@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,11 @@
1
+ /**
2
+ * @param {NodeGraph} graph
3
+ * @param {object} [options]
4
+ * @param {number} [options.max_passes] see {@link MAX_INLINE_PASSES}
5
+ * @returns {NodeGraph} a graph with no group nodes in it — `graph` itself when it had none, and a
6
+ * separate graph otherwise. The input is never modified.
7
+ */
8
+ export function flatten_particle_graph(graph: NodeGraph, { max_passes }?: {
9
+ max_passes?: number;
10
+ }): NodeGraph;
11
+ //# sourceMappingURL=flatten_particle_graph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flatten_particle_graph.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/flatten_particle_graph.js"],"names":[],"mappings":"AA6CA;;;;;;GAMG;AACH;IAJ4B,UAAU,GAA3B,MAAM;cAgChB"}
@@ -0,0 +1,213 @@
1
+ import { is_particle_group_node } from "./ParticleNodeGroup.js";
2
+
3
+ /**
4
+ * Replace every node group in a graph with the nodes it is made of, until none is left.
5
+ *
6
+ * The step that lets {@link ./ParticleNodeGroup.js groups} exist at all. Everything downstream of
7
+ * here — type resolution, register allocation, lowering — works on one flat expression over the
8
+ * stock library, exactly as it did before there were groups, and a group therefore costs precisely
9
+ * what its contents cost. There is no call, no frame, and nothing to pay for the abstraction with.
10
+ *
11
+ * ## What happens to the wires
12
+ *
13
+ * A group node's ports are wires to nothing — the work is inside. So each is re-made against what
14
+ * was on the other side of the boundary:
15
+ *
16
+ * - a wire *into* the group's input `p` is re-made to every node inside that read the input block's
17
+ * `p`,
18
+ * - a wire *out of* the group's output `q` is re-made from whatever inside wrote the output block's
19
+ * `q`,
20
+ * - and where the two meet — the input block wired straight to the output block, a group that passes
21
+ * a value through — the outer source is joined directly to the outer targets, and nothing of the
22
+ * group survives at all.
23
+ *
24
+ * A group input with nothing wired to it leaves its inner consumers unbound, which is the same
25
+ * problem stated one level down and is what the compiler already refuses. A group output nobody
26
+ * reads leaves its producer unreachable, which is what the compiler already drops.
27
+ *
28
+ * ## One level at a time
29
+ *
30
+ * Nesting is handled by repeating rather than by recursing: inlining a group can only introduce
31
+ * group nodes that were in its body, and the next pass takes those. It terminates because a group's
32
+ * body can only reference groups that already existed when it was built, so the reference graph is
33
+ * acyclic — see {@link ParticleNodeGroup}. The pass cap is a backstop against a library assembled
34
+ * some other way, not the reason this finishes.
35
+ */
36
+
37
+ /**
38
+ * How many rounds of inlining to allow. Each round opens one level of nesting, so this is a limit on
39
+ * how deeply groups may be stacked — far past anything an author would build, and low enough that a
40
+ * library that somehow does contain a cycle fails with a sentence instead of a hung tab.
41
+ *
42
+ * @type {number}
43
+ */
44
+ const MAX_INLINE_PASSES = 32;
45
+
46
+ /**
47
+ * @param {NodeGraph} graph
48
+ * @param {object} [options]
49
+ * @param {number} [options.max_passes] see {@link MAX_INLINE_PASSES}
50
+ * @returns {NodeGraph} a graph with no group nodes in it — `graph` itself when it had none, and a
51
+ * separate graph otherwise. The input is never modified.
52
+ */
53
+ export function flatten_particle_graph(graph, { max_passes = MAX_INLINE_PASSES } = {}) {
54
+ if (!graph.getNodes().some(is_particle_group_node)) {
55
+ // Nothing to open. Returned as-is rather than copied, so that a graph without groups is
56
+ // compiled under the ids the author sees — which is what every diagnostic naming a node
57
+ // depends on.
58
+ return graph;
59
+ }
60
+
61
+ const flat = graph.clone();
62
+
63
+ for (let pass = 0; ; pass++) {
64
+ const groups = flat.getNodes().filter(is_particle_group_node);
65
+
66
+ if (groups.length === 0) {
67
+ return flat;
68
+ }
69
+
70
+ if (pass >= max_passes) {
71
+ throw new Error(
72
+ `Node groups are nested more than ${max_passes} deep, or a group contains itself. `
73
+ + `'${groups[0].description.name}' is still unopened after ${max_passes} passes.`
74
+ );
75
+ }
76
+
77
+ for (const node of groups) {
78
+ inline_group(flat, node);
79
+ }
80
+ }
81
+ }
82
+
83
+ /**
84
+ * Splice one group instance's body into the graph around it, and remove the instance.
85
+ *
86
+ * @param {NodeGraph} graph the graph being flattened, modified in place
87
+ * @param {NodeInstance} node the group instance
88
+ */
89
+ function inline_group(graph, node) {
90
+ const group = node.description.group;
91
+ const body = group.graph;
92
+
93
+ // What the group is wired to, read before anything is taken apart.
94
+
95
+ /** @type {Map<string, {node: number, port: number}>} group input port name -> the outer source */
96
+ const sources = new Map();
97
+
98
+ for (const connection of node.inConnections) {
99
+ const name = connection.target.port.name;
100
+
101
+ if (sources.has(name)) {
102
+ // More than one source on an input is a graph the validator already refuses; taking the
103
+ // first keeps flattening total rather than adding a second opinion about it.
104
+ continue;
105
+ }
106
+
107
+ sources.set(name, { node: connection.source.instance.id, port: connection.source.port.id });
108
+ }
109
+
110
+ /** @type {Map<string, Array<{node: number, port: number}>>} group output port name -> outer targets */
111
+ const targets = new Map();
112
+
113
+ for (const connection of node.outConnections) {
114
+ const name = connection.source.port.name;
115
+
116
+ const listed = targets.get(name) ?? [];
117
+
118
+ listed.push({ node: connection.target.instance.id, port: connection.target.port.id });
119
+
120
+ targets.set(name, listed);
121
+ }
122
+
123
+ // A copy of every node in the body, boundary blocks excepted: those are the group's edge, and
124
+ // the edge is what is being dissolved.
125
+
126
+ /** @type {Map<number, NodeInstance>} body node id -> its copy in `graph` */
127
+ const copies = new Map();
128
+
129
+ for (const inner of body.getNodes()) {
130
+ if (inner === group.inputNode || inner === group.outputNode) {
131
+ continue;
132
+ }
133
+
134
+ const copy = graph.getNodeSafe(graph.createNode(inner.description));
135
+
136
+ copy.setParameters(clone_parameters(inner.parameters));
137
+
138
+ copies.set(inner.id, copy);
139
+ }
140
+
141
+ for (const connection of body.getConnections()) {
142
+ const from = connection.source;
143
+ const to = connection.target;
144
+
145
+ const from_boundary = from.instance === group.inputNode;
146
+ const to_boundary = to.instance === group.outputNode;
147
+
148
+ if (from_boundary && to_boundary) {
149
+ // straight through: the group contributes nothing but a rename
150
+ const source = sources.get(from.port.name);
151
+
152
+ for (const target of targets.get(to.port.name) ?? []) {
153
+ if (source !== undefined) {
154
+ graph.createConnection(source.node, source.port, target.node, target.port);
155
+ }
156
+ }
157
+
158
+ continue;
159
+ }
160
+
161
+ if (from_boundary) {
162
+ const source = sources.get(from.port.name);
163
+
164
+ if (source !== undefined) {
165
+ const target = copies.get(to.instance.id);
166
+
167
+ graph.createConnection(source.node, source.port, target.id, to.port.id);
168
+ }
169
+
170
+ continue;
171
+ }
172
+
173
+ if (to_boundary) {
174
+ const source = copies.get(from.instance.id);
175
+
176
+ for (const target of targets.get(to.port.name) ?? []) {
177
+ graph.createConnection(source.id, from.port.id, target.node, target.port);
178
+ }
179
+
180
+ continue;
181
+ }
182
+
183
+ graph.createConnection(
184
+ copies.get(from.instance.id).id, from.port.id,
185
+ copies.get(to.instance.id).id, to.port.id
186
+ );
187
+ }
188
+
189
+ // takes the group's own wires with it; every one of them has been re-made above
190
+ graph.deleteNode(node.id);
191
+ }
192
+
193
+ /**
194
+ * A node's parameters, deep enough that the copy and the original cannot write through to each
195
+ * other. Values are numbers, strings, and arrays of numbers.
196
+ *
197
+ * A body's node is the template for every instance of its group, so sharing an array between them
198
+ * would make an edit to one instance an edit to all of them — including the definition itself.
199
+ *
200
+ * @param {object} parameters
201
+ * @returns {object}
202
+ */
203
+ function clone_parameters(parameters) {
204
+ const result = {};
205
+
206
+ for (const key of Object.keys(parameters)) {
207
+ const value = parameters[key];
208
+
209
+ result[key] = Array.isArray(value) ? value.slice() : value;
210
+ }
211
+
212
+ return result;
213
+ }
@@ -0,0 +1,27 @@
1
+ /**
2
+ * The node groups the editor ships with, registered.
3
+ *
4
+ * Every one of them is locked: the body is shared by every instance in every effect, and these
5
+ * particular bodies are the ones the library's own specs pin. An author who wants a different
6
+ * simplex noise builds one; they do not get to change this one out from under everybody else's
7
+ * effects.
8
+ *
9
+ * Registration order is the order they are offered in, and — because a group's body may only wire up
10
+ * groups that already exist — it is also a build order: `sampleSphereVolume` is made of
11
+ * `sampleSphereSurface`, and `curl3` of twelve `simplex3`s.
12
+ *
13
+ * Importing this module is what puts them in the library. Anything that resolves a node type by name
14
+ * should reach for {@link ../particle_node_library.js} instead of importing this directly, so it
15
+ * cannot end up with a library that has the groups missing.
16
+ */
17
+ /**
18
+ * The groups this module registers, in the order it registers them.
19
+ *
20
+ * Exported so the library's own specs can make claims about *these* rather than about whatever
21
+ * happens to be registered: a host — or a test — may add a group of its own, and "every shipped
22
+ * group is locked" would then be a claim about somebody else's group.
23
+ *
24
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup[]}
25
+ */
26
+ export const PARTICLE_BUILTIN_GROUPS: import("../ParticleNodeGroup.js").ParticleNodeGroup[];
27
+ //# sourceMappingURL=particle_builtin_groups.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_builtin_groups.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/graph/groups/particle_builtin_groups.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;GAeG;AAEH;;;;;;;;GAQG;AACH,sCAFU,OAAO,yBAAyB,EAAE,iBAAiB,EAAE,CAuB7D"}
@@ -0,0 +1,75 @@
1
+ import { register_particle_group } from "../particle_group_library.js";
2
+ import {
3
+ PARTICLE_GROUP_ANGLE_BETWEEN,
4
+ PARTICLE_GROUP_QUAT_FROM_AXIS_ANGLE,
5
+ PARTICLE_GROUP_QUAT_LOOK_ROTATION,
6
+ PARTICLE_GROUP_QUAT_ROTATE,
7
+ PARTICLE_GROUP_SAMPLE_SPHERE_SURFACE,
8
+ PARTICLE_GROUP_SAMPLE_SPHERE_VOLUME,
9
+ } from "./particle_groups_geometry.js";
10
+ import {
11
+ PARTICLE_GROUP_CURL_3,
12
+ PARTICLE_GROUP_CURL_4,
13
+ PARTICLE_GROUP_SIMPLEX_3,
14
+ PARTICLE_GROUP_SIMPLEX_4,
15
+ } from "./particle_groups_noise.js";
16
+ import {
17
+ PARTICLE_GROUP_CEIL,
18
+ PARTICLE_GROUP_DECOMPOSE,
19
+ PARTICLE_GROUP_ONE_MINUS,
20
+ PARTICLE_GROUP_REMAP,
21
+ PARTICLE_GROUP_ROUND,
22
+ } from "./particle_groups_utility.js";
23
+
24
+ /**
25
+ * The node groups the editor ships with, registered.
26
+ *
27
+ * Every one of them is locked: the body is shared by every instance in every effect, and these
28
+ * particular bodies are the ones the library's own specs pin. An author who wants a different
29
+ * simplex noise builds one; they do not get to change this one out from under everybody else's
30
+ * effects.
31
+ *
32
+ * Registration order is the order they are offered in, and — because a group's body may only wire up
33
+ * groups that already exist — it is also a build order: `sampleSphereVolume` is made of
34
+ * `sampleSphereSurface`, and `curl3` of twelve `simplex3`s.
35
+ *
36
+ * Importing this module is what puts them in the library. Anything that resolves a node type by name
37
+ * should reach for {@link ../particle_node_library.js} instead of importing this directly, so it
38
+ * cannot end up with a library that has the groups missing.
39
+ */
40
+
41
+ /**
42
+ * The groups this module registers, in the order it registers them.
43
+ *
44
+ * Exported so the library's own specs can make claims about *these* rather than about whatever
45
+ * happens to be registered: a host — or a test — may add a group of its own, and "every shipped
46
+ * group is locked" would then be a claim about somebody else's group.
47
+ *
48
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup[]}
49
+ */
50
+ export const PARTICLE_BUILTIN_GROUPS = [
51
+ // the small ones
52
+ PARTICLE_GROUP_ROUND,
53
+ PARTICLE_GROUP_CEIL,
54
+ PARTICLE_GROUP_ONE_MINUS,
55
+ PARTICLE_GROUP_REMAP,
56
+ ...PARTICLE_GROUP_DECOMPOSE,
57
+
58
+ // directions and rotations
59
+ PARTICLE_GROUP_SAMPLE_SPHERE_SURFACE,
60
+ PARTICLE_GROUP_SAMPLE_SPHERE_VOLUME,
61
+ ...PARTICLE_GROUP_ANGLE_BETWEEN,
62
+ PARTICLE_GROUP_QUAT_FROM_AXIS_ANGLE,
63
+ PARTICLE_GROUP_QUAT_LOOK_ROTATION,
64
+ PARTICLE_GROUP_QUAT_ROTATE,
65
+
66
+ // the expensive ones
67
+ PARTICLE_GROUP_SIMPLEX_3,
68
+ PARTICLE_GROUP_SIMPLEX_4,
69
+ PARTICLE_GROUP_CURL_3,
70
+ PARTICLE_GROUP_CURL_4,
71
+ ];
72
+
73
+ for (const group of PARTICLE_BUILTIN_GROUPS) {
74
+ register_particle_group(group);
75
+ }
@@ -0,0 +1,83 @@
1
+ /**
2
+ * A point on the unit sphere, from two numbers in `[0, 1)`.
3
+ *
4
+ * Uniform over the surface, which is what the `z` lane being taken straight from `u` buys: the area
5
+ * of a band of the sphere between two heights depends only on the heights, so spreading `z` evenly
6
+ * spreads the points evenly. Taking a latitude evenly instead — the obvious thing, and the wrong one
7
+ * — piles them up at the poles.
8
+ *
9
+ * Feed it a two-lane `random` and it is an unbiased direction.
10
+ *
11
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
12
+ */
13
+ export const PARTICLE_GROUP_SAMPLE_SPHERE_SURFACE: import("../ParticleNodeGroup.js").ParticleNodeGroup;
14
+ /**
15
+ * A point inside the unit ball, from three numbers in `[0, 1)`.
16
+ *
17
+ * A direction from the first two and a radius from the third — and the radius is the cube root of it,
18
+ * because the volume inside a radius grows as its cube. Using the number itself would put half the
19
+ * points inside the half-radius sphere, which holds an eighth of the volume, and every effect built
20
+ * on it would have a bright core it never asked for.
21
+ *
22
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
23
+ */
24
+ export const PARTICLE_GROUP_SAMPLE_SPHERE_VOLUME: import("../ParticleNodeGroup.js").ParticleNodeGroup;
25
+ /**
26
+ * The angle between two directions, in radians, in `[0, pi]`.
27
+ *
28
+ * `acos` of the cosine, and the cosine is the dot product of the two normalised. The clamp is not
29
+ * decoration: a dot product of two unit vectors is arithmetically in `[-1, 1]` and in floating point
30
+ * is occasionally a hair outside it, which is exactly where `acos` stops being defined.
31
+ *
32
+ * Two of them, one per shape, because there is no honest way to do this at "whatever width arrives"
33
+ * — the answer for two lanes and the answer for three are different questions about different
34
+ * things, and a node that took either would be a node whose result depended on what was plugged in.
35
+ *
36
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup[]}
37
+ */
38
+ export const PARTICLE_GROUP_ANGLE_BETWEEN: import("../ParticleNodeGroup.js").ParticleNodeGroup[];
39
+ /**
40
+ * A quaternion for a rotation of `angle` radians about `axis`.
41
+ *
42
+ * `(axis * sin(angle/2), cos(angle/2))`, with the axis normalised first so the result is a unit
43
+ * quaternion whatever length the axis arrived at. A zero axis normalises to zero, which gives the
44
+ * quaternion `(0, 0, 0, cos(angle/2))` — not a rotation, and not a crash either.
45
+ *
46
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
47
+ */
48
+ export const PARTICLE_GROUP_QUAT_FROM_AXIS_ANGLE: import("../ParticleNodeGroup.js").ParticleNodeGroup;
49
+ /**
50
+ * Turn a vector by a quaternion.
51
+ *
52
+ * `v + 2w(q x v) + 2(q x (q x v))`, written the way it is usually written: one cross product, one
53
+ * scale, one more cross product. Two cross products beat building a rotation matrix, and there is
54
+ * no matrix type here to build one into anyway.
55
+ *
56
+ * The quaternion is expected to be a unit one. A longer one scales the result by the square of its
57
+ * length, which is the identity behaving as it always has rather than anything this checks.
58
+ *
59
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
60
+ */
61
+ export const PARTICLE_GROUP_QUAT_ROTATE: import("../ParticleNodeGroup.js").ParticleNodeGroup;
62
+ /**
63
+ * The rotation that points `forward` along +Z with `up` as near to +Y as it can be.
64
+ *
65
+ * The basis is built first — forward, then a right that is perpendicular to both, then the up that
66
+ * completes it — and then read off as a quaternion by Shepperd's method: four expressions, one per
67
+ * component of the quaternion being the largest, and the largest is picked because the other three
68
+ * divide by something near zero.
69
+ *
70
+ * There are no branches, so all four are computed and one is chosen. That is what a VM with no
71
+ * control flow costs, and the choice is a pair of comparisons rather than a jump. Each divisor is
72
+ * floored at {@link DIVISOR_FLOOR} first, so the three expressions that are *not* chosen produce a
73
+ * finite number rather than an infinity — the selection reads registers rather than blending them,
74
+ * but a program that computes infinities is one bad edit away from writing one out.
75
+ *
76
+ * Degenerate input — `forward` and `up` parallel, or either of them zero — leaves the basis without a
77
+ * right vector, and what comes back is finite and arbitrary. Feeding this an `up` that could line up
78
+ * with `forward` is the caller's to avoid, exactly as it is in every engine that offers this.
79
+ *
80
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
81
+ */
82
+ export const PARTICLE_GROUP_QUAT_LOOK_ROTATION: import("../ParticleNodeGroup.js").ParticleNodeGroup;
83
+ //# sourceMappingURL=particle_groups_geometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_groups_geometry.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/graph/groups/particle_groups_geometry.js"],"names":[],"mappings":"AA8DA;;;;;;;;;;;GAWG;AACH,mDAFU,OAAO,yBAAyB,EAAE,iBAAiB,CAsBxD;AAEL;;;;;;;;;GASG;AACH,kDAFU,OAAO,yBAAyB,EAAE,iBAAiB,CAmBxD;AAEL;;;;;;;;;;;;GAYG;AACH,2CAFU,OAAO,yBAAyB,EAAE,iBAAiB,EAAE,CAiB5D;AAEH;;;;;;;;GAQG;AACH,kDAFU,OAAO,yBAAyB,EAAE,iBAAiB,CAsBxD;AAEL;;;;;;;;;;;GAWG;AACH,yCAFU,OAAO,yBAAyB,EAAE,iBAAiB,CAuBxD;AAEL;;;;;;;;;;;;;;;;;;;GAmBG;AACH,gDAFU,OAAO,yBAAyB,EAAE,iBAAiB,CA+ExD"}