@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,612 @@
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+ import {Map} from "../utils/Map.js";
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+ const ids = new Map({});
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+
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+ import {math} from "../math/math.js";
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+ const tempVec3a = math.vec3();
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+ const tempVec4 = math.vec4();
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+
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+ import {LinearEncoding, sRGBEncoding} from "../constants/constants.js";
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+ const TEXTURE_DECODE_FUNCS = { [sRGBEncoding]: "sRGBToLinear" };
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+
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+ const iota = function(n) {
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+ const ret = [ ];
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+ for (let i = 0; i < n; ++i) ret.push(i);
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+ return ret;
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+ };
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+
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+ export const createProgramVariablesState = function() {
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+ const vertAppenders = [ ];
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+ const vOutAppenders = [ ];
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+ const fragAppenders = [ ];
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+ const fragDefAppenders = [ ];
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+ const attrSetters = [ ];
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+ const attrHahes = [ ];
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+ const unifSetters = [ ];
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+ const createVertexDefinition = (name, appendDefinition) => {
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+ let needed = false;
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+ vertAppenders.push((src) => needed && appendDefinition(name, src));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ };
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+ const programVariables = {
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+ createAttribute: function(type, name) {
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+ let needed = false;
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+ vertAppenders.push((src) => needed && src.push(`in ${type} ${name};`));
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ attrSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ setValue && attrHahes.push(setValue.attributeHash);
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+ ret.setInputValue = setValue;
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+ return null;
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+ });
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+ return ret;
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+ },
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+ createFragmentDefinition: (name, appendDefinition) => {
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+ let needed = false;
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+ fragDefAppenders.push((src) => needed && appendDefinition(name, src));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ },
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+ createOutput: (type, name, location) => {
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+ let needed = false;
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+ fragAppenders.push((src) => needed && src.push(`layout(location = ${location || 0}) out ${type} ${name};`));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ },
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+ createUniform: (type, name, valueSetter) => {
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+ let needed = false;
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+ const append = (src) => needed && src.push(`uniform ${type} ${name};`);
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ unifSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ if (valueSetter) {
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+ return setValue && ((state) => valueSetter(setValue, state));
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+ } else {
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+ ret.setInputValue = setValue;
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+ return null;
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+ }
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+ });
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+ return ret;
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+ },
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+ createUniformArray: (type, name, length) => {
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+ let needed = false;
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+ const append = (src) => needed && src.push(`uniform ${type} ${name}[${length}];`);
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ unifSetters.push((getInputSetter) => {
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+ ret.setInputValue = needed && getInputSetter(name);
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+ return null;
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+ });
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+ return ret;
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+ },
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+ createUniformBlock: (name, types, valueSetter) => {
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+ let needed = false;
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+ const keys = Object.keys(types);
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+ const append = (src) => {
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+ if (needed) {
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+ src.push(`uniform ${name} {`);
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+ keys.forEach(k => src.push(` ${types[k]} ${k};`));
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+ src.push(`};`);
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+ }
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+ };
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = { };
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+ keys.forEach(k => ret[k] = {
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+ toString: () => {
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+ needed = true;
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+ return k;
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+ }
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+ });
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+ unifSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ if (valueSetter) {
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+ return setValue && ((state) => valueSetter(setValue, state));
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+ } else {
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+ ret.setInputValue = setValue;
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+ return null;
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+ }
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+ });
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+ return ret;
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+ },
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+ createVarying: (type, name, genValueCode, interpolationQualifier) => {
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+ let needed = false;
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+ const intp = interpolationQualifier ? (interpolationQualifier + " ") : "";
145
+ vertAppenders.push((src) => needed && src.push(`${intp}out ${type} ${name};`));
146
+ vOutAppenders.push((src) => needed && src.push(`${name} = ${genValueCode()};`));
147
+ fragAppenders.push((src) => needed && src.push(`${intp}in ${type} ${name};`));
148
+ return {
149
+ toString: () => {
150
+ needed = true;
151
+ return name;
152
+ }
153
+ };
154
+ },
155
+ createVertexDefinition: createVertexDefinition,
156
+ commonLibrary: {
157
+ octDecode: createVertexDefinition(
158
+ "octDecode",
159
+ (name, src) => {
160
+ src.push(`vec3 ${name}(vec2 oct) {`);
161
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
162
+ src.push(" if (v.z < 0.0) {");
163
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
164
+ src.push(" }");
165
+ src.push(" return normalize(v);");
166
+ src.push("}");
167
+ })
168
+ }
169
+ };
170
+ return {
171
+ programVariables: programVariables,
172
+ buildProgram: (gl, programName, cfg) => {
173
+ const getLogDepth = cfg.getLogDepth;
174
+
175
+ const clipPos = cfg.clipPos;
176
+ const clipTransformSetup = cfg.usePickClipPos && (function() {
177
+ const pickClipPos = programVariables.createUniform("vec2", "pickClipPos");
178
+ const pickClipPosInv = programVariables.createUniform("vec2", "pickClipPosInv");
179
+ return {
180
+ setClipPosInputValue: frameCtx => {
181
+ pickClipPos.setInputValue(frameCtx.pickClipPos);
182
+ pickClipPosInv.setInputValue(frameCtx.pickClipPosInv);
183
+ },
184
+ transformedClipPos: () => `vec4((${clipPos}.xy / ${clipPos}.w - ${pickClipPos}) * ${pickClipPosInv} * ${clipPos}.w, ${clipPos}.zw)`
185
+ };
186
+ })();
187
+
188
+ const vertexClipPosition = clipTransformSetup ? clipTransformSetup.transformedClipPos() : clipPos;
189
+
190
+ const fragmentOutputs = [ ];
191
+ const isPerspective = programVariables.createVarying("float", "isPerspective", () => `(${cfg.projMatrix}[2][3] == -1.0) ? 1.0 : 0.0`);
192
+ const logDepthBufFC = programVariables.createUniform("float", "logDepthBufFC", (set, state) => set(2.0 / (Math.log(state.view.far + 1.0) / Math.LN2)));
193
+ const vFragDepth = programVariables.createVarying("float", "vFragDepth", () => "1.0 + clipPos.w");
194
+ if (getLogDepth) {
195
+ fragmentOutputs.push(`gl_FragDepth = ${cfg.testPerspectiveForGl_FragDepth ? `${isPerspective} == 0.0 ? gl_FragCoord.z : ` : ""}log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
196
+ } else if (cfg.cleanerEdges) {
197
+ fragmentOutputs.push(`gl_FragDepth = gl_FragCoord.z + length(vec2(dFdx(gl_FragCoord.z), dFdy(gl_FragCoord.z)));`);
198
+ }
199
+
200
+ const linearToGamma = programVariables.createFragmentDefinition(
201
+ "linearToGamma",
202
+ (name, src) => {
203
+ src.push(`vec4 ${name}(in vec4 value, in float gammaFactor) {`);
204
+ src.push(" return vec4(pow(value.xyz, vec3(1.0 / gammaFactor)), value.w);");
205
+ src.push("}");
206
+ });
207
+
208
+ const sectionPlanesState = cfg.sectionPlanesState;
209
+ const getClippingDistance = sectionPlanesState && (function() {
210
+ const allocatedUniforms = iota(sectionPlanesState.getNumAllocatedSectionPlanes()).map(i => {
211
+ const sectionPlaneUniform = (type, postfix, getValue) => {
212
+ return programVariables.createUniform(type, `sectionPlane${postfix}${i}`, (set, state) => {
213
+ const sectionPlanes = sectionPlanesState.sectionPlanes;
214
+ const numSectionPlanes = sectionPlanes.length;
215
+ const baseIndex = (state.mesh.layerIndex || 0) * numSectionPlanes;
216
+ const active = (i < numSectionPlanes) && state.mesh.renderFlags.sectionPlanesActivePerLayer[baseIndex + i];
217
+ return getValue(set, active, sectionPlanes[i], state.mesh.origin);
218
+ });
219
+ };
220
+ return {
221
+ act: sectionPlaneUniform("bool", "Active", (set, active) => set(active ? 1 : 0)),
222
+ dir: sectionPlaneUniform("vec3", "Dir", (set, active, plane) => active && set(plane.dir)),
223
+ pos: sectionPlaneUniform("vec3", "Pos", (set, active, plane, orig) => {
224
+ return active && set(orig
225
+ ? math.mulVec3Scalar(math.normalizeVec3(plane.dir, tempVec3a), -(math.dotVec3(plane.dir, orig) + plane.dist), tempVec3a) // getPlaneRTCPos
226
+ : plane.pos);
227
+ })
228
+ };
229
+ });
230
+ return (allocatedUniforms.length > 0) && ((worldPosition) => allocatedUniforms.map(a => `(${a.act} ? clamp(dot(-${a.dir}, ${worldPosition} - ${a.pos}), 0.0, 1000.0) : 0.0)`).join(" + "));
231
+ })();
232
+
233
+ const crossSections = cfg.crossSections;
234
+ const sliceColorOr = (getClippingDistance
235
+ ? (function() {
236
+ const sliceColor = programVariables.createUniform("vec4", "sliceColor", (set) => set(crossSections.sliceColor));
237
+ const sliceColorOr = color => {
238
+ sliceColorOr.needed = true;
239
+ return `(sliced ? ${sliceColor} : ${color})`;
240
+ };
241
+ return sliceColorOr;
242
+ })()
243
+ : (color => color));
244
+
245
+ const getGammaFactor = cfg.getGammaFactor;
246
+ const gammaFactor = programVariables.createUniform("float", "gammaFactor", (set) => set(getGammaFactor()));
247
+ cfg.appendFragmentOutputs(fragmentOutputs, getGammaFactor && ((color) => `${linearToGamma}(${color}, ${gammaFactor})`), "gl_FragCoord", sliceColorOr);
248
+
249
+ const fragmentClippingLines = (function() {
250
+ const src = [ ];
251
+ const sliceThickness = programVariables.createUniform("float", "sliceThickness", (set) => set(crossSections.sliceThickness));
252
+
253
+ if (getClippingDistance) {
254
+ if (sliceColorOr.needed) {
255
+ src.push(" bool sliced = false;");
256
+ }
257
+ src.push(` if (${cfg.clippableTest()}) {`);
258
+ const fragWorldPosition = programVariables.createVarying("highp vec3", "vHighpWorldPosition", () => `${cfg.worldPositionAttribute}.xyz`);
259
+ src.push(` float dist = ${getClippingDistance(fragWorldPosition)};`);
260
+ if (cfg.clippingCaps) {
261
+ const vClipPositionW = programVariables.createVarying("float", "vClipPositionW", () => "gl_Position.w");
262
+ src.push(` if (dist > (0.002 * ${vClipPositionW})) { discard; }`);
263
+ src.push(" if (dist > 0.0) { ");
264
+ src.push(` ${cfg.clippingCaps} = vec4(1.0, 0.0, 0.0, 1.0);`);
265
+ getLogDepth && src.push(` gl_FragDepth = log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
266
+ src.push(" return;");
267
+ src.push(" }");
268
+ } else {
269
+ src.push(` if (dist > ${sliceColorOr.needed ? sliceThickness : "0.0"}) { discard; }`);
270
+ }
271
+ if (sliceColorOr.needed) {
272
+ src.push(" sliced = dist > 0.0;");
273
+ }
274
+ src.push(" }");
275
+ }
276
+
277
+ return src;
278
+ })();
279
+
280
+ const fragDefinitions = (function() { const src = [ ]; fragDefAppenders.forEach(a => a(src)); return src; })();
281
+ const fragmentShader = [
282
+ ...(function() { const src = [ ]; fragAppenders.forEach(a => a(src)); return src; })(),
283
+ ...fragDefinitions,
284
+ "void main(void) {",
285
+ ...(cfg.discardPoints
286
+ ? [
287
+ " vec2 cxy = 2.0 * gl_PointCoord - 1.0;",
288
+ " if (dot(cxy, cxy) > 1.0) { discard; }"
289
+ ]
290
+ : [ ]),
291
+ ...fragmentClippingLines,
292
+ ...fragmentOutputs,
293
+ "}"
294
+ ];
295
+
296
+ const vertexOutputs = [
297
+ `gl_Position = ${vertexClipPosition};`,
298
+ ...(cfg.getPointSize ? [ `gl_PointSize = ${cfg.getPointSize()};` ] : [ ]),
299
+ ...(function() { const src = [ ]; vOutAppenders.forEach(a => a(src)); return src; })()
300
+ ];
301
+
302
+ const vertexData = cfg.getVertexData ? cfg.getVertexData() : [ ];
303
+
304
+ const vertexShader = [
305
+ ...(function() { const src = [ ]; vertAppenders.forEach(a => a(src)); return src; })(),
306
+ "void main(void) {",
307
+ ...vertexData,
308
+ ...vertexOutputs,
309
+ "}"
310
+ ];
311
+
312
+ const preamble = (type) => [
313
+ "#version 300 es",
314
+ "// " + programName + " " + type + " shader",
315
+ "#ifdef GL_FRAGMENT_PRECISION_HIGH",
316
+ "precision highp float;",
317
+ "precision highp int;",
318
+ "precision highp usampler2D;",
319
+ "precision highp isampler2D;",
320
+ "precision highp sampler2D;",
321
+ "#else",
322
+ "precision mediump float;",
323
+ "precision mediump int;",
324
+ "precision mediump usampler2D;",
325
+ "precision mediump isampler2D;",
326
+ "precision mediump sampler2D;",
327
+ "#endif",
328
+ ];
329
+
330
+ const vertSrc = preamble("vertex" ).concat(vertexShader);
331
+ const fragSrc = preamble("fragment").concat([
332
+ // Not the best place to define here, TODO: Move somewhere more appropriate after refactors
333
+ "vec4 sRGBToLinear(in vec4 value) {",
334
+ " return vec4(mix(pow(value.rgb * 0.9478672986 + 0.0521327014, vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);",
335
+ "}"
336
+ ]).concat(fragmentShader);
337
+
338
+ const makeShader = (type, srcLines) => {
339
+ const src = srcLines.join("\n");
340
+ const shader = gl.createShader(type);
341
+ gl.shaderSource(shader, src);
342
+ gl.compileShader(shader);
343
+ if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
344
+ return [ shader ];
345
+ } else {
346
+ return [ null,
347
+ [
348
+ "Failed to compile",
349
+ gl.getShaderInfoLog(shader),
350
+ src.split("\n").map((line, i) => (i + 1) + ": " + line + "\n").join("")
351
+ ]
352
+ ];
353
+ }
354
+ };
355
+
356
+ const [vertShader, vertErrors] = makeShader(gl.VERTEX_SHADER, vertSrc);
357
+ const [fragShader, fragErrors] = makeShader(gl.FRAGMENT_SHADER, fragSrc);
358
+
359
+ const errorObj = errors => {
360
+ console.error(errors.join("\n"));
361
+ return [ null, errors ];
362
+ };
363
+
364
+ if (vertErrors) {
365
+ return errorObj(["Vertex shader error"].concat(vertErrors));
366
+ } else if (fragErrors) {
367
+ return errorObj(["Fragment shader error"].concat(fragErrors));
368
+ } else {
369
+ const program = gl.createProgram();
370
+ if (! program) {
371
+ return errorObj(["Failed to allocate program"]);
372
+ } else {
373
+ gl.attachShader(program, vertShader);
374
+ gl.attachShader(program, fragShader);
375
+ gl.linkProgram(program);
376
+ // HACK: Disable validation temporarily
377
+ // Perhaps we should defer validation until render-time, when the program has values set for all inputs?
378
+ if (! gl.getProgramParameter(program, gl.LINK_STATUS)) {
379
+ return errorObj([
380
+ "",
381
+ gl.getProgramInfoLog(this.program),
382
+ "",
383
+ "Vertex shader:",
384
+ "",
385
+ ...vertSrc,
386
+ "",
387
+ "Fragment shader:",
388
+ "",
389
+ ...fragSrc
390
+ ]);
391
+ } else {
392
+ const getInputSetter = makeInputSetters(gl, program);
393
+ attrSetters.forEach(i => i(getInputSetter));
394
+ const uSetters = unifSetters.map(i => i(getInputSetter)).filter(s => s);
395
+ const id = ids.addItem({});
396
+ return [ {
397
+ id: id,
398
+ bind: () => gl.useProgram(program),
399
+ inputSetters: {
400
+ attributesHash: attrHahes.sort().join(", "),
401
+ setUniforms: (frameCtx, state) => {
402
+ clipTransformSetup && clipTransformSetup.setClipPosInputValue(frameCtx);
403
+ uSetters.forEach(s => s(state));
404
+ }
405
+ },
406
+ destroy: () => {
407
+ ids.removeItem(id);
408
+ gl.deleteProgram(program);
409
+ gl.deleteShader(vertShader);
410
+ gl.deleteShader(fragShader);
411
+ }
412
+ } ];
413
+ }
414
+ }
415
+ }
416
+ }
417
+ };
418
+ };
419
+
420
+ export const createLightSetup = function(programVariables, lightsState) {
421
+ const lightAmbient = programVariables.createUniform("vec4", "lightAmbient", (set) => set(lightsState.getAmbientColorAndIntensity()));
422
+
423
+ const lights = lightsState.lights;
424
+ const directionals = lights.map((light, i) => {
425
+ const lightUniforms = {
426
+ color: programVariables.createUniform("vec4", `lightColor${i}`, (set) => {
427
+ const light = lights[i]; // in case it changed
428
+ tempVec4[0] = light.color[0];
429
+ tempVec4[1] = light.color[1];
430
+ tempVec4[2] = light.color[2];
431
+ tempVec4[3] = light.intensity;
432
+ set(tempVec4);
433
+ }),
434
+ position: programVariables.createUniform("vec3", `lightPos${i}`, (set) => set(lights[i].pos)),
435
+ direction: programVariables.createUniform("vec3", `lightDir${i}`, (set) => set(lights[i].dir)),
436
+
437
+ shadowProjMatrix: programVariables.createUniform("mat4", `shadowProjMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
438
+ shadowViewMatrix: programVariables.createUniform("mat4", `shadowViewMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
439
+ shadowMap: programVariables.createUniform("sampler2D", `shadowMap${i}`, (set) => set(lights[i].getShadowRenderBuf().colorTextures[0]))
440
+ };
441
+
442
+ const withViewLightDir = getDirection => {
443
+ return {
444
+ glslLight: {
445
+ isWorldSpace: light.space === "world",
446
+ getColor: () => `${lightUniforms.color}.rgb * ${lightUniforms.color}.a`,
447
+ getDirection: (viewMatrix, viewPosition) => `normalize(${getDirection(viewMatrix, viewPosition)})`,
448
+ shadowParameters: light.castsShadow && {
449
+ getShadowProjMatrix: () => lightUniforms.shadowProjMatrix,
450
+ getShadowViewMatrix: () => lightUniforms.shadowViewMatrix,
451
+ getShadowMap: () => lightUniforms.shadowMap
452
+ }
453
+ },
454
+ setupLightsInputs: () => {
455
+ const setters = Object.values(lightUniforms).map(u => u.setupLightsInputs()).filter(v => v);
456
+ return () => setters.forEach(setState => setState());
457
+ }
458
+ };
459
+ };
460
+
461
+ if (light.type === "dir") {
462
+ if (light.space === "view") {
463
+ return withViewLightDir((viewMatrix, viewPosition) => `-${lightUniforms.direction}`);
464
+ } else {
465
+ // If normal mapping, the fragment->light vector will be in tangent space
466
+ return withViewLightDir((viewMatrix, viewPosition) => `-(${viewMatrix} * vec4(${lightUniforms.direction}, 0.0)).xyz`);
467
+ }
468
+ } else if (light.type === "point") {
469
+ if (light.space === "view") {
470
+ return withViewLightDir((viewMatrix, viewPosition) => `${lightUniforms.position} - ${viewPosition}`);
471
+ } else {
472
+ // If normal mapping, the fragment->light vector will be in tangent space
473
+ return withViewLightDir((viewMatrix, viewPosition) => `(${viewMatrix} * vec4(${lightUniforms.position}, 1.0)).xyz - ${viewPosition}`);
474
+ }
475
+ } else {
476
+ return null;
477
+ }
478
+ }).filter(v => v);
479
+
480
+ const setupCubeTexture = (name, getMaps) => {
481
+ const getValue = () => { const m = getMaps(); return (m.length > 0) && m[0]; };
482
+ const initMap = getValue();
483
+ return initMap && setupTexture(programVariables, "samplerCube", name, initMap.encoding, (set) => { const v = getValue(); v && set(v.texture); });
484
+ };
485
+
486
+ const lightMap = setupCubeTexture("light", () => lightsState.lightMaps);
487
+ const reflectionMap = setupCubeTexture("reflection", () => lightsState.reflectionMaps);
488
+
489
+ return {
490
+ getHash: () => lightsState.getHash(),
491
+ getAmbientColor: () => `${lightAmbient}.rgb * ${lightAmbient}.a`,
492
+ directionalLights: directionals.map(light => light.glslLight),
493
+ getIrradiance: lightMap && ((worldNormal) => `${lightMap(worldNormal)}.rgb`),
494
+ getReflection: reflectionMap && ((reflectVec, mipLevel) => `${reflectionMap(reflectVec, mipLevel)}.rgb`)
495
+ };
496
+ };
497
+
498
+ export const setupTexture = (programVariables, type, name, encoding, getTexture) => {
499
+ const map = programVariables.createUniform(type, name + "Map", getTexture);
500
+ return (texturePos, bias) => {
501
+ const texel = (bias
502
+ ? `texture(${map}, ${texturePos}, ${bias})`
503
+ : `texture(${map}, ${texturePos})`);
504
+ return (encoding !== LinearEncoding) ? `${TEXTURE_DECODE_FUNCS[encoding]}(${texel})` : texel;
505
+ };
506
+ };
507
+
508
+ const makeInputSetters = function(gl, handle) {
509
+ const activeInputs = { };
510
+
511
+ const numAttributes = gl.getProgramParameter(handle, gl.ACTIVE_ATTRIBUTES);
512
+ for (let i = 0; i < numAttributes; ++i) {
513
+ const attribute = gl.getActiveAttrib(handle, i);
514
+ const location = gl.getAttribLocation(handle, attribute.name);
515
+ activeInputs[attribute.name] = function(arrayBuf) {
516
+ arrayBuf.bindAtLocation(location);
517
+ gl.enableVertexAttribArray(location);
518
+ const divisor = arrayBuf.attributeDivisor;
519
+ if (divisor) {
520
+ gl.vertexAttribDivisor(location, divisor);
521
+ }
522
+ };
523
+ activeInputs[attribute.name].attributeHash = `${location.toString().padStart(1+Math.floor(Math.log10(numAttributes)), "0")}:${attribute.name}`;
524
+ }
525
+
526
+ const numBlocks = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORM_BLOCKS);
527
+ for (let i = 0; i < numBlocks; ++i) {
528
+ const blockName = gl.getActiveUniformBlockName(handle, i);
529
+ const uniformBlockIndex = gl.getUniformBlockIndex(handle, blockName);
530
+ const uniformBlockBinding = i;
531
+ gl.uniformBlockBinding(handle, uniformBlockIndex, uniformBlockBinding);
532
+ const buffer = gl.createBuffer();
533
+ activeInputs[blockName] = function(data) {
534
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
535
+ gl.bufferData(gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW);
536
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, uniformBlockBinding, buffer);
537
+ };
538
+ }
539
+
540
+ const numUniforms = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORMS);
541
+ let nextUnit = 0;
542
+ for (let i = 0; i < numUniforms; ++i) {
543
+ const u = gl.getActiveUniform(handle, i);
544
+ let uName = u.name;
545
+ if (uName.endsWith("[0]")) {
546
+ uName = uName.substr(0, uName.length - 3);
547
+ }
548
+ if (uName[uName.length - 1] === "\u0000") {
549
+ uName = uName.substr(0, uName.length - 1);
550
+ }
551
+ const location = gl.getUniformLocation(handle, uName);
552
+ const type = (function() {
553
+ for (let k in gl) {
554
+ if (u.type === gl[k])
555
+ return k;
556
+ }
557
+ return null;
558
+ })();
559
+
560
+ if ((u.type === gl.SAMPLER_2D)
561
+ ||
562
+ (u.type === gl.SAMPLER_CUBE)
563
+ ||
564
+ (u.type === gl.SAMPLER_2D_SHADOW)
565
+ ||
566
+ ((gl instanceof window.WebGL2RenderingContext)
567
+ &&
568
+ ((u.type === gl.UNSIGNED_INT_SAMPLER_2D)
569
+ ||
570
+ (u.type === gl.INT_SAMPLER_2D)))) {
571
+ const unit = nextUnit++;
572
+ activeInputs[uName] = function(texture) {
573
+ const bound = texture.bind(unit);
574
+ if (bound) {
575
+ gl.uniform1i(location, unit);
576
+ }
577
+ return bound;
578
+ };
579
+ } else {
580
+ activeInputs[uName] = (function() {
581
+ if (u.size === 1) {
582
+ switch (u.type) {
583
+ case gl.BOOL: return value => gl.uniform1i(location, value);
584
+ case gl.INT: return value => gl.uniform1i(location, value);
585
+ case gl.FLOAT: return value => gl.uniform1f(location, value);
586
+ case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
587
+ case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
588
+ case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
589
+ case gl.FLOAT_MAT3: return value => gl.uniformMatrix3fv(location, false, value);
590
+ case gl.FLOAT_MAT4: return value => gl.uniformMatrix4fv(location, false, value);
591
+ }
592
+ } else if (u.size > 1) {
593
+ switch (u.type) {
594
+ case gl.FLOAT: return value => gl.uniform1fv(location, value);
595
+ case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
596
+ case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
597
+ case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
598
+ }
599
+ }
600
+ throw `Unhandled uniform ${uName}`;
601
+ })();
602
+ }
603
+ }
604
+
605
+ return function(name) {
606
+ const u = activeInputs[name];
607
+ if (! u) {
608
+ throw `Missing input "${name}"`;
609
+ }
610
+ return u;
611
+ };
612
+ };