@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,639 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {math} from "../../../../math/math.js";
3
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempVec3c = math.vec3();
8
- const tempVec3d = math.vec3();
9
-
10
- const tempVec4a = math.vec4();
11
-
12
- const tempMat4a = math.mat4();
13
-
14
- /**
15
- * @private
16
- */
17
- export class DTXTrianglesColorRenderer {
18
-
19
- constructor(scene, withSAO) {
20
- this._scene = scene;
21
- this._withSAO = withSAO;
22
- this._hash = this._getHash();
23
- this._allocate();
24
- }
25
-
26
- getValid() {
27
- return this._hash === this._getHash();
28
- };
29
-
30
- _getHash() {
31
- const scene = this._scene;
32
- return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
33
- }
34
-
35
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
36
-
37
- const scene = this._scene;
38
- const camera = scene.camera;
39
- const model = dataTextureLayer.model;
40
- const gl = scene.canvas.gl;
41
- const state = dataTextureLayer._state;
42
- const textureState = state.textureState;
43
- const origin = dataTextureLayer._state.origin;
44
- const {position, rotationMatrix} = model;
45
-
46
- if (!this._program) {
47
- this._allocate();
48
- if (this.errors) {
49
- return;
50
- }
51
- }
52
-
53
- if (frameCtx.lastProgramId !== this._program.id) {
54
- frameCtx.lastProgramId = this._program.id;
55
- this._bindProgram(frameCtx, state);
56
- }
57
-
58
- textureState.bindCommonTextures(
59
- this._program,
60
- this.uTexturePerObjectPositionsDecodeMatrix,
61
- this._uTexturePerVertexIdCoordinates,
62
- this.uTexturePerObjectColorsAndFlags,
63
- this._uTexturePerObjectMatrix
64
- );
65
-
66
- let rtcViewMatrix;
67
- let rtcCameraEye;
68
-
69
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
70
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
71
- if (gotOrigin || gotPosition) {
72
- const rtcOrigin = tempVec3a;
73
- if (gotOrigin) {
74
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
75
- rtcOrigin[0] = rotatedOrigin[0];
76
- rtcOrigin[1] = rotatedOrigin[1];
77
- rtcOrigin[2] = rotatedOrigin[2];
78
- } else {
79
- rtcOrigin[0] = 0;
80
- rtcOrigin[1] = 0;
81
- rtcOrigin[2] = 0;
82
- }
83
- rtcOrigin[0] += position[0];
84
- rtcOrigin[1] += position[1];
85
- rtcOrigin[2] += position[2];
86
- rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a);
87
- rtcCameraEye = tempVec3c;
88
- rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
89
- rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
90
- rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
91
- } else {
92
- rtcViewMatrix = camera.viewMatrix;
93
- rtcCameraEye = camera.eye;
94
- }
95
-
96
- gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
97
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
98
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
99
- gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
100
- gl.uniform1i(this._uRenderPass, renderPass);
101
-
102
- if (scene.logarithmicDepthBufferEnabled) {
103
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
104
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
105
- }
106
-
107
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
108
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
109
- if (numAllocatedSectionPlanes > 0) {
110
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
111
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
112
- const renderFlags = model.renderFlags;
113
- if (scene.crossSections) {
114
- gl.uniform4fv(this._uSliceColor, scene.crossSections.sliceColor);
115
- gl.uniform1f(this._uSliceThickness, scene.crossSections.sliceThickness);
116
- }
117
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
118
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
119
- if (sectionPlaneUniforms) {
120
- if (sectionPlaneIndex < numSectionPlanes) {
121
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
122
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
123
- if (active) {
124
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
125
- if (origin) {
126
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
127
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
128
- } else {
129
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
130
- }
131
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
132
- }
133
- } else {
134
- gl.uniform1i(sectionPlaneUniforms.active, 0);
135
- }
136
- }
137
- }
138
- }
139
-
140
- if (state.numIndices8Bits > 0) {
141
- textureState.bindTriangleIndicesTextures(
142
- this._program,
143
- this._uTexturePerPolygonIdPortionIds,
144
- this._uTexturePerPolygonIdIndices,
145
- 8 // 8 bits indices
146
- );
147
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
148
- }
149
-
150
- if (state.numIndices16Bits > 0) {
151
- textureState.bindTriangleIndicesTextures(
152
- this._program,
153
- this._uTexturePerPolygonIdPortionIds,
154
- this._uTexturePerPolygonIdIndices,
155
- 16 // 16 bits indices
156
- );
157
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
158
- }
159
-
160
- if (state.numIndices32Bits > 0) {
161
- textureState.bindTriangleIndicesTextures(
162
- this._program,
163
- this._uTexturePerPolygonIdPortionIds,
164
- this._uTexturePerPolygonIdIndices,
165
- 32 // 32 bits indices
166
- );
167
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
168
- }
169
-
170
- frameCtx.drawElements++;
171
- }
172
-
173
- _allocate() {
174
-
175
- const scene = this._scene;
176
- const gl = scene.canvas.gl;
177
- const lightsState = scene._lightsState;
178
-
179
- this._program = new Program(gl, this._buildShader());
180
-
181
- if (this._program.errors) {
182
- this.errors = this._program.errors;
183
- console.error(this.errors);
184
- return;
185
- }
186
-
187
- const program = this._program;
188
-
189
- this._uRenderPass = program.getLocation("renderPass");
190
-
191
- this._uLightAmbient = program.getLocation("lightAmbient");
192
- this._uLightColor = [];
193
- this._uLightDir = [];
194
- this._uLightPos = [];
195
- this._uLightAttenuation = [];
196
-
197
- const lights = lightsState.lights;
198
- let light;
199
-
200
- for (let i = 0, len = lights.length; i < len; i++) {
201
- light = lights[i];
202
- switch (light.type) {
203
- case "dir":
204
- this._uLightColor[i] = program.getLocation("lightColor" + i);
205
- this._uLightPos[i] = null;
206
- this._uLightDir[i] = program.getLocation("lightDir" + i);
207
- break;
208
- case "point":
209
- this._uLightColor[i] = program.getLocation("lightColor" + i);
210
- this._uLightPos[i] = program.getLocation("lightPos" + i);
211
- this._uLightDir[i] = null;
212
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
213
- break;
214
- case "spot":
215
- this._uLightColor[i] = program.getLocation("lightColor" + i);
216
- this._uLightPos[i] = program.getLocation("lightPos" + i);
217
- this._uLightDir[i] = program.getLocation("lightDir" + i);
218
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
219
- break;
220
- }
221
- }
222
-
223
- this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
224
- this._uViewMatrix = program.getLocation("viewMatrix");
225
- this._uProjMatrix = program.getLocation("projMatrix");
226
-
227
- this._uSectionPlanes = [];
228
-
229
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
230
- this._uSectionPlanes.push({
231
- active: program.getLocation("sectionPlaneActive" + i),
232
- pos: program.getLocation("sectionPlanePos" + i),
233
- dir: program.getLocation("sectionPlaneDir" + i)
234
- });
235
- }
236
-
237
- if (this._withSAO) {
238
- this._uOcclusionTexture = "uOcclusionTexture";
239
- this._uSAOParams = program.getLocation("uSAOParams");
240
- }
241
-
242
- if (scene.logarithmicDepthBufferEnabled) {
243
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
244
- }
245
-
246
- this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
247
- this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
248
- this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
249
- this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
250
- this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
251
- this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
252
- this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
253
- this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
254
-
255
- if (scene.crossSections) {
256
- this._uSliceColor = program.getLocation("sliceColor");
257
- this._uSliceThickness = program.getLocation("sliceThickness");
258
- }
259
- }
260
-
261
- _bindProgram(frameCtx) {
262
-
263
- const scene = this._scene;
264
- const gl = scene.canvas.gl;
265
- const program = this._program;
266
- const lights = scene._lightsState.lights;
267
- const project = scene.camera.project;
268
-
269
- program.bind();
270
-
271
- if (this._uLightAmbient) {
272
- gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
273
- }
274
-
275
- for (let i = 0, len = lights.length; i < len; i++) {
276
- const light = lights[i];
277
-
278
- if (this._uLightColor[i]) {
279
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
280
- }
281
- if (this._uLightPos[i]) {
282
- gl.uniform3fv(this._uLightPos[i], light.pos);
283
- if (this._uLightAttenuation[i]) {
284
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
285
- }
286
- }
287
- if (this._uLightDir[i]) {
288
- gl.uniform3fv(this._uLightDir[i], light.dir);
289
- }
290
- }
291
-
292
- if (this._withSAO) {
293
- const sao = scene.sao;
294
- const saoEnabled = sao.possible;
295
- if (saoEnabled) {
296
- const viewportWidth = gl.drawingBufferWidth;
297
- const viewportHeight = gl.drawingBufferHeight;
298
- tempVec4a[0] = viewportWidth;
299
- tempVec4a[1] = viewportHeight;
300
- tempVec4a[2] = sao.blendCutoff;
301
- tempVec4a[3] = sao.blendFactor;
302
- gl.uniform4fv(this._uSAOParams, tempVec4a);
303
- this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 10);
304
- }
305
- }
306
-
307
- if (scene.logarithmicDepthBufferEnabled) {
308
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
309
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
310
- }
311
- }
312
-
313
- _buildShader() {
314
- return {
315
- vertex: this._buildVertexShader(),
316
- fragment: this._buildFragmentShader()
317
- };
318
- }
319
-
320
- _buildVertexShader() {
321
- const scene = this._scene;
322
- const sectionPlanesState = scene._sectionPlanesState;
323
- const lightsState = scene._lightsState;
324
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
325
- let light;
326
- const src = [];
327
- src.push("#version 300 es");
328
- src.push("// TrianglesDataTextureColorRenderer vertex shader");
329
-
330
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
331
- src.push("precision highp float;");
332
- src.push("precision highp int;");
333
- src.push("precision highp usampler2D;");
334
- src.push("precision highp isampler2D;");
335
- src.push("precision highp sampler2D;");
336
- src.push("#else");
337
- src.push("precision mediump float;");
338
- src.push("precision mediump int;");
339
- src.push("precision mediump usampler2D;");
340
- src.push("precision mediump isampler2D;");
341
- src.push("precision mediump sampler2D;");
342
- src.push("#endif");
343
-
344
- src.push("uniform int renderPass;");
345
-
346
- src.push("uniform mat4 sceneModelMatrix;");
347
- src.push("uniform mat4 viewMatrix;");
348
- src.push("uniform mat4 projMatrix;");
349
-
350
- src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
351
- src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
352
- src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
353
- src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
354
- src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
355
- src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
356
-
357
- src.push("uniform vec3 uCameraEyeRtc;");
358
-
359
- src.push("vec3 positions[3];")
360
-
361
- if (scene.logarithmicDepthBufferEnabled) {
362
- src.push("uniform float logDepthBufFC;");
363
- src.push("out float vFragDepth;");
364
- src.push("out float isPerspective;");
365
- }
366
-
367
- src.push("bool isPerspectiveMatrix(mat4 m) {");
368
- src.push(" return (m[2][3] == - 1.0);");
369
- src.push("}");
370
-
371
- src.push("uniform vec4 lightAmbient;");
372
-
373
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
374
- light = lightsState.lights[i];
375
- if (light.type === "ambient") {
376
- continue;
377
- }
378
- src.push("uniform vec4 lightColor" + i + ";");
379
- if (light.type === "dir") {
380
- src.push("uniform vec3 lightDir" + i + ";");
381
- }
382
- if (light.type === "point") {
383
- src.push("uniform vec3 lightPos" + i + ";");
384
- }
385
- if (light.type === "spot") {
386
- src.push("uniform vec3 lightPos" + i + ";");
387
- src.push("uniform vec3 lightDir" + i + ";");
388
- }
389
- }
390
-
391
- if (clipping) {
392
- src.push("out vec4 vWorldPosition;");
393
- src.push("flat out uint vFlags2;");
394
- }
395
-
396
- src.push("out vec4 vColor;");
397
-
398
- src.push("void main(void) {");
399
-
400
- // constants
401
- src.push("int polygonIndex = gl_VertexID / 3;")
402
-
403
- // get packed object-id
404
- src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
405
- src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
406
-
407
- src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
408
- src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
409
-
410
- // get flags & flags2
411
- src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
412
- src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
413
-
414
- // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
415
- // renderPass = COLOR_OPAQUE
416
-
417
- src.push(`if (int(flags.x) != renderPass) {`);
418
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
419
- src.push(" return;"); // Cull vertex
420
- src.push("} else {");
421
-
422
- src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
423
- src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
424
-
425
- src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
426
-
427
- src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
428
- src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
429
-
430
- src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
431
- src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
432
-
433
- src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
434
- src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
435
-
436
- src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
437
- src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
438
-
439
- src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
440
-
441
- src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
442
- src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
443
- src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
444
-
445
- src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
446
- src.push(`if (color.a == 0u) {`);
447
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
448
- src.push(" return;");
449
- src.push("};");
450
-
451
- src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
452
- src.push("vec3 position;");
453
- src.push("position = positions[gl_VertexID % 3];");
454
- src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
455
- // when the geometry is not solid, if needed, flip the triangle winding
456
-
457
- src.push("if (solid != 1u) {");
458
- src.push("if (isPerspectiveMatrix(projMatrix)) {");
459
- src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
460
- // src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
461
- src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
462
- src.push("position = positions[2 - (gl_VertexID % 3)];");
463
- src.push("viewNormal = -viewNormal;");
464
- src.push("}");
465
- src.push("} else {");
466
- // src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);")
467
-
468
- src.push("if (viewNormal.z < 0.0) {");
469
- src.push("position = positions[2 - (gl_VertexID % 3)];");
470
- src.push("viewNormal = -viewNormal;");
471
- src.push("}");
472
- src.push("}");
473
- src.push("}");
474
-
475
- src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");
476
-
477
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
478
-
479
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
480
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
481
-
482
- src.push("float lambertian = 1.0;");
483
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
484
- light = lightsState.lights[i];
485
- if (light.type === "ambient") {
486
- continue;
487
- }
488
- if (light.type === "dir") {
489
- if (light.space === "view") {
490
- src.push("viewLightDir = normalize(lightDir" + i + ");");
491
- } else {
492
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
493
- }
494
- } else if (light.type === "point") {
495
- if (light.space === "view") {
496
- src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
497
- } else {
498
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
499
- }
500
- } else if (light.type === "spot") {
501
- if (light.space === "view") {
502
- src.push("viewLightDir = normalize(lightDir" + i + ");");
503
- } else {
504
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
505
- }
506
- } else {
507
- continue;
508
- }
509
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
510
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
511
- }
512
-
513
- src.push("vec3 rgb = vec3(color.rgb) / 255.0;");
514
- src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
515
-
516
- src.push("vec4 clipPos = projMatrix * viewPosition;");
517
- if (scene.logarithmicDepthBufferEnabled) {
518
- src.push("vFragDepth = 1.0 + clipPos.w;");
519
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
520
- }
521
- if (clipping) {
522
- src.push("vWorldPosition = worldPosition;");
523
- src.push("vFlags2 = flags2.r;");
524
- }
525
- src.push("gl_Position = clipPos;");
526
- src.push("}");
527
-
528
- src.push("}");
529
-
530
- return src;
531
- }
532
-
533
- _buildFragmentShader() {
534
- const scene = this._scene;
535
- const sectionPlanesState = scene._sectionPlanesState;
536
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
537
- const src = [];
538
- src.push('#version 300 es');
539
- src.push("// TrianglesDataTextureColorRenderer fragment shader");
540
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
541
- src.push("precision highp float;");
542
- src.push("precision highp int;");
543
- src.push("#else");
544
- src.push("precision mediump float;");
545
- src.push("precision mediump int;");
546
- src.push("#endif");
547
-
548
- if (scene.logarithmicDepthBufferEnabled) {
549
- src.push("in float isPerspective;");
550
- src.push("uniform float logDepthBufFC;");
551
- src.push("in float vFragDepth;");
552
- }
553
-
554
- if (this._withSAO) {
555
- src.push("uniform sampler2D uOcclusionTexture;");
556
- src.push("uniform vec4 uSAOParams;");
557
-
558
- src.push("const float packUpscale = 256. / 255.;");
559
- src.push("const float unpackDownScale = 255. / 256.;");
560
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
561
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
562
-
563
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
564
- src.push(" return dot( v, unPackFactors );");
565
- src.push("}");
566
- }
567
- if (clipping) {
568
- src.push("in vec4 vWorldPosition;");
569
- src.push("flat in uint vFlags2;");
570
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
571
- src.push("uniform bool sectionPlaneActive" + i + ";");
572
- src.push("uniform vec3 sectionPlanePos" + i + ";");
573
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
574
- }
575
- src.push("uniform float sliceThickness;");
576
- src.push("uniform vec4 sliceColor;");
577
- }
578
- src.push("in vec4 vColor;");
579
- src.push("out vec4 outColor;");
580
- src.push("void main(void) {");
581
- src.push(" vec4 newColor;");
582
- src.push(" newColor = vColor;");
583
- if (clipping) {
584
- src.push(" bool clippable = vFlags2 > 0u;");
585
- src.push(" if (clippable) {");
586
- src.push(" float dist = 0.0;");
587
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
588
- src.push("if (sectionPlaneActive" + i + ") {");
589
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
590
- src.push("}");
591
- }
592
- src.push(" if (dist > sliceThickness) { ");
593
- src.push(" discard;")
594
- src.push(" }");
595
- src.push(" if (dist > 0.0) { ");
596
- src.push(" newColor = sliceColor;");
597
- src.push(" }");
598
- src.push("}");
599
- }
600
-
601
- if (scene.logarithmicDepthBufferEnabled) {
602
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
603
- //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
604
- } else {
605
- src.push(" float dx = dFdx(gl_FragCoord.z);")
606
- src.push(" float dy = dFdy(gl_FragCoord.z);")
607
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
608
- src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
609
- }
610
-
611
- if (this._withSAO) {
612
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
613
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
614
- src.push(" float viewportWidth = uSAOParams[0];");
615
- src.push(" float viewportHeight = uSAOParams[1];");
616
- src.push(" float blendCutoff = uSAOParams[2];");
617
- src.push(" float blendFactor = uSAOParams[3];");
618
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
619
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
620
- src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");
621
- } else {
622
- src.push(" outColor = newColor;");
623
- }
624
-
625
- src.push("}");
626
- return src;
627
- }
628
-
629
- webglContextRestored() {
630
- this._program = null;
631
- }
632
-
633
- destroy() {
634
- if (this._program) {
635
- this._program.destroy();
636
- }
637
- this._program = null;
638
- }
639
- }