@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,22 @@
1
+ export class ParticleNodeParametersView extends View {
2
+ /**
3
+ * @param {object} options
4
+ * @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument} options.effect
5
+ * the effect document being edited; read for the attribute list, and watched for changes to it
6
+ * @param {NodeInstance} options.node
7
+ * @param {function(string, *)} options.commit called with a parameter name and its new value
8
+ */
9
+ constructor({ effect, node, commit }: {
10
+ effect: import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument;
11
+ node: NodeInstance;
12
+ commit: (arg0: string, arg1: any) => any;
13
+ });
14
+ el: HTMLDivElement;
15
+ /**
16
+ * @type {NodeInstance}
17
+ */
18
+ node: NodeInstance;
19
+ #private;
20
+ }
21
+ import View from "../../../../src/view/View.js";
22
+ //# sourceMappingURL=ParticleNodeParametersView.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleNodeParametersView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleNodeParametersView.js"],"names":[],"mappings":"AAmCA;IAOI;;;;;;OAMG;IACH;QALyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;QAE9D,IAAI;QACG,MAAM,SAA1B,MAAM;OA6BzB;IAxBG,mBAAuC;IAIvC;;OAEG;IACH,mBAAgB;;CAgcvB;iBAtfgB,8BAA8B"}
@@ -0,0 +1,520 @@
1
+ import { clamp01 } from "../../../../src/core/math/clamp01.js";
2
+ import { hex_to_rgb } from "../../../../src/core/color/hex/hex_to_rgb.js";
3
+ import { rgb_to_hex } from "../../../../src/core/color/hex/rgb_to_hex.js";
4
+ import LabelView from "../../../../src/view/common/LabelView.js";
5
+ import EmptyView from "../../../../src/view/elements/EmptyView.js";
6
+ import View from "../../../../src/view/View.js";
7
+ import {
8
+ PARTICLE_PARAMETER_KIND,
9
+ PARTICLE_WIDTH_OPTIONS,
10
+ particle_node_parameters,
11
+ } from "../../../../src/shade/renderer/particles/graph/particle_node_parameters.js";
12
+
13
+ /**
14
+ * The controls for one particle node's static parameters, drawn inside the node.
15
+ *
16
+ * This is what the node-graph base's `parameterViewFactory` seam exists for. A particle node's
17
+ * parameters are name-keyed and hold vectors, ISA enum members, swizzle patterns and references to
18
+ * the effect's own attributes — none of which the generic number/string/boolean mechanism can
19
+ * describe. The schema in `particle_node_parameters.js` says what each one is; this turns that into
20
+ * a control, and commits through the callback the base supplies, so every edit lands on the
21
+ * editor's action timeline exactly as a built-in control's would.
22
+ *
23
+ * Two things flow the other way, and both matter:
24
+ *
25
+ * - a parameter changed on the node — an undo, most of all — is written back into the control,
26
+ * - the effect's attribute list changing rebuilds the attribute pickers, so a node's choices are
27
+ * the attributes the effect has now rather than the ones it had when the node was drawn.
28
+ *
29
+ * A swizzle is spelled the way the assembly spells it (`xyzw`), so the two layers of the editor
30
+ * name the same thing the same way.
31
+ */
32
+
33
+ /** Lane selector characters, in selector order. @type {string} */
34
+ const SWIZZLE_LANES = "xyzw";
35
+
36
+ export class ParticleNodeParametersView extends View {
37
+ /**
38
+ * Per-parameter writers that push a model value into the control, keyed by parameter name.
39
+ * @type {Map<string, function(*):void>}
40
+ */
41
+ #writers = new Map();
42
+
43
+ /**
44
+ * @param {object} options
45
+ * @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument} options.effect
46
+ * the effect document being edited; read for the attribute list, and watched for changes to it
47
+ * @param {NodeInstance} options.node
48
+ * @param {function(string, *)} options.commit called with a parameter name and its new value
49
+ */
50
+ constructor({ effect, node, commit }) {
51
+ super();
52
+
53
+ this.el = document.createElement('div');
54
+
55
+ this.addClass('ui-particle-node-parameters');
56
+
57
+ /**
58
+ * @type {NodeInstance}
59
+ */
60
+ this.node = node;
61
+
62
+ const parameters = particle_node_parameters(node.description.name);
63
+
64
+ for (const parameter of parameters) {
65
+ this.addChild(this.#buildRow(effect, parameter, commit));
66
+ }
67
+
68
+ // an edit made anywhere else — an undo, the code layer, a script — is still an edit to this
69
+ // node, and the control has to show it
70
+ this.bindSignal(node.on.parameterChanged, (name, value) => {
71
+ const writer = this.#writers.get(String(name));
72
+
73
+ if (writer !== undefined) {
74
+ writer(value);
75
+ }
76
+ });
77
+ }
78
+
79
+ /**
80
+ * @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument} effect
81
+ * @param {import("../../../../src/shade/renderer/particles/graph/particle_node_parameters.js").ParticleNodeParameter} parameter
82
+ * @param {function(string, *)} commit
83
+ * @returns {View}
84
+ */
85
+ #buildRow(effect, parameter, commit) {
86
+ const row = new EmptyView({ classList: ['parameter-row', `kind-${parameter.kind}`] });
87
+
88
+ row.addChild(new LabelView(parameter.name, { classList: ['name'] }));
89
+
90
+ if (typeof parameter.description === "string") {
91
+ row.el.setAttribute('title', parameter.description);
92
+ }
93
+
94
+ const node = this.node;
95
+ const value = () => node.getParameterValue(parameter.name);
96
+ const write = next => commit(parameter.name, next);
97
+
98
+ let control;
99
+
100
+ switch (parameter.kind) {
101
+ case PARTICLE_PARAMETER_KIND.VECTOR:
102
+ control = this.#buildVectorControl(parameter, value, write);
103
+ break;
104
+
105
+ case PARTICLE_PARAMETER_KIND.COLOR:
106
+ control = this.#buildColorControl(parameter, value, write);
107
+ break;
108
+
109
+ case PARTICLE_PARAMETER_KIND.SWIZZLE:
110
+ control = this.#buildSwizzleControl(parameter, value, write);
111
+ break;
112
+
113
+ case PARTICLE_PARAMETER_KIND.ENUM:
114
+ control = this.#buildSelectControl(
115
+ parameter,
116
+ () => Object.entries(parameter.options).map(([label, option]) => ({ label, value: option })),
117
+ value,
118
+ write
119
+ );
120
+ break;
121
+
122
+ case PARTICLE_PARAMETER_KIND.ATTRIBUTE:
123
+ control = this.#buildSelectControl(
124
+ parameter,
125
+ () => effect.attributes.map(attribute => ({
126
+ label: `${attribute.name} (${attribute.components})`,
127
+ value: attribute.name,
128
+ })),
129
+ value,
130
+ write
131
+ );
132
+
133
+ // the effect's attributes are the choices, so they are re-read when they change
134
+ row.bindSignal(effect.on.changed, () => control.refresh());
135
+ break;
136
+
137
+ case PARTICLE_PARAMETER_KIND.INTEGER:
138
+ control = this.#buildIntegerControl(parameter, value, write);
139
+ break;
140
+
141
+ default:
142
+ throw new Error(
143
+ `Particle parameter '${parameter.name}' has kind '${parameter.kind}', which has no control.`
144
+ );
145
+ }
146
+
147
+ this.#writers.set(parameter.name, control.write);
148
+
149
+ row.addChild(control.view);
150
+
151
+ return row;
152
+ }
153
+
154
+ /**
155
+ * A width picker and one number field per lane. How many numbers the literal holds is its type
156
+ * — one is a scalar, three a `vec3` — so the picker is the type control: widening pads with
157
+ * zeros, narrowing drops the lanes past the new width.
158
+ *
159
+ * Committed on `change` — when the field is left or Enter is pressed — so a half-typed number
160
+ * is never a value, and the timeline gets one entry per edit rather than one per keystroke.
161
+ *
162
+ * @param {object} parameter
163
+ * @param {function():number[]} read
164
+ * @param {function(number[])} write
165
+ * @returns {{view: View, write: function(*):void, refresh: function():void}}
166
+ */
167
+ #buildVectorControl(parameter, read, write) {
168
+ const view = new EmptyView({ classList: ['vector'] });
169
+
170
+ const width = document.createElement('select');
171
+
172
+ width.classList.add('ui-particle-parameter-select', 'width');
173
+
174
+ for (const [label, components] of Object.entries(PARTICLE_WIDTH_OPTIONS)) {
175
+ const option = document.createElement('option');
176
+
177
+ option.value = String(components);
178
+ option.textContent = label;
179
+
180
+ width.appendChild(option);
181
+ }
182
+
183
+ view.el.appendChild(width);
184
+
185
+ const lanes = new EmptyView({ classList: ['lanes'] });
186
+
187
+ view.addChild(lanes);
188
+
189
+ /** @type {HTMLInputElement[]} */
190
+ const fields = [];
191
+
192
+ const current = () => {
193
+ const value = read();
194
+
195
+ return Array.isArray(value) && value.length > 0 ? value : [0];
196
+ };
197
+
198
+ /**
199
+ * One field per lane of the value, rebuilt only when the lane count changes so an edit in
200
+ * one lane does not throw away the focus in another.
201
+ * @param {number} count
202
+ */
203
+ const ensure_fields = count => {
204
+ while (fields.length > count) {
205
+ fields.pop().remove();
206
+ }
207
+
208
+ while (fields.length < count) {
209
+ const lane = fields.length;
210
+ const field = create_input('number');
211
+
212
+ field.classList.add('lane');
213
+ field.setAttribute('step', 'any');
214
+
215
+ field.addEventListener('change', () => {
216
+ const next = current().slice();
217
+ const parsed = Number.parseFloat(field.value);
218
+
219
+ next[lane] = Number.isFinite(parsed) ? parsed : 0;
220
+
221
+ write(next);
222
+ });
223
+
224
+ fields.push(field);
225
+
226
+ lanes.el.appendChild(field);
227
+ }
228
+ };
229
+
230
+ width.addEventListener('change', () => {
231
+ const components = Number.parseInt(width.value, 10);
232
+ const value = current();
233
+ const next = [];
234
+
235
+ for (let lane = 0; lane < components; lane++) {
236
+ next.push(value[lane] ?? 0);
237
+ }
238
+
239
+ write(next);
240
+ });
241
+
242
+ const push = value => {
243
+ const components = Array.isArray(value) && value.length > 0 ? value : [0];
244
+
245
+ ensure_fields(components.length);
246
+
247
+ width.value = String(components.length);
248
+
249
+ fields.forEach((field, lane) => {
250
+ field.value = String(components[lane] ?? 0);
251
+ });
252
+ };
253
+
254
+ push(read());
255
+
256
+ return { view, write: push, refresh: () => push(read()) };
257
+ }
258
+
259
+ /**
260
+ * A swatch and an alpha field — the whole reason a colour is a type of its own rather than four
261
+ * numbers that happen to be four.
262
+ *
263
+ * The two halves are edited apart on purpose. A swatch works in bytes, so committing what it
264
+ * holds would quantise the value: an author who typed `0.55` and then nudged the alpha would
265
+ * find their red had become `0.549`. Each control therefore replaces only its own lanes and
266
+ * takes the rest from the model, so editing one never disturbs the other.
267
+ *
268
+ * A channel above 1 — an emissive colour meant to bloom — shows as clipped, and picking from
269
+ * the swatch replaces it with what the swatch can express. That is the honest reading of a
270
+ * control that only has 0..255 to offer; anything brighter is edited as numbers, in the code
271
+ * layer or through a `const`, which is what that node is for.
272
+ *
273
+ * @param {object} parameter
274
+ * @param {function():number[]} read
275
+ * @param {function(number[])} write
276
+ * @returns {{view: View, write: function(*):void, refresh: function():void}}
277
+ */
278
+ #buildColorControl(parameter, read, write) {
279
+ const view = new EmptyView({ classList: ['color'] });
280
+
281
+ const swatch = create_input('color');
282
+ const alpha = create_input('number');
283
+
284
+ swatch.classList.add('swatch');
285
+
286
+ alpha.classList.add('alpha');
287
+ alpha.setAttribute('min', '0');
288
+ alpha.setAttribute('max', '1');
289
+ alpha.setAttribute('step', 'any');
290
+
291
+ view.el.appendChild(swatch);
292
+ view.el.appendChild(alpha);
293
+
294
+ /**
295
+ * The value as four numbers, whatever the parameter actually holds. A malformed colour is
296
+ * the validator's to report; here it is shown as the nearest colour there is, and the next
297
+ * edit writes four numbers back and repairs it.
298
+ *
299
+ * @returns {number[]}
300
+ */
301
+ const current = () => {
302
+ const value = read();
303
+
304
+ const colour = Array.isArray(value) ? value : [];
305
+
306
+ return [colour[0] ?? 0, colour[1] ?? 0, colour[2] ?? 0, colour[3] ?? 1];
307
+ };
308
+
309
+ swatch.addEventListener('change', () => {
310
+ const rgb = hex_to_rgb(swatch.value);
311
+
312
+ write([rgb.r / 255, rgb.g / 255, rgb.b / 255, current()[3]]);
313
+ });
314
+
315
+ alpha.addEventListener('change', () => {
316
+ const parsed = Number.parseFloat(alpha.value);
317
+
318
+ if (!Number.isFinite(parsed)) {
319
+ // nothing to commit, and the field snaps back to what the colour actually is
320
+ push();
321
+ return;
322
+ }
323
+
324
+ const colour = current();
325
+
326
+ write([colour[0], colour[1], colour[2], clamp01(parsed)]);
327
+ });
328
+
329
+ const push = () => {
330
+ const colour = current();
331
+
332
+ swatch.value = `#${rgb_to_hex(
333
+ Math.round(clamp01(colour[0]) * 255),
334
+ Math.round(clamp01(colour[1]) * 255),
335
+ Math.round(clamp01(colour[2]) * 255)
336
+ )}`;
337
+
338
+ alpha.value = String(colour[3]);
339
+ };
340
+
341
+ push();
342
+
343
+ return { view, write: push, refresh: push };
344
+ }
345
+
346
+ /**
347
+ * A lane pattern of one to four letters out of `xyzw`; its length is the result's width, so
348
+ * `xy` is how a `vec2` is picked out of a wider value. Anything else is refused and the field
349
+ * snaps back — a swizzle has no partially-valid state worth committing.
350
+ *
351
+ * @param {object} parameter
352
+ * @param {function():number[]} read
353
+ * @param {function(number[])} write
354
+ * @returns {{view: View, write: function(*):void, refresh: function():void}}
355
+ */
356
+ #buildSwizzleControl(parameter, read, write) {
357
+ const field = create_input('text');
358
+
359
+ field.classList.add('swizzle');
360
+ field.setAttribute('maxlength', String(SWIZZLE_LANES.length));
361
+ field.setAttribute('spellcheck', 'false');
362
+
363
+ const push = value => {
364
+ const pattern = Array.isArray(value) && value.length > 0 ? value : [0, 1, 2, 3];
365
+
366
+ field.value = pattern.map(lane => SWIZZLE_LANES.charAt(lane) || "x").join("");
367
+ };
368
+
369
+ field.addEventListener('change', () => {
370
+ const text = field.value.trim().toLowerCase();
371
+
372
+ const lanes = Array.from(text).map(character => SWIZZLE_LANES.indexOf(character));
373
+
374
+ if (lanes.length < 1 || lanes.length > SWIZZLE_LANES.length || lanes.some(lane => lane === -1)) {
375
+ push(read());
376
+ return;
377
+ }
378
+
379
+ write(lanes);
380
+ });
381
+
382
+ push(read());
383
+
384
+ return {
385
+ view: new EmptyView({ el: field }),
386
+ write: push,
387
+ refresh: () => push(read())
388
+ };
389
+ }
390
+
391
+ /**
392
+ * A picker over a set of options the caller can re-read, so a list that depends on the rest of
393
+ * the document stays current.
394
+ *
395
+ * @param {object} parameter
396
+ * @param {function():Array<{label: string, value: *}>} options
397
+ * @param {function():*} read
398
+ * @param {function(*)} write
399
+ * @returns {{view: View, write: function(*):void, refresh: function():void}}
400
+ */
401
+ #buildSelectControl(parameter, options, read, write) {
402
+ const select = document.createElement('select');
403
+
404
+ select.classList.add('ui-particle-parameter-select');
405
+
406
+ /** @type {Array<{label: string, value: *}>} */
407
+ let entries = [];
408
+
409
+ const push = value => {
410
+ const index = entries.findIndex(entry => entry.value === value);
411
+
412
+ // A stand-in from a previous write is a report of one particular value, not a choice,
413
+ // so it goes when the value does. One change reaches this twice — as the document's
414
+ // change and as the node's own parameter signal — and appending each time piles them up.
415
+ for (const stale of Array.from(select.querySelectorAll('option.missing'))) {
416
+ stale.remove();
417
+ }
418
+
419
+ if (index === -1) {
420
+ // A value with no option — an attribute that has been deleted, or a file from a
421
+ // build with more enum members. Shown as itself rather than silently snapped to
422
+ // something else, because snapping would edit the author's effect behind their back.
423
+ const orphan = document.createElement('option');
424
+
425
+ orphan.value = "__orphan__";
426
+ orphan.textContent = `${value} (missing)`;
427
+ orphan.classList.add('missing');
428
+
429
+ select.appendChild(orphan);
430
+ select.value = "__orphan__";
431
+
432
+ return;
433
+ }
434
+
435
+ select.value = String(index);
436
+ };
437
+
438
+ const refresh = () => {
439
+ entries = options();
440
+
441
+ select.replaceChildren();
442
+
443
+ entries.forEach((entry, index) => {
444
+ const option = document.createElement('option');
445
+
446
+ option.value = String(index);
447
+ option.textContent = entry.label;
448
+
449
+ select.appendChild(option);
450
+ });
451
+
452
+ push(read());
453
+ };
454
+
455
+ select.addEventListener('change', () => {
456
+ const entry = entries[Number.parseInt(select.value, 10)];
457
+
458
+ if (entry !== undefined) {
459
+ write(entry.value);
460
+ }
461
+ });
462
+
463
+ refresh();
464
+
465
+ return {
466
+ view: new EmptyView({ el: select }),
467
+ write: push,
468
+ refresh
469
+ };
470
+ }
471
+
472
+ /**
473
+ * @param {object} parameter
474
+ * @param {function():number} read
475
+ * @param {function(number)} write
476
+ * @returns {{view: View, write: function(*):void, refresh: function():void}}
477
+ */
478
+ #buildIntegerControl(parameter, read, write) {
479
+ const field = create_input('number');
480
+
481
+ field.classList.add('integer');
482
+ field.setAttribute('min', '0');
483
+ field.setAttribute('step', '1');
484
+
485
+ const push = value => {
486
+ field.value = String(value ?? 0);
487
+ };
488
+
489
+ field.addEventListener('change', () => {
490
+ const parsed = Number.parseInt(field.value, 10);
491
+
492
+ if (!Number.isInteger(parsed) || parsed < 0) {
493
+ push(read());
494
+ return;
495
+ }
496
+
497
+ write(parsed);
498
+ });
499
+
500
+ push(read());
501
+
502
+ return {
503
+ view: new EmptyView({ el: field }),
504
+ write: push,
505
+ refresh: () => push(read())
506
+ };
507
+ }
508
+ }
509
+
510
+ /**
511
+ * @param {string} type
512
+ * @returns {HTMLInputElement}
513
+ */
514
+ function create_input(type) {
515
+ const field = document.createElement('input');
516
+
517
+ field.setAttribute('type', type);
518
+
519
+ return field;
520
+ }
@@ -0,0 +1,52 @@
1
+ export class ParticlePreviewView extends View {
2
+ /**
3
+ * @param {object} options
4
+ * @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument} options.effect
5
+ * @param {number} [options.capacity] most particles the preview will hold at once
6
+ */
7
+ constructor({ effect, capacity }: {
8
+ effect: import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument;
9
+ capacity?: number;
10
+ });
11
+ el: HTMLDivElement;
12
+ /**
13
+ * @type {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument}
14
+ */
15
+ effect: import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument;
16
+ /**
17
+ * @type {ParticleReferenceSimulation}
18
+ */
19
+ simulation: ParticleReferenceSimulation;
20
+ /**
21
+ * Whether the simulation is advancing. Paused, the picture stays and the camera still works.
22
+ * @type {boolean}
23
+ */
24
+ running: boolean;
25
+ /**
26
+ * Give the simulation the document's current program, if it compiles.
27
+ *
28
+ * A document that does not compile leaves the simulation running whatever it had — see the class
29
+ * comment. `#stale` is what the overlay says so.
30
+ */
31
+ syncEffect(): void;
32
+ /**
33
+ * Drop every particle and start the effect over.
34
+ */
35
+ restart(): void;
36
+ /**
37
+ * Advance and draw one frame. Public so a headless caller — a test, a screenshot script — can
38
+ * drive the preview without a frame loop.
39
+ *
40
+ * @param {number} dt seconds
41
+ */
42
+ step(dt: number): void;
43
+ /**
44
+ * Paint the current state.
45
+ */
46
+ draw(): void;
47
+ layout(): void;
48
+ #private;
49
+ }
50
+ import View from "../../../../src/view/View.js";
51
+ import { ParticleReferenceSimulation } from "../../../particles/effect/ParticleReferenceSimulation.js";
52
+ //# sourceMappingURL=ParticlePreviewView.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticlePreviewView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticlePreviewView.js"],"names":[],"mappings":"AAoCA;IAyDI;;;;OAIG;IACH;QAHyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;QACnE,QAAQ,GAAzB,MAAM;OA0ChB;IArCG,mBAAuC;IAIvC;;OAEG;IACH,QAFU,OAAO,qDAAqD,EAAE,sBAAsB,CAE1E;IAEpB;;OAEG;IACH,YAFU,2BAA2B,CAEwD;IAE7F;;;OAGG;IACH,SAFU,OAAO,CAEE;IAqBvB;;;;;OAKG;IACH,mBAiBC;IAED;;OAEG;IACH,gBAEC;IA6BD;;;;;OAKG;IACH,SAFW,MAAM,QAWhB;IAED;;OAEG;IACH,aAwBC;IAqPD,eAiBC;;CACJ;iBAzfgB,8BAA8B;4CACH,0DAA0D"}