@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,161 @@
1
+ import { ParticleGroupBuilder } from "../ParticleGroupBuilder.js";
2
+ import {
3
+ PARTICLE_TYPE_F32,
4
+ PARTICLE_TYPE_VEC2,
5
+ PARTICLE_TYPE_VEC3,
6
+ PARTICLE_TYPE_VEC4,
7
+ } from "../ParticleValueType.js";
8
+
9
+ /**
10
+ * The small groups: the arithmetic everybody writes out by hand and then writes out again.
11
+ *
12
+ * None of these is difficult and that is the point. `1 - x` is two nodes and a wire, and a graph
13
+ * with six of them is a graph where six places look like arithmetic and none of them says what it is
14
+ * for. A node called "One Minus" says it.
15
+ *
16
+ * ## Shapes
17
+ *
18
+ * The ones that do the same thing to any number of lanes declare no type at all — see
19
+ * {@link ../ParticleNodeGroup.js ParticleGroupNodeDescription}. `remap` of a `vec3` is three remaps
20
+ * and comes out a `vec3`, exactly as `add` of a `vec3` does, and nothing warns about lanes that were
21
+ * never at risk.
22
+ *
23
+ * The ones that are *about* lanes — the decomposers — declare their shapes, because that is the
24
+ * whole content of the node.
25
+ */
26
+
27
+ /**
28
+ * Round to the nearest whole number.
29
+ *
30
+ * `floor(x + 0.5)`, which rounds a half away from zero downward — `-0.5` goes to `0`, not to `-1`.
31
+ * That is what every shading language's `round` does with `roundEven` off, and what an author who
32
+ * writes `round` in one is used to.
33
+ *
34
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
35
+ */
36
+ export const PARTICLE_GROUP_ROUND = (() => {
37
+ const g = new ParticleGroupBuilder({
38
+ name: "round",
39
+ label: "Round",
40
+ icon: "M4 16h4l4-8h8 M6 12h4",
41
+ help: "the nearest whole number",
42
+ inputs: [{ name: "x", type: null }],
43
+ outputs: [{ name: "out", type: null }],
44
+ });
45
+
46
+ g.out("out", g.floor(g.add(g.in.x, 0.5)));
47
+
48
+ return g.build();
49
+ })();
50
+
51
+ /**
52
+ * Round upward, to the next whole number at or above.
53
+ *
54
+ * `-floor(-x)`, which is exact for every value a float can hold and costs one instruction more than
55
+ * `floor` does.
56
+ *
57
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
58
+ */
59
+ export const PARTICLE_GROUP_CEIL = (() => {
60
+ const g = new ParticleGroupBuilder({
61
+ name: "ceil",
62
+ label: "Ceiling",
63
+ icon: "M6 8h12 M12 20V11 M9 14l3-3 3 3",
64
+ help: "the next whole number at or above",
65
+ inputs: [{ name: "x", type: null }],
66
+ outputs: [{ name: "out", type: null }],
67
+ });
68
+
69
+ g.out("out", g.neg(g.floor(g.neg(g.in.x))));
70
+
71
+ return g.build();
72
+ })();
73
+
74
+ /**
75
+ * `1 - x`. The complement of a value in `0..1`: an alpha into a transparency, a fade into its
76
+ * inverse, a normalised age into how much life is left.
77
+ *
78
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
79
+ */
80
+ export const PARTICLE_GROUP_ONE_MINUS = (() => {
81
+ const g = new ParticleGroupBuilder({
82
+ name: "oneMinus",
83
+ label: "One Minus",
84
+ icon: "M8 6v12 M6 8l2-2 M14 12h6",
85
+ help: "1 - x",
86
+ inputs: [{ name: "x", type: null }],
87
+ outputs: [{ name: "out", type: null }],
88
+ });
89
+
90
+ g.out("out", g.sub(1, g.in.x));
91
+
92
+ return g.build();
93
+ })();
94
+
95
+ /**
96
+ * Move a value from one range to another, linearly.
97
+ *
98
+ * `out_low + (x - in_low) * (out_high - out_low) / (in_high - in_low)`. Nothing is clamped: a value
99
+ * outside the input range comes out outside the output range, which is what makes this composable
100
+ * with a `clamp` when that is wanted and usable as an extrapolation when it is not.
101
+ *
102
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup}
103
+ */
104
+ export const PARTICLE_GROUP_REMAP = (() => {
105
+ const g = new ParticleGroupBuilder({
106
+ name: "remap",
107
+ label: "Remap",
108
+ icon: "M4 8h16 M4 16h16 M7 8v8 M17 8v-3 M17 8v3",
109
+ help: "move a value from one range to another",
110
+ inputs: [
111
+ { name: "x", type: null },
112
+ { name: "in_low", type: null },
113
+ { name: "in_high", type: null },
114
+ { name: "out_low", type: null },
115
+ { name: "out_high", type: null },
116
+ ],
117
+ outputs: [{ name: "out", type: null }],
118
+ });
119
+
120
+ const t = g.div(g.sub(g.in.x, g.in.in_low), g.sub(g.in.in_high, g.in.in_low));
121
+
122
+ g.out("out", g.mad(t, g.sub(g.in.out_high, g.in.out_low), g.in.out_low));
123
+
124
+ return g.build();
125
+ })();
126
+
127
+ /**
128
+ * The decomposers: a vector taken apart into the numbers it is made of.
129
+ *
130
+ * The other half of `vec2`/`vec3`/`vec4`, which put one together. A `swizzle` already picks a lane,
131
+ * and this is four of those with the pattern already filled in and the lanes named — which is the
132
+ * difference between a node that says `.y` and a node that says `y`.
133
+ *
134
+ * One per width rather than one that covers them all, so that the node says how many lanes it is
135
+ * about: reading three lanes out of a `vec3` should not involve a `w` that is always zero.
136
+ *
137
+ * A lane nobody wires up costs nothing at all. Flattening leaves four independent `swizzle` nodes
138
+ * behind and the compiler starts from what is read, so an unread one is never lowered.
139
+ *
140
+ * @type {import("../ParticleNodeGroup.js").ParticleNodeGroup[]}
141
+ */
142
+ export const PARTICLE_GROUP_DECOMPOSE = [2, 3, 4].map(components => {
143
+ const lanes = ["x", "y", "z", "w"].slice(0, components);
144
+
145
+ const type = [PARTICLE_TYPE_VEC2, PARTICLE_TYPE_VEC3, PARTICLE_TYPE_VEC4][components - 2];
146
+
147
+ const g = new ParticleGroupBuilder({
148
+ name: `decompose${components}`,
149
+ label: `Decompose ${type.name}`,
150
+ icon: `M4 12h5 M11 12h3 M14 12l4-4 M14 12l4 4 M14 12h4`,
151
+ help: `${type.name} apart into ${lanes.join(", ")}`,
152
+ inputs: [{ name: "v", type }],
153
+ outputs: lanes.map(lane => ({ name: lane, type: PARTICLE_TYPE_F32 })),
154
+ });
155
+
156
+ for (const lane of lanes) {
157
+ g.out(lane, g.swz(g.in.v, lane));
158
+ }
159
+
160
+ return g.build();
161
+ });
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Simplex noise over three dimensions, in roughly `[-1, 1]`.
3
+ *
4
+ * @param {number[]} point a three-element position
5
+ * @returns {number}
6
+ */
7
+ export function simplex3_reference(point: number[]): number;
8
+ //# sourceMappingURL=simplex_reference.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"simplex_reference.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/graph/groups/simplex_reference.js"],"names":[],"mappings":"AA+EA;;;;;GAKG;AACH,0CAHW,MAAM,EAAE,GACN,MAAM,CA2ElB"}
@@ -0,0 +1,159 @@
1
+ /**
2
+ * Simplex noise, written out in JavaScript, for the group in
3
+ * {@link ./particle_groups_noise.js} to be checked against.
4
+ *
5
+ * A second implementation of a thing is usually a bad oracle — it goes wrong in the same way the
6
+ * first one did — but that is not the risk here. The group is not written as arithmetic at all; it is
7
+ * a graph of two hundred nodes assembled through a builder, lowered by a register allocator and run
8
+ * on an interpreter. This is the algorithm as anybody else would write it, and agreeing with it lane
9
+ * for lane is what says the graph is that algorithm.
10
+ *
11
+ * ## Why every step rounds
12
+ *
13
+ * The VM's register file is `f32`, so every instruction's result is rounded to single precision
14
+ * before the next one reads it. That is normally a difference of a few ulps and of no interest.
15
+ * Here it decides which gradient a corner gets: the gradient table is reached by asking whether
16
+ * `1 - |x| - |y|` is at or below zero, and a seventh of the table sits at exactly zero in exact
17
+ * arithmetic — and a hundred-millionth *above* it once the seventh has been rounded to `f32`. A
18
+ * double-precision oracle takes the other branch there and disagrees with the VM about a third of the
19
+ * time, and it would be the one that was wrong: a GPU is `f32` too.
20
+ *
21
+ * So `fr` is applied wherever the VM would have stored a register, and nowhere else. Sums inside a
22
+ * dot product are not rounded per term, because the opcode accumulates and stores once.
23
+ */
24
+
25
+ /** @type {function(number):number} */
26
+ const fr = Math.fround;
27
+
28
+ /** Skew factor for the 3-simplex lattice. @type {number} */
29
+ const F3 = 1 / 3;
30
+
31
+ /** Unskew factor for the 3-simplex lattice. @type {number} */
32
+ const G3 = 1 / 6;
33
+
34
+ /**
35
+ * @param {number[]} a
36
+ * @param {number[]} b
37
+ * @returns {number} the dot product, accumulated wide and rounded once, as `DOT` does
38
+ */
39
+ function dot(a, b) {
40
+ let sum = 0;
41
+
42
+ for (let i = 0; i < a.length; i++) {
43
+ sum += a[i] * b[i];
44
+ }
45
+
46
+ return fr(sum);
47
+ }
48
+
49
+ /**
50
+ * GLSL's `step`: 1 where `x` is at or above the edge.
51
+ *
52
+ * @param {number} edge
53
+ * @param {number} x
54
+ * @returns {number}
55
+ */
56
+ function step(edge, x) {
57
+ return x < edge ? 0 : 1;
58
+ }
59
+
60
+ /**
61
+ * `x mod 289`, as the shader spells it. Exact in `f32` over the range the hash reaches.
62
+ *
63
+ * @param {number} x
64
+ * @returns {number}
65
+ */
66
+ function mod289(x) {
67
+ return x - Math.floor(x * (1 / 289)) * 289;
68
+ }
69
+
70
+ /**
71
+ * The permutation polynomial, `(34x + 1) x mod 289`.
72
+ *
73
+ * @param {number} x
74
+ * @returns {number}
75
+ */
76
+ function permute(x) {
77
+ return mod289((x * 34 + 1) * x);
78
+ }
79
+
80
+ /**
81
+ * Simplex noise over three dimensions, in roughly `[-1, 1]`.
82
+ *
83
+ * @param {number[]} point a three-element position
84
+ * @returns {number}
85
+ */
86
+ export function simplex3_reference(point) {
87
+ const v = point.map(fr);
88
+
89
+ const skew = dot(v, [fr(F3), fr(F3), fr(F3)]);
90
+
91
+ const cell = v.map(c => Math.floor(fr(c + skew)));
92
+
93
+ const unskew = dot(cell, [fr(G3), fr(G3), fr(G3)]);
94
+
95
+ const x0 = v.map((c, k) => fr(fr(c - cell[k]) + unskew));
96
+
97
+ const order = [step(x0[1], x0[0]), step(x0[2], x0[1]), step(x0[0], x0[2])];
98
+ const rest = order.map(c => 1 - c);
99
+ const rest_zxy = [rest[2], rest[0], rest[1]];
100
+
101
+ const step1 = order.map((c, k) => Math.min(c, rest_zxy[k]));
102
+ const step2 = order.map((c, k) => Math.max(c, rest_zxy[k]));
103
+
104
+ const cell289 = cell.map(mod289);
105
+
106
+ let hashed = [0, step1[2], step2[2], 1].map(c => permute(c + cell289[2]));
107
+
108
+ hashed = hashed.map((c, k) => permute(c + cell289[1] + [0, step1[1], step2[1], 1][k]));
109
+ hashed = hashed.map((c, k) => permute(c + cell289[0] + [0, step1[0], step2[0], 1][k]));
110
+
111
+ const ns_x = fr(2 / 7);
112
+ const ns_y = fr((1 / 7) * 0.5 - 1);
113
+ const ns_z = fr(1 / 7);
114
+
115
+ const offsets = [
116
+ x0,
117
+ x0.map((c, k) => fr(fr(c - step1[k]) + fr(G3))),
118
+ x0.map((c, k) => fr(fr(c - step2[k]) + fr(G3 * 2))),
119
+ x0.map(c => fr(c - 0.5)),
120
+ ];
121
+
122
+ let total = 0;
123
+
124
+ for (let corner = 0; corner < 4; corner++) {
125
+ const index = hashed[corner];
126
+
127
+ const j = index - 49 * Math.floor(fr(index * fr(ns_z * ns_z)));
128
+
129
+ const row = Math.floor(fr(j * ns_z));
130
+ const column = Math.floor(fr(j - fr(7 * row)));
131
+
132
+ const gx = fr(row * ns_x + ns_y);
133
+ const gy = fr(column * ns_x + ns_y);
134
+ const gz = fr(fr(1 - Math.abs(gx)) - Math.abs(gy));
135
+
136
+ // at or below zero, matching the shader's `-step(h, 0)` — see the note above about why the
137
+ // boundary is reachable and which side of it single precision lands on
138
+ const outside = gz <= 0 ? 1 : 0;
139
+
140
+ const gradient = [
141
+ fr(gx - fr(fr(Math.floor(gx) * 2 + 1) * outside)),
142
+ fr(gy - fr(fr(Math.floor(gy) * 2 + 1) * outside)),
143
+ gz,
144
+ ];
145
+
146
+ const inverse_length = fr(fr(-0.85373472095314) * dot(gradient, gradient) + fr(1.79284291400159));
147
+
148
+ const normalized = gradient.map(c => fr(c * inverse_length));
149
+
150
+ const offset = offsets[corner];
151
+
152
+ const falloff = fr(Math.max(fr(fr(0.6) - dot(offset, offset)), 0));
153
+ const squared = fr(falloff * falloff);
154
+
155
+ total = fr(total + fr(fr(squared * squared) * dot(normalized, offset)));
156
+ }
157
+
158
+ return fr(fr(42) * total);
159
+ }
@@ -0,0 +1,88 @@
1
+ /**
2
+ * @param {NodeGraph} graph
3
+ * @param {object} [context]
4
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
5
+ * attribute schema; without it, attribute reads and writes are of unknown type
6
+ * @returns {ParticleGraphTypes}
7
+ */
8
+ export function infer_particle_graph_types(graph: NodeGraph, { layout }?: {
9
+ layout?: import("../layout/ParticleLayout.js").ParticleLayout;
10
+ }): ParticleGraphTypes;
11
+ /**
12
+ * Resolve the type of every value in a particle graph.
13
+ *
14
+ * A port's declared type says only that a value goes there; which value — one lane or four — is a
15
+ * property of the node instance and what it is wired to. This walks the graph once, sources first,
16
+ * and asks each node's {@link ./ParticleNodeDescription.js ParticleNodeDescription#infer_types}
17
+ * what it produces given what it is fed. The result is what an editor shows on a port, what the
18
+ * validator reports a mismatch from, and what the compiler runs its instructions at.
19
+ *
20
+ * It is tolerant where the compiler is not. An input with nothing on it, a node on a cycle, a
21
+ * parameter that does not describe a width — each of those makes a type *unknown* (`null`) and the
22
+ * walk carries on, because an author with three problems wants to see the types everywhere else.
23
+ * Unknowns propagate only as far as they must: an `add` with one input bound is typed by that
24
+ * input, and its empty port reads as the same type, which is exactly what the port is waiting for.
25
+ *
26
+ * ## What comes back
27
+ *
28
+ * For each node, its output type, and for each input port the type the node *reads* the input
29
+ * as — which is the port's type as a view should show it. Where that differs from what is wired
30
+ * into it, the wire carries a conversion, and {@link ParticleGraphTypes#diagnostics} says so:
31
+ * a scalar broadcasts silently, a vector read narrower or wider is a warning naming the lanes.
32
+ * See {@link ./ParticleValueType.js particle_type_conversion}.
33
+ */
34
+ /**
35
+ * The types of one graph. See {@link infer_particle_graph_types}.
36
+ */
37
+ export class ParticleGraphTypes {
38
+ /**
39
+ * Every conversion worth a word, against the node whose input it happens on.
40
+ * @type {import("./particle_graph_diagnostic.js").ParticleGraphDiagnostic[]}
41
+ */
42
+ diagnostics: import("./particle_graph_diagnostic.js").ParticleGraphDiagnostic[];
43
+ /**
44
+ * @param {number} node_id
45
+ * @param {import("./ParticleValueType.js").ParticleValueType|null} output
46
+ * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} inputs
47
+ * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} [outputs]
48
+ * one entry per output port, for a node with more than the usual one
49
+ */
50
+ set(node_id: number, output: import("./ParticleValueType.js").ParticleValueType | null, inputs: {
51
+ [x: string]: import("./ParticleValueType.js").ParticleValueType | null;
52
+ }, outputs?: {
53
+ [x: string]: import("./ParticleValueType.js").ParticleValueType | null;
54
+ }): void;
55
+ /**
56
+ * @param {number} node_id
57
+ * @returns {boolean}
58
+ */
59
+ has(node_id: number): boolean;
60
+ /**
61
+ * The type of a node's output, or `null` where there is none or it is unknown.
62
+ *
63
+ * @param {number} node_id
64
+ * @param {string} [port] which output, for a node with more than one
65
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null}
66
+ */
67
+ output(node_id: number, port?: string): import("./ParticleValueType.js").ParticleValueType | null;
68
+ /**
69
+ * The type a node reads one of its inputs as — the input port's type, as far as a view is
70
+ * concerned. `null` where it is unknown.
71
+ *
72
+ * @param {number} node_id
73
+ * @param {string} port input port name
74
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null}
75
+ */
76
+ input(node_id: number, port: string): import("./ParticleValueType.js").ParticleValueType | null;
77
+ /**
78
+ * Every input port of a node and the type each is read as.
79
+ *
80
+ * @param {number} node_id
81
+ * @returns {Object<string, import("./ParticleValueType.js").ParticleValueType|null>}
82
+ */
83
+ inputs(node_id: number): {
84
+ [x: string]: import("./ParticleValueType.js").ParticleValueType | null;
85
+ };
86
+ #private;
87
+ }
88
+ //# sourceMappingURL=infer_particle_graph_types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"infer_particle_graph_types.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/infer_particle_graph_types.js"],"names":[],"mappings":"AAgIA;;;;;;GAMG;AACH;IAJ0E,MAAM,GAArE,OAAO,6BAA6B,EAAE,cAAc;IAElD,kBAAkB,CAoG9B;AAtOD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;GAEG;AACH;IA0BI;;;OAGG;IACH,aAFU,OAAO,gCAAgC,EAAE,uBAAuB,EAAE,CAE3D;IAEjB;;;;;;OAMG;IACH,aANW,MAAM,UACN,OAAO,wBAAwB,EAAE,iBAAiB,GAAC,IAAI;YAChD,MAAM,GAAE,OAAO,wBAAwB,EAAE,iBAAiB,GAAC,IAAI;;YAC/D,MAAM,GAAE,OAAO,wBAAwB,EAAE,iBAAiB,GAAC,IAAI;aAUhF;IAED;;;OAGG;IACH,aAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;OAMG;IACH,gBAJW,MAAM,SACN,MAAM,GACJ,OAAO,wBAAwB,EAAE,iBAAiB,GAAC,IAAI,CAYnE;IAED;;;;;;;OAOG;IACH,eAJW,MAAM,QACN,MAAM,GACJ,OAAO,wBAAwB,EAAE,iBAAiB,GAAC,IAAI,CAInE;IAED;;;;;OAKG;IACH,gBAHW,MAAM;YACG,MAAM,GAAE,OAAO,wBAAwB,EAAE,iBAAiB,GAAC,IAAI;MAIlF;;CACJ"}
@@ -0,0 +1,234 @@
1
+ import { PARTICLE_GRAPH_WARNING } from "./particle_graph_diagnostic.js";
2
+ import { particle_type_conversion } from "./ParticleValueType.js";
3
+
4
+ /**
5
+ * Resolve the type of every value in a particle graph.
6
+ *
7
+ * A port's declared type says only that a value goes there; which value — one lane or four — is a
8
+ * property of the node instance and what it is wired to. This walks the graph once, sources first,
9
+ * and asks each node's {@link ./ParticleNodeDescription.js ParticleNodeDescription#infer_types}
10
+ * what it produces given what it is fed. The result is what an editor shows on a port, what the
11
+ * validator reports a mismatch from, and what the compiler runs its instructions at.
12
+ *
13
+ * It is tolerant where the compiler is not. An input with nothing on it, a node on a cycle, a
14
+ * parameter that does not describe a width — each of those makes a type *unknown* (`null`) and the
15
+ * walk carries on, because an author with three problems wants to see the types everywhere else.
16
+ * Unknowns propagate only as far as they must: an `add` with one input bound is typed by that
17
+ * input, and its empty port reads as the same type, which is exactly what the port is waiting for.
18
+ *
19
+ * ## What comes back
20
+ *
21
+ * For each node, its output type, and for each input port the type the node *reads* the input
22
+ * as — which is the port's type as a view should show it. Where that differs from what is wired
23
+ * into it, the wire carries a conversion, and {@link ParticleGraphTypes#diagnostics} says so:
24
+ * a scalar broadcasts silently, a vector read narrower or wider is a warning naming the lanes.
25
+ * See {@link ./ParticleValueType.js particle_type_conversion}.
26
+ */
27
+
28
+ /**
29
+ * The types of one graph. See {@link infer_particle_graph_types}.
30
+ */
31
+ export class ParticleGraphTypes {
32
+ /**
33
+ * Node id -> the type of its `out` port; `null` for a sink, and for a node whose type could not
34
+ * be resolved.
35
+ * @type {Map<number, import("./ParticleValueType.js").ParticleValueType|null>}
36
+ */
37
+ #outputs = new Map();
38
+
39
+ /**
40
+ * Node id -> output port name -> the type of that port, for the nodes that have more than one.
41
+ *
42
+ * Only a {@link ./ParticleNodeGroup.js group} does: everything in the stock library produces one
43
+ * value, and the group that produces four is flattened away long before a compiler sees it. So
44
+ * this is here for what an editor draws, and {@link #output} falls back to the single answer for
45
+ * every node that has one.
46
+ *
47
+ * @type {Map<number, Object<string, import("./ParticleValueType.js").ParticleValueType|null>>}
48
+ */
49
+ #outputs_by_port = new Map();
50
+
51
+ /**
52
+ * Node id -> input port name -> the type the node reads that input as.
53
+ * @type {Map<number, Object<string, import("./ParticleValueType.js").ParticleValueType|null>>}
54
+ */
55
+ #inputs = new Map();
56
+
57
+ /**
58
+ * Every conversion worth a word, against the node whose input it happens on.
59
+ * @type {import("./particle_graph_diagnostic.js").ParticleGraphDiagnostic[]}
60
+ */
61
+ diagnostics = [];
62
+
63
+ /**
64
+ * @param {number} node_id
65
+ * @param {import("./ParticleValueType.js").ParticleValueType|null} output
66
+ * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} inputs
67
+ * @param {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} [outputs]
68
+ * one entry per output port, for a node with more than the usual one
69
+ */
70
+ set(node_id, output, inputs, outputs = undefined) {
71
+ this.#outputs.set(node_id, output);
72
+ this.#inputs.set(node_id, inputs);
73
+
74
+ if (outputs !== undefined) {
75
+ this.#outputs_by_port.set(node_id, outputs);
76
+ }
77
+ }
78
+
79
+ /**
80
+ * @param {number} node_id
81
+ * @returns {boolean}
82
+ */
83
+ has(node_id) {
84
+ return this.#outputs.has(node_id);
85
+ }
86
+
87
+ /**
88
+ * The type of a node's output, or `null` where there is none or it is unknown.
89
+ *
90
+ * @param {number} node_id
91
+ * @param {string} [port] which output, for a node with more than one
92
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null}
93
+ */
94
+ output(node_id, port = undefined) {
95
+ if (port !== undefined) {
96
+ const by_port = this.#outputs_by_port.get(node_id);
97
+
98
+ if (by_port !== undefined && port in by_port) {
99
+ return by_port[port] ?? null;
100
+ }
101
+ }
102
+
103
+ return this.#outputs.get(node_id) ?? null;
104
+ }
105
+
106
+ /**
107
+ * The type a node reads one of its inputs as — the input port's type, as far as a view is
108
+ * concerned. `null` where it is unknown.
109
+ *
110
+ * @param {number} node_id
111
+ * @param {string} port input port name
112
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null}
113
+ */
114
+ input(node_id, port) {
115
+ return this.#inputs.get(node_id)?.[port] ?? null;
116
+ }
117
+
118
+ /**
119
+ * Every input port of a node and the type each is read as.
120
+ *
121
+ * @param {number} node_id
122
+ * @returns {Object<string, import("./ParticleValueType.js").ParticleValueType|null>}
123
+ */
124
+ inputs(node_id) {
125
+ return this.#inputs.get(node_id) ?? {};
126
+ }
127
+ }
128
+
129
+ /**
130
+ * @param {NodeGraph} graph
131
+ * @param {object} [context]
132
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} [context.layout] the effect's
133
+ * attribute schema; without it, attribute reads and writes are of unknown type
134
+ * @returns {ParticleGraphTypes}
135
+ */
136
+ export function infer_particle_graph_types(graph, { layout } = {}) {
137
+ const types = new ParticleGraphTypes();
138
+
139
+ /** @type {Set<number>} nodes on the current path, so a cycle is noticed rather than followed */
140
+ const visiting = new Set();
141
+
142
+ /**
143
+ * @param {NodeInstance} node
144
+ * @returns {import("./ParticleValueType.js").ParticleValueType|null} the node's output type
145
+ */
146
+ function visit(node) {
147
+ if (types.has(node.id)) {
148
+ return types.output(node.id);
149
+ }
150
+
151
+ if (visiting.has(node.id)) {
152
+ // A cycle has no evaluation order and so no types; the validator says so in its own
153
+ // words, this only has to not hang.
154
+ return null;
155
+ }
156
+
157
+ const description = node.description;
158
+
159
+ if (description === null || description === undefined || description.isParticleNodeDescription !== true) {
160
+ types.set(node.id, null, {});
161
+
162
+ return null;
163
+ }
164
+
165
+ visiting.add(node.id);
166
+
167
+ /** @type {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} */
168
+ const sources = {};
169
+
170
+ for (const port of description.inPorts) {
171
+ const connections = node.getEndpoint(port.id).inConnections;
172
+
173
+ // exactly one source is a value; none or several is a problem the validator reports
174
+ if (connections.length !== 1) {
175
+ sources[port.name] = null;
176
+
177
+ continue;
178
+ }
179
+
180
+ const source = connections[0].source;
181
+
182
+ visit(source.instance);
183
+
184
+ // by name, because the source may be a node with several outputs and they need not
185
+ // agree — a decomposed vector's lanes are scalars however wide the vector was
186
+ sources[port.name] = types.output(source.instance.id, source.port.name);
187
+ }
188
+
189
+ visiting.delete(node.id);
190
+
191
+ const { output, outputs, inputs } = description.infer_types({
192
+ inputs: sources,
193
+ parameters: node.parameters,
194
+ layout,
195
+ });
196
+
197
+ // every declared input is answered for, so a view never finds a port missing from the map
198
+ /** @type {Object<string, import("./ParticleValueType.js").ParticleValueType|null>} */
199
+ const read = {};
200
+
201
+ for (const port of description.inPorts) {
202
+ read[port.name] = inputs[port.name] ?? null;
203
+ }
204
+
205
+ types.set(node.id, description.is_sink ? null : output, read, description.is_sink ? undefined : outputs);
206
+
207
+ for (const port of description.inPorts) {
208
+ const from = sources[port.name];
209
+ const to = read[port.name];
210
+
211
+ if (from === null || to === null) {
212
+ continue;
213
+ }
214
+
215
+ const conversion = particle_type_conversion(from, to);
216
+
217
+ if (conversion !== null) {
218
+ types.diagnostics.push({
219
+ node: node.id,
220
+ message: `Input '${port.name}' ${conversion.message}`,
221
+ severity: PARTICLE_GRAPH_WARNING,
222
+ });
223
+ }
224
+ }
225
+
226
+ return types.output(node.id);
227
+ }
228
+
229
+ for (const node of graph.getNodes()) {
230
+ visit(node);
231
+ }
232
+
233
+ return types;
234
+ }