@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,788 @@
1
+ import {createRTCViewMat, math} from "../../math/index.js";
2
+ import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
3
+ import {createLightSetup, createProgramVariablesState, setupTexture} from '../../webgl/WebGLRenderer.js';
4
+ import {LinearEncoding} from "../../constants/constants.js";
5
+
6
+ import { ColorProgram } from "./programs/ColorProgram.js";
7
+ import { ColorTextureProgram } from "./programs/ColorTextureProgram.js";
8
+ import { DepthProgram } from "./programs/DepthProgram.js";
9
+ import { EdgesProgram } from "./programs/EdgesProgram.js";
10
+ import { FlatColorProgram } from "./programs/FlatColorProgram.js";
11
+ import { OcclusionProgram } from "./programs/OcclusionProgram.js";
12
+ import { PBRProgram } from "./programs/PBRProgram.js";
13
+ import { PickDepthProgram } from "./programs/PickDepthProgram.js";
14
+ import { PickMeshProgram } from "./programs/PickMeshProgram.js";
15
+ import { PickNormalsProgram } from "./programs/PickNormalsProgram.js";
16
+ import { ShadowProgram } from "./programs/ShadowProgram.js";
17
+ import { SilhouetteProgram } from "./programs/SilhouetteProgram.js";
18
+ import { SnapProgram } from "./programs/SnapProgram.js";
19
+
20
+ const tempVec2 = math.vec2();
21
+ const tempVec3 = math.vec3();
22
+ const tempVec4 = math.vec4();
23
+ const tempMat4 = math.mat4();
24
+ const vec3zero = math.vec3([0,0,0]);
25
+
26
+ const RENDER_PASSES = {
27
+ // Skipped - suppress rendering
28
+ NOT_RENDERED: 0,
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+
30
+ // Normal rendering - mutually exclusive modes
31
+ COLOR_OPAQUE: 1,
32
+ COLOR_TRANSPARENT: 2,
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+
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+ // Emphasis silhouette rendering - mutually exclusive modes
35
+ SILHOUETTE_HIGHLIGHTED: 3,
36
+ SILHOUETTE_SELECTED: 4,
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+ SILHOUETTE_XRAYED: 5,
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+
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+ // Edges rendering - mutually exclusive modes
40
+ EDGES_COLOR_OPAQUE: 6,
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+ EDGES_COLOR_TRANSPARENT: 7,
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+ EDGES_HIGHLIGHTED: 8,
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+ EDGES_SELECTED: 9,
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+ EDGES_XRAYED: 10,
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+
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+ // Picking
47
+ PICK: 11
48
+ };
49
+
50
+ const safeInvVec3 = v => [ math.safeInv(v[0]), math.safeInv(v[1]), math.safeInv(v[2]) ];
51
+
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+ export const isPerspectiveMatrix = (m) => `(${m}[2][3] == - 1.0)`;
53
+
54
+ export const getColSilhEdgePickFlags = (flags, transparent, hasEdges, scene, dst) => {
55
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
56
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
57
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
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+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
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+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
60
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
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+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
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+
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+ let colorFlag;
64
+ if (!visible || culled || xrayed
65
+ || (highlighted && !scene.highlightMaterial.glowThrough)
66
+ || (selected && !scene.selectedMaterial.glowThrough)) {
67
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
68
+ } else {
69
+ if (transparent) {
70
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
71
+ } else {
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+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
73
+ }
74
+ }
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+
76
+ let silhouetteFlag;
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+ if (!visible || culled) {
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+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
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+ } else if (selected) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
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+ } else if (highlighted) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
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+ } else if (xrayed) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
85
+ } else {
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+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
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+ }
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+
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+ let edgeFlag = 0;
90
+ if ((!hasEdges) || (!visible) || culled) {
91
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
92
+ } else if (selected) {
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+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
94
+ } else if (highlighted) {
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+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
96
+ } else if (xrayed) {
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+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
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+ } else if (edges) {
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+ if (transparent) {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
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+ } else {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
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+ }
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+ } else {
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+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
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+ }
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+
108
+ const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
109
+
110
+ dst[0] = colorFlag;
111
+ dst[1] = silhouetteFlag;
112
+ dst[2] = edgeFlag;
113
+ dst[3] = pickFlag;
114
+ };
115
+
116
+ export const getRenderers = (function() {
117
+ const cachedRenderers = { };
118
+
119
+ return function(scene, layerType, primitive, saoEnabled, pbrSupported, colorTextureSupported, surfaceHasNormals, makeRenderingAttributes) {
120
+ const primKey = ((primitive === "points") || (primitive === "lines")) ? primitive : "triangles";
121
+ const cacheKey = [ layerType, primKey, !!saoEnabled, !!pbrSupported, !!colorTextureSupported, !!surfaceHasNormals ].join(":");
122
+ if (! (cacheKey in cachedRenderers)) {
123
+ cachedRenderers[cacheKey] = { };
124
+ }
125
+ const cache = cachedRenderers[cacheKey];
126
+ const sceneId = scene.id;
127
+ if (! (sceneId in cache)) {
128
+ const gl = scene.canvas.gl;
129
+ const wrapRenderer = function(createProgramSetup, subGeometry, isEager) {
130
+ const instantiate = function() {
131
+ const programVariablesState = createProgramVariablesState();
132
+ const programVariables = programVariablesState.programVariables;
133
+ const renderingAttributes = makeRenderingAttributes(programVariables, subGeometry);
134
+ return createProgramSetup(
135
+ programVariables,
136
+ renderingAttributes.geometryParameters,
137
+ function(programSetup, usePickClipPos) {
138
+ const pointsMaterial = scene.pointsMaterial;
139
+ const setupPoints = (primitive === "points") && (! subGeometry);
140
+
141
+ const getHash = () => [ scene._sectionPlanesState.getHash() ].concat(setupPoints ? [ pointsMaterial.hash ] : [ ]).concat(programSetup.getHash ? programSetup.getHash() : [ ]).join(";");
142
+ const hash = getHash();
143
+ const getValid = () => hash === getHash();
144
+
145
+ const geometryParameters = renderingAttributes.geometryParameters;
146
+ const incrementDrawState = programSetup.incrementDrawState;
147
+ const isShadowProgram = programSetup.isShadowProgram;
148
+ const attributes = geometryParameters.attributes;
149
+ const worldPositionAttribute = attributes.position.world;
150
+ const clipPos = "clipPos";
151
+
152
+ const [ program, errors ] = programVariablesState.buildProgram(
153
+ gl,
154
+ layerType + " " + primitive + " " + programSetup.programName,
155
+ {
156
+ appendFragmentOutputs: programSetup.appendFragmentOutputs,
157
+ cleanerEdges: programSetup.cleanerEdges,
158
+ clipPos: clipPos,
159
+ clippableTest: (function() {
160
+ const vClippable = programVariables.createVarying("float", "vClippable", () => `${attributes.clippable} ? 1.0 : 0.0`, "flat");
161
+ return () => `${vClippable} > 0.0`;
162
+ })(),
163
+ clippingCaps: programSetup.clippingCaps,
164
+ crossSections: scene.crossSections,
165
+ discardPoints: setupPoints && pointsMaterial.roundPoints,
166
+ getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
167
+ getLogDepth: programSetup.getLogDepth,
168
+ getPointSize: (function() {
169
+ const addends = [ ];
170
+ if (setupPoints) {
171
+ const pointSize = programVariables.createUniform("float", "pointSize", (set) => set(pointsMaterial.pointSize));
172
+ if (pointsMaterial.perspectivePoints) {
173
+ const nearPlaneHeight = programVariables.createUniform("float", "nearPlaneHeight", (set, state) => set(state.legacyFrameCtx.nearPlaneHeight));
174
+ const minVal = `${Math.floor(pointsMaterial.minPerspectivePointSize)}.0`;
175
+ const maxVal = `${Math.floor(pointsMaterial.maxPerspectivePointSize)}.0`;
176
+ addends.push(`clamp((${nearPlaneHeight} * ${pointSize}) / gl_Position.w, ${minVal}, ${maxVal})`);
177
+ } else {
178
+ addends.push(pointSize);
179
+ }
180
+ } else if (subGeometry && subGeometry.vertices) {
181
+ addends.push("1.0");
182
+ }
183
+ programSetup.incPointSizeBy10 && (primitive === "points") && addends.push("10.0");
184
+ return (addends.length > 0) && (() => addends.join(" + "));
185
+ })(),
186
+ getVertexData: () => {
187
+ const colorA = attributes.color;
188
+ const flag = attributes.flags[programSetup.renderPassFlag];
189
+ const renderPass = programVariables.createUniform("int", "renderPass", (set, state) => set(state.renderPass));
190
+ const flagTest = (isShadowProgram
191
+ ? `(${flag} <= 0) || (${colorA}.a < 1.0)`
192
+ : `${flag} != ${renderPass}`);
193
+
194
+ const afterFlagsColorLines = [
195
+ `if (${flagTest}) {`,
196
+ ` gl_Position = vec4(${programSetup.vertexCullX || 0.0}, 0.0, 0.0, 0.0);`, // Cull vertex
197
+ " return;",
198
+ "}"
199
+ ].concat(
200
+ ((! renderingAttributes.dontCullOnAlphaZero) && (! programSetup.dontCullOnAlphaZero))
201
+ ? [
202
+ `if (${colorA}.a == 0.0) {`,
203
+ " gl_Position = vec4(3.0, 3.0, 3.0, 1.0);", // Cull vertex
204
+ " return;",
205
+ "}"
206
+ ]
207
+ : [ ]
208
+ ).concat(
209
+ (programSetup.filterIntensityRange && (primitive === "points") && pointsMaterial.filterIntensity)
210
+ ? (function () {
211
+ const intensityRange = programVariables.createUniform("vec2", "intensityRange", (set) => {
212
+ tempVec2[0] = pointsMaterial.minIntensity;
213
+ tempVec2[1] = pointsMaterial.maxIntensity;
214
+ set(tempVec2);
215
+ });
216
+ return [
217
+ `if ((${colorA}.a < ${intensityRange}[0]) || (${colorA}.a > ${intensityRange}[1])) {`,
218
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
219
+ " return;",
220
+ "}"
221
+ ];
222
+ })()
223
+ : [ ]);
224
+
225
+ const vertexData = [ ];
226
+ renderingAttributes.ensureColorAndFlagAvailable && renderingAttributes.ensureColorAndFlagAvailable(vertexData);
227
+ afterFlagsColorLines.forEach(line => vertexData.push(line));
228
+ renderingAttributes.appendVertexData(vertexData);
229
+ const viewPosition = geometryParameters.attributes.position.view;
230
+ vertexData.push(`vec4 ${viewPosition} = ${geometryParameters.viewMatrix} * ${worldPositionAttribute};`);
231
+ vertexData.push(`vec4 ${clipPos} = ${geometryParameters.projMatrix} * ${viewPosition};`);
232
+ return vertexData;
233
+ },
234
+ projMatrix: geometryParameters.projMatrix,
235
+ sectionPlanesState: scene._sectionPlanesState,
236
+ testPerspectiveForGl_FragDepth: ((primitive !== "points") && (primitive !== "lines")) || subGeometry,
237
+ usePickClipPos: usePickClipPos,
238
+ worldPositionAttribute: worldPositionAttribute
239
+ });
240
+
241
+ if (errors) {
242
+ console.error(errors);
243
+ return {
244
+ getValid: getValid,
245
+ destroy: () => { },
246
+ drawLayer: (frameCtx, layer, renderPass) => { }
247
+ };
248
+ } else {
249
+ return {
250
+ getValid: getValid,
251
+ destroy: () => program.destroy(),
252
+ drawLayer: (frameCtx, layer, renderPass) => {
253
+ if (frameCtx.lastProgramId !== program.id) {
254
+ frameCtx.lastProgramId = program.id;
255
+ program.bind();
256
+ }
257
+
258
+ const origin = layer.origin;
259
+ const model = layer.model;
260
+ const viewParams = frameCtx.viewParams;
261
+ const rtcOrigin = tempVec3;
262
+ math.transformPoint3(model.matrix, origin, rtcOrigin);
263
+
264
+ const viewMatrix = viewParams.viewMatrix;
265
+ const projMatrix = viewParams.projMatrix;
266
+
267
+ if (frameCtx.snapPickOrigin) {
268
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
269
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
270
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
271
+ }
272
+
273
+ const state = {
274
+ legacyFrameCtx: frameCtx,
275
+ layerTextureSet: layer.layerTextureSet,
276
+ mesh: {
277
+ layerIndex: layer.layerIndex,
278
+ origin: rtcOrigin,
279
+ renderFlags: { sectionPlanesActivePerLayer: model.renderFlags.sectionPlanesActivePerLayer },
280
+ },
281
+ renderPass: renderPass,
282
+ view: {
283
+ eye: viewParams.eye,
284
+ far: viewParams.far,
285
+ projMatrix: projMatrix,
286
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
287
+ viewNormalMatrix: viewParams.viewNormalMatrix
288
+ }
289
+ };
290
+
291
+ program.inputSetters.setUniforms(frameCtx, state);
292
+
293
+ layer.drawCalls[subGeometry ? (subGeometry.vertices ? "drawVertices" : "drawEdges") : "drawSurface"](
294
+ program.inputSetters.attributesHash,
295
+ renderingAttributes.layerTypeInputs,
296
+ {
297
+ projMatrix: projMatrix,
298
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
299
+ viewNormalMatrix: viewParams.viewNormalMatrix,
300
+ eye: viewParams.eye
301
+ });
302
+
303
+ if (incrementDrawState) {
304
+ frameCtx.drawElements++;
305
+ }
306
+ }
307
+ };
308
+ }
309
+ });
310
+ };
311
+ let renderer = isEager && instantiate();
312
+ return {
313
+ drawLayer: (frameCtx, layer, renderPass) => {
314
+ if (! renderer) {
315
+ renderer = instantiate();
316
+ }
317
+ renderer.drawLayer(frameCtx, layer, renderPass);
318
+ },
319
+ revalidate: force => {
320
+ if (renderer && (force || (! renderer.getValid()))) {
321
+ renderer.destroy();
322
+ renderer = isEager && instantiate();
323
+ }
324
+ }
325
+ };
326
+ };
327
+
328
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised on user interaction,
329
+ // such as picking or emphasis, so that there is no delay when user first begins interacting with the viewer.
330
+ const eager = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, true);
331
+ const lazy = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, false);
332
+
333
+ const makeColorProgram = (vars, geo, lights, sao) => ColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, lights, sao, primitive);
334
+
335
+ const makePickDepthProgram = (vars, geo, c) => c(PickDepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
336
+ const makePickMeshProgram = (vars, geo, c) => c(PickMeshProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
337
+ const makePickNormalsProgram = (vars, geo, c, isFlat) => c(PickNormalsProgram(vars, geo, scene.logarithmicDepthBufferEnabled, isFlat), true);
338
+
339
+ const makeSnapProgram = (vars, geo, c, isSnapInit, isPoints) => c(SnapProgram(vars, geo, isSnapInit, isPoints), true);
340
+
341
+ if (primitive === "points") {
342
+ cache[sceneId] = {
343
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
344
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
345
+ pickDepthRenderer: lazy(makePickDepthProgram),
346
+ pickMeshRenderer: lazy(makePickMeshProgram),
347
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
348
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
349
+ // drawShadow has been nop in VBO point layers
350
+ // shadowRenderer: instancing && lazy((vars, geo, c) => c(ShadowProgram(scene.logarithmicDepthBufferEnabled))),
351
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
352
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, true)),
353
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, true), { vertices: true })
354
+ };
355
+ } else if (primitive === "lines") {
356
+ cache[sceneId] = {
357
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
358
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
359
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
360
+ snapEdgeRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
361
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
362
+ };
363
+ } else {
364
+ cache[sceneId] = {
365
+ colorRenderers: (function() {
366
+ // WARNING: Changing `useMaps' to `true' for DTX might have unexpected consequences while binding textures, as the DTX texture binding mechanism doesn't rely on `frameCtx.textureUnit` the way VBO does (see setSAORenderState);
367
+ const createLights = vars => createLightSetup(vars, scene._lightsState);
368
+ const createSAO = vars => {
369
+ const uSAOParams = vars.createUniform("vec4", "uSAOParams", (set, state) => set(state.legacyFrameCtx.saoParams));
370
+ const uOcclusionTexture = setupTexture(vars, "sampler2D", "uOcclusionTexture", LinearEncoding, (set, state) => set(state.legacyFrameCtx.occlusionTexture));
371
+ return {
372
+ getAmbient: (gl_FragCoord) => {
373
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
374
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
375
+ const uv = `${gl_FragCoord}.xy / ${uSAOParams}.xy`; // / viewportWH
376
+ const blendCutoff = `${uSAOParams}.z`;
377
+ const blendFactor = `${uSAOParams}.w`;
378
+ const unPackFactors = "(255. / 256.) / vec4(256. * 256. * 256., 256. * 256., 256., 1.)";
379
+ return `(smoothstep(${blendCutoff}, 1.0, dot(${uOcclusionTexture(uv)}, ${unPackFactors})) * ${blendFactor})`;
380
+ }
381
+ };
382
+ };
383
+ const saoRenderers = function(useSao) {
384
+ const makeColorTextureProgram = (vars, geo, useAlphaCutoff) => ColorTextureProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars), useAlphaCutoff, scene.gammaOutput); // If gammaOutput set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
385
+ return {
386
+ "PBR": pbrSupported && lazy((vars, geo, c) => c(PBRProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars)))),
387
+ "texture": colorTextureSupported && {
388
+ "alphaCutoff-": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, false))),
389
+ "alphaCutoff+": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, true)))
390
+ },
391
+ "vertex": (surfaceHasNormals
392
+ ? lazy((vars, geo, c) => c(makeColorProgram(vars, geo, createLights(vars), useSao && createSAO(vars))))
393
+ : lazy((vars, geo, c) => c(FlatColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, createLights(vars), useSao && createSAO(vars)))))
394
+ };
395
+ };
396
+ return {
397
+ "sao-": saoRenderers(false),
398
+ "sao+": saoEnabled && saoRenderers(true)
399
+ };
400
+ })(),
401
+ depthRenderer: lazy((vars, geo, c) => c(DepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled))),
402
+ edgesRenderers: {
403
+ uniform: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true)), { vertices: false }),
404
+ vertex: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false)), { vertices: false })
405
+ },
406
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
407
+ pickDepthRenderer: eager(makePickDepthProgram),
408
+ pickMeshRenderer: eager(makePickMeshProgram),
409
+ pickNormalsFlatRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, true)),
410
+ pickNormalsRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, false)),
411
+ shadowRenderer: lazy((vars, geo, c) => c(ShadowProgram(vars, scene))),
412
+ silhouetteRenderer: eager((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false))),
413
+ snapInitRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
414
+ snapEdgeRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
415
+ snapVertexRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
416
+ };
417
+ }
418
+
419
+ const revalidateAll = force => {
420
+ (function rec(obj) {
421
+ if (obj.revalidate) {
422
+ obj.revalidate(force);
423
+ } else {
424
+ Object.values(obj).forEach(v => v && rec(v));
425
+ }
426
+ })(cache[sceneId]);
427
+ };
428
+ const compile = () => revalidateAll(false);
429
+ compile();
430
+ scene.on("compile", compile);
431
+ scene.on("destroyed", () => {
432
+ delete cache[sceneId];
433
+ });
434
+ }
435
+ return cache[sceneId];
436
+ };
437
+ })();
438
+
439
+ export class Layer {
440
+
441
+ constructor(model, primitive, origin) {
442
+
443
+ this.model = model;
444
+ this.primitive = primitive;
445
+ this.origin = origin;
446
+
447
+ this._meshes = [];
448
+ // The axis-aligned World-space boundary of this Layer's positions.
449
+ this._aabb = math.collapseAABB3();
450
+ this._aabbDirty = true;
451
+ }
452
+
453
+ finalize() {
454
+ if (! this._compiledPortions) {
455
+ this._compiledPortions = this.compilePortions();
456
+ this.solid = this._compiledPortions.solid;
457
+ this.sortId = this._compiledPortions.sortId;
458
+ this.layerTextureSet = this._compiledPortions.layerTextureSet;
459
+ this.drawCalls = this._compiledPortions.drawCalls;
460
+ this._renderers = this._compiledPortions.renderers;
461
+ this._setFlags = this._compiledPortions.setFlags;
462
+
463
+ this.setColor = this._compiledPortions.setColor;
464
+ this.setMatrix = this._compiledPortions.setMatrix;
465
+ this.setOffset = this._compiledPortions.setOffset;
466
+
467
+ this.getEachIndex = this._compiledPortions.getEachIndex;
468
+ this.getEachVertex = this._compiledPortions.getEachVertex;
469
+ this.readGeometryData = this._compiledPortions.readGeometryData;
470
+ this.precisionRayPickSurface = this._compiledPortions.precisionRayPickSurface;
471
+
472
+ // These counts are used to avoid unnecessary render passes
473
+ this._countsByFlag = { };
474
+ const setupFlagCount = (entityFlag, modelCountProperty) => {
475
+ const cnt = {
476
+ count: 0,
477
+ fromFlags: (flags, onlyIncrement) => {
478
+ if (flags & entityFlag) {
479
+ cnt.count++;
480
+ this.model[modelCountProperty]++;
481
+ } else if (! onlyIncrement) {
482
+ cnt.count--;
483
+ this.model[modelCountProperty]--;
484
+ }
485
+ }
486
+ };
487
+ this._countsByFlag[entityFlag] = cnt;
488
+ };
489
+ setupFlagCount(ENTITY_FLAGS.VISIBLE, "numVisibleLayerPortions");
490
+ setupFlagCount(ENTITY_FLAGS.CULLED, "numCulledLayerPortions");
491
+ setupFlagCount(ENTITY_FLAGS.PICKABLE, "numPickableLayerPortions");
492
+ setupFlagCount(ENTITY_FLAGS.CLIPPABLE, "numClippableLayerPortions");
493
+ setupFlagCount(ENTITY_FLAGS.XRAYED, "numXRayedLayerPortions");
494
+ setupFlagCount(ENTITY_FLAGS.HIGHLIGHTED, "numHighlightedLayerPortions");
495
+ setupFlagCount(ENTITY_FLAGS.SELECTED, "numSelectedLayerPortions");
496
+ if (this._renderers.edgesRenderers) {
497
+ setupFlagCount(ENTITY_FLAGS.EDGES, "numEdgesLayerPortions");
498
+ }
499
+
500
+ // Optimize initFlags to not require Object.values call each time (adds up a lot)
501
+ this._countsByFlagArr = Object.values(this._countsByFlag);
502
+ this._numTransparentLayerPortions = 0;
503
+ }
504
+ }
505
+
506
+ aabbChanged() { this._aabbDirty = true; }
507
+
508
+ __drawLayer(renderFlags, frameCtx, renderer, pass) {
509
+ if ((this._countsByFlag[ENTITY_FLAGS.CULLED].count < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.VISIBLE].count > 0)) {
510
+ const backfacePasses = (this.primitive !== "points") && (this.primitive !== "lines") && [
511
+ RENDER_PASSES.COLOR_OPAQUE,
512
+ RENDER_PASSES.COLOR_TRANSPARENT,
513
+ RENDER_PASSES.PICK,
514
+ RENDER_PASSES.SILHOUETTE_HIGHLIGHTED,
515
+ RENDER_PASSES.SILHOUETTE_SELECTED,
516
+ RENDER_PASSES.SILHOUETTE_XRAYED,
517
+ ];
518
+ if (backfacePasses && backfacePasses.includes(pass)) {
519
+ // _updateBackfaceCull
520
+ const backfaces = true; // See XCD-230
521
+ if (frameCtx.backfaces !== backfaces) {
522
+ const gl = this.model.scene.canvas.gl;
523
+ if (backfaces) {
524
+ gl.disable(gl.CULL_FACE);
525
+ } else {
526
+ gl.enable(gl.CULL_FACE);
527
+ }
528
+ frameCtx.backfaces = backfaces;
529
+ }
530
+ }
531
+ frameCtx.textureUnit = 0; // WIP Maybe only for (! snap)?
532
+ renderer.drawLayer(frameCtx, this, pass);
533
+ }
534
+ }
535
+
536
+ __setVec4FromMaterialColorAlpha(color, alpha, dst) {
537
+ dst[0] = color[0];
538
+ dst[1] = color[1];
539
+ dst[2] = color[2];
540
+ dst[3] = alpha;
541
+ return dst;
542
+ }
543
+
544
+ // ---------------------- COLOR RENDERING -----------------------------------
545
+
546
+ __drawColor(renderFlags, frameCtx, renderOpaque) {
547
+ if ((renderOpaque ? (this._numTransparentLayerPortions < this._portions.length) : (this._numTransparentLayerPortions > 0))
548
+ &&
549
+ (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
550
+ const saoRenderer = (renderOpaque && frameCtx.withSAO && this._renderers.colorRenderers["sao+"]) || this._renderers.colorRenderers["sao-"];
551
+ const renderer = ((frameCtx.pbrEnabled && saoRenderer["PBR"])
552
+ ? saoRenderer["PBR"]
553
+ : ((frameCtx.colorTextureEnabled && saoRenderer["texture"])
554
+ ? saoRenderer["texture"][(this.layerTextureSet && (typeof(this.layerTextureSet.alphaCutoff) === "number")) ? "alphaCutoff+" : "alphaCutoff-"]
555
+ : saoRenderer["vertex"]));
556
+ const pass = renderOpaque ? RENDER_PASSES.COLOR_OPAQUE : RENDER_PASSES.COLOR_TRANSPARENT;
557
+ this.__drawLayer(renderFlags, frameCtx, renderer, pass);
558
+ }
559
+ }
560
+
561
+ drawColorOpaque(renderFlags, frameCtx) {
562
+ this.__drawColor(renderFlags, frameCtx, true);
563
+ }
564
+
565
+ drawColorTransparent(renderFlags, frameCtx) {
566
+ this.__drawColor(renderFlags, frameCtx, false);
567
+ }
568
+
569
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
570
+
571
+ drawDepth(renderFlags, frameCtx) {
572
+ // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
573
+ const renderer = this._renderers.depthRenderer;
574
+ if (renderer && (this._numTransparentLayerPortions < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
575
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
576
+ }
577
+ }
578
+
579
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
580
+
581
+ __drawSilhouette(renderFlags, frameCtx, material, renderPass) {
582
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.fillColor, material.fillAlpha, tempVec4);
583
+ this.__drawLayer(renderFlags, frameCtx, this._renderers.silhouetteRenderer, renderPass);
584
+ }
585
+
586
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
587
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
588
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.SILHOUETTE_XRAYED);
589
+ }
590
+ }
591
+
592
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
593
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
594
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
595
+ }
596
+ }
597
+
598
+ drawSilhouetteSelected(renderFlags, frameCtx) {
599
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
600
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.SILHOUETTE_SELECTED);
601
+ }
602
+ }
603
+
604
+ // ---------------------- EDGES RENDERING -----------------------------------
605
+
606
+ __drawVertexEdges(renderFlags, frameCtx, renderPass) {
607
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.vertex;
608
+ if (renderer && (this._countsByFlag[ENTITY_FLAGS.EDGES].count > 0)) {
609
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
610
+ }
611
+ }
612
+
613
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
614
+ if (this._compiledPortions.edgesColorOpaqueAllowed()) {
615
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_OPAQUE);
616
+ }
617
+ }
618
+
619
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
620
+ if (this._numTransparentLayerPortions > 0) {
621
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
622
+ }
623
+ }
624
+
625
+ __drawUniformEdges(renderFlags, frameCtx, material, renderPass) {
626
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.uniform;
627
+ if (renderer) {
628
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.edgeColor, material.edgeAlpha, tempVec4);
629
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
630
+ }
631
+ }
632
+
633
+ drawEdgesHighlighted(renderFlags, frameCtx) {
634
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
635
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.EDGES_HIGHLIGHTED);
636
+ }
637
+ }
638
+
639
+ drawEdgesSelected(renderFlags, frameCtx) {
640
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
641
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.EDGES_SELECTED);
642
+ }
643
+ }
644
+
645
+ drawEdgesXRayed(renderFlags, frameCtx) {
646
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
647
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.EDGES_XRAYED);
648
+ }
649
+ }
650
+
651
+ //---- PICKING ----------------------------------------------------------------------------------------------------
652
+
653
+ __drawPick(renderFlags, frameCtx, renderer) {
654
+ if (renderer) {
655
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.PICK);
656
+ }
657
+ }
658
+
659
+ drawPickMesh(renderFlags, frameCtx) {
660
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickMeshRenderer);
661
+ }
662
+
663
+ drawPickDepths(renderFlags, frameCtx) {
664
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickDepthRenderer);
665
+ }
666
+
667
+ drawPickNormals(renderFlags, frameCtx) {
668
+ const renderer = (false // TODO for VBO: this._state.normalsBuf
669
+ ? this._renderers.pickNormalsRenderer
670
+ : this._renderers.pickNormalsFlatRenderer);
671
+ this.__drawPick(renderFlags, frameCtx, renderer);
672
+ }
673
+
674
+ drawSnap(renderFlags, frameCtx, isSnapInit) {
675
+ frameCtx.snapPickOrigin = [0, 0, 0];
676
+
677
+ if (this._aabbDirty) { // Per-layer AABB for best RTC accuracy
678
+ math.collapseAABB3(this._aabb);
679
+ this._meshes.forEach(m => math.expandAABB3(this._aabb, m.aabb));
680
+ this._aabbDirty = false;
681
+ }
682
+
683
+ const aabb = this._aabb;
684
+ frameCtx.snapPickCoordinateScale = math.mulVec3Scalar(
685
+ safeInvVec3([ aabb[3] - aabb[0], aabb[4] - aabb[1], aabb[5] - aabb[2] ]),
686
+ math.MAX_INT);
687
+
688
+ const renderer = isSnapInit ? this._renderers.snapInitRenderer : ((frameCtx.snapMode === "edge") ? this._renderers.snapEdgeRenderer : this._renderers.snapVertexRenderer);
689
+ this.__drawPick(renderFlags, frameCtx, renderer);
690
+
691
+ frameCtx.snapPickLayerParams.push({
692
+ origin: frameCtx.snapPickOrigin.slice(),
693
+ coordinateScale: safeInvVec3(frameCtx.snapPickCoordinateScale)
694
+ });
695
+ }
696
+
697
+
698
+ drawOcclusion(renderFlags, frameCtx) {
699
+ const renderer = this._renderers.occlusionRenderer;
700
+ if (renderer) {
701
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
702
+ }
703
+ }
704
+
705
+ drawShadow(renderFlags, frameCtx) {
706
+ const renderer = this._renderers.shadowRenderer;
707
+ if (renderer) {
708
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
709
+ }
710
+ }
711
+
712
+
713
+ initFlags(portionId, flags, transparent) {
714
+ this._countsByFlagArr.forEach(cnt => cnt.fromFlags(flags, true));
715
+
716
+ if (transparent) {
717
+ this._numTransparentLayerPortions++;
718
+ this.model.numTransparentLayerPortions++;
719
+ }
720
+ const deferred = (this.primitive !== "points");
721
+ this._setFlags(portionId, flags, transparent, deferred);
722
+ this._compiledPortions.setFlags2(portionId, flags, deferred);
723
+ }
724
+
725
+ flushInitFlags() {
726
+ this._compiledPortions.setDeferredFlags();
727
+ }
728
+
729
+ setVisible(portionId, flags, transparent) {
730
+ this._countsByFlag[ENTITY_FLAGS.VISIBLE].fromFlags(flags);
731
+ this._setFlags(portionId, flags, transparent);
732
+ }
733
+
734
+ setCulled(portionId, flags, transparent) {
735
+ this._countsByFlag[ENTITY_FLAGS.CULLED].fromFlags(flags);
736
+ this._setFlags(portionId, flags, transparent);
737
+ }
738
+
739
+ setPickable(portionId, flags, transparent) {
740
+ this._countsByFlag[ENTITY_FLAGS.PICKABLE].fromFlags(flags);
741
+ this._setFlags(portionId, flags, transparent);
742
+ }
743
+
744
+ setClippable(portionId, flags) {
745
+ this._countsByFlag[ENTITY_FLAGS.CLIPPABLE].fromFlags(flags);
746
+ this._compiledPortions.setClippableFlags(portionId, flags);
747
+ }
748
+
749
+ setCollidable(portionId, flags) {
750
+ }
751
+
752
+ setXRayed(portionId, flags, transparent) {
753
+ this._countsByFlag[ENTITY_FLAGS.XRAYED].fromFlags(flags);
754
+ this._setFlags(portionId, flags, transparent);
755
+ }
756
+
757
+ setHighlighted(portionId, flags, transparent) {
758
+ this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].fromFlags(flags);
759
+ this._setFlags(portionId, flags, transparent);
760
+ }
761
+
762
+ setSelected(portionId, flags, transparent) {
763
+ this._countsByFlag[ENTITY_FLAGS.SELECTED].fromFlags(flags);
764
+ this._setFlags(portionId, flags, transparent);
765
+ }
766
+
767
+ setEdges(portionId, flags, transparent) {
768
+ if (this._countsByFlag[ENTITY_FLAGS.EDGES]) {
769
+ this._countsByFlag[ENTITY_FLAGS.EDGES].fromFlags(flags);
770
+ this._setFlags(portionId, flags, transparent);
771
+ }
772
+ }
773
+
774
+ setTransparent(portionId, flags, transparent) {
775
+ if (transparent) {
776
+ this._numTransparentLayerPortions++;
777
+ this.model.numTransparentLayerPortions++;
778
+ } else {
779
+ this._numTransparentLayerPortions--;
780
+ this.model.numTransparentLayerPortions--;
781
+ }
782
+ this._setFlags(portionId, flags, transparent);
783
+ }
784
+
785
+ destroy() {
786
+ this._compiledPortions && this._compiledPortions.destroy();
787
+ }
788
+ }