@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -1,181 +1,197 @@
1
- import { EMITTER_BLEND, EMITTER_PROJECTION } from "./data/PARTICLE_EMITTER_LAYOUT.js";
2
- import { NodeGraph } from "../../../core/model/node-graph/NodeGraph.js";
3
- import { particle_node, particle_wire } from "./graph/particle_graph_authoring.js";
4
- import { VM_BUILTIN, VM_RANDOM_MODE } from "./isa/ParticleVMISA.js";
5
- import { ParticleLayout } from "./layout/ParticleLayout.js";
6
- import { create_particle_effect } from "./runtime/create_particle_effect.js";
7
-
8
- /**
9
- * Worked examples of authoring particle effects with the node graph + wiring them into a
10
- * {@link GPUParticleSystem}. Demonstrates: distinct per-particle lifecycle (no built-in age — the
11
- * effect declares it), AnimationCurve sampling over life, flipbook frames, random emission,
12
- * additive vs alpha blending, projection modes, soft depth and lighting toggles.
13
- *
14
- * `curves` is a `GPUAnimationManager` (or anything with `register_curve(AnimationCurve) -> handle`);
15
- * `size_curve` / `alpha_curve` are meep `AnimationCurve`s. Both are optionalpassing `undefined`
16
- * yields effects that use constant size/alpha instead (curve handle 0, evaluated as 0 by the
17
- * disabled provider), which is handy for the headless tests.
18
- */
19
-
20
- /**
21
- * A fire effect: buoyant, turbulent, additive-blended camera-facing sprites whose size and opacity
22
- * follow curves over their lifetime and whose flipbook advances with age.
23
- *
24
- * @param {object} [options]
25
- * @param {number} [options.size_curve] curve handle for size(normalizedAge)
26
- * @param {number} [options.alpha_curve] curve handle for alpha(normalizedAge)
27
- * @param {number} [options.flipbook_frames]
28
- * @returns {{layout: ParticleLayout, effect: object, emitter: object}}
29
- */
30
- export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } = {}) {
31
- const layout = new ParticleLayout([
32
- { name: "position", components: 3 },
33
- { name: "velocity", components: 3 },
34
- { name: "age", components: 1 },
35
- { name: "lifetime", components: 1 },
36
- { name: "size", components: 1 },
37
- { name: "color", components: 4 },
38
- { name: "frame", components: 1 },
39
- ]);
40
-
41
- // --- SPAWN: seed each particle's state ---
42
- const spawn = new NodeGraph();
43
- {
44
- // position = emitter position + a small disk of jitter on the ground
45
- const ep = particle_node(spawn, "builtin", { id: VM_BUILTIN.EMITTER_POSITION });
46
- const disk = particle_node(spawn, "random", { mode: VM_RANDOM_MODE.UNIT_DISK });
47
- const jitter = particle_node(spawn, "scale"); particle_wire(spawn, jitter, "v", disk); particle_wire(spawn, jitter, "s", [0.2]);
48
- const p0 = particle_node(spawn, "add"); particle_wire(spawn, p0, "a", ep); particle_wire(spawn, p0, "b", jitter);
49
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "position" }), "value", p0);
50
-
51
- // velocity = upward buoyancy + signed turbulence
52
- const up = particle_node(spawn, "const", { value: [0, 2.0, 0, 0] });
53
- const turb = particle_node(spawn, "random", { mode: VM_RANDOM_MODE.UNIFORM_SIGNED });
54
- const turbS = particle_node(spawn, "scale"); particle_wire(spawn, turbS, "v", turb); particle_wire(spawn, turbS, "s", [0.5]);
55
- const v0 = particle_node(spawn, "add"); particle_wire(spawn, v0, "a", up); particle_wire(spawn, v0, "b", turbS);
56
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "velocity" }), "value", v0);
57
-
58
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "age" }), "value", [0]);
59
- // lifetime 1.2..1.8s
60
- const lr = particle_node(spawn, "random", { mode: VM_RANDOM_MODE.UNIFORM });
61
- const ls = particle_node(spawn, "mad"); particle_wire(spawn, ls, "a", lr); particle_wire(spawn, ls, "b", [0.6]); particle_wire(spawn, ls, "c", [1.2]);
62
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "lifetime" }), "value", ls);
63
-
64
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "size" }), "value", [0.4]);
65
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "color" }), "value", [1.0, 0.6, 0.2, 1.0]);
66
- particle_wire(spawn, particle_node(spawn, "setAttribute", { name: "frame" }), "value", [0]);
67
- }
68
-
69
- // --- UPDATE: advance + destroy ---
70
- const update = new NodeGraph();
71
- {
72
- const dt = particle_node(update, "builtin", { id: VM_BUILTIN.DELTA_TIME });
73
-
74
- // age += dt
75
- const age = particle_node(update, "attribute", { name: "age" });
76
- const newAge = particle_node(update, "add"); particle_wire(update, newAge, "a", age); particle_wire(update, newAge, "b", dt);
77
- particle_wire(update, particle_node(update, "setAttribute", { name: "age" }), "value", newAge);
78
-
79
- // normalizedAge = age / lifetime
80
- const lifetime = particle_node(update, "attribute", { name: "lifetime" });
81
- const nAge = particle_node(update, "div"); particle_wire(update, nAge, "a", newAge); particle_wire(update, nAge, "b", lifetime);
82
-
83
- // kill when normalizedAge >= 1
84
- const dead = particle_node(update, "compare", { op: "ge" }); particle_wire(update, dead, "a", nAge); particle_wire(update, dead, "b", [1]);
85
- particle_wire(update, particle_node(update, "kill"), "condition", dead);
86
-
87
- // buoyant rise + drift: velocity += (0, 1, 0)*dt ; position += velocity*dt
88
- const vel = particle_node(update, "attribute", { name: "velocity" });
89
- const buoy = particle_node(update, "const", { value: [0, 1.0, 0, 0] });
90
- const buoyDt = particle_node(update, "scale"); particle_wire(update, buoyDt, "v", buoy); particle_wire(update, buoyDt, "s", dt);
91
- const nVel = particle_node(update, "add"); particle_wire(update, nVel, "a", vel); particle_wire(update, nVel, "b", buoyDt);
92
- particle_wire(update, particle_node(update, "setAttribute", { name: "velocity" }), "value", nVel);
93
- const pos = particle_node(update, "attribute", { name: "position" });
94
- const velDt = particle_node(update, "scale"); particle_wire(update, velDt, "v", nVel); particle_wire(update, velDt, "s", dt);
95
- const nPos = particle_node(update, "add"); particle_wire(update, nPos, "a", pos); particle_wire(update, nPos, "b", velDt);
96
- particle_wire(update, particle_node(update, "setAttribute", { name: "position" }), "value", nPos);
97
-
98
- // size + alpha from curves over life (or constants if no curve provided)
99
- if (size_curve !== undefined) {
100
- const sc = particle_node(update, "curve", { handle: size_curve }); particle_wire(update, sc, "t", nAge);
101
- particle_wire(update, particle_node(update, "setAttribute", { name: "size" }), "value", sc);
102
- }
103
- const color = particle_node(update, "attribute", { name: "color" });
104
- if (alpha_curve !== undefined) {
105
- const ac = particle_node(update, "curve", { handle: alpha_curve }); particle_wire(update, ac, "t", nAge);
106
- // color.rgb unchanged, color.a = ac : rebuild via select on a swizzle mask is overkill;
107
- // simplest: multiply color by (1,1,1,ac_normalized) approximate by scaling alpha only.
108
- const alphaVec = particle_node(update, "mul");
109
- particle_wire(update, alphaVec, "a", color);
110
- particle_wire(update, alphaVec, "b", ac); // broadcasts ac to all lanes (rgb also fades — a warm ember look)
111
- particle_wire(update, particle_node(update, "setAttribute", { name: "color" }), "value", alphaVec);
112
- }
113
-
114
- // flipbook frame = floor(normalizedAge * frames)
115
- const framesN = particle_node(update, "const", { value: [flipbook_frames, 0, 0, 0] });
116
- const fscaled = particle_node(update, "mul"); particle_wire(update, fscaled, "a", nAge); particle_wire(update, fscaled, "b", framesN);
117
- const fframe = particle_node(update, "floor"); particle_wire(update, fframe, "x", fscaled);
118
- particle_wire(update, particle_node(update, "setAttribute", { name: "frame" }), "value", fframe);
119
- }
120
-
121
- const effect = create_particle_effect({ layout, spawn, update });
122
-
123
- const emitter = {
124
- effect,
125
- spawn_rate: 120,
126
- flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
127
- render: { position: "position", size: "size", color: "color", frame: "frame" },
128
- bounds: { center: [0, 1.5, 0], radius: 2.5 },
129
- // A 4x4 flipbook packed as the whole atlas here; a real atlas would use a sub-rect.
130
- atlas_region: [0, 0, 1, 1],
131
- flipbook: [4, 4],
132
- };
133
-
134
- return { layout, effect, emitter };
135
- }
136
-
137
- /**
138
- * A smoke effect: slow, expanding, alpha-blended, lit, soft-depth billboards. Same authoring
139
- * surface as fire; the differences are all data (blend/lighting/soft flags, rates, colours).
140
- * @returns {{layout: ParticleLayout, effect: object, emitter: object}}
141
- */
142
- export function smoke_effect() {
143
- const { layout, effect } = fire_effect({ flipbook_frames: 8 });
144
- const emitter = {
145
- effect,
146
- spawn_rate: 25,
147
- flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true, lighting: true, sort: true },
148
- render: { position: "position", size: "size", color: "color", frame: "frame" },
149
- bounds: { center: [0, 3, 0], radius: 5 },
150
- atlas_region: [0, 0, 1, 1],
151
- flipbook: [1, 1],
152
- };
153
- return { layout, effect, emitter };
154
- }
155
-
156
- /**
157
- * Register a fire + smoke plume on a particle system, optionally attaching the fire to a bone.
158
- *
159
- * The per-frame loop the integrator runs:
160
- * ```js
161
- * const spawn_requests = system.update(dt, { is_visible }); // CPU: bone transforms + spawn counts
162
- * system.uploadFrame(spawn_requests); // upload emitters (if dirty) + requests
163
- * graph_particles({ graph, gpu: system.gpuHandles(), frame }); // reset -> emit -> simulate -> indirect
164
- * // caller appends the depth sort + billboard render into its own graph
165
- * ```
166
- *
167
- * @param {import("./GPUParticleSystem.js").GPUParticleSystem} system
168
- * @param {object} [options]
169
- * @param {object} [options.bone] a Node3D to attach the fire emitter to
170
- * @returns {{fire: number, smoke: number}} emitter indices
171
- */
172
- export function register_campfire(system, { bone } = {}) {
173
- const fire = system.addEmitter(fire_effect().emitter);
174
- const smoke = system.addEmitter(smoke_effect().emitter);
175
- if (bone !== undefined) {
176
- system.attachToNode(fire, bone);
177
- system.attachToNode(smoke, bone);
178
- }
179
- system.buildEmitterData();
180
- return { fire, smoke };
181
- }
1
+ import { EMITTER_BLEND, EMITTER_PROJECTION } from "../../renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
2
+ import { NodeGraph } from "../../../core/model/node-graph/NodeGraph.js";
3
+ import { particle_node, particle_wire } from "../../renderer/particles/graph/particle_graph_authoring.js";
4
+ import {
5
+ particle_unit_disk,
6
+ particle_uniform_signed,
7
+ } from "../../renderer/particles/graph/particle_graph_distributions.js";
8
+ import { VM_BUILTIN } from "../../renderer/particles/isa/ParticleVMISA.js";
9
+ import { ParticleLayout } from "../../renderer/particles/layout/ParticleLayout.js";
10
+ import { create_particle_effect } from "../../renderer/particles/runtime/create_particle_effect.js";
11
+ import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
12
+
13
+ /**
14
+ * Worked examples of authoring particle effects with the node graph + placing them in a scene for a
15
+ * {@link GPUParticleSystem} to run. Demonstrates: distinct per-particle lifecycle (no built-in age the
16
+ * effect declares it), AnimationCurve sampling over life, flipbook frames, random emission,
17
+ * additive vs alpha blending, projection modes, soft depth and lighting toggles.
18
+ *
19
+ * These are examples, not engine code, which is why they sit here rather than under
20
+ * `renderer/particles/`: the only thing that opens them is this playground's page, and keeping them
21
+ * on this side of the line means the dependency runs playground -> renderer and never back.
22
+ *
23
+ * `curves` is a `GPUAnimationManager` (or anything with `register_curve(AnimationCurve) -> handle`);
24
+ * `size_curve` / `alpha_curve` are meep `AnimationCurve`s. Both are optional — passing `undefined`
25
+ * yields effects that use constant size/alpha instead (curve handle 0, evaluated as 0 by the
26
+ * disabled provider), which is handy for the headless tests.
27
+ */
28
+
29
+ /**
30
+ * A fire effect: buoyant, turbulent, additive-blended camera-facing sprites whose size and opacity
31
+ * follow curves over their lifetime and whose flipbook advances with age.
32
+ *
33
+ * @param {object} [options]
34
+ * @param {number} [options.size_curve] curve handle for size(normalizedAge)
35
+ * @param {number} [options.alpha_curve] curve handle for alpha(normalizedAge)
36
+ * @param {number} [options.flipbook_frames]
37
+ * @returns {{layout: ParticleLayout, effect: object, emitter: object}}
38
+ */
39
+ export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } = {}) {
40
+ const layout = new ParticleLayout([
41
+ { name: "position", components: 3 },
42
+ { name: "velocity", components: 3 },
43
+ { name: "age", components: 1 },
44
+ { name: "lifetime", components: 1 },
45
+ { name: "size", components: 1 },
46
+ { name: "color", components: 4 },
47
+ { name: "frame", components: 1 },
48
+ ]);
49
+
50
+ // --- INIT: seed each particle's state ---
51
+ const init = new NodeGraph();
52
+ {
53
+ // position = emitter position + a small disk of jitter on the ground: the disk is a vec2,
54
+ // and the ground is the xz plane, so it is laid down with a constructor
55
+ const ep = particle_node(init, "builtin", { id: VM_BUILTIN.EMITTER_POSITION });
56
+ const disk = particle_unit_disk(init);
57
+ const jitter = particle_node(init, "scale"); particle_wire(init, jitter, "v", disk); particle_wire(init, jitter, "s", [0.2]);
58
+ const jx = particle_node(init, "swizzle", { pattern: [0] }); particle_wire(init, jx, "x", jitter);
59
+ const jz = particle_node(init, "swizzle", { pattern: [1] }); particle_wire(init, jz, "x", jitter);
60
+ const ground = particle_node(init, "vec3");
61
+ particle_wire(init, ground, "x", jx); particle_wire(init, ground, "y", [0]); particle_wire(init, ground, "z", jz);
62
+ const p0 = particle_node(init, "add"); particle_wire(init, p0, "a", ep); particle_wire(init, p0, "b", ground);
63
+ particle_wire(init, particle_node(init, "setAttribute", { name: "position" }), "value", p0);
64
+
65
+ // velocity = upward buoyancy + signed turbulence, a draw per lane
66
+ const up = particle_node(init, "const", { value: [0, 2.0, 0] });
67
+ const turb = particle_uniform_signed(init, 3);
68
+ const turbS = particle_node(init, "scale"); particle_wire(init, turbS, "v", turb); particle_wire(init, turbS, "s", [0.5]);
69
+ const v0 = particle_node(init, "add"); particle_wire(init, v0, "a", up); particle_wire(init, v0, "b", turbS);
70
+ particle_wire(init, particle_node(init, "setAttribute", { name: "velocity" }), "value", v0);
71
+
72
+ particle_wire(init, particle_node(init, "setAttribute", { name: "age" }), "value", [0]);
73
+ // lifetime 1.2..1.8s
74
+ const lr = particle_node(init, "random", { components: 1 });
75
+ const ls = particle_node(init, "mad"); particle_wire(init, ls, "a", lr); particle_wire(init, ls, "b", [0.6]); particle_wire(init, ls, "c", [1.2]);
76
+ particle_wire(init, particle_node(init, "setAttribute", { name: "lifetime" }), "value", ls);
77
+
78
+ particle_wire(init, particle_node(init, "setAttribute", { name: "size" }), "value", [0.4]);
79
+ particle_wire(init, particle_node(init, "setAttribute", { name: "color" }), "value", [1.0, 0.6, 0.2, 1.0]);
80
+ particle_wire(init, particle_node(init, "setAttribute", { name: "frame" }), "value", [0]);
81
+ }
82
+
83
+ // --- UPDATE: advance + destroy ---
84
+ const update = new NodeGraph();
85
+ {
86
+ const dt = particle_node(update, "builtin", { id: VM_BUILTIN.DELTA_TIME });
87
+
88
+ // age += dt
89
+ const age = particle_node(update, "attribute", { name: "age" });
90
+ const newAge = particle_node(update, "add"); particle_wire(update, newAge, "a", age); particle_wire(update, newAge, "b", dt);
91
+ particle_wire(update, particle_node(update, "setAttribute", { name: "age" }), "value", newAge);
92
+
93
+ // normalizedAge = age / lifetime
94
+ const lifetime = particle_node(update, "attribute", { name: "lifetime" });
95
+ const nAge = particle_node(update, "div"); particle_wire(update, nAge, "a", newAge); particle_wire(update, nAge, "b", lifetime);
96
+
97
+ // kill when normalizedAge >= 1
98
+ const dead = particle_node(update, "compare", { op: "ge" }); particle_wire(update, dead, "a", nAge); particle_wire(update, dead, "b", [1]);
99
+ particle_wire(update, particle_node(update, "kill"), "condition", dead);
100
+
101
+ // buoyant rise + drift: velocity += (0, 1, 0)*dt ; position += velocity*dt
102
+ const vel = particle_node(update, "attribute", { name: "velocity" });
103
+ const buoy = particle_node(update, "const", { value: [0, 1.0, 0] });
104
+ const buoyDt = particle_node(update, "scale"); particle_wire(update, buoyDt, "v", buoy); particle_wire(update, buoyDt, "s", dt);
105
+ const nVel = particle_node(update, "add"); particle_wire(update, nVel, "a", vel); particle_wire(update, nVel, "b", buoyDt);
106
+ particle_wire(update, particle_node(update, "setAttribute", { name: "velocity" }), "value", nVel);
107
+ const pos = particle_node(update, "attribute", { name: "position" });
108
+ const velDt = particle_node(update, "scale"); particle_wire(update, velDt, "v", nVel); particle_wire(update, velDt, "s", dt);
109
+ const nPos = particle_node(update, "add"); particle_wire(update, nPos, "a", pos); particle_wire(update, nPos, "b", velDt);
110
+ particle_wire(update, particle_node(update, "setAttribute", { name: "position" }), "value", nPos);
111
+
112
+ // size + alpha from curves over life (or constants if no curve provided)
113
+ if (size_curve !== undefined) {
114
+ const sc = particle_node(update, "curve", { handle: size_curve }); particle_wire(update, sc, "t", nAge);
115
+ particle_wire(update, particle_node(update, "setAttribute", { name: "size" }), "value", sc);
116
+ }
117
+ const color = particle_node(update, "attribute", { name: "color" });
118
+ if (alpha_curve !== undefined) {
119
+ const ac = particle_node(update, "curve", { handle: alpha_curve }); particle_wire(update, ac, "t", nAge);
120
+ // color.rgb unchanged, color.a = ac : rebuild via select on a swizzle mask is overkill;
121
+ // simplest: multiply color by (1,1,1,ac_normalized) approximate by scaling alpha only.
122
+ const alphaVec = particle_node(update, "mul");
123
+ particle_wire(update, alphaVec, "a", color);
124
+ particle_wire(update, alphaVec, "b", ac); // a scalar, so it scales every lane (rgb also fades — a warm ember look)
125
+ particle_wire(update, particle_node(update, "setAttribute", { name: "color" }), "value", alphaVec);
126
+ }
127
+
128
+ // flipbook frame = floor(normalizedAge * frames)
129
+ const framesN = particle_node(update, "const", { value: [flipbook_frames] });
130
+ const fscaled = particle_node(update, "mul"); particle_wire(update, fscaled, "a", nAge); particle_wire(update, fscaled, "b", framesN);
131
+ const fframe = particle_node(update, "floor"); particle_wire(update, fframe, "x", fscaled);
132
+ particle_wire(update, particle_node(update, "setAttribute", { name: "frame" }), "value", fframe);
133
+ }
134
+
135
+ const effect = create_particle_effect({ layout, init, update });
136
+
137
+ const emitter = {
138
+ effect,
139
+ spawn_rate: 120,
140
+ flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
141
+ render: { position: "position", size: "size", color: "color", frame: "frame" },
142
+ bounds: { center: [0, 1.5, 0], radius: 2.5 },
143
+ // A 4x4 flipbook packed as the whole atlas here; a real atlas would use a sub-rect.
144
+ atlas_region: [0, 0, 1, 1],
145
+ flipbook: [4, 4],
146
+ };
147
+
148
+ return { layout, effect, emitter };
149
+ }
150
+
151
+ /**
152
+ * A smoke effect: slow, expanding, alpha-blended, lit, soft-depth billboards. Same authoring
153
+ * surface as fire; the differences are all data (blend/lighting/soft flags, rates, colours).
154
+ * @returns {{layout: ParticleLayout, effect: object, emitter: object}}
155
+ */
156
+ export function smoke_effect() {
157
+ const { layout, effect } = fire_effect({ flipbook_frames: 8 });
158
+ const emitter = {
159
+ effect,
160
+ spawn_rate: 25,
161
+ flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true, lighting: true, sort: true },
162
+ render: { position: "position", size: "size", color: "color", frame: "frame" },
163
+ bounds: { center: [0, 3, 0], radius: 5 },
164
+ atlas_region: [0, 0, 1, 1],
165
+ flipbook: [1, 1],
166
+ };
167
+ return { layout, effect, emitter };
168
+ }
169
+
170
+ /**
171
+ * Put a fire + smoke plume in a scene, optionally riding a bone.
172
+ *
173
+ * An emitter is a scene node, so this is scene-graph work and nothing else: build the two emitters,
174
+ * parent them to the bone if there is one, add them to the scene. The particle system finds them
175
+ * on its next frame, gives them rows, and the GPU composes the bone's motion into every particle
176
+ * they spawn — there is no per-frame call to make.
177
+ *
178
+ * @param {import("../../renderer/scene/Scene.js").Scene} scene
179
+ * @param {object} [options]
180
+ * @param {import("../../renderer/scene/Node3D.js").Node3D} [options.bone] a node, already in the
181
+ * scene, for both emitters to hang off
182
+ * @returns {{fire: ParticleEmitter, smoke: ParticleEmitter}}
183
+ */
184
+ export function register_campfire(scene, { bone } = {}) {
185
+ const fire = ParticleEmitter.from({ ...fire_effect().emitter, name: "fire" });
186
+ const smoke = ParticleEmitter.from({ ...smoke_effect().emitter, name: "smoke" });
187
+
188
+ if (bone !== undefined) {
189
+ bone.addChild(fire);
190
+ bone.addChild(smoke);
191
+ bone.updateMatrices();
192
+ }
193
+
194
+ scene.add([fire, smoke]);
195
+
196
+ return { fire, smoke };
197
+ }
@@ -1,35 +1,143 @@
1
+ /**
2
+ * The five emitters, and the node one of them rides. Pure data: no device, no scene, nothing
3
+ * uploaded — {@link build_particle_scene} is what places them.
4
+ *
5
+ * Every one carries a bounds sphere that holds the effect it emits. Under AVBOIT that sphere is
6
+ * not just the culling test it used to be: it is what marks the depth slices the emitter may
7
+ * occlude in, so an emitter whose particles outrun it occludes at slightly the wrong depth. The
8
+ * spheres are sized to hold where the effect actually goes rather than to the last reachable
9
+ * corner of its jitter: a sphere big enough for the worst case would mark most of the depth range
10
+ * and cost the adaptive slicing the very thing it is for.
11
+ *
12
+ * @returns {{fire: ParticleEmitter, smoke: ParticleEmitter, sparks: ParticleEmitter, dust: ParticleEmitter, torch: ParticleEmitter, orbit: Node3D}}
13
+ */
14
+ export function create_particle_emitters(): {
15
+ fire: ParticleEmitter;
16
+ smoke: ParticleEmitter;
17
+ sparks: ParticleEmitter;
18
+ dust: ParticleEmitter;
19
+ torch: ParticleEmitter;
20
+ orbit: Node3D;
21
+ };
22
+ /**
23
+ * Build the scene: geometry, a light, and the emitters as nodes of it.
24
+ *
25
+ * Async because the meshlet builder runs on a WASM instance that instantiates asynchronously at
26
+ * import; building geometry before it is ready reads an instance that is not there yet.
27
+ *
28
+ * @returns {Promise<{scene: Scene, emitters: ReturnType<create_particle_emitters>, meshes: {floor: Mesh, pillar: Mesh, block: Mesh, pane: Mesh}}>}
29
+ */
30
+ export function build_particle_scene(): Promise<{
31
+ scene: Scene;
32
+ emitters: ReturnType<typeof create_particle_emitters>;
33
+ meshes: {
34
+ floor: Mesh;
35
+ pillar: Mesh;
36
+ block: Mesh;
37
+ pane: Mesh;
38
+ };
39
+ }>;
40
+ /**
41
+ * Turn the particles on for this scene and give the system its sprite.
42
+ *
43
+ * This is the whole integration. The emitters are already scene nodes, so there is nothing to
44
+ * register: the system finds them the next time it sweeps, gives each a row pointed at the node's
45
+ * `transforms` row, and the renderer records the simulation and the three AVBOIT contributions.
46
+ *
47
+ * @param {import("../../renderer/Renderer.js").Renderer} renderer initialized
48
+ * @param {Scene} scene the one {@link build_particle_scene} returned
49
+ * @returns {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem}
50
+ */
51
+ export function configure_particles(renderer: import("../../renderer/Renderer.js").Renderer, scene: Scene): import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem;
52
+ /**
53
+ * Move what moves. One call, so the page's frame loop stays three lines and the motion is here
54
+ * with the scene it belongs to.
55
+ *
56
+ * @param {ReturnType<create_particle_emitters>} emitters
57
+ * @param {number} time seconds since start
58
+ */
59
+ export function animate_particle_scene(emitters: ReturnType<typeof create_particle_emitters>, time: number): void;
60
+ /**
61
+ * Copy the counters and both indirect arg buffers into a {@link PARTICLE_STATS_BYTES}-byte
62
+ * MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
63
+ *
64
+ * @param {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem} system
65
+ * @param {GPUCommandEncoder} encoder
66
+ * @param {GPUBuffer} destination
67
+ */
68
+ export function encode_stats_copy(system: import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem, encoder: GPUCommandEncoder, destination: GPUBuffer): void;
69
+ /**
70
+ * Interpret the bytes {@link encode_stats_copy} wrote.
71
+ *
72
+ * @param {ArrayBuffer} bytes
73
+ * @returns {ParticleSceneStats}
74
+ */
75
+ export function read_stats(bytes: ArrayBuffer): ParticleSceneStats;
76
+ /**
77
+ * A 64x64 radial-falloff sprite (white, alpha falloff) for soft additive and alpha blobs.
78
+ *
79
+ * @param {GPUDevice} device
80
+ * @returns {GPUTexture}
81
+ */
82
+ export function make_sprite_texture(device: GPUDevice): GPUTexture;
83
+ /**
84
+ * The scene the particle playground shows, and the two lines of renderer configuration that make
85
+ * the particles part of it.
86
+ *
87
+ * The page draws through the whole {@link ../../renderer/Renderer.js} — the same one a game uses —
88
+ * so the particles arrive where they belong: inside the AVBOIT transparency pipeline, as a side
89
+ * channel of the transparent meshes, sorted against nothing and composited against everything. The
90
+ * page owns no pass, no pipeline, no camera buffer and no depth texture; it owns a {@link Scene}
91
+ * and a camera, and the renderer does the rest.
92
+ *
93
+ * Split from `main.js` so the part with no device in it can be spec'd: what emitters the scene has,
94
+ * what each is set to, and that {@link configure_particles} turns the feature on and hands the
95
+ * system its atlas. What a frame *encodes* is not this file's business any more — the renderer's
96
+ * own `graph_particles.spec.js` and `graph_particles_avboit.spec.js` hold that, against the
97
+ * software device, pass by pass.
98
+ *
99
+ * What is on screen:
100
+ *
101
+ * - opaque geometry (a floor, a pillar, a block) and one transparent pane, so the particles have
102
+ * both something to be occluded by and something to composite with,
103
+ * - five emitters sharing one pool, each set up to exercise a different path: additive billboards,
104
+ * an alpha soft-depth column, velocity-stretched sparks, a wide alpha drift, and one riding a
105
+ * node that orbits, so a moving emitter is on screen,
106
+ * - a sunlight and (from the page) the default environment, because the meshes are lit.
107
+ */
108
+ /** Bytes {@link encode_stats_copy} writes: 8 counters, then both indirect arg buffers. */
109
+ export const PARTICLE_STATS_BYTES: 64;
1
110
  /**
2
111
  * @typedef {object} ParticleSceneStats
3
112
  * @property {number} alive particles alive at the end of the captured frame
4
113
  * @property {number} dead free slots left in the pool
114
+ * @property {number} spawn_budget free slots the frame's emitters left unclaimed
5
115
  * @property {number} alive_in the snapshot next frame's simulate reads as its input length — the
6
116
  * PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
7
117
  * @property {number} sim_padded length of the program-coherent list the coherence pass built this
8
118
  * frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
9
119
  * @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
10
- * @property {number[]} draw the billboard draw's indirect args, `[vertices, instances]`
120
+ * @property {number[]} draw the draw's indirect args, `[vertices, instances]`
11
121
  */
12
122
  /**
13
- * Build the scene against a live (or mock) device.
123
+ * What each of the four parametric emitters emits, apart from the fire, whose effect is the worked
124
+ * example next door. Exported because the bounds spheres below are authored against these numbers
125
+ * and a spec can check that they still hold: an emitter that travels further than its sphere
126
+ * occludes at the wrong depth now that the sphere is the occupancy hint.
14
127
  *
15
- * @param {GraphicsContext} graphics
16
- * @param {object} options
17
- * @param {GPUTextureFormat} options.color_format format of the colour target frames are encoded into
18
- * @param {number} [options.capacity] particle pool size
19
- * @returns {object} the scene, see the returned object's own members
20
- */
21
- export function create_particle_scene(graphics: GraphicsContext, { color_format, capacity }: {
22
- color_format: GPUTextureFormat;
23
- capacity?: number;
24
- }): object;
25
- /**
26
- * The largest immediate block any of the three compute passes declares (emit's 20-byte settings
27
- * struct). Immediate data is an optional WebGPU capability, so callers check for it up front rather
28
- * than letting pipeline creation fail with an error that names neither pass nor feature.
128
+ * @type {Object<string, {velocity: number[], velocityJitter: number, posJitter: number, accel: number, life: number[], size: number, color: number[]}>}
29
129
  */
30
- export const PARTICLE_IMMEDIATE_BYTES: 20;
31
- /** Bytes of stats {@link ParticleScene#encode_stats_copy} writes: 8 counters, then both arg buffers. */
32
- export const PARTICLE_STATS_BYTES: 64;
130
+ export const PARTICLE_EMITTER_MOTION: {
131
+ [x: string]: {
132
+ velocity: number[];
133
+ velocityJitter: number;
134
+ posJitter: number;
135
+ accel: number;
136
+ life: number[];
137
+ size: number;
138
+ color: number[];
139
+ };
140
+ };
33
141
  export type ParticleSceneStats = {
34
142
  /**
35
143
  * particles alive at the end of the captured frame
@@ -39,6 +147,10 @@ export type ParticleSceneStats = {
39
147
  * free slots left in the pool
40
148
  */
41
149
  dead: number;
150
+ /**
151
+ * free slots the frame's emitters left unclaimed
152
+ */
153
+ spawn_budget: number;
42
154
  /**
43
155
  * the snapshot next frame's simulate reads as its input length — the
44
156
  * PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
@@ -54,8 +166,12 @@ export type ParticleSceneStats = {
54
166
  */
55
167
  dispatch: number[];
56
168
  /**
57
- * the billboard draw's indirect args, `[vertices, instances]`
169
+ * the draw's indirect args, `[vertices, instances]`
58
170
  */
59
171
  draw: number[];
60
172
  };
173
+ import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
174
+ import { Node3D } from "../../renderer/scene/Node3D.js";
175
+ import { Scene } from "../../renderer/scene/Scene.js";
176
+ import { Mesh } from "../../renderer/scene/Mesh.js";
61
177
  //# sourceMappingURL=particle_scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AA4FA;;;;;;;;;;GAUG;AAEH;;;;;;;;GAQG;AACH;IAJqC,YAAY;IACrB,QAAQ,GAAzB,MAAM;IACJ,MAAM,CAiUlB;AAjWD;;;;GAIG;AACH,0CAA2C;AAE3C,wGAAwG;AACxG,sCAAuC;;;;;WAOzB,MAAM;;;;UACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;cAEN,MAAM,EAAE;;;;UACR,MAAM,EAAE"}
1
+ {"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AA0FA;;;;;;;;;;;;GAYG;AACH;UAFoB,eAAe;WAAS,eAAe;YAAU,eAAe;UAAQ,eAAe;WAAS,eAAe;WAAS,MAAM;EAmEjJ;AAED;;;;;;;GAOG;AACH;WAF6B,KAAK;cAAY,2CAAoC;;eAAkB,IAAI;gBAAU,IAAI;eAAS,IAAI;cAAQ,IAAI;;GAuD9I;AAED;;;;;;;;;;GAUG;AACH,8CAJW,OAAO,4BAA4B,EAAE,QAAQ,SAC7C,KAAK,GACH,OAAO,+CAA+C,EAAE,iBAAiB,CAmBrF;AAED;;;;;;GAMG;AACH,iDAHW,2CAAoC,QACpC,MAAM,QAWhB;AAED;;;;;;;GAOG;AACH,0CAJW,OAAO,+CAA+C,EAAE,iBAAiB,4DAUnF;AAED;;;;;GAKG;AACH,kCAHW,WAAW,GACT,kBAAkB,CAgB9B;AAED;;;;;GAKG;AACH,mEA4BC;AAnUD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,0FAA0F;AAC1F,sCAAuC;AAKvC;;;;;;;;;;;GAWG;AAEH;;;;;;;GAOG;AACH;QAFiB,MAAM,GAAE;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC;EAOpJ;;;;;WAxBY,MAAM;;;;UACN,MAAM;;;;kBACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;cAEN,MAAM,EAAE;;;;UACR,MAAM,EAAE;;gCAjDU,qDAAqD;uBAE9D,gCAAgC;sBACjC,+BAA+B;qBAFhC,8BAA8B"}