@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,300 @@
1
+ import { BitSet } from "../../../../binary/BitSet.js";
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+ import { Uint32Heap } from "../../../../collection/heap/Uint32Heap.js";
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+
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+ /**
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+ * Travelling along a line of constant y.
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+ * @type {number}
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+ */
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+ export const ROUTE_AXIS_H = 0;
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+
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+ /**
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+ * Travelling along a line of constant x.
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+ * @type {number}
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+ */
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+ export const ROUTE_AXIS_V = 1;
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+
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+ /**
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+ * One wire's path through the grid, found by A*.
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+ *
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+ * **A state is a vertex together with the direction the wire arrived in**, not a vertex alone.
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+ * Turning costs something here — it has to, or the shortest route is a staircase and the drawing
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+ * is unreadable — and a cost that depends on how you arrived is a cost the search cannot see
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+ * unless arriving is part of what it searches over. Two states per vertex is the whole price of
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+ * that: the wire cares which axis it is on, not which of the two ways along it.
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+ *
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+ * **The scratch outlives the search.** A route is found several hundred times over one layout — once
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+ * per wire, once per round of rip-up — and the arrays it needs are the size of the grid. Clearing
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+ * them each time costs more than the search does, so the scores carry a stamp instead and a score
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+ * left over from a previous route reads as absent rather than as a very good one.
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+ *
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+ * @author Alex Goldring
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+ * @copyright Company Named Limited (c) 2026
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+ */
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+ export class RouteSearch {
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+
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+ /**
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+ * @type {RouteGrid}
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+ */
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+ grid = null;
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+
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+ /**
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+ * @type {Uint32Heap}
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+ */
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+ open = new Uint32Heap(1024);
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+
45
+ /**
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+ * @type {BitSet}
47
+ */
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+ closed = new BitSet();
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+
50
+ /**
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+ * Cost to reach each state, meaningful only where `stamp` matches the current search.
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+ * @type {Float64Array}
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+ */
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+ score;
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+
56
+ /**
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+ * @type {Int32Array}
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+ */
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+ stamp;
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+
61
+ /**
62
+ * @type {Int32Array}
63
+ */
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+ came_from;
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+
66
+ /**
67
+ * @type {number}
68
+ */
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+ generation = 0;
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+
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+ /**
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+ * Vertices of the route just found, from start to goal.
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+ * @type {Int32Array}
74
+ */
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+ path;
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+
77
+ /**
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+ * @type {number}
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+ */
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+ path_length = 0;
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+
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+ /**
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+ * @param {RouteGrid} grid
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+ */
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+ constructor(grid) {
86
+ this.grid = grid;
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+
88
+ const state_count = grid.vertex_count * 2;
89
+
90
+ this.score = new Float64Array(state_count);
91
+ this.stamp = new Int32Array(state_count);
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+ this.came_from = new Int32Array(state_count);
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+
94
+ this.closed.preventShrink();
95
+ this.closed.setCapacity(state_count);
96
+
97
+ // Enough for a route that goes straight there. One that has to go around something grows
98
+ // this when it is unwound, which happens rarely and once.
99
+ this.path = new Int32Array(grid.nx + grid.ny);
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+ }
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+
102
+ /**
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+ * Find a wire's way from one vertex to another.
104
+ *
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+ * The cost being minimised is length, plus a fixed price per turn, plus what the grid charges
106
+ * for lines other wires are already on. The estimate driving the search is the straight
107
+ * rectilinear distance remaining, which never exceeds what the route will actually cost — turns
108
+ * and congestion only ever add — so the first route found is the cheapest one.
109
+ *
110
+ * @param {number} start vertex
111
+ * @param {number} start_axis the axis the wire is already travelling on as it arrives here,
112
+ * one of {@link ROUTE_AXIS_H}, {@link ROUTE_AXIS_V}
113
+ * @param {number} goal vertex
114
+ * @param {number} goal_axis the axis the wire must be on to meet the port it is heading for
115
+ * @param {NodeGraphLayoutOptions} options
116
+ * @returns {boolean} whether a route was found. The route is left in {@link path}.
117
+ */
118
+ find(start, start_axis, goal, goal_axis, options) {
119
+ const grid = this.grid;
120
+
121
+ const nx = grid.nx;
122
+ const ny = grid.ny;
123
+
124
+ const xs = grid.xs;
125
+ const ys = grid.ys;
126
+
127
+ this.path_length = 0;
128
+
129
+ if (start === goal) {
130
+ this.path[0] = start;
131
+ this.path_length = 1;
132
+
133
+ return true;
134
+ }
135
+
136
+ const generation = ++this.generation;
137
+
138
+ this.closed.reset();
139
+ this.open.clear();
140
+
141
+ const goal_x = xs[goal % nx];
142
+ const goal_y = ys[(goal / nx) | 0];
143
+
144
+ const bend = options.bend_penalty;
145
+
146
+ const start_state = start * 2 + start_axis;
147
+
148
+ this.score[start_state] = 0;
149
+ this.stamp[start_state] = generation;
150
+ this.came_from[start_state] = -1;
151
+
152
+ this.open.insert(start_state, Math.abs(xs[start % nx] - goal_x) + Math.abs(ys[(start / nx) | 0] - goal_y));
153
+
154
+ let expansions = 0;
155
+
156
+ while (!this.open.is_empty()) {
157
+ const state = this.open.pop_min();
158
+
159
+ if (this.closed.get(state)) {
160
+ // a cheaper way here was found after this entry was queued
161
+ continue;
162
+ }
163
+
164
+ const vertex = state >> 1;
165
+
166
+ if (vertex === goal) {
167
+ return this.__unwind(state);
168
+ }
169
+
170
+ this.closed.set(state, true);
171
+
172
+ if (++expansions > options.max_route_expansions) {
173
+ break;
174
+ }
175
+
176
+ const axis = state & 1;
177
+
178
+ const i = vertex % nx;
179
+ const j = (vertex / nx) | 0;
180
+
181
+ const cost = this.score[state];
182
+
183
+ if (i + 1 < nx && !grid.blocked_h.get(vertex)) {
184
+ this.__relax(
185
+ state, cost, axis, vertex + 1, ROUTE_AXIS_H, goal, goal_axis, bend, options,
186
+ xs[i + 1] - xs[i] + grid.use_h[vertex] * options.present_cost + grid.history_h[vertex],
187
+ Math.abs(xs[i + 1] - goal_x) + Math.abs(ys[j] - goal_y),
188
+ generation
189
+ );
190
+ }
191
+
192
+ if (i > 0 && !grid.blocked_h.get(vertex - 1)) {
193
+ this.__relax(
194
+ state, cost, axis, vertex - 1, ROUTE_AXIS_H, goal, goal_axis, bend, options,
195
+ xs[i] - xs[i - 1] + grid.use_h[vertex - 1] * options.present_cost + grid.history_h[vertex - 1],
196
+ Math.abs(xs[i - 1] - goal_x) + Math.abs(ys[j] - goal_y),
197
+ generation
198
+ );
199
+ }
200
+
201
+ if (j + 1 < ny && !grid.blocked_v.get(vertex)) {
202
+ this.__relax(
203
+ state, cost, axis, vertex + nx, ROUTE_AXIS_V, goal, goal_axis, bend, options,
204
+ ys[j + 1] - ys[j] + grid.use_v[vertex] * options.present_cost + grid.history_v[vertex],
205
+ Math.abs(xs[i] - goal_x) + Math.abs(ys[j + 1] - goal_y),
206
+ generation
207
+ );
208
+ }
209
+
210
+ if (j > 0 && !grid.blocked_v.get(vertex - nx)) {
211
+ this.__relax(
212
+ state, cost, axis, vertex - nx, ROUTE_AXIS_V, goal, goal_axis, bend, options,
213
+ ys[j] - ys[j - 1] + grid.use_v[vertex - nx] * options.present_cost + grid.history_v[vertex - nx],
214
+ Math.abs(xs[i] - goal_x) + Math.abs(ys[j - 1] - goal_y),
215
+ generation
216
+ );
217
+ }
218
+ }
219
+
220
+ return false;
221
+ }
222
+
223
+ /**
224
+ * @param {number} from state
225
+ * @param {number} from_cost
226
+ * @param {number} from_axis
227
+ * @param {number} vertex being moved to
228
+ * @param {number} axis being moved along
229
+ * @param {number} goal
230
+ * @param {number} goal_axis
231
+ * @param {number} bend
232
+ * @param {NodeGraphLayoutOptions} options
233
+ * @param {number} step what the move itself costs
234
+ * @param {number} remaining estimate from `vertex` to the goal
235
+ * @param {number} generation
236
+ * @returns {void}
237
+ * @private
238
+ */
239
+ __relax(from, from_cost, from_axis, vertex, axis, goal, goal_axis, bend, options, step, remaining, generation) {
240
+ const state = vertex * 2 + axis;
241
+
242
+ if (this.closed.get(state)) {
243
+ return;
244
+ }
245
+
246
+ let cost = from_cost + step;
247
+
248
+ if (axis !== from_axis) {
249
+ cost += bend;
250
+ }
251
+
252
+ if (vertex === goal && axis !== goal_axis) {
253
+ // meeting a port along the wrong axis means one more turn than the route shows, made
254
+ // in the stub between the grid and the port itself
255
+ cost += bend;
256
+ }
257
+
258
+ if (this.stamp[state] === generation && this.score[state] <= cost) {
259
+ return;
260
+ }
261
+
262
+ this.score[state] = cost;
263
+ this.stamp[state] = generation;
264
+ this.came_from[state] = from;
265
+
266
+ // Queued rather than updated in place: finding an existing entry costs a scan of the heap,
267
+ // and a superseded entry is recognised and dropped for nothing when it surfaces.
268
+ this.open.insert(state, cost + remaining);
269
+ }
270
+
271
+ /**
272
+ * @param {number} state the goal, reached
273
+ * @returns {boolean}
274
+ * @private
275
+ */
276
+ __unwind(state) {
277
+ let length = 0;
278
+
279
+ for (let at = state; at !== -1; at = this.came_from[at]) {
280
+ length++;
281
+ }
282
+
283
+ if (length > this.path.length) {
284
+ this.path = new Int32Array(length);
285
+ }
286
+
287
+ const path = this.path;
288
+
289
+ let at = state;
290
+
291
+ // written back to front, so what comes out reads from the start of the wire to its end
292
+ for (let i = length - 1; i >= 0; i--, at = this.came_from[at]) {
293
+ path[i] = at >> 1;
294
+ }
295
+
296
+ this.path_length = length;
297
+
298
+ return true;
299
+ }
300
+ }
@@ -0,0 +1,86 @@
1
+ /**
2
+ * The routes of every wire, as corner points, flat.
3
+ *
4
+ * A route is the point it leaves its port at, every corner it turns, and the point it meets the
5
+ * other port at. Points in the middle of a straight run are not kept: they say nothing, and the
6
+ * stage that nudges routes apart works on runs, which it would otherwise have to reconstruct.
7
+ *
8
+ * All of them share two coordinate arrays, indexed by `offset`, because there are a few hundred of
9
+ * them and they are read together — once to nudge, once to turn into curves — and a few hundred
10
+ * small arrays is a few hundred allocations and no locality.
11
+ *
12
+ * @author Alex Goldring
13
+ * @copyright Company Named Limited (c) 2026
14
+ */
15
+ export class RouteSet {
16
+ /**
17
+ * @param {number} count routes
18
+ * @param {number} capacity points to start with
19
+ */
20
+ constructor(count: number, capacity?: number);
21
+ /**
22
+ * @type {number}
23
+ */
24
+ count: number;
25
+ /**
26
+ * Where each route starts in {@link x}. Length `count + 1`.
27
+ * @type {Int32Array}
28
+ */
29
+ offset: Int32Array;
30
+ /**
31
+ * @type {Float64Array}
32
+ */
33
+ x: Float64Array;
34
+ /**
35
+ * @type {Float64Array}
36
+ */
37
+ y: Float64Array;
38
+ /**
39
+ * @type {number}
40
+ * @private
41
+ */
42
+ private __length;
43
+ /**
44
+ * Where the route currently being written began.
45
+ * @type {number}
46
+ * @private
47
+ */
48
+ private __start;
49
+ /**
50
+ * Discard every route, keeping the room they occupied.
51
+ * @returns {void}
52
+ */
53
+ clear(): void;
54
+ /**
55
+ * Begin the route of the given wire. Routes must be written in order.
56
+ * @param {number} index
57
+ * @returns {void}
58
+ */
59
+ begin(index: number): void;
60
+ /**
61
+ * Add a corner to the route being written, unless it is on the straight the last two were on.
62
+ *
63
+ * @param {number} x
64
+ * @param {number} y
65
+ * @returns {void}
66
+ */
67
+ push(x: number, y: number): void;
68
+ /**
69
+ * Finish the route being written.
70
+ * @param {number} index
71
+ * @returns {void}
72
+ */
73
+ end(index: number): void;
74
+ /**
75
+ * @param {number} needed
76
+ * @returns {void}
77
+ * @private
78
+ */
79
+ private __ensure;
80
+ /**
81
+ * @param {number} index
82
+ * @returns {number} corners in this route
83
+ */
84
+ length_of(index: number): number;
85
+ }
86
+ //# sourceMappingURL=RouteSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RouteSet.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/RouteSet.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IAoCI;;;OAGG;IACH,mBAHW,MAAM,aACN,MAAM,EAShB;IA7CD;;OAEG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,QAFU,UAAU,CAEb;IAEP;;OAEG;IACH,GAFU,YAAY,CAEpB;IAEF;;OAEG;IACH,GAFU,YAAY,CAEpB;IAEF;;;OAGG;IACH,iBAAa;IAEb;;;;OAIG;IACH,gBAAY;IAeZ;;;OAGG;IACH,SAFa,IAAI,CAOhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,QAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAiChB;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,iBAmBC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;CACJ"}
@@ -0,0 +1,168 @@
1
+ /**
2
+ * The routes of every wire, as corner points, flat.
3
+ *
4
+ * A route is the point it leaves its port at, every corner it turns, and the point it meets the
5
+ * other port at. Points in the middle of a straight run are not kept: they say nothing, and the
6
+ * stage that nudges routes apart works on runs, which it would otherwise have to reconstruct.
7
+ *
8
+ * All of them share two coordinate arrays, indexed by `offset`, because there are a few hundred of
9
+ * them and they are read together — once to nudge, once to turn into curves — and a few hundred
10
+ * small arrays is a few hundred allocations and no locality.
11
+ *
12
+ * @author Alex Goldring
13
+ * @copyright Company Named Limited (c) 2026
14
+ */
15
+ export class RouteSet {
16
+
17
+ /**
18
+ * @type {number}
19
+ */
20
+ count = 0;
21
+
22
+ /**
23
+ * Where each route starts in {@link x}. Length `count + 1`.
24
+ * @type {Int32Array}
25
+ */
26
+ offset;
27
+
28
+ /**
29
+ * @type {Float64Array}
30
+ */
31
+ x;
32
+
33
+ /**
34
+ * @type {Float64Array}
35
+ */
36
+ y;
37
+
38
+ /**
39
+ * @type {number}
40
+ * @private
41
+ */
42
+ __length = 0;
43
+
44
+ /**
45
+ * Where the route currently being written began.
46
+ * @type {number}
47
+ * @private
48
+ */
49
+ __start = 0;
50
+
51
+ /**
52
+ * @param {number} count routes
53
+ * @param {number} capacity points to start with
54
+ */
55
+ constructor(count, capacity = count * 4) {
56
+ this.count = count;
57
+
58
+ this.offset = new Int32Array(count + 1);
59
+
60
+ this.x = new Float64Array(capacity);
61
+ this.y = new Float64Array(capacity);
62
+ }
63
+
64
+ /**
65
+ * Discard every route, keeping the room they occupied.
66
+ * @returns {void}
67
+ */
68
+ clear() {
69
+ this.__length = 0;
70
+ this.__start = 0;
71
+
72
+ this.offset.fill(0);
73
+ }
74
+
75
+ /**
76
+ * Begin the route of the given wire. Routes must be written in order.
77
+ * @param {number} index
78
+ * @returns {void}
79
+ */
80
+ begin(index) {
81
+ this.__start = this.__length;
82
+
83
+ this.offset[index] = this.__length;
84
+ }
85
+
86
+ /**
87
+ * Add a corner to the route being written, unless it is on the straight the last two were on.
88
+ *
89
+ * @param {number} x
90
+ * @param {number} y
91
+ * @returns {void}
92
+ */
93
+ push(x, y) {
94
+ const start = this.__start;
95
+
96
+ if (this.__length > start) {
97
+ const last = this.__length - 1;
98
+
99
+ if (this.x[last] === x && this.y[last] === y) {
100
+ return;
101
+ }
102
+
103
+ if (this.__length - start >= 2) {
104
+ const before = last - 1;
105
+
106
+ const straight_x = this.x[before] === x && this.x[last] === x;
107
+ const straight_y = this.y[before] === y && this.y[last] === y;
108
+
109
+ if (straight_x || straight_y) {
110
+ this.x[last] = x;
111
+ this.y[last] = y;
112
+
113
+ return;
114
+ }
115
+ }
116
+ }
117
+
118
+ this.__ensure(this.__length + 1);
119
+
120
+ this.x[this.__length] = x;
121
+ this.y[this.__length] = y;
122
+
123
+ this.__length++;
124
+ }
125
+
126
+ /**
127
+ * Finish the route being written.
128
+ * @param {number} index
129
+ * @returns {void}
130
+ */
131
+ end(index) {
132
+ this.offset[index + 1] = this.__length;
133
+ }
134
+
135
+ /**
136
+ * @param {number} needed
137
+ * @returns {void}
138
+ * @private
139
+ */
140
+ __ensure(needed) {
141
+ if (needed <= this.x.length) {
142
+ return;
143
+ }
144
+
145
+ let capacity = this.x.length === 0 ? 64 : this.x.length;
146
+
147
+ while (capacity < needed) {
148
+ capacity *= 2;
149
+ }
150
+
151
+ const x = new Float64Array(capacity);
152
+ const y = new Float64Array(capacity);
153
+
154
+ x.set(this.x);
155
+ y.set(this.y);
156
+
157
+ this.x = x;
158
+ this.y = y;
159
+ }
160
+
161
+ /**
162
+ * @param {number} index
163
+ * @returns {number} corners in this route
164
+ */
165
+ length_of(index) {
166
+ return this.offset[index + 1] - this.offset[index];
167
+ }
168
+ }
@@ -0,0 +1,48 @@
1
+ /**
2
+ * Give every box a position.
3
+ *
4
+ * **Columns** are the easy half. A column is as wide as its widest box, columns are spaced by
5
+ * `layer_gap`, and a box narrower than its column sits in the middle of it.
6
+ *
7
+ * **Rows** are the half that decides whether the drawing is readable, and this is the algorithm of
8
+ * Brandes and Köpf. Four passes run over the graph — aligning towards the top and towards the
9
+ * bottom, working forwards and working backwards — each producing a complete arrangement, and every
10
+ * box ends up at the average of the middle two of its four candidates. One pass alone has a bias it
11
+ * cannot see out of: aligning downwards and towards the top straightens the chains it meets first
12
+ * and bends everything else around them. Four passes have four different biases, and the median of
13
+ * them has none.
14
+ *
15
+ * Within a pass, a box is aligned with the **median** of what it connects to. Not the average: what
16
+ * is being minimised is the total vertical distance the wires cover, the median is the point that
17
+ * minimises it, and an average is dragged about by one distant neighbour until every other wire is
18
+ * slightly crooked to accommodate it. Boxes that align with each other form a **block** which is
19
+ * then placed as one rigid piece, which is what makes a chain of them come out as a straight line
20
+ * rather than a staircase.
21
+ *
22
+ * **Wires, not middles.** The published algorithm aligns vertices, which for a box means its middle.
23
+ * That is the wrong thing to line up here. A wire is drawn between two *ports*, and a node twelve
24
+ * ports tall is met near its top by one wire and near its bottom by another — line up the two boxes'
25
+ * middles and nothing the reader can see is lined up at all. So a block here is not a set of boxes
26
+ * sharing one coordinate but a set of boxes with a fixed offset between them, chosen so that the
27
+ * wire joining each consecutive pair comes out horizontal. Everything else about the algorithm is
28
+ * unchanged; the offsets simply travel along with the block and appear as a constant in the
29
+ * separation constraints.
30
+ *
31
+ * @see Brandes, Köpf — *Fast and Simple Horizontal Coordinate Assignment* (2002)
32
+ *
33
+ * @param {LayoutBoxGraph} graph mutated: `box_x` and `box_y` are written. Adjacency must be current.
34
+ * @param {number} layer_count
35
+ * @param {Int32Array} order boxes grouped by column, in order
36
+ * @param {Int32Array} rank position of each box within its column
37
+ * @param {Int32Array} layer_start where each column begins in `order`
38
+ * @param {NodeGraphLayoutOptions} options
39
+ * @returns {{width: number, height: number}}
40
+ *
41
+ * @author Alex Goldring
42
+ * @copyright Company Named Limited (c) 2026
43
+ */
44
+ export function layout_assign_coordinates(graph: LayoutBoxGraph, layer_count: number, order: Int32Array, rank: Int32Array, layer_start: Int32Array, options: NodeGraphLayoutOptions): {
45
+ width: number;
46
+ height: number;
47
+ };
48
+ //# sourceMappingURL=layout_assign_coordinates.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_assign_coordinates.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_assign_coordinates.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH,8EAVW,MAAM,SACN,UAAU,QACV,UAAU,eACV,UAAU;WAEA,MAAM;YAAU,MAAM;EAgC1C"}