@woosh/meep-engine 3.15.0 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
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- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +21 -36
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +2 -2
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +100 -90
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +270 -138
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +1 -2
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +0 -3
- package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +3 -2
- package/src/shade/renderer/postprocess/nss/generate_NSS_WEIGHTS_ACTUAL.js +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +87 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +61 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +179 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +27 -2
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -2
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +12 -3
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +58 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +25 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +69 -10
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +10 -4
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +4 -39
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
- package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
- package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +227 -225
- package/src/view/minimap/MinimapCanvasView.js +3 -3
- package/src/view/minimap/MinimapMarker.d.ts +45 -0
- package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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import { number_compare_ascending } from "../../../../primitives/numbers/number_compare_ascending.js";
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import { LayoutBoxGraph, LAYOUT_BOX_NODE } from "./LayoutBoxGraph.js";
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export function layout_build_problem(graph, visual) {
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graph.traverseNodes(node => {
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node_ids.sort(number_compare_ascending);
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graph.traverseConnections(connection => {
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connections.sort((a, b) => number_compare_ascending(a.id, b.id));
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problem.connection_id = new Int32Array(connection_count);
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problem.boxes = boxes;
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boxes.box_x[i] = dimensions.position.x;
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boxes.box_y[i] = dimensions.position.y;
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let link = 0;
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const from_box = box_of_node.get(connection.source.instance.id);
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problem.connection_id[i] = connection.id;
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problem.from_box[i] = from_box;
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problem.to_box[i] = to_box;
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write_endpoint(problem, i, true, visual, node_ids[from_box], connection.source.port.id, boxes, from_box);
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write_endpoint(problem, i, false, visual, node_ids[to_box], connection.target.port.id, boxes, to_box);
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boxes.set_link(link++, from_box, to_box, problem.from_dy[i], problem.to_dy[i]);
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boxes.build_adjacency();
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}
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/**
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* A port the visual data has no entry for falls back to the middle of the side its direction
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* implies — the wire is then drawn to a plausible place rather than to the box's top left corner,
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* which is where an unset offset would otherwise put it.
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*
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* @param {LayoutProblem} problem
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* @param {number} index connection
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* @param {boolean} leaving whether this is the end the connection leaves by
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*/
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function write_endpoint(problem, index, leaving, visual, node_id, port_id, boxes, box) {
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const width = boxes.box_w[box];
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const height = boxes.box_h[box];
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const port = visual.getNode(node_id).getPort(port_id);
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let dx;
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dx = leaving ? width : 0;
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dy = height / 2;
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} else {
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dx = port.position.x;
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dy = port.position.y;
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}
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const side = layout_side_of(dx, dy, width, height);
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if (leaving) {
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problem.from_dx[index] = dx;
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problem.from_dy[index] = dy;
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problem.from_side[index] = side;
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} else {
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problem.to_dx[index] = dx;
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problem.to_dy[index] = dy;
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problem.to_side[index] = side;
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}
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}
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@@ -0,0 +1,29 @@
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/**
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* Give every wire that crosses a column it does not stop at somewhere to be in that column.
|
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3
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*
|
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4
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* A link spanning three columns is replaced by three links joined by two **lane boxes**, one in each
|
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5
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* column it passes through. A lane box is never drawn. It is as wide as nothing and as tall as a
|
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6
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* wire, and it exists so that the two stages that follow — which know only about boxes — leave a
|
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7
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* gap for the wire instead of packing the real boxes tight and letting it be drawn across them.
|
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8
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*
|
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* This is what a layered layout normally calls a dummy node, and it does three jobs here:
|
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*
|
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* - **Room.** The coordinate stage separates boxes; a lane box is what makes it separate them
|
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12
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* enough for the wire between them.
|
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13
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+
* - **Crossings.** Every link now spans exactly one column boundary, so two wires cross at a known
|
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14
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+
* boundary and the ordering stage can count crossings exactly instead of estimating them.
|
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15
|
+
* - **Straightness.** A chain of lane boxes is a chain of links the coordinate stage will try to
|
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16
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+
* align, and aligning them is what makes a long wire straight rather than a slow diagonal.
|
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17
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+
*
|
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18
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+
* The router is never told which lane belongs to which wire. It does not need to be: the lanes put
|
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+
* empty horizontal space where wires want to go, and a router minimising length and bends finds it.
|
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*
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* @param {LayoutBoxGraph} graph mutated in place; adjacency is rebuilt. Layers must be assigned, and
|
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|
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* every link must point forwards by at least one column.
|
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23
|
+
* @returns {number} how many lane boxes were added
|
|
24
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+
*
|
|
25
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* @author Alex Goldring
|
|
26
|
+
* @copyright Company Named Limited (c) 2026
|
|
27
|
+
*/
|
|
28
|
+
export function layout_insert_lanes(graph: LayoutBoxGraph): number;
|
|
29
|
+
//# sourceMappingURL=layout_insert_lanes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"layout_insert_lanes.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_insert_lanes.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,4DALa,MAAM,CAsElB"}
|
|
@@ -0,0 +1,95 @@
|
|
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1
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import { LAYOUT_BOX_LANE } from "./LayoutBoxGraph.js";
|
|
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|
+
|
|
3
|
+
/**
|
|
4
|
+
* Give every wire that crosses a column it does not stop at somewhere to be in that column.
|
|
5
|
+
*
|
|
6
|
+
* A link spanning three columns is replaced by three links joined by two **lane boxes**, one in each
|
|
7
|
+
* column it passes through. A lane box is never drawn. It is as wide as nothing and as tall as a
|
|
8
|
+
* wire, and it exists so that the two stages that follow — which know only about boxes — leave a
|
|
9
|
+
* gap for the wire instead of packing the real boxes tight and letting it be drawn across them.
|
|
10
|
+
*
|
|
11
|
+
* This is what a layered layout normally calls a dummy node, and it does three jobs here:
|
|
12
|
+
*
|
|
13
|
+
* - **Room.** The coordinate stage separates boxes; a lane box is what makes it separate them
|
|
14
|
+
* enough for the wire between them.
|
|
15
|
+
* - **Crossings.** Every link now spans exactly one column boundary, so two wires cross at a known
|
|
16
|
+
* boundary and the ordering stage can count crossings exactly instead of estimating them.
|
|
17
|
+
* - **Straightness.** A chain of lane boxes is a chain of links the coordinate stage will try to
|
|
18
|
+
* align, and aligning them is what makes a long wire straight rather than a slow diagonal.
|
|
19
|
+
*
|
|
20
|
+
* The router is never told which lane belongs to which wire. It does not need to be: the lanes put
|
|
21
|
+
* empty horizontal space where wires want to go, and a router minimising length and bends finds it.
|
|
22
|
+
*
|
|
23
|
+
* @param {LayoutBoxGraph} graph mutated in place; adjacency is rebuilt. Layers must be assigned, and
|
|
24
|
+
* every link must point forwards by at least one column.
|
|
25
|
+
* @returns {number} how many lane boxes were added
|
|
26
|
+
*
|
|
27
|
+
* @author Alex Goldring
|
|
28
|
+
* @copyright Company Named Limited (c) 2026
|
|
29
|
+
*/
|
|
30
|
+
export function layout_insert_lanes(graph) {
|
|
31
|
+
const old_link_count = graph.link_count;
|
|
32
|
+
|
|
33
|
+
let extra_boxes = 0;
|
|
34
|
+
let new_link_count = 0;
|
|
35
|
+
|
|
36
|
+
for (let i = 0; i < old_link_count; i++) {
|
|
37
|
+
const span = graph.box_layer[graph.link_to[i]] - graph.box_layer[graph.link_from[i]];
|
|
38
|
+
|
|
39
|
+
extra_boxes += span - 1;
|
|
40
|
+
new_link_count += span;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
if (extra_boxes === 0) {
|
|
44
|
+
return 0;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// The links are about to be rewritten in place and a spanning link becomes several, so the
|
|
48
|
+
// originals have to be read from somewhere the writing cannot reach.
|
|
49
|
+
const from = graph.link_from.slice(0, old_link_count);
|
|
50
|
+
const to = graph.link_to.slice(0, old_link_count);
|
|
51
|
+
const from_y = graph.link_from_y.slice(0, old_link_count);
|
|
52
|
+
const to_y = graph.link_to_y.slice(0, old_link_count);
|
|
53
|
+
|
|
54
|
+
const first_lane = graph.box_count;
|
|
55
|
+
|
|
56
|
+
graph.resize(graph.box_count + extra_boxes, new_link_count);
|
|
57
|
+
|
|
58
|
+
let lane = first_lane;
|
|
59
|
+
let link = 0;
|
|
60
|
+
|
|
61
|
+
for (let i = 0; i < old_link_count; i++) {
|
|
62
|
+
const tail = from[i];
|
|
63
|
+
const head = to[i];
|
|
64
|
+
|
|
65
|
+
const tail_layer = graph.box_layer[tail];
|
|
66
|
+
const span = graph.box_layer[head] - tail_layer;
|
|
67
|
+
|
|
68
|
+
if (span === 1) {
|
|
69
|
+
graph.set_link(link++, tail, head, from_y[i], to_y[i]);
|
|
70
|
+
|
|
71
|
+
continue;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
let previous = tail;
|
|
75
|
+
let previous_y = from_y[i];
|
|
76
|
+
|
|
77
|
+
for (let step = 1; step < span; step++) {
|
|
78
|
+
graph.set_box(lane, 0, 0, LAYOUT_BOX_LANE);
|
|
79
|
+
graph.box_layer[lane] = tail_layer + step;
|
|
80
|
+
|
|
81
|
+
graph.set_link(link++, previous, lane, previous_y, 0);
|
|
82
|
+
|
|
83
|
+
previous = lane;
|
|
84
|
+
previous_y = 0;
|
|
85
|
+
|
|
86
|
+
lane++;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
graph.set_link(link++, previous, head, previous_y, to_y[i]);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
graph.build_adjacency();
|
|
93
|
+
|
|
94
|
+
return extra_boxes;
|
|
95
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Arrange a node graph and route every wire in it.
|
|
3
|
+
*
|
|
4
|
+
* Two halves, and they are not the same problem.
|
|
5
|
+
*
|
|
6
|
+
* **Placement** decides where the nodes go, and the whole of it is the observation that a node graph
|
|
7
|
+
* is read left to right. Everything a node waits on is put strictly to its left, boxes within a
|
|
8
|
+
* column are ordered so that as few wires cross as can be managed, and then each box is put level
|
|
9
|
+
* with the things it connects to. What that produces is a drawing where following a wire means
|
|
10
|
+
* moving your eye in one direction, and where things that belong together have ended up together —
|
|
11
|
+
* not because anything measured how related they are, but because being joined is what put them in
|
|
12
|
+
* neighbouring columns and being joined to the same things is what put them next to each other.
|
|
13
|
+
*
|
|
14
|
+
* **Routing** decides where the wires go, which the placement has deliberately left open. Each wire
|
|
15
|
+
* finds its own way through the space between the boxes, avoiding them and, as far as it can, each
|
|
16
|
+
* other. This is where the drawing stops looking like a diagram of the algorithm and starts looking
|
|
17
|
+
* like something somebody drew: wires that run alongside each other rather than through each other,
|
|
18
|
+
* that go around a node instead of behind it, and that leave and arrive square to the ports they
|
|
19
|
+
* belong to.
|
|
20
|
+
*
|
|
21
|
+
* The two halves are separate on purpose. Placement can be re-run without re-routing when only the
|
|
22
|
+
* structure changed, and routing can be re-run without re-placing when somebody has dragged a node
|
|
23
|
+
* — which is the common case in an editor, and the one where moving everything else in response
|
|
24
|
+
* would be the wrong answer.
|
|
25
|
+
*
|
|
26
|
+
* Nothing here is random and nothing depends on iteration order of a map: the same graph laid out
|
|
27
|
+
* twice gives the same drawing, and a graph saved and reloaded gives the drawing it had.
|
|
28
|
+
*
|
|
29
|
+
* @param {NodeGraph} graph
|
|
30
|
+
* @param {NodeGraphVisualData} visual mutated: node positions and connection paths are written
|
|
31
|
+
* @param {NodeGraphLayoutOptions} [options]
|
|
32
|
+
* @returns {{width: number, height: number, crossings: number}}
|
|
33
|
+
*
|
|
34
|
+
* @author Alex Goldring
|
|
35
|
+
* @copyright Company Named Limited (c) 2026
|
|
36
|
+
*/
|
|
37
|
+
export function layout_node_graph(graph: NodeGraph, visual: NodeGraphVisualData, options?: NodeGraphLayoutOptions): {
|
|
38
|
+
width: number;
|
|
39
|
+
height: number;
|
|
40
|
+
crossings: number;
|
|
41
|
+
};
|
|
42
|
+
/**
|
|
43
|
+
* Route the wires of an already placed graph.
|
|
44
|
+
*
|
|
45
|
+
* Split out because it is the half worth doing on its own: a node dragged by hand moves its wires
|
|
46
|
+
* and nothing else, and re-running the placement in response would rearrange the drawing under
|
|
47
|
+
* somebody who was only trying to move one node.
|
|
48
|
+
*
|
|
49
|
+
* @param {LayoutProblem} problem must carry current box positions
|
|
50
|
+
* @param {NodeGraphVisualData} visual mutated: connection paths are written
|
|
51
|
+
* @param {NodeGraphLayoutOptions} options
|
|
52
|
+
* @returns {void}
|
|
53
|
+
*/
|
|
54
|
+
export function layout_route_node_graph(problem: LayoutProblem, visual: NodeGraphVisualData, options: NodeGraphLayoutOptions): void;
|
|
55
|
+
import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
|
|
56
|
+
//# sourceMappingURL=layout_node_graph.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"layout_node_graph.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_node_graph.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,2FANW,sBAAsB;WACZ,MAAM;YAAU,MAAM;eAAa,MAAM;EA+C7D;AAED;;;;;;;;;;;GAWG;AACH,sGAHW,sBAAsB,GACpB,IAAI,CA2BhB;uCA3HsC,6BAA6B"}
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
import { layout_assign_coordinates } from "./layout_assign_coordinates.js";
|
|
2
|
+
import { layout_assign_layers } from "./layout_assign_layers.js";
|
|
3
|
+
import { layout_break_cycles } from "./layout_break_cycles.js";
|
|
4
|
+
import { layout_build_problem } from "./layout_build_problem.js";
|
|
5
|
+
import { layout_insert_lanes } from "./layout_insert_lanes.js";
|
|
6
|
+
import { layout_order_layers } from "./layout_order_layers.js";
|
|
7
|
+
import { layout_orient_links } from "./layout_orient_links.js";
|
|
8
|
+
import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
|
|
9
|
+
import { route_connections } from "./route_connections.js";
|
|
10
|
+
import { route_grid_build } from "./route_grid_build.js";
|
|
11
|
+
import { route_nudge } from "./route_nudge.js";
|
|
12
|
+
import { route_to_spline } from "./route_to_spline.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Arrange a node graph and route every wire in it.
|
|
16
|
+
*
|
|
17
|
+
* Two halves, and they are not the same problem.
|
|
18
|
+
*
|
|
19
|
+
* **Placement** decides where the nodes go, and the whole of it is the observation that a node graph
|
|
20
|
+
* is read left to right. Everything a node waits on is put strictly to its left, boxes within a
|
|
21
|
+
* column are ordered so that as few wires cross as can be managed, and then each box is put level
|
|
22
|
+
* with the things it connects to. What that produces is a drawing where following a wire means
|
|
23
|
+
* moving your eye in one direction, and where things that belong together have ended up together —
|
|
24
|
+
* not because anything measured how related they are, but because being joined is what put them in
|
|
25
|
+
* neighbouring columns and being joined to the same things is what put them next to each other.
|
|
26
|
+
*
|
|
27
|
+
* **Routing** decides where the wires go, which the placement has deliberately left open. Each wire
|
|
28
|
+
* finds its own way through the space between the boxes, avoiding them and, as far as it can, each
|
|
29
|
+
* other. This is where the drawing stops looking like a diagram of the algorithm and starts looking
|
|
30
|
+
* like something somebody drew: wires that run alongside each other rather than through each other,
|
|
31
|
+
* that go around a node instead of behind it, and that leave and arrive square to the ports they
|
|
32
|
+
* belong to.
|
|
33
|
+
*
|
|
34
|
+
* The two halves are separate on purpose. Placement can be re-run without re-routing when only the
|
|
35
|
+
* structure changed, and routing can be re-run without re-placing when somebody has dragged a node
|
|
36
|
+
* — which is the common case in an editor, and the one where moving everything else in response
|
|
37
|
+
* would be the wrong answer.
|
|
38
|
+
*
|
|
39
|
+
* Nothing here is random and nothing depends on iteration order of a map: the same graph laid out
|
|
40
|
+
* twice gives the same drawing, and a graph saved and reloaded gives the drawing it had.
|
|
41
|
+
*
|
|
42
|
+
* @param {NodeGraph} graph
|
|
43
|
+
* @param {NodeGraphVisualData} visual mutated: node positions and connection paths are written
|
|
44
|
+
* @param {NodeGraphLayoutOptions} [options]
|
|
45
|
+
* @returns {{width: number, height: number, crossings: number}}
|
|
46
|
+
*
|
|
47
|
+
* @author Alex Goldring
|
|
48
|
+
* @copyright Company Named Limited (c) 2026
|
|
49
|
+
*/
|
|
50
|
+
export function layout_node_graph(graph, visual, options = new NodeGraphLayoutOptions()) {
|
|
51
|
+
const problem = layout_build_problem(graph, visual);
|
|
52
|
+
|
|
53
|
+
const boxes = problem.boxes;
|
|
54
|
+
|
|
55
|
+
let crossings = 0;
|
|
56
|
+
let width = 0;
|
|
57
|
+
let height = 0;
|
|
58
|
+
|
|
59
|
+
if (problem.node_count > 0) {
|
|
60
|
+
const position = layout_break_cycles(boxes);
|
|
61
|
+
|
|
62
|
+
layout_orient_links(boxes, position);
|
|
63
|
+
|
|
64
|
+
const layer_count = layout_assign_layers(boxes, position);
|
|
65
|
+
|
|
66
|
+
layout_insert_lanes(boxes);
|
|
67
|
+
|
|
68
|
+
const ordering = layout_order_layers(boxes, layer_count, options.order_sweeps);
|
|
69
|
+
|
|
70
|
+
crossings = ordering.crossings;
|
|
71
|
+
|
|
72
|
+
const extent = layout_assign_coordinates(
|
|
73
|
+
boxes,
|
|
74
|
+
layer_count,
|
|
75
|
+
ordering.order,
|
|
76
|
+
ordering.rank,
|
|
77
|
+
ordering.layer_start,
|
|
78
|
+
options
|
|
79
|
+
);
|
|
80
|
+
|
|
81
|
+
width = extent.width;
|
|
82
|
+
height = extent.height;
|
|
83
|
+
|
|
84
|
+
for (let box = 0; box < problem.node_count; box++) {
|
|
85
|
+
visual.getNode(problem.node_of_box[box]).dimensions.position.set(boxes.box_x[box], boxes.box_y[box]);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
layout_route_node_graph(problem, visual, options);
|
|
90
|
+
|
|
91
|
+
return { width, height, crossings };
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* Route the wires of an already placed graph.
|
|
96
|
+
*
|
|
97
|
+
* Split out because it is the half worth doing on its own: a node dragged by hand moves its wires
|
|
98
|
+
* and nothing else, and re-running the placement in response would rearrange the drawing under
|
|
99
|
+
* somebody who was only trying to move one node.
|
|
100
|
+
*
|
|
101
|
+
* @param {LayoutProblem} problem must carry current box positions
|
|
102
|
+
* @param {NodeGraphVisualData} visual mutated: connection paths are written
|
|
103
|
+
* @param {NodeGraphLayoutOptions} options
|
|
104
|
+
* @returns {void}
|
|
105
|
+
*/
|
|
106
|
+
export function layout_route_node_graph(problem, visual, options) {
|
|
107
|
+
const grid = route_grid_build(problem, options);
|
|
108
|
+
|
|
109
|
+
const routes = route_connections(problem, grid, options);
|
|
110
|
+
|
|
111
|
+
route_nudge(routes, options);
|
|
112
|
+
|
|
113
|
+
const drawn = new Set();
|
|
114
|
+
|
|
115
|
+
for (let i = 0; i < problem.connection_count; i++) {
|
|
116
|
+
const id = problem.connection_id[i];
|
|
117
|
+
|
|
118
|
+
route_to_spline(routes, i, options, visual.ensureConnection(id));
|
|
119
|
+
|
|
120
|
+
drawn.add(id);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
// A connection deleted since the last layout leaves a path behind. Connection ids are handed out
|
|
124
|
+
// afresh, so a stale path is one that will eventually be drawn for a connection it has nothing
|
|
125
|
+
// to do with.
|
|
126
|
+
for (const id of Array.from(visual.connections.keys())) {
|
|
127
|
+
if (!drawn.has(id)) {
|
|
128
|
+
visual.removeConnection(id);
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Decide the order of boxes within each column.
|
|
3
|
+
*
|
|
4
|
+
* Two heuristics alternating, then a local fix-up, and the best arrangement any of them reaches is
|
|
5
|
+
* what is kept — a sweep can leave the drawing worse than it found it, and there is no reason to
|
|
6
|
+
* keep the last one rather than the best one.
|
|
7
|
+
*
|
|
8
|
+
* - **Sweeps.** Every box moves to the average, or to the median, of where its neighbours in the
|
|
9
|
+
* adjacent column sit. Median wins where a box's neighbours fall into groups, average where they
|
|
10
|
+
* are spread evenly, and alternating them escapes the local minimum either one alone settles
|
|
11
|
+
* into. Exact crossing minimisation is NP-hard and nobody reading a graph is counting crossings.
|
|
12
|
+
* - **Exchanges.** After each sweep, adjacent pairs swap wherever that removes crossings. A sweep
|
|
13
|
+
* moves a box to where its neighbours are on average; an exchange fixes the case where two boxes
|
|
14
|
+
* simply want each other's place, which no average will ever tell them.
|
|
15
|
+
*
|
|
16
|
+
* Every link spans exactly one column boundary by this point — {@link layout_insert_lanes} saw to
|
|
17
|
+
* that — so the crossing count here is the number of crossings the drawing will actually show,
|
|
18
|
+
* counted rather than estimated.
|
|
19
|
+
*
|
|
20
|
+
* @param {LayoutBoxGraph} graph adjacency must be current
|
|
21
|
+
* @param {number} layer_count
|
|
22
|
+
* @param {number} sweeps
|
|
23
|
+
* @returns {{order: Int32Array, rank: Int32Array, layer_start: Int32Array, crossings: number}}
|
|
24
|
+
* `order` holds box indices grouped by column, `layer_start` where each column begins in
|
|
25
|
+
* it, and `rank` where each box sits within its own column.
|
|
26
|
+
*
|
|
27
|
+
* @author Alex Goldring
|
|
28
|
+
* @copyright Company Named Limited (c) 2026
|
|
29
|
+
*/
|
|
30
|
+
export function layout_order_layers(graph: LayoutBoxGraph, layer_count: number, sweeps: number): {
|
|
31
|
+
order: Int32Array;
|
|
32
|
+
rank: Int32Array;
|
|
33
|
+
layer_start: Int32Array;
|
|
34
|
+
crossings: number;
|
|
35
|
+
};
|
|
36
|
+
//# sourceMappingURL=layout_order_layers.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"layout_order_layers.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_order_layers.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wEATW,MAAM,UACN,MAAM;WACI,UAAU;UAAQ,UAAU;iBAAe,UAAU;eAAa,MAAM;EAsI5F"}
|