@woosh/meep-engine 3.15.0 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
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430
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432
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434
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435
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436
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440
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441
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443
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444
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445
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446
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447
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448
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449
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450
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-
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|
451
|
-
|
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452
|
-
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|
453
|
-
|
|
454
|
-
const
|
|
455
|
-
const
|
|
456
|
-
|
|
457
|
-
}
|
|
458
|
-
particle_wire(
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
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464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
const
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
const
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
particle_wire(update, particle_node(update, "setAttribute", { name: "velocity" }), "value", nv); velN2 = nv;
|
|
489
|
-
}
|
|
490
|
-
const pos = particle_node(update, "attribute", { name: "position" });
|
|
491
|
-
const pd = particle_node(update, "scale"); particle_wire(update, pd, "v", velN2); particle_wire(update, pd, "s", dt);
|
|
492
|
-
const np = particle_node(update, "add"); particle_wire(update, np, "a", pos); particle_wire(update, np, "b", pd);
|
|
493
|
-
particle_wire(update, particle_node(update, "setAttribute", { name: "position" }), "value", np);
|
|
494
|
-
|
|
495
|
-
return create_particle_effect({ layout, spawn, update });
|
|
496
|
-
}
|
|
497
|
-
|
|
498
|
-
// ---------------------------------------------------------------------------------------------
|
|
499
|
-
// Geometry + camera + helpers
|
|
500
|
-
// ---------------------------------------------------------------------------------------------
|
|
501
|
-
|
|
502
|
-
const DEPTH_FORMAT = "depth32float";
|
|
503
|
-
|
|
504
|
-
/** Interleaved `[x, y, z, nx, ny, nz]`. */
|
|
505
|
-
const GEOMETRY_FLOATS_PER_VERTEX = 6;
|
|
506
|
-
|
|
507
|
-
const GEOM_WGSL = /* wgsl */ `
|
|
508
|
-
@group(0) @binding(0) var<uniform> vp : mat4x4<f32>;
|
|
509
|
-
struct VOut { @builtin(position) clip : vec4<f32>, @location(0) normal : vec3<f32> }
|
|
510
|
-
@vertex fn vs(@location(0) pos : vec3<f32>, @location(1) normal : vec3<f32>) -> VOut {
|
|
511
|
-
var o : VOut;
|
|
512
|
-
o.clip = vp * vec4<f32>(pos, 1.0);
|
|
513
|
-
o.normal = normal;
|
|
514
|
-
return o;
|
|
515
|
-
}
|
|
516
|
-
@fragment fn fs(in : VOut) -> @location(0) vec4<f32> {
|
|
517
|
-
let N = normalize(in.normal);
|
|
518
|
-
let L = normalize(vec3<f32>(0.35, 1.0, 0.4));
|
|
519
|
-
let diffuse = max(dot(N, L), 0.0);
|
|
520
|
-
let albedo = select(vec3<f32>(0.30, 0.32, 0.36), vec3<f32>(0.22, 0.24, 0.28), N.y < 0.9);
|
|
521
|
-
let color = albedo * (0.18 + diffuse * 0.9);
|
|
522
|
-
return vec4<f32>(color, 1.0);
|
|
523
|
-
}
|
|
524
|
-
`;
|
|
525
|
-
|
|
526
|
-
function make_geometry_pipeline(device, format, vp_buffer) {
|
|
527
|
-
const module = device.createShaderModule({ label: "particles/geometry", code: GEOM_WGSL });
|
|
528
|
-
const layout = device.createBindGroupLayout({
|
|
529
|
-
entries: [{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } }],
|
|
530
|
-
});
|
|
531
|
-
|
|
532
|
-
const geometry_pipeline = device.createRenderPipeline({
|
|
533
|
-
label: "particles/geometry",
|
|
534
|
-
layout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),
|
|
535
|
-
vertex: {
|
|
536
|
-
module,
|
|
537
|
-
entryPoint: "vs",
|
|
538
|
-
buffers: [{
|
|
539
|
-
arrayStride: GEOMETRY_FLOATS_PER_VERTEX * 4,
|
|
540
|
-
attributes: [
|
|
541
|
-
{ shaderLocation: 0, offset: 0, format: "float32x3" },
|
|
542
|
-
{ shaderLocation: 1, offset: 12, format: "float32x3" },
|
|
543
|
-
],
|
|
544
|
-
}],
|
|
545
|
-
},
|
|
546
|
-
fragment: { module, entryPoint: "fs", targets: [{ format }] },
|
|
547
|
-
primitive: { topology: "triangle-list", cullMode: "none" },
|
|
548
|
-
depthStencil: { format: DEPTH_FORMAT, depthWriteEnabled: true, depthCompare: "greater" }, // reverse-Z
|
|
549
|
-
});
|
|
550
|
-
|
|
551
|
-
const geometry_bind_group = device.createBindGroup({ layout, entries: [{ binding: 0, resource: { buffer: vp_buffer } }] });
|
|
552
|
-
|
|
553
|
-
return { geometry_pipeline, geometry_bind_group };
|
|
554
|
-
}
|
|
555
|
-
|
|
556
|
-
/** Ground plane + a few boxes as an interleaved `[x,y,z, nx,ny,nz]` vertex array. */
|
|
557
|
-
function build_geometry() {
|
|
558
|
-
const v = [];
|
|
559
|
-
const quad = (a, b, c, d, n) => { for (const p of [a, b, c, a, c, d]) v.push(p[0], p[1], p[2], n[0], n[1], n[2]); };
|
|
560
|
-
const box = (cx, cy, cz, sx, sy, sz) => {
|
|
561
|
-
const x0 = cx - sx / 2, x1 = cx + sx / 2, y0 = cy - sy / 2, y1 = cy + sy / 2, z0 = cz - sz / 2, z1 = cz + sz / 2;
|
|
562
|
-
quad([x0, y0, z1], [x1, y0, z1], [x1, y1, z1], [x0, y1, z1], [0, 0, 1]);
|
|
563
|
-
quad([x1, y0, z0], [x0, y0, z0], [x0, y1, z0], [x1, y1, z0], [0, 0, -1]);
|
|
564
|
-
quad([x1, y0, z1], [x1, y0, z0], [x1, y1, z0], [x1, y1, z1], [1, 0, 0]);
|
|
565
|
-
quad([x0, y0, z0], [x0, y0, z1], [x0, y1, z1], [x0, y1, z0], [-1, 0, 0]);
|
|
566
|
-
quad([x0, y1, z1], [x1, y1, z1], [x1, y1, z0], [x0, y1, z0], [0, 1, 0]);
|
|
567
|
-
quad([x0, y0, z0], [x1, y0, z0], [x1, y0, z1], [x0, y0, z1], [0, -1, 0]);
|
|
568
|
-
};
|
|
569
|
-
quad([-15, 0, -15], [15, 0, -15], [15, 0, 15], [-15, 0, 15], [0, 1, 0]); // ground
|
|
570
|
-
box(-1, 1.5, 0, 1, 3, 1); // tall pillar next to the fire
|
|
571
|
-
box(2, 0.9, -1, 1.6, 1.8, 1.6); // block near the sparks
|
|
572
|
-
box(0, 0.6, 3.5, 7, 1.2, 0.6); // low wall the dust drifts against
|
|
573
|
-
return new Float32Array(v);
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
// Scratch for write_camera. One scene drives one camera, and the loop runs every frame, so these
|
|
577
|
-
// are reused rather than reallocated 60 times a second.
|
|
578
|
-
const camera_view = m4_allocate();
|
|
579
|
-
const camera_world = m4_allocate();
|
|
580
|
-
const camera_projection = m4_allocate();
|
|
581
|
-
const camera_view_projection = m4_allocate();
|
|
582
|
-
const camera_bytes = new Float32Array(CAMERA_UNIFORM_STRUCT.aligned_size / 4);
|
|
583
|
-
|
|
584
|
-
/**
|
|
585
|
-
* Reverse-Z, infinite-far perspective (WebGPU 0..1 depth: near -> 1, far -> 0).
|
|
586
|
-
*
|
|
587
|
-
* @param {Float32Array} out column-major 4x4
|
|
588
|
-
* @param {number} fov_y vertical field of view, radians
|
|
589
|
-
* @param {number} aspect width / height
|
|
590
|
-
* @param {number} near near plane distance
|
|
591
|
-
* @returns {Float32Array} `out`
|
|
592
|
-
*/
|
|
593
|
-
function perspective_reverse_z(out, fov_y, aspect, near) {
|
|
594
|
-
const f = 1 / Math.tan(fov_y / 2);
|
|
595
|
-
|
|
596
|
-
out.fill(0);
|
|
597
|
-
out[0] = f / aspect;
|
|
598
|
-
out[5] = f;
|
|
599
|
-
out[11] = -1;
|
|
600
|
-
out[14] = near;
|
|
601
|
-
|
|
602
|
-
return out;
|
|
603
|
-
}
|
|
604
|
-
|
|
605
|
-
/**
|
|
606
|
-
* Orbit the camera and upload both camera buffers: the engine's full camera struct for the
|
|
607
|
-
* billboard shader, and a bare view-projection for the geometry pass.
|
|
608
|
-
*/
|
|
609
|
-
function write_camera(device, camera_buffer, vp_buffer, aspect, t) {
|
|
610
|
-
const radius = 12, height = 5.5;
|
|
611
|
-
const eye = [Math.cos(t * 0.22) * radius, height, Math.sin(t * 0.22) * radius];
|
|
612
|
-
const center = [0, 1.6, 0];
|
|
613
|
-
|
|
614
|
-
const view = m4_look_at(camera_view, eye, center, [0, 1, 0]);
|
|
615
|
-
// A look-at basis is orthonormal plus a translation, so this never reports singular.
|
|
616
|
-
m4_invert(camera_world, view);
|
|
617
|
-
const world = camera_world;
|
|
618
|
-
const projection = perspective_reverse_z(camera_projection, (58 * Math.PI) / 180, aspect, PARTICLE_NEAR);
|
|
619
|
-
const view_projection = m4_multiply(camera_view_projection, projection, view);
|
|
620
|
-
|
|
621
|
-
const put = (field, m) => camera_bytes.set(m, CAMERA_UNIFORM_STRUCT.get(field).offset / 4);
|
|
622
|
-
put("transform", world);
|
|
623
|
-
put("view_matrix", view);
|
|
624
|
-
put("projection_matrix", projection);
|
|
625
|
-
put("view_projection_matrix", view_projection);
|
|
626
|
-
// Reverse-Z infinite-far linearisation: view_depth = A / (device_depth + B), with A=near, B=0.
|
|
627
|
-
camera_bytes.set([0, PARTICLE_NEAR, 0, 0], CAMERA_UNIFORM_STRUCT.get("device_depth_to_view_space").offset / 4);
|
|
628
|
-
|
|
629
|
-
device.queue.writeBuffer(camera_buffer, 0, camera_bytes);
|
|
630
|
-
device.queue.writeBuffer(vp_buffer, 0, view_projection);
|
|
631
|
-
}
|
|
632
|
-
|
|
633
|
-
function translation(x, y, z) {
|
|
634
|
-
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1];
|
|
635
|
-
}
|
|
636
|
-
|
|
637
|
-
/**
|
|
638
|
-
* Threads the bucket reset pass needs: enough to cover the scan's header plus its bins, rounded up
|
|
639
|
-
* to the whole `vec4` the last bin lands in (the scan reads whole `vec4`s, so the tail has to be
|
|
640
|
-
* cleared too or garbage joins the sums).
|
|
641
|
-
*
|
|
642
|
-
* @param {number} bucket_count
|
|
643
|
-
* @returns {number}
|
|
644
|
-
*/
|
|
645
|
-
function bucket_reset_thread_count(bucket_count) {
|
|
646
|
-
return PREFIX_SCAN_CSDLDF_HEADER_WORDS + ((bucket_count + 3) & ~3);
|
|
647
|
-
}
|
|
648
|
-
|
|
649
|
-
function data_buffer(device, label, data, usage) {
|
|
650
|
-
const buffer = device.createBuffer({ label, size: Math.max(data.byteLength, 4), usage });
|
|
651
|
-
device.queue.writeBuffer(buffer, 0, data);
|
|
652
|
-
return buffer;
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
/** A 64x64 radial-falloff sprite (white, alpha falloff) for soft additive/alpha blobs. */
|
|
656
|
-
function make_sprite_texture(device) {
|
|
657
|
-
const N = 64;
|
|
658
|
-
const px = new Uint8Array(N * N * 4);
|
|
659
|
-
for (let y = 0; y < N; y++) {
|
|
660
|
-
for (let x = 0; x < N; x++) {
|
|
661
|
-
const dx = (x + 0.5) / N * 2 - 1, dy = (y + 0.5) / N * 2 - 1;
|
|
662
|
-
const a = Math.max(0, 1 - Math.hypot(dx, dy));
|
|
663
|
-
const i = (y * N + x) * 4;
|
|
664
|
-
px[i] = 255; px[i + 1] = 255; px[i + 2] = 255; px[i + 3] = Math.round(a * a * 255);
|
|
665
|
-
}
|
|
666
|
-
}
|
|
667
|
-
const tex = device.createTexture({ label: "particles/sprite", size: [N, N], format: "rgba8unorm", usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST });
|
|
668
|
-
device.queue.writeTexture({ texture: tex }, px, { bytesPerRow: N * 4, rowsPerImage: N }, [N, N]);
|
|
669
|
-
return tex;
|
|
670
|
-
}
|
|
1
|
+
import { Color } from "../../../core/color/Color.js";
|
|
2
|
+
import Quaternion from "../../../core/geom/Quaternion.js";
|
|
3
|
+
import Vector3 from "../../../core/geom/Vector3.js";
|
|
4
|
+
import { NodeGraph } from "../../../core/model/node-graph/NodeGraph.js";
|
|
5
|
+
import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
|
|
6
|
+
import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
|
|
7
|
+
import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
|
|
8
|
+
import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
|
|
9
|
+
import { make_plane_geometry } from "../../renderer/geometry/primitives/make_plane_geometry.js";
|
|
10
|
+
import { make_sunlight } from "../../renderer/light/make_sunlight.js";
|
|
11
|
+
import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
|
|
12
|
+
import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
|
|
13
|
+
import { TransparencyMode } from "../../renderer/material/TransparencyMode.js";
|
|
14
|
+
import { PARTICLE_COUNTER_COUNT } from "../../renderer/particles/data/PARTICLE_COUNTERS.js";
|
|
15
|
+
import { EMITTER_BLEND, EMITTER_PROJECTION } from "../../renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
|
|
16
|
+
import { particle_node, particle_wire } from "../../renderer/particles/graph/particle_graph_authoring.js";
|
|
17
|
+
import {
|
|
18
|
+
particle_unit_disk,
|
|
19
|
+
particle_uniform_signed,
|
|
20
|
+
} from "../../renderer/particles/graph/particle_graph_distributions.js";
|
|
21
|
+
import { VM_BUILTIN } from "../../renderer/particles/isa/ParticleVMISA.js";
|
|
22
|
+
import { ParticleLayout } from "../../renderer/particles/layout/ParticleLayout.js";
|
|
23
|
+
import { create_particle_effect } from "../../renderer/particles/runtime/create_particle_effect.js";
|
|
24
|
+
import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
|
|
25
|
+
import { Mesh } from "../../renderer/scene/Mesh.js";
|
|
26
|
+
import { Node3D } from "../../renderer/scene/Node3D.js";
|
|
27
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
28
|
+
import { ShadeTransparencyMode } from "../../renderer/ShadeTransparencyMode.js";
|
|
29
|
+
import { fire_effect } from "./particle_prototype.js";
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* The scene the particle playground shows, and the two lines of renderer configuration that make
|
|
33
|
+
* the particles part of it.
|
|
34
|
+
*
|
|
35
|
+
* The page draws through the whole {@link ../../renderer/Renderer.js} — the same one a game uses —
|
|
36
|
+
* so the particles arrive where they belong: inside the AVBOIT transparency pipeline, as a side
|
|
37
|
+
* channel of the transparent meshes, sorted against nothing and composited against everything. The
|
|
38
|
+
* page owns no pass, no pipeline, no camera buffer and no depth texture; it owns a {@link Scene}
|
|
39
|
+
* and a camera, and the renderer does the rest.
|
|
40
|
+
*
|
|
41
|
+
* Split from `main.js` so the part with no device in it can be spec'd: what emitters the scene has,
|
|
42
|
+
* what each is set to, and that {@link configure_particles} turns the feature on and hands the
|
|
43
|
+
* system its atlas. What a frame *encodes* is not this file's business any more — the renderer's
|
|
44
|
+
* own `graph_particles.spec.js` and `graph_particles_avboit.spec.js` hold that, against the
|
|
45
|
+
* software device, pass by pass.
|
|
46
|
+
*
|
|
47
|
+
* What is on screen:
|
|
48
|
+
*
|
|
49
|
+
* - opaque geometry (a floor, a pillar, a block) and one transparent pane, so the particles have
|
|
50
|
+
* both something to be occluded by and something to composite with,
|
|
51
|
+
* - five emitters sharing one pool, each set up to exercise a different path: additive billboards,
|
|
52
|
+
* an alpha soft-depth column, velocity-stretched sparks, a wide alpha drift, and one riding a
|
|
53
|
+
* node that orbits, so a moving emitter is on screen,
|
|
54
|
+
* - a sunlight and (from the page) the default environment, because the meshes are lit.
|
|
55
|
+
*/
|
|
56
|
+
|
|
57
|
+
/** Bytes {@link encode_stats_copy} writes: 8 counters, then both indirect arg buffers. */
|
|
58
|
+
export const PARTICLE_STATS_BYTES = 64;
|
|
59
|
+
|
|
60
|
+
const STATS_OFFSET_DISPATCH_ARGS = 32;
|
|
61
|
+
const STATS_OFFSET_DRAW_ARGS = 48;
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* @typedef {object} ParticleSceneStats
|
|
65
|
+
* @property {number} alive particles alive at the end of the captured frame
|
|
66
|
+
* @property {number} dead free slots left in the pool
|
|
67
|
+
* @property {number} spawn_budget free slots the frame's emitters left unclaimed
|
|
68
|
+
* @property {number} alive_in the snapshot next frame's simulate reads as its input length — the
|
|
69
|
+
* PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
|
|
70
|
+
* @property {number} sim_padded length of the program-coherent list the coherence pass built this
|
|
71
|
+
* frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
|
|
72
|
+
* @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
|
|
73
|
+
* @property {number[]} draw the draw's indirect args, `[vertices, instances]`
|
|
74
|
+
*/
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* What each of the four parametric emitters emits, apart from the fire, whose effect is the worked
|
|
78
|
+
* example next door. Exported because the bounds spheres below are authored against these numbers
|
|
79
|
+
* and a spec can check that they still hold: an emitter that travels further than its sphere
|
|
80
|
+
* occludes at the wrong depth now that the sphere is the occupancy hint.
|
|
81
|
+
*
|
|
82
|
+
* @type {Object<string, {velocity: number[], velocityJitter: number, posJitter: number, accel: number, life: number[], size: number, color: number[]}>}
|
|
83
|
+
*/
|
|
84
|
+
export const PARTICLE_EMITTER_MOTION = {
|
|
85
|
+
smoke: { velocity: [0, 1.3, 0], velocityJitter: 0.35, posJitter: 0.5, accel: 0.25, life: [3, 5], size: 1.4, color: [0.45, 0.45, 0.48, 0.28] },
|
|
86
|
+
sparks: { velocity: [0, 5, 0], velocityJitter: 4.5, posJitter: 0.15, accel: -14, life: [0.3, 0.8], size: 0.09, color: [1.0, 0.8, 0.35, 1.0] },
|
|
87
|
+
dust: { velocity: [0.3, 0.15, 0.1], velocityJitter: 0.35, posJitter: 6, accel: 0, life: [4, 7], size: 0.7, color: [0.55, 0.5, 0.42, 0.16] },
|
|
88
|
+
torch: { velocity: [0, 1.8, 0], velocityJitter: 0.4, posJitter: 0.08, accel: 0.5, life: [0.4, 0.9], size: 0.35, color: [1.0, 0.55, 0.2, 1.0] },
|
|
89
|
+
};
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* The five emitters, and the node one of them rides. Pure data: no device, no scene, nothing
|
|
93
|
+
* uploaded — {@link build_particle_scene} is what places them.
|
|
94
|
+
*
|
|
95
|
+
* Every one carries a bounds sphere that holds the effect it emits. Under AVBOIT that sphere is
|
|
96
|
+
* not just the culling test it used to be: it is what marks the depth slices the emitter may
|
|
97
|
+
* occlude in, so an emitter whose particles outrun it occludes at slightly the wrong depth. The
|
|
98
|
+
* spheres are sized to hold where the effect actually goes rather than to the last reachable
|
|
99
|
+
* corner of its jitter: a sphere big enough for the worst case would mark most of the depth range
|
|
100
|
+
* and cost the adaptive slicing the very thing it is for.
|
|
101
|
+
*
|
|
102
|
+
* @returns {{fire: ParticleEmitter, smoke: ParticleEmitter, sparks: ParticleEmitter, dust: ParticleEmitter, torch: ParticleEmitter, orbit: Node3D}}
|
|
103
|
+
*/
|
|
104
|
+
export function create_particle_emitters() {
|
|
105
|
+
// fire — additive, billboard, flipbook, at the foot of the pillar. The effect is the worked
|
|
106
|
+
// example from particle_prototype.js next door, unchanged.
|
|
107
|
+
const fire = ParticleEmitter.from({
|
|
108
|
+
...fire_effect().emitter,
|
|
109
|
+
name: "fire",
|
|
110
|
+
spawn_rate: 500,
|
|
111
|
+
flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
|
|
112
|
+
position: [-1, 0, 0],
|
|
113
|
+
});
|
|
114
|
+
|
|
115
|
+
// smoke — alpha, soft-depth, a rising column above the fire
|
|
116
|
+
const smoke = ParticleEmitter.from({
|
|
117
|
+
name: "smoke",
|
|
118
|
+
effect: make_effect(PARTICLE_EMITTER_MOTION.smoke),
|
|
119
|
+
spawn_rate: 60,
|
|
120
|
+
flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true },
|
|
121
|
+
render: { position: "position", size: "size", color: "color" },
|
|
122
|
+
// rising at 1.3 m/s for 3 to 5 s, with the buoyancy adding a couple of metres on top
|
|
123
|
+
bounds: { center: [0, 4, 0], radius: 7 },
|
|
124
|
+
position: [-1, 2.5, 0],
|
|
125
|
+
});
|
|
126
|
+
|
|
127
|
+
// sparks — additive, velocity-stretched, fast, short-lived, under gravity, by the block
|
|
128
|
+
const sparks = ParticleEmitter.from({
|
|
129
|
+
name: "sparks",
|
|
130
|
+
effect: make_effect(PARTICLE_EMITTER_MOTION.sparks),
|
|
131
|
+
spawn_rate: 350,
|
|
132
|
+
flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.STRETCHED },
|
|
133
|
+
render: { position: "position", size: "size", color: "color", velocity: "velocity" },
|
|
134
|
+
// thrown a few metres up and out, and pulled back down inside a second
|
|
135
|
+
bounds: { center: [0, 0.5, 0], radius: 5 },
|
|
136
|
+
position: [2, 1.9, -1],
|
|
137
|
+
});
|
|
138
|
+
|
|
139
|
+
// dust — alpha, soft-depth, a slow wide drift across the ground
|
|
140
|
+
const dust = ParticleEmitter.from({
|
|
141
|
+
name: "dust",
|
|
142
|
+
effect: make_effect(PARTICLE_EMITTER_MOTION.dust),
|
|
143
|
+
spawn_rate: 120,
|
|
144
|
+
flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true },
|
|
145
|
+
render: { position: "position", size: "size", color: "color" },
|
|
146
|
+
// emitted across a 6 m disk, then drifting slowly for up to 7 s
|
|
147
|
+
bounds: { center: [1.5, 1, 0.5], radius: 10 },
|
|
148
|
+
position: [0, 0.3, 0],
|
|
149
|
+
});
|
|
150
|
+
|
|
151
|
+
// a torch riding an orbiting node: the emitter has no idea it moves — its parent does, and the
|
|
152
|
+
// GPU hierarchy pass composes the two, with nothing copied through the CPU
|
|
153
|
+
const orbit = new Node3D();
|
|
154
|
+
orbit.name = "orbit";
|
|
155
|
+
|
|
156
|
+
const torch = ParticleEmitter.from({
|
|
157
|
+
name: "torch",
|
|
158
|
+
effect: make_effect(PARTICLE_EMITTER_MOTION.torch),
|
|
159
|
+
spawn_rate: 200,
|
|
160
|
+
flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
|
|
161
|
+
render: { position: "position", size: "size", color: "color" },
|
|
162
|
+
bounds: { center: [0, 1, 0], radius: 2.5 },
|
|
163
|
+
position: [4, 1.2, 0],
|
|
164
|
+
});
|
|
165
|
+
|
|
166
|
+
orbit.addChild(torch);
|
|
167
|
+
|
|
168
|
+
return { fire, smoke, sparks, dust, torch, orbit };
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
/**
|
|
172
|
+
* Build the scene: geometry, a light, and the emitters as nodes of it.
|
|
173
|
+
*
|
|
174
|
+
* Async because the meshlet builder runs on a WASM instance that instantiates asynchronously at
|
|
175
|
+
* import; building geometry before it is ready reads an instance that is not there yet.
|
|
176
|
+
*
|
|
177
|
+
* @returns {Promise<{scene: Scene, emitters: ReturnType<create_particle_emitters>, meshes: {floor: Mesh, pillar: Mesh, block: Mesh, pane: Mesh}}>}
|
|
178
|
+
*/
|
|
179
|
+
export async function build_particle_scene() {
|
|
180
|
+
await MeshoptClusterizer.ready;
|
|
181
|
+
|
|
182
|
+
const scene = new Scene();
|
|
183
|
+
|
|
184
|
+
scene.lights.add(make_sunlight({
|
|
185
|
+
intensity: 1.4,
|
|
186
|
+
direction: new Vector3(0.35, -1, -0.4),
|
|
187
|
+
temperature: 5200,
|
|
188
|
+
}));
|
|
189
|
+
|
|
190
|
+
const flat = Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2);
|
|
191
|
+
|
|
192
|
+
const floor = place(
|
|
193
|
+
plane(40, 40),
|
|
194
|
+
material(new Color(0.32, 0.31, 0.29, 1), { transparent: false }),
|
|
195
|
+
new Vector3(0, 0, 0),
|
|
196
|
+
flat
|
|
197
|
+
);
|
|
198
|
+
|
|
199
|
+
// the pillar the fire burns at the foot of, and the block the sparks fly off
|
|
200
|
+
const pillar = place(
|
|
201
|
+
box(0.9, 4, 0.9),
|
|
202
|
+
material(new Color(0.42, 0.4, 0.38, 1), { transparent: false }),
|
|
203
|
+
new Vector3(-1, 2, 0)
|
|
204
|
+
);
|
|
205
|
+
const block = place(
|
|
206
|
+
box(1.4, 1.2, 1.4),
|
|
207
|
+
material(new Color(0.3, 0.31, 0.34, 1), { transparent: false }),
|
|
208
|
+
new Vector3(2, 0.6, -1)
|
|
209
|
+
);
|
|
210
|
+
|
|
211
|
+
// A transparent pane across the middle of the set. The particles and this pane are drawn by
|
|
212
|
+
// the same pipeline into the same volume, so whichever is in front occludes the other — the
|
|
213
|
+
// thing a side channel exists to get right, and the thing a separate blended pass cannot.
|
|
214
|
+
const pane = place(
|
|
215
|
+
plane(9, 5),
|
|
216
|
+
material(new Color(0.35, 0.6, 0.8, 0.35)),
|
|
217
|
+
new Vector3(0.5, 2.5, 2.5)
|
|
218
|
+
);
|
|
219
|
+
|
|
220
|
+
scene.add(floor);
|
|
221
|
+
scene.add(pillar);
|
|
222
|
+
scene.add(block);
|
|
223
|
+
scene.add(pane);
|
|
224
|
+
|
|
225
|
+
const emitters = create_particle_emitters();
|
|
226
|
+
|
|
227
|
+
for (const node of [emitters.fire, emitters.smoke, emitters.sparks, emitters.dust, emitters.orbit]) {
|
|
228
|
+
scene.add(node);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
return { scene, emitters, meshes: { floor, pillar, block, pane } };
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Turn the particles on for this scene and give the system its sprite.
|
|
236
|
+
*
|
|
237
|
+
* This is the whole integration. The emitters are already scene nodes, so there is nothing to
|
|
238
|
+
* register: the system finds them the next time it sweeps, gives each a row pointed at the node's
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239
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* `transforms` row, and the renderer records the simulation and the three AVBOIT contributions.
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*
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* @param {import("../../renderer/Renderer.js").Renderer} renderer initialized
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* @param {Scene} scene the one {@link build_particle_scene} returned
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243
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+
* @returns {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem}
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244
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+
*/
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245
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+
export function configure_particles(renderer, scene) {
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246
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+
renderer.transparency_mode = ShadeTransparencyMode.AVBOIT;
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247
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+
renderer.feature_particles_enabled = true;
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248
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+
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249
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+
const device = renderer.graphics.device;
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250
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+
const system = renderer.particles(renderer.scenes.obtain(scene));
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251
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+
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+
system.atlas = make_sprite_texture(device).createView();
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system.atlas_sampler = device.createSampler({
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+
label: "particles/sprite sampler",
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255
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+
magFilter: "linear",
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256
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+
minFilter: "linear",
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257
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+
addressModeU: "clamp-to-edge",
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+
addressModeV: "clamp-to-edge",
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+
});
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260
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+
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+
return system;
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+
}
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263
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+
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264
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+
/**
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265
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+
* Move what moves. One call, so the page's frame loop stays three lines and the motion is here
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266
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+
* with the scene it belongs to.
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267
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+
*
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268
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+
* @param {ReturnType<create_particle_emitters>} emitters
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269
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+
* @param {number} time seconds since start
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270
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+
*/
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271
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+
export function animate_particle_scene(emitters, time) {
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272
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+
const orbit = emitters.orbit;
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273
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+
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274
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+
orbit.transform_local.setTranslation(
|
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275
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+
Math.cos(time * 0.9) * 0.5,
|
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276
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+
Math.sin(time * 1.7) * 0.4,
|
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277
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+
Math.sin(time * 0.9) * 0.5
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278
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+
);
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279
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+
orbit.updateMatrices();
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280
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+
}
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281
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+
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282
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+
/**
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283
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+
* Copy the counters and both indirect arg buffers into a {@link PARTICLE_STATS_BYTES}-byte
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284
|
+
* MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
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285
|
+
*
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286
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+
* @param {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem} system
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287
|
+
* @param {GPUCommandEncoder} encoder
|
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288
|
+
* @param {GPUBuffer} destination
|
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289
|
+
*/
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290
|
+
export function encode_stats_copy(system, encoder, destination) {
|
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291
|
+
const buffers = system.buffers;
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292
|
+
|
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293
|
+
encoder.copyBufferToBuffer(buffers.counters, 0, destination, 0, PARTICLE_COUNTER_COUNT * 4);
|
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294
|
+
encoder.copyBufferToBuffer(buffers.dispatch_args, 0, destination, STATS_OFFSET_DISPATCH_ARGS, 3 * 4);
|
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295
|
+
encoder.copyBufferToBuffer(buffers.draw_args, 0, destination, STATS_OFFSET_DRAW_ARGS, 4 * 4);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
/**
|
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299
|
+
* Interpret the bytes {@link encode_stats_copy} wrote.
|
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300
|
+
*
|
|
301
|
+
* @param {ArrayBuffer} bytes
|
|
302
|
+
* @returns {ParticleSceneStats}
|
|
303
|
+
*/
|
|
304
|
+
export function read_stats(bytes) {
|
|
305
|
+
const words = new Uint32Array(bytes);
|
|
306
|
+
const dispatch_base = STATS_OFFSET_DISPATCH_ARGS / 4;
|
|
307
|
+
const draw_base = STATS_OFFSET_DRAW_ARGS / 4;
|
|
308
|
+
|
|
309
|
+
return {
|
|
310
|
+
alive: words[0],
|
|
311
|
+
dead: words[1],
|
|
312
|
+
spawn_budget: words[2],
|
|
313
|
+
alive_in: words[4],
|
|
314
|
+
sim_padded: words[5],
|
|
315
|
+
dispatch: [words[dispatch_base], words[dispatch_base + 1], words[dispatch_base + 2]],
|
|
316
|
+
draw: [words[draw_base], words[draw_base + 1]],
|
|
317
|
+
};
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
/**
|
|
321
|
+
* A 64x64 radial-falloff sprite (white, alpha falloff) for soft additive and alpha blobs.
|
|
322
|
+
*
|
|
323
|
+
* @param {GPUDevice} device
|
|
324
|
+
* @returns {GPUTexture}
|
|
325
|
+
*/
|
|
326
|
+
export function make_sprite_texture(device) {
|
|
327
|
+
const N = 64;
|
|
328
|
+
const px = new Uint8Array(N * N * 4);
|
|
329
|
+
|
|
330
|
+
for (let y = 0; y < N; y++) {
|
|
331
|
+
for (let x = 0; x < N; x++) {
|
|
332
|
+
const dx = (x + 0.5) / N * 2 - 1;
|
|
333
|
+
const dy = (y + 0.5) / N * 2 - 1;
|
|
334
|
+
const a = Math.max(0, 1 - Math.hypot(dx, dy));
|
|
335
|
+
const i = (y * N + x) * 4;
|
|
336
|
+
|
|
337
|
+
px[i] = 255;
|
|
338
|
+
px[i + 1] = 255;
|
|
339
|
+
px[i + 2] = 255;
|
|
340
|
+
px[i + 3] = Math.round(a * a * 255);
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
const texture = device.createTexture({
|
|
345
|
+
label: "particles/sprite",
|
|
346
|
+
size: [N, N],
|
|
347
|
+
format: "rgba8unorm",
|
|
348
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
|
|
349
|
+
});
|
|
350
|
+
|
|
351
|
+
device.queue.writeTexture({ texture }, px, { bytesPerRow: N * 4, rowsPerImage: N }, [N, N]);
|
|
352
|
+
|
|
353
|
+
return texture;
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
// ---------------------------------------------------------------------------------------------
|
|
357
|
+
// Geometry helpers
|
|
358
|
+
// ---------------------------------------------------------------------------------------------
|
|
359
|
+
|
|
360
|
+
/**
|
|
361
|
+
* @param {number} width
|
|
362
|
+
* @param {number} height
|
|
363
|
+
* @returns {MeshletGeometry}
|
|
364
|
+
*/
|
|
365
|
+
function plane(width, height) {
|
|
366
|
+
return meshlets(make_plane_geometry(width, height, 1, 1));
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
/**
|
|
370
|
+
* @param {number} width
|
|
371
|
+
* @param {number} height
|
|
372
|
+
* @param {number} depth
|
|
373
|
+
* @returns {MeshletGeometry}
|
|
374
|
+
*/
|
|
375
|
+
function box(width, height, depth) {
|
|
376
|
+
return meshlets(make_box_geometry(width, height, depth));
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
/**
|
|
380
|
+
* @param {object} geometry
|
|
381
|
+
* @returns {MeshletGeometry}
|
|
382
|
+
*/
|
|
383
|
+
function meshlets(geometry) {
|
|
384
|
+
const built = new MeshletGeometry();
|
|
385
|
+
|
|
386
|
+
meshlet_geometry_build_from_geometry(geometry, built);
|
|
387
|
+
|
|
388
|
+
return built;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
/**
|
|
392
|
+
* @param {Color} diffuse rgb and alpha
|
|
393
|
+
* @param {object} [options]
|
|
394
|
+
* @param {boolean} [options.transparent]
|
|
395
|
+
* @returns {StandardShadeMaterial}
|
|
396
|
+
*/
|
|
397
|
+
function material(diffuse, { transparent = true } = {}) {
|
|
398
|
+
const result = new StandardShadeMaterial();
|
|
399
|
+
|
|
400
|
+
result.diffuse_color.copy(diffuse);
|
|
401
|
+
result.roughness_factor = 0.55;
|
|
402
|
+
result.metallic_factor = 0;
|
|
403
|
+
result.transparency_mode = transparent ? TransparencyMode.Transparent : TransparencyMode.Opaque;
|
|
404
|
+
result.draw_side = ShadeDrawSide.Double;
|
|
405
|
+
|
|
406
|
+
return result;
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
/**
|
|
410
|
+
* @param {MeshletGeometry} geometry
|
|
411
|
+
* @param {StandardShadeMaterial} material_instance
|
|
412
|
+
* @param {Vector3} position
|
|
413
|
+
* @param {Quaternion} [rotation]
|
|
414
|
+
* @returns {Mesh}
|
|
415
|
+
*/
|
|
416
|
+
function place(geometry, material_instance, position, rotation = new Quaternion()) {
|
|
417
|
+
const mesh = Mesh.from(geometry, material_instance);
|
|
418
|
+
|
|
419
|
+
mesh.transform_local.setTranslation(position.x, position.y, position.z);
|
|
420
|
+
mesh.transform_local.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
421
|
+
mesh.updateMatrices();
|
|
422
|
+
|
|
423
|
+
return mesh;
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
// ---------------------------------------------------------------------------------------------
|
|
427
|
+
// Effect authoring
|
|
428
|
+
// ---------------------------------------------------------------------------------------------
|
|
429
|
+
|
|
430
|
+
/**
|
|
431
|
+
* A parametric point-emission effect: emit with a base velocity + jitter from a disk, integrate
|
|
432
|
+
* under a vertical acceleration, and die at end of life. Only nAge.x is consumed (kill), so the
|
|
433
|
+
* NaN lanes from the scalar age/lifetime divide are harmless.
|
|
434
|
+
*/
|
|
435
|
+
function make_effect({ velocity, velocityJitter = 0, posJitter = 0, accel = 0, life = [1, 2], size = 1, color = [1, 1, 1, 1] }) {
|
|
436
|
+
const layout = new ParticleLayout([
|
|
437
|
+
{ name: "position", components: 3 }, { name: "velocity", components: 3 },
|
|
438
|
+
{ name: "age", components: 1 }, { name: "lifetime", components: 1 },
|
|
439
|
+
{ name: "size", components: 1 }, { name: "color", components: 4 },
|
|
440
|
+
]);
|
|
441
|
+
|
|
442
|
+
const init = new NodeGraph();
|
|
443
|
+
let posN = particle_node(init, "builtin", { id: VM_BUILTIN.EMITTER_POSITION });
|
|
444
|
+
if (posJitter > 0) {
|
|
445
|
+
const d = particle_unit_disk(init);
|
|
446
|
+
const j = particle_node(init, "scale"); particle_wire(init, j, "v", d); particle_wire(init, j, "s", [posJitter]);
|
|
447
|
+
const p = particle_node(init, "add"); particle_wire(init, p, "a", posN); particle_wire(init, p, "b", j); posN = p;
|
|
448
|
+
}
|
|
449
|
+
particle_wire(init, particle_node(init, "setAttribute", { name: "position" }), "value", posN);
|
|
450
|
+
|
|
451
|
+
let velN = particle_node(init, "const", { value: [velocity[0], velocity[1], velocity[2], 0] });
|
|
452
|
+
if (velocityJitter > 0) {
|
|
453
|
+
const r = particle_uniform_signed(init);
|
|
454
|
+
const rs = particle_node(init, "scale"); particle_wire(init, rs, "v", r); particle_wire(init, rs, "s", [velocityJitter]);
|
|
455
|
+
const vv = particle_node(init, "add"); particle_wire(init, vv, "a", velN); particle_wire(init, vv, "b", rs); velN = vv;
|
|
456
|
+
}
|
|
457
|
+
particle_wire(init, particle_node(init, "setAttribute", { name: "velocity" }), "value", velN);
|
|
458
|
+
particle_wire(init, particle_node(init, "setAttribute", { name: "age" }), "value", [0]);
|
|
459
|
+
const lr = particle_node(init, "random");
|
|
460
|
+
const lm = particle_node(init, "mad"); particle_wire(init, lm, "a", lr); particle_wire(init, lm, "b", [life[1] - life[0]]); particle_wire(init, lm, "c", [life[0]]);
|
|
461
|
+
particle_wire(init, particle_node(init, "setAttribute", { name: "lifetime" }), "value", lm);
|
|
462
|
+
particle_wire(init, particle_node(init, "setAttribute", { name: "size" }), "value", [size]);
|
|
463
|
+
particle_wire(init, particle_node(init, "setAttribute", { name: "color" }), "value", color);
|
|
464
|
+
|
|
465
|
+
const update = new NodeGraph();
|
|
466
|
+
const dt = particle_node(update, "builtin", { id: VM_BUILTIN.DELTA_TIME });
|
|
467
|
+
const age = particle_node(update, "attribute", { name: "age" });
|
|
468
|
+
const nage = particle_node(update, "add"); particle_wire(update, nage, "a", age); particle_wire(update, nage, "b", dt);
|
|
469
|
+
particle_wire(update, particle_node(update, "setAttribute", { name: "age" }), "value", nage);
|
|
470
|
+
const lifeA = particle_node(update, "attribute", { name: "lifetime" });
|
|
471
|
+
const na = particle_node(update, "div"); particle_wire(update, na, "a", nage); particle_wire(update, na, "b", lifeA);
|
|
472
|
+
const dead = particle_node(update, "compare", { op: "ge" }); particle_wire(update, dead, "a", na); particle_wire(update, dead, "b", [1]);
|
|
473
|
+
particle_wire(update, particle_node(update, "kill"), "condition", dead);
|
|
474
|
+
let velN2 = particle_node(update, "attribute", { name: "velocity" });
|
|
475
|
+
if (accel !== 0) {
|
|
476
|
+
const g = particle_node(update, "const", { value: [0, accel, 0, 0] });
|
|
477
|
+
const gd = particle_node(update, "scale"); particle_wire(update, gd, "v", g); particle_wire(update, gd, "s", dt);
|
|
478
|
+
const nv = particle_node(update, "add"); particle_wire(update, nv, "a", velN2); particle_wire(update, nv, "b", gd);
|
|
479
|
+
particle_wire(update, particle_node(update, "setAttribute", { name: "velocity" }), "value", nv); velN2 = nv;
|
|
480
|
+
}
|
|
481
|
+
const pos = particle_node(update, "attribute", { name: "position" });
|
|
482
|
+
const pd = particle_node(update, "scale"); particle_wire(update, pd, "v", velN2); particle_wire(update, pd, "s", dt);
|
|
483
|
+
const np = particle_node(update, "add"); particle_wire(update, np, "a", pos); particle_wire(update, np, "b", pd);
|
|
484
|
+
particle_wire(update, particle_node(update, "setAttribute", { name: "position" }), "value", np);
|
|
485
|
+
|
|
486
|
+
return create_particle_effect({ layout, init, update });
|
|
487
|
+
}
|