, materialState.emissive);
365
- }
366
- if (this._uAlphaModeCutoff) {
367
- gl.uniform4f(
368
- this._uAlphaModeCutoff,
369
- 1.0 * materialState.alpha,
370
- materialState.alphaMode === 1 ? 1.0 : 0.0,
371
- materialState.alphaCutoff,
372
- 0.0);
373
- }
374
- const baseColorMap = material._baseColorMap;
375
- if (baseColorMap && baseColorMap._state.texture && this._uBaseColorMap) {
376
- program.bindTexture(this._uBaseColorMap, baseColorMap._state.texture, frameCtx.textureUnit);
377
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
378
- frameCtx.bindTexture++;
379
- if (this._uBaseColorMapMatrix) {
380
- gl.uniformMatrix4fv(this._uBaseColorMapMatrix, false, baseColorMap._state.matrix);
381
- }
382
- }
383
- const metallicMap = material._metallicMap;
384
- if (metallicMap && metallicMap._state.texture && this._uMetallicMap) {
385
- program.bindTexture(this._uMetallicMap, metallicMap._state.texture, frameCtx.textureUnit);
386
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
387
- frameCtx.bindTexture++;
388
- if (this._uMetallicMapMatrix) {
389
- gl.uniformMatrix4fv(this._uMetallicMapMatrix, false, metallicMap._state.matrix);
390
- }
391
- }
392
- const roughnessMap = material._roughnessMap;
393
- if (roughnessMap && roughnessMap._state.texture && this._uRoughnessMap) {
394
- program.bindTexture(this._uRoughnessMap, roughnessMap._state.texture, frameCtx.textureUnit);
395
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
396
- frameCtx.bindTexture++;
397
- if (this._uRoughnessMapMatrix) {
398
- gl.uniformMatrix4fv(this._uRoughnessMapMatrix, false, roughnessMap._state.matrix);
399
- }
400
- }
401
- const metallicRoughnessMap = material._metallicRoughnessMap;
402
- if (metallicRoughnessMap && metallicRoughnessMap._state.texture && this._uMetallicRoughnessMap) {
403
- program.bindTexture(this._uMetallicRoughnessMap, metallicRoughnessMap._state.texture, frameCtx.textureUnit);
404
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
405
- frameCtx.bindTexture++;
406
- if (this._uMetallicRoughnessMapMatrix) {
407
- gl.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix, false, metallicRoughnessMap._state.matrix);
408
- }
409
- }
410
- var emissiveMap = material._emissiveMap;
411
- if (emissiveMap && emissiveMap._state.texture && this._uEmissiveMap) {
412
- program.bindTexture(this._uEmissiveMap, emissiveMap._state.texture, frameCtx.textureUnit);
413
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
414
- frameCtx.bindTexture++;
415
- if (this._uEmissiveMapMatrix) {
416
- gl.uniformMatrix4fv(this._uEmissiveMapMatrix, false, emissiveMap._state.matrix);
417
- }
418
- }
419
- var occlusionMap = material._occlusionMap;
420
- if (occlusionMap && material._occlusionMap._state.texture && this._uOcclusionMap) {
421
- program.bindTexture(this._uOcclusionMap, occlusionMap._state.texture, frameCtx.textureUnit);
422
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
423
- frameCtx.bindTexture++;
424
- if (this._uOcclusionMapMatrix) {
425
- gl.uniformMatrix4fv(this._uOcclusionMapMatrix, false, occlusionMap._state.matrix);
426
- }
427
- }
428
- var alphaMap = material._alphaMap;
429
- if (alphaMap && alphaMap._state.texture && this._uAlphaMap) {
430
- program.bindTexture(this._uAlphaMap, alphaMap._state.texture, frameCtx.textureUnit);
431
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
432
- frameCtx.bindTexture++;
433
- if (this._uAlphaMapMatrix) {
434
- gl.uniformMatrix4fv(this._uAlphaMapMatrix, false, alphaMap._state.matrix);
435
- }
436
- }
437
- var normalMap = material._normalMap;
438
- if (normalMap && normalMap._state.texture && this._uNormalMap) {
439
- program.bindTexture(this._uNormalMap, normalMap._state.texture, frameCtx.textureUnit);
440
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
441
- frameCtx.bindTexture++;
442
- if (this._uNormalMapMatrix) {
443
- gl.uniformMatrix4fv(this._uNormalMapMatrix, false, normalMap._state.matrix);
444
- }
445
- }
446
- break;
447
-
448
- case "SpecularMaterial":
449
- if (this._uMaterialDiffuse) {
450
- gl.uniform3fv(this._uMaterialDiffuse, materialState.diffuse);
451
- }
452
- if (this._uMaterialSpecular) {
453
- gl.uniform3fv(this._uMaterialSpecular, materialState.specular);
454
- }
455
- if (this._uMaterialGlossiness) {
456
- gl.uniform1f(this._uMaterialGlossiness, materialState.glossiness);
457
- }
458
- if (this._uMaterialReflectivity) {
459
- gl.uniform1f(this._uMaterialReflectivity, materialState.reflectivity);
460
- }
461
- if (this._uMaterialEmissive) {
462
- gl.uniform3fv(this._uMaterialEmissive, materialState.emissive);
463
- }
464
- if (this._uAlphaModeCutoff) {
465
- gl.uniform4f(
466
- this._uAlphaModeCutoff,
467
- 1.0 * materialState.alpha,
468
- materialState.alphaMode === 1 ? 1.0 : 0.0,
469
- materialState.alphaCutoff,
470
- 0.0);
471
- }
472
- const diffuseMap = material._diffuseMap;
473
- if (diffuseMap && diffuseMap._state.texture && this._uDiffuseMap) {
474
- program.bindTexture(this._uDiffuseMap, diffuseMap._state.texture, frameCtx.textureUnit);
475
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
476
- frameCtx.bindTexture++;
477
- if (this._uDiffuseMapMatrix) {
478
- gl.uniformMatrix4fv(this._uDiffuseMapMatrix, false, diffuseMap._state.matrix);
479
- }
480
- }
481
- const specularMap = material._specularMap;
482
- if (specularMap && specularMap._state.texture && this._uSpecularMap) {
483
- program.bindTexture(this._uSpecularMap, specularMap._state.texture, frameCtx.textureUnit);
484
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
485
- frameCtx.bindTexture++;
486
- if (this._uSpecularMapMatrix) {
487
- gl.uniformMatrix4fv(this._uSpecularMapMatrix, false, specularMap._state.matrix);
488
- }
489
- }
490
- const glossinessMap = material._glossinessMap;
491
- if (glossinessMap && glossinessMap._state.texture && this._uGlossinessMap) {
492
- program.bindTexture(this._uGlossinessMap, glossinessMap._state.texture, frameCtx.textureUnit);
493
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
494
- frameCtx.bindTexture++;
495
- if (this._uGlossinessMapMatrix) {
496
- gl.uniformMatrix4fv(this._uGlossinessMapMatrix, false, glossinessMap._state.matrix);
497
- }
498
- }
499
- const specularGlossinessMap = material._specularGlossinessMap;
500
- if (specularGlossinessMap && specularGlossinessMap._state.texture && this._uSpecularGlossinessMap) {
501
- program.bindTexture(this._uSpecularGlossinessMap, specularGlossinessMap._state.texture, frameCtx.textureUnit);
502
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
503
- frameCtx.bindTexture++;
504
- if (this._uSpecularGlossinessMapMatrix) {
505
- gl.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix, false, specularGlossinessMap._state.matrix);
506
- }
507
- }
508
- var emissiveMap = material._emissiveMap;
509
- if (emissiveMap && emissiveMap._state.texture && this._uEmissiveMap) {
510
- program.bindTexture(this._uEmissiveMap, emissiveMap._state.texture, frameCtx.textureUnit);
511
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
512
- frameCtx.bindTexture++;
513
- if (this._uEmissiveMapMatrix) {
514
- gl.uniformMatrix4fv(this._uEmissiveMapMatrix, false, emissiveMap._state.matrix);
515
- }
516
- }
517
- var occlusionMap = material._occlusionMap;
518
- if (occlusionMap && occlusionMap._state.texture && this._uOcclusionMap) {
519
- program.bindTexture(this._uOcclusionMap, occlusionMap._state.texture, frameCtx.textureUnit);
520
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
521
- frameCtx.bindTexture++;
522
- if (this._uOcclusionMapMatrix) {
523
- gl.uniformMatrix4fv(this._uOcclusionMapMatrix, false, occlusionMap._state.matrix);
524
- }
525
- }
526
- var alphaMap = material._alphaMap;
527
- if (alphaMap && alphaMap._state.texture && this._uAlphaMap) {
528
- program.bindTexture(this._uAlphaMap, alphaMap._state.texture, frameCtx.textureUnit);
529
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
530
- frameCtx.bindTexture++;
531
- if (this._uAlphaMapMatrix) {
532
- gl.uniformMatrix4fv(this._uAlphaMapMatrix, false, alphaMap._state.matrix);
533
- }
534
- }
535
- var normalMap = material._normalMap;
536
- if (normalMap && normalMap._state.texture && this._uNormalMap) {
537
- program.bindTexture(this._uNormalMap, normalMap._state.texture, frameCtx.textureUnit);
538
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
539
- frameCtx.bindTexture++;
540
- if (this._uNormalMapMatrix) {
541
- gl.uniformMatrix4fv(this._uNormalMapMatrix, false, normalMap._state.matrix);
542
- }
543
- }
544
- break;
545
- }
546
- this._lastMaterialId = materialState.id;
547
- }
548
-
549
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
550
- if (this._uModelNormalMatrix) {
551
- gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
552
- }
553
-
554
- if (this._uClippable) {
555
- gl.uniform1i(this._uClippable, meshState.clippable);
556
- }
557
-
558
- if (this._uColorize) {
559
- const colorize = meshState.colorize;
560
- const lastColorize = this._lastColorize;
561
- if (lastColorize[0] !== colorize[0] ||
562
- lastColorize[1] !== colorize[1] ||
563
- lastColorize[2] !== colorize[2] ||
564
- lastColorize[3] !== colorize[3]) {
565
- gl.uniform4fv(this._uColorize, colorize);
566
- lastColorize[0] = colorize[0];
567
- lastColorize[1] = colorize[1];
568
- lastColorize[2] = colorize[2];
569
- lastColorize[3] = colorize[3];
570
- }
571
- }
572
-
573
- gl.uniform3fv(this._uOffset, meshState.offset);
574
- gl.uniform3fv(this._uScale, mesh.scale);
575
-
576
- // Bind VBOs
577
-
578
- if (geometryState.id !== this._lastGeometryId) {
579
- if (this._uPositionsDecodeMatrix) {
580
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
581
- }
582
- if (this._uUVDecodeMatrix) {
583
- gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
584
- }
585
- if (this._aPosition) {
586
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
587
- frameCtx.bindArray++;
588
- }
589
- if (this._aNormal) {
590
- this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
591
- frameCtx.bindArray++;
592
- }
593
- if (this._aUV) {
594
- this._aUV.bindArrayBuffer(geometryState.uvBuf);
595
- frameCtx.bindArray++;
596
- }
597
- if (this._aColor) {
598
- this._aColor.bindArrayBuffer(geometryState.colorsBuf);
599
- frameCtx.bindArray++;
600
- }
601
- if (this._aFlags) {
602
- this._aFlags.bindArrayBuffer(geometryState.flagsBuf);
603
- frameCtx.bindArray++;
604
- }
605
- if (geometryState.indicesBuf) {
606
- geometryState.indicesBuf.bind();
607
- frameCtx.bindArray++;
608
- }
609
- this._lastGeometryId = geometryState.id;
610
- }
611
-
612
- // Draw (indices bound in prev step)
613
-
614
- if (geometryState.indicesBuf) {
615
- gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
616
- frameCtx.drawElements++;
617
- } else if (geometryState.positions) {
618
- gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
619
- frameCtx.drawArrays++;
620
- }
621
-
622
- if (background) {
623
- gl.depthFunc(gl.LESS);
624
- }
625
- };
626
-
627
- DrawRenderer.prototype._allocate = function (mesh) {
628
- const scene = mesh.scene;
629
- const gl = scene.canvas.gl;
630
- const material = mesh._material;
631
- const lightsState = scene._lightsState;
632
- const sectionPlanesState = scene._sectionPlanesState;
633
- const materialState = mesh._material._state;
634
-
635
- this._program = new Program(gl, this._shaderSource);
636
- if (this._program.errors) {
637
- this.errors = this._program.errors;
638
- return;
639
- }
640
- const program = this._program;
641
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
642
- this._uUVDecodeMatrix = program.getLocation("uvDecodeMatrix");
643
- this._uModelMatrix = program.getLocation("modelMatrix");
644
- this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
645
- this._uViewMatrix = program.getLocation("viewMatrix");
646
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
647
- this._uProjMatrix = program.getLocation("projMatrix");
648
- this._uGammaFactor = program.getLocation("gammaFactor");
649
- this._uLightAmbient = [];
650
- this._uLightColor = [];
651
- this._uLightDir = [];
652
- this._uLightPos = [];
653
- this._uLightAttenuation = [];
654
- this._uShadowViewMatrix = [];
655
- this._uShadowProjMatrix = [];
656
-
657
- if (scene.logarithmicDepthBufferEnabled) {
658
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
659
- }
660
-
661
- const lights = lightsState.lights;
662
- let light;
663
-
664
- for (var i = 0, len = lights.length; i < len; i++) {
665
- light = lights[i];
666
- switch (light.type) {
667
-
668
- case "ambient":
669
- this._uLightAmbient[i] = program.getLocation("lightAmbient");
670
- break;
671
-
672
- case "dir":
673
- this._uLightColor[i] = program.getLocation("lightColor" + i);
674
- this._uLightPos[i] = null;
675
- this._uLightDir[i] = program.getLocation("lightDir" + i);
676
- break;
677
-
678
- case "point":
679
- this._uLightColor[i] = program.getLocation("lightColor" + i);
680
- this._uLightPos[i] = program.getLocation("lightPos" + i);
681
- this._uLightDir[i] = null;
682
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
683
- break;
684
-
685
- case "spot":
686
- this._uLightColor[i] = program.getLocation("lightColor" + i);
687
- this._uLightPos[i] = program.getLocation("lightPos" + i);
688
- this._uLightDir[i] = program.getLocation("lightDir" + i);
689
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
690
- break;
691
- }
692
-
693
- if (light.castsShadow) {
694
- this._uShadowViewMatrix[i] = program.getLocation("shadowViewMatrix" + i);
695
- this._uShadowProjMatrix[i] = program.getLocation("shadowProjMatrix" + i);
696
- }
697
- }
698
-
699
- if (lightsState.lightMaps.length > 0) {
700
- this._uLightMap = "lightMap";
701
- }
702
-
703
- if (lightsState.reflectionMaps.length > 0) {
704
- this._uReflectionMap = "reflectionMap";
705
- }
706
-
707
- this._uSectionPlanes = [];
708
- const sectionPlanes = sectionPlanesState.sectionPlanes;
709
- for (var i = 0, len = sectionPlanes.length; i < len; i++) {
710
- this._uSectionPlanes.push({
711
- active: program.getLocation("sectionPlaneActive" + i),
712
- pos: program.getLocation("sectionPlanePos" + i),
713
- dir: program.getLocation("sectionPlaneDir" + i)
714
- });
715
- }
716
-
717
- this._uPointSize = program.getLocation("pointSize");
718
-
719
- switch (materialState.type) {
720
- case "LambertMaterial":
721
- this._uMaterialColor = program.getLocation("materialColor");
722
- this._uMaterialEmissive = program.getLocation("materialEmissive");
723
- this._uAlphaModeCutoff = program.getLocation("materialAlphaModeCutoff");
724
- break;
725
-
726
- case "PhongMaterial":
727
- this._uMaterialAmbient = program.getLocation("materialAmbient");
728
- this._uMaterialDiffuse = program.getLocation("materialDiffuse");
729
- this._uMaterialSpecular = program.getLocation("materialSpecular");
730
- this._uMaterialEmissive = program.getLocation("materialEmissive");
731
- this._uAlphaModeCutoff = program.getLocation("materialAlphaModeCutoff");
732
- this._uMaterialShininess = program.getLocation("materialShininess");
733
- if (material._ambientMap) {
734
- this._uMaterialAmbientMap = "ambientMap";
735
- this._uMaterialAmbientMapMatrix = program.getLocation("ambientMapMatrix");
736
- }
737
- if (material._diffuseMap) {
738
- this._uDiffuseMap = "diffuseMap";
739
- this._uDiffuseMapMatrix = program.getLocation("diffuseMapMatrix");
740
- }
741
- if (material._specularMap) {
742
- this._uSpecularMap = "specularMap";
743
- this._uSpecularMapMatrix = program.getLocation("specularMapMatrix");
744
- }
745
- if (material._emissiveMap) {
746
- this._uEmissiveMap = "emissiveMap";
747
- this._uEmissiveMapMatrix = program.getLocation("emissiveMapMatrix");
748
- }
749
- if (material._alphaMap) {
750
- this._uAlphaMap = "alphaMap";
751
- this._uAlphaMapMatrix = program.getLocation("alphaMapMatrix");
752
- }
753
- if (material._reflectivityMap) {
754
- this._uReflectivityMap = "reflectivityMap";
755
- this._uReflectivityMapMatrix = program.getLocation("reflectivityMapMatrix");
756
- }
757
- if (material._normalMap) {
758
- this._uNormalMap = "normalMap";
759
- this._uNormalMapMatrix = program.getLocation("normalMapMatrix");
760
- }
761
- if (material._occlusionMap) {
762
- this._uOcclusionMap = "occlusionMap";
763
- this._uOcclusionMapMatrix = program.getLocation("occlusionMapMatrix");
764
- }
765
- if (material._diffuseFresnel) {
766
- this._uDiffuseFresnelEdgeBias = program.getLocation("diffuseFresnelEdgeBias");
767
- this._uDiffuseFresnelCenterBias = program.getLocation("diffuseFresnelCenterBias");
768
- this._uDiffuseFresnelEdgeColor = program.getLocation("diffuseFresnelEdgeColor");
769
- this._uDiffuseFresnelCenterColor = program.getLocation("diffuseFresnelCenterColor");
770
- this._uDiffuseFresnelPower = program.getLocation("diffuseFresnelPower");
771
- }
772
- if (material._specularFresnel) {
773
- this._uSpecularFresnelEdgeBias = program.getLocation("specularFresnelEdgeBias");
774
- this._uSpecularFresnelCenterBias = program.getLocation("specularFresnelCenterBias");
775
- this._uSpecularFresnelEdgeColor = program.getLocation("specularFresnelEdgeColor");
776
- this._uSpecularFresnelCenterColor = program.getLocation("specularFresnelCenterColor");
777
- this._uSpecularFresnelPower = program.getLocation("specularFresnelPower");
778
- }
779
- if (material._alphaFresnel) {
780
- this._uAlphaFresnelEdgeBias = program.getLocation("alphaFresnelEdgeBias");
781
- this._uAlphaFresnelCenterBias = program.getLocation("alphaFresnelCenterBias");
782
- this._uAlphaFresnelEdgeColor = program.getLocation("alphaFresnelEdgeColor");
783
- this._uAlphaFresnelCenterColor = program.getLocation("alphaFresnelCenterColor");
784
- this._uAlphaFresnelPower = program.getLocation("alphaFresnelPower");
785
- }
786
- if (material._reflectivityFresnel) {
787
- this._uReflectivityFresnelEdgeBias = program.getLocation("reflectivityFresnelEdgeBias");
788
- this._uReflectivityFresnelCenterBias = program.getLocation("reflectivityFresnelCenterBias");
789
- this._uReflectivityFresnelEdgeColor = program.getLocation("reflectivityFresnelEdgeColor");
790
- this._uReflectivityFresnelCenterColor = program.getLocation("reflectivityFresnelCenterColor");
791
- this._uReflectivityFresnelPower = program.getLocation("reflectivityFresnelPower");
792
- }
793
- if (material._emissiveFresnel) {
794
- this._uEmissiveFresnelEdgeBias = program.getLocation("emissiveFresnelEdgeBias");
795
- this._uEmissiveFresnelCenterBias = program.getLocation("emissiveFresnelCenterBias");
796
- this._uEmissiveFresnelEdgeColor = program.getLocation("emissiveFresnelEdgeColor");
797
- this._uEmissiveFresnelCenterColor = program.getLocation("emissiveFresnelCenterColor");
798
- this._uEmissiveFresnelPower = program.getLocation("emissiveFresnelPower");
799
- }
800
- break;
801
-
802
- case "MetallicMaterial":
803
- this._uBaseColor = program.getLocation("materialBaseColor");
804
- this._uMaterialMetallic = program.getLocation("materialMetallic");
805
- this._uMaterialRoughness = program.getLocation("materialRoughness");
806
- this._uMaterialSpecularF0 = program.getLocation("materialSpecularF0");
807
- this._uMaterialEmissive = program.getLocation("materialEmissive");
808
- this._uAlphaModeCutoff = program.getLocation("materialAlphaModeCutoff");
809
- if (material._baseColorMap) {
810
- this._uBaseColorMap = "baseColorMap";
811
- this._uBaseColorMapMatrix = program.getLocation("baseColorMapMatrix");
812
- }
813
- if (material._metallicMap) {
814
- this._uMetallicMap = "metallicMap";
815
- this._uMetallicMapMatrix = program.getLocation("metallicMapMatrix");
816
- }
817
- if (material._roughnessMap) {
818
- this._uRoughnessMap = "roughnessMap";
819
- this._uRoughnessMapMatrix = program.getLocation("roughnessMapMatrix");
820
- }
821
- if (material._metallicRoughnessMap) {
822
- this._uMetallicRoughnessMap = "metallicRoughnessMap";
823
- this._uMetallicRoughnessMapMatrix = program.getLocation("metallicRoughnessMapMatrix");
824
- }
825
- if (material._emissiveMap) {
826
- this._uEmissiveMap = "emissiveMap";
827
- this._uEmissiveMapMatrix = program.getLocation("emissiveMapMatrix");
828
- }
829
- if (material._occlusionMap) {
830
- this._uOcclusionMap = "occlusionMap";
831
- this._uOcclusionMapMatrix = program.getLocation("occlusionMapMatrix");
832
- }
833
- if (material._alphaMap) {
834
- this._uAlphaMap = "alphaMap";
835
- this._uAlphaMapMatrix = program.getLocation("alphaMapMatrix");
836
- }
837
- if (material._normalMap) {
838
- this._uNormalMap = "normalMap";
839
- this._uNormalMapMatrix = program.getLocation("normalMapMatrix");
840
- }
841
- break;
842
-
843
- case "SpecularMaterial":
844
- this._uMaterialDiffuse = program.getLocation("materialDiffuse");
845
- this._uMaterialSpecular = program.getLocation("materialSpecular");
846
- this._uMaterialGlossiness = program.getLocation("materialGlossiness");
847
- this._uMaterialReflectivity = program.getLocation("reflectivityFresnel");
848
- this._uMaterialEmissive = program.getLocation("materialEmissive");
849
- this._uAlphaModeCutoff = program.getLocation("materialAlphaModeCutoff");
850
- if (material._diffuseMap) {
851
- this._uDiffuseMap = "diffuseMap";
852
- this._uDiffuseMapMatrix = program.getLocation("diffuseMapMatrix");
853
- }
854
- if (material._specularMap) {
855
- this._uSpecularMap = "specularMap";
856
- this._uSpecularMapMatrix = program.getLocation("specularMapMatrix");
857
- }
858
- if (material._glossinessMap) {
859
- this._uGlossinessMap = "glossinessMap";
860
- this._uGlossinessMapMatrix = program.getLocation("glossinessMapMatrix");
861
- }
862
- if (material._specularGlossinessMap) {
863
- this._uSpecularGlossinessMap = "materialSpecularGlossinessMap";
864
- this._uSpecularGlossinessMapMatrix = program.getLocation("materialSpecularGlossinessMapMatrix");
865
- }
866
- if (material._emissiveMap) {
867
- this._uEmissiveMap = "emissiveMap";
868
- this._uEmissiveMapMatrix = program.getLocation("emissiveMapMatrix");
869
- }
870
- if (material._occlusionMap) {
871
- this._uOcclusionMap = "occlusionMap";
872
- this._uOcclusionMapMatrix = program.getLocation("occlusionMapMatrix");
873
- }
874
- if (material._alphaMap) {
875
- this._uAlphaMap = "alphaMap";
876
- this._uAlphaMapMatrix = program.getLocation("alphaMapMatrix");
877
- }
878
- if (material._normalMap) {
879
- this._uNormalMap = "normalMap";
880
- this._uNormalMapMatrix = program.getLocation("normalMapMatrix");
881
- }
882
- break;
883
- }
884
-
885
- this._aPosition = program.getAttribute("position");
886
- this._aNormal = program.getAttribute("normal");
887
- this._aUV = program.getAttribute("uv");
888
- this._aColor = program.getAttribute("color");
889
- this._aFlags = program.getAttribute("flags");
890
-
891
- this._uClippable = program.getLocation("clippable");
892
- this._uColorize = program.getLocation("colorize");
893
- this._uOffset = program.getLocation("offset");
894
- this._uScale = program.getLocation("scale");
895
-
896
- this._lastMaterialId = null;
897
- this._lastVertexBufsId = null;
898
- this._lastGeometryId = null;
899
-
900
- this._lastColorize = new Float32Array(4);
901
-
902
- this._baseTextureUnit = 0;
903
-
904
- };
905
-
906
- DrawRenderer.prototype._bindProgram = function (frameCtx) {
907
-
908
- const maxTextureUnits = WEBGL_INFO.MAX_TEXTURE_UNITS;
909
- const scene = this._scene;
910
- const gl = scene.canvas.gl;
911
- const lightsState = scene._lightsState;
912
- const project = scene.camera.project;
913
- let light;
914
-
915
- const program = this._program;
916
-
917
- program.bind();
918
-
919
- frameCtx.useProgram++;
920
- frameCtx.textureUnit = 0;
921
-
922
- this._lastMaterialId = null;
923
- this._lastVertexBufsId = null;
924
- this._lastGeometryId = null;
925
-
926
- this._lastColorize[0] = -1;
927
- this._lastColorize[1] = -1;
928
- this._lastColorize[2] = -1;
929
- this._lastColorize[3] = -1;
930
-
931
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
932
-
933
- if (scene.logarithmicDepthBufferEnabled) {
934
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
935
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
936
- }
937
-
938
- for (var i = 0, len = lightsState.lights.length; i < len; i++) {
939
-
940
- light = lightsState.lights[i];
941
-
942
- if (this._uLightAmbient[i]) {
943
- gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
944
-
945
- } else {
946
-
947
- if (this._uLightColor[i]) {
948
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
949
- }
950
-
951
- if (this._uLightPos[i]) {
952
- gl.uniform3fv(this._uLightPos[i], light.pos);
953
- if (this._uLightAttenuation[i]) {
954
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
955
- }
956
- }
957
-
958
- if (this._uLightDir[i]) {
959
- gl.uniform3fv(this._uLightDir[i], light.dir);
960
- }
961
-
962
- if (light.castsShadow) {
963
- if (this._uShadowViewMatrix[i]) {
964
- gl.uniformMatrix4fv(this._uShadowViewMatrix[i], false, light.getShadowViewMatrix());
965
- }
966
- if (this._uShadowProjMatrix[i]) {
967
- gl.uniformMatrix4fv(this._uShadowProjMatrix[i], false, light.getShadowProjMatrix());
968
- }
969
- const shadowRenderBuf = light.getShadowRenderBuf();
970
- if (shadowRenderBuf) {
971
- program.bindTexture("shadowMap" + i, shadowRenderBuf.getTexture(), frameCtx.textureUnit);
972
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
973
- frameCtx.bindTexture++;
974
- }
975
- }
976
- }
977
- }
978
-
979
- if (lightsState.lightMaps.length > 0 && lightsState.lightMaps[0].texture && this._uLightMap) {
980
- program.bindTexture(this._uLightMap, lightsState.lightMaps[0].texture, frameCtx.textureUnit);
981
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
982
- frameCtx.bindTexture++;
983
- }
984
-
985
- if (lightsState.reflectionMaps.length > 0 && lightsState.reflectionMaps[0].texture && this._uReflectionMap) {
986
- program.bindTexture(this._uReflectionMap, lightsState.reflectionMaps[0].texture, frameCtx.textureUnit);
987
- frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
988
- frameCtx.bindTexture++;
989
- }
990
-
991
- if (this._uGammaFactor) {
992
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
993
- }
994
-
995
- this._baseTextureUnit = frameCtx.textureUnit;
996
- };
997
-
998
- export {DrawRenderer};