@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -1,9 +1,18 @@
1
1
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
2
3
  import {
4
+ PARTICLE_PROGRAM_CODE_BASE_WORD,
5
+ PARTICLE_PROGRAM_HEADER_WORDS,
3
6
  PARTICLE_VM_MAX_INSTRUCTIONS,
4
- PARTICLE_VM_REGISTER_COUNT,
7
+ PARTICLE_VM_REGISTER_SLOTS,
5
8
  } from "../ParticleConstants.js";
6
- import { VM_BUILTIN, VM_OP, VM_RANDOM_MODE } from "../isa/ParticleVMISA.js";
9
+ import {
10
+ VM_BUILTIN,
11
+ VM_OP,
12
+ VM_OP_MASK,
13
+ VM_WIDTH_MASK,
14
+ VM_WIDTH_SHIFT,
15
+ } from "../isa/ParticleVMISA.js";
7
16
 
8
17
  /**
9
18
  * WGSL implementation of the particle VM — the interpreter a single simulation dispatch runs over
@@ -13,30 +22,85 @@ import { VM_BUILTIN, VM_OP, VM_RANDOM_MODE } from "../isa/ParticleVMISA.js";
13
22
  * Opcode numbers, register-file size and the instruction budget are interpolated straight from the
14
23
  * ISA / constants so the WGSL can never drift from the JS side.
15
24
  *
25
+ * ## Registers are scalars
26
+ *
27
+ * `vm_reg` is an `array<f32>`, not an `array<vec4<f32>>`, and an instruction's width says how many
28
+ * consecutive slots each of its operands spans. The file is dynamically indexed, so it lives in
29
+ * registers rather than scratch and its size is the shader's register footprint: as `vec4`s it cost
30
+ * 81 VGPRs on RDNA2 and held the shader to 10 waves against a cap of 16, and the same count of
31
+ * floats as slots holds far more values, because a `vec3` costs three of them instead of four.
32
+ * Spanning only the lanes an instruction needs also roughly halves both the arithmetic and the
33
+ * interpreter's own size — a `vec4` op against a dynamically indexed file is twelve `v_movrel`,
34
+ * where a loop over its width is emitted once.
35
+ *
36
+ * ## The builtin context stays a struct
37
+ *
38
+ * `vm_load_builtin`'s `switch` looks like something an `array<f32, 8 * 4>` indexed by builtin id
39
+ * would delete outright — the shape the JS reference's `builtins` already has. It is measured, not
40
+ * assumed, and the array loses: on RDNA2 (gfx1030, amdspv) the register file stops living in
41
+ * registers the moment a SECOND dynamically indexed array exists, whatever its size. Same
42
+ * interpreter, one builtin load:
43
+ *
44
+ * | builtin context | VGPRs | scratch | waves |
45
+ * |-----------------------------|-------|-----------|-------|
46
+ * | struct + switch (this) | 53 | 0 | 16 |
47
+ * | `array<f32, 32>` by id | 46 | 64 dwords | 16 |
48
+ * | `array<vec4<f32>, 8>` | 47 | 64 dwords | 16 |
49
+ * | context atop a 64-slot file | 78 | 0 | 12 |
50
+ *
51
+ * 64 dwords is `vm_reg` plus the context spilled together: the promotion pass gives up on both
52
+ * rather than picking one, and every register access becomes memory traffic. Folding the context
53
+ * into the register file instead keeps it out of scratch and costs a quarter of the occupancy. So
54
+ * the id stays a `switch` over named fields — a select chain fed from the registers the setup
55
+ * wrote — and only the per-lane pick was worth deleting.
56
+ *
16
57
  * Dispatch uses a `switch` over the opcode — a jump table on real hardware and (since the emulator
17
58
  * gained switch support) directly emulator-runnable. Register-file writes are the only per-instruction
18
59
  * state mutation, which the emulator handles reliably; the RNG state (RANDOM opcode) is a running
19
- * read-modify-write and can't be verified through the interpreter loop under the emulator, so it is
20
- * checked in isolation (see the parity spec + the reference known-answer test).
60
+ * read-modify-write, and now that the emulator wraps u32 arithmetic at 32 bits it runs through the
61
+ * interpreter loop too and is cross-checked against the reference by the parity spec.
62
+ *
63
+ * The RNG is the engine's house generator: `RANDOM` draws through `random()`, over the shared
64
+ * `rnd_state`. The VM used to carry its own PCG and its own state word, which by the end differed
65
+ * from `random()` in nothing but the names — an implementation fork with no reason to exist.
66
+ *
67
+ * ## The RNG has no distributions
68
+ *
69
+ * `RANDOM` is one uniform draw per lane, and that is the whole opcode. It used to switch over a
70
+ * distribution mode — signed, unit sphere, unit disk — and each of those is arithmetic a program
71
+ * can write over this draw for itself: with their constants hoisted, a unit sphere is ten
72
+ * instructions and a unit disk seven, bit-identical to what the switch computed, because they are
73
+ * the same expression. A sampler is a useful thing to have and there is no principled place to stop
74
+ * adding them, which is the argument for the VM having none: they belong in a library over the
75
+ * instruction set, not inside it — see ../graph/particle_graph_distributions.js.
21
76
  *
22
77
  * ## Contract
23
78
  *
24
- * - Register file, RNG state, kill flag and the builtin context are module-scope `var<private>`.
25
- * Call `particle_vm_reset()` at the start of each particle, seed `vm_rng_state`, and populate
26
- * `vm_ctx` before invoking {@link particle_vm_execute}.
27
- * - `particle_vm_execute(program, program_offset, instruction_count, constants, constant_offset,
28
- * pool, record_base)` runs one section. Attributes are read/written as f32 bit patterns inside
29
- * `pool` at `record_base + attribute_offset`.
79
+ * - Register file, kill flag and the builtin context are module-scope `var<private>`, as is the
80
+ * shared `rnd_state` the RNG runs on. Call `particle_vm_reset()` at the start of each particle,
81
+ * seed `rnd_state`, and populate `vm_ctx` before invoking {@link particle_vm_execute}.
82
+ * - `particle_vm_execute(program, code_offset, instruction_count, constant_offset, pool,
83
+ * record_base)` runs one section. `program` is the packed arena buffer header, constant pool,
84
+ * code, see `ParticleConstants.PARTICLE_PROGRAM_HEADER_WORDS` so code and data are one binding.
85
+ * Attributes are read/written as f32 bit patterns inside `pool` at `record_base +
86
+ * attribute_offset`.
87
+ * - The three section parameters may be per-lane or wave-uniform; the interpreter is the same
88
+ * either way, but not its cost. Simulate passes them through `subgroupBroadcastFirst` because
89
+ * its waves are one program by construction (`../shaders/shader_particle_simulate.js`), and the
90
+ * driver then fetches the instruction words through the scalar unit, branches the switch on a
91
+ * scalar and indexes `vm_reg` through M0 without the per-lane waterfall. Emit cannot: its waves
92
+ * span emitters.
30
93
  * - The `CURVE` opcode calls the external symbol `particle_vm_sample_curve(handle: u32, t: f32) ->
31
94
  * f32`. The enclosing shader must define it (production: animation-curve backed; tests: a stub).
32
95
  */
33
96
 
34
- const R = PARTICLE_VM_REGISTER_COUNT;
97
+ const R = PARTICLE_VM_REGISTER_SLOTS;
35
98
 
36
99
  const source = /* language=wgsl */ `
37
- const PARTICLE_VM_REGISTER_COUNT : u32 = ${R}u;
100
+ const PARTICLE_VM_REGISTER_SLOTS : u32 = ${R}u;
38
101
  const PARTICLE_VM_MAX_INSTRUCTIONS : u32 = ${PARTICLE_VM_MAX_INSTRUCTIONS}u;
39
- const PARTICLE_VM_TWO_PI : f32 = 6.28318530717958647692;
102
+ const PARTICLE_PROGRAM_HEADER_WORDS : u32 = ${PARTICLE_PROGRAM_HEADER_WORDS}u;
103
+ const PARTICLE_PROGRAM_CODE_BASE_WORD : u32 = ${PARTICLE_PROGRAM_CODE_BASE_WORD}u;
40
104
 
41
105
  // Per-invocation builtin inputs the host assembles before running a program.
42
106
  struct ParticleVMContext {
@@ -50,32 +114,21 @@ struct ParticleVMContext {
50
114
  emitter_up : vec3<f32>,
51
115
  }
52
116
 
53
- var<private> vm_reg : array<vec4<f32>, ${R}>;
54
- var<private> vm_rng_state : u32;
117
+ // One f32 per slot. A value of width w occupies w consecutive slots, and an operand names the first.
118
+ var<private> vm_reg : array<f32, ${R}>;
55
119
  var<private> vm_killed : bool;
56
120
  var<private> vm_ctx : ParticleVMContext;
57
121
 
58
122
  // Zero the register file and reset the kill flag. Call once per particle before executing a section.
59
123
  fn particle_vm_reset() {
60
- for (var i = 0u; i < PARTICLE_VM_REGISTER_COUNT; i = i + 1u) {
61
- vm_reg[i] = vec4<f32>(0.0);
124
+ for (var i = 0u; i < PARTICLE_VM_REGISTER_SLOTS; i = i + 1u) {
125
+ vm_reg[i] = 0.0;
62
126
  }
63
127
  vm_killed = false;
64
128
  }
65
129
 
66
- // PCG-RXS-M-XS-32 must match pcg_next() in ParticleVMReference.js bit-for-bit.
67
- fn vm_rng_next() -> u32 {
68
- let s = vm_rng_state * 747796405u + 2891336453u;
69
- let shift = (s >> 28u) + 4u;
70
- let word = ((s >> shift) ^ s) * 277803737u;
71
- vm_rng_state = s;
72
- return (word >> 22u) ^ word;
73
- }
74
-
75
- fn vm_rng_unit() -> f32 {
76
- return f32(vm_rng_next() >> 8u) * (1.0 / 16777216.0);
77
- }
78
-
130
+ // The lanes a builtin does not fill are the padding an over-wide read is defined to see: zero
131
+ // behind a scalar, and behind a vector the \`w\` its window closes with.
79
132
  fn vm_load_builtin(id : u32) -> vec4<f32> {
80
133
  switch id {
81
134
  case ${VM_BUILTIN.DELTA_TIME}u: { return vec4<f32>(vm_ctx.delta_time, 0.0, 0.0, 0.0); }
@@ -90,75 +143,57 @@ fn vm_load_builtin(id : u32) -> vec4<f32> {
90
143
  }
91
144
  }
92
145
 
93
- fn vm_lane(v : vec4<f32>, i : u32) -> f32 {
94
- switch i {
95
- case 0u: { return v.x; }
96
- case 1u: { return v.y; }
97
- case 2u: { return v.z; }
98
- default: { return v.w; }
146
+ // Sum of products over \`width\` slots of each operand. The reductions are all this plus a square root.
147
+ fn vm_dot_slots(a : u32, b : u32, width : u32) -> f32 {
148
+ var sum = 0.0;
149
+ for (var c = 0u; c < width; c = c + 1u) {
150
+ sum = sum + vm_reg[a + c] * vm_reg[b + c];
99
151
  }
152
+ return sum;
100
153
  }
101
154
 
102
- fn vm_normalize_keep_w(v : vec4<f32>) -> vec4<f32> {
103
- let len = length(v.xyz);
104
- let inv = select(0.0, 1.0 / len, len > 0.0);
105
- return vec4<f32>(v.xyz * inv, v.w);
106
- }
107
-
108
- fn vm_random(mode : u32) -> vec4<f32> {
109
- switch mode {
110
- case ${VM_RANDOM_MODE.UNIFORM}u: {
111
- return vec4<f32>(vm_rng_unit(), vm_rng_unit(), vm_rng_unit(), vm_rng_unit());
112
- }
113
- case ${VM_RANDOM_MODE.UNIFORM_SIGNED}u: {
114
- return vec4<f32>(vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0);
115
- }
116
- case ${VM_RANDOM_MODE.UNIT_SPHERE}u: {
117
- let z = vm_rng_unit() * 2.0 - 1.0;
118
- let ang = vm_rng_unit() * PARTICLE_VM_TWO_PI;
119
- let r = sqrt(max(0.0, 1.0 - z * z));
120
- return vec4<f32>(r * cos(ang), r * sin(ang), z, 0.0);
121
- }
122
- default: { // UNIT_DISK
123
- let r = sqrt(vm_rng_unit());
124
- let ang = vm_rng_unit() * PARTICLE_VM_TWO_PI;
125
- return vec4<f32>(r * cos(ang), r * sin(ang), 0.0, 0.0);
155
+ // Read an attribute (f32 bits) out of the record into \`width\` slots. Slots past the attribute's
156
+ // component count read zero, which is how a narrow attribute reaches a wider operation for free.
157
+ fn vm_load_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, dst : u32, width : u32) {
158
+ for (var c = 0u; c < width; c = c + 1u) {
159
+ if (c < comp) {
160
+ vm_reg[dst + c] = bitcast<f32>((*pool)[base + off + c]);
161
+ } else {
162
+ vm_reg[dst + c] = 0.0;
126
163
  }
127
164
  }
128
165
  }
129
166
 
130
- // Load a vec4 attribute (f32 bits) from the record, honouring the component count.
131
- fn vm_load_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32) -> vec4<f32> {
132
- var v = vec4<f32>(0.0);
133
- if (comp > 0u) { v.x = bitcast<f32>((*pool)[base + off]); }
134
- if (comp > 1u) { v.y = bitcast<f32>((*pool)[base + off + 1u]); }
135
- if (comp > 2u) { v.z = bitcast<f32>((*pool)[base + off + 2u]); }
136
- if (comp > 3u) { v.w = bitcast<f32>((*pool)[base + off + 3u]); }
137
- return v;
138
- }
139
-
140
- fn vm_store_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, v : vec4<f32>) {
141
- if (comp > 0u) { (*pool)[base + off] = bitcast<u32>(v.x); }
142
- if (comp > 1u) { (*pool)[base + off + 1u] = bitcast<u32>(v.y); }
143
- if (comp > 2u) { (*pool)[base + off + 2u] = bitcast<u32>(v.z); }
144
- if (comp > 3u) { (*pool)[base + off + 3u] = bitcast<u32>(v.w); }
167
+ // One record word per component, and the width is the component count — a store cannot write slots
168
+ // the value does not have.
169
+ fn vm_store_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, src : u32) {
170
+ for (var c = 0u; c < comp; c = c + 1u) {
171
+ (*pool)[base + off + c] = bitcast<u32>(vm_reg[src + c]);
172
+ }
145
173
  }
146
174
 
147
175
  // Execute one program section against a particle record living in pool at record_base.
176
+ //
177
+ // \`program\` is the packed arena buffer: a header, the constant pool, then the code. The header's
178
+ // first word says where the code starts; \`code_offset\` is a word offset into the code section and
179
+ // \`constant_offset\` a WORD index into the pool — both as the emitter record carries them.
148
180
  fn particle_vm_execute(
149
181
  program : ptr<storage, array<u32>, read>,
150
- program_offset : u32,
182
+ code_offset : u32,
151
183
  instruction_count : u32,
152
- constants : ptr<storage, array<u32>, read>,
153
184
  constant_offset : u32,
154
185
  pool : ptr<storage, array<u32>, read_write>,
155
186
  record_base : u32,
156
187
  ) {
157
188
  let count = min(instruction_count, PARTICLE_VM_MAX_INSTRUCTIONS);
189
+ let code_base = (*program)[PARTICLE_PROGRAM_CODE_BASE_WORD] + code_offset;
158
190
 
159
191
  for (var pc = 0u; pc < count; pc = pc + 1u) {
160
- let ib = program_offset + pc * 5u;
161
- let op = (*program)[ib];
192
+ let ib = code_base + pc * 5u;
193
+ let word0 = (*program)[ib];
194
+ let op = word0 & ${VM_OP_MASK}u;
195
+ // Lane count this instruction spans. The opcodes whose count is fixed ignore it.
196
+ let w = (word0 >> ${VM_WIDTH_SHIFT}u) & ${VM_WIDTH_MASK}u;
162
197
  let dst = (*program)[ib + 1u];
163
198
  let s0 = (*program)[ib + 2u];
164
199
  let s1 = (*program)[ib + 3u];
@@ -167,69 +202,166 @@ fn particle_vm_execute(
167
202
  switch op {
168
203
  case ${VM_OP.HALT}u: { return; }
169
204
  case ${VM_OP.NOP}u: {}
170
- case ${VM_OP.MOV}u: { vm_reg[dst] = vm_reg[s0]; }
205
+ case ${VM_OP.MOV}u: {
206
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c]; }
207
+ }
171
208
  case ${VM_OP.LOAD_CONST}u: {
172
- let cb = (constant_offset + s0) * 4u;
173
- vm_reg[dst] = vec4<f32>(
174
- bitcast<f32>((*constants)[cb]),
175
- bitcast<f32>((*constants)[cb + 1u]),
176
- bitcast<f32>((*constants)[cb + 2u]),
177
- bitcast<f32>((*constants)[cb + 3u]),
178
- );
179
- }
180
- case ${VM_OP.LOAD_ATTR}u: { vm_reg[dst] = vm_load_attr(pool, record_base, s0, s1); }
181
- case ${VM_OP.STORE_ATTR}u: { vm_store_attr(pool, record_base, s0, s1, vm_reg[dst]); }
182
- case ${VM_OP.LOAD_BUILTIN}u: { vm_reg[dst] = vm_load_builtin(s0); }
183
- case ${VM_OP.KILL}u: { if (vm_reg[dst].x > 0.0) { vm_killed = true; } }
184
-
185
- case ${VM_OP.ADD}u: { vm_reg[dst] = vm_reg[s0] + vm_reg[s1]; }
186
- case ${VM_OP.SUB}u: { vm_reg[dst] = vm_reg[s0] - vm_reg[s1]; }
187
- case ${VM_OP.MUL}u: { vm_reg[dst] = vm_reg[s0] * vm_reg[s1]; }
188
- case ${VM_OP.DIV}u: { vm_reg[dst] = vm_reg[s0] / vm_reg[s1]; }
189
- case ${VM_OP.MAD}u: { vm_reg[dst] = vm_reg[s0] * vm_reg[s1] + vm_reg[s2]; }
190
- case ${VM_OP.MIN}u: { vm_reg[dst] = min(vm_reg[s0], vm_reg[s1]); }
191
- case ${VM_OP.MAX}u: { vm_reg[dst] = max(vm_reg[s0], vm_reg[s1]); }
192
- case ${VM_OP.MIX}u: { vm_reg[dst] = mix(vm_reg[s0], vm_reg[s1], vm_reg[s2]); }
193
- case ${VM_OP.CLAMP}u: { vm_reg[dst] = clamp(vm_reg[s0], vm_reg[s1], vm_reg[s2]); }
194
- case ${VM_OP.SCALE}u: { vm_reg[dst] = vm_reg[s0] * vm_reg[s1].x; }
195
-
196
- case ${VM_OP.NEG}u: { vm_reg[dst] = -vm_reg[s0]; }
197
- case ${VM_OP.ABS}u: { vm_reg[dst] = abs(vm_reg[s0]); }
198
- case ${VM_OP.FLOOR}u: { vm_reg[dst] = floor(vm_reg[s0]); }
199
- case ${VM_OP.FRACT}u: { vm_reg[dst] = fract(vm_reg[s0]); }
200
- case ${VM_OP.SQRT}u: { vm_reg[dst] = sqrt(vm_reg[s0]); }
201
- case ${VM_OP.SIN}u: { vm_reg[dst] = sin(vm_reg[s0]); }
202
- case ${VM_OP.COS}u: { vm_reg[dst] = cos(vm_reg[s0]); }
203
- case ${VM_OP.EXP}u: { vm_reg[dst] = exp(vm_reg[s0]); }
204
- case ${VM_OP.LOG}u: { vm_reg[dst] = log(vm_reg[s0]); }
205
- case ${VM_OP.POW}u: { vm_reg[dst] = pow(vm_reg[s0], vm_reg[s1]); }
206
- case ${VM_OP.STEP}u: { vm_reg[dst] = step(vm_reg[s0], vm_reg[s1]); }
207
- case ${VM_OP.SMOOTHSTEP}u: { vm_reg[dst] = smoothstep(vm_reg[s0], vm_reg[s1], vm_reg[s2]); }
208
-
209
- case ${VM_OP.DOT}u: { vm_reg[dst] = vec4<f32>(dot(vm_reg[s0].xyz, vm_reg[s1].xyz)); }
210
- case ${VM_OP.CROSS}u: { vm_reg[dst] = vec4<f32>(cross(vm_reg[s0].xyz, vm_reg[s1].xyz), 0.0); }
211
- case ${VM_OP.LENGTH}u: { vm_reg[dst] = vec4<f32>(length(vm_reg[s0].xyz)); }
212
- case ${VM_OP.NORMALIZE}u: { vm_reg[dst] = vm_normalize_keep_w(vm_reg[s0]); }
213
- case ${VM_OP.DISTANCE}u: { vm_reg[dst] = vec4<f32>(distance(vm_reg[s0].xyz, vm_reg[s1].xyz)); }
209
+ let cb = PARTICLE_PROGRAM_HEADER_WORDS + constant_offset + s0;
210
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = bitcast<f32>((*program)[cb + c]); }
211
+ }
212
+ case ${VM_OP.LOAD_ATTR}u: { vm_load_attr(pool, record_base, s0, s1, dst, w); }
213
+ case ${VM_OP.STORE_ATTR}u: { vm_store_attr(pool, record_base, s0, s1, dst); }
214
+ case ${VM_OP.LOAD_BUILTIN}u: {
215
+ // The lane is a dynamic index into a vec4 VALUE, not into memory: no second array,
216
+ // and five instructions fewer than the switch that used to pick it.
217
+ let v = vm_load_builtin(s0);
218
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = v[c]; }
219
+ }
220
+ case ${VM_OP.KILL}u: { if (vm_reg[dst] > 0.0) { vm_killed = true; } }
221
+
222
+ case ${VM_OP.ADD}u: {
223
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] + vm_reg[s1 + c]; }
224
+ }
225
+ case ${VM_OP.SUB}u: {
226
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] - vm_reg[s1 + c]; }
227
+ }
228
+ case ${VM_OP.MUL}u: {
229
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * vm_reg[s1 + c]; }
230
+ }
231
+ case ${VM_OP.DIV}u: {
232
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] / vm_reg[s1 + c]; }
233
+ }
234
+ case ${VM_OP.MAD}u: {
235
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * vm_reg[s1 + c] + vm_reg[s2 + c]; }
236
+ }
237
+ case ${VM_OP.MIN}u: {
238
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = min(vm_reg[s0 + c], vm_reg[s1 + c]); }
239
+ }
240
+ case ${VM_OP.MAX}u: {
241
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = max(vm_reg[s0 + c], vm_reg[s1 + c]); }
242
+ }
243
+ case ${VM_OP.MIX}u: {
244
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = mix(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c]); }
245
+ }
246
+ case ${VM_OP.CLAMP}u: {
247
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = clamp(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c]); }
248
+ }
249
+ case ${VM_OP.SCALE}u: {
250
+ let k = vm_reg[s1];
251
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * k; }
252
+ }
253
+
254
+ case ${VM_OP.NEG}u: {
255
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = -vm_reg[s0 + c]; }
256
+ }
257
+ case ${VM_OP.ABS}u: {
258
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = abs(vm_reg[s0 + c]); }
259
+ }
260
+ case ${VM_OP.FLOOR}u: {
261
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = floor(vm_reg[s0 + c]); }
262
+ }
263
+ case ${VM_OP.FRACT}u: {
264
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = fract(vm_reg[s0 + c]); }
265
+ }
266
+ case ${VM_OP.SQRT}u: {
267
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = sqrt(vm_reg[s0 + c]); }
268
+ }
269
+ case ${VM_OP.SIN}u: {
270
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = sin(vm_reg[s0 + c]); }
271
+ }
272
+ case ${VM_OP.COS}u: {
273
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = cos(vm_reg[s0 + c]); }
274
+ }
275
+ case ${VM_OP.EXP}u: {
276
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = exp(vm_reg[s0 + c]); }
277
+ }
278
+ case ${VM_OP.LOG}u: {
279
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = log(vm_reg[s0 + c]); }
280
+ }
281
+ case ${VM_OP.POW}u: {
282
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = pow(vm_reg[s0 + c], vm_reg[s1 + c]); }
283
+ }
284
+ case ${VM_OP.STEP}u: {
285
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = step(vm_reg[s0 + c], vm_reg[s1 + c]); }
286
+ }
287
+ case ${VM_OP.SMOOTHSTEP}u: {
288
+ for (var c = 0u; c < w; c = c + 1u) {
289
+ vm_reg[dst + c] = smoothstep(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c]);
290
+ }
291
+ }
292
+
293
+ // The reductions write ONE slot. Whatever wants the result wider gets an explicit
294
+ // broadcast from the compiler; the implicit fill-all-four is gone.
295
+ case ${VM_OP.DOT}u: { vm_reg[dst] = vm_dot_slots(s0, s1, w); }
296
+ case ${VM_OP.CROSS}u: {
297
+ // Both operands are read out before either is written: the destination is allowed to
298
+ // be one of them.
299
+ let ax = vm_reg[s0]; let ay = vm_reg[s0 + 1u]; let az = vm_reg[s0 + 2u];
300
+ let bx = vm_reg[s1]; let by = vm_reg[s1 + 1u]; let bz = vm_reg[s1 + 2u];
301
+ vm_reg[dst] = ay * bz - az * by;
302
+ vm_reg[dst + 1u] = az * bx - ax * bz;
303
+ vm_reg[dst + 2u] = ax * by - ay * bx;
304
+ // A fourth slot, if asked for, is the zero the opcode used to append.
305
+ for (var c = 3u; c < w; c = c + 1u) { vm_reg[dst + c] = 0.0; }
306
+ }
307
+ case ${VM_OP.LENGTH}u: { vm_reg[dst] = sqrt(vm_dot_slots(s0, s0, w)); }
308
+ case ${VM_OP.NORMALIZE}u: {
309
+ let len = sqrt(vm_dot_slots(s0, s0, w));
310
+ let inv = select(0.0, 1.0 / len, len > 0.0);
311
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * inv; }
312
+ }
313
+ case ${VM_OP.DISTANCE}u: {
314
+ var sum = 0.0;
315
+ for (var c = 0u; c < w; c = c + 1u) {
316
+ let e = vm_reg[s0 + c] - vm_reg[s1 + c];
317
+ sum = sum + e * e;
318
+ }
319
+ vm_reg[dst] = sqrt(sum);
320
+ }
214
321
  case ${VM_OP.SWIZZLE}u: {
215
- let v = vm_reg[s0];
216
- vm_reg[dst] = vec4<f32>(
217
- vm_lane(v, s1 & 3u),
218
- vm_lane(v, (s1 >> 2u) & 3u),
219
- vm_lane(v, (s1 >> 4u) & 3u),
220
- vm_lane(v, (s1 >> 6u) & 3u),
221
- );
322
+ // Every selected slot is read before any is written, so an in-place swizzle — which
323
+ // is what a broadcast is — reads the value it meant to.
324
+ let l0 = vm_reg[s0 + (s1 & 3u)];
325
+ let l1 = vm_reg[s0 + ((s1 >> 2u) & 3u)];
326
+ let l2 = vm_reg[s0 + ((s1 >> 4u) & 3u)];
327
+ let l3 = vm_reg[s0 + ((s1 >> 6u) & 3u)];
328
+ if (w > 0u) { vm_reg[dst] = l0; }
329
+ if (w > 1u) { vm_reg[dst + 1u] = l1; }
330
+ if (w > 2u) { vm_reg[dst + 2u] = l2; }
331
+ if (w > 3u) { vm_reg[dst + 3u] = l3; }
222
332
  }
223
333
 
224
- case ${VM_OP.CMP_LT}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] < vm_reg[s1]); }
225
- case ${VM_OP.CMP_LE}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] <= vm_reg[s1]); }
226
- case ${VM_OP.CMP_GT}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] > vm_reg[s1]); }
227
- case ${VM_OP.CMP_GE}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] >= vm_reg[s1]); }
228
- case ${VM_OP.CMP_EQ}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] == vm_reg[s1]); }
229
- case ${VM_OP.SELECT}u: { vm_reg[dst] = select(vm_reg[s0], vm_reg[s1], vm_reg[s2] > vec4<f32>(0.5)); }
334
+ case ${VM_OP.CMP_LT}u: {
335
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] < vm_reg[s1 + c]); }
336
+ }
337
+ case ${VM_OP.CMP_LE}u: {
338
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] <= vm_reg[s1 + c]); }
339
+ }
340
+ case ${VM_OP.CMP_GT}u: {
341
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] > vm_reg[s1 + c]); }
342
+ }
343
+ case ${VM_OP.CMP_GE}u: {
344
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] >= vm_reg[s1 + c]); }
345
+ }
346
+ case ${VM_OP.CMP_EQ}u: {
347
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] == vm_reg[s1 + c]); }
348
+ }
349
+ case ${VM_OP.SELECT}u: {
350
+ for (var c = 0u; c < w; c = c + 1u) {
351
+ vm_reg[dst + c] = select(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c] > 0.5);
352
+ }
353
+ }
230
354
 
231
- case ${VM_OP.RANDOM}u: { vm_reg[dst] = vm_random(s0); }
232
- case ${VM_OP.CURVE}u: { vm_reg[dst] = vec4<f32>(particle_vm_sample_curve(s0, vm_reg[s1].x)); }
355
+ // \`random()\` off the shared \`rnd_state\`, which has to match
356
+ // u32_to_unit_f32(pcg_next()) in ParticleVMReference.js bit-for-bit; the parity spec
357
+ // holds them to it. One draw per lane, so the draw count is the width.
358
+ case ${VM_OP.RANDOM}u: {
359
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = random(); }
360
+ }
361
+ case ${VM_OP.CURVE}u: {
362
+ let v = particle_vm_sample_curve(s0, vm_reg[s1]);
363
+ for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = v; }
364
+ }
233
365
 
234
366
  default: {}
235
367
  }
@@ -241,4 +373,4 @@ fn particle_vm_execute(
241
373
  * The particle VM interpreter.
242
374
  * @type {CodeChunk}
243
375
  */
244
- export const chunk_particle_vm = CodeChunk.from(source);
376
+ export const chunk_particle_vm = CodeChunk.from(source, [chunk_random]);
@@ -5,11 +5,10 @@
5
5
  * @param {number} input_previous_depth
6
6
  * @param {number} input_current_normal
7
7
  * @param {number} input_velocity
8
- * @param {number} input
9
8
  * @param {GPUCameraContext} camera_current
10
9
  * @param {GPUCameraContext} camera_previous
11
10
  * @param {number[]} jitter
12
11
  * @param {number[]} resolution
13
12
  */
14
- export function graph_pass_debug_reprojection({ graph, input_current_depth, input_previous_depth, input_current_normal, input_velocity, input, camera_current, camera_previous, jitter, resolution }: FrameGraph): any;
13
+ export function graph_pass_debug_reprojection({ graph, input_current_depth, input_previous_depth, input_current_normal, input_velocity, camera_current, camera_previous, jitter, resolution }: FrameGraph): any;
15
14
  //# sourceMappingURL=graph_pass_debug_reprojection.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_pass_debug_reprojection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js"],"names":[],"mappings":"AA0FA;;;;;;;;;;;;GAYG;AACH,uNAyGC"}
1
+ {"version":3,"file":"graph_pass_debug_reprojection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js"],"names":[],"mappings":"AA0FA;;;;;;;;;;;GAWG;AACH,gNAuGC"}
@@ -95,7 +95,6 @@ const pipeline_descriptor = ComputePipelineDescriptor.simplified({
95
95
  * @param {number} input_previous_depth
96
96
  * @param {number} input_current_normal
97
97
  * @param {number} input_velocity
98
- * @param {number} input
99
98
  * @param {GPUCameraContext} camera_current
100
99
  * @param {GPUCameraContext} camera_previous
101
100
  * @param {number[]} jitter
@@ -107,7 +106,6 @@ export function graph_pass_debug_reprojection({
107
106
  input_previous_depth,
108
107
  input_current_normal,
109
108
  input_velocity,
110
- input,
111
109
  camera_current,
112
110
  camera_previous,
113
111
  jitter = [0, 0],
@@ -166,7 +164,6 @@ export function graph_pass_debug_reprojection({
166
164
 
167
165
  const reprojection_builder = graph.add("debug reprojection", reprojection_data, execute_reproject);
168
166
 
169
- reprojection_data.input = reprojection_builder.read(input);
170
167
  reprojection_data.depth_current = reprojection_builder.read(input_current_depth);
171
168
  reprojection_data.velocity = reprojection_builder.read(input_velocity);
172
169
  reprojection_data.depth_previous = reprojection_builder.read(input_previous_depth);
@@ -256,7 +256,7 @@ export class DepthOfFieldU {
256
256
  // Autofocus inputs. Explicit modes (manual / world-point) are projected
257
257
  // onto the camera forward axis on the CPU; auto / nearest / point are
258
258
  // resolved on the GPU from the depth buffer.
259
- const m = camera.transform.matrix;
259
+ const m = camera.transform;
260
260
  const autofocus_params = compute_dof_autofocus_params(
261
261
  this.focus,
262
262
  [m[12], m[13], m[14]], // camera world position
@@ -261,7 +261,7 @@ export class DepthOfField {
261
261
  // Autofocus inputs. Explicit modes (manual / world-point) are
262
262
  // projected onto the camera forward axis on the CPU; auto / nearest
263
263
  // / point are resolved on the GPU from the depth buffer.
264
- const m = camera.transform.matrix;
264
+ const m = camera.transform;
265
265
  const autofocus_params = compute_dof_autofocus_params(
266
266
  this.focus,
267
267
  [m[12], m[13], m[14]], // camera world position
@@ -49,7 +49,7 @@ export class NSS {
49
49
  * @returns {number}
50
50
  */
51
51
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
52
- static "__#131@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
52
+ static "__#130@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
53
53
  /**
54
54
  * @param {GraphicsContext} graphics
55
55
  */
@@ -1 +1 @@
1
- {"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAgaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;IA2CD,uGAQC;IAlSD;;OAEG;IACH,uCAwCC;IApOD;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEF;IAEhB;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEG;IAErB;;;;;OAKG;IACH,eAFU,OAAO,CAEI;IAErB;;;;;;;;OAQG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;;OAOG;IACH,gBAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,gBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEI;IACpB,wCAAwC;IACxC,eAD8B,MAAM,CAChB;IAyKpB;;;;;OAKG;IACH,6BAyHC;IAED,wCAAwC;IACxC,0BAEC;IArKD;;OAEG;IACH,gBA4BC;IAkJD,sCAIC;IACD,mCAAiE;IAcjE,0BASC;IA4CD,6BAAkF;IAClF,0BAA+C;IAE/C;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAf4B,KAAK;QACT,qBAAqB,EAAlC,MAAM;QACO,qBAAqB,EAAlC,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACO,+BAA+B,EAA5C,MAAM;QAKO,qBAAqB,EAAlC,MAAM;QACO,cAAc,EAA3B,MAAM;QACS,iBAAiB,EAAhC,MAAM,EAAE;QACO,iBAAiB,EAAhC,MAAM,EAAE;QACN,MAAM,CA0NlB;;CACJ;2BAjwB0B,iBAAiB;0CAtBF,oDAAoD"}
1
+ {"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAgaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;IA2CD,uGAQC;IAlSD;;OAEG;IACH,uCAwCC;IApOD;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEF;IAEhB;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEG;IAErB;;;;;OAKG;IACH,eAFU,OAAO,CAEI;IAErB;;;;;;;;OAQG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;;OAOG;IACH,gBAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,gBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEI;IACpB,wCAAwC;IACxC,eAD8B,MAAM,CAChB;IAyKpB;;;;;OAKG;IACH,6BAyHC;IAED,wCAAwC;IACxC,0BAEC;IArKD;;OAEG;IACH,gBA4BC;IAkJD,sCAIC;IACD,mCAAiE;IAcjE,0BASC;IA4CD,6BAAkF;IAClF,0BAA+C;IAE/C;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAf4B,KAAK;QACT,qBAAqB,EAAlC,MAAM;QACO,qBAAqB,EAAlC,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACO,+BAA+B,EAA5C,MAAM;QAKO,qBAAqB,EAAlC,MAAM;QACO,cAAc,EAA3B,MAAM;QACS,iBAAiB,EAAhC,MAAM,EAAE;QACO,iBAAiB,EAAhC,MAAM,EAAE;QACN,MAAM,CA0NlB;;CACJ;2BAjwB0B,iBAAiB;0CAtBF,oDAAoD"}
@@ -1,4 +1,5 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
+ import { align_4 } from "../../../../core/binary/align_4.js";
2
3
  import { halton_sequence } from "../../../../core/math/statistics/halton_sequence.js";
3
4
  import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
4
5
  import { GPUTypedBuffer } from "../../buffer/GPUTypedBuffer.js";
@@ -380,7 +381,7 @@ export class NSS {
380
381
 
381
382
  // ── Upload weights (packed int8 as u32 array) ──
382
383
  const packed_weights = value.pack_weights();
383
- const weights_byte_size = (packed_weights.byteLength + 3) & ~3;
384
+ const weights_byte_size = align_4(packed_weights.byteLength);
384
385
  this.#weights_buffer = this.#device.createBuffer({
385
386
  label: "NSS / weights (packed int8)",
386
387
  size: weights_byte_size,
@@ -416,7 +417,7 @@ export class NSS {
416
417
 
417
418
  // ── Upload per-head transfer LUTs (packed int8 as u32 array) ──
418
419
  const packed_luts = value.pack_luts();
419
- const luts_byte_size = Math.max(4, (packed_luts.byteLength + 3) & ~3);
420
+ const luts_byte_size = Math.max(4, align_4(packed_luts.byteLength));
420
421
  this.#luts_buffer = this.#device.createBuffer({
421
422
  label: "NSS / LUTs (packed int8)",
422
423
  size: luts_byte_size,
@@ -45,6 +45,7 @@
45
45
  // Then they sum naturally with fp_acc before the rescale.
46
46
 
47
47
  import { BinaryBuffer } from "../../../../core/binary/BinaryBuffer.js";
48
+ import { align_4 } from "../../../../core/binary/align_4.js";
48
49
  import { readFileSync, writeFileSync } from "node:fs";
49
50
  import { dirname, join, resolve } from "node:path";
50
51
  import { fileURLToPath } from "node:url";
@@ -233,8 +234,8 @@ for (const r of records) {
233
234
  total_rescale_floats += r.rescales_f32.length;
234
235
  if (r.lut_int8 !== null) total_lut_bytes += r.lut_int8.length;
235
236
  }
236
- const aligned_weight_bytes = (total_weight_bytes + 3) & ~3;
237
- const aligned_lut_bytes = (total_lut_bytes + 3) & ~3;
237
+ const aligned_weight_bytes = align_4(total_weight_bytes);
238
+ const aligned_lut_bytes = align_4(total_lut_bytes);
238
239
 
239
240
  // Activation enum (mirrors NSS_LAYER_CONFIG_STRUCT.js)
240
241
  const ACT = { identity: 0, relu: 1, leaky_relu: 2 };