@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,206 @@
1
+ import { VM_MAX_WIDTH, VM_OP, swizzle_span } from "../isa/ParticleVMISA.js";
2
+
3
+ /**
4
+ * What the optimizer is allowed to assume about each opcode.
5
+ *
6
+ * {@link ../isa/ParticleVMISA.js} says what an instruction *does*; this says what may be done *to*
7
+ * it — whether it can be deleted when its result is unread, narrowed when its high lanes are dead,
8
+ * evaluated at compile time, or recognised as a recomputation of something already in a register.
9
+ * Those are four different questions and an opcode can answer them differently: `LOAD_ATTR` is
10
+ * removable but not shareable across a store, `RANDOM` is neither, and `CURVE` is both.
11
+ *
12
+ * Every opcode has to appear in {@link VM_SEMANTICS} — the spec asserts it — because the safe
13
+ * default for a new one is "assume nothing", and a table that silently omitted it would instead have
14
+ * the optimizer assume everything.
15
+ */
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+
17
+ /**
18
+ * @typedef {object} ParticleOpSemantics
19
+ * @property {boolean} side_effects execution changes something other than the destination register:
20
+ * the RNG stream, the record, the kill flag, or where the section stops. Never removable, never
21
+ * duplicated, never widened or narrowed.
22
+ * @property {boolean} lanewise output lane `i` is a function of lane `i` of every non-scalar source
23
+ * (and of the whole of a scalar one). The reductions and `CROSS` are not; `SWIZZLE` is lane-mapped
24
+ * rather than lanewise and is handled by {@link vm_source_lane}.
25
+ * @property {boolean} narrowable dropping trailing output lanes leaves the remaining ones unchanged.
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+ * Weaker than `lanewise` — `CROSS` writes a fourth lane nothing else depends on — and not implied
27
+ * by it for `RANDOM`, whose lanes are independent but whose count is the draw count.
28
+ * @property {boolean} shareable two executions with equal operand values produce equal results, so a
29
+ * second one can read the first one's register instead. False for anything reading the record or
30
+ * the RNG.
31
+ * @property {boolean} broadcasts every lane of the destination holds the same value, by construction
32
+ * rather than by what the operands happen to be. Lane `i` is then a copy of lane 0 and may be read
33
+ * as one.
34
+ * @property {boolean} foldable the JS reference and the WGSL interpreter are both obliged to produce
35
+ * the *same bits* for this operation, so evaluating it here and baking a constant changes nothing
36
+ * on either. Correctly-rounded IEEE arithmetic qualifies; a transcendental does not — JS
37
+ * `Math.sin` and a GPU's `sin` agree to about a part in 10^7, which is what the parity spec's
38
+ * tolerance is for, and folding would quietly pick the CPU's answer for the GPU.
39
+ */
40
+
41
+ /** @type {Map<number, ParticleOpSemantics>} */
42
+ export const VM_SEMANTICS = new Map();
43
+
44
+ /**
45
+ * @param {number} op
46
+ * @param {Partial<ParticleOpSemantics>} flags
47
+ */
48
+ function semantics(op, flags) {
49
+ VM_SEMANTICS.set(op, {
50
+ side_effects: false,
51
+ lanewise: false,
52
+ narrowable: false,
53
+ shareable: false,
54
+ broadcasts: false,
55
+ foldable: false,
56
+ ...flags,
57
+ });
58
+ }
59
+
60
+ /** Pure element-wise arithmetic whose two executors are bit-for-bit obliged to agree. */
61
+ const EXACT = { lanewise: true, narrowable: true, shareable: true, foldable: true };
62
+
63
+ /** The same, minus the folding: correct to narrow and to share, but the executors may round apart. */
64
+ const INEXACT = { lanewise: true, narrowable: true, shareable: true };
65
+
66
+ semantics(VM_OP.HALT, { side_effects: true });
67
+ semantics(VM_OP.NOP, {});
68
+ semantics(VM_OP.MOV, EXACT);
69
+ semantics(VM_OP.LOAD_CONST, EXACT);
70
+ // Reads the record, so it is removable when dead but may not be shared across a store that could
71
+ // touch the same words — which is why it is not `shareable` and the CSE pass never sees it.
72
+ semantics(VM_OP.LOAD_ATTR, { lanewise: true, narrowable: true });
73
+ semantics(VM_OP.STORE_ATTR, { side_effects: true });
74
+ semantics(VM_OP.LOAD_BUILTIN, { lanewise: true, narrowable: true, shareable: true });
75
+ semantics(VM_OP.KILL, { side_effects: true });
76
+
77
+ semantics(VM_OP.ADD, EXACT);
78
+ semantics(VM_OP.SUB, EXACT);
79
+ semantics(VM_OP.MUL, EXACT);
80
+ semantics(VM_OP.DIV, EXACT);
81
+ // `a * b + c` is one rounding on hardware that contracts it into an FMA and two in the reference.
82
+ semantics(VM_OP.MAD, INEXACT);
83
+ semantics(VM_OP.MIN, EXACT);
84
+ semantics(VM_OP.MAX, EXACT);
85
+ // The reference spells it `a + (b - a) * t`; WGSL's `mix` is free to round it differently.
86
+ semantics(VM_OP.MIX, INEXACT);
87
+ semantics(VM_OP.CLAMP, EXACT);
88
+ semantics(VM_OP.SCALE, EXACT);
89
+
90
+ semantics(VM_OP.NEG, EXACT);
91
+ semantics(VM_OP.ABS, EXACT);
92
+ semantics(VM_OP.FLOOR, EXACT);
93
+ semantics(VM_OP.FRACT, EXACT);
94
+ semantics(VM_OP.SQRT, EXACT);
95
+ semantics(VM_OP.SIN, INEXACT);
96
+ semantics(VM_OP.COS, INEXACT);
97
+ semantics(VM_OP.EXP, INEXACT);
98
+ semantics(VM_OP.LOG, INEXACT);
99
+ semantics(VM_OP.POW, INEXACT);
100
+ semantics(VM_OP.STEP, EXACT);
101
+ semantics(VM_OP.SMOOTHSTEP, INEXACT);
102
+
103
+ // The reductions read every lane to write one, so there are no trailing lanes to drop.
104
+ semantics(VM_OP.DOT, { shareable: true });
105
+ // Three lanes of cross product plus, optionally, the zero `w`. Dropping that `w` is the one
106
+ // narrowing available, and `min_width` already floors it at three.
107
+ semantics(VM_OP.CROSS, { narrowable: true, shareable: true });
108
+ semantics(VM_OP.LENGTH, { shareable: true });
109
+ semantics(VM_OP.NORMALIZE, { shareable: true });
110
+ semantics(VM_OP.DISTANCE, { shareable: true });
111
+ // Lane-MAPPED rather than lanewise: output lane `i` is source lane `pattern[i]`.
112
+ semantics(VM_OP.SWIZZLE, { narrowable: true, shareable: true, foldable: true });
113
+
114
+ semantics(VM_OP.CMP_LT, EXACT);
115
+ semantics(VM_OP.CMP_LE, EXACT);
116
+ semantics(VM_OP.CMP_GT, EXACT);
117
+ semantics(VM_OP.CMP_GE, EXACT);
118
+ semantics(VM_OP.CMP_EQ, EXACT);
119
+ semantics(VM_OP.SELECT, EXACT);
120
+
121
+ // Ordered and side-effecting: it advances the shared RNG, and its width IS the number of draws it
122
+ // takes. Removing, duplicating, reordering or narrowing one moves every value drawn after it.
123
+ semantics(VM_OP.RANDOM, { side_effects: true });
124
+ // An external WGSL symbol, but a pure function of (handle, t) — so a dead one goes and a repeated
125
+ // one is shared. Every lane of the result is the same sample, which is what makes it narrowable —
126
+ // and what makes it a broadcast, so a consumer reading it wide is a consumer that wants `SCALE`.
127
+ semantics(VM_OP.CURVE, { lanewise: true, narrowable: true, shareable: true, broadcasts: true });
128
+
129
+ /**
130
+ * What may be assumed about an opcode. An unknown one is assumed to do everything, so a new opcode
131
+ * is inert to the optimizer until somebody adds it to the table above.
132
+ *
133
+ * @param {number} op
134
+ * @returns {ParticleOpSemantics}
135
+ */
136
+ export function vm_semantics_of(op) {
137
+ return VM_SEMANTICS.get(op) ?? {
138
+ side_effects: true,
139
+ lanewise: false,
140
+ narrowable: false,
141
+ shareable: false,
142
+ broadcasts: false,
143
+ foldable: false,
144
+ };
145
+ }
146
+
147
+ /**
148
+ * Which lane of a source operand feeds a given output lane.
149
+ *
150
+ * A scalar operand feeds every output lane from lane 0, a `SWIZZLE` reads the lane its pattern
151
+ * names, and everything lanewise reads straight across.
152
+ *
153
+ * @param {number} op
154
+ * @param {number} lane output lane
155
+ * @param {boolean} is_scalar whether the ISA marks this source slot scalar
156
+ * @param {number} pattern packed swizzle pattern, read only for `SWIZZLE`
157
+ * @returns {number} lane of the source operand read into `lane`
158
+ */
159
+ export function vm_source_lane(op, lane, is_scalar, pattern) {
160
+ if (is_scalar) {
161
+ return 0;
162
+ }
163
+
164
+ if (op === VM_OP.SWIZZLE) {
165
+ return (pattern >> (2 * lane)) & 3;
166
+ }
167
+
168
+ return lane;
169
+ }
170
+
171
+ /**
172
+ * Rewrite a swizzle pattern so its lanes past `width` name nothing new.
173
+ *
174
+ * A pattern's four selectors are read whatever the instruction's width, so a narrowed broadcast
175
+ * still reaches as far as its widest selector — {@link swizzle_span} counts all four. Pointing the
176
+ * unused ones at lane 0's selector shrinks the source run to what the live lanes actually read,
177
+ * which is what frees the slots above it.
178
+ *
179
+ * @param {number} pattern
180
+ * @param {number} width lanes the instruction still writes
181
+ * @returns {number} a pattern equivalent at that width
182
+ */
183
+ export function vm_trim_swizzle(pattern, width) {
184
+ const first = pattern & 3;
185
+
186
+ let out = 0;
187
+
188
+ for (let lane = 0; lane < VM_MAX_WIDTH; lane++) {
189
+ const selector = lane < width ? (pattern >> (2 * lane)) & 3 : first;
190
+
191
+ out |= selector << (2 * lane);
192
+ }
193
+
194
+ return out >>> 0;
195
+ }
196
+
197
+ /**
198
+ * How far into its source a swizzle reaches once trimmed to `width`.
199
+ *
200
+ * @param {number} pattern
201
+ * @param {number} width
202
+ * @returns {number}
203
+ */
204
+ export function vm_trimmed_swizzle_span(pattern, width) {
205
+ return swizzle_span(vm_trim_swizzle(pattern, width));
206
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Every `(base, span)` a section loads from the pool.
3
+ *
4
+ * @param {ArrayLike<ArrayLike<number>>} instructions five-word tuples
5
+ * @param {function(number, number, number): void} visit `(index, base, span)`
6
+ */
7
+ export function visit_particle_constant_reads(instructions: ArrayLike<ArrayLike<number>>, visit: (arg0: number, arg1: number, arg2: number) => void): void;
8
+ export function pass_dedup_constants(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
9
+ /** @type {string} */
10
+ export const PARTICLE_PASS_DEDUP_CONSTANTS: string;
11
+ //# sourceMappingURL=pass_dedup_constants.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_dedup_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_dedup_constants.js"],"names":[],"mappings":"AA+GA;;;;;GAKG;AACH,4DAHW,UAAU,UAAU,MAAM,CAAC,CAAC,gBACnB,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,QAWhD;AA1E+B,uJAKkB;AAvDlD,qBAAqB;AACrB,4CADW,MAAM,CAC8C"}
@@ -0,0 +1,197 @@
1
+ import { VM_OP, vm_decode_op, vm_decode_width, vm_operation_width } from "../isa/ParticleVMISA.js";
2
+
3
+ /** @type {string} */
4
+ export const PARTICLE_PASS_DEDUP_CONSTANTS = "dedup_constants";
5
+
6
+ /**
7
+ * Point every `LOAD_CONST` at the first copy of the value it loads, and drop the pool words that
8
+ * nothing reads any more.
9
+ *
10
+ * `LOAD_CONST` is the only instruction that reads the constant pool, and it reads a *run* — `base`
11
+ * from the operand and as many words as the instruction is wide. So two loads of the same value are
12
+ * the same instruction only when they name the same base, and when they do not, every pass
13
+ * downstream is looking at two different things:
14
+ *
15
+ * LOAD_CONST.1 r1, c0 LOAD_CONST.1 r1, c0
16
+ * MUL.1 r2, r0, r1 MUL.1 r2, r0, r1
17
+ * LOAD_CONST.1 r3, c1 LOAD_CONST.1 r3, c0
18
+ * MUL.1 r4, r0, r3 MUL.1 r4, r0, r3
19
+ * ADD.1 r5, r2, r4 ADD.1 r5, r2, r4
20
+ *
21
+ * With `c0` and `c1` holding the same number those two programs compute the same thing, but only the
22
+ * right-hand one collapses: subexpression sharing folds the second load, copy propagation rewrites
23
+ * the second `MUL` to read the first load's register, sharing then folds the two identical `MUL`s,
24
+ * and dead code removes what is left. Seven instructions become five and six registers become four.
25
+ * The left-hand one does not move at all. Canonicalizing the base is what makes the two the same
26
+ * program, so this pass buys nothing on its own and everything through the passes after it.
27
+ *
28
+ * ## Where the duplicates come from
29
+ *
30
+ * Not from the node-graph compiler: {@link ../isa/ParticleAssembler.js}'s `constant` already scans
31
+ * the whole pool for a matching run before appending, so a graph lowers to a pool with no duplicate
32
+ * runs and no dead words — measured on the starter effect and on `simplex3`/`curl3`/`curl4` graphs,
33
+ * every one of which comes out with nothing for this pass to find.
34
+ *
35
+ * They come from the other frontends:
36
+ *
37
+ * - **hand-written assembly**, where `.const c0 3` / `.const c1 3` is laid out exactly as typed,
38
+ * because the indices are the author's to choose and the parser will not renumber them;
39
+ * - **the optimizer itself**, whose folds intern new literals and whose lane-peeling speculation
40
+ * runs the whole pipeline twice against one shared pool — so the literals belonging to the run
41
+ * that lost are still sitting in it;
42
+ * - **`f32` rounding**, since the pool is built as doubles and only becomes a `Float32Array` at the
43
+ * end: two values that `constant` saw as distinct can land on the same float.
44
+ *
45
+ * ## Two halves, one switch
46
+ *
47
+ * The pass proper is the operand rewrite above: per section, and it never touches the pool, which is
48
+ * what makes it safe when both sections share one. Compacting the pool needs to see every reference
49
+ * in the program at once, so it is a step of
50
+ * {@link ./optimize_particle_program.js optimize_compiled_particle_program} rather than a pass, and
51
+ * it runs under this same switch — the rewrite is what makes words dead and the compaction is the
52
+ * only thing that shows it, so a caller turning one off wants the other off too. A caller using the
53
+ * per-section entry point gets the rewrite alone; there is no pool for it to compact.
54
+ *
55
+ * ## What must not change
56
+ *
57
+ * Runs are compared as `f32` **bit patterns**, not as numbers. That keeps `-0` out of `+0` — the two
58
+ * are a visible difference the moment anything divides by one — and keeps two `NaN`s with different
59
+ * payloads apart, which costs nothing since neither is a literal any frontend emits. Comparing the
60
+ * bits the pool will actually hold, rather than the doubles it holds on the way there, is also what
61
+ * catches the rounding case above.
62
+ */
63
+
64
+ /** Scratch for reading a value's `f32` bits. Module-level because this runs per pool word. */
65
+ const F32_SCRATCH = new Float32Array(1);
66
+
67
+ /** @type {Uint32Array} the same four bytes, as an integer */
68
+ const U32_SCRATCH = new Uint32Array(F32_SCRATCH.buffer);
69
+
70
+ /**
71
+ * @param {number} value
72
+ * @returns {number} the bits `value` has once the pool is a `Float32Array`
73
+ */
74
+ function f32_bits(value) {
75
+ F32_SCRATCH[0] = value;
76
+
77
+ return U32_SCRATCH[0];
78
+ }
79
+
80
+ /**
81
+ * @param {ArrayLike<number>} constants
82
+ * @param {number} base
83
+ * @param {number} span
84
+ * @returns {string} an identity for the run of values at `base`, distinct for every distinct run
85
+ */
86
+ function run_key(constants, base, span) {
87
+ let key = `${span}`;
88
+
89
+ for (let i = 0; i < span; i++) {
90
+ key += `:${f32_bits(constants[base + i])}`;
91
+ }
92
+
93
+ return key;
94
+ }
95
+
96
+ /**
97
+ * The span of pool words an instruction reads, or 0 when it is not a `LOAD_CONST`.
98
+ *
99
+ * @param {ArrayLike<number>} words the five words of one instruction
100
+ * @returns {number}
101
+ */
102
+ function constant_span(words) {
103
+ const op = vm_decode_op(words[0]);
104
+
105
+ if (op !== VM_OP.LOAD_CONST) {
106
+ return 0;
107
+ }
108
+
109
+ return vm_operation_width(op, vm_decode_width(words[0]));
110
+ }
111
+
112
+ /**
113
+ * Every `(base, span)` a section loads from the pool.
114
+ *
115
+ * @param {ArrayLike<ArrayLike<number>>} instructions five-word tuples
116
+ * @param {function(number, number, number): void} visit `(index, base, span)`
117
+ */
118
+ export function visit_particle_constant_reads(instructions, visit) {
119
+ for (let index = 0; index < instructions.length; index++) {
120
+ const words = instructions[index];
121
+ const span = constant_span(words);
122
+
123
+ if (span > 0) {
124
+ visit(index, words[2], span);
125
+ }
126
+ }
127
+ }
128
+
129
+ /**
130
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
131
+ */
132
+ export function pass_dedup_constants(instructions, context) {
133
+ const constants = context.constants;
134
+
135
+ if (constants === undefined || constants.length === 0) {
136
+ return null;
137
+ }
138
+
139
+ /** @type {Array<{index: number, base: number, span: number}>} */
140
+ const reads = [];
141
+
142
+ /** @type {Set<number>} only the spans something actually loads are worth indexing */
143
+ const spans = new Set();
144
+
145
+ // One walk rather than one per question: this pass sits in the sweep loop and a `curl3` effect
146
+ // is four thousand instructions, so decoding them all twice per invocation was most of what it
147
+ // cost — and on a pool the assembler built there is nothing at the end of it to find.
148
+ visit_particle_constant_reads(instructions, (index, base, span) => {
149
+ if (base < 0 || base + span > constants.length) {
150
+ // Out of the pool: a malformed program, which `validate` reports and this pass leaves
151
+ // exactly as it found it rather than rewriting into a different kind of wrong.
152
+ return;
153
+ }
154
+
155
+ reads.push({ index, base, span });
156
+ spans.add(span);
157
+ });
158
+
159
+ if (reads.length === 0) {
160
+ return null;
161
+ }
162
+
163
+ /** @type {Map<string, number>} run identity -> the first base holding it */
164
+ const earliest = new Map();
165
+
166
+ for (const span of spans) {
167
+ for (let base = 0; base + span <= constants.length; base++) {
168
+ const key = run_key(constants, base, span);
169
+
170
+ // ascending, and only the first wins: the canonical base for a run is the earliest one,
171
+ // which is a fixed point — running this pass again moves nothing — and monotonically
172
+ // decreasing, so it cannot ping-pong with anything in the sweep it sits in.
173
+ if (!earliest.has(key)) {
174
+ earliest.set(key, base);
175
+ }
176
+ }
177
+ }
178
+
179
+ /** @type {number[][]|null} */
180
+ let out = null;
181
+
182
+ for (const read of reads) {
183
+ const canonical = earliest.get(run_key(constants, read.base, read.span));
184
+
185
+ if (canonical === undefined || canonical === read.base) {
186
+ continue;
187
+ }
188
+
189
+ if (out === null) {
190
+ out = instructions.map(words => Array.from(words));
191
+ }
192
+
193
+ out[read.index][2] = canonical;
194
+ }
195
+
196
+ return out;
197
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_eliminate_dead_code(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_DEAD_CODE: string;
4
+ //# sourceMappingURL=pass_eliminate_dead_code.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_eliminate_dead_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js"],"names":[],"mappings":"AAmDo5B,2JAAiP;AAjDroC,qBAAqB;AACrB,sCADW,MAAM,CACkC"}
@@ -0,0 +1,51 @@
1
+ import { analyze_particle_lanes, decode_particle_instructions } from "./particle_program_analysis.js";
2
+
3
+ /** @type {string} */
4
+ export const PARTICLE_PASS_DEAD_CODE = "dead_code";
5
+
6
+ /**
7
+ * Drop instructions that cannot affect the program's meaning: the ones nothing reads, and the ones
8
+ * that never run.
9
+ *
10
+ * A program means the record it leaves, the kill flag it sets and the RNG state it ends on.
11
+ * Registers do not survive the section, so an instruction whose every written lane goes unread — and
12
+ * which does nothing else on the way — could not have been observed. `NOP` is the degenerate case
13
+ * and goes for the same reason.
14
+ *
15
+ * What stays whatever its result:
16
+ *
17
+ * - `RANDOM`, always. It advances the shared RNG, so a draw nobody reads still moves every draw
18
+ * after it. This is the one place where "the result is dead" and "the instruction is dead" come
19
+ * apart, and getting it wrong would not fail loudly — it would quietly reseed the effect.
20
+ * - `STORE_ATTR` and `KILL`, which are the program's output.
21
+ * - `LOAD_ATTR` is removable when dead; it reads the record but changes nothing.
22
+ *
23
+ * Deadness is transitive in one backward sweep, because {@link analyze_particle_lanes} walks in
24
+ * reverse and a dead instruction contributes none of its reads: the sole consumer of a value being
25
+ * dead makes its producer dead in the same pass, however long the chain.
26
+ *
27
+ * ## Unreachable code
28
+ *
29
+ * A `HALT` returns, so everything after the first one is deleted — and the `HALT` is then the last
30
+ * instruction in the section, which is where execution stops anyway, so it goes too. Both executors
31
+ * run exactly `instruction_count` instructions and neither needs a terminator.
32
+ *
33
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
34
+ */
35
+ export function pass_eliminate_dead_code(instructions, context) {
36
+ const decoded = decode_particle_instructions(instructions);
37
+ const { keep, halt_index } = analyze_particle_lanes(decoded, context.register_slots);
38
+
39
+ const end = halt_index >= 0 ? halt_index : instructions.length;
40
+
41
+ /** @type {number[][]} */
42
+ const out = [];
43
+
44
+ for (let i = 0; i < end; i++) {
45
+ if (keep[i]) {
46
+ out.push(instructions[i]);
47
+ }
48
+ }
49
+
50
+ return out.length === instructions.length ? null : out;
51
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_fold_constants(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_FOLD_CONSTANTS: string;
4
+ //# sourceMappingURL=pass_fold_constants.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_fold_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_fold_constants.js"],"names":[],"mappings":"AAmDmD,sJAMnC;AArDhB,qBAAqB;AACrB,2CADW,MAAM,CAC4C"}