@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {Program} from "../../../../webgl/Program.js";
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import {math} from "../../../../math/math.js";
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import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
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const tempVec3a = math.vec3();
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const tempVec3b = math.vec3();
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const tempVec3c = math.vec3();
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const tempVec3d = math.vec3();
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const tempVec4a = math.vec4();
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const tempMat4a = math.mat4();
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/**
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* @private
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*/
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export class DTXTrianglesColorRenderer {
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constructor(scene, withSAO) {
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this._scene = scene;
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this._withSAO = withSAO;
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this._hash = this._getHash();
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this._allocate();
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}
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getValid() {
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};
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const scene = this._scene;
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return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
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}
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drawLayer(frameCtx, dataTextureLayer, renderPass) {
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const scene = this._scene;
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const camera = scene.camera;
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const model = dataTextureLayer.model;
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const gl = scene.canvas.gl;
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const state = dataTextureLayer._state;
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const textureState = state.textureState;
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if (!this._program) {
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this._allocate();
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}
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textureState.bindCommonTextures(
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const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
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const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
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if (gotOrigin || gotPosition) {
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const rtcOrigin = tempVec3a;
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rtcOrigin[0] = rotatedOrigin[0];
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rtcOrigin[1] = rotatedOrigin[1];
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rtcOrigin[2] = 0;
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rtcOrigin[0] += position[0];
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rtcOrigin[1] += position[1];
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rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a);
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rtcCameraEye = tempVec3c;
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rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
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rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
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rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
|
|
91
|
-
} else {
|
|
92
|
-
rtcViewMatrix = camera.viewMatrix;
|
|
93
|
-
rtcCameraEye = camera.eye;
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
|
|
97
|
-
gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
|
|
98
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
|
|
99
|
-
gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
|
|
100
|
-
gl.uniform1i(this._uRenderPass, renderPass);
|
|
101
|
-
|
|
102
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
103
|
-
const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
|
|
104
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
108
|
-
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
109
|
-
if (numAllocatedSectionPlanes > 0) {
|
|
110
|
-
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
111
|
-
const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
|
|
112
|
-
const renderFlags = model.renderFlags;
|
|
113
|
-
if (scene.crossSections) {
|
|
114
|
-
gl.uniform4fv(this._uSliceColor, scene.crossSections.sliceColor);
|
|
115
|
-
gl.uniform1f(this._uSliceThickness, scene.crossSections.sliceThickness);
|
|
116
|
-
}
|
|
117
|
-
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
118
|
-
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
119
|
-
if (sectionPlaneUniforms) {
|
|
120
|
-
if (sectionPlaneIndex < numSectionPlanes) {
|
|
121
|
-
const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
|
|
122
|
-
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
123
|
-
if (active) {
|
|
124
|
-
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
125
|
-
if (origin) {
|
|
126
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
|
|
127
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
128
|
-
} else {
|
|
129
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
130
|
-
}
|
|
131
|
-
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
132
|
-
}
|
|
133
|
-
} else {
|
|
134
|
-
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
135
|
-
}
|
|
136
|
-
}
|
|
137
|
-
}
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
if (state.numIndices8Bits > 0) {
|
|
141
|
-
textureState.bindTriangleIndicesTextures(
|
|
142
|
-
this._program,
|
|
143
|
-
this._uTexturePerPolygonIdPortionIds,
|
|
144
|
-
this._uTexturePerPolygonIdIndices,
|
|
145
|
-
8 // 8 bits indices
|
|
146
|
-
);
|
|
147
|
-
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
if (state.numIndices16Bits > 0) {
|
|
151
|
-
textureState.bindTriangleIndicesTextures(
|
|
152
|
-
this._program,
|
|
153
|
-
this._uTexturePerPolygonIdPortionIds,
|
|
154
|
-
this._uTexturePerPolygonIdIndices,
|
|
155
|
-
16 // 16 bits indices
|
|
156
|
-
);
|
|
157
|
-
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
if (state.numIndices32Bits > 0) {
|
|
161
|
-
textureState.bindTriangleIndicesTextures(
|
|
162
|
-
this._program,
|
|
163
|
-
this._uTexturePerPolygonIdPortionIds,
|
|
164
|
-
this._uTexturePerPolygonIdIndices,
|
|
165
|
-
32 // 32 bits indices
|
|
166
|
-
);
|
|
167
|
-
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
frameCtx.drawElements++;
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
_allocate() {
|
|
174
|
-
|
|
175
|
-
const scene = this._scene;
|
|
176
|
-
const gl = scene.canvas.gl;
|
|
177
|
-
const lightsState = scene._lightsState;
|
|
178
|
-
|
|
179
|
-
this._program = new Program(gl, this._buildShader());
|
|
180
|
-
|
|
181
|
-
if (this._program.errors) {
|
|
182
|
-
this.errors = this._program.errors;
|
|
183
|
-
console.error(this.errors);
|
|
184
|
-
return;
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
const program = this._program;
|
|
188
|
-
|
|
189
|
-
this._uRenderPass = program.getLocation("renderPass");
|
|
190
|
-
|
|
191
|
-
this._uLightAmbient = program.getLocation("lightAmbient");
|
|
192
|
-
this._uLightColor = [];
|
|
193
|
-
this._uLightDir = [];
|
|
194
|
-
this._uLightPos = [];
|
|
195
|
-
this._uLightAttenuation = [];
|
|
196
|
-
|
|
197
|
-
const lights = lightsState.lights;
|
|
198
|
-
let light;
|
|
199
|
-
|
|
200
|
-
for (let i = 0, len = lights.length; i < len; i++) {
|
|
201
|
-
light = lights[i];
|
|
202
|
-
switch (light.type) {
|
|
203
|
-
case "dir":
|
|
204
|
-
this._uLightColor[i] = program.getLocation("lightColor" + i);
|
|
205
|
-
this._uLightPos[i] = null;
|
|
206
|
-
this._uLightDir[i] = program.getLocation("lightDir" + i);
|
|
207
|
-
break;
|
|
208
|
-
case "point":
|
|
209
|
-
this._uLightColor[i] = program.getLocation("lightColor" + i);
|
|
210
|
-
this._uLightPos[i] = program.getLocation("lightPos" + i);
|
|
211
|
-
this._uLightDir[i] = null;
|
|
212
|
-
this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
|
|
213
|
-
break;
|
|
214
|
-
case "spot":
|
|
215
|
-
this._uLightColor[i] = program.getLocation("lightColor" + i);
|
|
216
|
-
this._uLightPos[i] = program.getLocation("lightPos" + i);
|
|
217
|
-
this._uLightDir[i] = program.getLocation("lightDir" + i);
|
|
218
|
-
this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
|
|
219
|
-
break;
|
|
220
|
-
}
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
|
|
224
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
225
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
226
|
-
|
|
227
|
-
this._uSectionPlanes = [];
|
|
228
|
-
|
|
229
|
-
for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
230
|
-
this._uSectionPlanes.push({
|
|
231
|
-
active: program.getLocation("sectionPlaneActive" + i),
|
|
232
|
-
pos: program.getLocation("sectionPlanePos" + i),
|
|
233
|
-
dir: program.getLocation("sectionPlaneDir" + i)
|
|
234
|
-
});
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
if (this._withSAO) {
|
|
238
|
-
this._uOcclusionTexture = "uOcclusionTexture";
|
|
239
|
-
this._uSAOParams = program.getLocation("uSAOParams");
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
243
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
|
|
247
|
-
this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
|
|
248
|
-
this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
|
|
249
|
-
this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
|
|
250
|
-
this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
|
|
251
|
-
this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
|
|
252
|
-
this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
|
|
253
|
-
this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
|
|
254
|
-
|
|
255
|
-
if (scene.crossSections) {
|
|
256
|
-
this._uSliceColor = program.getLocation("sliceColor");
|
|
257
|
-
this._uSliceThickness = program.getLocation("sliceThickness");
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
_bindProgram(frameCtx) {
|
|
262
|
-
|
|
263
|
-
const scene = this._scene;
|
|
264
|
-
const gl = scene.canvas.gl;
|
|
265
|
-
const program = this._program;
|
|
266
|
-
const lights = scene._lightsState.lights;
|
|
267
|
-
const project = scene.camera.project;
|
|
268
|
-
|
|
269
|
-
program.bind();
|
|
270
|
-
|
|
271
|
-
if (this._uLightAmbient) {
|
|
272
|
-
gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
|
|
273
|
-
}
|
|
274
|
-
|
|
275
|
-
for (let i = 0, len = lights.length; i < len; i++) {
|
|
276
|
-
const light = lights[i];
|
|
277
|
-
|
|
278
|
-
if (this._uLightColor[i]) {
|
|
279
|
-
gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
|
|
280
|
-
}
|
|
281
|
-
if (this._uLightPos[i]) {
|
|
282
|
-
gl.uniform3fv(this._uLightPos[i], light.pos);
|
|
283
|
-
if (this._uLightAttenuation[i]) {
|
|
284
|
-
gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
|
|
285
|
-
}
|
|
286
|
-
}
|
|
287
|
-
if (this._uLightDir[i]) {
|
|
288
|
-
gl.uniform3fv(this._uLightDir[i], light.dir);
|
|
289
|
-
}
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
if (this._withSAO) {
|
|
293
|
-
const sao = scene.sao;
|
|
294
|
-
const saoEnabled = sao.possible;
|
|
295
|
-
if (saoEnabled) {
|
|
296
|
-
const viewportWidth = gl.drawingBufferWidth;
|
|
297
|
-
const viewportHeight = gl.drawingBufferHeight;
|
|
298
|
-
tempVec4a[0] = viewportWidth;
|
|
299
|
-
tempVec4a[1] = viewportHeight;
|
|
300
|
-
tempVec4a[2] = sao.blendCutoff;
|
|
301
|
-
tempVec4a[3] = sao.blendFactor;
|
|
302
|
-
gl.uniform4fv(this._uSAOParams, tempVec4a);
|
|
303
|
-
this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 10);
|
|
304
|
-
}
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
308
|
-
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
309
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
_buildShader() {
|
|
314
|
-
return {
|
|
315
|
-
vertex: this._buildVertexShader(),
|
|
316
|
-
fragment: this._buildFragmentShader()
|
|
317
|
-
};
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
_buildVertexShader() {
|
|
321
|
-
const scene = this._scene;
|
|
322
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
323
|
-
const lightsState = scene._lightsState;
|
|
324
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
325
|
-
let light;
|
|
326
|
-
const src = [];
|
|
327
|
-
src.push("#version 300 es");
|
|
328
|
-
src.push("// TrianglesDataTextureColorRenderer vertex shader");
|
|
329
|
-
|
|
330
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
331
|
-
src.push("precision highp float;");
|
|
332
|
-
src.push("precision highp int;");
|
|
333
|
-
src.push("precision highp usampler2D;");
|
|
334
|
-
src.push("precision highp isampler2D;");
|
|
335
|
-
src.push("precision highp sampler2D;");
|
|
336
|
-
src.push("#else");
|
|
337
|
-
src.push("precision mediump float;");
|
|
338
|
-
src.push("precision mediump int;");
|
|
339
|
-
src.push("precision mediump usampler2D;");
|
|
340
|
-
src.push("precision mediump isampler2D;");
|
|
341
|
-
src.push("precision mediump sampler2D;");
|
|
342
|
-
src.push("#endif");
|
|
343
|
-
|
|
344
|
-
src.push("uniform int renderPass;");
|
|
345
|
-
|
|
346
|
-
src.push("uniform mat4 sceneModelMatrix;");
|
|
347
|
-
src.push("uniform mat4 viewMatrix;");
|
|
348
|
-
src.push("uniform mat4 projMatrix;");
|
|
349
|
-
|
|
350
|
-
src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
|
|
351
|
-
src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
|
|
352
|
-
src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
|
|
353
|
-
src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
|
|
354
|
-
src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
|
|
355
|
-
src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
|
|
356
|
-
|
|
357
|
-
src.push("uniform vec3 uCameraEyeRtc;");
|
|
358
|
-
|
|
359
|
-
src.push("vec3 positions[3];")
|
|
360
|
-
|
|
361
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
362
|
-
src.push("uniform float logDepthBufFC;");
|
|
363
|
-
src.push("out float vFragDepth;");
|
|
364
|
-
src.push("out float isPerspective;");
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
368
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
369
|
-
src.push("}");
|
|
370
|
-
|
|
371
|
-
src.push("uniform vec4 lightAmbient;");
|
|
372
|
-
|
|
373
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
374
|
-
light = lightsState.lights[i];
|
|
375
|
-
if (light.type === "ambient") {
|
|
376
|
-
continue;
|
|
377
|
-
}
|
|
378
|
-
src.push("uniform vec4 lightColor" + i + ";");
|
|
379
|
-
if (light.type === "dir") {
|
|
380
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
381
|
-
}
|
|
382
|
-
if (light.type === "point") {
|
|
383
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
384
|
-
}
|
|
385
|
-
if (light.type === "spot") {
|
|
386
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
387
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
388
|
-
}
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
if (clipping) {
|
|
392
|
-
src.push("out vec4 vWorldPosition;");
|
|
393
|
-
src.push("flat out uint vFlags2;");
|
|
394
|
-
}
|
|
395
|
-
|
|
396
|
-
src.push("out vec4 vColor;");
|
|
397
|
-
|
|
398
|
-
src.push("void main(void) {");
|
|
399
|
-
|
|
400
|
-
// constants
|
|
401
|
-
src.push("int polygonIndex = gl_VertexID / 3;")
|
|
402
|
-
|
|
403
|
-
// get packed object-id
|
|
404
|
-
src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
|
|
405
|
-
src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
|
|
406
|
-
|
|
407
|
-
src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
|
|
408
|
-
src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
|
|
409
|
-
|
|
410
|
-
// get flags & flags2
|
|
411
|
-
src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
|
|
412
|
-
src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
|
|
413
|
-
|
|
414
|
-
// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
415
|
-
// renderPass = COLOR_OPAQUE
|
|
416
|
-
|
|
417
|
-
src.push(`if (int(flags.x) != renderPass) {`);
|
|
418
|
-
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
419
|
-
src.push(" return;"); // Cull vertex
|
|
420
|
-
src.push("} else {");
|
|
421
|
-
|
|
422
|
-
src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
|
|
423
|
-
src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
|
|
424
|
-
|
|
425
|
-
src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
|
|
426
|
-
|
|
427
|
-
src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
|
|
428
|
-
src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
|
|
429
|
-
|
|
430
|
-
src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
|
|
431
|
-
src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
|
|
432
|
-
|
|
433
|
-
src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
|
|
434
|
-
src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
|
|
435
|
-
|
|
436
|
-
src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
|
|
437
|
-
src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
|
|
438
|
-
|
|
439
|
-
src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
|
|
440
|
-
|
|
441
|
-
src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
|
|
442
|
-
src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
|
|
443
|
-
src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
|
|
444
|
-
|
|
445
|
-
src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
|
|
446
|
-
src.push(`if (color.a == 0u) {`);
|
|
447
|
-
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
448
|
-
src.push(" return;");
|
|
449
|
-
src.push("};");
|
|
450
|
-
|
|
451
|
-
src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
|
|
452
|
-
src.push("vec3 position;");
|
|
453
|
-
src.push("position = positions[gl_VertexID % 3];");
|
|
454
|
-
src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
|
|
455
|
-
// when the geometry is not solid, if needed, flip the triangle winding
|
|
456
|
-
|
|
457
|
-
src.push("if (solid != 1u) {");
|
|
458
|
-
src.push("if (isPerspectiveMatrix(projMatrix)) {");
|
|
459
|
-
src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
|
|
460
|
-
// src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
|
|
461
|
-
src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
|
|
462
|
-
src.push("position = positions[2 - (gl_VertexID % 3)];");
|
|
463
|
-
src.push("viewNormal = -viewNormal;");
|
|
464
|
-
src.push("}");
|
|
465
|
-
src.push("} else {");
|
|
466
|
-
// src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);")
|
|
467
|
-
|
|
468
|
-
src.push("if (viewNormal.z < 0.0) {");
|
|
469
|
-
src.push("position = positions[2 - (gl_VertexID % 3)];");
|
|
470
|
-
src.push("viewNormal = -viewNormal;");
|
|
471
|
-
src.push("}");
|
|
472
|
-
src.push("}");
|
|
473
|
-
src.push("}");
|
|
474
|
-
|
|
475
|
-
src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");
|
|
476
|
-
|
|
477
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
478
|
-
|
|
479
|
-
src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
|
|
480
|
-
src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
|
|
481
|
-
|
|
482
|
-
src.push("float lambertian = 1.0;");
|
|
483
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
484
|
-
light = lightsState.lights[i];
|
|
485
|
-
if (light.type === "ambient") {
|
|
486
|
-
continue;
|
|
487
|
-
}
|
|
488
|
-
if (light.type === "dir") {
|
|
489
|
-
if (light.space === "view") {
|
|
490
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
491
|
-
} else {
|
|
492
|
-
src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
493
|
-
}
|
|
494
|
-
} else if (light.type === "point") {
|
|
495
|
-
if (light.space === "view") {
|
|
496
|
-
src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
|
|
497
|
-
} else {
|
|
498
|
-
src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
|
|
499
|
-
}
|
|
500
|
-
} else if (light.type === "spot") {
|
|
501
|
-
if (light.space === "view") {
|
|
502
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
503
|
-
} else {
|
|
504
|
-
src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
505
|
-
}
|
|
506
|
-
} else {
|
|
507
|
-
continue;
|
|
508
|
-
}
|
|
509
|
-
src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
|
|
510
|
-
src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
|
|
511
|
-
}
|
|
512
|
-
|
|
513
|
-
src.push("vec3 rgb = vec3(color.rgb) / 255.0;");
|
|
514
|
-
src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
|
|
515
|
-
|
|
516
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
517
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
518
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
519
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
520
|
-
}
|
|
521
|
-
if (clipping) {
|
|
522
|
-
src.push("vWorldPosition = worldPosition;");
|
|
523
|
-
src.push("vFlags2 = flags2.r;");
|
|
524
|
-
}
|
|
525
|
-
src.push("gl_Position = clipPos;");
|
|
526
|
-
src.push("}");
|
|
527
|
-
|
|
528
|
-
src.push("}");
|
|
529
|
-
|
|
530
|
-
return src;
|
|
531
|
-
}
|
|
532
|
-
|
|
533
|
-
_buildFragmentShader() {
|
|
534
|
-
const scene = this._scene;
|
|
535
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
536
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
537
|
-
const src = [];
|
|
538
|
-
src.push('#version 300 es');
|
|
539
|
-
src.push("// TrianglesDataTextureColorRenderer fragment shader");
|
|
540
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
541
|
-
src.push("precision highp float;");
|
|
542
|
-
src.push("precision highp int;");
|
|
543
|
-
src.push("#else");
|
|
544
|
-
src.push("precision mediump float;");
|
|
545
|
-
src.push("precision mediump int;");
|
|
546
|
-
src.push("#endif");
|
|
547
|
-
|
|
548
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
549
|
-
src.push("in float isPerspective;");
|
|
550
|
-
src.push("uniform float logDepthBufFC;");
|
|
551
|
-
src.push("in float vFragDepth;");
|
|
552
|
-
}
|
|
553
|
-
|
|
554
|
-
if (this._withSAO) {
|
|
555
|
-
src.push("uniform sampler2D uOcclusionTexture;");
|
|
556
|
-
src.push("uniform vec4 uSAOParams;");
|
|
557
|
-
|
|
558
|
-
src.push("const float packUpscale = 256. / 255.;");
|
|
559
|
-
src.push("const float unpackDownScale = 255. / 256.;");
|
|
560
|
-
src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
|
|
561
|
-
src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
|
|
562
|
-
|
|
563
|
-
src.push("float unpackRGBToFloat( const in vec4 v ) {");
|
|
564
|
-
src.push(" return dot( v, unPackFactors );");
|
|
565
|
-
src.push("}");
|
|
566
|
-
}
|
|
567
|
-
if (clipping) {
|
|
568
|
-
src.push("in vec4 vWorldPosition;");
|
|
569
|
-
src.push("flat in uint vFlags2;");
|
|
570
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
571
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
572
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
573
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
574
|
-
}
|
|
575
|
-
src.push("uniform float sliceThickness;");
|
|
576
|
-
src.push("uniform vec4 sliceColor;");
|
|
577
|
-
}
|
|
578
|
-
src.push("in vec4 vColor;");
|
|
579
|
-
src.push("out vec4 outColor;");
|
|
580
|
-
src.push("void main(void) {");
|
|
581
|
-
src.push(" vec4 newColor;");
|
|
582
|
-
src.push(" newColor = vColor;");
|
|
583
|
-
if (clipping) {
|
|
584
|
-
src.push(" bool clippable = vFlags2 > 0u;");
|
|
585
|
-
src.push(" if (clippable) {");
|
|
586
|
-
src.push(" float dist = 0.0;");
|
|
587
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
588
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
589
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
590
|
-
src.push("}");
|
|
591
|
-
}
|
|
592
|
-
src.push(" if (dist > sliceThickness) { ");
|
|
593
|
-
src.push(" discard;")
|
|
594
|
-
src.push(" }");
|
|
595
|
-
src.push(" if (dist > 0.0) { ");
|
|
596
|
-
src.push(" newColor = sliceColor;");
|
|
597
|
-
src.push(" }");
|
|
598
|
-
src.push("}");
|
|
599
|
-
}
|
|
600
|
-
|
|
601
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
602
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
603
|
-
//src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
604
|
-
} else {
|
|
605
|
-
src.push(" float dx = dFdx(gl_FragCoord.z);")
|
|
606
|
-
src.push(" float dy = dFdy(gl_FragCoord.z);")
|
|
607
|
-
src.push(" float diff = sqrt(dx*dx+dy*dy);");
|
|
608
|
-
src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
|
|
609
|
-
}
|
|
610
|
-
|
|
611
|
-
if (this._withSAO) {
|
|
612
|
-
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
|
|
613
|
-
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
|
|
614
|
-
src.push(" float viewportWidth = uSAOParams[0];");
|
|
615
|
-
src.push(" float viewportHeight = uSAOParams[1];");
|
|
616
|
-
src.push(" float blendCutoff = uSAOParams[2];");
|
|
617
|
-
src.push(" float blendFactor = uSAOParams[3];");
|
|
618
|
-
src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
|
|
619
|
-
src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
|
|
620
|
-
src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");
|
|
621
|
-
} else {
|
|
622
|
-
src.push(" outColor = newColor;");
|
|
623
|
-
}
|
|
624
|
-
|
|
625
|
-
src.push("}");
|
|
626
|
-
return src;
|
|
627
|
-
}
|
|
628
|
-
|
|
629
|
-
webglContextRestored() {
|
|
630
|
-
this._program = null;
|
|
631
|
-
}
|
|
632
|
-
|
|
633
|
-
destroy() {
|
|
634
|
-
if (this._program) {
|
|
635
|
-
this._program.destroy();
|
|
636
|
-
}
|
|
637
|
-
this._program = null;
|
|
638
|
-
}
|
|
639
|
-
}
|