@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -10,6 +10,10 @@ it was wrong, not merely unbuilt. Nothing on this list is open, and the extensio
10
10
  `FrameGraph` for nothing further. The "noted, not now" list at the bottom is performance and naming,
11
11
  untouched on purpose — functionality and design first.
12
12
 
13
+ A later deep audit (2026-09-04) found defects this round did not cover, and its correctness and
14
+ invariant fixes are recorded in `CORRECTNESS_FIXES_2026_09_04.md`. Four of them change the standing
15
+ picture here and are noted in place below.
16
+
13
17
  ---
14
18
 
15
19
  ## 1. Make the lifecycle one-shot and assert it — **DONE**
@@ -93,6 +97,13 @@ v3→v4 (double). The fast path's cube-shadow faces chain the same way. All four
93
97
  records — `Shading` plus three `shadows` — validate clean **with the accumulation exemption removed**,
94
98
  which is what item 2 above records.
95
99
 
100
+ **The threading stopped at the entry point, and the 2026-09-04 audit found where.**
101
+ `graph_rasterize_scene` returned only the bucket buffer, so `Renderer` re-imported the same
102
+ `GPUTextureContext` objects to read what the rasterizer had written — one physical texture, two
103
+ unrelated entry chains, no edge. Fixed in `CORRECTNESS_FIXES_2026_09_04.md` §22: the entry point now
104
+ returns `{buckets, depth, color_targets}`. The same defect was still unfixed in `GPUProbeAtlas` (§19)
105
+ and `GPUSky` (§18).
106
+
96
107
  ## 4. Recording scopes — **DONE** (supersedes §13.1's `pass_count`)
97
108
 
98
109
  §13.1 asks for a `pass_count` getter so the cull diagnostic can recover "the node range extension X
@@ -203,16 +214,21 @@ into.
203
214
 
204
215
  - §3.2 `frame.describe(handle)` → `FrameGraph.getDescriptor(handle)` exists and returns the entry's
205
216
  descriptor. Transient and imported resources both carry a real descriptor with absolute pixels, so
206
- a derived `frame.resolution` works today.
217
+ a derived `frame.resolution` works today. (`FrameContext.describe` skipped the `is_open` guard that
218
+ `read` and `publish` enforce until `CORRECTNESS_FIXES_2026_09_04.md` §12.)
207
219
  - §3.4 publication check → `is_valid_resource(handle)` exists and does exactly the version compare
208
- the design describes.
220
+ the design describes. It answers about one `ResourceEntry`, so it is blind to a resource imported
221
+ twice; `FrameGraph.report_resource_aliasing` names that condition
222
+ (`CORRECTNESS_FIXES_2026_09_04.md` §15).
209
223
  - §5 post-execute hook → `onExecuted` exists.
210
224
 
211
225
  ## Noted, not now
212
226
 
213
- - `execute()` rescans **every** resource entry after **every** pass to find lifetime ends
214
- (`FrameGraph.js:621`) — O(passes × resources) per frame. `compile()` already knows `entry.last`;
215
- it should build a per-pass destroy list.
227
+ - `execute()` rescans **every** resource entry after **every** pass to find lifetime ends
228
+ O(executed passes × registry entries) per frame. `compile()` already knows `entry.last`; it should
229
+ build a per-pass destroy list, in the shape `FramePassNode.resource_allocates` already has for the
230
+ other direction. Write it against the survivor set `compile()` now computes
231
+ (`CORRECTNESS_FIXES_2026_09_04.md` §2), not against `ref_count`.
216
232
  - `resource_creates` / `reads` / `writes` are arrays searched with `includes()`, and
217
233
  `FramePassResources.get` hits them per resource per pass.
218
234
  - The class mixes conventions: `create_resource` / `is_valid_resource` beside `getResourceEntry` /
@@ -58,6 +58,15 @@ export class FrameGraph {
58
58
  */
59
59
  name: string;
60
60
  /**
61
+ * Every pass that survived culling has run, successfully.
62
+ *
63
+ * **Success-only.** A pass that throws takes the failure out of {@link execute} without sending
64
+ * this — the graph hands its transients back and re-raises, and a listener waiting on this one
65
+ * is left waiting. Anything that must settle on both paths belongs in the caller's own
66
+ * `finally`, not here. Deliberate rather than incidental: this says "the frame's work is
67
+ * recorded", which a failed frame has not done.
68
+ *
69
+ * Read-only, and swallowing, on the same terms as {@link onPassBegin}.
61
70
  *
62
71
  * @type {Signal<IFrameGraphContext,this>}
63
72
  */
@@ -75,6 +84,14 @@ export class FrameGraph {
75
84
  * Fires only for passes that survive culling, in execution order, and never nests: {@link
76
85
  * execute} runs one pass at a time.
77
86
  *
87
+ * **A listener is a read-only observer.** The graph is handed over for symmetry with the signal
88
+ * convention, not as an invitation: recording or compiling from a listener corrupts the counts
89
+ * and lifetimes `execute()` is in the middle of using. The one-shot state assertions guard
90
+ * against that, but they cannot stop a listener — `Signal` catches whatever a handler throws
91
+ * and logs it — so a misbehaving listener produces two console lines and the frame carries on.
92
+ * By the same token an `expect()` inside a listener can never fail a test; assert after the
93
+ * dispatch, as `FrameGraph.pass_signals.spec.js` does.
94
+ *
78
95
  * @type {Signal<FramePassNode,this>}
79
96
  */
80
97
  onPassBegin: any;
@@ -85,6 +102,8 @@ export class FrameGraph {
85
102
  * something on begin is not left holding it open by an exception. A listener must therefore
86
103
  * treat this as "that pass is over" rather than "that pass succeeded".
87
104
  *
105
+ * Read-only, and swallowing, on the same terms as {@link onPassBegin}.
106
+ *
88
107
  * @type {Signal<FramePassNode,this>}
89
108
  */
90
109
  onPassEnd: any;
@@ -229,6 +248,32 @@ export class FrameGraph {
229
248
  * @returns {boolean} whether the graph is free of problems
230
249
  */
231
250
  validate(problem_consumer?: (arg0: string) => any): boolean;
251
+ /**
252
+ * Report physical resources this graph holds under more than one {@link ResourceEntry}.
253
+ *
254
+ * Everything {@link validate} reasons about — versions, supersession, `producer` ordering — is
255
+ * scoped to a single entry, and {@link import_resource} has no identity check, so importing one
256
+ * `GPUTexture` twice gives it two independent version chains that the checker treats as
257
+ * unrelated resources. Every read/write hazard between them is invisible, and
258
+ * {@link is_valid_resource} answers about the wrong chain.
259
+ *
260
+ * **Detection only, and not wired into {@link compile}.** The live `Shading` graph imports the
261
+ * camera buffer seven times and the hierarchical-Z buffer three, and none of those produces an
262
+ * incorrect frame today: the duplicate sites happen to be ordered safely, and their passes write
263
+ * imported resources, so they are side-effect passes that never cull. Failing `compile()` on
264
+ * them would break the renderer over a hazard that is structural rather than live, and
265
+ * collapsing them into one entry changes which handle every one of those callers gets back.
266
+ * Both are decisions of their own; this reports the shape so that either can be taken with the
267
+ * numbers in hand.
268
+ *
269
+ * Only entries that hold a resource are considered, so a transient is reported only if the
270
+ * backend handed the same object out twice while both were live — which is itself the bug
271
+ * {@link RenderResourceManager} guards against.
272
+ *
273
+ * @param {function(string):*} [problem_consumer] invoked once per aliased resource
274
+ * @returns {number} how many physical resources are held under more than one entry
275
+ */
276
+ report_resource_aliasing(problem_consumer?: (arg0: string) => any): number;
232
277
  compile(): void;
233
278
  /**
234
279
  *
@@ -1 +1 @@
1
- {"version":3,"file":"FrameGraph.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/frame_graph/FrameGraph.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH;IAkFI;;;OAGG;IACH,mBAFW,MAAM,EAOhB;IA1FD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,gBAA0B;IAE1B;;;;;;;;;;;;;;OAcG;IACH,iBAA2B;IAE3B;;;;;;;;OAQG;IACH,eAAyB;IAEzB;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAyB;IAgCzB;;;;;OAKG;IACH,oBAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;;;;;;;;;OAWG;IACH,iBAHW,MAAM,GACJ,eAAe,CAe3B;IAED;;OAEG;IACH,kBAKC;IAED;;;;OAIG;IACH,qBAHW,MAAM,sBAehB;IAED;;;;OAIG;IACH,oBAHW,MAAM,qBAehB;IAED;;;;OAIG;IACH,qBAHW,MAAM,KAKhB;IAED;;;;;OAKG;IACH,2BAJW,MAAM,oBAEJ,MAAM,CAYlB;IAED;;;;;OAKG;IACH,6BAYC;IAED;;;;;;OAMG;IACH,4BAgBC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,MAAM,CAqBlB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,wDAGJ,MAAM,CAYlB;IAED;;;OAGG;IACH,4BAHa,OAAO,CAQnB;IAED;;;;;;;OAOG;IACH,eALW,MAAM,6CAEe,kBAAkB,kCAAkC,IAAI,GAC3E,gBAAgB,CA6B5B;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,mCAHoB,MAAM,WACb,OAAO,CA2DnB;IAED,gBA8FC;IAED;;;OAGG;IACH,2CA6EC;IAED;;;;;;;;;;;;OAYG;IACH;gBAFqB,EAAE;mBAAa,EAAE;MA6DrC;IAED;;;;;OAKG;IACH,eAFY,MAAM,CAsLjB;IAGL;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;;CAPhC;gCAl6B+B,sBAAsB;8BAKxB,oBAAoB;6BACrB,mBAAmB;mCAFb,yBAAyB;iCAF3B,uBAAuB"}
1
+ {"version":3,"file":"FrameGraph.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/frame_graph/FrameGraph.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH;IAoHI;;;OAGG;IACH,mBAFW,MAAM,EAOhB;IA5HD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAEV;;;;;;;;;;;;OAYG;IACH,gBAA0B;IAE1B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAA2B;IAE3B;;;;;;;;;;OAUG;IACH,eAAyB;IAEzB;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAyB;IA+CzB;;;;;OAKG;IACH,oBAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;;;;;;;;;OAWG;IACH,iBAHW,MAAM,GACJ,eAAe,CAe3B;IAED;;OAEG;IACH,kBAKC;IAED;;;;OAIG;IACH,qBAHW,MAAM,sBAehB;IAED;;;;OAIG;IACH,oBAHW,MAAM,qBAehB;IAED;;;;OAIG;IACH,qBAHW,MAAM,KAKhB;IAED;;;;;OAKG;IACH,2BAJW,MAAM,oBAEJ,MAAM,CAYlB;IAED;;;;;OAKG;IACH,6BAYC;IAED;;;;;;OAMG;IACH,4BAgBC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,MAAM,CAqBlB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,wDAGJ,MAAM,CAYlB;IAED;;;OAGG;IACH,4BAHa,OAAO,CAQnB;IAED;;;;;;;OAOG;IACH,eALW,MAAM,6CAEe,kBAAkB,kCAAkC,IAAI,GAC3E,gBAAgB,CA6B5B;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,mCAHoB,MAAM,WACb,OAAO,CA2DnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,mDAHoB,MAAM,WACb,MAAM,CA+ClB;IAED,gBAwIC;IA2BD;;;OAGG;IACH,2CA0FC;IA6BD;;;;;;;;;;;;OAYG;IACH;gBAFqB,EAAE;mBAAa,EAAE;MA6DrC;IAED;;;;;OAKG;IACH,eAFY,MAAM,CA6LjB;IAGL;;;;OAIG;IACH,uBAFU,OAAO,CAEgB;;CAPhC;gCA9nC+B,sBAAsB;8BAKxB,oBAAoB;6BACrB,mBAAmB;mCAFb,yBAAyB;iCAF3B,uBAAuB"}
@@ -3,9 +3,11 @@ import { float_to_uint8 } from "../../../../core/binary/float_to_uint8.js";
3
3
  import LineBuilder from "../../../../core/codegen/LineBuilder.js";
4
4
  import { rgb_to_hex } from "../../../../core/color/hex/rgb_to_hex.js";
5
5
  import { okhsv_to_linear_srgb } from "../../../../core/color/oklab/okhsv_to_linear_srgb.js";
6
+ import { convert_channel_linear_to_sRGB } from "../../../../core/color/sRGB/linear_to_sRGB.js";
6
7
  import { Signal } from "../../../../core/events/signal/Signal.js";
7
8
  import { noop } from "../../../../core/function/noop.js";
8
- import { graphviz_escape_string } from "../../../../core/graph/format/graphviz/graphviz_escape_string.js";
9
+ import { graphviz_escape_html_label } from "../../../../core/graph/format/graphviz/graphviz_escape_html_label.js";
10
+ import { graphviz_escape_quoted } from "../../../../core/graph/format/graphviz/graphviz_escape_quoted.js";
9
11
  import { lerp } from "../../../../core/math/lerp.js";
10
12
  import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
11
13
  import { FrameGraphScope } from "./FrameGraphScope.js";
@@ -72,6 +74,15 @@ export class FrameGraph {
72
74
  name = "";
73
75
 
74
76
  /**
77
+ * Every pass that survived culling has run, successfully.
78
+ *
79
+ * **Success-only.** A pass that throws takes the failure out of {@link execute} without sending
80
+ * this — the graph hands its transients back and re-raises, and a listener waiting on this one
81
+ * is left waiting. Anything that must settle on both paths belongs in the caller's own
82
+ * `finally`, not here. Deliberate rather than incidental: this says "the frame's work is
83
+ * recorded", which a failed frame has not done.
84
+ *
85
+ * Read-only, and swallowing, on the same terms as {@link onPassBegin}.
75
86
  *
76
87
  * @type {Signal<IFrameGraphContext,this>}
77
88
  */
@@ -90,6 +101,14 @@ export class FrameGraph {
90
101
  * Fires only for passes that survive culling, in execution order, and never nests: {@link
91
102
  * execute} runs one pass at a time.
92
103
  *
104
+ * **A listener is a read-only observer.** The graph is handed over for symmetry with the signal
105
+ * convention, not as an invitation: recording or compiling from a listener corrupts the counts
106
+ * and lifetimes `execute()` is in the middle of using. The one-shot state assertions guard
107
+ * against that, but they cannot stop a listener — `Signal` catches whatever a handler throws
108
+ * and logs it — so a misbehaving listener produces two console lines and the frame carries on.
109
+ * By the same token an `expect()` inside a listener can never fail a test; assert after the
110
+ * dispatch, as `FrameGraph.pass_signals.spec.js` does.
111
+ *
93
112
  * @type {Signal<FramePassNode,this>}
94
113
  */
95
114
  onPassBegin = new Signal();
@@ -101,6 +120,8 @@ export class FrameGraph {
101
120
  * something on begin is not left holding it open by an exception. A listener must therefore
102
121
  * treat this as "that pass is over" rather than "that pass succeeded".
103
122
  *
123
+ * Read-only, and swallowing, on the same terms as {@link onPassBegin}.
124
+ *
104
125
  * @type {Signal<FramePassNode,this>}
105
126
  */
106
127
  onPassEnd = new Signal();
@@ -126,6 +147,21 @@ export class FrameGraph {
126
147
  */
127
148
  __resource_registry = [];
128
149
 
150
+ /**
151
+ * The passes {@link execute} will run, in recording order, as decided by {@link compile}.
152
+ *
153
+ * Computed once and then iterated, rather than re-derived at execution time. It is also the set
154
+ * the lifetime loop has to cover: a pass that runs without ever becoming a resource's
155
+ * {@link ResourceEntry.last} user reads a transient the graph has already handed back to the
156
+ * pool, and the pool re-issues within the frame. Deriving "does this pass run" in two places is
157
+ * exactly what let the two answers differ — `ref_count === 0` in the lifetime loop against
158
+ * {@link FramePassNode.can_execute} in `execute()`, which disagree for every read-only
159
+ * {@link FramePassBuilder.make_side_effect} pass.
160
+ *
161
+ * @type {FramePassNode[]}
162
+ */
163
+ #surviving_passes = [];
164
+
129
165
  /**
130
166
  * Position in the one-shot lifecycle.
131
167
  * @type {FrameGraphState}
@@ -498,10 +534,95 @@ export class FrameGraph {
498
534
  return valid;
499
535
  }
500
536
 
537
+ /**
538
+ * Report physical resources this graph holds under more than one {@link ResourceEntry}.
539
+ *
540
+ * Everything {@link validate} reasons about — versions, supersession, `producer` ordering — is
541
+ * scoped to a single entry, and {@link import_resource} has no identity check, so importing one
542
+ * `GPUTexture` twice gives it two independent version chains that the checker treats as
543
+ * unrelated resources. Every read/write hazard between them is invisible, and
544
+ * {@link is_valid_resource} answers about the wrong chain.
545
+ *
546
+ * **Detection only, and not wired into {@link compile}.** The live `Shading` graph imports the
547
+ * camera buffer seven times and the hierarchical-Z buffer three, and none of those produces an
548
+ * incorrect frame today: the duplicate sites happen to be ordered safely, and their passes write
549
+ * imported resources, so they are side-effect passes that never cull. Failing `compile()` on
550
+ * them would break the renderer over a hazard that is structural rather than live, and
551
+ * collapsing them into one entry changes which handle every one of those callers gets back.
552
+ * Both are decisions of their own; this reports the shape so that either can be taken with the
553
+ * numbers in hand.
554
+ *
555
+ * Only entries that hold a resource are considered, so a transient is reported only if the
556
+ * backend handed the same object out twice while both were live — which is itself the bug
557
+ * {@link RenderResourceManager} guards against.
558
+ *
559
+ * @param {function(string):*} [problem_consumer] invoked once per aliased resource
560
+ * @returns {number} how many physical resources are held under more than one entry
561
+ */
562
+ report_resource_aliasing(problem_consumer = noop) {
563
+ const registry = this.__resource_registry;
564
+ const entry_count = registry.length;
565
+
566
+ /**
567
+ * Entry IDs by the physical resource they hold.
568
+ * @type {Map<*,number[]>}
569
+ */
570
+ const by_resource = new Map();
571
+
572
+ for (let i = 0; i < entry_count; i++) {
573
+ const entry = registry[i];
574
+
575
+ if (entry.resource === null) {
576
+ continue;
577
+ }
578
+
579
+ const existing = by_resource.get(entry.resource);
580
+
581
+ if (existing === undefined) {
582
+ by_resource.set(entry.resource, [i]);
583
+ } else {
584
+ existing.push(i);
585
+ }
586
+ }
587
+
588
+ let aliased = 0;
589
+
590
+ for (const entry_ids of by_resource.values()) {
591
+ if (entry_ids.length < 2) {
592
+ continue;
593
+ }
594
+
595
+ aliased++;
596
+
597
+ const names = entry_ids.map(id => {
598
+ const node = this.__resource_nodes.find(n => n.resource_id === id);
599
+
600
+ return `${id} '${node === undefined ? "?" : node.name}'`;
601
+ });
602
+
603
+ problem_consumer(`One resource is held under ${entry_ids.length} entries — ${names.join(", ")}. Versions and supersession are scoped to a single entry, so no hazard between them can be seen.`);
604
+ }
605
+
606
+ return aliased;
607
+ }
608
+
501
609
  compile() {
502
610
  assert.equal(this.#state, FrameGraphState.Recording, `FrameGraph '${this.name}': compile() is one-shot, a second compile accumulates resource reference counts instead of resetting them and culling stops working, graph is ${frame_graph_state_name(this.#state)}`);
503
611
 
504
612
  assert.equal(this.#scope, null, `FrameGraph '${this.name}': recording finished with scope '${this.#scope}' still open, every push_scope() needs its pop_scope()`);
613
+
614
+ /*
615
+ `validate()` is called *inside* the assert on purpose, and must stay there.
616
+
617
+ @rollup/plugin-strip deletes a matched call together with its arguments, so under the strip
618
+ the consuming project applies (README, "Shipping a build") the whole gate — the walk, the
619
+ two Int32Arrays, and `console.error` — disappears. That is the intent: this is a
620
+ development check over what was recorded, run five or more times a frame, and a shipped
621
+ game should not pay for it.
622
+
623
+ Hoisting it to `const valid = this.validate(...)` would leave the walk running in every
624
+ shipped build while stripping only the assert that reads the result. Do not "clean this up".
625
+ */
505
626
  assert.ok(this.validate(console.error), `FrameGraph '${this.name}': the recorded graph is invalid, the problems are logged above`);
506
627
 
507
628
  this.#state = FrameGraphState.Compiled;
@@ -570,30 +691,84 @@ export class FrameGraph {
570
691
  }
571
692
  }
572
693
 
573
- // calculate lifetimes
694
+ // decide which passes run, once. `execute()` iterates this set instead of asking again.
695
+ const surviving_passes = this.#surviving_passes;
696
+
697
+ surviving_passes.length = 0;
698
+
574
699
  for (let i = 0; i < pass_node_count; i++) {
575
700
  const pass = pass_nodes[i];
576
- if (pass.ref_count === 0) {
577
- // unused pass
701
+
702
+ if (!pass.can_execute()) {
703
+ // culled
578
704
  continue;
579
705
  }
580
706
 
707
+ surviving_passes.push(pass);
708
+ }
709
+
710
+ // calculate lifetimes, over exactly the passes that will run
711
+ const surviving_pass_count = surviving_passes.length;
712
+
713
+ for (let i = 0; i < surviving_pass_count; i++) {
714
+ const pass = surviving_passes[i];
715
+
716
+ const allocates = pass.resource_allocates;
717
+
718
+ allocates.length = 0;
719
+
581
720
  for (const id of pass.resource_creates) {
582
721
  const entry = this.getResourceEntry(id);
722
+
583
723
  entry.producer = pass;
584
724
  entry.last = pass;
725
+
726
+ allocates.push(id);
585
727
  }
586
728
 
587
729
  for (const id of pass.resource_writes) {
588
- this.getResourceEntry(id).last = pass;
730
+ const entry = this.getResourceEntry(id);
731
+
732
+ this.#claim_unparented_transient(entry, pass, id);
733
+
734
+ entry.last = pass;
589
735
  }
590
736
 
591
737
  for (const id of pass.resource_reads) {
592
- this.getResourceEntry(id).last = pass;
738
+ const entry = this.getResourceEntry(id);
739
+
740
+ this.#claim_unparented_transient(entry, pass, id);
741
+
742
+ entry.last = pass;
593
743
  }
594
744
  }
595
745
  }
596
746
 
747
+ /**
748
+ * Make `pass` the allocator of a transient no pass created.
749
+ *
750
+ * {@link create_resource} is public, so a caller can reserve a handle before it knows which
751
+ * pass will fill it — which is what the extension surface does, handing the graph out through
752
+ * `FrameContext.graph`. Such an entry appears in no pass's {@link FramePassNode.resource_creates},
753
+ * so nothing allocated it: the pass was handed `null` and the release scan then tried to give
754
+ * `null` back to the pool. Allocating it at its first surviving user gives it the same lifetime
755
+ * any other transient has, and matches what {@link validate} already blesses — reading a
756
+ * transient no pass writes is legal, because the reader may be the pass about to fill it.
757
+ *
758
+ * @param {ResourceEntry} entry
759
+ * @param {FramePassNode} pass
760
+ * @param {number} id resource node ID
761
+ */
762
+ #claim_unparented_transient(entry, pass, id) {
763
+ if (entry.producer !== null || entry.isImported()) {
764
+ return;
765
+ }
766
+
767
+ entry.producer = pass;
768
+
769
+ pass.resource_allocates.push(id);
770
+ }
771
+
597
772
  /**
598
773
  *
599
774
  * @param {IFrameGraphContext} context
@@ -606,77 +781,117 @@ export class FrameGraph {
606
781
 
607
782
  this.#state = FrameGraphState.Executed;
608
783
 
609
- const pass_nodes = this.__pass_nodes;
784
+ // Whatever `compile()` computed lifetimes over, and nothing else. Re-deriving the survivor
785
+ // set here is what let the two disagree.
786
+ const pass_nodes = this.#surviving_passes;
610
787
  const pass_node_count = pass_nodes.length;
611
788
 
612
- for (let i = 0; i < pass_node_count; i++) {
613
- const node = pass_nodes[i];
789
+ try {
790
+ for (let i = 0; i < pass_node_count; i++) {
791
+ const node = pass_nodes[i];
614
792
 
615
- if (!node.can_execute()) {
616
- continue;
617
- }
793
+ const node_allocated_resources = node.resource_allocates;
618
794
 
619
- const node_created_resources = node.resource_creates;
795
+ for (const id of node_allocated_resources) {
620
796
 
621
- for (const id of node_created_resources) {
622
-
623
- // allocate resource
624
- this.getResourceEntry(id).create(context.resource_manager);
625
- }
626
-
627
- const resources = new FramePassResources();
628
- resources.init(this, node);
629
-
630
- /*
631
- Guarded rather than dispatched unconditionally: `send2` on a signal with no handlers
632
- still bumps `generation` and walks a Map iterator, and this pair runs twice per pass
633
- over a couple of hundred passes a frame. Nothing observes the graph in a normal frame,
634
- so the common case should cost a size comparison and nothing else.
635
- */
636
- const announce_passes = this.onPassBegin.hasHandlers() || this.onPassEnd.hasHandlers();
637
-
638
- if (announce_passes) {
639
- this.onPassBegin.send2(node, this);
640
- }
797
+ // allocate resource
798
+ this.getResourceEntry(id).create(context.resource_manager);
799
+ }
641
800
 
642
- // execute pass
643
- try {
644
- node.execute(node.data, resources, context);
645
- } catch (e) {
646
- // decorate
647
- const error = new Error(`RenderPass '${node.name}' failed to execute`);
801
+ const resources = new FramePassResources();
802
+ resources.init(this, node);
648
803
 
649
- error.cause = e;
804
+ /*
805
+ Guarded rather than dispatched unconditionally: `send2` on a signal with no handlers
806
+ still bumps `generation` and walks a Map iterator, and this pair runs twice per pass
807
+ over a couple of hundred passes a frame. Nothing observes the graph in a normal frame,
808
+ so the common case should cost a size comparison and nothing else.
809
+ */
810
+ const announce_passes = this.onPassBegin.hasHandlers() || this.onPassEnd.hasHandlers();
650
811
 
651
- throw error;
652
- } finally {
653
- // `finally` so a pass that throws still closes its bracket — a listener that opened
654
- // a scope on begin would otherwise attribute the rest of the frame to the pass that
655
- // died.
656
812
  if (announce_passes) {
657
- this.onPassEnd.send2(node, this);
813
+ this.onPassBegin.send2(node, this);
814
+ }
815
+
816
+ // execute pass
817
+ try {
818
+ node.execute(node.data, resources, context);
819
+ } catch (e) {
820
+ // decorate
821
+ const error = new Error(`RenderPass '${node.name}' failed to execute`);
822
+
823
+ error.cause = e;
824
+
825
+ throw error;
826
+ } finally {
827
+ // `finally` so a pass that throws still closes its bracket — a listener that opened
828
+ // a scope on begin would otherwise attribute the rest of the frame to the pass that
829
+ // died.
830
+ if (announce_passes) {
831
+ this.onPassEnd.send2(node, this);
832
+ }
658
833
  }
659
- }
660
834
 
661
835
 
662
- const resource_entries = this.__resource_registry;
663
- const resource_entry_count = resource_entries.length;
836
+ const resource_entries = this.__resource_registry;
837
+ const resource_entry_count = resource_entries.length;
664
838
 
665
- for (let entry_index = 0; entry_index < resource_entry_count; entry_index++) {
666
- const entry = resource_entries[entry_index];
839
+ for (let entry_index = 0; entry_index < resource_entry_count; entry_index++) {
840
+ const entry = resource_entries[entry_index];
841
+
842
+ if (entry.last === node && entry.isTransient()) {
843
+ // this was the last user of the resource and the resource is transient (no external usage)
844
+ entry.destroy(context.resource_manager);
845
+ }
667
846
 
668
- if (entry.last === node && entry.isTransient()) {
669
- // this was the last user of the resource and the resource is transient (no external usage)
670
- entry.destroy(context.resource_manager);
671
847
  }
672
848
 
673
849
  }
850
+ } catch (e) {
851
+ /*
852
+ Nothing further will run, so every transient still checked out is checked out forever —
853
+ in the Shading graph, tens of MB of render targets, leaked again on every failing frame
854
+ of a render loop that catches and carries on.
674
855
 
856
+ Deliberately here and not in a `finally` around the pass body: that `finally` belongs to
857
+ the onPassBegin/onPassEnd bracket, and putting a release scan inside it would run the
858
+ sweep on the success path too, once per pass.
859
+ */
860
+ this.#release_live_transients(context.resource_manager);
861
+
862
+ throw e;
675
863
  }
676
864
 
677
865
  this.onExecuted.send2(context, this);
678
866
  }
679
867
 
868
+ /**
869
+ * Hand back every transient still holding a resource.
870
+ *
871
+ * Only reachable when a pass throws — {@link execute} releases as it goes, so on the success
872
+ * path there is nothing left to find.
873
+ *
874
+ * The `resource !== null` filter is only a safe way to ask "is this still checked out" because
875
+ * {@link ResourceEntry.destroy} clears the field. The pool re-issues immediately and within the
876
+ * frame, so an entry naming a resource it has already returned would be pooled a second time,
877
+ * and `TransientResourcePool.release` would take it, because that resource *is* bound — to
878
+ * whoever owns it now.
879
+ *
880
+ * @param {RenderResourceManager} resources
881
+ */
882
+ #release_live_transients(resources) {
883
+ const entries = this.__resource_registry;
884
+ const entry_count = entries.length;
885
+
886
+ for (let i = 0; i < entry_count; i++) {
887
+ const entry = entries[i];
888
+
889
+ if (entry.isTransient() && entry.resource !== null) {
890
+ entry.destroy(resources);
891
+ }
892
+ }
893
+ }
894
+
680
895
  /**
681
896
  * Should only call after {@link compile}
682
897
  *
@@ -772,7 +987,7 @@ export class FrameGraph {
772
987
  * @param {FramePassNode} node
773
988
  * @returns {string}
774
989
  */
775
- const pass_declaration = (node) => `P${node.id} [label=<{ {<B>${node.name}</B>} | {${(node.has_side_effects ? "&#x2605; " : "")} Refs: ${node.ref_count}<BR/> Index: ${node.id}} }> style=\"rounded,filled\", fillcolor=${(node.ref_count > 0 || node.has_side_effects) ? "orange" : "lightgray"}]`;
990
+ const pass_declaration = (node) => `P${node.id} [label=<{ {<B>${graphviz_escape_html_label(node.name)}</B>} | {${(node.has_side_effects ? "&#x2605; " : "")} Refs: ${node.ref_count}<BR/> Index: ${node.id}} }> style=\"rounded,filled\", fillcolor=${(node.ref_count > 0 || node.has_side_effects) ? "orange" : "lightgray"}]`;
776
991
 
777
992
  out.add("");
778
993
  out.add("# Pass Nodes");
@@ -815,7 +1030,12 @@ export class FrameGraph {
815
1030
  const color_rgb = [];
816
1031
  okhsv_to_linear_srgb(color_rgb, color_hue, saturation, 1)
817
1032
 
818
- const hex = rgb_to_hex(...color_rgb.map(float_to_uint8));
1033
+ /*
1034
+ GraphViz reads `#rrggbb` as sRGB, so a linear-light value quantized straight to bytes
1035
+ arrives at roughly three times the chroma the okhsv parameters asked for — which turns
1036
+ the deliberately quiet imported-vs-transient saturation split into a loud one.
1037
+ */
1038
+ const hex = rgb_to_hex(...color_rgb.map(c => float_to_uint8(convert_channel_linear_to_sRGB(c))));
819
1039
 
820
1040
  return `#${hex}`;
821
1041
  }
@@ -827,10 +1047,12 @@ export class FrameGraph {
827
1047
  const resource_declaration = (node) => {
828
1048
  const entry = this.__resource_registry[node.resource_id];
829
1049
 
830
- const type = graphviz_escape_string(entry.resource_descriptor?.type ?? "");
1050
+ const type = graphviz_escape_html_label(entry.resource_descriptor?.type ?? "");
1051
+
1052
+ const block_title = `${entry.isImported() ? "↪ " : ""}${graphviz_escape_html_label(node.name)}`;
831
1053
 
832
- const block_title = `${entry.isImported() ? "↪ " : ""}${node.name}`;
833
- const block_tooltip = graphviz_escape_string(entry.toString());
1054
+ // a plain quoted attribute, not a record label: `{`, `}` and `|` are ordinary here
1055
+ const block_tooltip = graphviz_escape_quoted(entry.toString());
834
1056
 
835
1057
  return `R${entry.resource_id}_${node.version} [label=<{ {<B>${block_title}</B>${node.version > 0 ? ` <FONT>v${(node.version + 1)}</FONT>` : ""}<BR/>${type}} | {Index: ${entry.resource_id}<BR/> Refs : ${node.ref_count} } }> style=filled, fillcolor="${entry_to_background_color(entry)}" tooltip="${block_tooltip}"]`;
836
1058
  };
@@ -865,7 +1087,7 @@ export class FrameGraph {
865
1087
  out.indent();
866
1088
 
867
1089
  // the root graph is drawn invisible, so a cluster has to ask for its own frame
868
- out.add(`label="${graphviz_escape_string(scope.name)}"`);
1090
+ out.add(`label="${graphviz_escape_quoted(scope.name)}"`);
869
1091
  out.add("style=\"rounded,dashed\", color=\"gray55\", fontname=\"helvetica\", fontsize=10, labeljust=\"l\"");
870
1092
 
871
1093
  for (const node of this.__pass_nodes) {
@@ -1 +1 @@
1
- {"version":3,"file":"FramePassBuilder.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/frame_graph/FramePassBuilder.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH;IAgBI;;;;OAIG;IACH,mDAMC;IAED;;;;;;OAMG;IACH,aAJW,MAAM,mCAEJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CA2BlB;IAED;;;;OAIG;IACH,yBAIC;;CACJ"}
1
+ {"version":3,"file":"FramePassBuilder.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/frame_graph/FramePassBuilder.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH;IAgBI;;;;OAIG;IACH,mDAMC;IAED;;;;;;OAMG;IACH,aAJW,MAAM,mCAEJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,MAAM,CAUlB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GACJ,MAAM,CAsClB;IAED;;;;OAIG;IACH,yBAIC;;CACJ"}
@@ -97,19 +97,30 @@ export class FramePassBuilder {
97
97
  node.has_side_effects = true;
98
98
  }
99
99
 
100
- if (node.creates(resource)) {
101
- return node.write(resource);
102
- } else {
103
- // writing to a resource produces a renamed handle
104
- node.read(resource);
100
+ /*
101
+ A pass produces exactly one version of a resource, so a second write of the same entry —
102
+ whether of the original handle, or of the handle the first write handed back — is the same
103
+ write. Branching on `creates` alone took the clone path again: a second version nobody can
104
+ read, since the caller only kept the last, and a `resource_writes` one longer than the
105
+ pass's logical writes. Nothing reported it: the orphan is unreferenced by construction, so
106
+ culling quietly cancels the extra count and `validate()` sees a well-formed graph.
107
+ */
108
+ const entry_id = graph.getResourceNode(resource).resource_id;
109
+
110
+ for (const id of node.resource_writes) {
111
+ if (graph.getResourceNode(id).resource_id === entry_id) {
112
+ return id;
113
+ }
114
+ }
105
115
 
106
- const clone = graph.clone_resource(resource);
116
+ // writing to a resource produces a renamed handle
117
+ node.read(resource);
107
118
 
108
- graph.getResourceNode(clone).producer = node;
119
+ const clone = graph.clone_resource(resource);
109
120
 
110
- return node.write(clone);
111
- }
121
+ graph.getResourceNode(clone).producer = node;
112
122
 
123
+ return node.write(clone);
113
124
  }
114
125
 
115
126
  /**