@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,177 @@
1
+ import {
2
+ EMITTER_BLEND,
3
+ EMITTER_PROJECTION,
4
+ } from "../../../src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
5
+ import {
6
+ particle_node,
7
+ particle_wire,
8
+ } from "../../../src/shade/renderer/particles/graph/particle_graph_authoring.js";
9
+ import {
10
+ particle_unit_disk,
11
+ particle_uniform_signed,
12
+ } from "../../../src/shade/renderer/particles/graph/particle_graph_distributions.js";
13
+ import { VM_BUILTIN } from "../../../src/shade/renderer/particles/isa/ParticleVMISA.js";
14
+ import { ParticleEffectDocument } from "./ParticleEffectDocument.js";
15
+
16
+ /**
17
+ * The effect a new document starts as.
18
+ *
19
+ * An editor that opens on an empty graph asks the author to build a working effect from nothing
20
+ * before they can see anything at all — and a particle effect has a floor below which it shows
21
+ * nothing: something has to seed a position, something has to age, something has to kill. So the
22
+ * starting point is the smallest effect that actually runs, and every part of it is there to be
23
+ * changed:
24
+ *
25
+ * - INIT seeds position from the emitter with a little scatter, an upward velocity with scatter, a
26
+ * zero age, a random lifetime, a size and a colour.
27
+ * - UPDATE ages the particle, kills it at the end of its life, integrates its position, and fades
28
+ * its colour out over the same normalized age.
29
+ *
30
+ * The result is a plume. It is the same shape as the worked examples in the particle playground,
31
+ * built with the same authoring helpers, so an author who wants to compare the two is looking at
32
+ * the same kind of graph.
33
+ *
34
+ * @returns {ParticleEffectDocument}
35
+ */
36
+ export function make_starter_particle_effect() {
37
+ const document = new ParticleEffectDocument();
38
+
39
+ document.name = "plume";
40
+
41
+ build_init(document.init);
42
+ build_update(document.update);
43
+
44
+ document.emitter.spawn_rate = 220;
45
+ document.emitter.blend = EMITTER_BLEND.ADDITIVE;
46
+ document.emitter.projection = EMITTER_PROJECTION.BILLBOARD;
47
+ document.emitter.bounds_center = [0, 1.5, 0];
48
+ document.emitter.bounds_radius = 4;
49
+ document.emitter.render = { position: "position", size: "size", color: "color", velocity: "velocity" };
50
+
51
+ return document;
52
+ }
53
+
54
+ /**
55
+ * @param {NodeGraph} graph
56
+ */
57
+ function build_init(graph) {
58
+ // position = emitter position + a small disk of scatter on the ground. The disk is a vec2 and
59
+ // the ground is the xz plane, so the disk is laid down with a constructor: its two lanes go to
60
+ // x and z, and nothing to y.
61
+ const origin = particle_node(graph, "builtin", { id: VM_BUILTIN.EMITTER_POSITION });
62
+ const disk = particle_unit_disk(graph);
63
+ const scatter = particle_node(graph, "scale");
64
+
65
+ particle_wire(graph, scatter, "v", disk);
66
+ particle_wire(graph, scatter, "s", [0.25]);
67
+
68
+ const scatter_x = particle_node(graph, "swizzle", { pattern: [0] });
69
+ const scatter_z = particle_node(graph, "swizzle", { pattern: [1] });
70
+
71
+ particle_wire(graph, scatter_x, "x", scatter);
72
+ particle_wire(graph, scatter_z, "x", scatter);
73
+
74
+ const ground = particle_node(graph, "vec3");
75
+
76
+ particle_wire(graph, ground, "x", scatter_x);
77
+ particle_wire(graph, ground, "y", [0]);
78
+ particle_wire(graph, ground, "z", scatter_z);
79
+
80
+ const position = particle_node(graph, "add");
81
+
82
+ particle_wire(graph, position, "a", origin);
83
+ particle_wire(graph, position, "b", ground);
84
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "position" }), "value", position);
85
+
86
+ // velocity = up + signed scatter, a draw per lane
87
+ const rise = particle_node(graph, "const", { value: [0, 2.2, 0] });
88
+ const turbulence = particle_uniform_signed(graph, 3);
89
+ const turbulence_scaled = particle_node(graph, "scale");
90
+
91
+ particle_wire(graph, turbulence_scaled, "v", turbulence);
92
+ particle_wire(graph, turbulence_scaled, "s", [0.55]);
93
+
94
+ const velocity = particle_node(graph, "add");
95
+
96
+ particle_wire(graph, velocity, "a", rise);
97
+ particle_wire(graph, velocity, "b", turbulence_scaled);
98
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "velocity" }), "value", velocity);
99
+
100
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "age" }), "value", [0]);
101
+
102
+ // lifetime = 1.1 .. 1.9s, one draw
103
+ const life_random = particle_node(graph, "random", { components: 1 });
104
+ const lifetime = particle_node(graph, "mad");
105
+
106
+ particle_wire(graph, lifetime, "a", life_random);
107
+ particle_wire(graph, lifetime, "b", [0.8]);
108
+ particle_wire(graph, lifetime, "c", [1.1]);
109
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "lifetime" }), "value", lifetime);
110
+
111
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "size" }), "value", [0.35]);
112
+
113
+ // A `color` rather than a four-number literal, because the attribute it is written to is
114
+ // declared a colour: the two ends agree, the swatch is the control, and the whole colour path
115
+ // through the effect reads as one.
116
+ const ember = particle_node(graph, "color", { value: [1.0, 0.55, 0.2, 1.0] });
117
+
118
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "color" }), "value", ember);
119
+ }
120
+
121
+ /**
122
+ * @param {NodeGraph} graph
123
+ */
124
+ function build_update(graph) {
125
+ const dt = particle_node(graph, "builtin", { id: VM_BUILTIN.DELTA_TIME });
126
+
127
+ // age += dt
128
+ const age = particle_node(graph, "attribute", { name: "age" });
129
+ const aged = particle_node(graph, "add");
130
+
131
+ particle_wire(graph, aged, "a", age);
132
+ particle_wire(graph, aged, "b", dt);
133
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "age" }), "value", aged);
134
+
135
+ // normalized age drives both the kill and the fade
136
+ const lifetime = particle_node(graph, "attribute", { name: "lifetime" });
137
+ const normalized = particle_node(graph, "div");
138
+
139
+ particle_wire(graph, normalized, "a", aged);
140
+ particle_wire(graph, normalized, "b", lifetime);
141
+
142
+ const spent = particle_node(graph, "compare", { op: "ge" });
143
+
144
+ particle_wire(graph, spent, "a", normalized);
145
+ particle_wire(graph, spent, "b", [1]);
146
+ particle_wire(graph, particle_node(graph, "kill"), "condition", spent);
147
+
148
+ // position += velocity * dt
149
+ const velocity = particle_node(graph, "attribute", { name: "velocity" });
150
+ const step = particle_node(graph, "scale");
151
+
152
+ particle_wire(graph, step, "v", velocity);
153
+ particle_wire(graph, step, "s", dt);
154
+
155
+ const position = particle_node(graph, "attribute", { name: "position" });
156
+ const moved = particle_node(graph, "add");
157
+
158
+ particle_wire(graph, moved, "a", position);
159
+ particle_wire(graph, moved, "b", step);
160
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "position" }), "value", moved);
161
+
162
+ // colour *= 1 - normalizedAge, so it fades out over its life. Scaling the whole vector fades
163
+ // the emission with the alpha, which is what an additive plume wants. `age` and `lifetime` are
164
+ // one-component attributes, so `normalized` and `remaining` are scalars, and a scalar meeting
165
+ // the colour scales every lane of it.
166
+ const remaining = particle_node(graph, "sub");
167
+
168
+ particle_wire(graph, remaining, "a", [1]);
169
+ particle_wire(graph, remaining, "b", normalized);
170
+
171
+ const colour = particle_node(graph, "attribute", { name: "color" });
172
+ const faded = particle_node(graph, "scale");
173
+
174
+ particle_wire(graph, faded, "v", colour);
175
+ particle_wire(graph, faded, "s", remaining);
176
+ particle_wire(graph, particle_node(graph, "setAttribute", { name: "color" }), "value", faded);
177
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"buildNewSceneDataset.d.ts","sourceRoot":"","sources":["../../../editor/persistence/buildNewSceneDataset.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,sDAFa,sBAAsB,CAoDlC;uCAhEsC,gDAAgD"}
1
+ {"version":3,"file":"buildNewSceneDataset.d.ts","sourceRoot":"","sources":["../../../editor/persistence/buildNewSceneDataset.js"],"names":[],"mappings":"AAUA;;;;;;GAMG;AACH,sDAFa,sBAAsB,CAqDlC;uCAlEsC,gDAAgD"}
@@ -2,10 +2,11 @@ import { Color } from "../../src/core/color/Color.js";
2
2
  import Vector3 from "../../src/core/geom/Vector3.js";
3
3
  import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
4
4
  import { Name } from "../../src/engine/ecs/name/Name.js";
5
- import { Transform } from "../../src/engine/ecs/transform/Transform.js";
5
+ import { Transform64 } from "../../src/engine/ecs/transform/Transform64.js";
6
6
  import Entity from "../../src/engine/ecs/Entity.js";
7
7
  import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
8
8
  import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
9
+ import { t64_look_rotation } from "../../src/engine/ecs/transform/t64_look_rotation.js";
9
10
 
10
11
  /**
11
12
  * A minimal usable scene: an active camera, a sun and an ambient light. A completely
@@ -19,7 +20,7 @@ export function buildNewSceneDataset(engine) {
19
20
 
20
21
  ecd.setComponentTypeMap(engine.entityManager.getComponentTypeMap());
21
22
 
22
- for (const type of [Transform, Name, Camera, Light]) {
23
+ for (const type of [Transform64, Name, Camera, Light]) {
23
24
  if (!ecd.isComponentTypeRegistered(type)) {
24
25
  ecd.registerComponentType(type);
25
26
  }
@@ -28,8 +29,8 @@ export function buildNewSceneDataset(engine) {
28
29
  const camera = new Camera();
29
30
  camera.active.set(true);
30
31
 
31
- const camera_transform = new Transform();
32
- camera_transform.position.set(10, 10, 10);
32
+ const camera_transform = new Transform64();
33
+ camera_transform.setTranslation(10, 10, 10);
33
34
 
34
35
  new Entity()
35
36
  .add(camera)
@@ -42,9 +43,10 @@ export function buildNewSceneDataset(engine) {
42
43
  sun.intensity.set(0.9);
43
44
  sun.castShadow.set(true);
44
45
 
45
- const sun_transform = new Transform();
46
- sun_transform.position.set(30, 70, 30);
47
- sun_transform.rotation.lookRotation(new Vector3(0.17, -1, 0.17));
46
+ const sun_transform = new Transform64();
47
+ sun_transform.setTranslation(30, 70, 30);
48
+ t64_look_rotation(sun_transform, 0.17, -1, 0.17, 0, 1, 0);
49
+ sun_transform.updateMatrix();
48
50
 
49
51
  new Entity()
50
52
  .add(sun)
@@ -59,7 +61,7 @@ export function buildNewSceneDataset(engine) {
59
61
 
60
62
  new Entity()
61
63
  .add(ambient)
62
- .add(new Transform())
64
+ .add(new Transform64())
63
65
  .add(new Name('Ambient'))
64
66
  .build(ecd);
65
67
 
@@ -1,67 +1,67 @@
1
- import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
2
- import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
3
- import { AudioEmitter } from "../../../src/engine/sound/ecs/audio/AudioEmitter.js";
4
- import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
5
-
6
- /**
7
- * Inside this one an emitter is at full volume.
8
- *
9
- * @type {number[]}
10
- */
11
- const NEAR_COLOR = [1, 0.67, 0, 1];
12
-
13
- /**
14
- * Outside this one it is inaudible.
15
- *
16
- * @type {number[]}
17
- */
18
- const FAR_COLOR = [1, 1, 0, 0.5];
19
-
20
- /**
21
- * @type {Float32Array}
22
- */
23
- const scratch_center = new Float32Array(3);
24
-
25
- /**
26
- * The two distances a native audio emitter rolls off between.
27
- *
28
- * The same pair of spheres and the same two colours the three version drew, because what they mean is
29
- * the attenuation model rather than anything about a component or a renderer: inside the near one there
30
- * is no attenuation, past the far one there is no sound.
31
- *
32
- * Only drawn for a 3D event. A 2D one is position-independent — it sounds the same wherever the
33
- * entity is — so its distance pair is inert data and drawing it would claim a rolloff that is not
34
- * there.
35
- *
36
- * @see SymbolicDisplay
37
- */
38
- export class AudioEmitterSymbolicDisplay extends SymbolicDisplay {
39
- /**
40
- * @param {EntityComponentDataset} dataset
41
- */
42
- record(dataset) {
43
- dataset.traverseEntities([AudioEmitter, Transform], (emitter, transform, entity) => {
44
- if (entity_is_editor_owned(dataset, entity)) {
45
- return;
46
- }
47
-
48
- const event = emitter.event;
49
-
50
- if (!event.is3D) {
51
- return;
52
- }
53
-
54
- const position = transform.position;
55
-
56
- scratch_center[0] = position.x;
57
- scratch_center[1] = position.y;
58
- scratch_center[2] = position.z;
59
-
60
- Gizmo.color = NEAR_COLOR;
61
- Gizmo.draw_wire_sphere(scratch_center, event.distanceMin);
62
-
63
- Gizmo.color = FAR_COLOR;
64
- Gizmo.draw_wire_sphere(scratch_center, event.distanceMax);
65
- });
66
- }
67
- }
1
+ import { Transform64 } from "../../../src/engine/ecs/transform/Transform64.js";
2
+ import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
3
+ import { AudioEmitter } from "../../../src/engine/sound/ecs/audio/AudioEmitter.js";
4
+ import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
5
+
6
+ /**
7
+ * Inside this one an emitter is at full volume.
8
+ *
9
+ * @type {number[]}
10
+ */
11
+ const NEAR_COLOR = [1, 0.67, 0, 1];
12
+
13
+ /**
14
+ * Outside this one it is inaudible.
15
+ *
16
+ * @type {number[]}
17
+ */
18
+ const FAR_COLOR = [1, 1, 0, 0.5];
19
+
20
+ /**
21
+ * @type {Float32Array}
22
+ */
23
+ const scratch_center = new Float32Array(3);
24
+
25
+ /**
26
+ * The two distances a native audio emitter rolls off between.
27
+ *
28
+ * The same pair of spheres and the same two colours the three version drew, because what they mean is
29
+ * the attenuation model rather than anything about a component or a renderer: inside the near one there
30
+ * is no attenuation, past the far one there is no sound.
31
+ *
32
+ * Only drawn for a 3D event. A 2D one is position-independent — it sounds the same wherever the
33
+ * entity is — so its distance pair is inert data and drawing it would claim a rolloff that is not
34
+ * there.
35
+ *
36
+ * @see SymbolicDisplay
37
+ */
38
+ export class AudioEmitterSymbolicDisplay extends SymbolicDisplay {
39
+ /**
40
+ * @param {EntityComponentDataset} dataset
41
+ */
42
+ record(dataset) {
43
+ dataset.traverseEntities([AudioEmitter, Transform64], (emitter, transform, entity) => {
44
+ if (entity_is_editor_owned(dataset, entity)) {
45
+ return;
46
+ }
47
+
48
+ const event = emitter.event;
49
+
50
+ if (!event.is3D) {
51
+ return;
52
+ }
53
+
54
+ const position = transform.translation;
55
+
56
+ scratch_center[0] = position[0];
57
+ scratch_center[1] = position[1];
58
+ scratch_center[2] = position[2];
59
+
60
+ Gizmo.color = NEAR_COLOR;
61
+ Gizmo.draw_wire_sphere(scratch_center, event.distanceMin);
62
+
63
+ Gizmo.color = FAR_COLOR;
64
+ Gizmo.draw_wire_sphere(scratch_center, event.distanceMax);
65
+ });
66
+ }
67
+ }
@@ -1,146 +1,146 @@
1
- import { DEG_TO_RAD } from "../../../src/core/math/DEG_TO_RAD.js";
2
- import { v3_quaternion_apply } from "../../../src/core/geom/vec3/v3_quaternion_apply.js";
3
- import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
4
- import { Camera } from "../../../src/engine/graphics/ecs/camera/Camera.js";
5
- import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
6
- import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
7
-
8
- /**
9
- * @type {number[]}
10
- */
11
- const CAMERA_COLOR = [0.4, 0.9, 1, 1];
12
-
13
- /**
14
- * Which corners are joined: the near rectangle, the far one, and the four edges between them.
15
- *
16
- * @type {number[]}
17
- */
18
- const EDGES = [
19
- 0, 1, 1, 2, 2, 3, 3, 0,
20
- 4, 5, 5, 6, 6, 7, 7, 4,
21
- 0, 4, 1, 5, 2, 6, 3, 7
22
- ];
23
-
24
- /**
25
- * Eight frustum corners in world space, near plane first.
26
- *
27
- * @type {Float32Array}
28
- */
29
- const corners = new Float32Array(24);
30
-
31
- /**
32
- * @type {Float32Array}
33
- */
34
- const from = new Float32Array(3);
35
-
36
- /**
37
- * @type {Float32Array}
38
- */
39
- const to = new Float32Array(3);
40
-
41
- /**
42
- * The two depths the corners are taken at, near then far.
43
- *
44
- * @type {Float64Array}
45
- */
46
- const depths = new Float64Array(2);
47
-
48
- /**
49
- * The volume a camera entity can see.
50
- *
51
- * **Built from the component rather than from a renderer's camera object.** A camera entity has no
52
- * renderer object of its own, which is why the three `CameraHelper` this replaces could not survive
53
- * the port; everything the frustum needs — field of view, the two clip planes — is on the component,
54
- * and where the camera is and which way it faces is its `Transform`.
55
- * The one thing that is not is the aspect ratio, which belongs to the frame rather than to the
56
- * camera: it is the viewport's, exactly as the renderer's own is.
57
- *
58
- * **Perspective always, because that is what gets drawn.** `Camera.projectionType` carries an
59
- * orthographic option and no renderer in the program reads it — `CameraSystem` copies the field of
60
- * view and the clip planes and nothing else — so a symbol that branched on it would be drawing a
61
- * projection the game cannot render.
62
- *
63
- * The transform's scale is deliberately not applied. A camera has no size, and a scaled entity
64
- * carrying one still sees exactly as far as its clip planes say.
65
- *
66
- * @see SymbolicDisplay
67
- */
68
- export class CameraSymbolicDisplay extends SymbolicDisplay {
69
- /**
70
- * Record a frustum per camera entity.
71
- *
72
- * The engine's viewport is expected to have a size: `preRender` is dispatched from inside a
73
- * frame, and a frame is not drawn into a collapsed viewport at all.
74
- *
75
- * @param {EntityComponentDataset} dataset
76
- */
77
- record(dataset) {
78
- const viewport = this.engine.graphics.viewport.size;
79
- const aspect = viewport.x / viewport.y;
80
-
81
- Gizmo.color = CAMERA_COLOR;
82
-
83
- dataset.traverseEntities([Camera, Transform], (camera, transform, entity) => {
84
- if (entity_is_editor_owned(dataset, entity)) {
85
- return;
86
- }
87
-
88
- this.#write_corners(camera, transform, aspect);
89
-
90
- for (let i = 0; i < 12; i++) {
91
- const a = EDGES[i * 2] * 3;
92
- const b = EDGES[i * 2 + 1] * 3;
93
-
94
- from[0] = corners[a];
95
- from[1] = corners[a + 1];
96
- from[2] = corners[a + 2];
97
-
98
- to[0] = corners[b];
99
- to[1] = corners[b + 1];
100
- to[2] = corners[b + 2];
101
-
102
- Gizmo.draw_line(from, to);
103
- }
104
- });
105
- }
106
-
107
- /**
108
- * @param {Camera} camera
109
- * @param {Transform} transform
110
- * @param {number} aspect
111
- */
112
- #write_corners(camera, transform, aspect) {
113
- const tangent = Math.tan(camera.fov.getValue() * DEG_TO_RAD / 2);
114
-
115
- const rotation = transform.rotation;
116
- const position = transform.position;
117
-
118
- // near plane first, then far, each anticlockwise from the top right as the camera sees it
119
- depths[0] = camera.clip_near;
120
- depths[1] = camera.clip_far;
121
-
122
- for (let plane = 0; plane < 2; plane++) {
123
- const depth = depths[plane];
124
-
125
- const half_height = depth * tangent;
126
- const half_width = half_height * aspect;
127
-
128
- for (let corner = 0; corner < 4; corner++) {
129
- const x = (corner === 0 || corner === 3) ? half_width : -half_width;
130
- const y = (corner === 0 || corner === 1) ? half_height : -half_height;
131
-
132
- const address = (plane * 4 + corner) * 3;
133
-
134
- v3_quaternion_apply(
135
- corners, address,
136
- x, y, depth,
137
- rotation.x, rotation.y, rotation.z, rotation.w
138
- );
139
-
140
- corners[address] += position.x;
141
- corners[address + 1] += position.y;
142
- corners[address + 2] += position.z;
143
- }
144
- }
145
- }
146
- }
1
+ import { DEG_TO_RAD } from "../../../src/core/math/DEG_TO_RAD.js";
2
+ import { v3_quaternion_apply } from "../../../src/core/geom/vec3/v3_quaternion_apply.js";
3
+ import { Transform64 } from "../../../src/engine/ecs/transform/Transform64.js";
4
+ import { Camera } from "../../../src/engine/graphics/ecs/camera/Camera.js";
5
+ import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
6
+ import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
7
+
8
+ /**
9
+ * @type {number[]}
10
+ */
11
+ const CAMERA_COLOR = [0.4, 0.9, 1, 1];
12
+
13
+ /**
14
+ * Which corners are joined: the near rectangle, the far one, and the four edges between them.
15
+ *
16
+ * @type {number[]}
17
+ */
18
+ const EDGES = [
19
+ 0, 1, 1, 2, 2, 3, 3, 0,
20
+ 4, 5, 5, 6, 6, 7, 7, 4,
21
+ 0, 4, 1, 5, 2, 6, 3, 7
22
+ ];
23
+
24
+ /**
25
+ * Eight frustum corners in world space, near plane first.
26
+ *
27
+ * @type {Float32Array}
28
+ */
29
+ const corners = new Float32Array(24);
30
+
31
+ /**
32
+ * @type {Float32Array}
33
+ */
34
+ const from = new Float32Array(3);
35
+
36
+ /**
37
+ * @type {Float32Array}
38
+ */
39
+ const to = new Float32Array(3);
40
+
41
+ /**
42
+ * The two depths the corners are taken at, near then far.
43
+ *
44
+ * @type {Float64Array}
45
+ */
46
+ const depths = new Float64Array(2);
47
+
48
+ /**
49
+ * The volume a camera entity can see.
50
+ *
51
+ * **Built from the component rather than from a renderer's camera object.** A camera entity has no
52
+ * renderer object of its own, which is why the three `CameraHelper` this replaces could not survive
53
+ * the port; everything the frustum needs — field of view, the two clip planes — is on the component,
54
+ * and where the camera is and which way it faces is its `Transform`.
55
+ * The one thing that is not is the aspect ratio, which belongs to the frame rather than to the
56
+ * camera: it is the viewport's, exactly as the renderer's own is.
57
+ *
58
+ * **Perspective always, because that is what gets drawn.** `Camera.projectionType` carries an
59
+ * orthographic option and no renderer in the program reads it — `CameraSystem` copies the field of
60
+ * view and the clip planes and nothing else — so a symbol that branched on it would be drawing a
61
+ * projection the game cannot render.
62
+ *
63
+ * The transform's scale is deliberately not applied. A camera has no size, and a scaled entity
64
+ * carrying one still sees exactly as far as its clip planes say.
65
+ *
66
+ * @see SymbolicDisplay
67
+ */
68
+ export class CameraSymbolicDisplay extends SymbolicDisplay {
69
+ /**
70
+ * Record a frustum per camera entity.
71
+ *
72
+ * The engine's viewport is expected to have a size: `preRender` is dispatched from inside a
73
+ * frame, and a frame is not drawn into a collapsed viewport at all.
74
+ *
75
+ * @param {EntityComponentDataset} dataset
76
+ */
77
+ record(dataset) {
78
+ const viewport = this.engine.graphics.viewport.size;
79
+ const aspect = viewport.x / viewport.y;
80
+
81
+ Gizmo.color = CAMERA_COLOR;
82
+
83
+ dataset.traverseEntities([Camera, Transform64], (camera, transform, entity) => {
84
+ if (entity_is_editor_owned(dataset, entity)) {
85
+ return;
86
+ }
87
+
88
+ this.#write_corners(camera, transform, aspect);
89
+
90
+ for (let i = 0; i < 12; i++) {
91
+ const a = EDGES[i * 2] * 3;
92
+ const b = EDGES[i * 2 + 1] * 3;
93
+
94
+ from[0] = corners[a];
95
+ from[1] = corners[a + 1];
96
+ from[2] = corners[a + 2];
97
+
98
+ to[0] = corners[b];
99
+ to[1] = corners[b + 1];
100
+ to[2] = corners[b + 2];
101
+
102
+ Gizmo.draw_line(from, to);
103
+ }
104
+ });
105
+ }
106
+
107
+ /**
108
+ * @param {Camera} camera
109
+ * @param {Transform64} transform
110
+ * @param {number} aspect
111
+ */
112
+ #write_corners(camera, transform, aspect) {
113
+ const tangent = Math.tan(camera.fov.getValue() * DEG_TO_RAD / 2);
114
+
115
+ const rotation = transform.rotation;
116
+ const position = transform.translation;
117
+
118
+ // near plane first, then far, each anticlockwise from the top right as the camera sees it
119
+ depths[0] = camera.clip_near;
120
+ depths[1] = camera.clip_far;
121
+
122
+ for (let plane = 0; plane < 2; plane++) {
123
+ const depth = depths[plane];
124
+
125
+ const half_height = depth * tangent;
126
+ const half_width = half_height * aspect;
127
+
128
+ for (let corner = 0; corner < 4; corner++) {
129
+ const x = (corner === 0 || corner === 3) ? half_width : -half_width;
130
+ const y = (corner === 0 || corner === 1) ? half_height : -half_height;
131
+
132
+ const address = (plane * 4 + corner) * 3;
133
+
134
+ v3_quaternion_apply(
135
+ corners, address,
136
+ x, y, depth,
137
+ rotation[0], rotation[1], rotation[2], rotation[3]
138
+ );
139
+
140
+ corners[address] += position[0];
141
+ corners[address + 1] += position[1];
142
+ corners[address + 2] += position[2];
143
+ }
144
+ }
145
+ }
146
+ }