@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
|
@@ -1,561 +0,0 @@
|
|
|
1
|
-
import {LinearEncoding, sRGBEncoding} from "../../../../../constants/constants.js";
|
|
2
|
-
import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
|
|
3
|
-
|
|
4
|
-
const TEXTURE_DECODE_FUNCS = {};
|
|
5
|
-
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
6
|
-
TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* @private
|
|
10
|
-
*/
|
|
11
|
-
export class TrianglesPBRRenderer extends TrianglesInstancingRenderer {
|
|
12
|
-
_getHash() {
|
|
13
|
-
const scene = this._scene;
|
|
14
|
-
return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
drawLayer(frameCtx, layer, renderPass) {
|
|
18
|
-
super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
_buildVertexShader() {
|
|
22
|
-
|
|
23
|
-
const scene = this._scene;
|
|
24
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
25
|
-
const lightsState = scene._lightsState;
|
|
26
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
27
|
-
const clippingCaps = sectionPlanesState.clippingCaps;
|
|
28
|
-
const src = [];
|
|
29
|
-
src.push("#version 300 es");
|
|
30
|
-
src.push("// Instancing geometry quality drawing vertex shader");
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
src.push("uniform int renderPass;");
|
|
34
|
-
|
|
35
|
-
src.push("in vec3 position;");
|
|
36
|
-
src.push("in vec3 normal;");
|
|
37
|
-
src.push("in vec4 color;");
|
|
38
|
-
src.push("in vec2 uv;");
|
|
39
|
-
src.push("in vec2 metallicRoughness;");
|
|
40
|
-
src.push("in float flags;");
|
|
41
|
-
|
|
42
|
-
if (scene.entityOffsetsEnabled) {
|
|
43
|
-
src.push("in vec3 offset;");
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
47
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
48
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
49
|
-
|
|
50
|
-
src.push("in vec4 modelNormalMatrixCol0;");
|
|
51
|
-
src.push("in vec4 modelNormalMatrixCol1;");
|
|
52
|
-
src.push("in vec4 modelNormalMatrixCol2;");
|
|
53
|
-
|
|
54
|
-
this._addMatricesUniformBlockLines(src, true);
|
|
55
|
-
|
|
56
|
-
src.push("uniform mat3 uvDecodeMatrix;")
|
|
57
|
-
|
|
58
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
59
|
-
src.push("uniform float logDepthBufFC;");
|
|
60
|
-
src.push("out float vFragDepth;");
|
|
61
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
62
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
63
|
-
src.push("}");
|
|
64
|
-
src.push("out float isPerspective;");
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
src.push("vec3 octDecode(vec2 oct) {");
|
|
68
|
-
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
|
|
69
|
-
src.push(" if (v.z < 0.0) {");
|
|
70
|
-
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
|
|
71
|
-
src.push(" }");
|
|
72
|
-
src.push(" return normalize(v);");
|
|
73
|
-
src.push("}");
|
|
74
|
-
|
|
75
|
-
src.push("out vec4 vViewPosition;");
|
|
76
|
-
src.push("out vec3 vViewNormal;");
|
|
77
|
-
src.push("out vec4 vColor;");
|
|
78
|
-
src.push("out vec2 vUV;");
|
|
79
|
-
src.push("out vec2 vMetallicRoughness;");
|
|
80
|
-
|
|
81
|
-
if (lightsState.lightMaps.length > 0) {
|
|
82
|
-
src.push("out vec3 vWorldNormal;");
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
if (clipping) {
|
|
86
|
-
src.push("out vec4 vWorldPosition;");
|
|
87
|
-
src.push("out float vFlags;");
|
|
88
|
-
if (clippingCaps) {
|
|
89
|
-
src.push("out vec4 vClipPosition;");
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
src.push("void main(void) {");
|
|
94
|
-
|
|
95
|
-
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
96
|
-
// renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
97
|
-
|
|
98
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
99
|
-
src.push(`if (colorFlag != renderPass) {`);
|
|
100
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
101
|
-
|
|
102
|
-
src.push("} else {");
|
|
103
|
-
|
|
104
|
-
src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
105
|
-
src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
106
|
-
if (scene.entityOffsetsEnabled) {
|
|
107
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
111
|
-
|
|
112
|
-
src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
|
|
113
|
-
src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);");
|
|
114
|
-
src.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;");
|
|
115
|
-
|
|
116
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
117
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
118
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
119
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
if (clipping) {
|
|
123
|
-
src.push("vWorldPosition = worldPosition;");
|
|
124
|
-
src.push("vFlags = flags;");
|
|
125
|
-
if (clippingCaps) {
|
|
126
|
-
src.push("vClipPosition = clipPos;");
|
|
127
|
-
}
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
src.push("vViewPosition = viewPosition;");
|
|
131
|
-
src.push("vViewNormal = viewNormal;");
|
|
132
|
-
src.push("vColor = color;");
|
|
133
|
-
src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
|
|
134
|
-
src.push("vMetallicRoughness = metallicRoughness;");
|
|
135
|
-
|
|
136
|
-
if (lightsState.lightMaps.length > 0) {
|
|
137
|
-
src.push("vWorldNormal = worldNormal.xyz;");
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
src.push("gl_Position = clipPos;");
|
|
141
|
-
src.push("}");
|
|
142
|
-
src.push("}");
|
|
143
|
-
return src;
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
_buildFragmentShader() {
|
|
147
|
-
|
|
148
|
-
const scene = this._scene;
|
|
149
|
-
const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
|
|
150
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
151
|
-
const lightsState = scene._lightsState;
|
|
152
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
153
|
-
const clippingCaps = sectionPlanesState.clippingCaps;
|
|
154
|
-
const src = [];
|
|
155
|
-
src.push("#version 300 es");
|
|
156
|
-
src.push("// Instancing geometry quality drawing fragment shader");
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
160
|
-
src.push("precision highp float;");
|
|
161
|
-
src.push("precision highp int;");
|
|
162
|
-
src.push("#else");
|
|
163
|
-
src.push("precision mediump float;");
|
|
164
|
-
src.push("precision mediump int;");
|
|
165
|
-
src.push("#endif");
|
|
166
|
-
|
|
167
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
168
|
-
src.push("in float isPerspective;");
|
|
169
|
-
src.push("uniform float logDepthBufFC;");
|
|
170
|
-
src.push("in float vFragDepth;");
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
src.push("uniform sampler2D uColorMap;");
|
|
174
|
-
src.push("uniform sampler2D uMetallicRoughMap;");
|
|
175
|
-
src.push("uniform sampler2D uEmissiveMap;");
|
|
176
|
-
src.push("uniform sampler2D uNormalMap;");
|
|
177
|
-
|
|
178
|
-
if (this._withSAO) {
|
|
179
|
-
src.push("uniform sampler2D uOcclusionTexture;");
|
|
180
|
-
src.push("uniform vec4 uSAOParams;");
|
|
181
|
-
|
|
182
|
-
src.push("const float packUpscale = 256. / 255.;");
|
|
183
|
-
src.push("const float unpackDownScale = 255. / 256.;");
|
|
184
|
-
src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
|
|
185
|
-
src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
|
|
186
|
-
|
|
187
|
-
src.push("float unpackRGBToFloat( const in vec4 v ) {");
|
|
188
|
-
src.push(" return dot( v, unPackFactors );");
|
|
189
|
-
src.push("}");
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
if (lightsState.reflectionMaps.length > 0) {
|
|
193
|
-
src.push("uniform samplerCube reflectionMap;");
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
if (lightsState.lightMaps.length > 0) {
|
|
197
|
-
src.push("uniform samplerCube lightMap;");
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
src.push("uniform vec4 lightAmbient;");
|
|
201
|
-
|
|
202
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
203
|
-
const light = lightsState.lights[i];
|
|
204
|
-
if (light.type === "ambient") {
|
|
205
|
-
continue;
|
|
206
|
-
}
|
|
207
|
-
src.push("uniform vec4 lightColor" + i + ";");
|
|
208
|
-
if (light.type === "dir") {
|
|
209
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
210
|
-
}
|
|
211
|
-
if (light.type === "point") {
|
|
212
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
213
|
-
}
|
|
214
|
-
if (light.type === "spot") {
|
|
215
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
216
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
217
|
-
}
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
src.push("uniform float gammaFactor;");
|
|
221
|
-
src.push("vec4 linearToLinear( in vec4 value ) {");
|
|
222
|
-
src.push(" return value;");
|
|
223
|
-
src.push("}");
|
|
224
|
-
src.push("vec4 sRGBToLinear( in vec4 value ) {");
|
|
225
|
-
src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
|
|
226
|
-
src.push("}");
|
|
227
|
-
src.push("vec4 gammaToLinear( in vec4 value) {");
|
|
228
|
-
src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
|
|
229
|
-
src.push("}");
|
|
230
|
-
if (gammaOutput) {
|
|
231
|
-
src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
|
|
232
|
-
src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
|
|
233
|
-
src.push("}");
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
if (clipping) {
|
|
237
|
-
src.push("in vec4 vWorldPosition;");
|
|
238
|
-
src.push("in float vFlags;");
|
|
239
|
-
if (clippingCaps) {
|
|
240
|
-
src.push("in vec4 vClipPosition;");
|
|
241
|
-
}
|
|
242
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
243
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
244
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
245
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
246
|
-
}
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
src.push("in vec4 vViewPosition;");
|
|
250
|
-
src.push("in vec3 vViewNormal;");
|
|
251
|
-
src.push("in vec4 vColor;");
|
|
252
|
-
src.push("in vec2 vUV;");
|
|
253
|
-
src.push("in vec2 vMetallicRoughness;");
|
|
254
|
-
|
|
255
|
-
if (lightsState.lightMaps.length > 0) {
|
|
256
|
-
src.push("in vec3 vWorldNormal;");
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
this._addMatricesUniformBlockLines(src, true);
|
|
260
|
-
|
|
261
|
-
// CONSTANT DEFINITIONS
|
|
262
|
-
|
|
263
|
-
src.push("#define PI 3.14159265359");
|
|
264
|
-
src.push("#define RECIPROCAL_PI 0.31830988618");
|
|
265
|
-
src.push("#define RECIPROCAL_PI2 0.15915494");
|
|
266
|
-
src.push("#define EPSILON 1e-6");
|
|
267
|
-
|
|
268
|
-
src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
|
|
269
|
-
|
|
270
|
-
// UTILITY DEFINITIONS
|
|
271
|
-
|
|
272
|
-
src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
|
|
273
|
-
src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;");
|
|
274
|
-
src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
|
|
275
|
-
src.push(" return normalize(surf_norm );");
|
|
276
|
-
src.push(" }");
|
|
277
|
-
src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
|
|
278
|
-
src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
|
|
279
|
-
src.push(" vec2 st0 = dFdx( uv.st );");
|
|
280
|
-
src.push(" vec2 st1 = dFdy( uv.st );");
|
|
281
|
-
src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
|
|
282
|
-
src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
|
|
283
|
-
src.push(" vec3 N = normalize( surf_norm );");
|
|
284
|
-
src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
|
|
285
|
-
src.push(" mat3 tsn = mat3( S, T, N );");
|
|
286
|
-
// src.push(" mapN *= 3.0;");
|
|
287
|
-
src.push(" return normalize( tsn * mapN );");
|
|
288
|
-
src.push("}");
|
|
289
|
-
|
|
290
|
-
src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
|
|
291
|
-
src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
|
|
292
|
-
src.push("}");
|
|
293
|
-
|
|
294
|
-
// STRUCTURES
|
|
295
|
-
|
|
296
|
-
src.push("struct IncidentLight {");
|
|
297
|
-
src.push(" vec3 color;");
|
|
298
|
-
src.push(" vec3 direction;");
|
|
299
|
-
src.push("};");
|
|
300
|
-
|
|
301
|
-
src.push("struct ReflectedLight {");
|
|
302
|
-
src.push(" vec3 diffuse;");
|
|
303
|
-
src.push(" vec3 specular;");
|
|
304
|
-
src.push("};");
|
|
305
|
-
|
|
306
|
-
src.push("struct Geometry {");
|
|
307
|
-
src.push(" vec3 position;");
|
|
308
|
-
src.push(" vec3 viewNormal;");
|
|
309
|
-
src.push(" vec3 worldNormal;");
|
|
310
|
-
src.push(" vec3 viewEyeDir;");
|
|
311
|
-
src.push("};");
|
|
312
|
-
|
|
313
|
-
src.push("struct Material {");
|
|
314
|
-
src.push(" vec3 diffuseColor;");
|
|
315
|
-
src.push(" float specularRoughness;");
|
|
316
|
-
src.push(" vec3 specularColor;");
|
|
317
|
-
src.push(" float shine;"); // Only used for Phong
|
|
318
|
-
src.push("};");
|
|
319
|
-
|
|
320
|
-
// IRRADIANCE EVALUATION
|
|
321
|
-
|
|
322
|
-
src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
|
|
323
|
-
src.push(" float r = ggxRoughness + 0.0001;");
|
|
324
|
-
src.push(" return (2.0 / (r * r) - 2.0);");
|
|
325
|
-
src.push("}");
|
|
326
|
-
|
|
327
|
-
src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
|
|
328
|
-
src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
|
|
329
|
-
src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
|
|
330
|
-
src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
|
|
331
|
-
src.push("}");
|
|
332
|
-
|
|
333
|
-
if (lightsState.reflectionMaps.length > 0) {
|
|
334
|
-
src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
|
|
335
|
-
src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
|
|
336
|
-
src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
|
|
337
|
-
src.push(" return envMapColor;");
|
|
338
|
-
src.push("}");
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
// SPECULAR BRDF EVALUATION
|
|
342
|
-
|
|
343
|
-
src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
|
|
344
|
-
src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
|
|
345
|
-
src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
|
|
346
|
-
src.push("}");
|
|
347
|
-
|
|
348
|
-
src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
|
|
349
|
-
src.push(" float a2 = ( alpha * alpha );");
|
|
350
|
-
src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
351
|
-
src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
352
|
-
src.push(" return 1.0 / ( gl * gv );");
|
|
353
|
-
src.push("}");
|
|
354
|
-
|
|
355
|
-
src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
|
|
356
|
-
src.push(" float a2 = ( alpha * alpha );");
|
|
357
|
-
src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
358
|
-
src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
359
|
-
src.push(" return 0.5 / max( gv + gl, EPSILON );");
|
|
360
|
-
src.push("}");
|
|
361
|
-
|
|
362
|
-
src.push("float D_GGX(const in float alpha, const in float dotNH) {");
|
|
363
|
-
src.push(" float a2 = ( alpha * alpha );");
|
|
364
|
-
src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
|
|
365
|
-
src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
|
|
366
|
-
src.push("}");
|
|
367
|
-
|
|
368
|
-
src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
|
|
369
|
-
src.push(" float alpha = ( roughness * roughness );");
|
|
370
|
-
src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
|
|
371
|
-
src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
|
|
372
|
-
src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
|
|
373
|
-
src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
|
|
374
|
-
src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
|
|
375
|
-
src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
|
|
376
|
-
src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
|
|
377
|
-
src.push(" float D = D_GGX( alpha, dotNH );");
|
|
378
|
-
src.push(" return F * (G * D);");
|
|
379
|
-
src.push("}");
|
|
380
|
-
|
|
381
|
-
src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
|
|
382
|
-
src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
|
|
383
|
-
src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
|
|
384
|
-
src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
|
|
385
|
-
src.push(" vec4 r = roughness * c0 + c1;");
|
|
386
|
-
src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
|
|
387
|
-
src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
|
|
388
|
-
src.push(" return specularColor * AB.x + AB.y;");
|
|
389
|
-
src.push("}");
|
|
390
|
-
|
|
391
|
-
if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
|
|
392
|
-
|
|
393
|
-
src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
|
|
394
|
-
|
|
395
|
-
if (lightsState.lightMaps.length > 0) {
|
|
396
|
-
src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(texture(lightMap, geometry.worldNormal)).rgb;");
|
|
397
|
-
src.push(" irradiance *= PI;");
|
|
398
|
-
src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
|
|
399
|
-
src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
|
|
400
|
-
}
|
|
401
|
-
|
|
402
|
-
if (lightsState.reflectionMaps.length > 0) {
|
|
403
|
-
src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");
|
|
404
|
-
src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
|
|
405
|
-
src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
|
|
406
|
-
src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
|
|
407
|
-
src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
|
|
408
|
-
src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
src.push("}");
|
|
412
|
-
}
|
|
413
|
-
|
|
414
|
-
// MAIN LIGHTING COMPUTATION FUNCTION
|
|
415
|
-
|
|
416
|
-
src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
|
|
417
|
-
src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
|
|
418
|
-
src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
|
|
419
|
-
src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
|
|
420
|
-
src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
|
|
421
|
-
src.push("}");
|
|
422
|
-
|
|
423
|
-
src.push("out vec4 outColor;");
|
|
424
|
-
|
|
425
|
-
src.push("void main(void) {");
|
|
426
|
-
|
|
427
|
-
if (clipping) {
|
|
428
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
429
|
-
src.push(" if (clippable) {");
|
|
430
|
-
src.push(" float dist = 0.0;");
|
|
431
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
432
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
433
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
434
|
-
src.push("}");
|
|
435
|
-
}
|
|
436
|
-
if (clippingCaps) {
|
|
437
|
-
src.push(" if (dist > (0.002 * vClipPosition.w)) {");
|
|
438
|
-
src.push(" discard;");
|
|
439
|
-
src.push(" }");
|
|
440
|
-
src.push(" if (dist > 0.0) { ");
|
|
441
|
-
src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");
|
|
442
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
443
|
-
src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
444
|
-
}
|
|
445
|
-
src.push(" return;");
|
|
446
|
-
src.push("}");
|
|
447
|
-
} else {
|
|
448
|
-
src.push(" if (dist > 0.0) { ");
|
|
449
|
-
src.push(" discard;")
|
|
450
|
-
src.push(" }");
|
|
451
|
-
}
|
|
452
|
-
src.push("}");
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
src.push("IncidentLight light;");
|
|
456
|
-
src.push("Material material;");
|
|
457
|
-
src.push("Geometry geometry;");
|
|
458
|
-
src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
|
|
459
|
-
|
|
460
|
-
src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");
|
|
461
|
-
src.push("float opacity = float(vColor.a) / 255.0;");
|
|
462
|
-
|
|
463
|
-
src.push("vec3 baseColor = rgb;");
|
|
464
|
-
src.push("float specularF0 = 1.0;");
|
|
465
|
-
src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");
|
|
466
|
-
src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");
|
|
467
|
-
src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
|
|
468
|
-
|
|
469
|
-
src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");
|
|
470
|
-
src.push("baseColor *= colorTexel.rgb;");
|
|
471
|
-
// src.push("opacity = colorTexel.a;");
|
|
472
|
-
|
|
473
|
-
src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");
|
|
474
|
-
src.push("metallic *= metalRoughTexel.b;");
|
|
475
|
-
src.push("roughness *= metalRoughTexel.g;");
|
|
476
|
-
|
|
477
|
-
src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );");
|
|
478
|
-
|
|
479
|
-
src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
|
|
480
|
-
src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
|
|
481
|
-
src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
|
|
482
|
-
|
|
483
|
-
src.push("geometry.position = vViewPosition.xyz;");
|
|
484
|
-
src.push("geometry.viewNormal = -normalize(viewNormal);");
|
|
485
|
-
src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");
|
|
486
|
-
|
|
487
|
-
if (lightsState.lightMaps.length > 0) {
|
|
488
|
-
src.push("geometry.worldNormal = normalize(vWorldNormal);");
|
|
489
|
-
}
|
|
490
|
-
|
|
491
|
-
if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
|
|
492
|
-
src.push("computePBRLightMapping(geometry, material, reflectedLight);");
|
|
493
|
-
}
|
|
494
|
-
|
|
495
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
496
|
-
|
|
497
|
-
const light = lightsState.lights[i];
|
|
498
|
-
|
|
499
|
-
if (light.type === "ambient") {
|
|
500
|
-
continue;
|
|
501
|
-
}
|
|
502
|
-
if (light.type === "dir") {
|
|
503
|
-
if (light.space === "view") {
|
|
504
|
-
src.push("light.direction = normalize(lightDir" + i + ");");
|
|
505
|
-
} else {
|
|
506
|
-
src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
507
|
-
}
|
|
508
|
-
} else if (light.type === "point") {
|
|
509
|
-
if (light.space === "view") {
|
|
510
|
-
src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);");
|
|
511
|
-
} else {
|
|
512
|
-
src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
|
|
513
|
-
}
|
|
514
|
-
} else if (light.type === "spot") {
|
|
515
|
-
if (light.space === "view") {
|
|
516
|
-
src.push("light.direction = normalize(lightDir" + i + ");");
|
|
517
|
-
} else {
|
|
518
|
-
src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
519
|
-
}
|
|
520
|
-
} else {
|
|
521
|
-
continue;
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity
|
|
525
|
-
|
|
526
|
-
src.push("computePBRLighting(light, geometry, material, reflectedLight);");
|
|
527
|
-
}
|
|
528
|
-
|
|
529
|
-
src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"); // TODO: correct gamma function
|
|
530
|
-
|
|
531
|
-
src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");
|
|
532
|
-
src.push("vec4 fragColor;");
|
|
533
|
-
|
|
534
|
-
if (this._withSAO) {
|
|
535
|
-
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
|
|
536
|
-
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
|
|
537
|
-
src.push(" float viewportWidth = uSAOParams[0];");
|
|
538
|
-
src.push(" float viewportHeight = uSAOParams[1];");
|
|
539
|
-
src.push(" float blendCutoff = uSAOParams[2];");
|
|
540
|
-
src.push(" float blendFactor = uSAOParams[3];");
|
|
541
|
-
src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
|
|
542
|
-
src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
|
|
543
|
-
src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");
|
|
544
|
-
} else {
|
|
545
|
-
src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
if (gammaOutput) {
|
|
549
|
-
src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
|
|
550
|
-
}
|
|
551
|
-
|
|
552
|
-
src.push("outColor = fragColor;");
|
|
553
|
-
|
|
554
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
555
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
556
|
-
}
|
|
557
|
-
|
|
558
|
-
src.push("}");
|
|
559
|
-
return src;
|
|
560
|
-
}
|
|
561
|
-
}
|