@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,184 @@
1
+ import { number_compare_ascending } from "../../../../primitives/numbers/number_compare_ascending.js";
2
+ import { LayoutBoxGraph, LAYOUT_BOX_NODE } from "./LayoutBoxGraph.js";
3
+ import { LayoutProblem, layout_side_of } from "./LayoutProblem.js";
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+
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+ /**
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+ * Read a node graph and the visual data describing it into the flat form every layout stage works
7
+ * on.
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+ *
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+ * **Nodes are taken in ascending order of id, and connections likewise.** The visual data holds
10
+ * them in a map, and a map is in insertion order — which is the order the editor happened to create
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+ * them in, not a property of the graph. Two graphs that are the same would then lay out
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+ * differently, and the same graph reloaded from a file would lay out differently from the one on
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+ * screen. Sorting by id is what makes the layout a function of the graph.
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+ *
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+ * A node the visual data knows nothing about is skipped, and so is any connection touching it: this
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+ * runs against whatever the caller has, and half-populated visual data is a reason to lay out what
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+ * is there rather than to fail.
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+ *
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+ * A connection from a node to itself becomes a connection with no link. It is drawn — the router
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+ * takes it as a loop out of one side of the box and back into the other — but it says nothing about
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+ * which column anything belongs in, and a link from a box to itself is something none of the
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+ * placement stages has an answer for.
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+ *
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+ * @param {NodeGraph} graph
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+ * @param {NodeGraphVisualData} visual
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+ * @returns {LayoutProblem}
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+ *
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+ * @author Alex Goldring
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+ * @copyright Company Named Limited (c) 2026
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+ */
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+ export function layout_build_problem(graph, visual) {
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+ const node_ids = [];
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+
34
+ graph.traverseNodes(node => {
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+ if (visual.getNode(node.id) !== undefined) {
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+ node_ids.push(node.id);
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+ }
38
+ });
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+
40
+ node_ids.sort(number_compare_ascending);
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+
42
+ const node_count = node_ids.length;
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+
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+ const box_of_node = new Map();
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+
46
+ for (let i = 0; i < node_count; i++) {
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+ box_of_node.set(node_ids[i], i);
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+ }
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+
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+ const problem = new LayoutProblem();
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+
52
+ problem.node_count = node_count;
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+ problem.node_of_box = new Int32Array(node_count);
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+
55
+ for (let i = 0; i < node_count; i++) {
56
+ problem.node_of_box[i] = node_ids[i];
57
+ }
58
+
59
+ const connections = [];
60
+
61
+ graph.traverseConnections(connection => {
62
+ const source = connection.source;
63
+ const target = connection.target;
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+
65
+ if (source === null || target === null) {
66
+ return;
67
+ }
68
+
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+ if (!box_of_node.has(source.instance.id) || !box_of_node.has(target.instance.id)) {
70
+ return;
71
+ }
72
+
73
+ connections.push(connection);
74
+ });
75
+
76
+ connections.sort((a, b) => number_compare_ascending(a.id, b.id));
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+
78
+ const connection_count = connections.length;
79
+
80
+ problem.connection_count = connection_count;
81
+ problem.connection_id = new Int32Array(connection_count);
82
+ problem.from_box = new Int32Array(connection_count);
83
+ problem.to_box = new Int32Array(connection_count);
84
+ problem.from_dx = new Float64Array(connection_count);
85
+ problem.from_dy = new Float64Array(connection_count);
86
+ problem.to_dx = new Float64Array(connection_count);
87
+ problem.to_dy = new Float64Array(connection_count);
88
+ problem.from_side = new Uint8Array(connection_count);
89
+ problem.to_side = new Uint8Array(connection_count);
90
+
91
+ let link_count = 0;
92
+
93
+ for (let i = 0; i < connection_count; i++) {
94
+ if (box_of_node.get(connections[i].source.instance.id) !== box_of_node.get(connections[i].target.instance.id)) {
95
+ link_count++;
96
+ }
97
+ }
98
+
99
+ const boxes = new LayoutBoxGraph(node_count, link_count);
100
+
101
+ problem.boxes = boxes;
102
+
103
+ for (let i = 0; i < node_count; i++) {
104
+ const dimensions = visual.getNode(node_ids[i]).dimensions;
105
+
106
+ boxes.set_box(i, dimensions.size.x, dimensions.size.y, LAYOUT_BOX_NODE);
107
+
108
+ // Where the node is now. The placement stages overwrite this, but routing on its own does
109
+ // not run them, and then this is the only thing saying where anything is.
110
+ boxes.box_x[i] = dimensions.position.x;
111
+ boxes.box_y[i] = dimensions.position.y;
112
+ }
113
+
114
+ let link = 0;
115
+
116
+ for (let i = 0; i < connection_count; i++) {
117
+ const connection = connections[i];
118
+
119
+ const from_box = box_of_node.get(connection.source.instance.id);
120
+ const to_box = box_of_node.get(connection.target.instance.id);
121
+
122
+ problem.connection_id[i] = connection.id;
123
+ problem.from_box[i] = from_box;
124
+ problem.to_box[i] = to_box;
125
+
126
+ write_endpoint(problem, i, true, visual, node_ids[from_box], connection.source.port.id, boxes, from_box);
127
+ write_endpoint(problem, i, false, visual, node_ids[to_box], connection.target.port.id, boxes, to_box);
128
+
129
+ if (from_box !== to_box) {
130
+ boxes.set_link(link++, from_box, to_box, problem.from_dy[i], problem.to_dy[i]);
131
+ }
132
+ }
133
+
134
+ boxes.build_adjacency();
135
+
136
+ return problem;
137
+ }
138
+
139
+ /**
140
+ * Fill in where one end of a connection meets its box.
141
+ *
142
+ * A port the visual data has no entry for falls back to the middle of the side its direction
143
+ * implies — the wire is then drawn to a plausible place rather than to the box's top left corner,
144
+ * which is where an unset offset would otherwise put it.
145
+ *
146
+ * @param {LayoutProblem} problem
147
+ * @param {number} index connection
148
+ * @param {boolean} leaving whether this is the end the connection leaves by
149
+ * @param {NodeGraphVisualData} visual
150
+ * @param {number} node_id
151
+ * @param {number} port_id
152
+ * @param {LayoutBoxGraph} boxes
153
+ * @param {number} box
154
+ * @returns {void}
155
+ */
156
+ function write_endpoint(problem, index, leaving, visual, node_id, port_id, boxes, box) {
157
+ const width = boxes.box_w[box];
158
+ const height = boxes.box_h[box];
159
+
160
+ const port = visual.getNode(node_id).getPort(port_id);
161
+
162
+ let dx;
163
+ let dy;
164
+
165
+ if (port === undefined) {
166
+ dx = leaving ? width : 0;
167
+ dy = height / 2;
168
+ } else {
169
+ dx = port.position.x;
170
+ dy = port.position.y;
171
+ }
172
+
173
+ const side = layout_side_of(dx, dy, width, height);
174
+
175
+ if (leaving) {
176
+ problem.from_dx[index] = dx;
177
+ problem.from_dy[index] = dy;
178
+ problem.from_side[index] = side;
179
+ } else {
180
+ problem.to_dx[index] = dx;
181
+ problem.to_dy[index] = dy;
182
+ problem.to_side[index] = side;
183
+ }
184
+ }
@@ -0,0 +1,29 @@
1
+ /**
2
+ * Give every wire that crosses a column it does not stop at somewhere to be in that column.
3
+ *
4
+ * A link spanning three columns is replaced by three links joined by two **lane boxes**, one in each
5
+ * column it passes through. A lane box is never drawn. It is as wide as nothing and as tall as a
6
+ * wire, and it exists so that the two stages that follow — which know only about boxes — leave a
7
+ * gap for the wire instead of packing the real boxes tight and letting it be drawn across them.
8
+ *
9
+ * This is what a layered layout normally calls a dummy node, and it does three jobs here:
10
+ *
11
+ * - **Room.** The coordinate stage separates boxes; a lane box is what makes it separate them
12
+ * enough for the wire between them.
13
+ * - **Crossings.** Every link now spans exactly one column boundary, so two wires cross at a known
14
+ * boundary and the ordering stage can count crossings exactly instead of estimating them.
15
+ * - **Straightness.** A chain of lane boxes is a chain of links the coordinate stage will try to
16
+ * align, and aligning them is what makes a long wire straight rather than a slow diagonal.
17
+ *
18
+ * The router is never told which lane belongs to which wire. It does not need to be: the lanes put
19
+ * empty horizontal space where wires want to go, and a router minimising length and bends finds it.
20
+ *
21
+ * @param {LayoutBoxGraph} graph mutated in place; adjacency is rebuilt. Layers must be assigned, and
22
+ * every link must point forwards by at least one column.
23
+ * @returns {number} how many lane boxes were added
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export function layout_insert_lanes(graph: LayoutBoxGraph): number;
29
+ //# sourceMappingURL=layout_insert_lanes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_insert_lanes.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_insert_lanes.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,4DALa,MAAM,CAsElB"}
@@ -0,0 +1,95 @@
1
+ import { LAYOUT_BOX_LANE } from "./LayoutBoxGraph.js";
2
+
3
+ /**
4
+ * Give every wire that crosses a column it does not stop at somewhere to be in that column.
5
+ *
6
+ * A link spanning three columns is replaced by three links joined by two **lane boxes**, one in each
7
+ * column it passes through. A lane box is never drawn. It is as wide as nothing and as tall as a
8
+ * wire, and it exists so that the two stages that follow — which know only about boxes — leave a
9
+ * gap for the wire instead of packing the real boxes tight and letting it be drawn across them.
10
+ *
11
+ * This is what a layered layout normally calls a dummy node, and it does three jobs here:
12
+ *
13
+ * - **Room.** The coordinate stage separates boxes; a lane box is what makes it separate them
14
+ * enough for the wire between them.
15
+ * - **Crossings.** Every link now spans exactly one column boundary, so two wires cross at a known
16
+ * boundary and the ordering stage can count crossings exactly instead of estimating them.
17
+ * - **Straightness.** A chain of lane boxes is a chain of links the coordinate stage will try to
18
+ * align, and aligning them is what makes a long wire straight rather than a slow diagonal.
19
+ *
20
+ * The router is never told which lane belongs to which wire. It does not need to be: the lanes put
21
+ * empty horizontal space where wires want to go, and a router minimising length and bends finds it.
22
+ *
23
+ * @param {LayoutBoxGraph} graph mutated in place; adjacency is rebuilt. Layers must be assigned, and
24
+ * every link must point forwards by at least one column.
25
+ * @returns {number} how many lane boxes were added
26
+ *
27
+ * @author Alex Goldring
28
+ * @copyright Company Named Limited (c) 2026
29
+ */
30
+ export function layout_insert_lanes(graph) {
31
+ const old_link_count = graph.link_count;
32
+
33
+ let extra_boxes = 0;
34
+ let new_link_count = 0;
35
+
36
+ for (let i = 0; i < old_link_count; i++) {
37
+ const span = graph.box_layer[graph.link_to[i]] - graph.box_layer[graph.link_from[i]];
38
+
39
+ extra_boxes += span - 1;
40
+ new_link_count += span;
41
+ }
42
+
43
+ if (extra_boxes === 0) {
44
+ return 0;
45
+ }
46
+
47
+ // The links are about to be rewritten in place and a spanning link becomes several, so the
48
+ // originals have to be read from somewhere the writing cannot reach.
49
+ const from = graph.link_from.slice(0, old_link_count);
50
+ const to = graph.link_to.slice(0, old_link_count);
51
+ const from_y = graph.link_from_y.slice(0, old_link_count);
52
+ const to_y = graph.link_to_y.slice(0, old_link_count);
53
+
54
+ const first_lane = graph.box_count;
55
+
56
+ graph.resize(graph.box_count + extra_boxes, new_link_count);
57
+
58
+ let lane = first_lane;
59
+ let link = 0;
60
+
61
+ for (let i = 0; i < old_link_count; i++) {
62
+ const tail = from[i];
63
+ const head = to[i];
64
+
65
+ const tail_layer = graph.box_layer[tail];
66
+ const span = graph.box_layer[head] - tail_layer;
67
+
68
+ if (span === 1) {
69
+ graph.set_link(link++, tail, head, from_y[i], to_y[i]);
70
+
71
+ continue;
72
+ }
73
+
74
+ let previous = tail;
75
+ let previous_y = from_y[i];
76
+
77
+ for (let step = 1; step < span; step++) {
78
+ graph.set_box(lane, 0, 0, LAYOUT_BOX_LANE);
79
+ graph.box_layer[lane] = tail_layer + step;
80
+
81
+ graph.set_link(link++, previous, lane, previous_y, 0);
82
+
83
+ previous = lane;
84
+ previous_y = 0;
85
+
86
+ lane++;
87
+ }
88
+
89
+ graph.set_link(link++, previous, head, previous_y, to_y[i]);
90
+ }
91
+
92
+ graph.build_adjacency();
93
+
94
+ return extra_boxes;
95
+ }
@@ -0,0 +1,56 @@
1
+ /**
2
+ * Arrange a node graph and route every wire in it.
3
+ *
4
+ * Two halves, and they are not the same problem.
5
+ *
6
+ * **Placement** decides where the nodes go, and the whole of it is the observation that a node graph
7
+ * is read left to right. Everything a node waits on is put strictly to its left, boxes within a
8
+ * column are ordered so that as few wires cross as can be managed, and then each box is put level
9
+ * with the things it connects to. What that produces is a drawing where following a wire means
10
+ * moving your eye in one direction, and where things that belong together have ended up together —
11
+ * not because anything measured how related they are, but because being joined is what put them in
12
+ * neighbouring columns and being joined to the same things is what put them next to each other.
13
+ *
14
+ * **Routing** decides where the wires go, which the placement has deliberately left open. Each wire
15
+ * finds its own way through the space between the boxes, avoiding them and, as far as it can, each
16
+ * other. This is where the drawing stops looking like a diagram of the algorithm and starts looking
17
+ * like something somebody drew: wires that run alongside each other rather than through each other,
18
+ * that go around a node instead of behind it, and that leave and arrive square to the ports they
19
+ * belong to.
20
+ *
21
+ * The two halves are separate on purpose. Placement can be re-run without re-routing when only the
22
+ * structure changed, and routing can be re-run without re-placing when somebody has dragged a node
23
+ * — which is the common case in an editor, and the one where moving everything else in response
24
+ * would be the wrong answer.
25
+ *
26
+ * Nothing here is random and nothing depends on iteration order of a map: the same graph laid out
27
+ * twice gives the same drawing, and a graph saved and reloaded gives the drawing it had.
28
+ *
29
+ * @param {NodeGraph} graph
30
+ * @param {NodeGraphVisualData} visual mutated: node positions and connection paths are written
31
+ * @param {NodeGraphLayoutOptions} [options]
32
+ * @returns {{width: number, height: number, crossings: number}}
33
+ *
34
+ * @author Alex Goldring
35
+ * @copyright Company Named Limited (c) 2026
36
+ */
37
+ export function layout_node_graph(graph: NodeGraph, visual: NodeGraphVisualData, options?: NodeGraphLayoutOptions): {
38
+ width: number;
39
+ height: number;
40
+ crossings: number;
41
+ };
42
+ /**
43
+ * Route the wires of an already placed graph.
44
+ *
45
+ * Split out because it is the half worth doing on its own: a node dragged by hand moves its wires
46
+ * and nothing else, and re-running the placement in response would rearrange the drawing under
47
+ * somebody who was only trying to move one node.
48
+ *
49
+ * @param {LayoutProblem} problem must carry current box positions
50
+ * @param {NodeGraphVisualData} visual mutated: connection paths are written
51
+ * @param {NodeGraphLayoutOptions} options
52
+ * @returns {void}
53
+ */
54
+ export function layout_route_node_graph(problem: LayoutProblem, visual: NodeGraphVisualData, options: NodeGraphLayoutOptions): void;
55
+ import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
56
+ //# sourceMappingURL=layout_node_graph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_node_graph.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_node_graph.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,2FANW,sBAAsB;WACZ,MAAM;YAAU,MAAM;eAAa,MAAM;EA+C7D;AAED;;;;;;;;;;;GAWG;AACH,sGAHW,sBAAsB,GACpB,IAAI,CA2BhB;uCA3HsC,6BAA6B"}
@@ -0,0 +1,131 @@
1
+ import { layout_assign_coordinates } from "./layout_assign_coordinates.js";
2
+ import { layout_assign_layers } from "./layout_assign_layers.js";
3
+ import { layout_break_cycles } from "./layout_break_cycles.js";
4
+ import { layout_build_problem } from "./layout_build_problem.js";
5
+ import { layout_insert_lanes } from "./layout_insert_lanes.js";
6
+ import { layout_order_layers } from "./layout_order_layers.js";
7
+ import { layout_orient_links } from "./layout_orient_links.js";
8
+ import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
9
+ import { route_connections } from "./route_connections.js";
10
+ import { route_grid_build } from "./route_grid_build.js";
11
+ import { route_nudge } from "./route_nudge.js";
12
+ import { route_to_spline } from "./route_to_spline.js";
13
+
14
+ /**
15
+ * Arrange a node graph and route every wire in it.
16
+ *
17
+ * Two halves, and they are not the same problem.
18
+ *
19
+ * **Placement** decides where the nodes go, and the whole of it is the observation that a node graph
20
+ * is read left to right. Everything a node waits on is put strictly to its left, boxes within a
21
+ * column are ordered so that as few wires cross as can be managed, and then each box is put level
22
+ * with the things it connects to. What that produces is a drawing where following a wire means
23
+ * moving your eye in one direction, and where things that belong together have ended up together —
24
+ * not because anything measured how related they are, but because being joined is what put them in
25
+ * neighbouring columns and being joined to the same things is what put them next to each other.
26
+ *
27
+ * **Routing** decides where the wires go, which the placement has deliberately left open. Each wire
28
+ * finds its own way through the space between the boxes, avoiding them and, as far as it can, each
29
+ * other. This is where the drawing stops looking like a diagram of the algorithm and starts looking
30
+ * like something somebody drew: wires that run alongside each other rather than through each other,
31
+ * that go around a node instead of behind it, and that leave and arrive square to the ports they
32
+ * belong to.
33
+ *
34
+ * The two halves are separate on purpose. Placement can be re-run without re-routing when only the
35
+ * structure changed, and routing can be re-run without re-placing when somebody has dragged a node
36
+ * — which is the common case in an editor, and the one where moving everything else in response
37
+ * would be the wrong answer.
38
+ *
39
+ * Nothing here is random and nothing depends on iteration order of a map: the same graph laid out
40
+ * twice gives the same drawing, and a graph saved and reloaded gives the drawing it had.
41
+ *
42
+ * @param {NodeGraph} graph
43
+ * @param {NodeGraphVisualData} visual mutated: node positions and connection paths are written
44
+ * @param {NodeGraphLayoutOptions} [options]
45
+ * @returns {{width: number, height: number, crossings: number}}
46
+ *
47
+ * @author Alex Goldring
48
+ * @copyright Company Named Limited (c) 2026
49
+ */
50
+ export function layout_node_graph(graph, visual, options = new NodeGraphLayoutOptions()) {
51
+ const problem = layout_build_problem(graph, visual);
52
+
53
+ const boxes = problem.boxes;
54
+
55
+ let crossings = 0;
56
+ let width = 0;
57
+ let height = 0;
58
+
59
+ if (problem.node_count > 0) {
60
+ const position = layout_break_cycles(boxes);
61
+
62
+ layout_orient_links(boxes, position);
63
+
64
+ const layer_count = layout_assign_layers(boxes, position);
65
+
66
+ layout_insert_lanes(boxes);
67
+
68
+ const ordering = layout_order_layers(boxes, layer_count, options.order_sweeps);
69
+
70
+ crossings = ordering.crossings;
71
+
72
+ const extent = layout_assign_coordinates(
73
+ boxes,
74
+ layer_count,
75
+ ordering.order,
76
+ ordering.rank,
77
+ ordering.layer_start,
78
+ options
79
+ );
80
+
81
+ width = extent.width;
82
+ height = extent.height;
83
+
84
+ for (let box = 0; box < problem.node_count; box++) {
85
+ visual.getNode(problem.node_of_box[box]).dimensions.position.set(boxes.box_x[box], boxes.box_y[box]);
86
+ }
87
+ }
88
+
89
+ layout_route_node_graph(problem, visual, options);
90
+
91
+ return { width, height, crossings };
92
+ }
93
+
94
+ /**
95
+ * Route the wires of an already placed graph.
96
+ *
97
+ * Split out because it is the half worth doing on its own: a node dragged by hand moves its wires
98
+ * and nothing else, and re-running the placement in response would rearrange the drawing under
99
+ * somebody who was only trying to move one node.
100
+ *
101
+ * @param {LayoutProblem} problem must carry current box positions
102
+ * @param {NodeGraphVisualData} visual mutated: connection paths are written
103
+ * @param {NodeGraphLayoutOptions} options
104
+ * @returns {void}
105
+ */
106
+ export function layout_route_node_graph(problem, visual, options) {
107
+ const grid = route_grid_build(problem, options);
108
+
109
+ const routes = route_connections(problem, grid, options);
110
+
111
+ route_nudge(routes, options);
112
+
113
+ const drawn = new Set();
114
+
115
+ for (let i = 0; i < problem.connection_count; i++) {
116
+ const id = problem.connection_id[i];
117
+
118
+ route_to_spline(routes, i, options, visual.ensureConnection(id));
119
+
120
+ drawn.add(id);
121
+ }
122
+
123
+ // A connection deleted since the last layout leaves a path behind. Connection ids are handed out
124
+ // afresh, so a stale path is one that will eventually be drawn for a connection it has nothing
125
+ // to do with.
126
+ for (const id of Array.from(visual.connections.keys())) {
127
+ if (!drawn.has(id)) {
128
+ visual.removeConnection(id);
129
+ }
130
+ }
131
+ }
@@ -0,0 +1,36 @@
1
+ /**
2
+ * Decide the order of boxes within each column.
3
+ *
4
+ * Two heuristics alternating, then a local fix-up, and the best arrangement any of them reaches is
5
+ * what is kept — a sweep can leave the drawing worse than it found it, and there is no reason to
6
+ * keep the last one rather than the best one.
7
+ *
8
+ * - **Sweeps.** Every box moves to the average, or to the median, of where its neighbours in the
9
+ * adjacent column sit. Median wins where a box's neighbours fall into groups, average where they
10
+ * are spread evenly, and alternating them escapes the local minimum either one alone settles
11
+ * into. Exact crossing minimisation is NP-hard and nobody reading a graph is counting crossings.
12
+ * - **Exchanges.** After each sweep, adjacent pairs swap wherever that removes crossings. A sweep
13
+ * moves a box to where its neighbours are on average; an exchange fixes the case where two boxes
14
+ * simply want each other's place, which no average will ever tell them.
15
+ *
16
+ * Every link spans exactly one column boundary by this point — {@link layout_insert_lanes} saw to
17
+ * that — so the crossing count here is the number of crossings the drawing will actually show,
18
+ * counted rather than estimated.
19
+ *
20
+ * @param {LayoutBoxGraph} graph adjacency must be current
21
+ * @param {number} layer_count
22
+ * @param {number} sweeps
23
+ * @returns {{order: Int32Array, rank: Int32Array, layer_start: Int32Array, crossings: number}}
24
+ * `order` holds box indices grouped by column, `layer_start` where each column begins in
25
+ * it, and `rank` where each box sits within its own column.
26
+ *
27
+ * @author Alex Goldring
28
+ * @copyright Company Named Limited (c) 2026
29
+ */
30
+ export function layout_order_layers(graph: LayoutBoxGraph, layer_count: number, sweeps: number): {
31
+ order: Int32Array;
32
+ rank: Int32Array;
33
+ layer_start: Int32Array;
34
+ crossings: number;
35
+ };
36
+ //# sourceMappingURL=layout_order_layers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_order_layers.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_order_layers.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wEATW,MAAM,UACN,MAAM;WACI,UAAU;UAAQ,UAAU;iBAAe,UAAU;eAAa,MAAM;EAsI5F"}