@xeokit/xeokit-sdk 2.6.91 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13128 -44669
- package/dist/xeokit-sdk.es.js +13129 -44668
- package/dist/xeokit-sdk.es5.js +1414 -3498
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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alreadyOutputEdgeIndices.fill(0);
|
|
89
|
-
|
|
90
|
-
const numPositions = positionsCompressed.length / 3;
|
|
91
|
-
|
|
92
|
-
if (numPositions > ((1 << bitsPerBucket) * MAX_RE_BUCKET_FAN_OUT)) {
|
|
93
|
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return [mesh];
|
|
94
|
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}
|
|
95
|
-
|
|
96
|
-
const bucketIndicesRemap = new Int32Array(numPositions);
|
|
97
|
-
bucketIndicesRemap.fill(-1);
|
|
98
|
-
|
|
99
|
-
const buckets = [];
|
|
100
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|
|
101
|
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function addEmptyBucket() {
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102
|
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bucketIndicesRemap.fill(-1);
|
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|
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|
|
104
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const newBucket = {
|
|
105
|
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positionsCompressed: [],
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106
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indices: [],
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107
|
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edgeIndices: [],
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108
|
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maxNumPositions: (1 << bitsPerBucket) - bitsPerBucket,
|
|
109
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numPositions: 0,
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|
110
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bucketNumber: buckets.length,
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|
111
|
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};
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|
112
|
-
|
|
113
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buckets.push(newBucket);
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114
|
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115
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return newBucket;
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|
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|
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}
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|
-
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118
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let currentBucket = addEmptyBucket();
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120
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// let currentBucket = 0;
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let retVal = 0;
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for (let i = 0, len = indices.length; i < len; i += 3) {
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let additonalPositionsInBucket = 0;
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const ii0 = indices[i];
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const ii1 = indices[i + 1];
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const ii2 = indices[i + 2];
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|
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if (bucketIndicesRemap[ii0] === -1) {
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additonalPositionsInBucket++;
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}
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if (bucketIndicesRemap[ii1] === -1) {
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}
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|
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if (bucketIndicesRemap[ii2] === -1) {
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additonalPositionsInBucket++;
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}
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if ((additonalPositionsInBucket + currentBucket.numPositions) > currentBucket.maxNumPositions) {
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|
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currentBucket = addEmptyBucket();
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|
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}
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|
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if (currentBucket.bucketNumber > MAX_RE_BUCKET_FAN_OUT) {
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|
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return [mesh];
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|
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|
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}
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144
|
-
if (bucketIndicesRemap[ii0] === -1) {
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145
|
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bucketIndicesRemap[ii0] = currentBucket.numPositions++;
|
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|
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currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3]);
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|
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currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 1]);
|
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|
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currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 2]);
|
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|
-
}
|
|
150
|
-
if (bucketIndicesRemap[ii1] === -1) {
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151
|
-
bucketIndicesRemap[ii1] = currentBucket.numPositions++;
|
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|
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currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3]);
|
|
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|
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currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 1]);
|
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154
|
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currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 2]);
|
|
155
|
-
}
|
|
156
|
-
if (bucketIndicesRemap[ii2] === -1) {
|
|
157
|
-
bucketIndicesRemap[ii2] = currentBucket.numPositions++;
|
|
158
|
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currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3]);
|
|
159
|
-
currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 1]);
|
|
160
|
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currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 2]);
|
|
161
|
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}
|
|
162
|
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// Check possible edge1
|
|
163
|
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let edgeIndex;
|
|
164
|
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if ((edgeIndex = edgeSearch(ii0, ii1)) >= 0) {
|
|
165
|
-
if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
|
|
166
|
-
alreadyOutputEdgeIndices[edgeIndex] = 1;
|
|
167
|
-
currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
|
|
168
|
-
currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
|
|
169
|
-
}
|
|
170
|
-
}
|
|
171
|
-
if ((edgeIndex = edgeSearch(ii0, ii2)) >= 0) {
|
|
172
|
-
if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
|
|
173
|
-
alreadyOutputEdgeIndices[edgeIndex] = 1;
|
|
174
|
-
currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
|
|
175
|
-
currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
if ((edgeIndex = edgeSearch(ii1, ii2)) >= 0) {
|
|
179
|
-
if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
|
|
180
|
-
alreadyOutputEdgeIndices[edgeIndex] = 1;
|
|
181
|
-
currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
|
|
182
|
-
currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
const prevBytesPerIndex = bitsPerBucket / 8 * 2;
|
|
188
|
-
const newBytesPerIndex = bitsPerBucket / 8;
|
|
189
|
-
|
|
190
|
-
const originalSize = positionsCompressed.length * 2 + (indices.length + edgeIndices.length) * prevBytesPerIndex;
|
|
191
|
-
|
|
192
|
-
let newSize = 0;
|
|
193
|
-
let newPositions = -positionsCompressed.length / 3;
|
|
194
|
-
|
|
195
|
-
buckets.forEach(bucket => {
|
|
196
|
-
newSize += bucket.positionsCompressed.length * 2 + (bucket.indices.length + bucket.edgeIndices.length) * newBytesPerIndex;
|
|
197
|
-
newPositions += bucket.positionsCompressed.length / 3;
|
|
198
|
-
});
|
|
199
|
-
if (newSize > originalSize) {
|
|
200
|
-
return [mesh];
|
|
201
|
-
}
|
|
202
|
-
if (checkResult) {
|
|
203
|
-
doCheckResult(buckets, mesh);
|
|
204
|
-
}
|
|
205
|
-
return buckets;
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
export {rebucketPositions}
|
|
@@ -1,389 +0,0 @@
|
|
|
1
|
-
import {Program} from "../../../../webgl/Program.js";
|
|
2
|
-
import {math} from "../../../../math/math.js";
|
|
3
|
-
import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
|
|
4
|
-
|
|
5
|
-
const tempVec3a = math.vec3();
|
|
6
|
-
const tempVec3b = math.vec3();
|
|
7
|
-
const tempMat4a = math.mat4();
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* @private
|
|
11
|
-
*/
|
|
12
|
-
export class DTXLinesColorRenderer {
|
|
13
|
-
|
|
14
|
-
constructor(scene) {
|
|
15
|
-
this._scene = scene;
|
|
16
|
-
this._hash = this._getHash();
|
|
17
|
-
this._allocate();
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
getValid() {
|
|
21
|
-
return this._hash === this._getHash();
|
|
22
|
-
};
|
|
23
|
-
|
|
24
|
-
_getHash() {
|
|
25
|
-
return this._scene._sectionPlanesState.getHash();
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
drawLayer(frameCtx, dataTextureLayer, renderPass) {
|
|
29
|
-
|
|
30
|
-
const scene = this._scene;
|
|
31
|
-
const camera = scene.camera;
|
|
32
|
-
const model = dataTextureLayer.model;
|
|
33
|
-
const gl = scene.canvas.gl;
|
|
34
|
-
const state = dataTextureLayer._state;
|
|
35
|
-
const textureState = state.textureState;
|
|
36
|
-
const origin = dataTextureLayer._state.origin;
|
|
37
|
-
const {position, rotationMatrix} = model;
|
|
38
|
-
const viewMatrix = camera.viewMatrix;
|
|
39
|
-
|
|
40
|
-
if (!this._program) {
|
|
41
|
-
this._allocate();
|
|
42
|
-
if (this.errors) {
|
|
43
|
-
return;
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
if (frameCtx.lastProgramId !== this._program.id) {
|
|
48
|
-
frameCtx.lastProgramId = this._program.id;
|
|
49
|
-
this._bindProgram(frameCtx, state);
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
textureState.bindCommonTextures(
|
|
53
|
-
this._program,
|
|
54
|
-
this.uPerObjectDecodeMatrix,
|
|
55
|
-
this._uPerVertexPosition,
|
|
56
|
-
this.uPerObjectColorAndFlags,
|
|
57
|
-
this._uPerObjectMatrix
|
|
58
|
-
);
|
|
59
|
-
|
|
60
|
-
let rtcViewMatrix;
|
|
61
|
-
|
|
62
|
-
const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
|
|
63
|
-
const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
|
|
64
|
-
if (gotOrigin || gotPosition) {
|
|
65
|
-
const rtcOrigin = tempVec3a;
|
|
66
|
-
if (gotOrigin) {
|
|
67
|
-
const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
|
|
68
|
-
rtcOrigin[0] = rotatedOrigin[0];
|
|
69
|
-
rtcOrigin[1] = rotatedOrigin[1];
|
|
70
|
-
rtcOrigin[2] = rotatedOrigin[2];
|
|
71
|
-
} else {
|
|
72
|
-
rtcOrigin[0] = 0;
|
|
73
|
-
rtcOrigin[1] = 0;
|
|
74
|
-
rtcOrigin[2] = 0;
|
|
75
|
-
}
|
|
76
|
-
rtcOrigin[0] += position[0];
|
|
77
|
-
rtcOrigin[1] += position[1];
|
|
78
|
-
rtcOrigin[2] += position[2];
|
|
79
|
-
rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
|
|
80
|
-
} else {
|
|
81
|
-
rtcViewMatrix = viewMatrix;
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
|
|
85
|
-
gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
|
|
86
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
|
|
87
|
-
gl.uniform1i(this._uRenderPass, renderPass);
|
|
88
|
-
|
|
89
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
90
|
-
const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
|
|
91
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
|
|
95
|
-
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
|
|
96
|
-
if (numAllocatedSectionPlanes > 0) {
|
|
97
|
-
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
|
|
98
|
-
const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
|
|
99
|
-
const renderFlags = model.renderFlags;
|
|
100
|
-
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
101
|
-
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
102
|
-
if (sectionPlaneUniforms) {
|
|
103
|
-
if (sectionPlaneIndex < numSectionPlanes) {
|
|
104
|
-
const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
|
|
105
|
-
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
106
|
-
if (active) {
|
|
107
|
-
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
108
|
-
if (origin) {
|
|
109
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
|
|
110
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
111
|
-
} else {
|
|
112
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
113
|
-
}
|
|
114
|
-
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
115
|
-
}
|
|
116
|
-
} else {
|
|
117
|
-
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
if (state.numIndices8Bits > 0) {
|
|
124
|
-
textureState.bindLineIndicesTextures(
|
|
125
|
-
this._program,
|
|
126
|
-
this._uPerLineObject,
|
|
127
|
-
this._uPerLineIndices,
|
|
128
|
-
8 // 8 bits indices
|
|
129
|
-
);
|
|
130
|
-
gl.drawArrays(gl.LINES, 0, state.numIndices8Bits);
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
if (state.numIndices16Bits > 0) {
|
|
134
|
-
textureState.bindLineIndicesTextures(
|
|
135
|
-
this._program,
|
|
136
|
-
this._uPerLineObject,
|
|
137
|
-
this._uPerLineIndices,
|
|
138
|
-
16 // 16 bits indices
|
|
139
|
-
);
|
|
140
|
-
gl.drawArrays(gl.LINES, 0, state.numIndices16Bits);
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
if (state.numIndices32Bits > 0) {
|
|
144
|
-
textureState.bindLineIndicesTextures(
|
|
145
|
-
this._program,
|
|
146
|
-
this._uPerLineObject,
|
|
147
|
-
this._uPerLineIndices,
|
|
148
|
-
32 // 32 bits indices
|
|
149
|
-
);
|
|
150
|
-
gl.drawArrays(gl.LINES, 0, state.numIndices32Bits);
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
frameCtx.drawElements++;
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
_allocate() {
|
|
157
|
-
const scene = this._scene;
|
|
158
|
-
const gl = scene.canvas.gl;
|
|
159
|
-
this._program = new Program(gl, this._buildShader());
|
|
160
|
-
if (this._program.errors) {
|
|
161
|
-
this.errors = this._program.errors;
|
|
162
|
-
console.error(this.errors);
|
|
163
|
-
return;
|
|
164
|
-
}
|
|
165
|
-
const program = this._program;
|
|
166
|
-
this._uRenderPass = program.getLocation("renderPass");
|
|
167
|
-
this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
|
|
168
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
169
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
170
|
-
this._uSectionPlanes = [];
|
|
171
|
-
for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
172
|
-
this._uSectionPlanes.push({
|
|
173
|
-
active: program.getLocation("sectionPlaneActive" + i),
|
|
174
|
-
pos: program.getLocation("sectionPlanePos" + i),
|
|
175
|
-
dir: program.getLocation("sectionPlaneDir" + i)
|
|
176
|
-
});
|
|
177
|
-
}
|
|
178
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
179
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
180
|
-
}
|
|
181
|
-
this.uPerObjectDecodeMatrix = "uPerObjectDecodeMatrix";
|
|
182
|
-
this.uPerObjectColorAndFlags = "uPerObjectColorAndFlags";
|
|
183
|
-
this._uPerVertexPosition = "uPerVertexPosition";
|
|
184
|
-
this._uPerLineIndices = "uPerLineIndices";
|
|
185
|
-
this._uPerLineObject = "uPerLineObject";
|
|
186
|
-
this._uPerObjectMatrix= "uPerObjectMatrix";
|
|
187
|
-
this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
_bindProgram(frameCtx) {
|
|
191
|
-
const scene = this._scene;
|
|
192
|
-
const gl = scene.canvas.gl;
|
|
193
|
-
const program = this._program;
|
|
194
|
-
const project = scene.camera.project;
|
|
195
|
-
program.bind();
|
|
196
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
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const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
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gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
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}
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}
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_buildShader() {
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return {
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vertex: this._buildVertexShader(),
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fragment: this._buildFragmentShader()
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};
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}
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_buildVertexShader() {
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const scene = this._scene;
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const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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const src = [];
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src.push("#version 300 es");
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src.push("// LinesDataTextureColorRenderer");
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src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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src.push("precision highp float;");
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src.push("precision highp int;");
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src.push("precision highp usampler2D;");
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src.push("precision highp isampler2D;");
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src.push("precision highp sampler2D;");
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src.push("#else");
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src.push("precision mediump float;");
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src.push("precision mediump int;");
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src.push("precision mediump usampler2D;");
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src.push("precision mediump isampler2D;");
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src.push("precision mediump sampler2D;");
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src.push("#endif");
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src.push("uniform int renderPass;");
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if (scene.entityOffsetsEnabled) {
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// src.push("in vec3 offset;");
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}
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src.push("uniform mat4 sceneModelMatrix;");
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src.push("uniform mat4 viewMatrix;");
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src.push("uniform mat4 projMatrix;");
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src.push("uniform highp sampler2D uPerObjectDecodeMatrix;");
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src.push("uniform highp sampler2D uPerObjectMatrix;");
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src.push("uniform lowp usampler2D uPerObjectColorAndFlags;");
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src.push("uniform mediump usampler2D uPerVertexPosition;");
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src.push("uniform highp usampler2D uPerLineIndices;");
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|
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src.push("uniform mediump usampler2D uPerLineObject;");
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|
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246
|
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// src.push("uniform vec4 color;");
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|
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248
|
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if (scene.logarithmicDepthBufferEnabled) {
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|
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src.push("uniform float logDepthBufFC;");
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250
|
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src.push("out float vFragDepth;");
|
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251
|
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src.push("bool isPerspectiveMatrix(mat4 m) {");
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|
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src.push(" return (m[2][3] == - 1.0);");
|
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|
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src.push("}");
|
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254
|
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src.push("out float isPerspective;");
|
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255
|
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}
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|
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if (clipping) {
|
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257
|
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src.push("out vec4 vWorldPosition;");
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258
|
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src.push("flat out uint vFlags2;");
|
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|
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}
|
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260
|
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src.push("out vec4 vColor;");
|
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261
|
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src.push("void main(void) {");
|
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262
|
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263
|
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src.push(" int lineIndex = gl_VertexID / 2;")
|
|
264
|
-
|
|
265
|
-
src.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;")
|
|
266
|
-
src.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;")
|
|
267
|
-
|
|
268
|
-
src.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
|
|
269
|
-
|
|
270
|
-
src.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
|
|
271
|
-
|
|
272
|
-
src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
|
|
273
|
-
src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
|
|
274
|
-
|
|
275
|
-
// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
276
|
-
// renderPass = COLOR_OPAQUE
|
|
277
|
-
|
|
278
|
-
src.push(` if (int(flags.x) != renderPass) {`);
|
|
279
|
-
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
280
|
-
src.push(" return;"); // Cull vertex
|
|
281
|
-
src.push(" } else {");
|
|
282
|
-
|
|
283
|
-
src.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
|
|
284
|
-
src.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");
|
|
285
|
-
src.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;");
|
|
286
|
-
src.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;")
|
|
287
|
-
src.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;")
|
|
288
|
-
src.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));");
|
|
289
|
-
src.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
|
|
290
|
-
|
|
291
|
-
src.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;")
|
|
292
|
-
src.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;")
|
|
293
|
-
|
|
294
|
-
src.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
|
|
295
|
-
src.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
|
|
296
|
-
|
|
297
|
-
src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
|
|
298
|
-
src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
|
|
299
|
-
|
|
300
|
-
src.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));")
|
|
301
|
-
|
|
302
|
-
src.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
|
|
303
|
-
src.push(` if (color.a == 0u) {`);
|
|
304
|
-
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
|
|
305
|
-
src.push(" return;");
|
|
306
|
-
src.push(" };");
|
|
307
|
-
src.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
|
|
308
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
309
|
-
if (clipping) {
|
|
310
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
311
|
-
src.push(" vFlags2 = flags2.r;");
|
|
312
|
-
}
|
|
313
|
-
src.push(" vec4 clipPos = projMatrix * viewPosition;");
|
|
314
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
315
|
-
src.push(" vFragDepth = 1.0 + clipPos.w;");
|
|
316
|
-
src.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
317
|
-
}
|
|
318
|
-
src.push(" gl_Position = clipPos;");
|
|
319
|
-
src.push(" vec4 rgb = vec4(color.rgba);");
|
|
320
|
-
src.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");
|
|
321
|
-
src.push(" }");
|
|
322
|
-
src.push("}");
|
|
323
|
-
return src;
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
_buildFragmentShader() {
|
|
327
|
-
const scene = this._scene;
|
|
328
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
329
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
330
|
-
const src = [];
|
|
331
|
-
src.push('#version 300 es');
|
|
332
|
-
src.push("// LinesDataTextureColorRenderer fragment shader");
|
|
333
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
334
|
-
src.push("precision highp float;");
|
|
335
|
-
src.push("precision highp int;");
|
|
336
|
-
src.push("#else");
|
|
337
|
-
src.push("precision mediump float;");
|
|
338
|
-
src.push("precision mediump int;");
|
|
339
|
-
src.push("#endif");
|
|
340
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
341
|
-
src.push("in float isPerspective;");
|
|
342
|
-
src.push("uniform float logDepthBufFC;");
|
|
343
|
-
src.push("in float vFragDepth;");
|
|
344
|
-
}
|
|
345
|
-
if (clipping) {
|
|
346
|
-
src.push("in vec4 vWorldPosition;");
|
|
347
|
-
src.push("flat in uint vFlags2;");
|
|
348
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
349
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
350
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
351
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
352
|
-
}
|
|
353
|
-
}
|
|
354
|
-
src.push("in vec4 vColor;");
|
|
355
|
-
src.push("out vec4 outColor;");
|
|
356
|
-
src.push("void main(void) {");
|
|
357
|
-
if (clipping) {
|
|
358
|
-
src.push(" bool clippable = vFlags2 > 0u;");
|
|
359
|
-
src.push(" if (clippable) {");
|
|
360
|
-
src.push(" float dist = 0.0;");
|
|
361
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
362
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
363
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
364
|
-
src.push("}");
|
|
365
|
-
}
|
|
366
|
-
src.push(" if (dist > 0.0) { ");
|
|
367
|
-
src.push(" discard;")
|
|
368
|
-
src.push(" }");
|
|
369
|
-
src.push("}");
|
|
370
|
-
}
|
|
371
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
372
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
373
|
-
}
|
|
374
|
-
src.push(" outColor = vColor;");
|
|
375
|
-
src.push("}");
|
|
376
|
-
return src;
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
webglContextRestored() {
|
|
380
|
-
this._program = null;
|
|
381
|
-
}
|
|
382
|
-
|
|
383
|
-
destroy() {
|
|
384
|
-
if (this._program) {
|
|
385
|
-
this._program.destroy();
|
|
386
|
-
}
|
|
387
|
-
this._program = null;
|
|
388
|
-
}
|
|
389
|
-
}
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
import {DTXLinesColorRenderer} from "./DTXLinesColorRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
class DTXLinesRenderers {
|
|
7
|
-
|
|
8
|
-
constructor(scene) {
|
|
9
|
-
this._scene = scene;
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_compile() {
|
|
13
|
-
if (this._colorRenderer && (!this._colorRenderer.getValid())) {
|
|
14
|
-
this._colorRenderer.destroy();
|
|
15
|
-
this._colorRenderer = null;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
eagerCreateRenders() {
|
|
21
|
-
|
|
22
|
-
// Pre-initialize certain renderers that would otherwise be lazy-initialised
|
|
23
|
-
// on user interaction, such as picking or emphasis, so that there is no delay
|
|
24
|
-
// when user first begins interacting with the viewer.
|
|
25
|
-
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
get colorRenderer() {
|
|
29
|
-
if (!this._colorRenderer) {
|
|
30
|
-
this._colorRenderer = new DTXLinesColorRenderer(this._scene, false);
|
|
31
|
-
}
|
|
32
|
-
return this._colorRenderer;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
_destroy() {
|
|
36
|
-
if (this._colorRenderer) {
|
|
37
|
-
this._colorRenderer.destroy();
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
const cachedRenderers = {};
|
|
43
|
-
|
|
44
|
-
/**
|
|
45
|
-
* @private
|
|
46
|
-
*/
|
|
47
|
-
export function getRenderers(scene) {
|
|
48
|
-
const sceneId = scene.id;
|
|
49
|
-
let dataTextureRenderers = cachedRenderers[sceneId];
|
|
50
|
-
if (!dataTextureRenderers) {
|
|
51
|
-
dataTextureRenderers = new DTXLinesRenderers(scene);
|
|
52
|
-
cachedRenderers[sceneId] = dataTextureRenderers;
|
|
53
|
-
dataTextureRenderers._compile();
|
|
54
|
-
dataTextureRenderers.eagerCreateRenders();
|
|
55
|
-
scene.on("compile", () => {
|
|
56
|
-
dataTextureRenderers._compile();
|
|
57
|
-
dataTextureRenderers.eagerCreateRenders();
|
|
58
|
-
});
|
|
59
|
-
scene.on("destroyed", () => {
|
|
60
|
-
delete cachedRenderers[sceneId];
|
|
61
|
-
dataTextureRenderers._destroy();
|
|
62
|
-
});
|
|
63
|
-
}
|
|
64
|
-
return dataTextureRenderers;
|
|
65
|
-
}
|