@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,561 @@
1
+ import { pack_swizzle, VM_OP, vm_dest_width, vm_encode_word0 } from "../isa/ParticleVMISA.js";
2
+ import { decode_particle_instructions, particle_instruction_is_well_formed } from "./particle_program_analysis.js";
3
+ import { vm_source_lane } from "./particle_vm_semantics.js";
4
+
5
+ /** @type {string} */
6
+ export const PARTICLE_PASS_FOLD_CONSTANTS = "fold_constants";
7
+
8
+ /**
9
+ * Track what each register lane is known to hold, and rewrite the instructions that turn out not to
10
+ * need computing.
11
+ *
12
+ * Two things come out of this. Instructions whose every output lane is a known number become a
13
+ * `LOAD_CONST`, which usually makes everything feeding them dead. And instructions that are a known
14
+ * *shape* rather than a known value collapse: a `SELECT` whose condition is a compile-time mask is
15
+ * per-lane copying, and a multiply by one is a copy.
16
+ *
17
+ * The graph compiler emits both shapes constantly. It has no notion of a compile-time-known lane
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+ * mask, so `graph/particle_graph_distributions.js` assembling `(cos, sin, 0)` out of a `select` on
19
+ * the literal `[0, 1, 0]` lowers to a broadcast, a second broadcast, a constant load and a `SELECT`
20
+ * — four instructions for what is one `MOV`, and this pass is what notices.
21
+ *
22
+ * ## What is not folded, and why
23
+ *
24
+ * A lane is tracked only while its value is FINITE. `NaN` and `±Inf` are dropped from the analysis
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+ * rather than propagated, which removes at a stroke every rewrite that is right for ordinary numbers
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+ * and wrong at the edges — `min(NaN, x)` is the reference's `NaN` and the GPU's anything, and a
27
+ * baked `NaN` constant is at the mercy of a driver that assumes there are none.
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+ *
29
+ * Only operations both executors are obliged to round identically are evaluated here — see
30
+ * `foldable` in {@link ./particle_vm_semantics.js}. Folding `sin` would quietly hand the GPU the
31
+ * CPU's answer.
32
+ *
33
+ * Every identity here is exact — `x * 1`, `x / 1` and `x - (+0)` are `x` for every value a register
34
+ * can hold — with one deliberate exception, below.
35
+ *
36
+ * ## Multiplying by zero: the one place this is not exact
37
+ *
38
+ * `x * 0` is `+0` for finite non-negative `x`, `-0` for finite negative `x`, and `NaN` for `±Inf`
39
+ * and `NaN`. Folding it to `+0` is therefore a fast-math relaxation rather than a rewrite, and it is
40
+ * on by default (`fold_multiply_by_zero`) because a particle effect essentially never needs the
41
+ * distinction and the shape it unlocks is everywhere.
42
+ *
43
+ * That shape is the lane mask. `graph/particle_graph_distributions.js` clears the lanes a disk has
44
+ * nothing to say about by multiplying through `[1, 1, 0]`, and the lowering has no way to know the
45
+ * result of that lane is a constant. With the fold it becomes one, the tail of the instruction is
46
+ * peeled off as a constant load, and the multiply, the mask's own load and the broadcast feeding it
47
+ * all go dead behind it.
48
+ *
49
+ * What it costs, precisely: a `-0` in the record becomes a `+0` — which is what the deleted `RANDOM`
50
+ * distribution modes wrote, so the disk goes back to the sign it had before the samplers moved into
51
+ * the graph — and a lane that was `NaN` because something upstream overflowed becomes zero. Switch
52
+ * it off (`{ passes: { fold_constants: { fold_multiply_by_zero: false } } }`) and every pass in the
53
+ * optimizer is bit-exact again.
54
+ *
55
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
56
+ */
57
+ export function pass_fold_constants(instructions, context) {
58
+ const decoded = decode_particle_instructions(instructions);
59
+ const slots = context.register_slots;
60
+
61
+ /** Whether a slot's value is known — and finite, which is the only kind that is tracked. */
62
+ const known = new Uint8Array(slots);
63
+ /** f32, so a tracked value is exactly the one the register would hold. */
64
+ const value = new Float32Array(slots);
65
+
66
+ const options = {
67
+ max_select_moves: 2,
68
+ fold_multiply_by_zero: true,
69
+ peel_constant_lanes: true,
70
+ ...context,
71
+ };
72
+
73
+ /** @type {number[][]} */
74
+ const out = [];
75
+
76
+ let changed = false;
77
+
78
+ for (const instruction of decoded) {
79
+ const lanes = evaluate_lanes(instruction, known, value, options);
80
+ const replacement = rewrite(instruction, lanes, known, value, options);
81
+
82
+ if (replacement === null) {
83
+ out.push(instruction.words);
84
+ } else {
85
+ out.push(...replacement);
86
+ changed = true;
87
+ }
88
+
89
+ publish(instruction, lanes, known, value);
90
+ }
91
+
92
+ return changed ? out : null;
93
+ }
94
+
95
+ /**
96
+ * What each lane of the destination will hold, as far as it can be worked out here.
97
+ *
98
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
99
+ * @param {Uint8Array} known
100
+ * @param {Float32Array} value
101
+ * @param {object} options
102
+ * @returns {Array<number|null>} one entry per destination lane; `null` where the value is not known
103
+ */
104
+ function evaluate_lanes(instruction, known, value, options) {
105
+ if (instruction.write === null) {
106
+ return [];
107
+ }
108
+
109
+ const count = vm_dest_width(instruction.op, instruction.width);
110
+ /** @type {Array<number|null>} */
111
+ const lanes = new Array(count).fill(null);
112
+
113
+ if (instruction.op === VM_OP.LOAD_CONST) {
114
+ for (let lane = 0; lane < count; lane++) {
115
+ lanes[lane] = finite(options.constants[instruction.words[2] + lane]);
116
+ }
117
+
118
+ return lanes;
119
+ }
120
+
121
+ if (instruction.op === VM_OP.LOAD_ATTR) {
122
+ // Lanes past the component count are the zero an over-wide load is defined to read. The
123
+ // ones inside it are whatever the record holds, which is not knowable here.
124
+ for (let lane = instruction.words[3]; lane < count; lane++) {
125
+ lanes[lane] = 0;
126
+ }
127
+
128
+ return lanes;
129
+ }
130
+
131
+ if (!instruction.semantics.foldable) {
132
+ return lanes;
133
+ }
134
+
135
+ for (let lane = 0; lane < count; lane++) {
136
+ /** @type {Array<number|undefined>} */
137
+ const inputs = [];
138
+ let complete = true;
139
+
140
+ for (const read of instruction.reads) {
141
+ const source_lane = vm_source_lane(
142
+ instruction.op,
143
+ lane,
144
+ instruction.meta.scalar_operands.includes(read.operand),
145
+ instruction.words[3]
146
+ );
147
+ const slot = read.base + source_lane;
148
+
149
+ if (slot >= known.length || !known[slot]) {
150
+ complete = false;
151
+ continue;
152
+ }
153
+
154
+ inputs[read.operand] = value[slot];
155
+ }
156
+
157
+ if (complete) {
158
+ lanes[lane] = finite(evaluate(instruction.op, inputs[0], inputs[1], inputs[2]));
159
+ } else if (options.fold_multiply_by_zero) {
160
+ lanes[lane] = absorbed_by_zero(instruction.op, inputs);
161
+ }
162
+ }
163
+
164
+ return lanes;
165
+ }
166
+
167
+ /**
168
+ * Zero as an absorbing element: a known zero on either side of a multiply gives zero, whatever the
169
+ * other operand turns out to be.
170
+ *
171
+ * This is the one thing here that is not true of every value a register can hold — `±Inf * 0` and
172
+ * `NaN * 0` are `NaN`, and a negative operand gives `-0` — and it is what the module comment above
173
+ * argues the trade for. A known `-0` absorbs as readily as a known `+0`: once the sign of the result
174
+ * is being given up, it is being given up either way.
175
+ *
176
+ * @param {number} op
177
+ * @param {Array<number|undefined>} inputs by operand slot, `undefined` where the value is unknown
178
+ * @returns {number|null}
179
+ */
180
+ function absorbed_by_zero(op, inputs) {
181
+ if (op !== VM_OP.MUL && op !== VM_OP.SCALE) {
182
+ return null;
183
+ }
184
+
185
+ return inputs[0] === 0 || inputs[1] === 0 ? 0 : null;
186
+ }
187
+
188
+ /**
189
+ * One lane of an operation, in the arithmetic the reference executes it in: `f32` operands, an
190
+ * `f64` computation, and the result rounded back to `f32` — which for a single correctly-rounded
191
+ * operation is the same number an `f32` machine produces.
192
+ *
193
+ * @param {number} op
194
+ * @param {number} a
195
+ * @param {number} b
196
+ * @param {number} c
197
+ * @returns {number}
198
+ */
199
+ function evaluate(op, a, b, c) {
200
+ switch (op) {
201
+ case VM_OP.MOV: return a;
202
+ case VM_OP.SWIZZLE: return a;
203
+ case VM_OP.ADD: return Math.fround(a + b);
204
+ case VM_OP.SUB: return Math.fround(a - b);
205
+ case VM_OP.MUL: return Math.fround(a * b);
206
+ case VM_OP.DIV: return Math.fround(a / b);
207
+ case VM_OP.SCALE: return Math.fround(a * b);
208
+ // `Math.min(-0, 0)` is `-0` and WGSL's `min`, spelled `select(e1, e2, e2 < e1)`, is `0` —
209
+ // the one place these two executors are allowed to disagree bit for bit. Refusing the fold
210
+ // wherever a zero is involved closes it without pretending the rest of `min` is unreliable.
211
+ case VM_OP.MIN: return a === 0 || b === 0 ? NaN : Math.min(a, b);
212
+ case VM_OP.MAX: return a === 0 || b === 0 ? NaN : Math.max(a, b);
213
+ case VM_OP.CLAMP: return a === 0 || b === 0 || c === 0 ? NaN : Math.min(Math.max(a, b), c);
214
+ case VM_OP.NEG: return -a;
215
+ case VM_OP.ABS: return Math.abs(a);
216
+ case VM_OP.FLOOR: return Math.floor(a);
217
+ case VM_OP.FRACT: return Math.fround(a - Math.floor(a));
218
+ case VM_OP.SQRT: return Math.fround(Math.sqrt(a));
219
+ case VM_OP.STEP: return b < a ? 0 : 1;
220
+ case VM_OP.CMP_LT: return a < b ? 1 : 0;
221
+ case VM_OP.CMP_LE: return a <= b ? 1 : 0;
222
+ case VM_OP.CMP_GT: return a > b ? 1 : 0;
223
+ case VM_OP.CMP_GE: return a >= b ? 1 : 0;
224
+ case VM_OP.CMP_EQ: return a === b ? 1 : 0;
225
+ case VM_OP.SELECT: return c > 0.5 ? b : a;
226
+ default: return NaN;
227
+ }
228
+ }
229
+
230
+ /**
231
+ * Only finite values are tracked. Dropping `NaN` and `±Inf` here is what keeps every rewrite below
232
+ * from having to restate its own edge cases.
233
+ *
234
+ * @param {number} x
235
+ * @returns {number|null}
236
+ */
237
+ function finite(x) {
238
+ return Number.isFinite(x) ? Math.fround(x) : null;
239
+ }
240
+
241
+ /**
242
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
243
+ * @param {Array<number|null>} lanes
244
+ * @param {Uint8Array} known
245
+ * @param {Float32Array} value
246
+ */
247
+ function publish(instruction, lanes, known, value) {
248
+ if (instruction.write === null) {
249
+ return;
250
+ }
251
+
252
+ for (let lane = 0; lane < lanes.length; lane++) {
253
+ const slot = instruction.write.base + lane;
254
+
255
+ if (slot >= known.length) {
256
+ continue;
257
+ }
258
+
259
+ known[slot] = lanes[lane] === null ? 0 : 1;
260
+ value[slot] = lanes[lane] ?? 0;
261
+ }
262
+ }
263
+
264
+ /**
265
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
266
+ * @param {Array<number|null>} lanes
267
+ * @param {Uint8Array} known
268
+ * @param {Float32Array} value
269
+ * @param {object} context
270
+ * @param {number} max_select_moves
271
+ * @returns {number[][]|null} what to emit instead, or `null` to keep the instruction
272
+ */
273
+ function rewrite(instruction, lanes, known, value, options) {
274
+ if (instruction.semantics.side_effects) {
275
+ return null;
276
+ }
277
+
278
+ const materialised = materialise(instruction, lanes, options);
279
+
280
+ if (materialised !== null) {
281
+ return materialised;
282
+ }
283
+
284
+ if (instruction.op === VM_OP.SELECT) {
285
+ const collapsed = collapse_select(instruction, known, value, options.max_select_moves);
286
+
287
+ if (collapsed !== null) {
288
+ return collapsed;
289
+ }
290
+ }
291
+
292
+ const identity = collapse_identity(instruction, known, value);
293
+
294
+ if (identity !== null) {
295
+ return identity;
296
+ }
297
+
298
+ return options.peel_constant_lanes ? peel_constant_tail(instruction, lanes, options) : null;
299
+ }
300
+
301
+ /**
302
+ * Split an instruction whose trailing lanes turn out to be constants into the narrower instruction
303
+ * that computes the rest, plus one load for the tail.
304
+ *
305
+ * One instruction becomes two, which only pays for itself through what it frees: the narrowed
306
+ * instruction stops reading the upper lanes of its sources, and those are usually a broadcast, a
307
+ * mask, and the arithmetic that built them. A distribution's mask lane is exactly this shape.
308
+ *
309
+ * Only for opcodes that compute their result from registers. `LOAD_ATTR`'s lanes past its component
310
+ * count are already the zero it reads for free, and peeling those would be a load in place of
311
+ * nothing at all.
312
+ *
313
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
314
+ * @param {Array<number|null>} lanes
315
+ * @param {object} options
316
+ * @returns {number[][]|null}
317
+ */
318
+ function peel_constant_tail(instruction, lanes, options) {
319
+ if (
320
+ options.intern_constant === null
321
+ || instruction.write === null
322
+ || instruction.reads.length === 0
323
+ || !instruction.semantics.narrowable
324
+ || instruction.write.span !== instruction.operation_width
325
+ ) {
326
+ return null;
327
+ }
328
+
329
+ // The longest run of known lanes at the top, leaving at least one below it for the instruction
330
+ // to still be worth issuing — one that is constant all the way down was materialised above.
331
+ let first = lanes.length;
332
+
333
+ while (first > 0 && lanes[first - 1] !== null) {
334
+ first--;
335
+ }
336
+
337
+ if (first === lanes.length || first < Math.max(1, instruction.meta.min_width)) {
338
+ return null;
339
+ }
340
+
341
+ const narrowed = instruction.words.slice();
342
+
343
+ narrowed[0] = vm_encode_word0(instruction.op, first);
344
+
345
+ const load = [
346
+ vm_encode_word0(VM_OP.LOAD_CONST, lanes.length - first),
347
+ instruction.write.base + first,
348
+ options.intern_constant(lanes.slice(first)),
349
+ 0,
350
+ 0,
351
+ ];
352
+
353
+ return particle_instruction_is_well_formed(narrowed) && particle_instruction_is_well_formed(load)
354
+ ? [narrowed, load]
355
+ : null;
356
+ }
357
+
358
+ /**
359
+ * Replace an instruction whose every output lane is a known number with the load of that number.
360
+ *
361
+ * Neutral in instruction count on its own; the win is that it cuts the instruction loose from
362
+ * everything that fed it, which is usually then dead.
363
+ *
364
+ * @returns {number[][]|null}
365
+ */
366
+ function materialise(instruction, lanes, options) {
367
+ if (
368
+ instruction.op === VM_OP.LOAD_CONST
369
+ || options.intern_constant === null
370
+ || lanes.length === 0
371
+ || lanes.some(lane => lane === null)
372
+ ) {
373
+ return null;
374
+ }
375
+
376
+ // A reduction writes one lane whatever it reads, so the load that replaces it is one lane wide.
377
+ const width = lanes.length;
378
+ const words = [
379
+ vm_encode_word0(VM_OP.LOAD_CONST, width),
380
+ instruction.write.base,
381
+ options.intern_constant(lanes),
382
+ 0,
383
+ 0,
384
+ ];
385
+
386
+ return particle_instruction_is_well_formed(words) ? [words] : null;
387
+ }
388
+
389
+ /**
390
+ * A `SELECT` whose condition is known lane by lane is not a choice, it is copying — and most of
391
+ * those copies are a register into itself.
392
+ *
393
+ * The replacement is capped at `max_select_moves` instructions: what pays for the split is the
394
+ * constant load feeding the condition going dead, so a mask that alternates lane by lane and needs
395
+ * a `MOV` for each run is not worth taking apart.
396
+ *
397
+ * The runs are safe to emit in sequence for the same reason the `SELECT` was legal: an operand
398
+ * either names the destination's slots exactly — in which case its lanes are copies of themselves
399
+ * and are dropped — or names none of them, so no `MOV` here can clobber a later one's source.
400
+ *
401
+ * @returns {number[][]|null}
402
+ */
403
+ function collapse_select(instruction, known, value, max_select_moves) {
404
+ const condition = instruction.reads[2];
405
+ const width = instruction.operation_width;
406
+ /** @type {number[]} the source operand's base, per lane */
407
+ const chosen = new Array(width);
408
+
409
+ for (let lane = 0; lane < width; lane++) {
410
+ const slot = condition.base + lane;
411
+
412
+ if (slot >= known.length || !known[slot]) {
413
+ return null;
414
+ }
415
+
416
+ chosen[lane] = value[slot] > 0.5 ? instruction.reads[1].base : instruction.reads[0].base;
417
+ }
418
+
419
+ /** @type {number[][]} */
420
+ const moves = [];
421
+
422
+ for (let lane = 0; lane < width;) {
423
+ let end = lane + 1;
424
+
425
+ while (end < width && chosen[end] === chosen[lane]) {
426
+ end++;
427
+ }
428
+
429
+ // A run taken from the destination itself is a copy of a register into itself.
430
+ if (chosen[lane] !== instruction.write.base) {
431
+ const words = [
432
+ vm_encode_word0(VM_OP.MOV, end - lane),
433
+ instruction.write.base + lane,
434
+ chosen[lane] + lane,
435
+ 0,
436
+ 0,
437
+ ];
438
+
439
+ if (!particle_instruction_is_well_formed(words)) {
440
+ return null;
441
+ }
442
+
443
+ moves.push(words);
444
+ }
445
+
446
+ lane = end;
447
+ }
448
+
449
+ return moves.length <= max_select_moves ? moves : null;
450
+ }
451
+
452
+ /**
453
+ * The arithmetic identities that hold for every value a register can hold, not merely the ordinary
454
+ * ones.
455
+ *
456
+ * `x * 1`, `x / 1` and `x - (+0)` are `x` bit for bit — including `-0`, `±Inf` and `NaN` — so they
457
+ * are copies. `x + 0` is not: `-0 + 0` is `+0`. `x * 0` is not: it is `-0` for negative `x` and
458
+ * `NaN` for a non-finite one. The line is drawn at what is exactly true, because the record a
459
+ * program leaves is compared to the bit.
460
+ *
461
+ * `MAD` with a multiplier of one becomes an `ADD` for the same reason: `a * 1` is exact, so a
462
+ * contracted `fma(a, 1, c)` and a plain `a + c` are the same number.
463
+ *
464
+ * @returns {number[][]|null}
465
+ */
466
+ function collapse_identity(instruction, known, value) {
467
+ const op = instruction.op;
468
+ const width = instruction.operation_width;
469
+ const is = (read, expected) => read !== undefined && all_lanes_are(read, width, expected, known, value);
470
+
471
+ /** Rebuild as a copy of one source. */
472
+ const copy_of = (read) => {
473
+ const words = [vm_encode_word0(VM_OP.MOV, width), instruction.write.base, read.base, 0, 0];
474
+
475
+ return particle_instruction_is_well_formed(words) ? [words] : null;
476
+ };
477
+
478
+ switch (op) {
479
+ case VM_OP.MUL:
480
+ if (is(instruction.reads[1], 1)) return copy_of(instruction.reads[0]);
481
+ if (is(instruction.reads[0], 1)) return copy_of(instruction.reads[1]);
482
+ return null;
483
+
484
+ case VM_OP.DIV:
485
+ return is(instruction.reads[1], 1) ? copy_of(instruction.reads[0]) : null;
486
+
487
+ case VM_OP.SCALE: {
488
+ // The scalar is one slot whatever the width, which `is_scalar_one` reads through the
489
+ // ISA's own scalar marking rather than assuming.
490
+ if (is_scalar_one(instruction, known, value)) {
491
+ return copy_of(instruction.reads[0]);
492
+ }
493
+
494
+ // The other way round: scaling a vector of ones is that scalar in every lane, which is a
495
+ // broadcast — and `SWIZZLE` is the opcode the VM has for one. Exact, and it is what the
496
+ // mask left behind by a peeled instruction turns into on its way out.
497
+ if (is(instruction.reads[0], 1)) {
498
+ const words = [
499
+ vm_encode_word0(VM_OP.SWIZZLE, instruction.width),
500
+ instruction.write.base,
501
+ instruction.reads[1].base,
502
+ pack_swizzle(0, 0, 0, 0),
503
+ 0,
504
+ ];
505
+
506
+ return particle_instruction_is_well_formed(words) ? [words] : null;
507
+ }
508
+
509
+ return null;
510
+ }
511
+
512
+ case VM_OP.SUB:
513
+ // Positive zero only, which is what `Object.is` in `all_lanes_are` gets us: `x - (-0)`
514
+ // is `x + 0`, and that turns a `-0` into a `+0`.
515
+ return is(instruction.reads[1], 0) ? copy_of(instruction.reads[0]) : null;
516
+
517
+ case VM_OP.MAD: {
518
+ const add = (a, b) => {
519
+ const words = [vm_encode_word0(VM_OP.ADD, width), instruction.write.base, a.base, b.base, 0];
520
+
521
+ return particle_instruction_is_well_formed(words) ? [words] : null;
522
+ };
523
+
524
+ if (is(instruction.reads[1], 1)) return add(instruction.reads[0], instruction.reads[2]);
525
+ if (is(instruction.reads[0], 1)) return add(instruction.reads[1], instruction.reads[2]);
526
+ return null;
527
+ }
528
+
529
+ default:
530
+ return null;
531
+ }
532
+ }
533
+
534
+ /**
535
+ * @param {import("./particle_program_analysis.js").ParticleOperandRun} read
536
+ * @param {number} width
537
+ * @param {number} expected
538
+ * @param {Uint8Array} known
539
+ * @param {Float32Array} value
540
+ * @returns {boolean}
541
+ */
542
+ function all_lanes_are(read, width, expected, known, value) {
543
+ for (let lane = 0; lane < width; lane++) {
544
+ const slot = read.base + lane;
545
+
546
+ // `Object.is`, so a `-0` never passes for the `+0` the identity actually needs.
547
+ if (slot >= known.length || !known[slot] || !Object.is(value[slot], expected)) {
548
+ return false;
549
+ }
550
+ }
551
+
552
+ return true;
553
+ }
554
+
555
+ /** @returns {boolean} whether `SCALE`'s scalar source is known to be exactly one */
556
+ function is_scalar_one(instruction, known, value) {
557
+ const scalar = instruction.reads[1];
558
+ const slot = scalar.base;
559
+
560
+ return slot < known.length && known[slot] === 1 && Object.is(value[slot], 1);
561
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_narrow_widths(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_NARROW_WIDTHS: string;
4
+ //# sourceMappingURL=pass_narrow_widths.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_narrow_widths.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_narrow_widths.js"],"names":[],"mappings":"AAwEuB,qJAAiP;AAjExQ,qBAAqB;AACrB,0CADW,MAAM,CAC0C"}
@@ -0,0 +1,72 @@
1
+ import { VM_OP, vm_encode_word0 } from "../isa/ParticleVMISA.js";
2
+ import {
3
+ analyze_particle_lanes,
4
+ decode_particle_instructions,
5
+ particle_instruction_is_well_formed,
6
+ } from "./particle_program_analysis.js";
7
+
8
+ /** @type {string} */
9
+ export const PARTICLE_PASS_NARROW_WIDTHS = "narrow_widths";
10
+
11
+ /**
12
+ * Shrink each instruction to the lanes anything actually reads.
13
+ *
14
+ * Width is what stops every value costing four registers, and a lowering that works one value at a
15
+ * time has no way to know how wide its consumer will turn out to be — the node compiler emits a
16
+ * four-lane broadcast, learns later that one lane of it is read, and cannot go back. Reading the
17
+ * finished stream backwards can: {@link analyze_particle_lanes} already knows the highest live lane
18
+ * of every destination, and this pass writes that width into the instruction.
19
+ *
20
+ * The saving is in slots more often than in instructions. A narrowed value stops occupying the runs
21
+ * above it, which is what lets the register-packing pass reclaim them, and the register file is the
22
+ * interpreter's dominant cost — see the occupancy table in `vm/chunk_particle_vm.js`.
23
+ *
24
+ * Lanes are a run from zero, so the width follows the *highest* live lane rather than the count of
25
+ * them: a live lane 2 holds the instruction at three lanes however dead lanes 0 and 1 are. Clearing
26
+ * out a hole in the middle would mean splitting the instruction, which costs more than the lane.
27
+ *
28
+ * A `SWIZZLE` gets its pattern trimmed as well as its width, because a pattern's four selectors are
29
+ * read whatever the instruction writes — an untrimmed one keeps the whole source value alive to feed
30
+ * lanes that no longer exist.
31
+ *
32
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
33
+ */
34
+ export function pass_narrow_widths(instructions, context) {
35
+ const decoded = decode_particle_instructions(instructions);
36
+ const { keep, width, pattern } = analyze_particle_lanes(decoded, context.register_slots);
37
+
38
+ /** @type {number[][]} */
39
+ const out = instructions.slice();
40
+
41
+ let changed = false;
42
+
43
+ for (let i = 0; i < instructions.length; i++) {
44
+ const instruction = decoded[i];
45
+
46
+ // Instructions nothing keeps are the dead-code pass's to remove, not this one's to narrow.
47
+ if (!keep[i] || (width[i] === instruction.width && pattern[i] === instruction.words[3])) {
48
+ continue;
49
+ }
50
+
51
+ const words = instruction.words.slice();
52
+
53
+ words[0] = vm_encode_word0(instruction.op, width[i]);
54
+
55
+ if (instruction.op === VM_OP.SWIZZLE) {
56
+ words[3] = pattern[i];
57
+ }
58
+
59
+ // Narrowing moves no base and shrinks every run of an instruction together, so an exact
60
+ // alias stays exact and disjoint runs stay disjoint — except a swizzle, whose source run
61
+ // follows the pattern rather than the width. Rather than reason about which case this is,
62
+ // ask; a rejected narrowing costs a lane, and an accepted illegal one costs correctness.
63
+ if (!particle_instruction_is_well_formed(words)) {
64
+ continue;
65
+ }
66
+
67
+ out[i] = words;
68
+ changed = true;
69
+ }
70
+
71
+ return changed ? out : null;
72
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_pack_registers(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_PACK_REGISTERS: string;
4
+ //# sourceMappingURL=pass_pack_registers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_pack_registers.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_pack_registers.js"],"names":[],"mappings":"AAyEiB,sJAKN;AA5EX,qBAAqB;AACrB,2CADW,MAAM,CAC4C"}