@woosh/meep-engine 3.15.0 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
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- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +21 -36
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +2 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +100 -90
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +270 -138
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +1 -2
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +0 -3
- package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +3 -2
- package/src/shade/renderer/postprocess/nss/generate_NSS_WEIGHTS_ACTUAL.js +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +87 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +61 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +179 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +27 -2
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -2
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +12 -3
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +58 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +25 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +69 -10
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +10 -4
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +4 -39
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
- package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
- package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +227 -225
- package/src/view/minimap/MinimapCanvasView.js +3 -3
- package/src/view/minimap/MinimapMarker.d.ts +45 -0
- package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map
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{"version":3,"file":"match_refit_validate.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js"],"names":[],"mappings":"AAiCA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IAP0B,UAAU;IACV,UAAU;IACC,qBAAqB,EAA/C,IAAI,MAAM,EAAE,MAAM,CAAC;
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{"version":3,"file":"match_refit_validate.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js"],"names":[],"mappings":"AAiCA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IAP0B,UAAU;IACV,UAAU;IACC,qBAAqB,EAA/C,IAAI,MAAM,EAAE,MAAM,CAAC;IAC+D,SAAS,EAA3F,OAAO,uDAAuD,EAAE,WAAW;IAC9D,SAAS,EAAtB,MAAM;IACJ,gBAAgB,CAqE5B;AA1HD;;;;;;;;;GASG;AACH,iDAFU,MAAM,CAEuC;;;;;WAqBzC,OAAO;;;;;;kBACP,MAAM"}
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export function match_solve_transform(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out:
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export function match_solve_transform(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out: Transform64): void;
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export function match_solve_transform_uniform_only(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out:
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export function match_solve_transform_uniform_only(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out: Transform64): void;
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export function apply_match_transform(transform:
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import {
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export function apply_match_transform(transform: Transform64, sx: number, sy: number, sz: number, out: Vector3): void;
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import { Transform64 } from "../../../../../../engine/ecs/transform/Transform64.js";
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{"version":3,"file":"match_solve_transform.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js"],"names":[],"mappings":"
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{"version":3,"file":"match_solve_transform.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,sDARW,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,SACjB,MAAM,OACN,WAAW,GACT,IAAI,CAkGhB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,mEARW,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,SACjB,MAAM,OACN,WAAW,GACT,IAAI,CAwDhB;AAwMD;;;;;;;;;;GAUG;AACH,iDANW,WAAW,MACX,MAAM,MACN,MAAM,MACN,MAAM,OACN,OAAO,QAgBjB;4BA1eM,uDAAuD;oBAL1C,wCAAwC"}
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import Quaternion from "../../../../../../core/geom/Quaternion.js";
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v3_rigid_align_paired_unit_vectors
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import Vector3 from "../../../../../../core/geom/Vector3.js";
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import {
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Transform64,
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TRANSFORM64_TRANSLATION_OFFSET
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} from "../../../../../../engine/ecs/transform/Transform64.js";
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* The fitted transform is a meep `
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* The fitted transform is a meep `Transform64`. The forward model
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* `y_target = R · diag(s) · y_source + t` matches meep's TRS apply convention
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* exactly (scale-then-rotate-then-translate), which is why the dedup direction
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* is canonical→instance — the resulting `
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* is canonical→instance — the resulting `Transform64` plugs straight into the
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* Solver internals write the
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*
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*
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*
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* inner loops
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*
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*
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* Solver internals write straight into the transform's buffer: the rotation through the
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* length-4 view the alignment solver fills, the per-axis scale through a length-3 view, and
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+
* the translation by index. On a `Transform64` that is how the type is meant to be written -
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* it recomposes nothing on its own, so the matrix stays whatever it was until a caller asks
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* for `updateMatrix()`. The solver's inner loops never need it, and the dedup pipeline reads
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* only the component values (the transform produced for render in stage F is built fresh).
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*
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* This code already worked this way against the old `Transform`, deliberately bypassing its
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* `onChanged` signal to keep matrix recomposition out of the inner loops. On `Transform64`
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* that is the type's contract rather than something done behind its back.
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const ALTMIN_SCALE_TOLERANCE = 1e-9;
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// Scratch holds the Horn-solve input: paired unit normals + paired unit-
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scale
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scale[2] = uniform_s;
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fit_per_axis_scale(
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out.
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out.setScale(uniform_s, uniform_s, uniform_s);
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write_translation_from_means(
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mean_s_x, mean_s_y, mean_s_z,
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mean_t_x, mean_t_y, mean_t_z,
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out
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mean_s_z * out.scale_z,
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scratch_v3.applyQuaternion(out.rotation);
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out
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out[TRANSFORM64_TRANSLATION_OFFSET] = mean_t_x - scratch_v3[0];
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out[TRANSFORM64_TRANSLATION_OFFSET + 1] = mean_t_y - scratch_v3[1];
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out[TRANSFORM64_TRANSLATION_OFFSET + 2] = mean_t_z - scratch_v3[2];
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}
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/**
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@@ -353,7 +357,7 @@ function fit_rotation_scaled(
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const target_dirs = scratch_target_dirs;
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const source_dirs = scratch_source_dirs;
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|
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const sx = scale
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+
const sx = scale[0], sy = scale[1], sz = scale[2];
|
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361
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|
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358
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for (let i = 0; i < count; i++) {
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const i3 = i * 3;
|
|
@@ -387,40 +391,41 @@ function fit_per_axis_scale(
|
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rotation,
|
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|
out_scale
|
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) {
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-
// R^T applied to a vector is the inverse rotation
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|
-
//
|
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|
-
|
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|
-
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|
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|
-
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-
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-
|
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394
|
+
// R^T applied to a vector is the inverse rotation. For a unit quaternion the conjugate
|
|
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|
+
// is the negated vector part, held here as four scalars so the live `rotation` view is
|
|
396
|
+
// left alone and nothing is allocated per call.
|
|
397
|
+
const cq_x = -rotation[0];
|
|
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|
+
const cq_y = -rotation[1];
|
|
399
|
+
const cq_z = -rotation[2];
|
|
400
|
+
const cq_w = rotation[3];
|
|
397
401
|
|
|
398
402
|
let num_x = 0, num_y = 0, num_z = 0;
|
|
399
403
|
let den_x = 0, den_y = 0, den_z = 0;
|
|
400
404
|
|
|
401
405
|
for (let i = 0; i < count; i++) {
|
|
402
406
|
const i3 = i * 3;
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
+
v3_quaternion_apply(
|
|
408
|
+
scratch_v3, 0,
|
|
409
|
+
target_centered[i3], target_centered[i3 + 1], target_centered[i3 + 2],
|
|
410
|
+
cq_x, cq_y, cq_z, cq_w
|
|
411
|
+
); // q = R^T · b
|
|
407
412
|
|
|
408
413
|
const ax = source_centered[i3];
|
|
409
414
|
const ay = source_centered[i3 + 1];
|
|
410
415
|
const az = source_centered[i3 + 2];
|
|
411
416
|
|
|
412
|
-
num_x += ax * scratch_v3
|
|
413
|
-
num_y += ay * scratch_v3
|
|
414
|
-
num_z += az * scratch_v3
|
|
417
|
+
num_x += ax * scratch_v3[0];
|
|
418
|
+
num_y += ay * scratch_v3[1];
|
|
419
|
+
num_z += az * scratch_v3[2];
|
|
415
420
|
|
|
416
421
|
den_x += ax * ax;
|
|
417
422
|
den_y += ay * ay;
|
|
418
423
|
den_z += az * az;
|
|
419
424
|
}
|
|
420
425
|
|
|
421
|
-
out_scale
|
|
422
|
-
out_scale
|
|
423
|
-
out_scale
|
|
426
|
+
out_scale[0] = den_x > 1e-20 ? num_x / den_x : 1;
|
|
427
|
+
out_scale[1] = den_y > 1e-20 ? num_y / den_y : 1;
|
|
428
|
+
out_scale[2] = den_z > 1e-20 ? num_z / den_z : 1;
|
|
424
429
|
}
|
|
425
430
|
|
|
426
431
|
/**
|
|
@@ -433,14 +438,15 @@ function fit_uniform_scale(target_centered, source_centered, count, rotation) {
|
|
|
433
438
|
|
|
434
439
|
for (let i = 0; i < count; i++) {
|
|
435
440
|
const i3 = i * 3;
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
441
|
+
v3_quaternion_apply(
|
|
442
|
+
scratch_v3, 0,
|
|
443
|
+
source_centered[i3], source_centered[i3 + 1], source_centered[i3 + 2],
|
|
444
|
+
rotation[0], rotation[1], rotation[2], rotation[3]
|
|
445
|
+
); // q = R · a
|
|
440
446
|
|
|
441
|
-
const qx = scratch_v3
|
|
442
|
-
const qy = scratch_v3
|
|
443
|
-
const qz = scratch_v3
|
|
447
|
+
const qx = scratch_v3[0];
|
|
448
|
+
const qy = scratch_v3[1];
|
|
449
|
+
const qz = scratch_v3[2];
|
|
444
450
|
|
|
445
451
|
num += qx * target_centered[i3]
|
|
446
452
|
+ qy * target_centered[i3 + 1]
|
|
@@ -470,23 +476,25 @@ function write_unit_dir(dirs, j, x, y, z) {
|
|
|
470
476
|
* predicted target-side position. Order: scale (per-axis, in source frame)
|
|
471
477
|
* → rotate → translate.
|
|
472
478
|
*
|
|
473
|
-
* @param {
|
|
479
|
+
* @param {Transform64} transform
|
|
474
480
|
* @param {number} sx
|
|
475
481
|
* @param {number} sy
|
|
476
482
|
* @param {number} sz
|
|
477
483
|
* @param {Vector3} out
|
|
478
484
|
*/
|
|
479
485
|
export function apply_match_transform(transform, sx, sy, sz, out) {
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
486
|
+
v3_quaternion_apply(
|
|
487
|
+
scratch_v3, 0,
|
|
488
|
+
sx * transform.scale_x,
|
|
489
|
+
sy * transform.scale_y,
|
|
490
|
+
sz * transform.scale_z,
|
|
491
|
+
transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
|
|
484
492
|
);
|
|
485
493
|
|
|
486
|
-
out.
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
494
|
+
out.set(
|
|
495
|
+
scratch_v3[0] + transform.translation_x,
|
|
496
|
+
scratch_v3[1] + transform.translation_y,
|
|
497
|
+
scratch_v3[2] + transform.translation_z
|
|
498
|
+
);
|
|
491
499
|
}
|
|
492
500
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,CA+ClB;0BA9DyB,6BAA6B"}
|
|
@@ -46,7 +46,9 @@ fn lower_bound_branchless(
|
|
|
46
46
|
break;
|
|
47
47
|
}
|
|
48
48
|
|
|
49
|
-
|
|
49
|
+
// A shift, not \`/ 2u\`: the same integer on a device, and the WGSL emulator's \`/\` is float
|
|
50
|
+
// division, which would hand a fractional index to the array below.
|
|
51
|
+
let mid = low + ((high - low) >> 1u);
|
|
50
52
|
let mid_val = haystack[mid];
|
|
51
53
|
|
|
52
54
|
let is_less = mid_val < needle;
|
|
@@ -1,7 +1,17 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Converts a 0..MAX_U32 value to a float in [0,1) range
|
|
3
|
-
* Primarily used for hashing
|
|
4
|
-
*
|
|
2
|
+
* Converts a 0..MAX_U32 value to a float in [0,1) range.
|
|
3
|
+
* Primarily used for hashing.
|
|
4
|
+
*
|
|
5
|
+
* Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
|
|
6
|
+
* integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
|
|
7
|
+
* uniform over the grid.
|
|
8
|
+
*
|
|
9
|
+
* The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
|
|
10
|
+
* equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
|
|
11
|
+
* out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
|
|
12
|
+
* bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
|
|
13
|
+
* instruction anyway.
|
|
14
|
+
*
|
|
5
15
|
* @type {CodeChunk}
|
|
6
16
|
*/
|
|
7
17
|
export const chunk_hash_to_float01: CodeChunk;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,oCAFU,SAAS,CASlB;0BAzByB,6BAA6B"}
|
|
@@ -1,16 +1,26 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
2
|
|
|
3
3
|
/**
|
|
4
|
-
* Converts a 0..MAX_U32 value to a float in [0,1) range
|
|
5
|
-
* Primarily used for hashing
|
|
6
|
-
*
|
|
4
|
+
* Converts a 0..MAX_U32 value to a float in [0,1) range.
|
|
5
|
+
* Primarily used for hashing.
|
|
6
|
+
*
|
|
7
|
+
* Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
|
|
8
|
+
* integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
|
|
9
|
+
* uniform over the grid.
|
|
10
|
+
*
|
|
11
|
+
* The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
|
|
12
|
+
* equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
|
|
13
|
+
* out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
|
|
14
|
+
* bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
|
|
15
|
+
* instruction anyway.
|
|
16
|
+
*
|
|
7
17
|
* @type {CodeChunk}
|
|
8
18
|
*/
|
|
9
19
|
export const chunk_hash_to_float01 = CodeChunk.from(
|
|
10
20
|
//language=WGSL
|
|
11
21
|
`
|
|
12
22
|
fn hash_to_float01( hash:u32 ) -> f32{
|
|
13
|
-
return
|
|
23
|
+
return f32( hash >> 8u ) * (1.0 / 16777216.0);
|
|
14
24
|
}
|
|
15
25
|
`
|
|
16
|
-
)
|
|
26
|
+
)
|
|
@@ -1,4 +1,12 @@
|
|
|
1
1
|
/**
|
|
2
|
+
* The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
|
|
3
|
+
*
|
|
4
|
+
* `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
|
|
5
|
+
* two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
|
|
6
|
+
* distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
|
|
7
|
+
* bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
|
|
8
|
+
* one. Keep the state and the output distinct.
|
|
9
|
+
*
|
|
2
10
|
* @see https://www.pcg-random.org/
|
|
3
11
|
* @type {CodeChunk}
|
|
4
12
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH,gCAFU,SAAS,CAgBjB;0BA/BwB,6BAA6B"}
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@@ -1,8 +1,17 @@
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1
1
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { chunk_random_variable_declaration } from "./chunk_random_variable_declaration.js";
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-
import {
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import { chunk_pcg_advance } from "./pcg/chunk_pcg_advance.js";
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import { chunk_pcg_output } from "./pcg/chunk_pcg_output.js";
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/**
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* The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
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*
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* `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
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* two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
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* distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
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* bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
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* one. Keep the state and the output distinct.
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*
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* @see https://www.pcg-random.org/
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* @type {CodeChunk}
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*/
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@@ -10,13 +19,14 @@ export const chunk_random_uint = CodeChunk.from(
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//language=WGSL
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`
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fn random_uint() -> u32{
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rnd_state =
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rnd_state = pcg_advance(rnd_state);
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return rnd_state;
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return pcg_output(rnd_state);
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}
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`,
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[
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chunk_random_variable_declaration,
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-
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chunk_pcg_advance,
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chunk_pcg_output,
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]
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-
);
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);
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@@ -1,4 +1,11 @@
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1
1
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/**
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* PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
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*
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* Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
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* own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
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* chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
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7
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* 2^32 period.
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*
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* @see https://www.pcg-random.org/
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* @type {CodeChunk}
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*/
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,wBAFU,SAAS,CAelB;0BA5ByB,gCAAgC"}
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@@ -1,6 +1,15 @@
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1
1
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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2
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+
import { chunk_pcg_advance } from "./chunk_pcg_advance.js";
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3
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import { chunk_pcg_output } from "./chunk_pcg_output.js";
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2
4
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3
5
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/**
|
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6
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* PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
|
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7
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+
*
|
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8
|
+
* Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
|
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9
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+
* own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
|
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10
|
+
* chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
|
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11
|
+
* 2^32 period.
|
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12
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+
*
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4
13
|
* @see https://www.pcg-random.org/
|
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5
14
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* @type {CodeChunk}
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6
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*/
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@@ -9,11 +18,12 @@ export const chunk_pcg = CodeChunk.from(
|
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9
18
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`
|
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19
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fn pcg(v: u32) -> u32 {
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12
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-
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13
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-
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return (word >> 22u) ^ word;
|
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-
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21
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return pcg_output(pcg_advance(v));
|
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+
|
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}
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18
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-
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-
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+
`,
|
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25
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[
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chunk_pcg_advance,
|
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27
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+
chunk_pcg_output,
|
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28
|
+
]
|
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29
|
+
)
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
|
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3
|
+
*
|
|
4
|
+
* Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
|
|
5
|
+
* hold onto the result. That distinction matters: iterating the *state* through this LCG has a
|
|
6
|
+
* guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
|
|
7
|
+
* as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
|
|
8
|
+
* depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
|
|
9
|
+
* this and permute for output; one-shot hashing of an arbitrary value still wants the fused
|
|
10
|
+
* {@link chunk_pcg}.
|
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11
|
+
*
|
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12
|
+
* @see https://www.pcg-random.org/
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_pcg_advance: CodeChunk;
|
|
16
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
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17
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+
//# sourceMappingURL=chunk_pcg_advance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_pcg_advance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,gCAFU,SAAS,CAWlB;0BAzByB,gCAAgC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
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2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
|
|
5
|
+
*
|
|
6
|
+
* Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
|
|
7
|
+
* hold onto the result. That distinction matters: iterating the *state* through this LCG has a
|
|
8
|
+
* guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
|
|
9
|
+
* as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
|
|
10
|
+
* depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
|
|
11
|
+
* this and permute for output; one-shot hashing of an arbitrary value still wants the fused
|
|
12
|
+
* {@link chunk_pcg}.
|
|
13
|
+
*
|
|
14
|
+
* @see https://www.pcg-random.org/
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_pcg_advance = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn pcg_advance(state: u32) -> u32 {
|
|
21
|
+
|
|
22
|
+
return state * 747796405u + 2891336453u;
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
`
|
|
26
|
+
)
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
|
|
3
|
+
* scramble that turns a raw LCG state into a well-mixed u32.
|
|
4
|
+
*
|
|
5
|
+
* This is a bijection by construction — which is exactly why it must not be used to carry the
|
|
6
|
+
* generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
|
|
7
|
+
* with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
|
|
8
|
+
* into one value.
|
|
9
|
+
*
|
|
10
|
+
* @see https://www.pcg-random.org/
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_pcg_output: CodeChunk;
|
|
14
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
15
|
+
//# sourceMappingURL=chunk_pcg_output.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_pcg_output.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,+BAFU,SAAS,CAalB;0BAzByB,gCAAgC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
|
|
5
|
+
* scramble that turns a raw LCG state into a well-mixed u32.
|
|
6
|
+
*
|
|
7
|
+
* This is a bijection by construction — which is exactly why it must not be used to carry the
|
|
8
|
+
* generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
|
|
9
|
+
* with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
|
|
10
|
+
* into one value.
|
|
11
|
+
*
|
|
12
|
+
* @see https://www.pcg-random.org/
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_pcg_output = CodeChunk.from(
|
|
16
|
+
//language=WGSL
|
|
17
|
+
`
|
|
18
|
+
fn pcg_output(state: u32) -> u32 {
|
|
19
|
+
|
|
20
|
+
let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
|
|
21
|
+
|
|
22
|
+
return (word >> 22u) ^ word;
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
`
|
|
26
|
+
)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+
|
|
1
|
+
{"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+CAqQC;IAED,qBAYC;CAEJ;0BA3WyB,gBAAgB"}
|