@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
  277. package/src/engine/ecs/transform/t64_equals_components.js +59 -0
  278. package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
  279. package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
  280. package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
  281. package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
  282. package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
  283. package/src/engine/ecs/transform/t64_read_translation.js +17 -0
  284. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
  285. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  286. package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
  287. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
  288. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  289. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
  290. package/src/engine/graphics/debug/createDebugLabel.js +3 -3
  291. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  292. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
  293. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  294. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
  295. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
  296. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  297. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
  298. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js +1 -1
  299. package/src/engine/graphics/ecs/mesh/setMesh.js +2 -2
  300. package/src/engine/graphics/ecs/path/entity/EntityPath.d.ts.map +1 -1
  301. package/src/engine/graphics/ecs/path/entity/EntityPath.js +21 -7
  302. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts +4 -4
  303. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts.map +1 -1
  304. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.js +4 -4
  305. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts +2 -2
  306. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  307. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +145 -135
  308. package/src/engine/graphics/geometry/MikkT/Build4RuleGroups.js +2 -2
  309. package/src/engine/graphics/geometry/MikkT/DegenEpilogue.js +1 -1
  310. package/src/engine/graphics/geometry/MikkT/DegenPrologue.js +1 -1
  311. package/src/engine/graphics/geometry/MikkT/EvalTspace.js +1 -1
  312. package/src/engine/graphics/geometry/MikkT/GenerateTSpaces.js +3 -3
  313. package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +659 -0
  314. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +21 -5
  315. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts +45 -0
  316. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  317. package/src/engine/graphics/render/frame_graph/FrameGraph.js +282 -60
  318. package/src/engine/graphics/render/frame_graph/FramePassBuilder.d.ts.map +1 -1
  319. package/src/engine/graphics/render/frame_graph/FramePassBuilder.js +20 -9
  320. package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts +12 -0
  321. package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts.map +1 -1
  322. package/src/engine/graphics/render/frame_graph/FramePassNode.js +13 -0
  323. package/src/engine/graphics/render/frame_graph/FramePassResources.d.ts.map +1 -1
  324. package/src/engine/graphics/render/frame_graph/FramePassResources.js +5 -0
  325. package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts +19 -1
  326. package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts.map +1 -1
  327. package/src/engine/graphics/render/frame_graph/ResourceEntry.js +23 -1
  328. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts +15 -1
  329. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts.map +1 -1
  330. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.js +33 -16
  331. package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.d.ts.map +1 -1
  332. package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.js +19 -1
  333. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +6 -6
  334. package/src/engine/graphics3/CameraSystem.d.ts +6 -6
  335. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -1
  336. package/src/engine/graphics3/CameraSystem.js +170 -170
  337. package/src/engine/graphics3/DecalSystem.d.ts +6 -6
  338. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  339. package/src/engine/graphics3/DecalSystem.js +449 -449
  340. package/src/engine/graphics3/LightSystem.d.ts +6 -6
  341. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  342. package/src/engine/graphics3/LightSystem.js +234 -221
  343. package/src/engine/graphics3/MeshSystem.d.ts +6 -6
  344. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  345. package/src/engine/graphics3/MeshSystem.js +53 -22
  346. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +20 -15
  347. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  348. package/src/engine/graphics3/ParticipatingMediaSystem.js +198 -184
  349. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +6 -6
  350. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  351. package/src/engine/graphics3/ParticleEmitterSystem.js +310 -289
  352. package/src/engine/graphics3/PickingSystem.d.ts +6 -6
  353. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  354. package/src/engine/graphics3/PickingSystem.js +273 -273
  355. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -6
  356. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  357. package/src/engine/graphics3/ShadedGeometrySystem.js +180 -169
  358. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  359. package/src/engine/graphics3/TerrainSystem.js +565 -566
  360. package/src/engine/graphics3/Trail3DSystem.d.ts +6 -6
  361. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  362. package/src/engine/graphics3/Trail3DSystem.js +221 -221
  363. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  364. package/src/engine/graphics3/camera_sync_from_transform.d.ts.map +1 -1
  365. package/src/engine/graphics3/camera_sync_from_transform.js +2 -1
  366. package/src/engine/graphics3/debug/gizmo_view_from_camera.js +4 -4
  367. package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts +6 -0
  368. package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts.map +1 -1
  369. package/src/engine/graphics3/particles/GPUParticularRenderer.js +82 -53
  370. package/src/engine/graphics3/particles/particle_gpu_records.d.ts +12 -8
  371. package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
  372. package/src/engine/graphics3/particles/particle_gpu_records.js +53 -45
  373. package/src/engine/graphics3/preview/make_model_preview_scene.js +1 -1
  374. package/src/engine/graphics3/shade_camera_projection_ray.js +4 -4
  375. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +1 -1
  376. package/src/engine/graphics3/shade_node_to_entity_composition.js +88 -84
  377. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +7 -7
  378. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  379. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +8 -8
  380. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +9 -8
  381. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  382. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +29 -8
  383. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +2 -2
  384. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.d.ts.map +1 -1
  385. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +35 -21
  386. package/src/engine/intelligence/behavior/util/RotationBehavior.js +5 -5
  387. package/src/engine/intelligence/mcts/StateNode.js +1 -1
  388. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts +7 -7
  389. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  390. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +14 -15
  391. package/src/engine/interpolation/pose_interpoland.d.ts +2 -2
  392. package/src/engine/interpolation/pose_interpoland.js +4 -4
  393. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts +4 -4
  394. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  395. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +39 -14
  396. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts +7 -7
  397. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts.map +1 -1
  398. package/src/engine/network/adapters/TransformReplicationAdapter.js +19 -20
  399. package/src/engine/network/replication/Replicator.d.ts +5 -3
  400. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  401. package/src/engine/network/replication/Replicator.js +65 -16
  402. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -3
  403. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  404. package/src/engine/physics/ccd/linear_sweep.js +9 -3
  405. package/src/engine/physics/constraint/solve_constraints.js +10 -10
  406. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +8 -8
  407. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -1
  408. package/src/engine/physics/ecs/ColliderObserverSystem.js +6 -6
  409. package/src/engine/physics/ecs/PhysicsSystem.d.ts +22 -32
  410. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  411. package/src/engine/physics/ecs/PhysicsSystem.js +2337 -2310
  412. package/src/engine/physics/ecs/find_non_finite_physics_state.js +6 -6
  413. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +7 -7
  414. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  415. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +16 -8
  416. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +4 -4
  417. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  418. package/src/engine/physics/fluid/ecs/FluidSystem.js +6 -6
  419. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +2 -2
  420. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  421. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +4 -4
  422. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +7 -7
  423. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +4 -4
  424. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +7 -7
  425. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  426. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  427. package/src/engine/physics/integration/integrate_position.js +13 -12
  428. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.d.ts.map +1 -1
  429. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js +23 -5
  430. package/src/engine/physics/narrowphase/compute_penetration.js +18 -14
  431. package/src/engine/physics/narrowphase/convex_convex_manifold.js +2 -2
  432. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +9 -9
  433. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  434. package/src/engine/physics/narrowphase/narrowphase_step.js +95 -68
  435. package/src/engine/physics/narrowphase/refine_ray_concave.js +1 -1
  436. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -3
  437. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  438. package/src/engine/physics/queries/overlap_shape.js +19 -7
  439. package/src/engine/physics/queries/raycast.js +3 -3
  440. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  441. package/src/engine/physics/queries/shape_cast.js +628 -620
  442. package/src/engine/physics/solver/solve_contacts.js +10 -10
  443. package/src/engine/physics/vehicle/RaycastVehicle.d.ts +6 -5
  444. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  445. package/src/engine/physics/vehicle/RaycastVehicle.js +10 -5
  446. package/src/engine/sound/ecs/SoundListenerSystem.d.ts +16 -4
  447. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  448. package/src/engine/sound/ecs/SoundListenerSystem.js +70 -11
  449. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +7 -7
  450. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  451. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +343 -338
  452. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +2 -2
  453. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  454. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +356 -345
  455. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +23 -2
  456. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
  457. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +174 -140
  458. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +6 -6
  459. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  460. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +185 -184
  461. package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js +1 -1
  462. package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts +2 -1
  463. package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts.map +1 -1
  464. package/src/engine/sound/simulation/core/AcousticRegionIndex.js +4 -3
  465. package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts +3 -2
  466. package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts.map +1 -1
  467. package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +6 -4
  468. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +10 -6
  469. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  470. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +32 -7
  471. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts +7 -7
  472. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts.map +1 -1
  473. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +6 -6
  474. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  475. package/src/engine/sound/sopra/runtime/EventInstance.js +8 -2
  476. package/src/format/scene/gltf/gltf_component_type.d.ts.map +1 -1
  477. package/src/format/scene/gltf/gltf_component_type.js +3 -1
  478. package/src/format/texture/ktx2/ktx2_read.d.ts.map +1 -1
  479. package/src/format/texture/ktx2/ktx2_read.js +2 -1
  480. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
  481. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +8 -1
  482. package/src/generation/markers/GridCellActionPlaceMarker.d.ts +4 -4
  483. package/src/generation/markers/GridCellActionPlaceMarker.d.ts.map +1 -1
  484. package/src/generation/markers/GridCellActionPlaceMarker.js +16 -6
  485. package/src/generation/markers/MarkerNode.d.ts +3 -3
  486. package/src/generation/markers/MarkerNode.d.ts.map +1 -1
  487. package/src/generation/markers/MarkerNode.js +3 -3
  488. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts +4 -4
  489. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts.map +1 -1
  490. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.js +7 -7
  491. package/src/generation/markers/actions/MarkerNodeActionImaginary.d.ts.map +1 -1
  492. package/src/generation/markers/actions/MarkerNodeActionImaginary.js +20 -2
  493. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
  494. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
  495. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +13 -3
  496. package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.d.ts.map +1 -1
  497. package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.js +11 -1
  498. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
  499. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +8 -4
  500. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
  501. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +13 -5
  502. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
  503. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +8 -2
  504. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
  505. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +16 -2
  506. package/src/shade/device/graph/BufferResourceDescriptor.d.ts.map +1 -1
  507. package/src/shade/device/graph/BufferResourceDescriptor.js +193 -184
  508. package/src/shade/device/graph/TextureResourceDescriptor.d.ts.map +1 -1
  509. package/src/shade/device/graph/TextureResourceDescriptor.js +12 -0
  510. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  511. package/src/shade/device/mock/SoftwareGPUDevice.js +8 -0
  512. package/src/shade/playground/avboit/main.js +3 -3
  513. package/src/shade/playground/basis_textures/main.js +1 -1
  514. package/src/shade/playground/ground_seam/main.js +1 -1
  515. package/src/shade/playground/particle_editor/README.md +175 -0
  516. package/src/shade/playground/particle_editor/index.html +76 -0
  517. package/src/shade/playground/particle_editor/main.d.ts +2 -0
  518. package/src/shade/playground/particle_editor/main.d.ts.map +1 -0
  519. package/src/shade/playground/particle_editor/main.js +139 -0
  520. package/src/shade/playground/particle_system/README.md +92 -62
  521. package/src/shade/playground/particle_system/index.html +67 -21
  522. package/src/shade/playground/particle_system/main.js +247 -102
  523. package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.d.ts +21 -18
  524. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -0
  525. package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.js +197 -181
  526. package/src/shade/playground/particle_system/particle_scene.d.ts +136 -20
  527. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  528. package/src/shade/playground/particle_system/particle_scene.js +487 -670
  529. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -2
  530. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  531. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +2 -1
  532. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  533. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +2 -1
  534. package/src/shade/playground/sponza_path_trace/main.js +1 -1
  535. package/src/shade/playground/volumetrics_froxel/main.js +917 -917
  536. package/src/shade/playground/volumetrics_froxel/measure.js +559 -559
  537. package/src/shade/renderer/Renderer.d.ts +28 -0
  538. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  539. package/src/shade/renderer/Renderer.js +140 -8
  540. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  541. package/src/shade/renderer/atmosphere/GPUSky.js +4 -2
  542. package/src/shade/renderer/buffer/graph_read_buffer.d.ts.map +1 -1
  543. package/src/shade/renderer/buffer/graph_read_buffer.js +8 -1
  544. package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
  545. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +30 -0
  546. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  547. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +84 -0
  548. package/src/shade/renderer/buffer/table/gpu_database_emulator_image.d.ts +27 -0
  549. package/src/shade/renderer/buffer/table/gpu_database_emulator_image.d.ts.map +1 -0
  550. package/src/shade/renderer/buffer/table/gpu_database_words.d.ts +24 -0
  551. package/src/shade/renderer/buffer/table/gpu_database_words.d.ts.map +1 -0
  552. package/src/shade/renderer/buffer/table/gpu_database_words.js +92 -0
  553. package/src/shade/renderer/camera/Camera.d.ts +2 -2
  554. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  555. package/src/shade/renderer/camera/Camera.js +11 -5
  556. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  557. package/src/shade/renderer/camera/GPUCameraContext.js +2 -1
  558. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +3 -3
  559. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
  560. package/src/shade/renderer/camera/OrbitalCameraController.js +31 -16
  561. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +2 -2
  562. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  563. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +4 -3
  564. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +10 -5
  565. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  566. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +8 -4
  567. package/src/shade/renderer/extension/FrameContext.d.ts.map +1 -1
  568. package/src/shade/renderer/extension/FrameContext.js +5 -0
  569. package/src/shade/renderer/extension/FrameRecord.d.ts +16 -0
  570. package/src/shade/renderer/extension/FrameRecord.d.ts.map +1 -1
  571. package/src/shade/renderer/extension/FrameRecord.js +31 -0
  572. package/src/shade/renderer/extension/GBufferTextures.d.ts +11 -0
  573. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  574. package/src/shade/renderer/extension/GBufferTextures.js +14 -0
  575. package/src/shade/renderer/geometry/attribute/gpu_vertex_buffer_layout_from_spec.js +1 -1
  576. package/src/shade/renderer/geometry/util/geometry_stripify.js +6 -6
  577. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +8 -8
  578. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  579. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +14 -5
  580. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.d.ts.map +1 -1
  581. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +17 -9
  582. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts +2 -1
  583. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts.map +1 -1
  584. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.js +4 -1
  585. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts +2 -1
  586. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  587. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +11 -1
  588. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts +1 -1
  589. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts.map +1 -1
  590. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +4 -2
  591. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  592. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +5 -1
  593. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  594. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +35 -11
  595. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  596. package/src/shade/renderer/particles/DESIGN.md +271 -112
  597. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +251 -86
  598. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  599. package/src/shade/renderer/particles/GPUParticleSystem.js +822 -146
  600. package/src/shade/renderer/particles/ParticleConstants.d.ts +96 -3
  601. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  602. package/src/shade/renderer/particles/ParticleConstants.js +103 -4
  603. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +5 -4
  604. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
  605. package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +11 -15
  606. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts +2 -2
  607. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts.map +1 -1
  608. package/src/shade/renderer/particles/coherence/shader_particle_bucket.js +20 -15
  609. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +7 -8
  610. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
  611. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +7 -17
  612. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +56 -0
  613. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -0
  614. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +68 -0
  615. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +39 -0
  616. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -0
  617. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +52 -0
  618. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +83 -0
  619. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -0
  620. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +166 -0
  621. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts +21 -5
  622. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts.map +1 -1
  623. package/src/shade/renderer/particles/data/chunk_particle_emitter.js +44 -85
  624. package/src/shade/renderer/particles/data/particle_header.d.ts +62 -0
  625. package/src/shade/renderer/particles/data/particle_header.d.ts.map +1 -0
  626. package/src/shade/renderer/particles/data/particle_header.js +103 -0
  627. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +179 -0
  628. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts.map +1 -0
  629. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -0
  630. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +120 -1
  631. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  632. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +90 -1
  633. package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts +283 -0
  634. package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts.map +1 -0
  635. package/src/shade/renderer/particles/graph/ParticleNodeGroup.js +419 -0
  636. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +44 -2
  637. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  638. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +476 -40
  639. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +188 -0
  640. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts.map +1 -0
  641. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -0
  642. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +16 -9
  643. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  644. package/src/shade/renderer/particles/graph/compile_particle_graph.js +464 -205
  645. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts +11 -0
  646. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -0
  647. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +213 -0
  648. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts +27 -0
  649. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -0
  650. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +75 -0
  651. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +83 -0
  652. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -0
  653. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +319 -0
  654. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts +22 -0
  655. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -0
  656. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +517 -0
  657. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts +70 -0
  658. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts.map +1 -0
  659. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.js +161 -0
  660. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts +8 -0
  661. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -0
  662. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +159 -0
  663. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +88 -0
  664. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -0
  665. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +234 -0
  666. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +98 -0
  667. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -0
  668. package/src/shade/renderer/particles/graph/make_particle_group.js +427 -0
  669. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +11 -4
  670. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  671. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +121 -108
  672. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +38 -0
  673. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -0
  674. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +25 -0
  675. package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts +29 -0
  676. package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts.map +1 -0
  677. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -0
  678. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +87 -0
  679. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -0
  680. package/src/shade/renderer/particles/graph/particle_graph_json.js +196 -0
  681. package/src/shade/renderer/particles/graph/particle_group_json.d.ts +86 -0
  682. package/src/shade/renderer/particles/graph/particle_group_json.d.ts.map +1 -0
  683. package/src/shade/renderer/particles/graph/particle_group_json.js +182 -0
  684. package/src/shade/renderer/particles/graph/particle_group_library.d.ts +33 -0
  685. package/src/shade/renderer/particles/graph/particle_group_library.d.ts.map +1 -0
  686. package/src/shade/renderer/particles/graph/particle_group_library.js +75 -0
  687. package/src/shade/renderer/particles/graph/particle_node_library.d.ts +37 -0
  688. package/src/shade/renderer/particles/graph/particle_node_library.d.ts.map +1 -0
  689. package/src/shade/renderer/particles/graph/particle_node_library.js +64 -0
  690. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +146 -0
  691. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -0
  692. package/src/shade/renderer/particles/graph/particle_node_parameters.js +234 -0
  693. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts +30 -0
  694. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -0
  695. package/src/shade/renderer/particles/graph/particle_node_presentation.js +286 -0
  696. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +66 -0
  697. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -0
  698. package/src/shade/renderer/particles/graph/validate_particle_graph.js +439 -0
  699. package/src/shade/renderer/particles/graph_particles.d.ts +143 -68
  700. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  701. package/src/shade/renderer/particles/graph_particles.js +424 -71
  702. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +107 -0
  703. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -0
  704. package/src/shade/renderer/particles/graph_particles_avboit.js +312 -0
  705. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +41 -8
  706. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  707. package/src/shade/renderer/particles/isa/InstructionStream.js +111 -33
  708. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +13 -10
  709. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  710. package/src/shade/renderer/particles/isa/ParticleAssembler.js +30 -26
  711. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +27 -15
  712. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  713. package/src/shade/renderer/particles/isa/ParticleProgram.js +139 -34
  714. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +117 -9
  715. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  716. package/src/shade/renderer/particles/isa/ParticleVMISA.js +296 -37
  717. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +149 -0
  718. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -0
  719. package/src/shade/renderer/particles/isa/particle_assembly.js +999 -0
  720. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +25 -3
  721. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  722. package/src/shade/renderer/particles/layout/ParticleLayout.js +33 -5
  723. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +160 -0
  724. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -0
  725. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +478 -0
  726. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +291 -0
  727. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -0
  728. package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +647 -0
  729. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +95 -0
  730. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -0
  731. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +213 -0
  732. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts +16 -0
  733. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts.map +1 -0
  734. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +223 -0
  735. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +121 -0
  736. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -0
  737. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +206 -0
  738. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts +11 -0
  739. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -0
  740. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.js +197 -0
  741. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts +4 -0
  742. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -0
  743. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -0
  744. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts +4 -0
  745. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -0
  746. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +561 -0
  747. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts +4 -0
  748. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -0
  749. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.js +72 -0
  750. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts +4 -0
  751. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -0
  752. package/src/shade/renderer/particles/optimizer/pass_pack_registers.js +86 -0
  753. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts +4 -0
  754. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -0
  755. package/src/shade/renderer/particles/optimizer/pass_peephole.js +271 -0
  756. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts +4 -0
  757. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -0
  758. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.js +268 -0
  759. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts +4 -0
  760. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -0
  761. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +151 -0
  762. package/src/shade/renderer/particles/particle_test_fixtures.d.ts +131 -0
  763. package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +1 -0
  764. package/src/shade/renderer/particles/particle_test_fixtures.js +203 -0
  765. package/src/shade/renderer/particles/runtime/Emitter.d.ts +219 -0
  766. package/src/shade/renderer/particles/runtime/Emitter.d.ts.map +1 -0
  767. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +128 -60
  768. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  769. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +286 -117
  770. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +264 -0
  771. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -0
  772. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +404 -0
  773. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +49 -15
  774. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +1 -1
  775. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +51 -18
  776. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
  777. package/src/shade/renderer/particles/runtime/ProgramArena.js +72 -32
  778. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +4 -4
  779. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  780. package/src/shade/renderer/particles/runtime/create_particle_effect.js +4 -4
  781. package/src/shade/renderer/particles/runtime/emitter_database_image.d.ts +15 -0
  782. package/src/shade/renderer/particles/runtime/emitter_database_image.d.ts.map +1 -0
  783. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts +17 -0
  784. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts.map +1 -0
  785. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.js +75 -0
  786. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +20 -0
  787. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -0
  788. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +94 -0
  789. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +15 -5
  790. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +1 -1
  791. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts +1 -2
  792. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +1 -1
  793. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +1 -2
  794. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts +11 -0
  795. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts.map +1 -0
  796. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js +13 -0
  797. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts +17 -0
  798. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts.map +1 -0
  799. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.js +22 -0
  800. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts +14 -0
  801. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts.map +1 -0
  802. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +23 -0
  803. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  804. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts +18 -0
  805. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts.map +1 -0
  806. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.js +24 -0
  807. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +26 -0
  808. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -0
  809. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +59 -0
  810. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts +14 -0
  811. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -0
  812. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +153 -0
  813. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts +3 -0
  814. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -0
  815. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +124 -0
  816. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts +19 -0
  817. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -0
  818. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +147 -0
  819. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts +18 -8
  820. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  821. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +72 -37
  822. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts +5 -0
  823. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -0
  824. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +216 -0
  825. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  826. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +7 -3
  827. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  828. package/src/shade/renderer/particles/shaders/shader_particle_render.js +132 -197
  829. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  830. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +78 -24
  831. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts +26 -0
  832. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts.map +1 -0
  833. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.js +66 -0
  834. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +1 -1
  835. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  836. package/src/shade/renderer/particles/sort/shader_particle_sort.js +21 -36
  837. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +2 -2
  838. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  839. package/src/shade/renderer/particles/vm/ParticleVMReference.js +100 -90
  840. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  841. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +270 -138
  842. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +1 -2
  843. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
  844. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +0 -3
  845. package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +1 -1
  846. package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +1 -1
  847. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  848. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  849. package/src/shade/renderer/postprocess/nss/NSS.js +3 -2
  850. package/src/shade/renderer/postprocess/nss/generate_NSS_WEIGHTS_ACTUAL.js +3 -2
  851. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +87 -0
  852. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -0
  853. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +61 -0
  854. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +179 -0
  855. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +27 -2
  856. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -2
  857. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  858. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +12 -3
  859. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts +18 -0
  860. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -0
  861. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +58 -0
  862. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +25 -1
  863. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  864. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +69 -10
  865. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  866. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +10 -4
  867. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
  868. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +4 -39
  869. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  870. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  871. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  872. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  873. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  874. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  875. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  876. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  877. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  878. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  879. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  880. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  881. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  882. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  883. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  884. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  885. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  886. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  887. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  888. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  889. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  890. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  891. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  892. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  893. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  894. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  895. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  896. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  897. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  898. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  899. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  900. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  901. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  902. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  903. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  904. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  905. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  906. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  907. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  908. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  909. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  910. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  911. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  912. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  913. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  914. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  915. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  916. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  917. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  918. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  919. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  920. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  921. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  922. package/src/view/minimap/Minimap.d.ts.map +1 -1
  923. package/src/view/minimap/Minimap.js +227 -225
  924. package/src/view/minimap/MinimapCanvasView.js +3 -3
  925. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  926. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  927. package/src/view/minimap/MinimapMarker.js +80 -0
  928. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  929. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  930. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  931. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  932. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  933. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  934. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  935. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  936. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  937. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  938. package/src/view/minimap/gl/MarkerGL.js +3 -3
  939. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  940. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  941. package/src/view/util/DomLayoutFrame.js +122 -0
  942. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  943. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  944. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  945. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  946. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  947. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  948. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  949. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  950. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  951. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  952. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -1 +1 @@
1
- {"version":3,"file":"match_refit_validate.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js"],"names":[],"mappings":"AAiCA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IAP0B,UAAU;IACV,UAAU;IACC,qBAAqB,EAA/C,IAAI,MAAM,EAAE,MAAM,CAAC;IAC2D,SAAS,EAAvF,OAAO,qDAAqD,EAAE,SAAS;IAC1D,SAAS,EAAtB,MAAM;IACJ,gBAAgB,CAqE5B;AA1HD;;;;;;;;;GASG;AACH,iDAFU,MAAM,CAEuC;;;;;WAqBzC,OAAO;;;;;;kBACP,MAAM"}
1
+ {"version":3,"file":"match_refit_validate.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js"],"names":[],"mappings":"AAiCA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IAP0B,UAAU;IACV,UAAU;IACC,qBAAqB,EAA/C,IAAI,MAAM,EAAE,MAAM,CAAC;IAC+D,SAAS,EAA3F,OAAO,uDAAuD,EAAE,WAAW;IAC9D,SAAS,EAAtB,MAAM;IACJ,gBAAgB,CAqE5B;AA1HD;;;;;;;;;GASG;AACH,iDAFU,MAAM,CAEuC;;;;;WAqBzC,OAAO;;;;;;kBACP,MAAM"}
@@ -53,7 +53,7 @@ function ensure_capacity(count) {
53
53
  * @param {Geometry} args.geometry_a
54
54
  * @param {Geometry} args.geometry_b
55
55
  * @param {Map<number, number>} args.vertex_correspondence vertex_a → vertex_b
56
- * @param {import("../../../../../../engine/ecs/transform/Transform.js").Transform} args.transform Updated in place.
56
+ * @param {import("../../../../../../engine/ecs/transform/Transform64.js").Transform64} args.transform Updated in place.
57
57
  * @param {number} args.threshold
58
58
  * @returns {ValidationResult}
59
59
  */
@@ -107,7 +107,7 @@ export function match_refit_and_validate({
107
107
  // winding and renders inside-out under the fixed-cull rasterizer — treat it
108
108
  // like a residual failure.
109
109
  const scale = transform.scale;
110
- if (scale.x * scale.y * scale.z < 0) {
110
+ if (scale[0] * scale[1] * scale[2] < 0) {
111
111
  return { valid: false, max_residual: 0 };
112
112
  }
113
113
 
@@ -25,10 +25,10 @@
25
25
  * @param {ArrayLike<number>} target_positions packed positions (count*3)
26
26
  * @param {ArrayLike<number>} source_positions packed positions (count*3)
27
27
  * @param {number} count number of paired correspondences
28
- * @param {Transform} out
28
+ * @param {Transform64} out
29
29
  * @returns {void}
30
30
  */
31
- export function match_solve_transform(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out: Transform): void;
31
+ export function match_solve_transform(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out: Transform64): void;
32
32
  /**
33
33
  * Fit `y_target = R · s · y_source + t` with a *single uniform* scale (no
34
34
  * per-axis fit). This is the pre-step-3 algorithm — exposed for tests that
@@ -44,22 +44,22 @@ export function match_solve_transform(target_normals: ArrayLike<number>, source_
44
44
  * @param {ArrayLike<number>} target_positions
45
45
  * @param {ArrayLike<number>} source_positions
46
46
  * @param {number} count
47
- * @param {Transform} out
47
+ * @param {Transform64} out
48
48
  * @returns {void}
49
49
  */
50
- export function match_solve_transform_uniform_only(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out: Transform): void;
50
+ export function match_solve_transform_uniform_only(target_normals: ArrayLike<number>, source_normals: ArrayLike<number>, target_positions: ArrayLike<number>, source_positions: ArrayLike<number>, count: number, out: Transform64): void;
51
51
  /**
52
52
  * Apply a fitted transform to a single source-side position, producing the
53
53
  * predicted target-side position. Order: scale (per-axis, in source frame)
54
54
  * → rotate → translate.
55
55
  *
56
- * @param {Transform} transform
56
+ * @param {Transform64} transform
57
57
  * @param {number} sx
58
58
  * @param {number} sy
59
59
  * @param {number} sz
60
60
  * @param {Vector3} out
61
61
  */
62
- export function apply_match_transform(transform: Transform, sx: number, sy: number, sz: number, out: Vector3): void;
63
- import { Transform } from "../../../../../../engine/ecs/transform/Transform.js";
62
+ export function apply_match_transform(transform: Transform64, sx: number, sy: number, sz: number, out: Vector3): void;
63
+ import { Transform64 } from "../../../../../../engine/ecs/transform/Transform64.js";
64
64
  import Vector3 from "../../../../../../core/geom/Vector3.js";
65
65
  //# sourceMappingURL=match_solve_transform.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"match_solve_transform.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js"],"names":[],"mappings":"AAoEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,sDARW,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,SACjB,MAAM,OACN,SAAS,GACP,IAAI,CAkGhB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,mEARW,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,SACjB,MAAM,OACN,SAAS,GACP,IAAI,CA0DhB;AAqMD;;;;;;;;;;GAUG;AACH,iDANW,SAAS,MACT,MAAM,MACN,MAAM,MACN,MAAM,OACN,OAAO,QAcjB;0BAreyB,qDAAqD;oBAD3D,wCAAwC"}
1
+ {"version":3,"file":"match_solve_transform.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,sDARW,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,SACjB,MAAM,OACN,WAAW,GACT,IAAI,CAkGhB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,mEARW,UAAU,MAAM,CAAC,kBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,oBACjB,UAAU,MAAM,CAAC,SACjB,MAAM,OACN,WAAW,GACT,IAAI,CAwDhB;AAwMD;;;;;;;;;;GAUG;AACH,iDANW,WAAW,MACX,MAAM,MACN,MAAM,MACN,MAAM,OACN,OAAO,QAgBjB;4BA1eM,uDAAuD;oBAL1C,wCAAwC"}
@@ -1,24 +1,30 @@
1
- import Quaternion from "../../../../../../core/geom/Quaternion.js";
2
1
  import {
3
2
  v3_rigid_align_paired_unit_vectors
4
3
  } from "../../../../../../core/geom/vec3/v3_rigid_align_paired_unit_vectors.js";
5
4
  import Vector3 from "../../../../../../core/geom/Vector3.js";
6
- import { Transform } from "../../../../../../engine/ecs/transform/Transform.js";
5
+ import { v3_quaternion_apply } from "../../../../../../core/geom/vec3/v3_quaternion_apply.js";
6
+ import {
7
+ Transform64,
8
+ TRANSFORM64_TRANSLATION_OFFSET
9
+ } from "../../../../../../engine/ecs/transform/Transform64.js";
7
10
 
8
11
  /**
9
- * The fitted transform is a meep `Transform`. The forward model
12
+ * The fitted transform is a meep `Transform64`. The forward model
10
13
  * `y_target = R · diag(s) · y_source + t` matches meep's TRS apply convention
11
14
  * exactly (scale-then-rotate-then-translate), which is why the dedup direction
12
- * is canonical→instance — the resulting `Transform` plugs straight into the
15
+ * is canonical→instance — the resulting `Transform64` plugs straight into the
13
16
  * render pipeline without inversion or polar decomposition.
14
17
  *
15
- * Solver internals write the rotation via index setters on `transform.rotation`,
16
- * and the per-axis scale + translation via direct `.x/.y/.z` field assignment
17
- * on `transform.scale` and `transform.position`. Those paths bypass the
18
- * `onChanged` signal the matrix is not auto-recomposed inside the solver's
19
- * inner loops. Callers that need the matrix can call `transform.updateMatrix()`
20
- * afterwards; the dedup pipeline only needs the field values (the meep
21
- * Transform produced for render in stage F is built fresh).
18
+ * Solver internals write straight into the transform's buffer: the rotation through the
19
+ * length-4 view the alignment solver fills, the per-axis scale through a length-3 view, and
20
+ * the translation by index. On a `Transform64` that is how the type is meant to be written -
21
+ * it recomposes nothing on its own, so the matrix stays whatever it was until a caller asks
22
+ * for `updateMatrix()`. The solver's inner loops never need it, and the dedup pipeline reads
23
+ * only the component values (the transform produced for render in stage F is built fresh).
24
+ *
25
+ * This code already worked this way against the old `Transform`, deliberately bypassing its
26
+ * `onChanged` signal to keep matrix recomposition out of the inner loops. On `Transform64`
27
+ * that is the type's contract rather than something done behind its back.
22
28
  */
23
29
 
24
30
  /**
@@ -37,8 +43,7 @@ const ALTMIN_MAX_ITERATIONS = 16;
37
43
  */
38
44
  const ALTMIN_SCALE_TOLERANCE = 1e-9;
39
45
 
40
- const scratch_v3 = new Vector3();
41
- const scratch_q = new Quaternion();
46
+ const scratch_v3 = new Float64Array(3);
42
47
 
43
48
  // Scratch holds the Horn-solve input: paired unit normals + paired unit-
44
49
  // length centered position-direction vectors. JS numbers are Float64, so
@@ -93,7 +98,7 @@ function ensure_centered_capacity(count) {
93
98
  * @param {ArrayLike<number>} target_positions packed positions (count*3)
94
99
  * @param {ArrayLike<number>} source_positions packed positions (count*3)
95
100
  * @param {number} count number of paired correspondences
96
- * @param {Transform} out
101
+ * @param {Transform64} out
97
102
  * @returns {void}
98
103
  */
99
104
  export function match_solve_transform(
@@ -155,15 +160,15 @@ export function match_solve_transform(
155
160
  const uniform_s = fit_uniform_scale(
156
161
  target_centered, source_centered, count, rotation
157
162
  );
158
- scale.x = uniform_s;
159
- scale.y = uniform_s;
160
- scale.z = uniform_s;
163
+ scale[0] = uniform_s;
164
+ scale[1] = uniform_s;
165
+ scale[2] = uniform_s;
161
166
 
162
167
  // ── Phase 2: alternating minimization on per-axis scale ──
163
168
  for (let iter = 0; iter < ALTMIN_MAX_ITERATIONS; iter++) {
164
- const s_x_old = scale.x;
165
- const s_y_old = scale.y;
166
- const s_z_old = scale.z;
169
+ const s_x_old = scale[0];
170
+ const s_y_old = scale[1];
171
+ const s_z_old = scale[2];
167
172
 
168
173
  fit_per_axis_scale(
169
174
  target_centered, source_centered, count, rotation, scale
@@ -181,9 +186,9 @@ export function match_solve_transform(
181
186
  );
182
187
  }
183
188
 
184
- const ds = Math.abs(scale.x - s_x_old)
185
- + Math.abs(scale.y - s_y_old)
186
- + Math.abs(scale.z - s_z_old);
189
+ const ds = Math.abs(scale[0] - s_x_old)
190
+ + Math.abs(scale[1] - s_y_old)
191
+ + Math.abs(scale[2] - s_z_old);
187
192
  if (ds < ALTMIN_SCALE_TOLERANCE) break;
188
193
  }
189
194
 
@@ -209,7 +214,7 @@ export function match_solve_transform(
209
214
  * @param {ArrayLike<number>} target_positions
210
215
  * @param {ArrayLike<number>} source_positions
211
216
  * @param {number} count
212
- * @param {Transform} out
217
+ * @param {Transform64} out
213
218
  * @returns {void}
214
219
  */
215
220
  export function match_solve_transform_uniform_only(
@@ -259,9 +264,7 @@ export function match_solve_transform_uniform_only(
259
264
  const uniform_s = fit_uniform_scale(
260
265
  target_centered, source_centered, count, out.rotation
261
266
  );
262
- out.scale.x = uniform_s;
263
- out.scale.y = uniform_s;
264
- out.scale.z = uniform_s;
267
+ out.setScale(uniform_s, uniform_s, uniform_s);
265
268
 
266
269
  write_translation_from_means(
267
270
  mean_s_x, mean_s_y, mean_s_z,
@@ -279,23 +282,24 @@ export function match_solve_transform_uniform_only(
279
282
  * @param {number} mean_t_x
280
283
  * @param {number} mean_t_y
281
284
  * @param {number} mean_t_z
282
- * @param {Transform} out
285
+ * @param {Transform64} out
283
286
  */
284
287
  function write_translation_from_means(
285
288
  mean_s_x, mean_s_y, mean_s_z,
286
289
  mean_t_x, mean_t_y, mean_t_z,
287
290
  out
288
291
  ) {
289
- scratch_v3.set(
290
- mean_s_x * out.scale.x,
291
- mean_s_y * out.scale.y,
292
- mean_s_z * out.scale.z
292
+ v3_quaternion_apply(
293
+ scratch_v3, 0,
294
+ mean_s_x * out.scale_x,
295
+ mean_s_y * out.scale_y,
296
+ mean_s_z * out.scale_z,
297
+ out.rotation_x, out.rotation_y, out.rotation_z, out.rotation_w
293
298
  );
294
- scratch_v3.applyQuaternion(out.rotation);
295
299
 
296
- out.position.x = mean_t_x - scratch_v3.x;
297
- out.position.y = mean_t_y - scratch_v3.y;
298
- out.position.z = mean_t_z - scratch_v3.z;
300
+ out[TRANSFORM64_TRANSLATION_OFFSET] = mean_t_x - scratch_v3[0];
301
+ out[TRANSFORM64_TRANSLATION_OFFSET + 1] = mean_t_y - scratch_v3[1];
302
+ out[TRANSFORM64_TRANSLATION_OFFSET + 2] = mean_t_z - scratch_v3[2];
299
303
  }
300
304
 
301
305
  /**
@@ -353,7 +357,7 @@ function fit_rotation_scaled(
353
357
  const target_dirs = scratch_target_dirs;
354
358
  const source_dirs = scratch_source_dirs;
355
359
 
356
- const sx = scale.x, sy = scale.y, sz = scale.z;
360
+ const sx = scale[0], sy = scale[1], sz = scale[2];
357
361
 
358
362
  for (let i = 0; i < count; i++) {
359
363
  const i3 = i * 3;
@@ -387,40 +391,41 @@ function fit_per_axis_scale(
387
391
  rotation,
388
392
  out_scale
389
393
  ) {
390
- // R^T applied to a vector is the inverse rotation clone into scratch and
391
- // conjugate so we don't disturb the live `rotation` quaternion.
392
- scratch_q.x = rotation.x;
393
- scratch_q.y = rotation.y;
394
- scratch_q.z = rotation.z;
395
- scratch_q.w = rotation.w;
396
- scratch_q.conjugate(); // R^T
394
+ // R^T applied to a vector is the inverse rotation. For a unit quaternion the conjugate
395
+ // is the negated vector part, held here as four scalars so the live `rotation` view is
396
+ // left alone and nothing is allocated per call.
397
+ const cq_x = -rotation[0];
398
+ const cq_y = -rotation[1];
399
+ const cq_z = -rotation[2];
400
+ const cq_w = rotation[3];
397
401
 
398
402
  let num_x = 0, num_y = 0, num_z = 0;
399
403
  let den_x = 0, den_y = 0, den_z = 0;
400
404
 
401
405
  for (let i = 0; i < count; i++) {
402
406
  const i3 = i * 3;
403
- scratch_v3.set(
404
- target_centered[i3], target_centered[i3 + 1], target_centered[i3 + 2]
405
- );
406
- scratch_v3.applyQuaternion(scratch_q); // q = R^T · b
407
+ v3_quaternion_apply(
408
+ scratch_v3, 0,
409
+ target_centered[i3], target_centered[i3 + 1], target_centered[i3 + 2],
410
+ cq_x, cq_y, cq_z, cq_w
411
+ ); // q = R^T · b
407
412
 
408
413
  const ax = source_centered[i3];
409
414
  const ay = source_centered[i3 + 1];
410
415
  const az = source_centered[i3 + 2];
411
416
 
412
- num_x += ax * scratch_v3.x;
413
- num_y += ay * scratch_v3.y;
414
- num_z += az * scratch_v3.z;
417
+ num_x += ax * scratch_v3[0];
418
+ num_y += ay * scratch_v3[1];
419
+ num_z += az * scratch_v3[2];
415
420
 
416
421
  den_x += ax * ax;
417
422
  den_y += ay * ay;
418
423
  den_z += az * az;
419
424
  }
420
425
 
421
- out_scale.x = den_x > 1e-20 ? num_x / den_x : 1;
422
- out_scale.y = den_y > 1e-20 ? num_y / den_y : 1;
423
- out_scale.z = den_z > 1e-20 ? num_z / den_z : 1;
426
+ out_scale[0] = den_x > 1e-20 ? num_x / den_x : 1;
427
+ out_scale[1] = den_y > 1e-20 ? num_y / den_y : 1;
428
+ out_scale[2] = den_z > 1e-20 ? num_z / den_z : 1;
424
429
  }
425
430
 
426
431
  /**
@@ -433,14 +438,15 @@ function fit_uniform_scale(target_centered, source_centered, count, rotation) {
433
438
 
434
439
  for (let i = 0; i < count; i++) {
435
440
  const i3 = i * 3;
436
- scratch_v3.set(
437
- source_centered[i3], source_centered[i3 + 1], source_centered[i3 + 2]
438
- );
439
- scratch_v3.applyQuaternion(rotation); // q = R · a
441
+ v3_quaternion_apply(
442
+ scratch_v3, 0,
443
+ source_centered[i3], source_centered[i3 + 1], source_centered[i3 + 2],
444
+ rotation[0], rotation[1], rotation[2], rotation[3]
445
+ ); // q = R · a
440
446
 
441
- const qx = scratch_v3.x;
442
- const qy = scratch_v3.y;
443
- const qz = scratch_v3.z;
447
+ const qx = scratch_v3[0];
448
+ const qy = scratch_v3[1];
449
+ const qz = scratch_v3[2];
444
450
 
445
451
  num += qx * target_centered[i3]
446
452
  + qy * target_centered[i3 + 1]
@@ -470,23 +476,25 @@ function write_unit_dir(dirs, j, x, y, z) {
470
476
  * predicted target-side position. Order: scale (per-axis, in source frame)
471
477
  * → rotate → translate.
472
478
  *
473
- * @param {Transform} transform
479
+ * @param {Transform64} transform
474
480
  * @param {number} sx
475
481
  * @param {number} sy
476
482
  * @param {number} sz
477
483
  * @param {Vector3} out
478
484
  */
479
485
  export function apply_match_transform(transform, sx, sy, sz, out) {
480
- out.set(
481
- sx * transform.scale.x,
482
- sy * transform.scale.y,
483
- sz * transform.scale.z
486
+ v3_quaternion_apply(
487
+ scratch_v3, 0,
488
+ sx * transform.scale_x,
489
+ sy * transform.scale_y,
490
+ sz * transform.scale_z,
491
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
484
492
  );
485
493
 
486
- out.applyQuaternion(transform.rotation);
487
-
488
- out.x += transform.position.x;
489
- out.y += transform.position.y;
490
- out.z += transform.position.z;
494
+ out.set(
495
+ scratch_v3[0] + transform.translation_x,
496
+ scratch_v3[1] + transform.translation_y,
497
+ scratch_v3[2] + transform.translation_z
498
+ );
491
499
  }
492
500
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,CA6ClB;0BA5DyB,6BAA6B"}
1
+ {"version":3,"file":"chunk_lower_bound_branchless.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,2CAFU,SAAS,CA+ClB;0BA9DyB,6BAA6B"}
@@ -46,7 +46,9 @@ fn lower_bound_branchless(
46
46
  break;
47
47
  }
48
48
 
49
- let mid = low + (high - low) / 2u;
49
+ // A shift, not \`/ 2u\`: the same integer on a device, and the WGSL emulator's \`/\` is float
50
+ // division, which would hand a fractional index to the array below.
51
+ let mid = low + ((high - low) >> 1u);
50
52
  let mid_val = haystack[mid];
51
53
 
52
54
  let is_less = mid_val < needle;
@@ -1,7 +1,17 @@
1
1
  /**
2
- * Converts a 0..MAX_U32 value to a float in [0,1) range
3
- * Primarily used for hashing
4
- * https://github.com/nvpro-samples/vk_raytrace/blob/ca07abfa081eca0d0eb8d4f45a52fd59033bffab/shaders/random.glsl#L101
2
+ * Converts a 0..MAX_U32 value to a float in [0,1) range.
3
+ * Primarily used for hashing.
4
+ *
5
+ * Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
6
+ * integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
7
+ * uniform over the grid.
8
+ *
9
+ * The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
10
+ * equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
11
+ * out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
12
+ * bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
13
+ * instruction anyway.
14
+ *
5
15
  * @type {CodeChunk}
6
16
  */
7
17
  export const chunk_hash_to_float01: CodeChunk;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,oCAFU,SAAS,CASlB;0BAfyB,6BAA6B"}
1
+ {"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,oCAFU,SAAS,CASlB;0BAzByB,6BAA6B"}
@@ -1,16 +1,26 @@
1
1
  import { CodeChunk } from "../../compiler/CodeChunk.js";
2
2
 
3
3
  /**
4
- * Converts a 0..MAX_U32 value to a float in [0,1) range
5
- * Primarily used for hashing
6
- * https://github.com/nvpro-samples/vk_raytrace/blob/ca07abfa081eca0d0eb8d4f45a52fd59033bffab/shaders/random.glsl#L101
4
+ * Converts a 0..MAX_U32 value to a float in [0,1) range.
5
+ * Primarily used for hashing.
6
+ *
7
+ * Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
8
+ * integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
9
+ * uniform over the grid.
10
+ *
11
+ * The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
12
+ * equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
13
+ * out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
14
+ * bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
15
+ * instruction anyway.
16
+ *
7
17
  * @type {CodeChunk}
8
18
  */
9
19
  export const chunk_hash_to_float01 = CodeChunk.from(
10
20
  //language=WGSL
11
21
  `
12
22
  fn hash_to_float01( hash:u32 ) -> f32{
13
- return bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0f;
23
+ return f32( hash >> 8u ) * (1.0 / 16777216.0);
14
24
  }
15
25
  `
16
- )
26
+ )
@@ -1,4 +1,12 @@
1
1
  /**
2
+ * The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
3
+ *
4
+ * `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
5
+ * two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
6
+ * distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
7
+ * bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
8
+ * one. Keep the state and the output distinct.
9
+ *
2
10
  * @see https://www.pcg-random.org/
3
11
  * @type {CodeChunk}
4
12
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,gCAFU,SAAS,CAejB;0BArBwB,6BAA6B"}
1
+ {"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH,gCAFU,SAAS,CAgBjB;0BA/BwB,6BAA6B"}
@@ -1,8 +1,17 @@
1
1
  import { CodeChunk } from "../../compiler/CodeChunk.js";
2
2
  import { chunk_random_variable_declaration } from "./chunk_random_variable_declaration.js";
3
- import { chunk_pcg } from "./pcg/chunk_pcg.js";
3
+ import { chunk_pcg_advance } from "./pcg/chunk_pcg_advance.js";
4
+ import { chunk_pcg_output } from "./pcg/chunk_pcg_output.js";
4
5
 
5
6
  /**
7
+ * The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
8
+ *
9
+ * `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
10
+ * two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
11
+ * distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
12
+ * bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
13
+ * one. Keep the state and the output distinct.
14
+ *
6
15
  * @see https://www.pcg-random.org/
7
16
  * @type {CodeChunk}
8
17
  */
@@ -10,13 +19,14 @@ export const chunk_random_uint = CodeChunk.from(
10
19
  //language=WGSL
11
20
  `
12
21
  fn random_uint() -> u32{
13
- rnd_state = pcg(rnd_state);
22
+ rnd_state = pcg_advance(rnd_state);
14
23
 
15
- return rnd_state;
24
+ return pcg_output(rnd_state);
16
25
  }
17
26
  `,
18
27
  [
19
28
  chunk_random_variable_declaration,
20
- chunk_pcg,
29
+ chunk_pcg_advance,
30
+ chunk_pcg_output,
21
31
  ]
22
- );
32
+ );
@@ -1,4 +1,11 @@
1
1
  /**
2
+ * PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
3
+ *
4
+ * Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
5
+ * own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
6
+ * chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
7
+ * 2^32 period.
8
+ *
2
9
  * @see https://www.pcg-random.org/
3
10
  * @type {CodeChunk}
4
11
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,wBAFU,SAAS,CAclB;0BAlByB,gCAAgC"}
1
+ {"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,wBAFU,SAAS,CAelB;0BA5ByB,gCAAgC"}
@@ -1,6 +1,15 @@
1
1
  import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_pcg_advance } from "./chunk_pcg_advance.js";
3
+ import { chunk_pcg_output } from "./chunk_pcg_output.js";
2
4
 
3
5
  /**
6
+ * PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
7
+ *
8
+ * Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
9
+ * own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
10
+ * chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
11
+ * 2^32 period.
12
+ *
4
13
  * @see https://www.pcg-random.org/
5
14
  * @type {CodeChunk}
6
15
  */
@@ -9,11 +18,12 @@ export const chunk_pcg = CodeChunk.from(
9
18
  `
10
19
  fn pcg(v: u32) -> u32 {
11
20
 
12
- let state = v * 747796405u + 2891336453u;
13
- let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
14
-
15
- return (word >> 22u) ^ word;
16
-
21
+ return pcg_output(pcg_advance(v));
22
+
17
23
  }
18
- `
19
- )
24
+ `,
25
+ [
26
+ chunk_pcg_advance,
27
+ chunk_pcg_output,
28
+ ]
29
+ )
@@ -0,0 +1,17 @@
1
+ /**
2
+ * The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
3
+ *
4
+ * Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
5
+ * hold onto the result. That distinction matters: iterating the *state* through this LCG has a
6
+ * guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
7
+ * as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
8
+ * depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
9
+ * this and permute for output; one-shot hashing of an arbitrary value still wants the fused
10
+ * {@link chunk_pcg}.
11
+ *
12
+ * @see https://www.pcg-random.org/
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_pcg_advance: CodeChunk;
16
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
17
+ //# sourceMappingURL=chunk_pcg_advance.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_pcg_advance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,gCAFU,SAAS,CAWlB;0BAzByB,gCAAgC"}
@@ -0,0 +1,26 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
5
+ *
6
+ * Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
7
+ * hold onto the result. That distinction matters: iterating the *state* through this LCG has a
8
+ * guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
9
+ * as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
10
+ * depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
11
+ * this and permute for output; one-shot hashing of an arbitrary value still wants the fused
12
+ * {@link chunk_pcg}.
13
+ *
14
+ * @see https://www.pcg-random.org/
15
+ * @type {CodeChunk}
16
+ */
17
+ export const chunk_pcg_advance = CodeChunk.from(
18
+ //language=WGSL
19
+ `
20
+ fn pcg_advance(state: u32) -> u32 {
21
+
22
+ return state * 747796405u + 2891336453u;
23
+
24
+ }
25
+ `
26
+ )
@@ -0,0 +1,15 @@
1
+ /**
2
+ * The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
3
+ * scramble that turns a raw LCG state into a well-mixed u32.
4
+ *
5
+ * This is a bijection by construction — which is exactly why it must not be used to carry the
6
+ * generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
7
+ * with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
8
+ * into one value.
9
+ *
10
+ * @see https://www.pcg-random.org/
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_pcg_output: CodeChunk;
14
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
15
+ //# sourceMappingURL=chunk_pcg_output.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_pcg_output.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,+BAFU,SAAS,CAalB;0BAzByB,gCAAgC"}
@@ -0,0 +1,26 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
5
+ * scramble that turns a raw LCG state into a well-mixed u32.
6
+ *
7
+ * This is a bijection by construction — which is exactly why it must not be used to carry the
8
+ * generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
9
+ * with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
10
+ * into one value.
11
+ *
12
+ * @see https://www.pcg-random.org/
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_pcg_output = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn pcg_output(state: u32) -> u32 {
19
+
20
+ let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
21
+
22
+ return (word >> 22u) ^ word;
23
+
24
+ }
25
+ `
26
+ )
@@ -1 +1 @@
1
- {"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+CA+PC;IAED,qBAYC;CAEJ;0BArWyB,gBAAgB"}
1
+ {"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+CAqQC;IAED,qBAYC;CAEJ;0BA3WyB,gBAAgB"}