@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -1,205 +1,464 @@
1
- import { PARTICLE_VM_REGISTER_COUNT } from "../ParticleConstants.js";
2
- import { ParticleAssembler } from "../isa/ParticleAssembler.js";
3
-
4
- /**
5
- * Lower a single-phase particle {@link ../../../../core/model/node-graph/NodeGraph.js NodeGraph}
6
- * into a VM instruction stream.
7
- *
8
- * The graph describes one lifecycle phase (SPAWN or UPDATE) of a particle effect: nodes are
9
- * {@link ParticleNodeDescription} instances, and every connection wires a producing node's `out`
10
- * port to a consuming node's named input port.
11
- *
12
- * The pipeline:
13
- * 1. Walk the graph from its sinks (attribute writes / kill), flattening it into an SSA-style value
14
- * list in dependency order. Shared sub-expressions are evaluated once (DAG sharing via
15
- * memoisation).
16
- * 2. Compute each value's last use.
17
- * 3. Linear-scan register allocation: registers are returned to the pool at a value's last use, so a
18
- * result can reuse a just-consumed input register (VM ops read all sources before writing dst).
19
- * 4. Emit each value's opcode via its node description.
20
- *
21
- * @param {NodeGraph} graph
22
- * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream target section
23
- * @param {ParticleAssembler} asm assembler owning the shared constant pool
24
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout attribute schema
25
- */
26
- export function compile_particle_graph(graph, stream, asm, layout) {
27
- const values = flatten(graph);
28
- const last_use = compute_last_use(values);
29
-
30
- const register_of = new Array(values.length).fill(-1);
31
- const free = [];
32
- for (let r = PARTICLE_VM_REGISTER_COUNT - 1; r >= 0; r--) {
33
- free.push(r);
34
- }
35
-
36
- for (let i = 0; i < values.length; i++) {
37
- const value = values[i];
38
- const description = value.description;
39
-
40
- // Capture the current registers of all inputs before we recycle any of them.
41
- const input_registers = {};
42
- for (const port of Object.keys(value.inputs)) {
43
- input_registers[port] = register_of[value.inputs[port]];
44
- }
45
-
46
- // Return registers whose owning value dies at this instruction (its last consumer).
47
- const freed = new Set();
48
- for (const port of Object.keys(value.inputs)) {
49
- const source = value.inputs[port];
50
- if (last_use[source] === i && register_of[source] >= 0 && !freed.has(source)) {
51
- free.push(register_of[source]);
52
- register_of[source] = -1;
53
- freed.add(source);
54
- }
55
- }
56
-
57
- let out;
58
- if (!description.is_sink) {
59
- if (free.length === 0) {
60
- throw new Error(
61
- `Particle graph exceeds the VM register file (${PARTICLE_VM_REGISTER_COUNT} registers). ` +
62
- `Simplify the effect or split it.`
63
- );
64
- }
65
- out = free.pop();
66
- register_of[i] = out;
67
- }
68
-
69
- description.emit(stream, {
70
- in: (port) => input_registers[port],
71
- out,
72
- parameters: value.parameters,
73
- layout,
74
- asm,
75
- });
76
- }
77
- }
78
-
79
- /**
80
- * Compile a full effect (SPAWN + UPDATE) into a {@link ../isa/ParticleProgram.js}.
81
- *
82
- * @param {object} params
83
- * @param {NodeGraph} [params.spawn]
84
- * @param {NodeGraph} [params.update]
85
- * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
86
- * @returns {import("../isa/ParticleProgram.js").ParticleProgram}
87
- */
88
- export function compile_particle_effect({ spawn, update, layout }) {
89
- const asm = new ParticleAssembler();
90
- if (spawn !== undefined) {
91
- compile_particle_graph(spawn, asm.spawn, asm, layout);
92
- }
93
- if (update !== undefined) {
94
- compile_particle_graph(update, asm.update, asm, layout);
95
- }
96
- const program = asm.build();
97
- program.validate();
98
- return program;
99
- }
100
-
101
- /**
102
- * Flatten a graph into a dependency-ordered value list. Each value is
103
- * `{ description, parameters, inputs: { port_name -> value_index } }`. The array order is a valid
104
- * topological order (every input has a lower index).
105
- * @param {NodeGraph} graph
106
- * @returns {Array<{description: ParticleNodeDescription, parameters: object, inputs: object}>}
107
- */
108
- function flatten(graph) {
109
- const values = [];
110
- const node_to_value = new Map();
111
- const visiting = new Set();
112
-
113
- /**
114
- * @param {NodeInstance} node
115
- * @returns {number} index of the node's value
116
- */
117
- function visit(node) {
118
- const existing = node_to_value.get(node.id);
119
- if (existing !== undefined) {
120
- return existing;
121
- }
122
- if (visiting.has(node.id)) {
123
- throw new Error(`Cycle detected in particle graph at node ${node.id}`);
124
- }
125
- visiting.add(node.id);
126
-
127
- const description = require_particle_description(node);
128
-
129
- const inputs = {};
130
- for (const port of description.inPorts) {
131
- inputs[port.name] = visit(resolve_input(node, port));
132
- }
133
-
134
- const vid = values.length;
135
- values.push({ description, parameters: node.parameters, inputs });
136
- node_to_value.set(node.id, vid);
137
- visiting.delete(node.id);
138
- return vid;
139
- }
140
-
141
- for (const node of graph.getNodes()) {
142
- if (require_particle_description(node).is_sink) {
143
- visit(node);
144
- }
145
- }
146
-
147
- return values;
148
- }
149
-
150
- /**
151
- * @param {NodeInstance} node
152
- * @returns {ParticleNodeDescription}
153
- */
154
- function require_particle_description(node) {
155
- const description = node.description;
156
-
157
- if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
158
- throw new Error(`Node ${node.id} (${description}) is not a particle node, it cannot be compiled`);
159
- }
160
-
161
- return description;
162
- }
163
-
164
- /**
165
- * Find the node driving one input port of a node.
166
- * @param {NodeInstance} node
167
- * @param {Port} port an input port of the node's description
168
- * @returns {NodeInstance}
169
- * @throws if the port has no source, or more than one
170
- */
171
- function resolve_input(node, port) {
172
- const endpoint = node.getEndpoint(port.id);
173
-
174
- const connections = endpoint.inConnections;
175
-
176
- if (connections.length === 0) {
177
- throw new Error(`Node ${node.id} (${node.description.name}) is missing a binding for input '${port.name}'`);
178
- }
179
-
180
- if (connections.length > 1) {
181
- throw new Error(
182
- `Node ${node.id} (${node.description.name}) has ${connections.length} connections into input '${port.name}', ` +
183
- `an input may have at most one`
184
- );
185
- }
186
-
187
- return connections[0].source.instance;
188
- }
189
-
190
- /**
191
- * @param {Array} values
192
- * @returns {number[]} last_use[i] = highest index that consumes value i (or -1 if never consumed)
193
- */
194
- function compute_last_use(values) {
195
- const last_use = new Array(values.length).fill(-1);
196
- for (let i = 0; i < values.length; i++) {
197
- for (const port of Object.keys(values[i].inputs)) {
198
- const source = values[i].inputs[port];
199
- if (i > last_use[source]) {
200
- last_use[source] = i;
201
- }
202
- }
203
- }
204
- return last_use;
205
- }
1
+ import { PARTICLE_VM_REGISTER_SLOTS } from "../ParticleConstants.js";
2
+ import { ParticleAssembler } from "../isa/ParticleAssembler.js";
3
+ import { VM_MAX_WIDTH } from "../isa/ParticleVMISA.js";
4
+ import { flatten_particle_graph } from "./flatten_particle_graph.js";
5
+ import { infer_particle_graph_types } from "./infer_particle_graph_types.js";
6
+
7
+ /**
8
+ * Lower a single-phase particle {@link ../../../../core/model/node-graph/NodeGraph.js NodeGraph}
9
+ * into a VM instruction stream.
10
+ *
11
+ * The graph describes one lifecycle phase (INIT or UPDATE) of a particle effect: nodes are
12
+ * {@link ParticleNodeDescription} instances, and every connection wires a producing node's `out`
13
+ * port to a consuming node's named input port.
14
+ *
15
+ * The pipeline:
16
+ * 0. Replace every node group with the nodes it is made of, until none is left — see
17
+ * {@link ./flatten_particle_graph.js}. Everything after this point works on one flat expression
18
+ * over the stock library, and so is written as though groups did not exist.
19
+ * 1. Walk the graph from its sinks (attribute writes / kill), flattening it into an SSA-style value
20
+ * list in dependency order. Shared sub-expressions are evaluated once (DAG sharing via
21
+ * memoisation).
22
+ * 2. Resolve every value's type — see {@link ./infer_particle_graph_types.js} which is how many
23
+ * lanes it has. A value whose type cannot be told is a graph that cannot be compiled.
24
+ * 3. Compute each value's last use, and how many lanes wide it has to be — see {@link compute_widths}.
25
+ * 4. Linear-scan register allocation. Registers are `f32` slots, so a value occupies a RUN of them
26
+ * and allocation is first-fit over an occupancy map; runs are returned at a value's last use, so
27
+ * a result can reuse a just-consumed input's slots (VM ops read all sources before writing dst).
28
+ * 5. Emit each value's opcode via its node description, at the width step 3 decided, and widen the
29
+ * result where a consumer reads more lanes than the value's type has.
30
+ *
31
+ * @param {NodeGraph} graph
32
+ * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream target section
33
+ * @param {ParticleAssembler} asm assembler owning the shared constant pool
34
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout attribute schema
35
+ */
36
+ export function compile_particle_graph(graph, stream, asm, layout) {
37
+ // A graph with no groups in it comes back unchanged, so the node ids in anything raised below
38
+ // are the ids the author sees.
39
+ const source = flatten_particle_graph(graph);
40
+
41
+ if (source !== graph) {
42
+ // And where it does not, they are not. A node id in a message from here would name a node
43
+ // inside a group, under a number that exists nowhere an author can look — so the message
44
+ // says as much rather than sending them to hunt for it.
45
+ try {
46
+ return lower(source, stream, asm, layout);
47
+ } catch (e) {
48
+ throw new Error(`${e.message} (inside a node group, where node ids are not the graph's)`);
49
+ }
50
+ }
51
+
52
+ return lower(source, stream, asm, layout);
53
+ }
54
+
55
+ /**
56
+ * The compiler proper, over a graph that has no groups left in it.
57
+ *
58
+ * @param {NodeGraph} graph
59
+ * @param {import("../isa/ParticleAssembler.js").InstructionStream} stream
60
+ * @param {ParticleAssembler} asm
61
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
62
+ */
63
+ function lower(graph, stream, asm, layout) {
64
+ const values = flatten(graph);
65
+
66
+ resolve_types(values, graph, layout);
67
+
68
+ const last_use = compute_last_use(values);
69
+ const widths = compute_widths(values, layout);
70
+
71
+ const register_of = new Array(values.length).fill(-1);
72
+ const span_of = new Array(values.length).fill(0);
73
+
74
+ // A value now occupies a RUN of slots, so the free list is an occupancy map rather than a pool
75
+ // of interchangeable registers: allocation is first-fit over it, and can fail on fragmentation
76
+ // where a pool of equal-sized registers would not have.
77
+ const occupied = new Array(PARTICLE_VM_REGISTER_SLOTS).fill(false);
78
+
79
+ for (let i = 0; i < values.length; i++) {
80
+ const value = values[i];
81
+ const description = value.description;
82
+
83
+ // Capture the current registers of all inputs before we recycle any of them.
84
+ const input_registers = {};
85
+ for (const port of Object.keys(value.inputs)) {
86
+ input_registers[port] = register_of[value.inputs[port]];
87
+ }
88
+
89
+ // Return slots whose owning value dies at this instruction (its last consumer).
90
+ const freed = new Set();
91
+ for (const port of Object.keys(value.inputs)) {
92
+ const source = value.inputs[port];
93
+ if (last_use[source] === i && register_of[source] >= 0 && !freed.has(source)) {
94
+ release(occupied, register_of[source], span_of[source]);
95
+ register_of[source] = -1;
96
+ freed.add(source);
97
+ }
98
+ }
99
+
100
+ let out;
101
+ if (!description.is_sink) {
102
+ // The value has to hold everything asked of it the result the instruction writes, and
103
+ // the width the widest consumer will read back.
104
+ const span = Math.max(widths[i].result, widths[i].demand);
105
+
106
+ // The slots just released are the ones the result would like to reuse, but it may only
107
+ // take them if it lands exactly on a source's run — an instruction reads slot `c` of a
108
+ // source to write slot `c` of its destination, so an aliased operand is fine and a
109
+ // shifted one would read slots it has already overwritten. Runs make that possible in a
110
+ // way interchangeable registers never did.
111
+ const sources = source_ranges(value, description, input_registers, widths[i], layout);
112
+
113
+ out = allocate(occupied, span, (base) => sources.every(
114
+ (range) => base === range.base || base + span <= range.base || range.base + range.span <= base
115
+ ));
116
+
117
+ if (out === -1) {
118
+ throw new Error(
119
+ `Particle graph exceeds the VM register file: no run of ${span} free slots in ` +
120
+ `${PARTICLE_VM_REGISTER_SLOTS}. Simplify the effect or split it.`
121
+ );
122
+ }
123
+
124
+ register_of[i] = out;
125
+ span_of[i] = span;
126
+ }
127
+
128
+ const width = widths[i];
129
+
130
+ description.emit(stream, {
131
+ in: (port) => input_registers[port],
132
+ out,
133
+ width: width.operation,
134
+ type: value.type,
135
+ input_types: value.input_types,
136
+ source_types: value.source_types,
137
+ parameters: value.parameters,
138
+ layout,
139
+ asm,
140
+ });
141
+
142
+ // A consumer that reads more lanes than the value has is a conversion, and it is made here,
143
+ // once, after the value is produced: a scalar is broadcast — in place, since the swizzle
144
+ // reads the lane it names before writing any — and a vector is extended with zeros. Either
145
+ // is what the four-lane register file used to hold past a value's content, less the work
146
+ // of computing lanes nobody reads.
147
+ if (!description.is_sink && width.result < width.demand) {
148
+ if (value.type.is_scalar) {
149
+ stream.broadcast(out, out, width.demand);
150
+ } else {
151
+ const missing = width.demand - width.result;
152
+
153
+ stream.loadConst(out + width.result, asm.constant(...new Array(missing).fill(0)), missing);
154
+ }
155
+ }
156
+ }
157
+ }
158
+
159
+ /**
160
+ * First-fit: the lowest run of `span` free slots that `is_acceptable` allows, or -1 when the file
161
+ * has no room for one.
162
+ *
163
+ * Lowest-first keeps allocations packed against the bottom of the file, which is what keeps the
164
+ * declared register count — and so the fragmentation a later allocation has to work around — as
165
+ * small as the graph allows.
166
+ *
167
+ * @param {boolean[]} occupied
168
+ * @param {number} span
169
+ * @param {function(number):boolean} [is_acceptable] rejects a base the caller cannot use
170
+ * @returns {number}
171
+ */
172
+ function allocate(occupied, span, is_acceptable = () => true) {
173
+ for (let base = 0; base + span <= occupied.length; base++) {
174
+ let fits = true;
175
+
176
+ for (let slot = base; slot < base + span; slot++) {
177
+ if (occupied[slot]) {
178
+ fits = false;
179
+ break;
180
+ }
181
+ }
182
+
183
+ if (!fits || !is_acceptable(base)) {
184
+ continue;
185
+ }
186
+
187
+ for (let slot = base; slot < base + span; slot++) {
188
+ occupied[slot] = true;
189
+ }
190
+
191
+ return base;
192
+ }
193
+
194
+ return -1;
195
+ }
196
+
197
+ /**
198
+ * The slot runs an instruction's register sources name, so the allocator can keep the destination
199
+ * off any of them that it does not land on exactly.
200
+ *
201
+ * @param {{inputs: object, parameters: object, type: ParticleValueType|null, input_types: object, source_types: object}} value
202
+ * @param {ParticleNodeDescription} description
203
+ * @param {Object<string, number>} input_registers port -> the slot its value sits at
204
+ * @param {{operation: number}} width
205
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
206
+ * @returns {Array<{base: number, span: number}>}
207
+ */
208
+ function source_ranges(value, description, input_registers, width, layout) {
209
+ const overrides = description.input_widths(width_context(value, layout, { operation_width: width.operation }));
210
+
211
+ const ranges = [];
212
+
213
+ for (const port of Object.keys(value.inputs)) {
214
+ const base = input_registers[port];
215
+
216
+ if (base >= 0) {
217
+ ranges.push({ base, span: clamp_width(overrides[port] ?? width.operation) });
218
+ }
219
+ }
220
+
221
+ return ranges;
222
+ }
223
+
224
+ /**
225
+ * @param {boolean[]} occupied
226
+ * @param {number} base
227
+ * @param {number} span
228
+ */
229
+ function release(occupied, base, span) {
230
+ for (let slot = base; slot < base + span; slot++) {
231
+ occupied[slot] = false;
232
+ }
233
+ }
234
+
235
+ /**
236
+ * What a description's width rules are told about a value.
237
+ *
238
+ * @param {{parameters: object, type: ParticleValueType|null, input_types: object, source_types: object}} value
239
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
240
+ * @param {object} extra `demand` or `operation_width`, whichever the rule takes
241
+ * @returns {object}
242
+ */
243
+ function width_context(value, layout, extra) {
244
+ return {
245
+ type: value.type,
246
+ input_types: value.input_types,
247
+ source_types: value.source_types,
248
+ parameters: value.parameters,
249
+ layout,
250
+ ...extra,
251
+ };
252
+ }
253
+
254
+ /**
255
+ * Decide how many lanes each value occupies, and how wide the instruction producing it runs.
256
+ *
257
+ * Backward pass: a value is as wide as the widest thing that asks for it, and a sink asks for
258
+ * exactly the attribute it writes. An instruction runs at the lanes wanted of it and never more
259
+ * than its type has — so a `vec4` literal feeding a three-component attribute is loaded three
260
+ * wide, and a `vec3` nobody reads past `.x` of is computed one wide. Where a consumer wants more
261
+ * lanes than the type has, the value is widened after it is produced (see the compile loop), and
262
+ * `demand` is what says by how much.
263
+ *
264
+ * @param {Array<{description: ParticleNodeDescription, parameters: object, inputs: object, type: ParticleValueType|null, input_types: object, source_types: object}>} values
265
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
266
+ * @returns {Array<{operation: number, result: number, demand: number}>} indexed by value
267
+ */
268
+ function compute_widths(values, layout) {
269
+ const demand = new Array(values.length).fill(1);
270
+
271
+ // Values are in dependency order, so walking backwards visits every consumer of a value before
272
+ // the value itself — one pass is enough, no fixed point to reach.
273
+ const result = new Array(values.length);
274
+
275
+ for (let i = values.length - 1; i >= 0; i--) {
276
+ const value = values[i];
277
+ const description = value.description;
278
+
279
+ const operation = clamp_width(description.operation_width(width_context(value, layout, { demand: demand[i] })));
280
+ const produced = clamp_width(description.result_width({ operation_width: operation, type: value.type }));
281
+
282
+ result[i] = { operation, result: produced, demand: demand[i] };
283
+
284
+ const overrides = description.input_widths(width_context(value, layout, { operation_width: operation }));
285
+
286
+ for (const port of Object.keys(value.inputs)) {
287
+ const wanted = clamp_width(overrides[port] ?? operation);
288
+ const source = value.inputs[port];
289
+
290
+ if (wanted > demand[source]) {
291
+ demand[source] = wanted;
292
+ }
293
+ }
294
+ }
295
+
296
+ return result;
297
+ }
298
+
299
+ /**
300
+ * @param {number} width
301
+ * @returns {number} width, held inside what a register operand can express
302
+ */
303
+ function clamp_width(width) {
304
+ return Math.min(VM_MAX_WIDTH, Math.max(1, width));
305
+ }
306
+
307
+ /**
308
+ * Compile a full effect (INIT + UPDATE) into a {@link ../isa/ParticleProgram.js}.
309
+ *
310
+ * @param {object} params
311
+ * @param {NodeGraph} [params.init]
312
+ * @param {NodeGraph} [params.update]
313
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
314
+ * @returns {import("../isa/ParticleProgram.js").ParticleProgram}
315
+ */
316
+ export function compile_particle_effect({ init, update, layout }) {
317
+ const asm = new ParticleAssembler();
318
+ if (init !== undefined) {
319
+ compile_particle_graph(init, asm.init, asm, layout);
320
+ }
321
+ if (update !== undefined) {
322
+ compile_particle_graph(update, asm.update, asm, layout);
323
+ }
324
+ const program = asm.build();
325
+ program.validate();
326
+ return program;
327
+ }
328
+
329
+ /**
330
+ * Flatten a graph into a dependency-ordered value list. Each value is
331
+ * `{ node, description, parameters, inputs: { port_name -> value_index } }`. The array order is a
332
+ * valid topological order (every input has a lower index).
333
+ * @param {NodeGraph} graph
334
+ * @returns {Array<{node: number, description: ParticleNodeDescription, parameters: object, inputs: object}>}
335
+ */
336
+ function flatten(graph) {
337
+ const values = [];
338
+ const node_to_value = new Map();
339
+ const visiting = new Set();
340
+
341
+ /**
342
+ * @param {NodeInstance} node
343
+ * @returns {number} index of the node's value
344
+ */
345
+ function visit(node) {
346
+ const existing = node_to_value.get(node.id);
347
+ if (existing !== undefined) {
348
+ return existing;
349
+ }
350
+ if (visiting.has(node.id)) {
351
+ throw new Error(`Cycle detected in particle graph at node ${node.id}`);
352
+ }
353
+ visiting.add(node.id);
354
+
355
+ const description = require_particle_description(node);
356
+
357
+ const inputs = {};
358
+ for (const port of description.inPorts) {
359
+ inputs[port.name] = visit(resolve_input(node, port));
360
+ }
361
+
362
+ const vid = values.length;
363
+ values.push({ node: node.id, description, parameters: node.parameters, inputs });
364
+ node_to_value.set(node.id, vid);
365
+ visiting.delete(node.id);
366
+ return vid;
367
+ }
368
+
369
+ for (const node of graph.getNodes()) {
370
+ if (require_particle_description(node).is_sink) {
371
+ visit(node);
372
+ }
373
+ }
374
+
375
+ return values;
376
+ }
377
+
378
+ /**
379
+ * Give every value its type, the type it reads each input as, and the type of each input's
380
+ * source. A value that produces something and has no type is a node whose parameters do not
381
+ * describe one — a literal with no components, a builtin that does not exist — and that is a
382
+ * graph the validator has a message for and the compiler does not go on with.
383
+ *
384
+ * @param {Array<{node: number, description: ParticleNodeDescription, inputs: object}>} values
385
+ * @param {NodeGraph} graph
386
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} layout
387
+ */
388
+ function resolve_types(values, graph, layout) {
389
+ const types = infer_particle_graph_types(graph, { layout });
390
+
391
+ for (const value of values) {
392
+ value.type = types.output(value.node);
393
+ value.input_types = types.inputs(value.node);
394
+
395
+ if (!value.description.is_sink && value.type === null) {
396
+ throw new Error(
397
+ `Node ${value.node} (${value.description.name}) has no value type: its parameters do not describe one`
398
+ );
399
+ }
400
+
401
+ value.source_types = {};
402
+
403
+ for (const port of Object.keys(value.inputs)) {
404
+ value.source_types[port] = values[value.inputs[port]].type;
405
+ }
406
+ }
407
+ }
408
+
409
+ /**
410
+ * @param {NodeInstance} node
411
+ * @returns {ParticleNodeDescription}
412
+ */
413
+ function require_particle_description(node) {
414
+ const description = node.description;
415
+
416
+ if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
417
+ throw new Error(`Node ${node.id} (${description}) is not a particle node, it cannot be compiled`);
418
+ }
419
+
420
+ return description;
421
+ }
422
+
423
+ /**
424
+ * Find the node driving one input port of a node.
425
+ * @param {NodeInstance} node
426
+ * @param {Port} port an input port of the node's description
427
+ * @returns {NodeInstance}
428
+ * @throws if the port has no source, or more than one
429
+ */
430
+ function resolve_input(node, port) {
431
+ const endpoint = node.getEndpoint(port.id);
432
+
433
+ const connections = endpoint.inConnections;
434
+
435
+ if (connections.length === 0) {
436
+ throw new Error(`Node ${node.id} (${node.description.name}) is missing a binding for input '${port.name}'`);
437
+ }
438
+
439
+ if (connections.length > 1) {
440
+ throw new Error(
441
+ `Node ${node.id} (${node.description.name}) has ${connections.length} connections into input '${port.name}', ` +
442
+ `an input may have at most one`
443
+ );
444
+ }
445
+
446
+ return connections[0].source.instance;
447
+ }
448
+
449
+ /**
450
+ * @param {Array} values
451
+ * @returns {number[]} last_use[i] = highest index that consumes value i (or -1 if never consumed)
452
+ */
453
+ function compute_last_use(values) {
454
+ const last_use = new Array(values.length).fill(-1);
455
+ for (let i = 0; i < values.length; i++) {
456
+ for (const port of Object.keys(values[i].inputs)) {
457
+ const source = values[i].inputs[port];
458
+ if (i > last_use[source]) {
459
+ last_use[source] = i;
460
+ }
461
+ }
462
+ }
463
+ return last_use;
464
+ }