@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,188 @@
1
+ /**
2
+ * The semantic type of this name, or `null` for a name that is not one.
3
+ *
4
+ * How a tag written somewhere else — an attribute in a
5
+ * {@link ../layout/ParticleLayout.js ParticleLayout}, most of all — becomes a type. An unknown name
6
+ * is not an error here: the caller knows the shape regardless, and falling back to it leaves an
7
+ * effect that names a semantic this build has never heard of working as the plain vector it is.
8
+ *
9
+ * @param {*} name
10
+ * @returns {ParticleValueType|null}
11
+ */
12
+ export function particle_semantic_type(name: any): ParticleValueType | null;
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+ /**
14
+ * The type of a value `components` lanes wide.
15
+ *
16
+ * Always a plain shape: a width says how many lanes there are and nothing about what they are for,
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+ * so a semantic type is only ever arrived at by name.
18
+ *
19
+ * @param {number} components
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+ * @returns {ParticleValueType}
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+ * @throws if there is no such width
22
+ */
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+ export function particle_value_type(components: number): ParticleValueType;
24
+ /**
25
+ * The type of a value `components` lanes wide, or `null` where that is not a width a value can
26
+ * have — which is how a node whose parameters do not describe a type says so without throwing in
27
+ * the middle of an editor.
28
+ *
29
+ * @param {*} components
30
+ * @returns {ParticleValueType|null}
31
+ */
32
+ export function particle_value_type_or_null(components: any): ParticleValueType | null;
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+ /**
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+ * The widest of some types, ignoring the unknown ones; `null` when none is known.
35
+ *
36
+ * This is the rule every element-wise operation types itself by: the result is as wide as its
37
+ * widest operand, and every operand is read at that width. Among types of equal width the one that
38
+ * means something wins, so a colour times a number is a colour, and a colour added to a plain
39
+ * `vec4` comes out a colour whichever side it was on. Between two that both mean something, the
40
+ * first arrival wins — there is no ordering over meanings, and the alternative is refusing to type
41
+ * a graph that is arithmetically fine.
42
+ *
43
+ * @param {Iterable<ParticleValueType|null|undefined>} types
44
+ * @returns {ParticleValueType|null}
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+ */
46
+ export function particle_widest_type(types: Iterable<ParticleValueType | null | undefined>): ParticleValueType | null;
47
+ /**
48
+ * What it means to read a value of one type as another, said the way a person would want to hear
49
+ * it — or `null` where nothing is read differently: an exact read, a broadcast, or a change of
50
+ * meaning between two types of one shape.
51
+ *
52
+ * @param {ParticleValueType} from the value's own type
53
+ * @param {ParticleValueType} to the type it is read as
54
+ * @returns {{dropped?: string, zeroed?: string, message: string}|null} the lanes concerned, and
55
+ * one sentence about them
56
+ */
57
+ export function particle_type_conversion(from: ParticleValueType, to: ParticleValueType): {
58
+ dropped?: string;
59
+ zeroed?: string;
60
+ message: string;
61
+ };
62
+ /**
63
+ * The types a value in a particle graph can have: a float vector of one to four lanes, and the
64
+ * types that say what such a vector *means*.
65
+ *
66
+ * The VM has always run its instructions at a width, so the values have always had one; what a
67
+ * graph could not do until now was *say* it. Every port was declared `vec4`, which made a delta
68
+ * time read as four lanes and left `add` unable to tell an author what it was adding. These are the
69
+ * types {@link ./infer_particle_graph_types.js} resolves over a graph, and they are what a view
70
+ * shows on a port and colours a wire by.
71
+ *
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+ * ## Shape and meaning
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+ *
74
+ * `components` is the type's shape, and shape is all the arithmetic cares about: a `vec3` is three
75
+ * lanes whatever it holds. The name and id are its identity, which is what a person cares about.
76
+ *
77
+ * Keeping the two apart is what lets a type say what a value means without changing how it is
78
+ * computed. {@link PARTICLE_TYPE_COLOR} is the first: it is a `vec4` to every instruction the
79
+ * compiler emits, and a colour to the author — a swatch to edit, its own colour on the wire, and a
80
+ * name on the port that says what the four lanes are for. The rules in
81
+ * {@link ./ParticleNodeRegistry.js} compare shapes, never identities, so a colour goes wherever a
82
+ * `vec4` goes and a `vec4` goes wherever a colour is wanted, with nothing to convert either way.
83
+ *
84
+ * Where two types of the same width meet, the one that means something wins — see
85
+ * {@link particle_widest_type} — so a colour scaled by a number, or mixed with a plain `vec4`, is
86
+ * still a colour on the far side. That is the whole of the sugar: the meaning survives the
87
+ * arithmetic instead of being lost at the first operation.
88
+ *
89
+ * ## Conversions
90
+ *
91
+ * Where a value meets a port that reads it as a different shape, {@link particle_type_conversion}
92
+ * says what happens. A scalar into a vector slot broadcasts, as it does in every shading language,
93
+ * and silently. A vector read narrower keeps its leading lanes; read wider, the missing lanes read
94
+ * zero. Both of those are how the four-lane register file always behaved, so a graph written before
95
+ * types compiles to the same lanes it did — but each is now a warning naming the lanes concerned,
96
+ * because a `vec4` literal feeding a three-component attribute is either a mistake or a literal
97
+ * that ought to be a `vec3`.
98
+ *
99
+ * Types of the same width never convert, whatever they mean, so nothing is said about a colour
100
+ * meeting a `vec4`. A view still draws the two in their own colours, which is worth seeing — it is
101
+ * where a raw vector is being used as a colour, or a colour as raw arithmetic — but it is a change
102
+ * of meaning and not of lanes, and no instruction is emitted for it.
103
+ *
104
+ * ## Ids
105
+ *
106
+ * A type's id is what a {@link NodeGraphVisualData} colours by and what the node registry indexes,
107
+ * so these are fixed rather than taken from a counter: id 0 is the declared type of every port
108
+ * ({@link ./ParticleNodeRegistry.js PARTICLE_VALUE_TYPE}), the plain shapes take their lane count
109
+ * as their id, and the types that carry a meaning are numbered from {@link PARTICLE_SEMANTIC_ID_BASE}
110
+ * upward.
111
+ */
112
+ export class ParticleValueType extends DataType {
113
+ /**
114
+ * @param {number} id
115
+ * @param {string} name
116
+ * @param {number} components
117
+ * @param {object} [options]
118
+ * @param {boolean} [options.semantic] see {@link #semantic}
119
+ * @returns {ParticleValueType}
120
+ */
121
+ static from(id: number, name: string, components: number, { semantic }?: {
122
+ semantic?: boolean;
123
+ }): ParticleValueType;
124
+ /**
125
+ * How many lanes a value of this type occupies, `1..4`.
126
+ * @type {number}
127
+ */
128
+ components: number;
129
+ /**
130
+ * Whether this type says what a value *means* on top of how wide it is.
131
+ *
132
+ * A plain shape (`f32`, `vec3`) says only how many lanes there are. A semantic type says what
133
+ * they are for, and is what survives when the two meet — see {@link particle_widest_type}.
134
+ *
135
+ * @type {boolean}
136
+ */
137
+ semantic: boolean;
138
+ /**
139
+ * @returns {boolean}
140
+ */
141
+ get is_scalar(): boolean;
142
+ /**
143
+ * @readonly
144
+ * @type {boolean}
145
+ */
146
+ readonly isParticleValueType: boolean;
147
+ }
148
+ /** @type {ParticleValueType} */
149
+ export const PARTICLE_TYPE_F32: ParticleValueType;
150
+ /** @type {ParticleValueType} */
151
+ export const PARTICLE_TYPE_VEC2: ParticleValueType;
152
+ /** @type {ParticleValueType} */
153
+ export const PARTICLE_TYPE_VEC3: ParticleValueType;
154
+ /** @type {ParticleValueType} */
155
+ export const PARTICLE_TYPE_VEC4: ParticleValueType;
156
+ /**
157
+ * Where the ids of the types that carry a meaning start, above the four the lane counts claim.
158
+ * @type {number}
159
+ */
160
+ export const PARTICLE_SEMANTIC_ID_BASE: number;
161
+ /**
162
+ * Four lanes that are a colour: red, green, blue and alpha, in that order.
163
+ *
164
+ * A `vec4` in every respect the compiler cares about — it lowers to the same instructions, goes
165
+ * into any `vec4` slot and takes any `vec4` — and a colour in every respect an author does: a
166
+ * swatch to edit rather than four numbers, and a colour of its own on the wire, so the path from
167
+ * where a colour is made to where it is written is visible in a graph full of vectors.
168
+ *
169
+ * @type {ParticleValueType}
170
+ */
171
+ export const PARTICLE_TYPE_COLOR: ParticleValueType;
172
+ /**
173
+ * The plain shapes, narrowest first. Indexed by lane count, see {@link particle_value_type}.
174
+ * @type {ReadonlyArray<ParticleValueType>}
175
+ */
176
+ export const PARTICLE_VALUE_TYPES: ReadonlyArray<ParticleValueType>;
177
+ /**
178
+ * The types that say what a value means, in id order.
179
+ * @type {ReadonlyArray<ParticleValueType>}
180
+ */
181
+ export const PARTICLE_SEMANTIC_TYPES: ReadonlyArray<ParticleValueType>;
182
+ /**
183
+ * Every type a value can have. What a registry registers and a palette of wire colours covers.
184
+ * @type {ReadonlyArray<ParticleValueType>}
185
+ */
186
+ export const PARTICLE_ALL_VALUE_TYPES: ReadonlyArray<ParticleValueType>;
187
+ import { DataType } from "../../../../core/model/node-graph/type/DataType.js";
188
+ //# sourceMappingURL=ParticleValueType.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleValueType.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/ParticleValueType.js"],"names":[],"mappings":"AAqKA;;;;;;;;;;GAUG;AACH,mDAFa,iBAAiB,GAAC,IAAI,CAQlC;AAED;;;;;;;;;GASG;AACH,gDAJW,MAAM,GACJ,iBAAiB,CAW7B;AAED;;;;;;;GAOG;AACH,8DAFa,iBAAiB,GAAC,IAAI,CAQlC;AAED;;;;;;;;;;;;GAYG;AACH,4CAHW,SAAS,iBAAiB,GAAC,IAAI,GAAC,SAAS,CAAC,GACxC,iBAAiB,GAAC,IAAI,CAkBlC;AAKD;;;;;;;;;GASG;AACH,+CALW,iBAAiB,MACjB,iBAAiB;cACJ,MAAM;aAAW,MAAM;aAAW,MAAM;EAyB/D;AA3RD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IAwBI;;;;;;;OAOG;IACH,gBAPW,MAAM,QACN,MAAM,cACN,MAAM;QAEY,QAAQ,GAA1B,OAAO;QACL,iBAAiB,CAU7B;IAvCD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;OAOG;IACH,UAFU,OAAO,CAEA;IAEjB;;OAEG;IACH,yBAEC;IAqBL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;CAN9C;AAQD,gCAAgC;AAChC,gCADW,iBAAiB,CACyC;AAErE,gCAAgC;AAChC,iCADW,iBAAiB,CAC2C;AAEvE,gCAAgC;AAChC,iCADW,iBAAiB,CAC2C;AAEvE,gCAAgC;AAChC,iCADW,iBAAiB,CAC2C;AAEvE;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;;;;;GASG;AACH,kCAFU,iBAAiB,CAE0F;AAErH;;;GAGG;AACH,mCAFU,cAAc,iBAAiB,CAAC,CAOvC;AAEH;;;GAGG;AACH,sCAFU,cAAc,iBAAiB,CAAC,CAIvC;AAEH;;;GAGG;AACH,uCAFU,cAAc,iBAAiB,CAAC,CAKvC;yBA9JsB,oDAAoD"}
@@ -0,0 +1,287 @@
1
+ import { DataType } from "../../../../core/model/node-graph/type/DataType.js";
2
+ import { VM_MAX_WIDTH } from "../isa/ParticleVMISA.js";
3
+
4
+ /**
5
+ * The types a value in a particle graph can have: a float vector of one to four lanes, and the
6
+ * types that say what such a vector *means*.
7
+ *
8
+ * The VM has always run its instructions at a width, so the values have always had one; what a
9
+ * graph could not do until now was *say* it. Every port was declared `vec4`, which made a delta
10
+ * time read as four lanes and left `add` unable to tell an author what it was adding. These are the
11
+ * types {@link ./infer_particle_graph_types.js} resolves over a graph, and they are what a view
12
+ * shows on a port and colours a wire by.
13
+ *
14
+ * ## Shape and meaning
15
+ *
16
+ * `components` is the type's shape, and shape is all the arithmetic cares about: a `vec3` is three
17
+ * lanes whatever it holds. The name and id are its identity, which is what a person cares about.
18
+ *
19
+ * Keeping the two apart is what lets a type say what a value means without changing how it is
20
+ * computed. {@link PARTICLE_TYPE_COLOR} is the first: it is a `vec4` to every instruction the
21
+ * compiler emits, and a colour to the author — a swatch to edit, its own colour on the wire, and a
22
+ * name on the port that says what the four lanes are for. The rules in
23
+ * {@link ./ParticleNodeRegistry.js} compare shapes, never identities, so a colour goes wherever a
24
+ * `vec4` goes and a `vec4` goes wherever a colour is wanted, with nothing to convert either way.
25
+ *
26
+ * Where two types of the same width meet, the one that means something wins — see
27
+ * {@link particle_widest_type} — so a colour scaled by a number, or mixed with a plain `vec4`, is
28
+ * still a colour on the far side. That is the whole of the sugar: the meaning survives the
29
+ * arithmetic instead of being lost at the first operation.
30
+ *
31
+ * ## Conversions
32
+ *
33
+ * Where a value meets a port that reads it as a different shape, {@link particle_type_conversion}
34
+ * says what happens. A scalar into a vector slot broadcasts, as it does in every shading language,
35
+ * and silently. A vector read narrower keeps its leading lanes; read wider, the missing lanes read
36
+ * zero. Both of those are how the four-lane register file always behaved, so a graph written before
37
+ * types compiles to the same lanes it did — but each is now a warning naming the lanes concerned,
38
+ * because a `vec4` literal feeding a three-component attribute is either a mistake or a literal
39
+ * that ought to be a `vec3`.
40
+ *
41
+ * Types of the same width never convert, whatever they mean, so nothing is said about a colour
42
+ * meeting a `vec4`. A view still draws the two in their own colours, which is worth seeing — it is
43
+ * where a raw vector is being used as a colour, or a colour as raw arithmetic — but it is a change
44
+ * of meaning and not of lanes, and no instruction is emitted for it.
45
+ *
46
+ * ## Ids
47
+ *
48
+ * A type's id is what a {@link NodeGraphVisualData} colours by and what the node registry indexes,
49
+ * so these are fixed rather than taken from a counter: id 0 is the declared type of every port
50
+ * ({@link ./ParticleNodeRegistry.js PARTICLE_VALUE_TYPE}), the plain shapes take their lane count
51
+ * as their id, and the types that carry a meaning are numbered from {@link PARTICLE_SEMANTIC_ID_BASE}
52
+ * upward.
53
+ */
54
+ export class ParticleValueType extends DataType {
55
+ /**
56
+ * How many lanes a value of this type occupies, `1..4`.
57
+ * @type {number}
58
+ */
59
+ components = 1;
60
+
61
+ /**
62
+ * Whether this type says what a value *means* on top of how wide it is.
63
+ *
64
+ * A plain shape (`f32`, `vec3`) says only how many lanes there are. A semantic type says what
65
+ * they are for, and is what survives when the two meet — see {@link particle_widest_type}.
66
+ *
67
+ * @type {boolean}
68
+ */
69
+ semantic = false;
70
+
71
+ /**
72
+ * @returns {boolean}
73
+ */
74
+ get is_scalar() {
75
+ return this.components === 1;
76
+ }
77
+
78
+ /**
79
+ * @param {number} id
80
+ * @param {string} name
81
+ * @param {number} components
82
+ * @param {object} [options]
83
+ * @param {boolean} [options.semantic] see {@link #semantic}
84
+ * @returns {ParticleValueType}
85
+ */
86
+ static from(id, name, components, { semantic = false } = {}) {
87
+ const r = new ParticleValueType();
88
+
89
+ r.set(id, name);
90
+ r.components = components;
91
+ r.semantic = semantic;
92
+
93
+ return r;
94
+ }
95
+ }
96
+
97
+ /**
98
+ * @readonly
99
+ * @type {boolean}
100
+ */
101
+ ParticleValueType.prototype.isParticleValueType = true;
102
+
103
+ /** @type {ParticleValueType} */
104
+ export const PARTICLE_TYPE_F32 = ParticleValueType.from(1, "f32", 1);
105
+
106
+ /** @type {ParticleValueType} */
107
+ export const PARTICLE_TYPE_VEC2 = ParticleValueType.from(2, "vec2", 2);
108
+
109
+ /** @type {ParticleValueType} */
110
+ export const PARTICLE_TYPE_VEC3 = ParticleValueType.from(3, "vec3", 3);
111
+
112
+ /** @type {ParticleValueType} */
113
+ export const PARTICLE_TYPE_VEC4 = ParticleValueType.from(4, "vec4", 4);
114
+
115
+ /**
116
+ * Where the ids of the types that carry a meaning start, above the four the lane counts claim.
117
+ * @type {number}
118
+ */
119
+ export const PARTICLE_SEMANTIC_ID_BASE = 5;
120
+
121
+ /**
122
+ * Four lanes that are a colour: red, green, blue and alpha, in that order.
123
+ *
124
+ * A `vec4` in every respect the compiler cares about — it lowers to the same instructions, goes
125
+ * into any `vec4` slot and takes any `vec4` — and a colour in every respect an author does: a
126
+ * swatch to edit rather than four numbers, and a colour of its own on the wire, so the path from
127
+ * where a colour is made to where it is written is visible in a graph full of vectors.
128
+ *
129
+ * @type {ParticleValueType}
130
+ */
131
+ export const PARTICLE_TYPE_COLOR = ParticleValueType.from(PARTICLE_SEMANTIC_ID_BASE, "color", 4, { semantic: true });
132
+
133
+ /**
134
+ * The plain shapes, narrowest first. Indexed by lane count, see {@link particle_value_type}.
135
+ * @type {ReadonlyArray<ParticleValueType>}
136
+ */
137
+ export const PARTICLE_VALUE_TYPES = Object.freeze([
138
+ PARTICLE_TYPE_F32,
139
+ PARTICLE_TYPE_VEC2,
140
+ PARTICLE_TYPE_VEC3,
141
+ PARTICLE_TYPE_VEC4,
142
+ ]);
143
+
144
+ /**
145
+ * The types that say what a value means, in id order.
146
+ * @type {ReadonlyArray<ParticleValueType>}
147
+ */
148
+ export const PARTICLE_SEMANTIC_TYPES = Object.freeze([
149
+ PARTICLE_TYPE_COLOR,
150
+ ]);
151
+
152
+ /**
153
+ * Every type a value can have. What a registry registers and a palette of wire colours covers.
154
+ * @type {ReadonlyArray<ParticleValueType>}
155
+ */
156
+ export const PARTICLE_ALL_VALUE_TYPES = Object.freeze([
157
+ ...PARTICLE_VALUE_TYPES,
158
+ ...PARTICLE_SEMANTIC_TYPES,
159
+ ]);
160
+
161
+ /**
162
+ * @type {Map<string, ParticleValueType>}
163
+ */
164
+ const SEMANTIC_TYPES_BY_NAME = new Map(PARTICLE_SEMANTIC_TYPES.map(type => [type.name, type]));
165
+
166
+ /**
167
+ * The semantic type of this name, or `null` for a name that is not one.
168
+ *
169
+ * How a tag written somewhere else — an attribute in a
170
+ * {@link ../layout/ParticleLayout.js ParticleLayout}, most of all — becomes a type. An unknown name
171
+ * is not an error here: the caller knows the shape regardless, and falling back to it leaves an
172
+ * effect that names a semantic this build has never heard of working as the plain vector it is.
173
+ *
174
+ * @param {*} name
175
+ * @returns {ParticleValueType|null}
176
+ */
177
+ export function particle_semantic_type(name) {
178
+ if (typeof name !== "string") {
179
+ return null;
180
+ }
181
+
182
+ return SEMANTIC_TYPES_BY_NAME.get(name) ?? null;
183
+ }
184
+
185
+ /**
186
+ * The type of a value `components` lanes wide.
187
+ *
188
+ * Always a plain shape: a width says how many lanes there are and nothing about what they are for,
189
+ * so a semantic type is only ever arrived at by name.
190
+ *
191
+ * @param {number} components
192
+ * @returns {ParticleValueType}
193
+ * @throws if there is no such width
194
+ */
195
+ export function particle_value_type(components) {
196
+ const type = particle_value_type_or_null(components);
197
+
198
+ if (type === null) {
199
+ throw new Error(`A particle value is 1 to ${VM_MAX_WIDTH} lanes wide, not ${components}`);
200
+ }
201
+
202
+ return type;
203
+ }
204
+
205
+ /**
206
+ * The type of a value `components` lanes wide, or `null` where that is not a width a value can
207
+ * have — which is how a node whose parameters do not describe a type says so without throwing in
208
+ * the middle of an editor.
209
+ *
210
+ * @param {*} components
211
+ * @returns {ParticleValueType|null}
212
+ */
213
+ export function particle_value_type_or_null(components) {
214
+ if (!Number.isInteger(components) || components < 1 || components > VM_MAX_WIDTH) {
215
+ return null;
216
+ }
217
+
218
+ return PARTICLE_VALUE_TYPES[components - 1];
219
+ }
220
+
221
+ /**
222
+ * The widest of some types, ignoring the unknown ones; `null` when none is known.
223
+ *
224
+ * This is the rule every element-wise operation types itself by: the result is as wide as its
225
+ * widest operand, and every operand is read at that width. Among types of equal width the one that
226
+ * means something wins, so a colour times a number is a colour, and a colour added to a plain
227
+ * `vec4` comes out a colour whichever side it was on. Between two that both mean something, the
228
+ * first arrival wins — there is no ordering over meanings, and the alternative is refusing to type
229
+ * a graph that is arithmetically fine.
230
+ *
231
+ * @param {Iterable<ParticleValueType|null|undefined>} types
232
+ * @returns {ParticleValueType|null}
233
+ */
234
+ export function particle_widest_type(types) {
235
+ let widest = null;
236
+
237
+ for (const type of types) {
238
+ if (type === null || type === undefined) {
239
+ continue;
240
+ }
241
+
242
+ if (widest === null || type.components > widest.components) {
243
+ widest = type;
244
+ } else if (type.components === widest.components && type.semantic && !widest.semantic) {
245
+ widest = type;
246
+ }
247
+ }
248
+
249
+ return widest;
250
+ }
251
+
252
+ /** Lane letters, in lane order. @type {string} */
253
+ const LANES = "xyzw";
254
+
255
+ /**
256
+ * What it means to read a value of one type as another, said the way a person would want to hear
257
+ * it — or `null` where nothing is read differently: an exact read, a broadcast, or a change of
258
+ * meaning between two types of one shape.
259
+ *
260
+ * @param {ParticleValueType} from the value's own type
261
+ * @param {ParticleValueType} to the type it is read as
262
+ * @returns {{dropped?: string, zeroed?: string, message: string}|null} the lanes concerned, and
263
+ * one sentence about them
264
+ */
265
+ export function particle_type_conversion(from, to) {
266
+ if (from.components === to.components || from.is_scalar) {
267
+ return null;
268
+ }
269
+
270
+ if (from.components > to.components) {
271
+ const dropped = LANES.slice(to.components, from.components);
272
+
273
+ return {
274
+ dropped,
275
+ message: `is a ${from.name} read as a ${to.name}: lane${dropped.length > 1 ? "s" : ""} ${dropped} `
276
+ + `${dropped.length > 1 ? "are" : "is"} dropped.`,
277
+ };
278
+ }
279
+
280
+ const zeroed = LANES.slice(from.components, to.components);
281
+
282
+ return {
283
+ zeroed,
284
+ message: `is a ${from.name} read as a ${to.name}: lane${zeroed.length > 1 ? "s" : ""} ${zeroed} `
285
+ + `read${zeroed.length > 1 ? "" : "s"} zero.`,
286
+ };
287
+ }
@@ -2,18 +2,25 @@
2
2
  * Lower a single-phase particle {@link ../../../../core/model/node-graph/NodeGraph.js NodeGraph}
3
3
  * into a VM instruction stream.
4
4
  *
5
- * The graph describes one lifecycle phase (SPAWN or UPDATE) of a particle effect: nodes are
5
+ * The graph describes one lifecycle phase (INIT or UPDATE) of a particle effect: nodes are
6
6
  * {@link ParticleNodeDescription} instances, and every connection wires a producing node's `out`
7
7
  * port to a consuming node's named input port.
8
8
  *
9
9
  * The pipeline:
10
+ * 0. Replace every node group with the nodes it is made of, until none is left — see
11
+ * {@link ./flatten_particle_graph.js}. Everything after this point works on one flat expression
12
+ * over the stock library, and so is written as though groups did not exist.
10
13
  * 1. Walk the graph from its sinks (attribute writes / kill), flattening it into an SSA-style value
11
14
  * list in dependency order. Shared sub-expressions are evaluated once (DAG sharing via
12
15
  * memoisation).
13
- * 2. Compute each value's last use.
14
- * 3. Linear-scan register allocation: registers are returned to the pool at a value's last use, so a
15
- * result can reuse a just-consumed input register (VM ops read all sources before writing dst).
16
- * 4. Emit each value's opcode via its node description.
16
+ * 2. Resolve every value's type — see {@link ./infer_particle_graph_types.js} — which is how many
17
+ * lanes it has. A value whose type cannot be told is a graph that cannot be compiled.
18
+ * 3. Compute each value's last use, and how many lanes wide it has to be — see {@link compute_widths}.
19
+ * 4. Linear-scan register allocation. Registers are `f32` slots, so a value occupies a RUN of them
20
+ * and allocation is first-fit over an occupancy map; runs are returned at a value's last use, so
21
+ * a result can reuse a just-consumed input's slots (VM ops read all sources before writing dst).
22
+ * 5. Emit each value's opcode via its node description, at the width step 3 decided, and widen the
23
+ * result where a consumer reads more lanes than the value's type has.
17
24
  *
18
25
  * @param {NodeGraph} graph
19
26
  * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream target section
@@ -22,16 +29,16 @@
22
29
  */
23
30
  export function compile_particle_graph(graph: NodeGraph, stream: any, asm: ParticleAssembler, layout: import("../layout/ParticleLayout.js").ParticleLayout): void;
24
31
  /**
25
- * Compile a full effect (SPAWN + UPDATE) into a {@link ../isa/ParticleProgram.js}.
32
+ * Compile a full effect (INIT + UPDATE) into a {@link ../isa/ParticleProgram.js}.
26
33
  *
27
34
  * @param {object} params
28
- * @param {NodeGraph} [params.spawn]
35
+ * @param {NodeGraph} [params.init]
29
36
  * @param {NodeGraph} [params.update]
30
37
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
31
38
  * @returns {import("../isa/ParticleProgram.js").ParticleProgram}
32
39
  */
33
- export function compile_particle_effect({ spawn, update, layout }: {
34
- spawn?: NodeGraph;
40
+ export function compile_particle_effect({ init, update, layout }: {
41
+ init?: NodeGraph;
35
42
  update?: NodeGraph;
36
43
  layout: import("../layout/ParticleLayout.js").ParticleLayout;
37
44
  }): import("../isa/ParticleProgram.js").ParticleProgram;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"compile_particle_graph.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/compile_particle_graph.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,2EAHW,iBAAiB,UACjB,OAAO,6BAA6B,EAAE,cAAc,QAmB9D;AA8PD;;;;;;;;GAQG;AACH;IAL8B,IAAI;IACJ,MAAM;IACoC,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;IAClD,OAAO,2BAA2B,EAAE,eAAe,CAa/D;kCArUiC,6BAA6B"}