@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,897 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
- import {math} from "../../../math/math.js";
4
- import {RenderState} from "../../../webgl/RenderState.js";
5
- import {getRenderers} from "./renderers/DTXLinesRenderers.js";
6
- import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
7
- import {DTXLinesState} from "./DTXLinesState.js"
8
- import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
9
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
10
- import {Configs} from "../../../../Configs.js";
11
-
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- const configs = new Configs();
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-
14
- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
15
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
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- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
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- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
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-
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- const tempMat4a = new Float32Array(16);
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- const tempUint8Array4 = new Uint8Array(4);
21
- const tempFloat32Array3 = new Float32Array(3);
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-
23
- let numLayers = 0;
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-
25
- const DEFAULT_MATRIX = math.identityMat4();
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-
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- /**
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- * @private
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- */
30
- export class DTXLinesLayer {
31
-
32
- constructor(model, cfg) {
33
-
34
- // console.info("Creating DTXLinesLayer");
35
-
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- dataTextureRamStats.numberOfLayers++;
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-
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- this._layerNumber = numLayers++;
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- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
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- this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
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- this._renderers = getRenderers(model.scene);
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- this.model = model;
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- this._buffer = new DTXLinesBuffer();
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- this._dataTextureState = new DTXLinesState();
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- this._dataTextureGenerator = new DTXLinesTextureFactory();
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-
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- this._state = new RenderState({
48
- origin: math.vec3(cfg.origin),
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- textureState: this._dataTextureState,
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- numIndices8Bits: 0,
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- numIndices16Bits: 0,
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- numIndices32Bits: 0,
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- numVertices: 0,
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- });
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-
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- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- this._subPortions = [];
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- this._portionToSubPortionsMap = [];
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- this._bucketGeometries = {};
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- this._meshes = [];
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- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
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- this._numUpdatesInFrame = 0;
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-
74
- /**
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- * The type of primitives in this layer.
76
- */
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- this.primitive = cfg.primitive;
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-
79
- this._finalized = false;
80
- }
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-
82
- get aabb() {
83
- if (this.aabbDirty) {
84
- math.collapseAABB3(this._aabb);
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- for (let i = 0, len = this._meshes.length; i < len; i++) {
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- math.expandAABB3(this._aabb, this._meshes[i].aabb);
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- }
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- this.aabbDirty = false;
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- }
90
- return this._aabb;
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- }
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-
93
- canCreatePortion(portionCfg) {
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- if (this._finalized) {
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- throw "Already finalized";
96
- }
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- const numNewPortions = portionCfg.buckets.length;
98
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
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- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
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- }
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- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
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- const bucketIndex = 0; // TODO: Is this a bug?
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- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
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- ? `${portionCfg.geometryId}#${bucketIndex}`
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- : `${portionCfg.id}#${bucketIndex}`;
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- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
107
- if (!alreadyHasPortionGeometry) {
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- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
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- let numVertices = 0;
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- let numIndices = 0;
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- portionCfg.buckets.forEach(bucket => {
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- numVertices += bucket.positionsCompressed.length / 3;
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- numIndices += bucket.indices.length / 2;
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- });
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- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
116
- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
117
- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
118
- }
119
- retVal &&=
120
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
121
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
122
- }
123
- return retVal;
124
- }
125
-
126
- createPortion(mesh, portionCfg) {
127
- if (this._finalized) {
128
- throw "Already finalized";
129
- }
130
- const subPortionIds = [];
131
- // const portionAABB = portionCfg.worldAABB;
132
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
133
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
134
- ? `${portionCfg.geometryId}#${bucketIndex}`
135
- : `${portionCfg.id}#${bucketIndex}`;
136
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
137
- if (!bucketGeometry) {
138
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
139
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
140
- }
141
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
142
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
143
- //math.expandAABB3(portionAABB, subPortionAABB);
144
- subPortionIds.push(subPortionId);
145
- });
146
- const portionId = this._portionToSubPortionsMap.length;
147
- this._portionToSubPortionsMap.push(subPortionIds);
148
- this.model.numPortions++;
149
- this._meshes.push(mesh);
150
- return portionId;
151
- }
152
-
153
- _createBucketGeometry(portionCfg, bucket) {
154
- if (bucket.indices) {
155
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
156
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
157
- const alignedIndices = new Uint32Array(alignedIndicesLen);
158
- alignedIndices.fill(0);
159
- alignedIndices.set(bucket.indices);
160
- bucket.indices = alignedIndices;
161
- }
162
- const positionsCompressed = bucket.positionsCompressed;
163
- const indices = bucket.indices;
164
- const buffer = this._buffer;
165
- buffer.positionsCompressed.push(positionsCompressed)
166
- const vertexBase = buffer.lenPositionsCompressed / 3;
167
- const numVertices = positionsCompressed.length / 3;
168
- buffer.lenPositionsCompressed += positionsCompressed.length;
169
- let indicesBase;
170
- let numLines = 0;
171
- if (indices) {
172
- numLines = indices.length / 2;
173
- let indicesBuffer;
174
- if (numVertices <= (1 << 8)) {
175
- indicesBuffer = buffer.indices8Bits;
176
- indicesBase = buffer.lenIndices8Bits / 2;
177
- buffer.lenIndices8Bits += indices.length;
178
- } else if (numVertices <= (1 << 16)) {
179
- indicesBuffer = buffer.indices16Bits;
180
- indicesBase = buffer.lenIndices16Bits / 2;
181
- buffer.lenIndices16Bits += indices.length;
182
- } else {
183
- indicesBuffer = buffer.indices32Bits;
184
- indicesBase = buffer.lenIndices32Bits / 2;
185
- buffer.lenIndices32Bits += indices.length;
186
- }
187
- indicesBuffer.push(indices);
188
- }
189
- this._state.numVertices += numVertices;
190
- dataTextureRamStats.numberOfGeometries++;
191
- const bucketGeometry = {
192
- vertexBase,
193
- numVertices,
194
- numLines,
195
- indicesBase
196
- };
197
- return bucketGeometry;
198
- }
199
-
200
- _createSubPortion(portionCfg, bucketGeometry) {
201
- const color = portionCfg.color;
202
- const colors = portionCfg.colors;
203
- const opacity = portionCfg.opacity;
204
- const meshMatrix = portionCfg.meshMatrix;
205
- const pickColor = portionCfg.pickColor;
206
- const buffer = this._buffer;
207
- const state = this._state;
208
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
209
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
210
- buffer.perObjectSolid.push(!!portionCfg.solid);
211
- if (colors) {
212
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
213
- } else if (color) { // Color is pre-quantized by SceneModel
214
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
215
- }
216
- buffer.perObjectPickColors.push(pickColor);
217
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
218
- {
219
- let currentNumIndices;
220
- if (bucketGeometry.numVertices <= (1 << 8)) {
221
- currentNumIndices = state.numIndices8Bits;
222
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
223
- currentNumIndices = state.numIndices16Bits;
224
- } else {
225
- currentNumIndices = state.numIndices32Bits;
226
- }
227
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
228
- }
229
- const subPortionId = this._subPortions.length;
230
- if (bucketGeometry.numLines > 0) {
231
- let numIndices = bucketGeometry.numLines * 2;
232
- let indicesPortionIdBuffer;
233
- if (bucketGeometry.numVertices <= (1 << 8)) {
234
- indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
235
- state.numIndices8Bits += numIndices;
236
- dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
237
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
238
- indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
239
- state.numIndices16Bits += numIndices;
240
- dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
241
- } else {
242
- indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
243
- state.numIndices32Bits += numIndices;
244
- dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
245
- }
246
- dataTextureRamStats.totalLines += bucketGeometry.numLines;
247
- for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
248
- indicesPortionIdBuffer.push(subPortionId);
249
- }
250
- }
251
- this._subPortions.push({
252
- // vertsBase: vertsIndex,
253
- numVertices: bucketGeometry.numLines
254
- });
255
- this._numPortions++;
256
- dataTextureRamStats.numberOfPortions++;
257
- return subPortionId;
258
- }
259
-
260
- /**
261
- * Builds data textures from the appended geometries and loads them into the GPU.
262
- *
263
- * No more portions can then be created.
264
- */
265
- finalize() {
266
- if (this._finalized) {
267
- return;
268
- }
269
- const state = this._state;
270
- const textureState = this._dataTextureState;
271
- const gl = this.model.scene.canvas.gl;
272
- const buffer = this._buffer;
273
- state.gl = gl;
274
- textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
275
- gl,
276
- buffer.perObjectColors,
277
- buffer.perObjectPickColors,
278
- buffer.perObjectVertexBases,
279
- buffer.perObjectIndexBaseOffsets,
280
- buffer.perObjectSolid);
281
- textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
282
- textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
283
- textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
284
- textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
285
- textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
286
- textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
287
- if (buffer.lenIndices8Bits > 0) {
288
- textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
289
- }
290
- if (buffer.lenIndices16Bits > 0) {
291
- textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
292
- }
293
- if (buffer.lenIndices32Bits > 0) {
294
- textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
295
- }
296
- textureState.finalize();
297
- // Free up memory
298
- this._buffer = null;
299
- this._bucketGeometries = {};
300
- this._finalized = true;
301
- this._deferredSetFlagsDirty = false; //
302
- this._onSceneRendering = this.model.scene.on("rendering", () => {
303
- if (this._deferredSetFlagsDirty) {
304
- this._uploadDeferredFlags();
305
- }
306
- this._numUpdatesInFrame = 0;
307
- });
308
- }
309
-
310
- initFlags(portionId, flags, meshTransparent) {
311
- if (flags & ENTITY_FLAGS.VISIBLE) {
312
- this._numVisibleLayerPortions++;
313
- this.model.numVisibleLayerPortions++;
314
- }
315
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
316
- this._numHighlightedLayerPortions++;
317
- this.model.numHighlightedLayerPortions++;
318
- }
319
- if (flags & ENTITY_FLAGS.XRAYED) {
320
- this._numXRayedLayerPortions++;
321
- this.model.numXRayedLayerPortions++;
322
- }
323
- if (flags & ENTITY_FLAGS.SELECTED) {
324
- this._numSelectedLayerPortions++;
325
- this.model.numSelectedLayerPortions++;
326
- }
327
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
328
- this._numClippableLayerPortions++;
329
- this.model.numClippableLayerPortions++;
330
- }
331
- if (flags & ENTITY_FLAGS.PICKABLE) {
332
- this._numPickableLayerPortions++;
333
- this.model.numPickableLayerPortions++;
334
- }
335
- if (flags & ENTITY_FLAGS.CULLED) {
336
- this._numCulledLayerPortions++;
337
- this.model.numCulledLayerPortions++;
338
- }
339
- if (meshTransparent) {
340
- this._numTransparentLayerPortions++;
341
- this.model.numTransparentLayerPortions++;
342
- }
343
- const deferred = true;
344
- this._setFlags(portionId, flags, meshTransparent, deferred);
345
- this._setFlags2(portionId, flags, deferred);
346
- }
347
-
348
- flushInitFlags() {
349
- this._setDeferredFlags();
350
- this._setDeferredFlags2();
351
- }
352
-
353
- setVisible(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.VISIBLE) {
358
- this._numVisibleLayerPortions++;
359
- this.model.numVisibleLayerPortions++;
360
- } else {
361
- this._numVisibleLayerPortions--;
362
- this.model.numVisibleLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setHighlighted(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
372
- this._numHighlightedLayerPortions++;
373
- this.model.numHighlightedLayerPortions++;
374
- } else {
375
- this._numHighlightedLayerPortions--;
376
- this.model.numHighlightedLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setXRayed(portionId, flags, transparent) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.XRAYED) {
386
- this._numXRayedLayerPortions++;
387
- this.model.numXRayedLayerPortions++;
388
- } else {
389
- this._numXRayedLayerPortions--;
390
- this.model.numXRayedLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags, transparent);
393
- }
394
-
395
- setSelected(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.SELECTED) {
400
- this._numSelectedLayerPortions++;
401
- this.model.numSelectedLayerPortions++;
402
- } else {
403
- this._numSelectedLayerPortions--;
404
- this.model.numSelectedLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setEdges(portionId, flags, transparent) {
410
- }
411
-
412
- setClippable(portionId, flags) {
413
- if (!this._finalized) {
414
- throw "Not finalized";
415
- }
416
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
417
- this._numClippableLayerPortions++;
418
- this.model.numClippableLayerPortions++;
419
- } else {
420
- this._numClippableLayerPortions--;
421
- this.model.numClippableLayerPortions--;
422
- }
423
- this._setFlags2(portionId, flags);
424
- }
425
-
426
- /**
427
- * This will _start_ a "set-flags transaction".
428
- *
429
- * After invoking this method, calling setFlags/setFlags2 will not update
430
- * the colors+flags texture but only store the new flags/flag2 in the
431
- * colors+flags texture data array.
432
- *
433
- * After invoking this method, and when all desired setFlags/setFlags2 have
434
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
435
- * to actually upload the data array into the texture.
436
- *
437
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
438
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
439
- * up to 80x when e.g. objects are massively (un)culled 🚀.
440
- */
441
- _beginDeferredFlags() {
442
- this._deferredSetFlagsActive = true;
443
- }
444
-
445
- /**
446
- * This will _commit_ a "set-flags transaction".
447
- *
448
- * Invoking this method will update the colors+flags texture data with new
449
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
450
- */
451
- _uploadDeferredFlags() {
452
- this._deferredSetFlagsActive = false;
453
- if (!this._deferredSetFlagsDirty) {
454
- return;
455
- }
456
- this._deferredSetFlagsDirty = false;
457
- const gl = this.model.scene.canvas.gl;
458
- const textureState = this._dataTextureState;
459
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
460
- gl.texSubImage2D(
461
- gl.TEXTURE_2D,
462
- 0, // level
463
- 0, // xoffset
464
- 0, // yoffset
465
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
466
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
467
- gl.RGBA_INTEGER,
468
- gl.UNSIGNED_BYTE,
469
- textureState.texturePerObjectColorsAndFlags._textureData
470
- );
471
- }
472
-
473
- setCulled(portionId, flags, transparent) {
474
- if (!this._finalized) {
475
- throw "Not finalized";
476
- }
477
- if (flags & ENTITY_FLAGS.CULLED) {
478
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
479
- this.model.numCulledLayerPortions++;
480
- } else {
481
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
482
- this.model.numCulledLayerPortions--;
483
- }
484
- this._setFlags(portionId, flags, transparent);
485
- }
486
-
487
- setCollidable(portionId, flags) {
488
- if (!this._finalized) {
489
- throw "Not finalized";
490
- }
491
- }
492
-
493
- setPickable(portionId, flags, transparent) {
494
- if (!this._finalized) {
495
- throw "Not finalized";
496
- }
497
- if (flags & ENTITY_FLAGS.PICKABLE) {
498
- this._numPickableLayerPortions++;
499
- this.model.numPickableLayerPortions++;
500
- } else {
501
- this._numPickableLayerPortions--;
502
- this.model.numPickableLayerPortions--;
503
- }
504
- this._setFlags(portionId, flags, transparent);
505
- }
506
-
507
- setColor(portionId, color) {
508
- const subPortionIds = this._portionToSubPortionsMap[portionId];
509
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
510
- this._subPortionSetColor(subPortionIds[i], color);
511
- }
512
- }
513
-
514
- _subPortionSetColor(subPortionId, color) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- // Color
519
- const textureState = this._dataTextureState;
520
- const gl = this.model.scene.canvas.gl;
521
- tempUint8Array4 [0] = color[0];
522
- tempUint8Array4 [1] = color[1];
523
- tempUint8Array4 [2] = color[2];
524
- tempUint8Array4 [3] = color[3];
525
- // object colors
526
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
527
- if (this._deferredSetFlagsActive) {
528
- this._deferredSetFlagsDirty = true;
529
- return;
530
- }
531
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
532
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
533
- }
534
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
535
- gl.texSubImage2D(
536
- gl.TEXTURE_2D,
537
- 0, // level
538
- (subPortionId % 512) * 8, // xoffset
539
- Math.floor(subPortionId / 512), // yoffset
540
- 1, // width
541
- 1, //height
542
- gl.RGBA_INTEGER,
543
- gl.UNSIGNED_BYTE,
544
- tempUint8Array4
545
- );
546
- // gl.bindTexture (gl.TEXTURE_2D, null);
547
- }
548
-
549
- setTransparent(portionId, flags, transparent) {
550
- if (transparent) {
551
- this._numTransparentLayerPortions++;
552
- this.model.numTransparentLayerPortions++;
553
- } else {
554
- this._numTransparentLayerPortions--;
555
- this.model.numTransparentLayerPortions--;
556
- }
557
- this._setFlags(portionId, flags, transparent);
558
- }
559
-
560
- _setFlags(portionId, flags, transparent, deferred = false) {
561
- const subPortionIds = this._portionToSubPortionsMap[portionId];
562
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
563
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
564
- }
565
- }
566
-
567
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
568
- if (!this._finalized) {
569
- throw "Not finalized";
570
- }
571
-
572
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
573
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
574
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
575
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
576
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
577
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
578
-
579
- // Color
580
-
581
- let f0;
582
- if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
583
- f0 = RENDER_PASSES.NOT_RENDERED;
584
- } else {
585
- if (transparent) {
586
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
587
- } else {
588
- f0 = RENDER_PASSES.COLOR_OPAQUE;
589
- }
590
- }
591
-
592
- // Silhouette
593
-
594
- let f1;
595
- if (!visible || culled) {
596
- f1 = RENDER_PASSES.NOT_RENDERED;
597
- } else if (selected) {
598
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
599
- } else if (highlighted) {
600
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
601
- } else if (xrayed) {
602
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
603
- } else {
604
- f1 = RENDER_PASSES.NOT_RENDERED;
605
- }
606
-
607
- // // Edges
608
- //
609
- // let f2 = 0;
610
- // if (!visible || culled) {
611
- // f2 = RENDER_PASSES.NOT_RENDERED;
612
- // } else if (selected) {
613
- // f2 = RENDER_PASSES.EDGES_SELECTED;
614
- // } else if (highlighted) {
615
- // f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
616
- // } else if (xrayed) {
617
- // f2 = RENDER_PASSES.EDGES_XRAYED;
618
- // } else if (edges) {
619
- // if (transparent) {
620
- // f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
621
- // } else {
622
- // f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
623
- // }
624
- // } else {
625
- // f2 = RENDER_PASSES.NOT_RENDERED;
626
- // }
627
-
628
- // Pick
629
-
630
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
631
- const textureState = this._dataTextureState;
632
- const gl = this.model.scene.canvas.gl;
633
- tempUint8Array4 [0] = f0;
634
- tempUint8Array4 [1] = f1;
635
- // tempUint8Array4 [2] = f2;
636
- tempUint8Array4 [3] = f3;
637
- // object flags
638
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
639
- if (this._deferredSetFlagsActive || deferred) {
640
- this._deferredSetFlagsDirty = true;
641
- return;
642
- }
643
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
644
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
645
- }
646
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
647
- gl.texSubImage2D(
648
- gl.TEXTURE_2D,
649
- 0, // level
650
- (subPortionId % 512) * 8 + 2, // xoffset
651
- Math.floor(subPortionId / 512), // yoffset
652
- 1, // width
653
- 1, //height
654
- gl.RGBA_INTEGER,
655
- gl.UNSIGNED_BYTE,
656
- tempUint8Array4
657
- );
658
- // gl.bindTexture (gl.TEXTURE_2D, null);
659
- }
660
-
661
- _setDeferredFlags() {
662
- }
663
-
664
- _setFlags2(portionId, flags, deferred = false) {
665
- const subPortionIds = this._portionToSubPortionsMap[portionId];
666
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
667
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
668
- }
669
- }
670
-
671
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
672
- if (!this._finalized) {
673
- throw "Not finalized";
674
- }
675
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
676
- const textureState = this._dataTextureState;
677
- const gl = this.model.scene.canvas.gl;
678
- tempUint8Array4 [0] = clippable;
679
- tempUint8Array4 [1] = 0;
680
- tempUint8Array4 [2] = 1;
681
- tempUint8Array4 [3] = 2;
682
- // object flags2
683
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
684
- if (this._deferredSetFlagsActive || deferred) {
685
- // console.log("_subPortionSetFlags2 set flags defer");
686
- this._deferredSetFlagsDirty = true;
687
- return;
688
- }
689
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
690
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
691
- }
692
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
693
- gl.texSubImage2D(
694
- gl.TEXTURE_2D,
695
- 0, // level
696
- (subPortionId % 512) * 8 + 3, // xoffset
697
- Math.floor(subPortionId / 512), // yoffset
698
- 1, // width
699
- 1, //height
700
- gl.RGBA_INTEGER,
701
- gl.UNSIGNED_BYTE,
702
- tempUint8Array4
703
- );
704
- // gl.bindTexture (gl.TEXTURE_2D, null);
705
- }
706
-
707
- _setDeferredFlags2() {
708
- }
709
-
710
- setOffset(portionId, offset) {
711
- const subPortionIds = this._portionToSubPortionsMap[portionId];
712
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
713
- this._subPortionSetOffset(subPortionIds[i], offset);
714
- }
715
- }
716
-
717
- _subPortionSetOffset(subPortionId, offset) {
718
- if (!this._finalized) {
719
- throw "Not finalized";
720
- }
721
- // if (!this.model.scene.entityOffsetsEnabled) {
722
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
723
- // return;
724
- // }
725
- const textureState = this._dataTextureState;
726
- const gl = this.model.scene.canvas.gl;
727
- tempFloat32Array3 [0] = offset[0];
728
- tempFloat32Array3 [1] = offset[1];
729
- tempFloat32Array3 [2] = offset[2];
730
- // object offset
731
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
732
- if (this._deferredSetFlagsActive) {
733
- this._deferredSetFlagsDirty = true;
734
- return;
735
- }
736
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
737
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
738
- }
739
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
740
- gl.texSubImage2D(
741
- gl.TEXTURE_2D,
742
- 0, // level
743
- 0, // x offset
744
- subPortionId, // yoffset
745
- 1, // width
746
- 1, // height
747
- gl.RGB,
748
- gl.FLOAT,
749
- tempFloat32Array3
750
- );
751
- // gl.bindTexture (gl.TEXTURE_2D, null);
752
- }
753
-
754
- setMatrix(portionId, matrix) {
755
- const subPortionIds = this._portionToSubPortionsMap[portionId];
756
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
757
- this._subPortionSetMatrix(subPortionIds[i], matrix);
758
- }
759
- }
760
-
761
- _subPortionSetMatrix(subPortionId, matrix) {
762
- if (!this._finalized) {
763
- throw "Not finalized";
764
- }
765
- // if (!this.model.scene.entityMatrixsEnabled) {
766
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
767
- // return;
768
- // }
769
- const textureState = this._dataTextureState;
770
- const gl = this.model.scene.canvas.gl;
771
- tempMat4a.set(matrix);
772
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
773
- if (this._deferredSetFlagsActive) {
774
- this._deferredSetFlagsDirty = true;
775
- return;
776
- }
777
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
778
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
779
- }
780
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
781
- gl.texSubImage2D(
782
- gl.TEXTURE_2D,
783
- 0, // level
784
- (subPortionId % 512) * 4, // xoffset
785
- Math.floor(subPortionId / 512), // yoffset
786
- // 1,
787
- 4, // width
788
- 1, // height
789
- gl.RGBA,
790
- gl.FLOAT,
791
- tempMat4a
792
- );
793
- // gl.bindTexture (gl.TEXTURE_2D, null);
794
- }
795
-
796
- // ---------------------- COLOR RENDERING -----------------------------------
797
-
798
- drawColorOpaque(renderFlags, frameCtx) {
799
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
800
- return;
801
- }
802
- if (this._renderers.colorRenderer) {
803
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
804
- }
805
- }
806
-
807
- drawColorTransparent(renderFlags, frameCtx) {
808
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
809
- return;
810
- }
811
- if (this._renderers.colorRenderer) {
812
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
813
- }
814
- }
815
-
816
- drawDepth(renderFlags, frameCtx) {
817
- }
818
-
819
- drawNormals(renderFlags, frameCtx) {
820
- }
821
-
822
- drawSilhouetteXRayed(renderFlags, frameCtx) {
823
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
824
- // return;
825
- // }
826
- // if (this._renderers.silhouetteRenderer) {
827
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
828
- // }
829
- }
830
-
831
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
832
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
833
- // return;
834
- // }
835
- // if (this._renderers.silhouetteRenderer) {
836
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
837
- // }
838
- }
839
-
840
- drawSilhouetteSelected(renderFlags, frameCtx) {
841
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
842
- // return;
843
- // }
844
- // if (this._renderers.silhouetteRenderer) {
845
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
846
- // }
847
- }
848
-
849
- drawEdgesColorOpaque(renderFlags, frameCtx) {
850
- }
851
-
852
- drawEdgesColorTransparent(renderFlags, frameCtx) {
853
- }
854
-
855
- drawEdgesHighlighted(renderFlags, frameCtx) {
856
- }
857
-
858
- drawEdgesSelected(renderFlags, frameCtx) {
859
- }
860
-
861
- drawEdgesXRayed(renderFlags, frameCtx) {
862
- }
863
-
864
- drawOcclusion(renderFlags, frameCtx) {
865
- }
866
-
867
- drawShadow(renderFlags, frameCtx) {
868
- }
869
-
870
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
871
- }
872
-
873
- drawPickMesh(renderFlags, frameCtx) {
874
- }
875
-
876
- drawPickDepths(renderFlags, frameCtx) {
877
- }
878
-
879
- drawSnapInit(renderFlags, frameCtx) {
880
- }
881
-
882
- drawSnap(renderFlags, frameCtx) {
883
- }
884
-
885
- drawPickNormals(renderFlags, frameCtx) {
886
- }
887
-
888
- destroy() {
889
- if (this._destroyed) {
890
- return;
891
- }
892
- const state = this._state;
893
- this.model.scene.off(this._onSceneRendering);
894
- state.destroy();
895
- this._destroyed = true;
896
- }
897
- }