@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -43,6 +43,25 @@ export class Renderer {
43
43
  * @type {AVBOITSettings}
44
44
  */
45
45
  avboit: AVBOITSettings;
46
+ /**
47
+ * GPU particles. When on, every {@link ParticleEmitter} node in the scene is simulated on the
48
+ * GPU each frame and its particles are drawn through the AVBOIT transparency pipeline as a
49
+ * side channel of the transparent meshes — order-independently, against them and against the
50
+ * opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
51
+ * drawn: that path is legacy and gets no new sources.
52
+ *
53
+ * @type {boolean}
54
+ */
55
+ feature_particles_enabled: boolean;
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+ /**
57
+ * Most particles alive at once in a scene — the pool every emitter of that scene draws its
58
+ * records from. Read once, when the scene's {@link GPUParticleSystem} is created on the first
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+ * frame {@link feature_particles_enabled} is on for it; the pool does not grow afterwards, so
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+ * set this before that frame. Left undefined, the system's own default applies.
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+ *
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+ * @type {number|undefined}
63
+ */
64
+ particle_capacity: number | undefined;
46
65
  feature_ssr_enabled: boolean;
47
66
  feature_ssao_enabled: boolean;
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  /**
@@ -333,6 +352,14 @@ export class Renderer {
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  * @returns {ReSTIRDI}
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  */
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  get restir_di(): ReSTIRDI;
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+ /**
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+ * The particle system of a scene — created on first use, so a scene without emitters costs
357
+ * nothing until {@link feature_particles_enabled} turns it on.
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+ *
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+ * @param {GPUSceneContext} scene_ctx
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+ * @returns {GPUParticleSystem}
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+ */
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+ particles(scene_ctx: GPUSceneContext): GPUParticleSystem;
336
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  /**
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  * Selects which temporal-AA / upscaler runs at the temporal-resolve
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  * stage. Defaults to {@link ShadeUpscalerType.TAA}; assign
@@ -416,6 +443,7 @@ import { FramePhase } from "./extension/FramePhase.js";
416
443
  import { CascadedSceneSDF } from "./shadow/sdf/cascade/CascadedSceneSDF.js";
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444
  import { GPULightProbeVolumeRenderer } from "./global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js";
418
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  import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
446
+ import { GPUParticleSystem } from "./particles/GPUParticleSystem.js";
419
447
  import { ShadeUpscalerType } from "./ShadeUpscalerType.js";
420
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  import { NSS } from "./postprocess/nss/NSS.js";
421
449
  import { AccumulatingPathTracer } from "./path_tracer/accumulating/AccumulatingPathTracer.js";
@@ -1 +1 @@
1
- {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAiGA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,0CAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAC1C,+BAA6B;IAC7B,4CAA0C;IAkB1C,uCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,sCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;;;;;;;;;;OAYG;IACH,gBAFU,OAAO,CAEK;IAEtB;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B,wBAA+B;IAgB/B;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,6BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,oBAAkB,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,2DAEC;IAED;;;;;OAKG;IACH,8CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,iCAFY,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,wCAFa,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,+BAuBC;IAmMD;;;;OAIG;IACH,0BAEC;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;OAKG;IACH,+EAkOC;IAED;;OAEG;IACH,gBAGC;IAQD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;OAUG;IACH,qEAHW,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8EAJW,MAAM,UACN,iBAAiB,GACf,OAAO,CAm1BnB;;CACJ;6BAn5E4B,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BAzBjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAsC7C,uBAAuB;gCA3CnB,sBAAsB;mBArCnC,oCAAoC;oBACnC,4BAA4B;kCA4Ed,gCAAgC;2BAzDvC,2BAA2B;iCAuDrB,0CAA0C;4CAzC/B,+DAA+D;yBAgClF,yBAAyB;kCAQhB,wBAAwB;oBA5BtC,0BAA0B;uCAPP,sDAAsD"}
1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAkGA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,0CAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;OAQG;IACH,2BAFU,OAAO,CAEiB;IAElC;;;;;;;OAOG;IACH,mBAFU,MAAM,GAAC,SAAS,CAEI;IAE9B,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAC1C,+BAA6B;IAC7B,4CAA0C;IAkB1C,uCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,sCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;;;;;;;;;;OAYG;IACH,gBAFU,OAAO,CAEK;IAEtB;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B,wBAA+B;IAgB/B;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,6BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,oBAAkB,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,2DAEC;IAED;;;;;OAKG;IACH,8CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,iCAFY,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,wCAFa,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,+BAuBC;IAmMD;;;;OAIG;IACH,0BAEC;IAeD;;;;;;OAMG;IACH,uCAFa,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;OAKG;IACH,+EAkOC;IAED;;OAEG;IACH,gBAQC;IAQD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;OAUG;IACH,qEAHW,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8EAJW,MAAM,UACN,iBAAiB,GACf,OAAO,CA65BnB;;CACJ;6BAthF4B,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAuC7C,uBAAuB;gCA5CnB,sBAAsB;mBArCnC,oCAAoC;oBACnC,4BAA4B;kCA6Ed,gCAAgC;2BA1DvC,2BAA2B;iCAwDrB,0CAA0C;4CA1C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
@@ -66,6 +66,7 @@ import {
66
66
  import { RasterizationJob } from "./rasterize/RasterizationJob.js";
67
67
  import { graph_rasterize_scene } from "./rasterize/standard/graph_rasterize_scene.js";
68
68
  import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
69
+ import { GPUParticleSystem } from "./particles/GPUParticleSystem.js";
69
70
  import { SceneManager } from "./scene/SceneManager.js";
70
71
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
71
72
  import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
@@ -188,6 +189,27 @@ export class Renderer {
188
189
  */
189
190
  avboit = new AVBOITSettings();
190
191
 
192
+ /**
193
+ * GPU particles. When on, every {@link ParticleEmitter} node in the scene is simulated on the
194
+ * GPU each frame and its particles are drawn through the AVBOIT transparency pipeline as a
195
+ * side channel of the transparent meshes — order-independently, against them and against the
196
+ * opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
197
+ * drawn: that path is legacy and gets no new sources.
198
+ *
199
+ * @type {boolean}
200
+ */
201
+ feature_particles_enabled = false;
202
+
203
+ /**
204
+ * Most particles alive at once in a scene — the pool every emitter of that scene draws its
205
+ * records from. Read once, when the scene's {@link GPUParticleSystem} is created on the first
206
+ * frame {@link feature_particles_enabled} is on for it; the pool does not grow afterwards, so
207
+ * set this before that frame. Left undefined, the system's own default applies.
208
+ *
209
+ * @type {number|undefined}
210
+ */
211
+ particle_capacity = undefined;
212
+
191
213
  feature_ssr_enabled = false;
192
214
  feature_ssao_enabled = true;
193
215
  /**
@@ -974,6 +996,37 @@ export class Renderer {
974
996
  return this.#restir_di;
975
997
  }
976
998
 
999
+ /**
1000
+ * One particle system per scene context: the emitters are the scene's nodes, and the system's
1001
+ * buffers hold that scene's particles.
1002
+ * @type {Map<GPUSceneContext, GPUParticleSystem>}
1003
+ */
1004
+ #particle_systems = new Map();
1005
+
1006
+ /**
1007
+ * The side-channel list handed to the transparency orchestrator, reused frame to frame.
1008
+ * @type {GPUParticleSystem[]}
1009
+ */
1010
+ #particle_side_channels = [];
1011
+
1012
+ /**
1013
+ * The particle system of a scene — created on first use, so a scene without emitters costs
1014
+ * nothing until {@link feature_particles_enabled} turns it on.
1015
+ *
1016
+ * @param {GPUSceneContext} scene_ctx
1017
+ * @returns {GPUParticleSystem}
1018
+ */
1019
+ particles(scene_ctx) {
1020
+ let system = this.#particle_systems.get(scene_ctx);
1021
+
1022
+ if (system === undefined) {
1023
+ system = new GPUParticleSystem(this.#graphics, scene_ctx, { capacity: this.particle_capacity });
1024
+ this.#particle_systems.set(scene_ctx, system);
1025
+ }
1026
+
1027
+ return system;
1028
+ }
1029
+
977
1030
  /**
978
1031
  *
979
1032
  * @type {TAA}
@@ -1341,6 +1394,11 @@ export class Renderer {
1341
1394
  destroy() {
1342
1395
 
1343
1396
  window.matchMedia("(dynamic-range: high)").removeEventListener("change", this.#update_hdr_support);
1397
+
1398
+ for (const system of this.#particle_systems.values()) {
1399
+ system.destroy();
1400
+ }
1401
+ this.#particle_systems.clear();
1344
1402
  }
1345
1403
 
1346
1404
 
@@ -1801,15 +1859,27 @@ export class Renderer {
1801
1859
  raster_main.opaque_pass = viz_rasterization_opaque_pass_descriptor;
1802
1860
  raster_main.alpha_tested_pass = viz_rasterization_alpha_tested_pass_descriptor;
1803
1861
 
1804
- const gr_render_buckets = graph_rasterize_scene({
1862
+ /*
1863
+ Taken from the rasterizer rather than re-imported. These are the very textures it just
1864
+ wrote, and importing them a second time gave one physical texture two unrelated
1865
+ ResourceEntry chains with no edge between the passes that wrote it and the passes that read
1866
+ it. Correct today only because a pass writing an imported resource is a side-effect pass
1867
+ that culling may not touch; make these targets transient — the TODO on `#vis_render_target`
1868
+ asks for exactly that — and the whole opaque chain culls itself, silently.
1869
+ */
1870
+ const {
1871
+ buckets: gr_render_buckets,
1872
+ depth: gr_raster_depth,
1873
+ color_targets: gr_raster_color_targets,
1874
+ } = graph_rasterize_scene({
1805
1875
  job: raster_main,
1806
1876
  graph,
1807
1877
  limits: graphics.collection_limits,
1808
1878
  });
1809
1879
 
1810
1880
  // `let` rather than `const` because an extension at `AfterGBuffer` may publish replacements
1811
- let gr_viz_buffer_triangle = graph_import_texture(graph, this.#vis_render_target.color_attachments[0], "viz_triangle");
1812
- let gr_viz_buffer_mesh = graph_import_texture(graph, this.#vis_render_target.color_attachments[1], "viz_mesh");
1881
+ let gr_viz_buffer_triangle = gr_raster_color_targets[0];
1882
+ let gr_viz_buffer_mesh = gr_raster_color_targets[1];
1813
1883
 
1814
1884
  // Virtual texture feedback: derive per-pixel page usage from the viz
1815
1885
  // buffer (no extra geometry pass) into a unique-request hash set and
@@ -1854,7 +1924,8 @@ export class Renderer {
1854
1924
 
1855
1925
 
1856
1926
  const gr_texture_canvas = graph_import_texture(graph, target, "canvas");
1857
- let gr_texture_depth_current = graph_import_texture(graph, this.texture_depth_current, "depth");
1927
+ // the depth the rasterizer left, not a second import of the same texture
1928
+ let gr_texture_depth_current = gr_raster_depth;
1858
1929
  const gr_buffer_camera_current = graph_import_buffer(graph, view_ctx.camera.gpu_buffer, "camera/current");
1859
1930
  const gr_buffer_camera_previous = graph_import_buffer(graph, view_ctx.gpu_previous_camera_state.gpu_buffer, "camera/previous");
1860
1931
  const gr_texture_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture, "HZB");
@@ -2099,6 +2170,16 @@ export class Renderer {
2099
2170
  gr_texture_material_albedo_ao = ssao.occlusion;
2100
2171
  bent_normals = ssao.bent_normals;
2101
2172
 
2173
+ /*
2174
+ The composite wrote the albedo target, so the handle the record carries is now a
2175
+ version an earlier pass has superseded. `GBufferTextures` stays readable through
2176
+ `BeforePresent`, so anything reading it from `AfterLighting` on would be reading a
2177
+ superseded handle — rejected by validate() in a dev build, and read silently in a
2178
+ stripped one. Latent only because every shipped consumer happens to run at
2179
+ `AfterGBuffer`.
2180
+ */
2181
+ record_gbuffer.republish_albedo(gr_texture_material_albedo_ao);
2182
+
2102
2183
  } else {
2103
2184
 
2104
2185
  // default to shading normals
@@ -2240,6 +2321,24 @@ export class Renderer {
2240
2321
  current_color_out = record_scene_color.color;
2241
2322
  gr_texture_depth_current = record_view_textures.depth;
2242
2323
 
2324
+ // Particles move here, after the scene's nodes have their world matrices for the frame, and
2325
+ // draw below as a side channel of the transparency pipeline.
2326
+ const particle_side_channels = this.#particle_side_channels;
2327
+ particle_side_channels.length = 0;
2328
+
2329
+ if (this.feature_particles_enabled) {
2330
+ const particles = this.particles(scene_ctx);
2331
+
2332
+ particles.simulate({
2333
+ graph,
2334
+ camera: gr_buffer_camera_current,
2335
+ scene_database: gr_scene_database_for_velocity,
2336
+ dt: time_delta_seconds,
2337
+ });
2338
+
2339
+ particle_side_channels.push(particles);
2340
+ }
2341
+
2243
2342
  if (this.#feature_enabled_transparencies) {
2244
2343
  // do transparent alpha pass
2245
2344
  graph.push_scope("transparencies");
@@ -2271,6 +2370,7 @@ export class Renderer {
2271
2370
 
2272
2371
  indirect_lighting_mode: this.indirect_lighting_mode,
2273
2372
  avboit: this.avboit,
2373
+ side_channels: particle_side_channels,
2274
2374
  });
2275
2375
 
2276
2376
  graph.pop_scope();
@@ -2491,13 +2591,41 @@ export class Renderer {
2491
2591
  profile_recorder.attach_graph(graph);
2492
2592
  }
2493
2593
 
2494
- command_ctx.encodeGraph(graph);
2594
+ /**
2595
+ * What a pass raised, if anything. Held so the frame's teardown runs before it is re-raised.
2596
+ * @type {*}
2597
+ */
2598
+ let frame_error = null;
2599
+
2600
+ try {
2601
+ command_ctx.encodeGraph(graph);
2495
2602
 
2496
- command_ctx.popDebugGroup();
2603
+ command_ctx.popDebugGroup();
2497
2604
 
2498
- view_ctx.finish_frame(command_ctx);
2605
+ view_ctx.finish_frame(command_ctx);
2606
+ } catch (e) {
2607
+ frame_error = e;
2608
+ }
2499
2609
 
2500
- command_ctx.finish();
2610
+ /*
2611
+ `finish()` is what resolves `profiling_absorbed`, destroys this frame's query set and its
2612
+ resolve/readback buffers, and — through the block below — lets the recorder drop the
2613
+ handlers it holds on the graph. Hanging all of that off the statement after `encodeGraph`
2614
+ meant a throwing pass left the recorder subscribed to a dead graph, holding the whole frame
2615
+ graph and every pass closure in it reachable, one query set and two buffers never
2616
+ destroyed, and the session's frame accounting silently short a frame. A render loop that
2617
+ catches and carries on repeats that every failing frame until the device complains.
2618
+ */
2619
+ try {
2620
+ command_ctx.finish();
2621
+ } catch (teardown_error) {
2622
+ if (frame_error === null) {
2623
+ throw teardown_error;
2624
+ }
2625
+
2626
+ // Already unwinding. A partial command buffer refusing to close is a consequence of the
2627
+ // pass failure, and the pass failure is the one the caller needs to see.
2628
+ }
2501
2629
 
2502
2630
  if (profile_recorder !== null) {
2503
2631
  /*
@@ -2513,6 +2641,10 @@ export class Renderer {
2513
2641
  });
2514
2642
  }
2515
2643
 
2644
+ if (frame_error !== null) {
2645
+ throw frame_error;
2646
+ }
2647
+
2516
2648
  this.#end_frame();
2517
2649
 
2518
2650
  return true;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSky.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/GPUSky.js"],"names":[],"mappings":"AAUA;IAuCI;;;OAGG;IACH,uCAmBC;IAlDD;;;OAGG;IACH,2CAEC;IAOD;;;OAGG;IACH,iDAEC;IAiCD,gBAGC;IAED,cAYC;IAED;;OAEG;IACH,eA+CC;;CAEJ;kCA3IiC,iCAAiC"}
1
+ {"version":3,"file":"GPUSky.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/GPUSky.js"],"names":[],"mappings":"AAUA;IAuCI;;;OAGG;IACH,uCAmBC;IAlDD;;;OAGG;IACH,2CAEC;IAOD;;;OAGG;IACH,iDAEC;IAiCD,gBAGC;IAED,cAYC;IAED;;OAEG;IACH,eAiDC;;CAEJ;kCA7IiC,iCAAiC"}
@@ -109,7 +109,9 @@ export class GPUSky {
109
109
  const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(this.#lut_transmittance.gpu_texture), this.#lut_transmittance);
110
110
  const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(this.#lut_multiple_scattering.gpu_texture), this.#lut_multiple_scattering);
111
111
 
112
- graph_image_pass({
112
+ // the handle the write produced, not the one imported: binding the pre-write version below
113
+ // is a superseded read, which is exactly what `validate()` rejects
114
+ const [gr_transmittance_written] = graph_image_pass({
113
115
  graph,
114
116
  shader: shader_transmittance_lut,
115
117
  inputs: {
@@ -130,7 +132,7 @@ export class GPUSky {
130
132
  // dispatch cannot cover a different area than the shader stores into
131
133
  group_count: [this.#lut_multiple_scattering.width, this.#lut_multiple_scattering.height, 1],
132
134
  bindings: {
133
- tSkyLutTransmittance: gr_transmittance,
135
+ tSkyLutTransmittance: gr_transmittance_written,
134
136
  tSkyLutMultiscatterOut: gr_multiscatter
135
137
  }
136
138
  });
@@ -1 +1 @@
1
- {"version":3,"file":"graph_read_buffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/buffer/graph_read_buffer.js"],"names":[],"mappings":"AAOA;;;;;;;;;GASG;AACH,yFAFa,QAAQ,UAAU,WAAW,CAAC,CAAC,CAgH3C;0BA7HyB,2CAA2C"}
1
+ {"version":3,"file":"graph_read_buffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/buffer/graph_read_buffer.js"],"names":[],"mappings":"AAOA;;;;;;;;;GASG;AACH,yFAFa,QAAQ,UAAU,WAAW,CAAC,CAAC,CAuH3C;0BApIyB,2CAA2C"}
@@ -52,7 +52,14 @@ export function graph_read_buffer({
52
52
  */
53
53
  const source = resources.get(buffer);
54
54
 
55
- const _size = size ?? (source.size - offset);
55
+ /*
56
+ From the descriptor, not from `source.size`. The transient pool matches approximately — any
57
+ pooled buffer at least as large as the request, within a slack bound — so the concrete
58
+ resource is routinely bigger than the resource the caller named. Defaulting from it makes
59
+ the byte count a function of pool state: the same call reads a different number of bytes
60
+ run to run, and everything past the descriptor's size is the previous tenant's data.
61
+ */
62
+ const _size = size ?? (resources.getDescriptor(buffer).size - offset);
56
63
 
57
64
  const encoder = context.encoder;
58
65
 
@@ -369,7 +369,7 @@ export class GPUTypedTable {
369
369
  assert.isNonNegativeInteger(page_index, 'page_index');
370
370
  const page_limit = this.descriptor.page_limit;
371
371
  assert.lessThan(page_index, page_limit, `'page_index' must be less than ${page_limit} (page limit) but was ${page_index}`);
372
- assert(this.pages.has(page_index) === false, 'page already allocated');
372
+ assert.ok(this.pages.has(page_index) === false, 'page already allocated');
373
373
 
374
374
  const page = new GPUPageMetadata();
375
375
  page.index = page_index;
@@ -120,6 +120,14 @@ export class GPUTypedTableDescriptor {
120
120
  * @returns {CodeChunk}
121
121
  */
122
122
  chunk_iterate(group_size_x: number, rw?: boolean): CodeChunk;
123
+ /**
124
+ * Cached {@link wgsl_gen_read_field_code} chunk for one field of this
125
+ * table's record type.
126
+ *
127
+ * @param {string} field_name
128
+ * @returns {CodeChunk}
129
+ */
130
+ chunk_read_field(field_name: string): CodeChunk;
123
131
  /**
124
132
  *
125
133
  * @returns {string}
@@ -149,6 +157,13 @@ export class GPUTypedTableDescriptor {
149
157
  * @returns {string}
150
158
  */
151
159
  marshalling_method_write_field(field_name: string): string;
160
+ /**
161
+ * Name of the function that reads only one field of a record.
162
+ * Pair with {@link wgsl_gen_read_field_code} to emit the body.
163
+ * @param {string} field_name
164
+ * @returns {string}
165
+ */
166
+ marshalling_method_read_field(field_name: string): string;
152
167
  /**
153
168
  * Name prefix for all WGSL symbols generated by {@link wgsl_gen_iterate_code}
154
169
  * for the given workgroup size. Helpers append `_setup`, `_is_occupied`,
@@ -246,6 +261,21 @@ export class GPUTypedTableDescriptor {
246
261
  * @returns {CodeChunk}
247
262
  */
248
263
  wgsl_gen_iterate_code(group_size_x: number, rw?: boolean): CodeChunk;
264
+ /**
265
+ * Generate a reader that touches only a single struct field of a record.
266
+ *
267
+ * The whole-record reader deserializes every field — for a wide record that
268
+ * is a lot of loads to reach one word. A pass that runs per particle rather
269
+ * than per record (the simulation-order histogram reads nothing but the
270
+ * emitter's program id) pays that on every invocation.
271
+ *
272
+ * Only struct-typed records support this — other shapes have no field
273
+ * concept. The field's WGSL type is mirrored in the return type.
274
+ *
275
+ * @param {string} field_name
276
+ * @returns {CodeChunk}
277
+ */
278
+ wgsl_gen_read_field_code(field_name: string): CodeChunk;
249
279
  /**
250
280
  * Generate a writer that touches only a single struct field of a record.
251
281
  *
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AASA;IA+FI;;;;;;;OAOG;IACH,gDALW,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,iBAAK;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IA2ED;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IA2BD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;0BA5vByB,oCAAoC"}
1
+ {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AASA;IA+FI;;;;;;;OAOG;IACH,gDALW,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,iBAAK;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;OAMG;IACH,6BAHW,MAAM,GACJ,SAAS,CASrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;OAaG;IACH,qCAHW,MAAM,GACJ,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IA2BD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;0BAh1ByB,oCAAoC"}
@@ -175,6 +175,13 @@ export class GPUTypedTableDescriptor {
175
175
  */
176
176
  #chunks_iterate = new Map();
177
177
 
178
+ /**
179
+ * Cache of {@link wgsl_gen_read_field_code} results, keyed by field name.
180
+ *
181
+ * @type {Map<string, CodeChunk>}
182
+ */
183
+ #chunks_read_field = new Map();
184
+
178
185
  /**
179
186
  *
180
187
  * @returns {CodeChunk}
@@ -238,6 +245,22 @@ export class GPUTypedTableDescriptor {
238
245
  return chunk;
239
246
  }
240
247
 
248
+ /**
249
+ * Cached {@link wgsl_gen_read_field_code} chunk for one field of this
250
+ * table's record type.
251
+ *
252
+ * @param {string} field_name
253
+ * @returns {CodeChunk}
254
+ */
255
+ chunk_read_field(field_name) {
256
+ let chunk = this.#chunks_read_field.get(field_name);
257
+ if (chunk === undefined) {
258
+ chunk = this.wgsl_gen_read_field_code(field_name);
259
+ this.#chunks_read_field.set(field_name, chunk);
260
+ }
261
+ return chunk;
262
+ }
263
+
241
264
  /**
242
265
  *
243
266
  * @returns {string}
@@ -292,6 +315,16 @@ export class GPUTypedTableDescriptor {
292
315
  return `database_write_${this.marshalling_tag}_element_${field_name}`;
293
316
  }
294
317
 
318
+ /**
319
+ * Name of the function that reads only one field of a record.
320
+ * Pair with {@link wgsl_gen_read_field_code} to emit the body.
321
+ * @param {string} field_name
322
+ * @returns {string}
323
+ */
324
+ marshalling_method_read_field(field_name) {
325
+ return `database_read_${this.marshalling_tag}_element_${field_name}`;
326
+ }
327
+
295
328
  /**
296
329
  * Name prefix for all WGSL symbols generated by {@link wgsl_gen_iterate_code}
297
330
  * for the given workgroup size. Helpers append `_setup`, `_is_occupied`,
@@ -670,6 +703,57 @@ fn ${prefix}_read(
670
703
  );
671
704
  }
672
705
 
706
+ /**
707
+ * Generate a reader that touches only a single struct field of a record.
708
+ *
709
+ * The whole-record reader deserializes every field — for a wide record that
710
+ * is a lot of loads to reach one word. A pass that runs per particle rather
711
+ * than per record (the simulation-order histogram reads nothing but the
712
+ * emitter's program id) pays that on every invocation.
713
+ *
714
+ * Only struct-typed records support this — other shapes have no field
715
+ * concept. The field's WGSL type is mirrored in the return type.
716
+ *
717
+ * @param {string} field_name
718
+ * @returns {CodeChunk}
719
+ */
720
+ wgsl_gen_read_field_code(field_name) {
721
+ assert.isString(field_name, 'field_name');
722
+
723
+ /**
724
+ *
725
+ * @type {WebGPUStruct}
726
+ */
727
+ const type = this.type;
728
+
729
+ assert.equal(type.isStruct, true, 'wgsl_gen_read_field_code requires a struct-typed record');
730
+
731
+ const field = type.get(field_name);
732
+ const field_type = field.type;
733
+ const field_offset_words = field.offset / GPU_DATABASE_BUFFER_ELEMENT_TYPE.size;
734
+ assert.isNonNegativeInteger(field_offset_words, 'field_offset_words');
735
+
736
+ const lines = new LineBuilder();
737
+
738
+ const fn_name = this.marshalling_method_read_field(field_name);
739
+
740
+ lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>>, index: u32) -> ${field_type.wgsl_ref} {`);
741
+ lines.indent();
742
+
743
+ this.#wgsl_gen_element_offset(lines);
744
+
745
+ lines.add(`return `);
746
+ table_wgsl_gen_read_code(lines, field_offset_words, "database", field_type);
747
+ lines.extend(';');
748
+
749
+ lines.dedent();
750
+ lines.add(`}`);
751
+
752
+ const dependencies = field_type.requires_declaration ? [field_type.declaration_chunk] : [];
753
+
754
+ return CodeChunk.from(lines.build(), dependencies);
755
+ }
756
+
673
757
  /**
674
758
  * Generate a writer that touches only a single struct field of a record.
675
759
  *
@@ -0,0 +1,27 @@
1
+ /**
2
+ * Build the `array<u32>` image of a {@link GPUDatabase} — the exact bytes the generated marshalling
3
+ * functions ({@link GPUTypedTableDescriptor#chunk_read} and friends) index: the page address table,
4
+ * then pages at the addresses it names, each page's records past its
5
+ * `[u32 live_count][u32 occupancy_bitmap...]` header.
6
+ *
7
+ * This exists for the WGSL emulator. The production route to those bytes is a compute dispatch
8
+ * ({@link ./gpu_table_element_upload_shader.js}) against a live device, and the software device
9
+ * records dispatches without running them — so a spec that wants to run a database-reading shader
10
+ * on the CPU has no way to obtain a filled buffer. Everything here is derived from the descriptor's
11
+ * own published geometry (`page_lookup_address`, `elements_per_page`, `page_header_words`,
12
+ * `packed_element_size_bytes`), which is the same geometry the upload shader receives as its
13
+ * settings, so the two cannot drift apart silently.
14
+ *
15
+ * Pages are allocated in ascending (table index, page index) order — the addresses therefore differ
16
+ * from what a live database's slot allocator would hand out for the same writes. Nothing reads a
17
+ * page address except through the table, so the layout is equivalent, not identical.
18
+ *
19
+ * @param {GPUDatabaseDefinition} definition
20
+ * @param {Object<string, Iterable<[number, *]>>} contents records per table name, as
21
+ * `[element_index, value]` pairs (a `Map`, or an array of pairs)
22
+ * @returns {Uint32Array}
23
+ */
24
+ export function gpu_database_emulator_image(definition: GPUDatabaseDefinition, contents: {
25
+ [x: string]: Iterable<[number, any]>;
26
+ }): Uint32Array;
27
+ //# sourceMappingURL=gpu_database_emulator_image.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gpu_database_emulator_image.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_database_emulator_image.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;QAJkB,MAAM,GAAE,SAAS,CAAC,MAAM,MAAI,CAAC;IAElC,WAAW,CAwFvB"}
@@ -0,0 +1,24 @@
1
+ /**
2
+ * A `GPUDatabase` as the flat `array<u32>` its shaders bind — laid out from the CPU side, for
3
+ * running those shaders under the WGSL emulator.
4
+ *
5
+ * On a device the rows reach the buffer through the database's upload dispatch, and the software
6
+ * device records dispatches without running them, so a spec that wants a shader to read real rows
7
+ * has to produce the bytes itself. This is the one place that knows how: the page address table at
8
+ * the front, then each resident page at the address the database's own allocator gave it, holding
9
+ * its `[live_count][occupancy bitmap]` header and its records — every number taken from the
10
+ * descriptors and the page metadata the database keeps, which is where the generated WGSL readers
11
+ * and the page iterator get theirs too.
12
+ *
13
+ * Flushes the database first, on a command context of the caller's graphics, because a page gets
14
+ * its address from the flush: before it, every page is CPU-only and has no address to lay out at.
15
+ * Nothing is read back — the words are assembled from the CPU page shadows the flush leaves in
16
+ * place.
17
+ *
18
+ * @param {import("./GPUDatabase.js").GPUDatabase} database
19
+ * @param {import("../../GraphicsContext.js").GraphicsContext} graphics the context the database was
20
+ * created against; the flush records onto a command context of it
21
+ * @returns {Uint32Array} the buffer contents, `database.buffer.size` bytes
22
+ */
23
+ export function gpu_database_words(database: import("./GPUDatabase.js").GPUDatabase, graphics: import("../../GraphicsContext.js").GraphicsContext): Uint32Array;
24
+ //# sourceMappingURL=gpu_database_words.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gpu_database_words.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_database_words.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,6CALW,OAAO,kBAAkB,EAAE,WAAW,YACtC,OAAO,0BAA0B,EAAE,eAAe,GAEhD,WAAW,CAmEvB"}