@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,518 +0,0 @@
1
- import {BindableDataTexture} from "./../../BindableDataTexture.js";
2
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
3
-
4
- /**
5
- * @private
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- */
7
- export class DTXTrianglesTextureFactory {
8
-
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- constructor() {
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-
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- }
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-
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- /**
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- * Enables the currently binded ````WebGLTexture```` to be used as a data texture.
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- *
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- * @param {WebGL2RenderingContext} gl
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- *
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- * @private
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- */
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- disableBindedTextureFiltering(gl) {
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- }
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-
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- /**
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- * This will generate an RGBA texture for:
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- * - colors
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- * - pickColors
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- * - flags
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- * - flags2
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- * - vertex bases
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- * - vertex base offsets
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- *
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- * The texture will have:
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- * - 4 RGBA columns per row: for each object (pick) color and flags(2)
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- * - N rows where N is the number of objects
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- *
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- * @param {WebGL2RenderingContext} gl
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- * @param {ArrayLike<ArrayLike<int>>} colors Array of colors for all objects in the layer
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- * @param {ArrayLike<ArrayLike<int>>} pickColors Array of pickColors for all objects in the layer
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- * @param {ArrayLike<int>} vertexBases Array of position-index-bases foteh all objects in the layer
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- * @param {ArrayLike<int>} indexBaseOffsets For triangles: array of offests between the (gl_VertexID / 3) and the position where the indices start in the texture layer
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- * @param {ArrayLike<int>} edgeIndexBaseOffsets For edges: Array of offests between the (gl_VertexID / 2) and the position where the edge indices start in the texture layer
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- * @param {ArrayLike<boolean>} solid Array is-solid flag for all objects in the layer
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- *
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- * @returns {BindableDataTexture}
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- */
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- createTextureForColorsAndFlags(gl, colors, pickColors, vertexBases, indexBaseOffsets, edgeIndexBaseOffsets, solid) {
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- const numPortions = colors.length;
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-
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- // The number of rows in the texture is the number of
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- // objects in the layer.
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-
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- this.numPortions = numPortions;
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-
58
- const textureWidth = 512 * 8;
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- const textureHeight = Math.ceil(numPortions / (textureWidth / 8));
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-
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- if (textureHeight === 0) {
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- throw "texture height===0";
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- }
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-
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- // 8 columns per texture row:
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- // - col0: (RGBA) object color RGBA
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- // - col1: (packed Uint32 as RGBA) object pick color
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- // - col2: (packed 4 bytes as RGBA) object flags
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- // - col3: (packed 4 bytes as RGBA) object flags2
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- // - col4: (packed Uint32 bytes as RGBA) vertex base
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- // - col5: (packed Uint32 bytes as RGBA) index base offset
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- // - col6: (packed Uint32 bytes as RGBA) edge index base offset
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- // - col7: (packed 4 bytes as RGBA) is-solid flag for objects
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-
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- const texArray = new Uint8Array(4 * textureWidth * textureHeight);
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-
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- dataTextureRamStats.sizeDataColorsAndFlags += texArray.byteLength;
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- dataTextureRamStats.numberOfTextures++;
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-
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- for (let i = 0; i < numPortions; i++) {
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- // object color
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- texArray.set(colors [i], i * 32 + 0);
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- texArray.set(pickColors [i], i * 32 + 4); // object pick color
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- texArray.set([0, 0, 0, 0], i * 32 + 8); // object flags
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- texArray.set([0, 0, 0, 0], i * 32 + 12); // object flags2
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-
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- // vertex base
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- texArray.set([
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- (vertexBases[i] >> 24) & 255,
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- (vertexBases[i] >> 16) & 255,
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- (vertexBases[i] >> 8) & 255,
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- (vertexBases[i]) & 255,
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- ],
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- i * 32 + 16
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- );
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-
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- // triangles index base offset
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- texArray.set(
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- [
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- (indexBaseOffsets[i] >> 24) & 255,
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- (indexBaseOffsets[i] >> 16) & 255,
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- (indexBaseOffsets[i] >> 8) & 255,
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- (indexBaseOffsets[i]) & 255,
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- ],
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- i * 32 + 20
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- );
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-
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- // edge index base offset
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- texArray.set(
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- [
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- (edgeIndexBaseOffsets[i] >> 24) & 255,
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- (edgeIndexBaseOffsets[i] >> 16) & 255,
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- (edgeIndexBaseOffsets[i] >> 8) & 255,
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- (edgeIndexBaseOffsets[i]) & 255,
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- ],
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- i * 32 + 24
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- );
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-
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- // is-solid flag
120
- texArray.set([solid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28);
121
- }
122
- const texture = gl.createTexture();
123
- gl.bindTexture(gl.TEXTURE_2D, texture);
124
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8UI, textureWidth, textureHeight);
125
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
126
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
127
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
128
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
129
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
130
- gl.bindTexture(gl.TEXTURE_2D, null);
131
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
132
- }
133
-
134
- /**
135
- * This will generate a texture for all object offsets.
136
- *
137
- * @param {WebGL2RenderingContext} gl
138
- * @param {int[]} offsets Array of int[3], one XYZ offset array for each object
139
- *
140
- * @returns {BindableDataTexture}
141
- */
142
- createTextureForObjectOffsets(gl, numOffsets) {
143
- const textureWidth = 512;
144
- const textureHeight = Math.ceil(numOffsets / textureWidth);
145
- if (textureHeight === 0) {
146
- throw "texture height===0";
147
- }
148
- const texArray = new Float32Array(3 * textureWidth * textureHeight).fill(0);
149
- dataTextureRamStats.sizeDataTextureOffsets += texArray.byteLength;
150
- dataTextureRamStats.numberOfTextures++;
151
- const texture = gl.createTexture();
152
- gl.bindTexture(gl.TEXTURE_2D, texture);
153
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32F, textureWidth, textureHeight);
154
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB, gl.FLOAT, texArray, 0);
155
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
156
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
157
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
158
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
159
- gl.bindTexture(gl.TEXTURE_2D, null);
160
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
161
- }
162
-
163
- /**
164
- * This will generate a texture for all positions decode matrices in the layer.
165
- *
166
- * The texture will have:
167
- * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
168
- * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
169
- * - N rows where N is the number of objects
170
- *
171
- * @param {WebGL2RenderingContext} gl
172
- * @param {ArrayLike<Matrix4x4>} instanceMatrices Array of geometry instancing matrices for all objects in the layer. Null if the objects are not instanced.
173
- *
174
- * @returns {BindableDataTexture}
175
- */
176
- createTextureForInstancingMatrices(gl, instanceMatrices) {
177
- const numMatrices = instanceMatrices.length;
178
- if (numMatrices === 0) {
179
- throw "num instance matrices===0";
180
- }
181
- // in one row we can fit 512 matrices
182
- const textureWidth = 512 * 4;
183
- const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
184
- const texArray = new Float32Array(4 * textureWidth * textureHeight);
185
- // dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
186
- dataTextureRamStats.numberOfTextures++;
187
- for (let i = 0; i < instanceMatrices.length; i++) { // 4x4 values
188
- texArray.set(instanceMatrices[i], i * 16);
189
- }
190
- const texture = gl.createTexture();
191
- gl.bindTexture(gl.TEXTURE_2D, texture);
192
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
193
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
194
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
195
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
196
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
197
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
198
- gl.bindTexture(gl.TEXTURE_2D, null);
199
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
200
- }
201
-
202
- /**
203
- * This will generate a texture for all positions decode matrices in the layer.
204
- *
205
- * The texture will have:
206
- * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
207
- * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
208
- * - N rows where N is the number of objects
209
- *
210
- * @param {WebGL2RenderingContext} gl
211
- * @param {ArrayLike<Matrix4x4>} positionDecodeMatrices Array of positions decode matrices for all objects in the layer
212
- *
213
- * @returns {BindableDataTexture}
214
- */
215
- createTextureForPositionsDecodeMatrices(gl, positionDecodeMatrices) {
216
- const numMatrices = positionDecodeMatrices.length;
217
- if (numMatrices === 0) {
218
- throw "num decode+entity matrices===0";
219
- }
220
- // in one row we can fit 512 matrices
221
- const textureWidth = 512 * 4;
222
- const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
223
- const texArray = new Float32Array(4 * textureWidth * textureHeight);
224
- dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
225
- dataTextureRamStats.numberOfTextures++;
226
- for (let i = 0; i < positionDecodeMatrices.length; i++) { // 4x4 values
227
- texArray.set(positionDecodeMatrices[i], i * 16);
228
- }
229
- const texture = gl.createTexture();
230
- gl.bindTexture(gl.TEXTURE_2D, texture);
231
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
232
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
233
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
234
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
235
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
236
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
237
- gl.bindTexture(gl.TEXTURE_2D, null);
238
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
239
- }
240
-
241
- /**
242
- * @param {WebGL2RenderingContext} gl
243
- * @param indicesArrays
244
- * @param lenIndices
245
- *
246
- * @returns {BindableDataTexture}
247
- */
248
- createTextureFor8BitIndices(gl, indicesArrays, lenIndices) {
249
- if (lenIndices === 0) {
250
- return {texture: null, textureHeight: 0,};
251
- }
252
- const textureWidth = 4096;
253
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
254
- if (textureHeight === 0) {
255
- throw "texture height===0";
256
- }
257
- const texArraySize = textureWidth * textureHeight * 3;
258
- const texArray = new Uint8Array(texArraySize);
259
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
260
- dataTextureRamStats.numberOfTextures++;
261
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
262
- const pc = indicesArrays[i];
263
- texArray.set(pc, j);
264
- j += pc.length;
265
- }
266
- const texture = gl.createTexture();
267
- gl.bindTexture(gl.TEXTURE_2D, texture);
268
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8UI, textureWidth, textureHeight);
269
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
270
- this.disableBindedTextureFiltering(gl);
271
- gl.bindTexture(gl.TEXTURE_2D, null);
272
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
273
- }
274
-
275
- /**
276
- * @param {WebGL2RenderingContext} gl
277
- * @param indicesArrays
278
- * @param lenIndices
279
- *
280
- * @returns {BindableDataTexture}
281
- */
282
- createTextureFor16BitIndices(gl, indicesArrays, lenIndices) {
283
- if (lenIndices === 0) {
284
- return {texture: null, textureHeight: 0,};
285
- }
286
- const textureWidth = 4096;
287
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
288
- if (textureHeight === 0) {
289
- throw "texture height===0";
290
- }
291
- const texArraySize = textureWidth * textureHeight * 3;
292
- const texArray = new Uint16Array(texArraySize);
293
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
294
- dataTextureRamStats.numberOfTextures++;
295
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
296
- const pc = indicesArrays[i];
297
- texArray.set(pc, j);
298
- j += pc.length;
299
- }
300
- const texture = gl.createTexture();
301
- gl.bindTexture(gl.TEXTURE_2D, texture);
302
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
303
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
304
- this.disableBindedTextureFiltering(gl);
305
- gl.bindTexture(gl.TEXTURE_2D, null);
306
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
307
- }
308
-
309
- /**
310
- * @param {WebGL2RenderingContext} gl
311
- * @param indicesArrays
312
- * @param lenIndices
313
- *
314
- * @returns {BindableDataTexture}
315
- */
316
- createTextureFor32BitIndices(gl, indicesArrays, lenIndices) {
317
- if (lenIndices === 0) {
318
- return {texture: null, textureHeight: 0,};
319
- }
320
- const textureWidth = 4096;
321
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
322
- if (textureHeight === 0) {
323
- throw "texture height===0";
324
- }
325
- const texArraySize = textureWidth * textureHeight * 3;
326
- const texArray = new Uint32Array(texArraySize);
327
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
328
- dataTextureRamStats.numberOfTextures++;
329
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
330
- const pc = indicesArrays[i];
331
- texArray.set(pc, j);
332
- j += pc.length;
333
- }
334
- const texture = gl.createTexture();
335
- gl.bindTexture(gl.TEXTURE_2D, texture);
336
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32UI, textureWidth, textureHeight);
337
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_INT, texArray, 0);
338
- this.disableBindedTextureFiltering(gl);
339
- gl.bindTexture(gl.TEXTURE_2D, null);
340
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
341
- }
342
-
343
- /**
344
- * @param {WebGL2RenderingContext} gl
345
- * @param indicesArrays
346
- * @param lenIndices
347
- *
348
- * @returns {BindableDataTexture}
349
- */
350
- createTextureFor8BitsEdgeIndices(gl, indicesArrays, lenIndices) {
351
- if (lenIndices === 0) {
352
- return {texture: null, textureHeight: 0,};
353
- }
354
- const textureWidth = 4096;
355
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
356
- if (textureHeight === 0) {
357
- throw "texture height===0";
358
- }
359
- const texArraySize = textureWidth * textureHeight * 2;
360
- const texArray = new Uint8Array(texArraySize);
361
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
362
- dataTextureRamStats.numberOfTextures++;
363
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
364
- const pc = indicesArrays[i];
365
- texArray.set(pc, j);
366
- j += pc.length;
367
- }
368
- const texture = gl.createTexture();
369
- gl.bindTexture(gl.TEXTURE_2D, texture);
370
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG8UI, textureWidth, textureHeight);
371
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
372
- this.disableBindedTextureFiltering(gl);
373
- gl.bindTexture(gl.TEXTURE_2D, null);
374
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
375
- }
376
-
377
- /**
378
- * @param {WebGL2RenderingContext} gl
379
- * @param indicesArrays
380
- * @param lenIndices
381
- *
382
- * @returns {BindableDataTexture}
383
- */
384
- createTextureFor16BitsEdgeIndices(gl, indicesArrays, lenIndices) {
385
- if (lenIndices === 0) {
386
- return {texture: null, textureHeight: 0,};
387
- }
388
- const textureWidth = 4096;
389
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
390
- if (textureHeight === 0) {
391
- throw "texture height===0";
392
- }
393
- const texArraySize = textureWidth * textureHeight * 2;
394
- const texArray = new Uint16Array(texArraySize);
395
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
396
- dataTextureRamStats.numberOfTextures++;
397
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
398
- const pc = indicesArrays[i];
399
- texArray.set(pc, j);
400
- j += pc.length;
401
- }
402
- const texture = gl.createTexture();
403
- gl.bindTexture(gl.TEXTURE_2D, texture);
404
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG16UI, textureWidth, textureHeight);
405
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
406
- this.disableBindedTextureFiltering(gl);
407
- gl.bindTexture(gl.TEXTURE_2D, null);
408
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
409
- }
410
-
411
- /**
412
- * @param {WebGL2RenderingContext} gl
413
- * @param indicesArrays
414
- * @param lenIndices
415
- *
416
- * @returns {BindableDataTexture}
417
- */
418
- createTextureFor32BitsEdgeIndices(gl, indicesArrays, lenIndices) {
419
- if (lenIndices === 0) {
420
- return {texture: null, textureHeight: 0,};
421
- }
422
- const textureWidth = 4096;
423
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
424
- if (textureHeight === 0) {
425
- throw "texture height===0";
426
- }
427
- const texArraySize = textureWidth * textureHeight * 2;
428
- const texArray = new Uint32Array(texArraySize);
429
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
430
- dataTextureRamStats.numberOfTextures++;
431
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
432
- const pc = indicesArrays[i];
433
- texArray.set(pc, j);
434
- j += pc.length;
435
- }
436
- const texture = gl.createTexture();
437
- gl.bindTexture(gl.TEXTURE_2D, texture);
438
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG32UI, textureWidth, textureHeight);
439
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_INT, texArray, 0);
440
- this.disableBindedTextureFiltering(gl);
441
- gl.bindTexture(gl.TEXTURE_2D, null);
442
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
443
- }
444
-
445
- /**
446
- * @param {WebGL2RenderingContext} gl
447
- * @param {ArrayLike<int>} positionsArrays Arrays of quantized positions in the layer
448
- * @param lenPositions
449
- *
450
- * This will generate a texture for positions in the layer.
451
- *
452
- * The texture will have:
453
- * - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
454
- * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
455
- *
456
- * @returns {BindableDataTexture}
457
- */
458
- createTextureForPositions(gl, positionsArrays, lenPositions) {
459
- const numVertices = lenPositions / 3;
460
- const textureWidth = 4096;
461
- const textureHeight = Math.ceil(numVertices / textureWidth);
462
- if (textureHeight === 0) {
463
- throw "texture height===0";
464
- }
465
- const texArraySize = textureWidth * textureHeight * 3;
466
- const texArray = new Uint16Array(texArraySize);
467
- dataTextureRamStats.sizeDataTexturePositions += texArray.byteLength;
468
- dataTextureRamStats.numberOfTextures++;
469
- for (let i = 0, j = 0, len = positionsArrays.length; i < len; i++) {
470
- const pc = positionsArrays[i];
471
- texArray.set(pc, j);
472
- j += pc.length;
473
- }
474
- const texture = gl.createTexture();
475
- gl.bindTexture(gl.TEXTURE_2D, texture);
476
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
477
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
478
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
479
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
480
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
481
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
482
- gl.bindTexture(gl.TEXTURE_2D, null);
483
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
484
- }
485
-
486
- /**
487
- * @param {WebGL2RenderingContext} gl
488
- * @param {ArrayLike<int>} portionIdsArray
489
- *
490
- * @returns {BindableDataTexture}
491
- */
492
- createTextureForPackedPortionIds(gl, portionIdsArray) {
493
- if (portionIdsArray.length === 0) {
494
- return {texture: null, textureHeight: 0,};
495
- }
496
- const lenArray = portionIdsArray.length;
497
- const textureWidth = 4096;
498
- const textureHeight = Math.ceil(lenArray / textureWidth);
499
- if (textureHeight === 0) {
500
- throw "texture height===0";
501
- }
502
- const texArraySize = textureWidth * textureHeight;
503
- const texArray = new Uint16Array(texArraySize);
504
- texArray.set(portionIdsArray, 0);
505
- dataTextureRamStats.sizeDataTexturePortionIds += texArray.byteLength;
506
- dataTextureRamStats.numberOfTextures++;
507
- const texture = gl.createTexture();
508
- gl.bindTexture(gl.TEXTURE_2D, texture);
509
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16UI, textureWidth, textureHeight);
510
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RED_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
511
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
512
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
513
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
514
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
515
- gl.bindTexture(gl.TEXTURE_2D, null);
516
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
517
- }
518
- }
@@ -1,54 +0,0 @@
1
- export const dataTextureRamStats = {
2
- sizeDataColorsAndFlags: 0,
3
- sizeDataPositionDecodeMatrices: 0,
4
- sizeDataTextureOffsets: 0,
5
- sizeDataTexturePositions: 0,
6
- sizeDataTextureIndices: 0,
7
- sizeDataTextureEdgeIndices: 0,
8
- sizeDataTexturePortionIds: 0,
9
- numberOfGeometries: 0,
10
- numberOfPortions: 0,
11
- numberOfLayers: 0,
12
- numberOfTextures: 0,
13
- totalPolygons: 0,
14
- totalPolygons8Bits: 0,
15
- totalPolygons16Bits: 0,
16
- totalPolygons32Bits: 0,
17
- totalEdges: 0,
18
- totalEdges8Bits: 0,
19
- totalEdges16Bits: 0,
20
- totalEdges32Bits: 0,
21
- cannotCreatePortion: {
22
- because10BitsObjectId: 0,
23
- becauseTextureSize: 0,
24
- },
25
- overheadSizeAlignementIndices: 0,
26
- overheadSizeAlignementEdgeIndices: 0,
27
- };
28
-
29
- window.printDataTextureRamStats = function () {
30
-
31
- console.log(JSON.stringify(dataTextureRamStats, null, 4));
32
-
33
- let totalRamSize = 0;
34
-
35
- Object.keys(dataTextureRamStats).forEach(key => {
36
- if (key.startsWith("size")) {
37
- totalRamSize += dataTextureRamStats[key];
38
- }
39
- });
40
-
41
- console.log(`Total size ${totalRamSize} bytes (${(totalRamSize / 1000 / 1000).toFixed(2)} MB)`);
42
- console.log(`Avg bytes / triangle: ${(totalRamSize / dataTextureRamStats.totalPolygons).toFixed(2)}`);
43
-
44
- let percentualRamStats = {};
45
-
46
- Object.keys(dataTextureRamStats).forEach(key => {
47
- if (key.startsWith("size")) {
48
- percentualRamStats[key] =
49
- `${(dataTextureRamStats[key] / totalRamSize * 100).toFixed(2)} % of total`;
50
- }
51
- });
52
-
53
- console.log(JSON.stringify({percentualRamUsage: percentualRamStats}, null, 4));
54
- };