@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -36,7 +36,7 @@ export class KinematicMover {
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  * @param {import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem} physicsSystem
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  * @param {import("../../../ecs/EntityComponentDataset.js").EntityComponentDataset} ecd
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  * used to resolve an overlapping `body_id` (via
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- * `physicsSystem.entityOf`) back to its {@link Transform} +
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+ * `physicsSystem.entityOf`) back to its {@link Transform64} +
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  * {@link Collider} for `compute_penetration`.
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  * @param {object} [options]
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  * @param {number} [options.skin=0.005] clearance left after each
@@ -130,7 +130,8 @@ export class KinematicMover {
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  * `velocity` to the corrected value.
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  *
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  * @param {Vector3} position in/out — current pose, written to the resolved pose
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- * @param {{x:number,y:number,z:number,w:number}} rotation capsule orientation (read)
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+ * @param {ArrayLike<number>} rotation capsule orientation as `[x, y, z, w]` (read) - a
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+ * Quaternion is one, and so is a Transform64's rotation
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  * @param {import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape convex capsule
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  * @param {Vector3} velocity in/out — desired velocity, written to the corrected velocity
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  * @param {number} dt
@@ -138,12 +139,7 @@ export class KinematicMover {
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  * the player's own body in integration; accept-all in isolation
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  * @returns {{hit:boolean, grounded:boolean, groundNormal:Vector3, groundBody:number, groundEntity:number, stepUp:number, landed:boolean, landingSpeed:number}} reused result — see {@link _result} for what each field is for
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  */
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- move(position: Vector3, rotation: {
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- x: number;
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- y: number;
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- z: number;
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- w: number;
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- }, shape: import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, velocity: Vector3, dt: number, filter: (entity: number, collider: Collider) => boolean): {
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+ move(position: Vector3, rotation: ArrayLike<number>, shape: import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, velocity: Vector3, dt: number, filter: (entity: number, collider: Collider) => boolean): {
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  hit: boolean;
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  grounded: boolean;
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  groundNormal: Vector3;
@@ -226,7 +222,7 @@ export class KinematicMover {
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  * it genuinely swept (`hit.t > skin`, not start-solid in a wall)
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  * and the step is within `stepHeight`.
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  *
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- * Reference point is the capsule bottom (`position.y`), matching the
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+ * Reference point is the capsule bottom (`position[1]`), matching the
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  * feet-at-origin player capsule.
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  *
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  * @private
@@ -1 +1 @@
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1
+ {"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IA0DI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,2BA9BW,OAAO,uCAAuC,EAAE,aAAa,OAC7D,OAAO,wCAAwC,EAAE,sBAAsB;QAKtD,IAAI,GAArB,MAAM;QAEW,kBAAkB,GAAnC,MAAM;QAEW,oBAAoB,GAArC,MAAM;QAEW,aAAa,GAA9B,MAAM;QAIW,UAAU,GAA3B,MAAM;OAuBhB;IAhGD,WAAkB;IAElB,0BAAiC;IACjC,yBAAkC;IAClC,sBAA8B;IAC9B,sBAAgD;IAChD,oBAA4B;IAC5B,uBAA+B;IAC/B;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SAFU;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CAgBzJ;IAEF;;;;OAIG;IACH,qBAAqB;IAkCjB,6EAAkC;IAClC,6EAAc;IACd,aAA6D;IAC7D,2BAAmG;IACnG,6BAAyG;IACzG,sBAAsF;IACtF,mBAA6E;IAIjF;;;;;;;;;;;;;OAaG;IACH,eAVW,OAAO,YACP,UAAU,MAAM,CAAC,SAEjB,OAAO,mDAAmD,EAAE,eAAe,YAC3E,OAAO,MACP,MAAM,mBACE,MAAM,YAAW,QAAQ,KAAG,OAAO,GAEzC;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CA6E7J;IAED;;;;;;;;;;;;;;OAcG;IACH,mBAiGC;IAED;;;;OAIG;IACH,sBAQC;IAED;;;;OAIG;IACH,oBASC;IAED;;;;;;;;;OASG;IACH,iBAwCC;IAED;;;;;;;;OAQG;IACH,eAmIC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,0BAuFC;IAED;;;;;OAKG;IACH,cAKC;CACJ;qBApuBoB,sCAAsC;oCAIvB,iDAAiD;oBALjE,kCAAkC;yBAG7B,kCAAkC"}
@@ -1,10 +1,39 @@
1
1
  import Vector3 from "../../../../core/geom/Vector3.js";
2
2
  import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
3
- import { Transform } from "../../../ecs/transform/Transform.js";
3
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
4
4
  import { Collider } from "../../../physics/ecs/Collider.js";
5
5
  import { compute_penetration } from "../../../physics/narrowphase/compute_penetration.js";
6
6
  import { PhysicsSurfacePoint } from "../../../physics/queries/PhysicsSurfacePoint.js";
7
7
 
8
+ /**
9
+ * The mover writes through whatever it was handed, and it is handed a transform's own translation -
10
+ * a `Float64Array` view with indices rather than `.x`/`.set`. These keep the call sites reading
11
+ * the way they did.
12
+ *
13
+ * @param {number[]|Float64Array} out
14
+ * @param {number} x
15
+ * @param {number} y
16
+ * @param {number} z
17
+ */
18
+ function v3_write(out, x, y, z) {
19
+ out[0] = x;
20
+ out[1] = y;
21
+ out[2] = z;
22
+ }
23
+
24
+ /**
25
+ * @param {number[]|Float64Array} out
26
+ * @param {number} x
27
+ * @param {number} y
28
+ * @param {number} z
29
+ */
30
+ function v3_add_in_place(out, x, y, z) {
31
+ out[0] += x;
32
+ out[1] += y;
33
+ out[2] += z;
34
+ }
35
+
36
+
8
37
  /**
9
38
  * Maximum simultaneous clip planes tracked within a single slide,
10
39
  * matching Quake's `MAX_CLIP_PLANES`. A move that contacts more than
@@ -112,7 +141,7 @@ export class KinematicMover {
112
141
  * @param {import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem} physicsSystem
113
142
  * @param {import("../../../ecs/EntityComponentDataset.js").EntityComponentDataset} ecd
114
143
  * used to resolve an overlapping `body_id` (via
115
- * `physicsSystem.entityOf`) back to its {@link Transform} +
144
+ * `physicsSystem.entityOf`) back to its {@link Transform64} +
116
145
  * {@link Collider} for `compute_penetration`.
117
146
  * @param {object} [options]
118
147
  * @param {number} [options.skin=0.005] clearance left after each
@@ -155,7 +184,8 @@ export class KinematicMover {
155
184
  * `velocity` to the corrected value.
156
185
  *
157
186
  * @param {Vector3} position in/out — current pose, written to the resolved pose
158
- * @param {{x:number,y:number,z:number,w:number}} rotation capsule orientation (read)
187
+ * @param {ArrayLike<number>} rotation capsule orientation as `[x, y, z, w]` (read) - a
188
+ * Quaternion is one, and so is a Transform64's rotation
159
189
  * @param {import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape convex capsule
160
190
  * @param {Vector3} velocity in/out — desired velocity, written to the corrected velocity
161
191
  * @param {number} dt
@@ -199,12 +229,12 @@ export class KinematicMover {
199
229
  // normal fails the gate), gravity survives, and the body slides down
200
230
  // — as feet with no purchase must. A jump (`velocity.y > 0`) is left
201
231
  // alone so the launch is never cancelled.
202
- if (velocity.y < 0 && this._groundedAt(position.x, position.y, position.z, filter)) {
232
+ if (velocity.y < 0 && this._groundedAt(position[0], position[1], position[2], filter)) {
203
233
  velocity.y = 0;
204
234
  }
205
235
 
206
236
  // Snapshot pre-slide state for a possible stair step-up retry.
207
- const sx = position.x, sy = position.y, sz = position.z;
237
+ const sx = position[0], sy = position[1], sz = position[2];
208
238
  const svx = velocity.x, svy = velocity.y, svz = velocity.z;
209
239
 
210
240
  // 2. Sweep-and-slide the desired motion.
@@ -263,8 +293,8 @@ export class KinematicMover {
263
293
  // could climb a wall by jumping into it).
264
294
  if (!this._groundedAt(sx, sy, sz, filter)) return;
265
295
 
266
- const slideProg = (position.x - sx) * (position.x - sx) + (position.z - sz) * (position.z - sz);
267
- const px = position.x, py = position.y, pz = position.z;
296
+ const slideProg = (position[0] - sx) * (position[0] - sx) + (position[2] - sz) * (position[2] - sz);
297
+ const px = position[0], py = position[1], pz = position[2];
268
298
  const pvx = velocity.x, pvy = velocity.y, pvz = velocity.z;
269
299
  const fnx = hdx / forwardLen, fnz = hdz / forwardLen; // travel direction
270
300
 
@@ -321,12 +351,12 @@ export class KinematicMover {
321
351
 
322
352
  // Confirmed climbable (nothing crosses the step-height plane ahead).
323
353
  // Up–forward–down places the capsule onto the step top.
324
- position.set(sx, sy, sz);
354
+ v3_write(position, sx, sy, sz);
325
355
  const up = this._castDistance(position, rotation, shape, 0, 1, 0, this.stepHeight, filter);
326
- position._add(0, up, 0);
327
- position._add(fnx * forwardLen, 0, fnz * forwardLen);
356
+ v3_add_in_place(position, 0, up, 0);
357
+ v3_add_in_place(position, fnx * forwardLen, 0, fnz * forwardLen);
328
358
  const down = this._castDistance(position, rotation, shape, 0, -1, 0, up + this.skin, filter);
329
- position._add(0, -down, 0);
359
+ v3_add_in_place(position, 0, -down, 0);
330
360
 
331
361
  // Reject a climb that ends INSIDE geometry. The thin step-height
332
362
  // probe is a single ray, so at a convex CORNER it can thread past
@@ -336,8 +366,8 @@ export class KinematicMover {
336
366
  // body on that corner, overlapping it. A genuine step top is rested
337
367
  // on `skin` ABOVE, never overlapping; so an overlap at the
338
368
  // destination is the tell that we climbed onto a wall, not a step.
339
- const stepProg = (position.x - sx) * (position.x - sx) + (position.z - sz) * (position.z - sz);
340
- const heightGain = position.y - sy;
369
+ const stepProg = (position[0] - sx) * (position[0] - sx) + (position[2] - sz) * (position[2] - sz);
370
+ const heightGain = position[1] - sy;
341
371
  const overlaps = this.physicsSystem.overlap(shape, position, rotation, this._overlapBuf, 0, filter) > 0;
342
372
  if (stepProg > slideProg + 1e-8 && heightGain <= this.stepHeight + this.skin && !overlaps) {
343
373
  velocity.set(svx, svy, svz); // restore horizontal; vertical settled by categorize
@@ -349,7 +379,7 @@ export class KinematicMover {
349
379
  result.stepUp = heightGain > 0 ? heightGain : 0;
350
380
  }
351
381
  } else {
352
- position.set(px, py, pz);
382
+ v3_write(position, px, py, pz);
353
383
  velocity.set(pvx, pvy, pvz);
354
384
  }
355
385
  }
@@ -361,7 +391,7 @@ export class KinematicMover {
361
391
  */
362
392
  _castDistance(position, rotation, shape, dx, dy, dz, maxDist, filter) {
363
393
  const ray = this._ray;
364
- ray.setOrigin(position.x, position.y, position.z);
394
+ ray.setOrigin(position[0], position[1], position[2]);
365
395
  ray.setDirection(dx, dy, dz);
366
396
  ray.tMax = maxDist;
367
397
  if (!this.physicsSystem.shapeCast(ray, shape, rotation, this._hit, filter)) return maxDist;
@@ -412,7 +442,7 @@ export class KinematicMover {
412
442
  const bodyId = buf[i];
413
443
  const entity = physics.entityOf(bodyId);
414
444
  if (entity < 0) continue;
415
- const otherT = ecd.getComponent(entity, Transform);
445
+ const otherT = ecd.getComponent(entity, Transform64);
416
446
  const otherC = ecd.getComponent(entity, Collider);
417
447
  if (otherT === undefined || otherC === undefined) continue;
418
448
 
@@ -420,7 +450,7 @@ export class KinematicMover {
420
450
  const depth = compute_penetration(
421
451
  dir,
422
452
  shape, position, rotation,
423
- otherC.shape, otherT.position, otherT.rotation,
453
+ otherC.shape, otherT.translation, otherT.rotation,
424
454
  );
425
455
  if (depth > bestDepth) {
426
456
  bestDepth = depth;
@@ -433,7 +463,7 @@ export class KinematicMover {
433
463
  if (bestDepth <= 0) return;
434
464
 
435
465
  const push = bestDepth + this.skin;
436
- position._add(bestX * push, bestY * push, bestZ * push);
466
+ v3_add_in_place(position, bestX * push, bestY * push, bestZ * push);
437
467
  }
438
468
  }
439
469
 
@@ -471,7 +501,7 @@ export class KinematicMover {
471
501
  const inv = 1 / speed;
472
502
  const ndx = vx * inv, ndy = vy * inv, ndz = vz * inv;
473
503
 
474
- ray.setOrigin(position.x, position.y, position.z);
504
+ ray.setOrigin(position[0], position[1], position[2]);
475
505
  ray.setDirection(ndx, ndy, ndz);
476
506
  ray.tMax = len;
477
507
 
@@ -479,7 +509,7 @@ export class KinematicMover {
479
509
 
480
510
  if (!didHit) {
481
511
  // Clear path — consume the whole remaining move.
482
- position._add(ndx * len, ndy * len, ndz * len);
512
+ v3_add_in_place(position, ndx * len, ndy * len, ndz * len);
483
513
  break;
484
514
  }
485
515
 
@@ -494,7 +524,7 @@ export class KinematicMover {
494
524
  // reachable by moving INTO it (dir·n < 0).
495
525
  const dirDotN = ndx * hit.normal.x + ndy * hit.normal.y + ndz * hit.normal.z;
496
526
  if (dirDotN >= 0) {
497
- position._add(ndx * len, ndy * len, ndz * len);
527
+ v3_add_in_place(position, ndx * len, ndy * len, ndz * len);
498
528
  break;
499
529
  }
500
530
 
@@ -503,7 +533,7 @@ export class KinematicMover {
503
533
  // Advance up to the contact (less skin), and consume the
504
534
  // corresponding fraction of the remaining time.
505
535
  const advance = hit.t - skin > 0 ? hit.t - skin : 0;
506
- if (advance > 0) position._add(ndx * advance, ndy * advance, ndz * advance);
536
+ if (advance > 0) v3_add_in_place(position, ndx * advance, ndy * advance, ndz * advance);
507
537
  const fraction = hit.t / len; // time uses the true TOI, not the skinned advance
508
538
  timeLeft -= timeLeft * (fraction > 1 ? 1 : fraction);
509
539
 
@@ -603,7 +633,7 @@ export class KinematicMover {
603
633
  * it genuinely swept (`hit.t > skin`, not start-solid in a wall)
604
634
  * and the step is within `stepHeight`.
605
635
  *
606
- * Reference point is the capsule bottom (`position.y`), matching the
636
+ * Reference point is the capsule bottom (`position[1]`), matching the
607
637
  * feet-at-origin player capsule.
608
638
  *
609
639
  * @private
@@ -626,7 +656,7 @@ export class KinematicMover {
626
656
  let nx = 0, ny = 1, nz = 0;
627
657
  let haveCentre = false;
628
658
  let centreSurfaceY = 0;
629
- ray.setOrigin(position.x, position.y + lift, position.z);
659
+ ray.setOrigin(position[0], position[1] + lift, position[2]);
630
660
  ray.setDirection(0, -1, 0);
631
661
  ray.tMax = reach;
632
662
  if (this.physicsSystem.raycast(ray, hit, filter)) {
@@ -635,7 +665,7 @@ export class KinematicMover {
635
665
  result.groundNormal.set(nx, ny, nz);
636
666
  return; // steep slope under the feet — slide, not grounded
637
667
  }
638
- centreSurfaceY = position.y + lift - hit.t; // the planar ground under the feet
668
+ centreSurfaceY = position[1] + lift - hit.t; // the planar ground under the feet
639
669
  haveCentre = true;
640
670
  }
641
671
 
@@ -647,13 +677,13 @@ export class KinematicMover {
647
677
  // floor the centre sees, never mounts and a capsule that rode up
648
678
  // snaps back), else `feet − stepHeight` (so any footprint within
649
679
  // the stick band, but no higher than the feet, supports us).
650
- const base = haveCentre ? centreSurfaceY : (position.y - this.stepHeight);
680
+ const base = haveCentre ? centreSurfaceY : (position[1] - this.stepHeight);
651
681
  let surfaceY = haveCentre ? centreSurfaceY : Number.NEGATIVE_INFINITY;
652
- ray.setOrigin(position.x, position.y + lift, position.z);
682
+ ray.setOrigin(position[0], position[1] + lift, position[2]);
653
683
  ray.setDirection(0, -1, 0);
654
684
  ray.tMax = reach;
655
685
  if (this.physicsSystem.shapeCast(ray, shape, rotation, hit, filter) && hit.t > this.skin) {
656
- const stepY = position.y + lift - hit.t;
686
+ const stepY = position[1] + lift - hit.t;
657
687
  // With a centre surface the centre ray already vouched for
658
688
  // walkability, so mount any step. With NONE, the footprint is the
659
689
  // sole ground source — accept it only if it's a WALKABLE rest (a
@@ -683,7 +713,7 @@ export class KinematicMover {
683
713
 
684
714
  // Stick: rest the feet `skin` above the surface (snaps down for a
685
715
  // descent, up onto a step / out of a grazing contact).
686
- position.y = surfaceY + this.skin;
716
+ position[1] = surfaceY + this.skin;
687
717
 
688
718
  // Clip the into-ground velocity component (gravity on flat ground;
689
719
  // the into-slope part on a ramp), leaving tangential motion.
@@ -21,7 +21,7 @@
21
21
  */
22
22
  export class FirstPersonSensorsSystem extends System<any> {
23
23
  constructor();
24
- dependencies: (typeof Transform | typeof FirstPersonPlayerController)[];
24
+ dependencies: (typeof Transform64 | typeof FirstPersonPlayerController)[];
25
25
  /**
26
26
  * Reference to the controller system — needed to look up each
27
27
  * entity's per-controller runtime (which owns the sensors slot).
@@ -81,7 +81,7 @@ export class FirstPersonSensorsSystem extends System<any> {
81
81
  private _probeRay;
82
82
  }
83
83
  import { System } from "../../../ecs/System.js";
84
- import { Transform } from "../../../ecs/transform/Transform.js";
84
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
85
85
  import { FirstPersonPlayerController } from "../FirstPersonPlayerController.js";
86
86
  import { FirstPersonPlayerControllerSystem } from "../FirstPersonPlayerControllerSystem.js";
87
87
  import { PhysicsSystem } from "../../../physics/ecs/PhysicsSystem.js";
@@ -1 +1 @@
1
- {"version":3,"file":"FirstPersonSensorsSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IACI,wEAAwD;IAExD;;;;;OAKG;IACH,kBAFU,iCAAiC,GAAC,IAAI,CAExB;IAExB;;;;;OAKG;IACH,eAFU,aAAa,GAAC,IAAI,CAEP;IAErB;;;;;;OAMG;IACH,mBAAwB;IAExB;;;;;;OAMG;IACH,mBAAuC;IAEvC,2CAaC;IAED,2BAIC;IAED;;OAEG;IACH,2BAsFC;IAED;;;;;;OAMG;IACH,wBASC;IAED;;;;;;;;;;;OAWG;IACH,kBAiBC;CACJ;uBA/NsB,wBAAwB;0BACrB,qCAAqC;4CACnB,mCAAmC;kDAC7B,yCAAyC;8BAL7D,uCAAuC"}
1
+ {"version":3,"file":"FirstPersonSensorsSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IACI,0EAA0D;IAE1D;;;;;OAKG;IACH,kBAFU,iCAAiC,GAAC,IAAI,CAExB;IAExB;;;;;OAKG;IACH,eAFU,aAAa,GAAC,IAAI,CAEP;IAErB;;;;;;OAMG;IACH,mBAAwB;IAExB;;;;;;OAMG;IACH,mBAAuC;IAEvC,2CAaC;IAED,2BAIC;IAED;;OAEG;IACH,2BAsFC;IAED;;;;;;OAMG;IACH,wBASC;IAED;;;;;;;;;;;OAWG;IACH,kBAiBC;CACJ;uBA/NsB,wBAAwB;4BACnB,uCAAuC;4CACvB,mCAAmC;kDAC7B,yCAAyC;8BAL7D,uCAAuC"}
@@ -3,7 +3,7 @@ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
3
3
  import { PhysicsSystem } from "../../../physics/ecs/PhysicsSystem.js";
4
4
  import { PhysicsSurfacePoint } from "../../../physics/queries/PhysicsSurfacePoint.js";
5
5
  import { System } from "../../../ecs/System.js";
6
- import { Transform } from "../../../ecs/transform/Transform.js";
6
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
7
7
  import { FirstPersonPlayerController } from "../FirstPersonPlayerController.js";
8
8
  import { FirstPersonPlayerControllerSystem } from "../FirstPersonPlayerControllerSystem.js";
9
9
 
@@ -29,7 +29,7 @@ import { FirstPersonPlayerControllerSystem } from "../FirstPersonPlayerControlle
29
29
  * @copyright Company Named Limited (c) 2026
30
30
  */
31
31
  export class FirstPersonSensorsSystem extends System {
32
- dependencies = [FirstPersonPlayerController, Transform];
32
+ dependencies = [FirstPersonPlayerController, Transform64];
33
33
 
34
34
  /**
35
35
  * Reference to the controller system — needed to look up each
@@ -108,7 +108,7 @@ export class FirstPersonSensorsSystem extends System {
108
108
  + "explicitly.");
109
109
 
110
110
  const ecd = this.entityManager.dataset;
111
- const transform = ecd.getComponent(entity, Transform);
111
+ const transform = ecd.getComponent(entity, Transform64);
112
112
  if (transform === undefined) return;
113
113
 
114
114
  sensors.clearAll();
@@ -116,9 +116,9 @@ export class FirstPersonSensorsSystem extends System {
116
116
  // Probe origin: at chest height (approx body height × 0.65).
117
117
  const cfg = controller.config;
118
118
  const chestY = cfg.body.height * 0.65;
119
- const ox = transform.position.x;
120
- const oy = transform.position.y + chestY;
121
- const oz = transform.position.z;
119
+ const ox = transform.translation_x;
120
+ const oy = transform.translation_y + chestY;
121
+ const oz = transform.translation_z;
122
122
 
123
123
  // Body-local forward + right (engine-local axes — see DESIGN.md
124
124
  // §5.3 for the conventions). bodyYaw lives on the runtime.
@@ -149,7 +149,7 @@ export class FirstPersonSensorsSystem extends System {
149
149
  // around chest height: probe down from just past the top of the
150
150
  // obstacle, look for ground.
151
151
  if (sensors.obstacleAhead.hit) {
152
- const topY = transform.position.y + cfg.body.height + 0.1;
152
+ const topY = transform.translation_y + cfg.body.height + 0.1;
153
153
  const px = sensors.obstacleAhead.point.x + fx * 0.3;
154
154
  const pz = sensors.obstacleAhead.point.z + fz * 0.3;
155
155
  this._probeRay(
@@ -6,5 +6,6 @@ export namespace EventType {
6
6
  let EntityRemoved: string;
7
7
  let ComponentAdded: string;
8
8
  let ComponentRemoved: string;
9
+ let ComponentChanged: string;
9
10
  }
10
11
  //# sourceMappingURL=EventType.d.ts.map
@@ -1,10 +1,35 @@
1
- /**
2
- * Special set of ECD events
3
- * @enum {string}
4
- * @readonly
5
- */
6
- export const EventType = {
7
- EntityRemoved: "entityRemoved",
8
- ComponentAdded: "componentAdded",
9
- ComponentRemoved: "componentRemoved"
10
- };
1
+ /**
2
+ * Special set of ECD events
3
+ * @enum {string}
4
+ * @readonly
5
+ */
6
+ export const EventType = {
7
+ EntityRemoved: "entityRemoved",
8
+ ComponentAdded: "componentAdded",
9
+ ComponentRemoved: "componentRemoved",
10
+ /**
11
+ * A component's contents were mutated in place, by whoever mutated them.
12
+ *
13
+ * Payload is `{ klass, instance }`, the same shape {@link EventType.ComponentAdded} and
14
+ * {@link EventType.ComponentRemoved} carry, so the three together describe a component's whole
15
+ * lifecycle on one channel.
16
+ *
17
+ * The dataset never sends this on its own: it cannot know when a caller has finished mutating a
18
+ * component, so announcing the change is the writer's job.
19
+ * ```
20
+ * ecd.sendEvent(entity, EventType.ComponentChanged, { klass: Transform64, instance: t64 });
21
+ * ```
22
+ *
23
+ * Deliberately coarse - it says *that* the component changed, not *what* changed. A component
24
+ * whose contents are rewritten wholesale, as {@link Transform64#multiplyTransforms} rewrites a
25
+ * transform, has no finer answer to give, and a per-field axis running beside this one would be
26
+ * a second mechanism describing the same lifecycle. Working out what moved is the consumer's
27
+ * problem, and reacting to a superset of what it cares about is expected: a consumer woken by a
28
+ * rotation write when it only tracks translation does redundant work, not wrong work. Where
29
+ * redundant work is too expensive, that one consumer retains a copy and compares against it.
30
+ *
31
+ * @see EntityComponentDataset#sendEvent
32
+ * @see EntityComponentDataset#addEntityEventListener
33
+ */
34
+ ComponentChanged: "componentChanged"
35
+ };
@@ -1 +1 @@
1
- {"version":3,"file":"SendRequestActionDescription.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js"],"names":[],"mappings":"AAMA;IAGI,iBAAoC;IACpC,mBAAe;IACf,YAAa;IAEb;;;;aAaC;IAED,kFAsEC;CACJ;0CA/FyC,gCAAgC;+BAF3C,+DAA+D"}
1
+ {"version":3,"file":"SendRequestActionDescription.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js"],"names":[],"mappings":"AAOA;IAGI,iBAAoC;IACpC,mBAAe;IACf,YAAa;IAEb;;;;aAaC;IAED,kFA6EC;CACJ;0CAtGyC,gCAAgC;+BAH3C,+DAA+D"}
@@ -1,7 +1,8 @@
1
1
  import { assert } from "../../../../../core/assert.js";
2
2
  import { compileReactiveExpression } from "../../../../../core/lang/reactive/compileReactiveExpression.js";
3
3
  import { ActionBehavior } from "../../../../intelligence/behavior/primitive/ActionBehavior.js";
4
- import { Transform } from "../../../transform/Transform.js";
4
+ import { v3_distance } from "../../../../../core/geom/vec3/v3_distance.js";
5
+ import { Transform64 } from "../../../transform/Transform64.js";
5
6
  import { AbstractActionDescription } from "./AbstractActionDescription.js";
6
7
 
7
8
  export class SendRequestActionDescription extends AbstractActionDescription {
@@ -64,20 +65,27 @@ export class SendRequestActionDescription extends AbstractActionDescription {
64
65
  return true;
65
66
  }
66
67
 
67
- const actor_transform = ecd.getComponent(actor, Transform);
68
+ const actor_transform = ecd.getComponent(actor, Transform64);
68
69
 
69
70
 
70
71
  if (actor_transform === undefined) {
71
72
  return true;
72
73
  }
73
74
 
74
- const target_transform = ecd.getComponent(entity, Transform);
75
+ const target_transform = ecd.getComponent(entity, Transform64);
75
76
 
76
77
  if (target_transform === undefined) {
77
78
  return false;
78
79
  }
79
80
 
80
- return target_transform.position.distanceTo(actor_transform.position) <= distance;
81
+ return v3_distance(
82
+ target_transform.translation_x,
83
+ target_transform.translation_y,
84
+ target_transform.translation_z,
85
+ actor_transform.translation_x,
86
+ actor_transform.translation_y,
87
+ actor_transform.translation_z
88
+ ) <= distance;
81
89
  }
82
90
 
83
91
  const bestActors = system.requestBestActors(action_context, filter, this, this.responders);
@@ -4,7 +4,7 @@ export class FogOfWarRevealerSystem extends System<any> {
4
4
  * @param {number} team
5
5
  */
6
6
  constructor(team: number);
7
- dependencies: (typeof Transform | typeof FogOfWarRevealer | typeof Team)[];
7
+ dependencies: (typeof Transform64 | typeof FogOfWarRevealer | typeof Team)[];
8
8
  components_used: ResourceAccessSpecification<typeof FogOfWar>[];
9
9
  data: any[];
10
10
  /**
@@ -15,16 +15,16 @@ export class FogOfWarRevealerSystem extends System<any> {
15
15
  /**
16
16
  *
17
17
  * @param {FogOfWarRevealer} revealer
18
- * @param {Transform} transform
18
+ * @param {Transform64} transform
19
19
  * @param {Team} team
20
20
  * @param entity
21
21
  */
22
- link(revealer: FogOfWarRevealer, transform: Transform, team: Team, entity: any): void;
22
+ link(revealer: FogOfWarRevealer, transform: Transform64, team: Team, entity: any): void;
23
23
  forceUpdate(): void;
24
24
  unlink(revealer: any, position: any, team: any, entity: any): void;
25
25
  }
26
26
  import { System } from "../System.js";
27
- import { Transform } from "../transform/Transform.js";
27
+ import { Transform64 } from "../transform/Transform64.js";
28
28
  import { FogOfWarRevealer } from "./FogOfWarRevealer.js";
29
29
  import Team from "../team/Team.js";
30
30
  import { FogOfWar } from "./FogOfWar.js";
@@ -1 +1 @@
1
- {"version":3,"file":"FogOfWarRevealerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/fow/FogOfWarRevealerSystem.js"],"names":[],"mappings":"AAaA;IAOI;;;OAGG;IACH,kBAFW,MAAM,EAUhB;IAlBD,2EAAmD;IACnD,gEAEE;IACF,YAAU;IASN;;;OAGG;IACH,MAFU,MAAM,CAEA;IAGpB;;;;;;OAMG;IACH,eALW,gBAAgB,aAChB,SAAS,QACT,IAAI,qBA2Dd;IAED,oBAmCC;IAED,mEAMC;CACJ;uBA/IsB,cAAc;0BAKX,2BAA2B;iCAJpB,uBAAuB;iBAGvC,iBAAiB;yBADT,eAAe;4CAKI,oDAAoD"}
1
+ {"version":3,"file":"FogOfWarRevealerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/fow/FogOfWarRevealerSystem.js"],"names":[],"mappings":"AAaA;IAOI;;;OAGG;IACH,kBAFW,MAAM,EAUhB;IAlBD,6EAAqD;IACrD,gEAEE;IACF,YAAU;IASN;;;OAGG;IACH,MAFU,MAAM,CAEA;IAGpB;;;;;;OAMG;IACH,eALW,gBAAgB,aAChB,WAAW,QACX,IAAI,qBA0Dd;IAED,oBAmCC;IAED,mEAMC;CACJ;uBA9IsB,cAAc;4BAKT,6BAA6B;iCAJxB,uBAAuB;iBAGvC,iBAAiB;yBADT,eAAe;4CAKI,oDAAoD"}
@@ -3,7 +3,7 @@ import { FogOfWarRevealer } from "./FogOfWarRevealer.js";
3
3
  import { SignalBinding } from "../../../core/events/signal/SignalBinding.js";
4
4
  import { FogOfWar } from "./FogOfWar.js";
5
5
  import Team from "../team/Team.js";
6
- import { Transform } from "../transform/Transform.js";
6
+ import { Transform64 } from "../transform/Transform64.js";
7
7
  import Vector2 from "../../../core/geom/Vector2.js";
8
8
  import { obtainTerrain } from "../terrain/util/obtainTerrain.js";
9
9
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
@@ -12,7 +12,7 @@ import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
12
12
  const v2 = new Vector2();
13
13
 
14
14
  export class FogOfWarRevealerSystem extends System {
15
- dependencies = [FogOfWarRevealer, Transform, Team];
15
+ dependencies = [FogOfWarRevealer, Transform64, Team];
16
16
  components_used = [
17
17
  ResourceAccessSpecification.from(FogOfWar, ResourceAccessKind.Write)
18
18
  ];
@@ -35,7 +35,7 @@ export class FogOfWarRevealerSystem extends System {
35
35
  /**
36
36
  *
37
37
  * @param {FogOfWarRevealer} revealer
38
- * @param {Transform} transform
38
+ * @param {Transform64} transform
39
39
  * @param {Team} team
40
40
  * @param entity
41
41
  */
@@ -44,9 +44,6 @@ export class FogOfWarRevealerSystem extends System {
44
44
 
45
45
  const visibilityTeam = this.team;
46
46
 
47
- const position = transform.position;
48
-
49
-
50
47
  function update() {
51
48
  const dataset = em.dataset;
52
49
 
@@ -56,7 +53,9 @@ export class FogOfWarRevealerSystem extends System {
56
53
 
57
54
  if (terrain !== null) {
58
55
 
59
- terrain.mapPointWorld2Grid(position, v2);
56
+ terrain.mapPointWorld2Grid(
57
+ transform.translation_x, transform.translation_z, v2
58
+ );
60
59
 
61
60
  dataset.traverseComponents(FogOfWar, function (fow) {
62
61
  fow.reveal(v2.x, v2.y, revealer.radius.getValue());
@@ -114,17 +113,17 @@ export class FogOfWarRevealerSystem extends System {
114
113
  fows.push(fow);
115
114
  });
116
115
 
117
- dataset.traverseEntities([FogOfWarRevealer, Transform, Team], (revealer, transform, team) => {
116
+ dataset.traverseEntities([FogOfWarRevealer, Transform64, Team], (revealer, transform, team) => {
118
117
  if (team.getValue() !== this.team) {
119
118
  // wrong team
120
119
  return;
121
120
  }
122
121
 
123
- const position = transform.position;
124
-
125
122
  if (terrain !== null) {
126
123
 
127
- terrain.mapPointWorld2Grid(position, v2);
124
+ terrain.mapPointWorld2Grid(
125
+ transform.translation_x, transform.translation_z, v2
126
+ );
128
127
 
129
128
  fows.forEach(function (fow) {
130
129
  fow.reveal(v2.x, v2.y, revealer.radius.getValue());
@@ -36,7 +36,7 @@ export function pick(x, y, graphicsEngine, terrain, callback) {
36
36
  } else {
37
37
 
38
38
  const gridPosition = new Vector2();
39
- terrain.mapPointWorld2Grid(surfacePoint3.position, gridPosition);
39
+ terrain.mapPointWorld2Grid(surfacePoint3.position.x, surfacePoint3.position.z, gridPosition);
40
40
  gridPosition._add(0.5, 0.5);
41
41
  callback(gridPosition, surfacePoint3.position, surfacePoint3.normal);
42
42
  }
@@ -27,7 +27,7 @@ declare class HeadsUpDisplaySystem extends System<any> {
27
27
  * The quaternion rotation is NOT inlined — {@link v3_quaternion_apply} already writes into a caller-supplied
28
28
  * array, so it costs no allocation and there is nothing to gain from a private copy of the expansion.
29
29
  * @param {HeadsUpDisplay} hud
30
- * @param {Transform} transform
30
+ * @param {Transform64} transform
31
31
  * @param {ViewportPosition} vp
32
32
  * @param {GUIElement} element
33
33
  * @private