@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,555 @@
1
+ import { LAYOUT_BOX_LANE } from "./LayoutBoxGraph.js";
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+
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+ /**
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+ * Give every box a position.
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+ *
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+ * **Columns** are the easy half. A column is as wide as its widest box, columns are spaced by
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+ * `layer_gap`, and a box narrower than its column sits in the middle of it.
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+ *
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+ * **Rows** are the half that decides whether the drawing is readable, and this is the algorithm of
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+ * Brandes and Köpf. Four passes run over the graph — aligning towards the top and towards the
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+ * bottom, working forwards and working backwards — each producing a complete arrangement, and every
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+ * box ends up at the average of the middle two of its four candidates. One pass alone has a bias it
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+ * cannot see out of: aligning downwards and towards the top straightens the chains it meets first
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+ * and bends everything else around them. Four passes have four different biases, and the median of
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+ * them has none.
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+ *
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+ * Within a pass, a box is aligned with the **median** of what it connects to. Not the average: what
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+ * is being minimised is the total vertical distance the wires cover, the median is the point that
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+ * minimises it, and an average is dragged about by one distant neighbour until every other wire is
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+ * slightly crooked to accommodate it. Boxes that align with each other form a **block** which is
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+ * then placed as one rigid piece, which is what makes a chain of them come out as a straight line
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+ * rather than a staircase.
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+ *
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+ * **Wires, not middles.** The published algorithm aligns vertices, which for a box means its middle.
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+ * That is the wrong thing to line up here. A wire is drawn between two *ports*, and a node twelve
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+ * ports tall is met near its top by one wire and near its bottom by another — line up the two boxes'
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+ * middles and nothing the reader can see is lined up at all. So a block here is not a set of boxes
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+ * sharing one coordinate but a set of boxes with a fixed offset between them, chosen so that the
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+ * wire joining each consecutive pair comes out horizontal. Everything else about the algorithm is
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+ * unchanged; the offsets simply travel along with the block and appear as a constant in the
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+ * separation constraints.
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+ *
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+ * @see Brandes, Köpf — *Fast and Simple Horizontal Coordinate Assignment* (2002)
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+ *
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+ * @param {LayoutBoxGraph} graph mutated: `box_x` and `box_y` are written. Adjacency must be current.
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+ * @param {number} layer_count
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+ * @param {Int32Array} order boxes grouped by column, in order
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+ * @param {Int32Array} rank position of each box within its column
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+ * @param {Int32Array} layer_start where each column begins in `order`
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+ * @param {NodeGraphLayoutOptions} options
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+ * @returns {{width: number, height: number}}
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+ *
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+ * @author Alex Goldring
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+ * @copyright Company Named Limited (c) 2026
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+ */
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+ export function layout_assign_coordinates(graph, layer_count, order, rank, layer_start, options) {
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+ const box_count = graph.box_count;
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+
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+ if (box_count === 0) {
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+ return { width: 0, height: 0 };
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+ }
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+
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+ const width = place_columns(graph, layer_count, order, layer_start, options);
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+
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+ const neighbours = build_sorted_neighbours(graph, rank);
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+
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+ const marked = mark_conflicts(graph, layer_count, order, rank, layer_start, neighbours);
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+
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+ const candidates = [];
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+
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+ for (let pass = 0; pass < 4; pass++) {
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+ const down = (pass & 1) === 0;
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+ const top = (pass & 2) === 0;
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+
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+ const block = align(graph, layer_count, order, rank, layer_start, neighbours, marked, down, top);
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+
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+ candidates.push(compact(graph, order, rank, layer_start, block, options));
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+ }
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+
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+ const height = balance(graph, candidates);
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+
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+ return { width, height };
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+ }
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+
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+ /**
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+ * Space the columns and put every box in the middle of its own.
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+ *
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+ * @param {LayoutBoxGraph} graph
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+ * @param {number} layer_count
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+ * @param {Int32Array} order
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+ * @param {Int32Array} layer_start
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+ * @param {NodeGraphLayoutOptions} options
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+ * @returns {number} total width
84
+ */
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+ function place_columns(graph, layer_count, order, layer_start, options) {
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+ let x = 0;
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+
88
+ for (let i = 0; i < layer_count; i++) {
89
+ const start = layer_start[i];
90
+ const end = layer_start[i + 1];
91
+
92
+ let column_width = 0;
93
+
94
+ for (let k = start; k < end; k++) {
95
+ const w = graph.box_w[order[k]];
96
+
97
+ if (w > column_width) {
98
+ column_width = w;
99
+ }
100
+ }
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+
102
+ for (let k = start; k < end; k++) {
103
+ const box = order[k];
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+
105
+ graph.box_x[box] = x + (column_width - graph.box_w[box]) / 2;
106
+ }
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+
108
+ x += column_width;
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+
110
+ if (i + 1 < layer_count) {
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+ x += options.layer_gap;
112
+ }
113
+ }
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+
115
+ return x;
116
+ }
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+
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+ /**
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+ * Every box's links, each side sorted by where the box at the other end sits in its column.
120
+ *
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+ * The alignment pass takes the median of these and the marking pass walks them in order, so both
122
+ * need them sorted; sorting once here is the difference between doing it and doing it four times.
123
+ *
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+ * @param {LayoutBoxGraph} graph
125
+ * @param {Int32Array} rank
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+ * @returns {{in_link: Int32Array, out_link: Int32Array}}
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+ */
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+ function build_sorted_neighbours(graph, rank) {
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+ const in_link = graph.in_link.slice(0, graph.link_count);
130
+ const out_link = graph.out_link.slice(0, graph.link_count);
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+
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+ const by_source = (a, b) => rank[graph.link_from[a]] - rank[graph.link_from[b]];
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+ const by_target = (a, b) => rank[graph.link_to[a]] - rank[graph.link_to[b]];
134
+
135
+ for (let box = 0; box < graph.box_count; box++) {
136
+ const in_start = graph.in_offset[box];
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+ const in_end = graph.in_offset[box + 1];
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+
139
+ if (in_end - in_start > 1) {
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+ in_link.subarray(in_start, in_end).sort(by_source);
141
+ }
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+
143
+ const out_start = graph.out_offset[box];
144
+ const out_end = graph.out_offset[box + 1];
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+
146
+ if (out_end - out_start > 1) {
147
+ out_link.subarray(out_start, out_end).sort(by_target);
148
+ }
149
+ }
150
+
151
+ return { in_link, out_link };
152
+ }
153
+
154
+ /**
155
+ * The link by which a lane box continues a wire it did not start.
156
+ *
157
+ * A wire crossing several columns is a chain of lane boxes, and the pieces of it between two lanes
158
+ * are the ones worth keeping straight — they are the middle of a long wire, and a long wire that
159
+ * bends twice in the middle is the one a reader loses. Those pieces are what the marking pass
160
+ * protects.
161
+ *
162
+ * @param {LayoutBoxGraph} graph
163
+ * @param {number} box
164
+ * @returns {number} link index, or -1
165
+ */
166
+ function inner_link_of(graph, box) {
167
+ if (graph.box_kind[box] !== LAYOUT_BOX_LANE) {
168
+ return -1;
169
+ }
170
+
171
+ const start = graph.in_offset[box];
172
+
173
+ if (graph.in_offset[box + 1] === start) {
174
+ return -1;
175
+ }
176
+
177
+ const link = graph.in_link[start];
178
+
179
+ return graph.box_kind[graph.link_from[link]] === LAYOUT_BOX_LANE ? link : -1;
180
+ }
181
+
182
+ /**
183
+ * Find the links that cross the middle of a long wire, and forbid aligning along them.
184
+ *
185
+ * A wire that runs straight through several columns and a wire that crosses it cannot both be
186
+ * straight. This decides in favour of the long one: the links crossing it are marked, and the
187
+ * alignment pass refuses to build a block along a marked link. Long wires therefore come out
188
+ * straight and the short ones bend around them, which is the right way round — a short wire is
189
+ * easy to follow at any angle and a long one is not.
190
+ *
191
+ * @param {LayoutBoxGraph} graph
192
+ * @param {number} layer_count
193
+ * @param {Int32Array} order
194
+ * @param {Int32Array} rank
195
+ * @param {Int32Array} layer_start
196
+ * @param {{in_link: Int32Array}} neighbours
197
+ * @returns {Uint8Array} per link
198
+ */
199
+ function mark_conflicts(graph, layer_count, order, rank, layer_start, neighbours) {
200
+ const marked = new Uint8Array(graph.link_count);
201
+
202
+ for (let i = 0; i + 1 < layer_count; i++) {
203
+ const upper_count = layer_start[i + 1] - layer_start[i];
204
+
205
+ const lower_start = layer_start[i + 1];
206
+ const lower_count = layer_start[i + 2] - lower_start;
207
+
208
+ let k0 = 0;
209
+ let l = 0;
210
+
211
+ for (let l1 = 0; l1 < lower_count; l1++) {
212
+ const v = order[lower_start + l1];
213
+
214
+ const inner = inner_link_of(graph, v);
215
+
216
+ if (l1 !== lower_count - 1 && inner === -1) {
217
+ continue;
218
+ }
219
+
220
+ const k1 = inner === -1 ? upper_count - 1 : rank[graph.link_from[inner]];
221
+
222
+ for (; l <= l1; l++) {
223
+ const w = order[lower_start + l];
224
+
225
+ const start = graph.in_offset[w];
226
+ const end = graph.in_offset[w + 1];
227
+
228
+ for (let k = start; k < end; k++) {
229
+ const link = neighbours.in_link[k];
230
+
231
+ const at = rank[graph.link_from[link]];
232
+
233
+ if (at < k0 || at > k1) {
234
+ marked[link] = 1;
235
+ }
236
+ }
237
+ }
238
+
239
+ k0 = k1;
240
+ }
241
+ }
242
+
243
+ return marked;
244
+ }
245
+
246
+ /**
247
+ * Build the blocks of one pass: which boxes move together, and by how much they are offset from the
248
+ * one leading them.
249
+ *
250
+ * @param {LayoutBoxGraph} graph
251
+ * @param {number} layer_count
252
+ * @param {Int32Array} order
253
+ * @param {Int32Array} rank
254
+ * @param {Int32Array} layer_start
255
+ * @param {{in_link: Int32Array, out_link: Int32Array}} neighbours
256
+ * @param {Uint8Array} marked
257
+ * @param {boolean} down align each box with what feeds it, rather than with what it feeds
258
+ * @param {boolean} top prefer the neighbour nearer the top of its column when two are equally median
259
+ * @returns {{root: Int32Array, align: Int32Array, offset: Float64Array}}
260
+ */
261
+ function align(graph, layer_count, order, rank, layer_start, neighbours, marked, down, top) {
262
+ const box_count = graph.box_count;
263
+
264
+ const root = new Int32Array(box_count);
265
+ const next = new Int32Array(box_count);
266
+ const offset = new Float64Array(box_count);
267
+
268
+ for (let box = 0; box < box_count; box++) {
269
+ root[box] = box;
270
+ next[box] = box;
271
+ }
272
+
273
+ for (let step = 0; step < layer_count; step++) {
274
+ const i = down ? step : layer_count - 1 - step;
275
+
276
+ const start = layer_start[i];
277
+ const end = layer_start[i + 1];
278
+
279
+ // How far along the adjacent column the last box in this one reached. A box may only align
280
+ // with something past that, which is what stops two blocks from crossing.
281
+ let reached = top ? -1 : Number.MAX_SAFE_INTEGER;
282
+
283
+ const count = end - start;
284
+
285
+ for (let step_k = 0; step_k < count; step_k++) {
286
+ const v = order[top ? start + step_k : end - 1 - step_k];
287
+
288
+ const link_start = down ? graph.in_offset[v] : graph.out_offset[v];
289
+ const link_end = down ? graph.in_offset[v + 1] : graph.out_offset[v + 1];
290
+
291
+ const degree = link_end - link_start;
292
+
293
+ if (degree === 0) {
294
+ continue;
295
+ }
296
+
297
+ const list = down ? neighbours.in_link : neighbours.out_link;
298
+
299
+ // With an even number of neighbours neither middle one is the median, so the pass tries
300
+ // both, and which it tries first is the bias this pass exists to have. With an odd
301
+ // number the two are the same neighbour and there is only one thing to try.
302
+ const first = top ? (degree - 1) >> 1 : degree >> 1;
303
+ const second = top ? degree >> 1 : (degree - 1) >> 1;
304
+
305
+ for (let m = 0; m < 2; m++) {
306
+ const index = m === 0 ? first : second;
307
+
308
+ if (m === 1 && second === first) {
309
+ break;
310
+ }
311
+
312
+ const link = list[link_start + index];
313
+
314
+ if (marked[link] === 1) {
315
+ continue;
316
+ }
317
+
318
+ const u = down ? graph.link_from[link] : graph.link_to[link];
319
+
320
+ const at = rank[u];
321
+
322
+ if (top ? at <= reached : at >= reached) {
323
+ continue;
324
+ }
325
+
326
+ // straight means the two ports meet: y[v] + anchor(v) === y[u] + anchor(u)
327
+ const delta = down
328
+ ? graph.link_from_y[link] - graph.link_to_y[link]
329
+ : graph.link_to_y[link] - graph.link_from_y[link];
330
+
331
+ next[u] = v;
332
+ root[v] = root[u];
333
+ next[v] = root[v];
334
+ offset[v] = offset[u] + delta;
335
+
336
+ reached = at;
337
+
338
+ break;
339
+ }
340
+ }
341
+ }
342
+
343
+ return { root, align: next, offset };
344
+ }
345
+
346
+ /**
347
+ * Push the blocks of one pass as far towards the top as the boxes below them allow, and read off a
348
+ * coordinate for every box.
349
+ *
350
+ * Blocks are placed by longest path through the constraints between neighbours in a column, which
351
+ * is what makes the arrangement as tight as the ordering permits. Blocks that turn out not to
352
+ * constrain each other at all form separate classes, and a class is then shifted up until it meets
353
+ * whatever is above it — without that, a block hanging off the bottom of the drawing pins every
354
+ * class that follows it down there too.
355
+ *
356
+ * @param {LayoutBoxGraph} graph
357
+ * @param {Int32Array} order
358
+ * @param {Int32Array} rank
359
+ * @param {Int32Array} layer_start
360
+ * @param {{root: Int32Array, align: Int32Array, offset: Float64Array}} block
361
+ * @param {NodeGraphLayoutOptions} options
362
+ * @returns {Float64Array} top edge of every box
363
+ */
364
+ function compact(graph, order, rank, layer_start, block, options) {
365
+ const box_count = graph.box_count;
366
+
367
+ const root = block.root;
368
+ const next = block.align;
369
+ const offset = block.offset;
370
+
371
+ const sink = new Int32Array(box_count);
372
+ const shift = new Float64Array(box_count).fill(Infinity);
373
+ const place = new Float64Array(box_count).fill(NaN);
374
+
375
+ for (let box = 0; box < box_count; box++) {
376
+ sink[box] = box;
377
+ }
378
+
379
+ /**
380
+ * @param {number} above
381
+ * @param {number} below
382
+ * @returns {number} smallest distance from the top of `above` to the top of `below`
383
+ */
384
+ function separation(above, below) {
385
+ const gap = graph.box_kind[above] === LAYOUT_BOX_LANE || graph.box_kind[below] === LAYOUT_BOX_LANE
386
+ ? options.wire_gap
387
+ : options.node_gap;
388
+
389
+ return graph.box_h[above] + gap;
390
+ }
391
+
392
+ /**
393
+ * @param {number} v a block root
394
+ * @returns {void}
395
+ */
396
+ function place_block(v) {
397
+ if (!Number.isNaN(place[v])) {
398
+ return;
399
+ }
400
+
401
+ place[v] = 0;
402
+
403
+ let w = v;
404
+
405
+ do {
406
+ const at = rank[w];
407
+
408
+ if (at > 0) {
409
+ const above = order[layer_start[graph.box_layer[w]] + at - 1];
410
+ const u = root[above];
411
+
412
+ place_block(u);
413
+
414
+ // top(w) >= top(above) + separation, with both expressed through their block roots
415
+ const need = offset[above] - offset[w] + separation(above, w);
416
+
417
+ if (sink[v] === v) {
418
+ sink[v] = sink[u];
419
+ }
420
+
421
+ if (sink[v] === sink[u]) {
422
+ if (place[u] + need > place[v]) {
423
+ place[v] = place[u] + need;
424
+ }
425
+ } else {
426
+ const slack = place[v] - place[u] - need;
427
+
428
+ if (slack < shift[sink[u]]) {
429
+ shift[sink[u]] = slack;
430
+ }
431
+ }
432
+ }
433
+
434
+ w = next[w];
435
+ } while (w !== v);
436
+ }
437
+
438
+ for (let box = 0; box < box_count; box++) {
439
+ if (root[box] === box) {
440
+ place_block(box);
441
+ }
442
+ }
443
+
444
+ const y = new Float64Array(box_count);
445
+
446
+ for (let box = 0; box < box_count; box++) {
447
+ const r = root[box];
448
+
449
+ y[box] = place[r] + offset[box];
450
+
451
+ const carried = shift[sink[r]];
452
+
453
+ if (carried < Infinity) {
454
+ y[box] += carried;
455
+ }
456
+ }
457
+
458
+ return y;
459
+ }
460
+
461
+ /**
462
+ * Combine the four passes into one arrangement.
463
+ *
464
+ * The passes are first slid over each other — the ones biased towards the top lined up by their
465
+ * top edge, the ones biased towards the bottom by their bottom edge — against whichever of them
466
+ * came out shortest. Only then can they be compared box by box, and each box takes the average of
467
+ * the middle two of its four candidates: an average of all four is pulled about by whichever single
468
+ * pass went furthest astray, and the middle two are the ones the passes agree on.
469
+ *
470
+ * @param {LayoutBoxGraph} graph mutated: `box_y` is written
471
+ * @param {Float64Array[]} candidates
472
+ * @returns {number} total height
473
+ */
474
+ function balance(graph, candidates) {
475
+ const box_count = graph.box_count;
476
+
477
+ let reference = 0;
478
+ let narrowest = Infinity;
479
+
480
+ const low = new Float64Array(candidates.length);
481
+ const high = new Float64Array(candidates.length);
482
+
483
+ for (let c = 0; c < candidates.length; c++) {
484
+ const y = candidates[c];
485
+
486
+ let min = Infinity;
487
+ let max = -Infinity;
488
+
489
+ for (let box = 0; box < box_count; box++) {
490
+ if (y[box] < min) {
491
+ min = y[box];
492
+ }
493
+
494
+ const bottom = y[box] + graph.box_h[box];
495
+
496
+ if (bottom > max) {
497
+ max = bottom;
498
+ }
499
+ }
500
+
501
+ low[c] = min;
502
+ high[c] = max;
503
+
504
+ if (max - min < narrowest) {
505
+ narrowest = max - min;
506
+ reference = c;
507
+ }
508
+ }
509
+
510
+ for (let c = 0; c < candidates.length; c++) {
511
+ // passes 0 and 1 align towards the top, 2 and 3 towards the bottom — see the pass loop
512
+ const shift = c < 2 ? low[reference] - low[c] : high[reference] - high[c];
513
+
514
+ if (shift === 0) {
515
+ continue;
516
+ }
517
+
518
+ const y = candidates[c];
519
+
520
+ for (let box = 0; box < box_count; box++) {
521
+ y[box] += shift;
522
+ }
523
+ }
524
+
525
+ const sample = new Float64Array(candidates.length);
526
+
527
+ let min = Infinity;
528
+ let max = -Infinity;
529
+
530
+ for (let box = 0; box < box_count; box++) {
531
+ for (let c = 0; c < candidates.length; c++) {
532
+ sample[c] = candidates[c][box];
533
+ }
534
+
535
+ sample.sort();
536
+
537
+ const middle = (sample[1] + sample[2]) / 2;
538
+
539
+ graph.box_y[box] = middle;
540
+
541
+ if (middle < min) {
542
+ min = middle;
543
+ }
544
+
545
+ if (middle + graph.box_h[box] > max) {
546
+ max = middle + graph.box_h[box];
547
+ }
548
+ }
549
+
550
+ for (let box = 0; box < box_count; box++) {
551
+ graph.box_y[box] -= min;
552
+ }
553
+
554
+ return max - min;
555
+ }
@@ -0,0 +1,34 @@
1
+ /**
2
+ * Put every box in a column, as near to what it connects to as its dependencies allow.
3
+ *
4
+ * **Longest path.** A box goes one column past its latest dependency. That is what makes the
5
+ * drawing readable as a flow — everything a node waits on is strictly to its left — and it is the
6
+ * only part of this that is forced.
7
+ *
8
+ * **Then tightening, which is the part that decides how it looks.** Longest path answers "how early
9
+ * *can* this go", and that answer is regularly wrong: a constant used once, ten columns later, still
10
+ * lands in the first column, and the drawing becomes a first column full of things nothing has
11
+ * needed yet, joined to the rest by wires running the whole width of the picture.
12
+ *
13
+ * Every box has a window between its latest dependency and its earliest dependent, and inside that
14
+ * window the cost is linear — one column later lengthens every arriving wire by one and shortens
15
+ * every leaving wire by one. So a box with more arriving than leaving belongs at the start of its
16
+ * window, one with more leaving than arriving belongs at the end, and repeating that until nothing
17
+ * moves is a descent on total wire length.
18
+ *
19
+ * Ties go late. A value with one producer and one consumer costs the same either way, and the two
20
+ * readings are "here is what that node made" against "here is what this node needs" — the second is
21
+ * what somebody following a wire is looking for, and it keeps a chain of such boxes collapsed
22
+ * against its consumer instead of strung out from its producer.
23
+ *
24
+ * @param {LayoutBoxGraph} graph mutated: `box_layer` is written. Must be acyclic — see
25
+ * {@link layout_orient_links}. Adjacency must be current.
26
+ * @param {Int32Array} position from {@link layout_break_cycles}, a topological order of the graph
27
+ * once its links are oriented
28
+ * @returns {number} number of columns
29
+ *
30
+ * @author Alex Goldring
31
+ * @copyright Company Named Limited (c) 2026
32
+ */
33
+ export function layout_assign_layers(graph: LayoutBoxGraph, position: Int32Array): number;
34
+ //# sourceMappingURL=layout_assign_layers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_assign_layers.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_assign_layers.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,sEAPW,UAAU,GAER,MAAM,CAsDlB"}