@xeokit/xeokit-sdk 2.6.91 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +13128 -44669
  2. package/dist/xeokit-sdk.es.js +13129 -44668
  3. package/dist/xeokit-sdk.es5.js +1414 -3498
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +21 -1
  9. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +32 -6
  10. package/src/viewer/Viewer.js +55 -103
  11. package/src/viewer/scene/canvas/Canvas.js +3 -43
  12. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  13. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  14. package/src/viewer/scene/lights/DirLight.js +2 -1
  15. package/src/viewer/scene/lights/PointLight.js +2 -1
  16. package/src/viewer/scene/materials/Texture.js +0 -9
  17. package/src/viewer/scene/math/rtcCoords.js +1 -38
  18. package/src/viewer/scene/mesh/Mesh.js +454 -212
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  20. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  22. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  23. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  24. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  25. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  26. package/src/viewer/scene/model/SceneModel.js +248 -852
  27. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  28. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  29. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  30. package/src/viewer/scene/model/layer/Layer.js +788 -0
  31. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  32. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  33. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  34. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  35. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  37. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  38. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  39. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  40. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  42. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  43. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  44. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  45. package/src/viewer/scene/scene/Scene.js +21 -38
  46. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  47. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  48. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  49. package/src/viewer/scene/webgl/Renderer.js +880 -843
  50. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  51. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  52. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  53. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  54. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  55. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  56. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  57. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  58. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  59. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  60. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  61. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  62. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  63. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  66. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  67. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  68. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  69. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  70. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  71. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  72. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  74. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  75. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  76. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  91. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  92. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  93. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  94. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  100. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  103. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  113. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  114. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  135. package/src/viewer/scene/model/vbo/float16.js +0 -760
  136. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  141. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  142. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  143. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  156. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  178. package/src/viewer/scene/webgl/Attribute.js +0 -23
  179. package/src/viewer/scene/webgl/Program.js +0 -181
  180. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  181. package/src/viewer/scene/webgl/Sampler.js +0 -18
  182. package/src/viewer/scene/webgl/Shader.js +0 -49
  183. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  184. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -11,15 +11,7 @@ import {createRTCViewMat} from "../math/rtcCoords.js";
11
11
  class FrameContext {
12
12
 
13
13
  constructor(scene) {
14
-
15
- this._scene = scene;
16
-
17
14
  this._matPool = [];
18
- this._matPoolNextFreeIndex = 0;
19
-
20
- this._rtcViewMats = {};
21
- this._rtcPickViewMats = {};
22
-
23
15
  this.reset();
24
16
  }
25
17
 
@@ -31,13 +23,6 @@ class FrameContext {
31
23
 
32
24
  this._matPoolNextFreeIndex = 0;
33
25
  this._rtcViewMats = {};
34
- this._rtcPickViewMats = {};
35
-
36
- /**
37
- * The WebGL rendering context.
38
- * @type {WebGLRenderingContext}
39
- */
40
- this.gl = this._scene.canvas.gl;
41
26
 
42
27
  /**
43
28
  * ID of the last {@link WebGLProgram} that was bound during the current frame.
@@ -157,59 +142,39 @@ class FrameContext {
157
142
  */
158
143
  this.pass = 0;
159
144
 
160
- /**
161
- * The 4x4 viewing transform matrix the renderer is currently using when rendering castsShadows.
162
- *
163
- * This sets the viewpoint to look from the point of view of each {@link DirLight}
164
- * or {@link PointLight} that casts a shadow.
165
- *
166
- * @property shadowViewMatrix
167
- * @type {Number[]}
168
- */
169
- this.shadowViewMatrix = null;
170
-
171
- /**
172
- * The 4x4 viewing projection matrix the renderer is currently using when rendering shadows.
173
- *
174
- * @property shadowProjMatrix
175
- * @type {Number[]}
176
- */
177
- this.shadowProjMatrix = null;
145
+ this.viewParams = { };
178
146
 
179
147
  /**
180
- * The 4x4 viewing transform matrix the renderer is currently using when rendering a ray-pick.
148
+ * The 4x4 view matrix.
181
149
  *
182
- * This sets the viewpoint to look along the ray given to {@link Scene/pick:method"}}Scene#pick(){{/crossLink}}
183
- * when picking with a ray.
184
- *
185
- * @property pickViewMatrix
150
+ * @property viewMatrix
186
151
  * @type {Number[]}
187
152
  */
188
- this.pickViewMatrix = null;
153
+ this.viewParams.viewMatrix = null;
189
154
 
190
155
  /**
191
- * The 4x4 orthographic projection transform matrix the renderer is currently using when rendering a ray-pick.
156
+ * The 4x4 projection matrix.
192
157
  *
193
- * @property pickProjMatrix
158
+ * @property projMatrix
194
159
  * @type {Number[]}
195
160
  */
196
- this.pickProjMatrix = null;
161
+ this.viewParams.projMatrix = null;
197
162
 
198
163
  /**
199
164
  * Distance to the near clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
200
165
  *
201
- * @property pickZNear
166
+ * @property near
202
167
  * @type {Number|*}
203
168
  */
204
- this.pickZNear = 0.01;
169
+ this.viewParams.near = 0.01;
205
170
 
206
171
  /**
207
172
  * Distance to the far clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
208
173
  *
209
- * @property pickZFar
174
+ * @property far
210
175
  * @type {Number|*}
211
176
  */
212
- this.pickZFar = 5000;
177
+ this.viewParams.far = 5000;
213
178
 
214
179
  /**
215
180
  * Whether or not the renderer is currently picking invisible objects.
@@ -219,22 +184,6 @@ class FrameContext {
219
184
  */
220
185
  this.pickInvisible = false;
221
186
 
222
- /**
223
- * Used to draw only requested elements / indices.
224
- *
225
- * @property pickElementsCount
226
- * @type {Number}
227
- */
228
- this.pickElementsCount = null;
229
-
230
- /**
231
- * Used to draw only requested elements / indices.
232
- *
233
- * @property pickElementsOffset
234
- * @type {Number}
235
- */
236
- this.pickElementsOffset = null;
237
-
238
187
  /** The current line width.
239
188
  *
240
189
  * @property lineWidth
@@ -246,16 +195,9 @@ class FrameContext {
246
195
  * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
247
196
  * which is then used in Renderer to determine snap-picking results.
248
197
  *
249
- * @type {{}}
250
- */
251
- this.snapPickLayerParams = {};
252
-
253
- /**
254
- * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
255
- * which is then used in Renderer to determine snap-picking results.
256
- * @type {number}
198
+ * @type {[]}
257
199
  */
258
- this.snapPickLayerNumber = 0;
200
+ this.snapPickLayerParams = [];
259
201
 
260
202
  /**
261
203
  * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
@@ -279,26 +221,12 @@ class FrameContext {
279
221
  let rtcViewMat = this._rtcViewMats[originHash];
280
222
  if (!rtcViewMat) {
281
223
  rtcViewMat = this._getNewMat();
282
- createRTCViewMat(this._scene.camera.viewMatrix, origin, rtcViewMat);
224
+ createRTCViewMat(this.viewParams.viewMatrix, origin, rtcViewMat);
283
225
  this._rtcViewMats[originHash] = rtcViewMat;
284
226
  }
285
227
  return rtcViewMat;
286
228
  }
287
229
 
288
- /**
289
- * Get picking View RTC matrix for the given RTC center.
290
- */
291
- getRTCPickViewMatrix(originHash, origin) {
292
- let rtcPickViewMat = this._rtcPickViewMats[originHash];
293
- if (!rtcPickViewMat) {
294
- rtcPickViewMat = this._getNewMat();
295
- const pickViewMat = this.pickViewMatrix || this._scene.camera.viewMatrix;
296
- createRTCViewMat(pickViewMat, origin, rtcPickViewMat);
297
- this._rtcPickViewMats[originHash] = rtcPickViewMat;
298
- }
299
- return rtcPickViewMat;
300
- }
301
-
302
230
  _getNewMat() {
303
231
  let mat = this._matPool[this._matPoolNextFreeIndex];
304
232
  if (!mat) {
@@ -4,117 +4,65 @@
4
4
  */
5
5
  class RenderBuffer {
6
6
 
7
- constructor(canvas, gl, options) {
8
- options = options || {};
7
+ constructor(gl, colorFormats, hasDepthTexture) {
9
8
  /** @type {WebGL2RenderingContext} */
10
9
  this.gl = gl;
11
10
  this.allocated = false;
12
- this.canvas = canvas;
13
11
  this.buffer = null;
14
12
  this.bound = false;
15
- this.size = options.size;
16
- this._hasDepthTexture = !!options.depthTexture;
13
+ this._colorFormats = colorFormats;
14
+ this._hasDepthTexture = hasDepthTexture;
17
15
  }
18
16
 
19
17
  setSize(size) {
20
18
  this.size = size;
21
19
  }
22
20
 
23
- webglContextRestored(gl) {
24
- this.gl = gl;
25
- this.buffer = null;
26
- this.allocated = false;
27
- this.bound = false;
28
- }
21
+ bind() {
22
+ const width = this.size[0];
23
+ const height = this.size[1];
29
24
 
30
- bind(...internalformats) {
31
- this._touch(...internalformats);
32
- if (this.bound) {
33
- return;
25
+ if (this.buffer && ((this.buffer.width !== width) || (this.buffer.height !== height))) {
26
+ this.buffer.cleanup();
27
+ this.buffer = null;
34
28
  }
35
- const gl = this.gl;
36
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
37
- this.bound = true;
38
- }
39
-
40
- /**
41
- * Create and specify a WebGL texture image.
42
- *
43
- * @param { number } width
44
- * @param { number } height
45
- * @param { GLenum } [internalformat=null]
46
- *
47
- * @returns { WebGLTexture }
48
- */
49
- createTexture(width, height, internalformat = null) {
50
- const gl = this.gl;
51
-
52
- const colorTexture = gl.createTexture();
53
- gl.bindTexture(gl.TEXTURE_2D, colorTexture);
54
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
55
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
56
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
57
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
58
29
 
59
- if (internalformat) {
60
- gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
61
- } else {
62
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
30
+ if (! this.buffer) {
31
+ this._allocateBuffer(width, height);
32
+ this.bound = false;
63
33
  }
64
34
 
65
- return colorTexture;
35
+ if (! this.bound) {
36
+ const gl = this.gl;
37
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
38
+ this.bound = true;
39
+ }
66
40
  }
67
41
 
68
- /**
69
- *
70
- * @param {number[]} [internalformats=[]]
71
- * @returns
72
- */
73
- _touch(...internalformats) {
42
+ _allocateBuffer(width, height) {
43
+ const internalformats = this._colorFormats || [];
74
44
 
75
- let width;
76
- let height;
77
45
  const gl = this.gl;
78
46
 
79
- if (this.size) {
80
- width = this.size[0];
81
- height = this.size[1];
82
-
83
- } else {
84
- width = gl.drawingBufferWidth;
85
- height = gl.drawingBufferHeight;
86
- }
87
-
88
- if (this.buffer) {
89
-
90
- if (this.buffer.width === width && this.buffer.height === height) {
91
- return;
92
-
93
- } else {
94
- this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
95
- gl.deleteFramebuffer(this.buffer.framebuf);
96
- gl.deleteRenderbuffer(this.buffer.renderbuf);
97
- }
98
- }
99
-
100
- const colorTextures = [];
101
- if (internalformats.length > 0) {
102
- colorTextures.push(...internalformats.map(internalformat => this.createTexture(width, height, internalformat)));
103
- } else {
104
- colorTextures.push(this.createTexture(width, height));
105
- }
106
-
107
- let depthTexture;
108
-
109
- if (this._hasDepthTexture) {
110
- depthTexture = gl.createTexture();
111
- gl.bindTexture(gl.TEXTURE_2D, depthTexture);
112
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
47
+ const createTexture = () => {
48
+ const tex = gl.createTexture();
49
+ gl.bindTexture(gl.TEXTURE_2D, tex);
113
50
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
51
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
114
52
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
115
53
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
116
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
117
- }
54
+ return tex;
55
+ };
56
+
57
+ const colorTextures = ((internalformats.length > 0) ? internalformats : [ null ]).map(internalformat => {
58
+ const tex = createTexture();
59
+ if (internalformat) {
60
+ gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
61
+ } else {
62
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
63
+ }
64
+ return tex;
65
+ });
118
66
 
119
67
  const renderbuf = gl.createRenderbuffer();
120
68
  gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuf);
@@ -129,7 +77,9 @@ class RenderBuffer {
129
77
  gl.drawBuffers(colorTextures.map((_, i) => gl.COLOR_ATTACHMENT0 + i));
130
78
  }
131
79
 
132
- if (this._hasDepthTexture) {
80
+ const depthTexture = this._hasDepthTexture && createTexture();
81
+ if (depthTexture) {
82
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
133
83
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthTexture, 0);
134
84
  } else {
135
85
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuf);
@@ -171,207 +121,57 @@ class RenderBuffer {
171
121
  }
172
122
 
173
123
  this.buffer = {
124
+ cleanup: () => {
125
+ colorTextures.forEach(texture => gl.deleteTexture(texture));
126
+ depthTexture && gl.deleteTexture(depthTexture);
127
+ gl.deleteFramebuffer(framebuf);
128
+ gl.deleteRenderbuffer(renderbuf);
129
+ },
174
130
  framebuf: framebuf,
175
- renderbuf: renderbuf,
176
- texture: colorTextures[0],
177
- textures: colorTextures,
178
- depthTexture: depthTexture,
179
131
  width: width,
180
132
  height: height
181
133
  };
182
134
 
183
- this.bound = false;
184
- }
135
+ this.colorTextures = colorTextures.map(tex => ({
136
+ bind: function(unit) {
137
+ gl.activeTexture(gl["TEXTURE" + unit]);
138
+ gl.bindTexture(gl.TEXTURE_2D, tex);
139
+ return true;
140
+ }
141
+ }));
185
142
 
186
- clear() {
187
- if (!this.bound) {
188
- throw "Render buffer not bound";
189
- }
190
- const gl = this.gl;
191
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
143
+ this.depthTexture = depthTexture && {
144
+ bind: function(unit) {
145
+ gl.activeTexture(gl["TEXTURE" + unit]);
146
+ gl.bindTexture(gl.TEXTURE_2D, depthTexture);
147
+ return true;
148
+ }
149
+ };
192
150
  }
193
151
 
194
152
  read(pickX, pickY, glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
195
- const x = pickX;
196
- const y = this.buffer.height ? (this.buffer.height - pickY - 1) : (this.gl.drawingBufferHeight - pickY);
197
153
  const pix = new arrayType(arrayMultiplier);
198
154
  const gl = this.gl;
199
155
  gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
200
- gl.readPixels(x, y, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
156
+ gl.readPixels(pickX, this.buffer.height - pickY - 1, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
201
157
  return pix;
202
158
  }
203
159
 
204
- readArray(glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
205
- const pix = new arrayType(this.buffer.width*this.buffer.height * arrayMultiplier);
206
- const gl = this.gl;
207
- gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
208
- gl.readPixels(0, 0, this.buffer.width, this.buffer.height, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
209
- return pix;
210
- }
211
-
212
- /**
213
- * Returns an HTMLCanvas containing the contents of the RenderBuffer as an image.
214
- *
215
- * - The HTMLCanvas has a CanvasRenderingContext2D.
216
- * - Expects the caller to draw more things on the HTMLCanvas (annotations etc).
217
- *
218
- * @returns {HTMLCanvasElement}
219
- */
220
- readImageAsCanvas() {
221
- const gl = this.gl;
222
- const imageDataCache = this._getImageDataCache();
223
- const pixelData = imageDataCache.pixelData;
224
- const canvas = imageDataCache.canvas;
225
- const imageData = imageDataCache.imageData;
226
- const context = imageDataCache.context;
227
- gl.readPixels(0, 0, this.buffer.width, this.buffer.height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
228
- const width = this.buffer.width;
229
- const height = this.buffer.height;
230
- const halfHeight = height / 2 | 0; // the | 0 keeps the result an int
231
- const bytesPerRow = width * 4;
232
- const temp = new Uint8Array(width * 4);
233
- for (let y = 0; y < halfHeight; ++y) {
234
- const topOffset = y * bytesPerRow;
235
- const bottomOffset = (height - y - 1) * bytesPerRow;
236
- temp.set(pixelData.subarray(topOffset, topOffset + bytesPerRow));
237
- pixelData.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
238
- pixelData.set(temp, bottomOffset);
239
- }
240
- imageData.data.set(pixelData);
241
- context.putImageData(imageData, 0, 0);
242
- return canvas;
243
- }
244
-
245
- readImage(params) {
246
- const gl = this.gl;
247
- const imageDataCache = this._getImageDataCache();
248
- const pixelData = imageDataCache.pixelData;
249
- const canvas = imageDataCache.canvas;
250
- const imageData = imageDataCache.imageData;
251
- const context = imageDataCache.context;
252
- const { width, height } = this.buffer;
253
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
254
- imageData.data.set(pixelData);
255
- context.putImageData(imageData, 0, 0);
256
-
257
- // flip Y
258
- context.save();
259
- context.globalCompositeOperation = 'copy';
260
- context.scale(1, -1);
261
- context.drawImage(canvas, 0, -height, width, height);
262
- context.restore();
263
-
264
- let format = params.format || "png";
265
- if (format !== "jpeg" && format !== "png" && format !== "bmp") {
266
- console.error("Unsupported image format: '" + format + "' - supported types are 'jpeg', 'bmp' and 'png' - defaulting to 'png'");
267
- format = "png";
268
- }
269
- return canvas.toDataURL(`image/${format}`);
270
- }
271
-
272
- _getImageDataCache(type = Uint8Array, multiplier = 4) {
273
-
274
- const bufferWidth = this.buffer.width;
275
- const bufferHeight = this.buffer.height;
276
-
277
- let imageDataCache = this._imageDataCache;
278
-
279
- if (imageDataCache) {
280
- if (imageDataCache.width !== bufferWidth || imageDataCache.height !== bufferHeight) {
281
- this._imageDataCache = null;
282
- imageDataCache = null;
283
- }
284
- }
285
-
286
- if (!imageDataCache) {
287
- const canvas = document.createElement('canvas');
288
- const context = canvas.getContext('2d');
289
- canvas.width = bufferWidth;
290
- canvas.height = bufferHeight;
291
- imageDataCache = {
292
- pixelData: new type(bufferWidth * bufferHeight * multiplier),
293
- canvas: canvas,
294
- context: context,
295
- imageData: context.createImageData(bufferWidth, bufferHeight),
296
- width: bufferWidth,
297
- height: bufferHeight
298
- };
299
-
300
- this._imageDataCache = imageDataCache;
301
- }
302
- imageDataCache.context.resetTransform(); // Prevents strange scale-accumulation effect with html2canvas
303
- return imageDataCache;
304
- }
305
-
306
160
  unbind() {
307
161
  const gl = this.gl;
308
162
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
309
163
  this.bound = false;
310
164
  }
311
165
 
312
- getTexture(index = 0) {
313
- const self = this;
314
- return this._texture || (this._texture = {
315
- renderBuffer: this,
316
- bind: function (unit) {
317
- if (self.buffer && self.buffer.textures[index]) {
318
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
319
- self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.textures[index]);
320
- return true;
321
- }
322
- return false;
323
- },
324
- unbind: function (unit) {
325
- if (self.buffer && self.buffer.textures[index]) {
326
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
327
- self.gl.bindTexture(self.gl.TEXTURE_2D, null);
328
- }
329
- }
330
- });
331
- }
332
-
333
- hasDepthTexture() {
334
- return this._hasDepthTexture;
335
- }
336
-
337
- getDepthTexture() {
338
- if (!this._hasDepthTexture) {
339
- return null;
340
- }
341
- const self = this;
342
- return this._depthTexture || (this._dethTexture = {
343
- renderBuffer: this,
344
- bind: function (unit) {
345
- if (self.buffer && self.buffer.depthTexture) {
346
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
347
- self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.depthTexture);
348
- return true;
349
- }
350
- return false;
351
- },
352
- unbind: function (unit) {
353
- if (self.buffer && self.buffer.depthTexture) {
354
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
355
- self.gl.bindTexture(self.gl.TEXTURE_2D, null);
356
- }
357
- }
358
- });
359
- }
360
-
361
166
  destroy() {
362
167
  if (this.allocated) {
363
- const gl = this.gl;
364
- this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
365
- gl.deleteTexture(this.buffer.depthTexture);
366
- gl.deleteFramebuffer(this.buffer.framebuf);
367
- gl.deleteRenderbuffer(this.buffer.renderbuf);
168
+ this.buffer.cleanup();
368
169
  this.allocated = false;
369
170
  this.buffer = null;
370
171
  this.bound = false;
371
172
  }
372
- this._imageDataCache = null;
373
- this._texture = null;
374
- this._depthTexture = null;
173
+ this.colorTextures = null;
174
+ this.depthTexture = null;
375
175
  }
376
176
  }
377
177