@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  947. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  948. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
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  950. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
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  952. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -1,17 +1,27 @@
1
1
  /**
2
- * The particle emit (spawn) pass.
2
+ * The particle emit pass: one thread per particle born this frame.
3
3
  *
4
- * Input is a flat list of spawn requests (one packed emitter-index + batch-fraction per particle
5
- * to create; built by ParticleSpawnScheduler). Per request: pop a free slot from the dead
6
- * list, clear the record, stamp the owning emitter, run that emitter's compiled SPAWN program to
7
- * initialise the particle's user-defined state, then append the slot to the new alive list.
4
+ * Its input is the prefix scan of the emitter tick pass's per-row spawn counts. Thread `i` finds
5
+ * the emitter it belongs to by binary search over the inclusive sums the first row whose sum
6
+ * exceeds `i` and its place within that emitter's batch from the sum before. That is the
7
+ * meshes-to-meshlets expansion applied to particles: the per-emitter count is unbounded, no thread
8
+ * loops, and the dispatch is sized on the GPU from the scan's total.
8
9
  *
9
- * Runs after simulate in the frame so newly born particles join the same alive list the survivors
10
- * were compacted into. Shares the VM + context + emitter chunks with simulate.
10
+ * Then, as ever: pop a free slot from the dead list, clear the record, stamp the header with the
11
+ * emitter row and its generation, run the emitter's INIT program to give the particle its state,
12
+ * and append the slot to the new alive list. The emitter's position and axes come from its scene
13
+ * node, so a particle born of an emitter riding a bone starts where the bone is this frame.
14
+ *
15
+ * Runs before simulate in the frame so newborns join the same alive list survivors are compacted
16
+ * into. Shares the VM + context + emitter chunks with simulate.
11
17
  *
12
18
  * @type {ComputeShader}
13
19
  */
14
- export const PARTICLE_EMIT_WORKGROUP_SIZE: ComputeShader;
20
+ /**
21
+ * Sized by `shader_prefix_sum_to_command`, which turns the scan's total into workgroups of this
22
+ * size — so the two must agree, and the constant it uses is the one it is.
23
+ */
24
+ export const PARTICLE_EMIT_WORKGROUP_SIZE: number;
15
25
  export const shader_particle_emit: ComputeShader;
16
26
  import { ComputeShader } from "../../shader/ComputeShader.js";
17
27
  //# sourceMappingURL=shader_particle_emit.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;GAYG;AAEH,2CAHU,aAAa,CAGwB;AA+F/C,iDAIG;8BAlI2B,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;GAkBG;AAEH;;;GAGG;AACH,kDAA8E;AAuH9E,iDAIG;8BAnK2B,+BAA+B"}
@@ -1,7 +1,10 @@
1
1
  import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
3
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
5
+ import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
4
6
  import { ComputeShader } from "../../shader/ComputeShader.js";
7
+ import { chunk_lower_bound_branchless } from "../../shader/chunk/math/chunk_lower_bound_branchless.js";
5
8
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
9
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
10
  import {
@@ -11,35 +14,43 @@ import {
11
14
  PARTICLE_VM_INSTRUCTION_WORDS,
12
15
  } from "../ParticleConstants.js";
13
16
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
14
- import {
15
- SPAWN_REQUEST_EMITTER_MASK,
16
- SPAWN_REQUEST_FRACTION_MAX,
17
- SPAWN_REQUEST_FRACTION_SHIFT,
18
- } from "../runtime/spawn_request_encoding.js";
19
- import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_particle_context.js";
17
+ import { chunk_particle_header } from "../data/particle_header.js";
18
+ import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
19
+ import { chunk_particle_emitter_age } from "./chunk_particle_emitter_age.js";
20
+ import { chunk_particle_setup_context } from "./chunk_particle_setup_context.js";
20
21
 
21
22
  /**
22
- * The particle emit (spawn) pass.
23
+ * The particle emit pass: one thread per particle born this frame.
24
+ *
25
+ * Its input is the prefix scan of the emitter tick pass's per-row spawn counts. Thread `i` finds
26
+ * the emitter it belongs to by binary search over the inclusive sums — the first row whose sum
27
+ * exceeds `i` — and its place within that emitter's batch from the sum before. That is the
28
+ * meshes-to-meshlets expansion applied to particles: the per-emitter count is unbounded, no thread
29
+ * loops, and the dispatch is sized on the GPU from the scan's total.
23
30
  *
24
- * Input is a flat list of spawn requests (one packed emitter-index + batch-fraction per particle
25
- * to create; built by ParticleSpawnScheduler). Per request: pop a free slot from the dead
26
- * list, clear the record, stamp the owning emitter, run that emitter's compiled SPAWN program to
27
- * initialise the particle's user-defined state, then append the slot to the new alive list.
31
+ * Then, as ever: pop a free slot from the dead list, clear the record, stamp the header with the
32
+ * emitter row and its generation, run the emitter's INIT program to give the particle its state,
33
+ * and append the slot to the new alive list. The emitter's position and axes come from its scene
34
+ * node, so a particle born of an emitter riding a bone starts where the bone is this frame.
28
35
  *
29
- * Runs after simulate in the frame so newly born particles join the same alive list the survivors
30
- * were compacted into. Shares the VM + context + emitter chunks with simulate.
36
+ * Runs before simulate in the frame so newborns join the same alive list survivors are compacted
37
+ * into. Shares the VM + context + emitter chunks with simulate.
31
38
  *
32
39
  * @type {ComputeShader}
33
40
  */
34
41
 
35
- export const PARTICLE_EMIT_WORKGROUP_SIZE = 64;
42
+ /**
43
+ * Sized by `shader_prefix_sum_to_command`, which turns the scan's total into workgroups of this
44
+ * size — so the two must agree, and the constant it uses is the one it is.
45
+ */
46
+ export const PARTICLE_EMIT_WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
36
47
 
37
48
  /**
38
- * Per-dispatch, 20 bytes, read-only.
49
+ * Per-dispatch, 16 bytes, read-only.
39
50
  *
40
- * These were five separate uniforms, which meant five transient buffers, five staging copies and
41
- * five bind group entries for twenty bytes of frame state. WGSL allows one immediate per entry
42
- * point, so carrying them as immediate data means carrying them together.
51
+ * These were separate uniforms, which meant a transient buffer, a staging copy and a bind group
52
+ * entry each for a few bytes of frame state. WGSL allows one immediate per entry point, so carrying
53
+ * them as immediate data means carrying them together.
43
54
  *
44
55
  * @type {WebGPUStruct}
45
56
  */
@@ -47,7 +58,6 @@ const EMIT_SETTINGS = WebGPUStruct.from({
47
58
  u_dt: f32,
48
59
  u_time: f32,
49
60
  u_frame: u32,
50
- u_count: u32,
51
61
  u_capacity: u32,
52
62
  }, 'ParticleEmitSettings');
53
63
 
@@ -56,14 +66,15 @@ const resources = new ShaderResourceSetDescriptor();
56
66
  resources.setImmediate('settings', EMIT_SETTINGS);
57
67
 
58
68
  resources.createGroup()
59
- .addStorageBuffer("emitters", WebGPUArray.u32, false)
69
+ .addStorageBuffer("scene_database", WebGPUArray.u32, false)
70
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
60
71
  .addStorageBuffer("program", WebGPUArray.u32, false)
61
- .addStorageBuffer("vm_constants", WebGPUArray.u32, false)
72
+ .addStorageBuffer("spawn_prefix", COLLECTION_U32_STRUCT_READ, false)
62
73
  .addStorageBuffer("pool", WebGPUArray.u32, true)
63
- .addStorageBuffer("spawn_requests", WebGPUArray.u32, false)
64
74
  .addStorageBuffer("alive_out", WebGPUArray.u32, true)
65
75
  .addStorageBuffer("dead", WebGPUArray.u32, true)
66
76
  .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
77
+
67
78
  const body = CodeChunk.from(
68
79
  /* language=wgsl */
69
80
  `
@@ -77,14 +88,27 @@ const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
77
88
  @compute @workgroup_size(${PARTICLE_EMIT_WORKGROUP_SIZE}, 1, 1)
78
89
  fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
79
90
  let i = gid.x;
80
- if (i >= settings.u_count) { return; }
81
91
 
82
- // Packed request: low 16 bits = emitter index, high 16 = batch fraction (see
83
- // spawn_request_encoding.js). The fraction is LOCAL to this emitter's batch this frame
84
- // (SPAWN_FRACTION contract: n / spawn_count), not the global request index / settings.u_count.
85
- let request = spawn_requests[i];
86
- let emitter_index = request & ${SPAWN_REQUEST_EMITTER_MASK}u;
87
- let spawn_fraction = f32(request >> ${SPAWN_REQUEST_FRACTION_SHIFT}u) / ${SPAWN_REQUEST_FRACTION_MAX}.0;
92
+ // The scan's last inclusive sum is the number of particles born this frame. An empty list has
93
+ // no last element to read; it also has no particles.
94
+ let emitter_count = spawn_prefix.count;
95
+ if (emitter_count == 0u) { return; }
96
+ let total = spawn_prefix.elements[emitter_count - 1u];
97
+ if (i >= total) { return; }
98
+
99
+ // The emitter is the first row whose inclusive sum exceeds i; its batch starts at the sum
100
+ // before, which is the exclusive sum. Rows that spawned nothing this frame have equal sums and
101
+ // the search steps over them.
102
+ let emitter_row = lower_bound_branchless(&spawn_prefix.elements, i + 1u, emitter_count);
103
+ var batch_start = 0u;
104
+ if (emitter_row > 0u) {
105
+ batch_start = spawn_prefix.elements[emitter_row - 1u];
106
+ }
107
+ let batch_size = spawn_prefix.elements[emitter_row] - batch_start;
108
+
109
+ // SPAWN_FRACTION contract: this particle's place in its emitter's batch this frame, n / count,
110
+ // for spreading a batch along a spawn curve.
111
+ let spawn_fraction = f32(i - batch_start) / f32(batch_size);
88
112
 
89
113
  // Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted.
90
114
  //
@@ -102,21 +126,26 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
102
126
  let slot = dead[old_dead - 1u];
103
127
  let record_base = slot * PARTICLE_RECORD_WORDS;
104
128
 
129
+ let em = particle_emitter_read(&emitter_database, emitter_row);
130
+ let node = scene_read_node(&scene_database, em.node);
131
+
105
132
  // Clear stale user state from a recycled slot (each write targets a distinct word).
106
133
  for (var w = PARTICLE_USER_WORD_START; w < PARTICLE_RECORD_WORDS; w = w + 1u) {
107
134
  pool[record_base + w] = 0u;
108
135
  }
109
- pool[record_base + PARTICLE_HEADER_EMITTER] = emitter_index;
110
-
111
- let em = particle_emitter_read(&emitters, emitter_index);
136
+ pool[record_base + PARTICLE_HEADER_EMITTER] = particle_header_pack(emitter_row, em.generation);
112
137
 
113
138
  particle_vm_reset();
114
- particle_setup_context(em, slot, settings.u_dt, settings.u_time, 0.0, spawn_fraction, settings.u_frame);
139
+ particle_setup_context(
140
+ em, node, slot,
141
+ settings.u_dt, settings.u_time,
142
+ particle_emitter_age(&emitter_database, emitter_row),
143
+ spawn_fraction, settings.u_frame,
144
+ );
115
145
  particle_vm_execute(
116
146
  &program,
117
- em.spawn_offset * PARTICLE_INSTRUCTION_WORDS,
118
- em.spawn_count,
119
- &vm_constants,
147
+ em.init_offset * PARTICLE_INSTRUCTION_WORDS,
148
+ em.init_count,
120
149
  em.constant_offset,
121
150
  &pool,
122
151
  record_base,
@@ -125,7 +154,13 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
125
154
  let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
126
155
  alive_out[a] = slot;
127
156
  }
128
- `, [chunk_particle_context, chunk_particle_curve_disabled]);
157
+ `, [
158
+ chunk_particle_setup_context,
159
+ chunk_particle_emitter_age,
160
+ chunk_particle_curve_disabled,
161
+ chunk_particle_header,
162
+ chunk_lower_bound_branchless,
163
+ ]);
129
164
 
130
165
  export const shader_particle_emit = ComputeShader.from({
131
166
  label: "Particle Emit",
@@ -0,0 +1,5 @@
1
+ export const shader_particle_emitter_tick: ComputeShader;
2
+ export { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE };
3
+ import { ComputeShader } from "../../shader/ComputeShader.js";
4
+ import { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE } from "../ParticleConstants.js";
5
+ //# sourceMappingURL=shader_particle_emitter_tick.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_particle_emitter_tick.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js"],"names":[],"mappings":"AAiNA,yDAIG;;8BA5M2B,+BAA+B;qDAGR,yBAAyB"}
@@ -0,0 +1,216 @@
1
+ import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
5
+ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
6
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
7
+ import {
8
+ chunk_sphere_intersects_frustum
9
+ } from "../../shader/chunk/geometry/sphere/chunk_sphere_intersects_frustum.js";
10
+ import { ComputeShader } from "../../shader/ComputeShader.js";
11
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
12
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
13
+ import { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE } from "../ParticleConstants.js";
14
+ import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
15
+ import { PARTICLE_EMITTER_DESCRIPTOR, PARTICLE_EMITTER_STATE_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
16
+ import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
17
+ import { chunk_particle_emitter_world_sphere } from "./chunk_particle_emitter_world_sphere.js";
18
+
19
+ /**
20
+ * The emitter tick: one thread per emitter table row, deciding how many particles each emitter
21
+ * spawns this frame. This is the pass that took spawning off the CPU — the host no longer walks the
22
+ * emitters, and no longer knows or cares how many there are.
23
+ *
24
+ * Per live row it:
25
+ *
26
+ * 1. picks up the row's GPU-owned state (the `emitter_state` table, see
27
+ * {@link ../data/PARTICLE_EMITTER_STATE.js}) — or starts it over, when the state's generation is
28
+ * not the record's, which is how both a brand-new row and a reused one are recognised without
29
+ * the CPU clearing anything;
30
+ * 2. takes whatever the spawn-command pass queued into `pending` (the CPU's bursts, and in time
31
+ * whatever a VM opcode asks for) into the accumulator;
32
+ * 3. if the emitter opts into culling, tests its bounds sphere — in world space, through its scene
33
+ * node's `global` — against the camera frustum; a culled emitter sleeps, accruing time it pays
34
+ * back as a bounded burst when it is next seen;
35
+ * 4. integrates `spawn_rate * dt`, and turns the whole part of the accumulator into this frame's
36
+ * count — clamped by the frame's spawn budget, which the reset pass seeded from the dead count,
37
+ * so an emitter is only ever debited for particles the pool can hold;
38
+ * 5. writes that count to `spawn_counts.elements[row]`.
39
+ *
40
+ * `spawn_counts` is the input of a prefix scan, and the scan's inclusive sums are what the emit
41
+ * pass expands: one thread per particle, each locating its emitter by binary search over the sums.
42
+ * That is the same shape the rasteriser uses to expand meshes into meshlets, and it is what makes
43
+ * the per-emitter count unbounded — no thread here loops over its particles.
44
+ *
45
+ * The rows are walked with the emitter table's page iterator, one page group per workgroup, so an
46
+ * unallocated page costs one word read and a freed row costs one bit test. The state rows live in
47
+ * the same database buffer, bound once and read-write, and are read and written whole: each row is
48
+ * one thread's, so nothing here needs an atomic. Rows the walk skips leave their count at zero,
49
+ * which is why the counts buffer is cleared before this runs. The scan's `count` header is written
50
+ * by the first thread, from the table's element capacity, which is the only number the host
51
+ * supplies.
52
+ *
53
+ * @type {ComputeShader}
54
+ */
55
+
56
+ const GROUP_SIZE = PARTICLE_EMITTER_TICK_WORKGROUP_SIZE;
57
+
58
+ // The database is bound read-write (the state rows are written), so the iterator and the readers
59
+ // are the `_rw` variants: WGSL does not coerce access modes at a call site.
60
+ const PG = PARTICLE_EMITTER_DESCRIPTOR.page_iterator_symbol_prefix(GROUP_SIZE, true);
61
+ const STATE = PARTICLE_EMITTER_STATE_DESCRIPTOR;
62
+
63
+ /**
64
+ * Per-dispatch, 16 bytes, read-only.
65
+ *
66
+ * @type {WebGPUStruct}
67
+ */
68
+ const TICK_SETTINGS = WebGPUStruct.from({
69
+ /** seconds */
70
+ u_dt: f32,
71
+ /** cap on how much missed time a wake-up burst covers, seconds */
72
+ u_max_catchup: f32,
73
+ /** pool capacity — the ceiling on the accumulator, and the wrap guard for the budget counter */
74
+ u_capacity: u32,
75
+ /** element capacity of the emitter table — the length of the counts list the scan consumes */
76
+ u_emitter_capacity: u32,
77
+ }, 'ParticleEmitterTickSettings');
78
+
79
+ const resources = new ShaderResourceSetDescriptor();
80
+
81
+ resources.setImmediate('settings', TICK_SETTINGS);
82
+
83
+ resources.createGroup()
84
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
85
+ .addStorageBuffer("scene_database", WebGPUArray.u32, false)
86
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, true)
87
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
88
+ .addStorageBuffer("spawn_counts", COLLECTION_U32_STRUCT_READ, true);
89
+
90
+ const body = CodeChunk.from(/* language=wgsl */ `
91
+ const COUNTER_SPAWN_BUDGET : u32 = ${PARTICLE_COUNTER.SPAWN_BUDGET}u;
92
+ const EMITTER_FLAG_CULL : u32 = ${EMITTER_FLAG.CULL}u;
93
+
94
+ // Take up to \`wanted\` from the frame's spawn budget; returns what was actually granted.
95
+ //
96
+ // Many rows race this counter. A thread that drives it below zero sees an old value smaller than
97
+ // its request and keeps only that much; a thread that reads while another's over-subtraction is
98
+ // still un-undone sees a wrapped (huge) value and keeps nothing. Each adds back exactly what it did
99
+ // not keep, so the counter converges to zero rather than to garbage — the same shape as the dead
100
+ // list pop in the emit pass.
101
+ fn particle_take_spawn_budget(wanted : u32, capacity : u32) -> u32 {
102
+ let old = atomicSub(&counters[COUNTER_SPAWN_BUDGET], wanted);
103
+
104
+ var granted = wanted;
105
+ if (old > capacity) {
106
+ granted = 0u;
107
+ } else if (old < wanted) {
108
+ granted = old;
109
+ }
110
+
111
+ if (granted != wanted) {
112
+ atomicAdd(&counters[COUNTER_SPAWN_BUDGET], wanted - granted);
113
+ }
114
+
115
+ return granted;
116
+ }
117
+
118
+ @compute @workgroup_size(${GROUP_SIZE}, 1, 1)
119
+ fn main(
120
+ @builtin(workgroup_id) wg_id : vec3<u32>,
121
+ @builtin(local_invocation_index) local_id : u32,
122
+ ) {
123
+ // The scan reads exactly this many counts. Written before the page test so it lands even when
124
+ // page 0 is unallocated — an empty table still has to scan to a total of zero.
125
+ if (wg_id.x == 0u && local_id == 0u) {
126
+ spawn_counts.count = settings.u_emitter_capacity;
127
+ }
128
+
129
+ // page_address is uniform across the workgroup, so this branch is uniform.
130
+ if (!${PG}_setup(&emitter_database, wg_id.x, local_id)) {
131
+ return;
132
+ }
133
+
134
+ let slot_in_page = ${PG}_slot_in_page(local_id);
135
+
136
+ if (slot_in_page >= ${PG}_ELEMENTS_PER_PAGE || !${PG}_is_occupied(slot_in_page)) {
137
+ return;
138
+ }
139
+
140
+ let em = ${PG}_read(&emitter_database, slot_in_page);
141
+ let row = ${PG}_slot_to_index(slot_in_page);
142
+
143
+ var state = ${STATE.marshalling_method_read_rw}(&emitter_database, row);
144
+
145
+ // Whatever the spawn-command pass queued since last tick. Taken before the generation test so a
146
+ // burst issued on the frame a row was (re)assigned is not lost with the stale state.
147
+ let pending = state.pending;
148
+ state.pending = 0u;
149
+
150
+ if (state.generation != em.generation) {
151
+ // A row this state has not seen: new emitter, or a reused row. Start from nothing.
152
+ state.generation = em.generation;
153
+ state.accumulator = 0.0;
154
+ state.age = 0.0;
155
+ state.sleep = 0.0;
156
+ }
157
+
158
+ var accumulator = state.accumulator + f32(pending);
159
+ var sleep = state.sleep;
160
+
161
+ state.age = state.age + settings.u_dt;
162
+
163
+ var visible = true;
164
+
165
+ if ((em.flags & EMITTER_FLAG_CULL) != 0u) {
166
+ let node = scene_read_node(&scene_database, em.node);
167
+ visible = sphere_intersects_frustum(particle_emitter_world_sphere(em, node.global), camera.frustum);
168
+ }
169
+
170
+ var count = 0u;
171
+
172
+ if (visible) {
173
+ // Waking up: a bounded catch-up for the time spent culled, so a long occlusion cannot
174
+ // spike the pool on the frame the emitter comes back into view.
175
+ if (sleep > 0.0) {
176
+ accumulator = accumulator + em.spawn_rate * min(sleep, settings.u_max_catchup);
177
+ sleep = 0.0;
178
+ }
179
+
180
+ accumulator = accumulator + em.spawn_rate * settings.u_dt;
181
+
182
+ // A permanently over-subscribed emitter cannot grow its debt without limit.
183
+ accumulator = min(accumulator, f32(settings.u_capacity));
184
+
185
+ let wanted = u32(floor(accumulator));
186
+
187
+ if (wanted > 0u) {
188
+ count = particle_take_spawn_budget(wanted, settings.u_capacity);
189
+ accumulator = accumulator - f32(count);
190
+ }
191
+ } else {
192
+ sleep = sleep + settings.u_dt;
193
+ }
194
+
195
+ spawn_counts.elements[row] = count;
196
+
197
+ state.accumulator = accumulator;
198
+ state.sleep = sleep;
199
+ ${STATE.marshalling_method_write}(&emitter_database, row, state);
200
+ }
201
+ `, [
202
+ PARTICLE_EMITTER_DESCRIPTOR.chunk_iterate(GROUP_SIZE, true),
203
+ STATE.chunk_read_rw,
204
+ STATE.chunk_write,
205
+ chunk_scene_database_access,
206
+ chunk_sphere_intersects_frustum,
207
+ chunk_particle_emitter_world_sphere,
208
+ ]);
209
+
210
+ export const shader_particle_emitter_tick = ComputeShader.from({
211
+ label: "Particle Emitter Tick",
212
+ resources,
213
+ body,
214
+ });
215
+
216
+ export { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE };
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_finalize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_finalize.js"],"names":[],"mappings":"AAoCA,2DAaG;AAaH,2DAmCG;;8BA/F2B,+BAA+B;iDAIZ,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_finalize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_finalize.js"],"names":[],"mappings":"AAqCA,2DAgBG;AAaH,2DAmCG;;8BAnG2B,+BAA+B;iDAIZ,+BAA+B"}
@@ -9,8 +9,9 @@ import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "./shader_particle_simulate.js"
9
9
  /**
10
10
  * Small housekeeping passes that keep the pipeline GPU-driven:
11
11
  *
12
- * - {@link shader_particle_reset_counters} — zero the alive / spawn / sorted / sim-padded counters
13
- * at the top of the frame (the dead count and the ALIVE_IN snapshot persist across frames).
12
+ * - {@link shader_particle_reset_counters} — zero the alive / sorted / sim-padded counters at the
13
+ * top of the frame (the dead count and the ALIVE_IN snapshot persist across frames), and seed the
14
+ * frame's spawn budget from the dead count.
14
15
  * - {@link shader_particle_build_indirect} — turn the frame's two final counts into next frame's
15
16
  * input contract: (a) snapshot the coherence pass's padded list length into
16
17
  * {@link PARTICLE_COUNTER.ALIVE_IN} — the exact input length for NEXT frame's simulate, (b) write
@@ -42,9 +43,12 @@ export const shader_particle_reset_counters = ComputeShader.from({
42
43
  @compute @workgroup_size(1, 1, 1)
43
44
  fn main() {
44
45
  atomicStore(&counters[${PARTICLE_COUNTER.ALIVE}u], 0u);
45
- atomicStore(&counters[${PARTICLE_COUNTER.SPAWN}u], 0u);
46
46
  atomicStore(&counters[${PARTICLE_COUNTER.SORTED}u], 0u);
47
47
  atomicStore(&counters[${PARTICLE_COUNTER.SIM_PADDED}u], 0u);
48
+
49
+ // This frame's spawn budget is the free list as it stands: the emitter tick pass takes from it
50
+ // per emitter, so nobody is debited for a particle the pool cannot hold.
51
+ atomicStore(&counters[${PARTICLE_COUNTER.SPAWN_BUDGET}u], atomicLoad(&counters[${PARTICLE_COUNTER.DEAD}u]));
48
52
  }
49
53
  `),
50
54
  });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_render.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_render.js"],"names":[],"mappings":"AA8JA;;;;;;;;;GASG;AACH;IAP4B,YAAY,GAA7B,MAAM;IACgB,YAAY,GAAlC,MAAM,GAAC,IAAI;IAEkB,aAAa;IAExC,wBAAwB,CA2BpC;;;;;;;;;;;;;;;;AAED,yFAAyF;AACzF,uEAAsD;yCApMb,iEAAiE;4CAO9D,sDAAsD"}
1
+ {"version":3,"file":"shader_particle_render.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_render.js"],"names":[],"mappings":"AA6FA;;;;;;;;;GASG;AACH;IAP4B,YAAY,GAA7B,MAAM;IACgB,YAAY,GAAlC,MAAM,GAAC,IAAI;IAEkB,aAAa;IAExC,wBAAwB,CA2BpC;;;;;;;;;;;;;;;;AAED,yFAAyF;AACzF,uEAAsD;yCAnIb,iEAAiE;4CAO9D,sDAAsD"}