@woosh/meep-engine 3.15.0 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (952) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,86 @@
1
+ import { decode_particle_instructions, particle_instruction_is_well_formed } from "./particle_program_analysis.js";
2
+
3
+ /** @type {string} */
4
+ export const PARTICLE_PASS_PACK_REGISTERS = "pack_registers";
5
+
6
+ /**
7
+ * Close the holes the other passes left in the register file.
8
+ *
9
+ * Everything before this frees slots without moving anything into them: dead code takes whole values
10
+ * out of the middle of the file, narrowing takes the top lanes off the ones that remain, and both
11
+ * leave the survivors exactly where the frontend's allocator put them. The declared register count
12
+ * is then the high-water mark of a file that is mostly gaps — and the count is what the interpreter
13
+ * actually pays for, since `vm_reg` is a `var<private>` array indexed dynamically and its size sets
14
+ * the shader's register footprint outright (see the occupancy note in `vm/chunk_particle_vm.js`).
15
+ *
16
+ * ## Why it is a compaction and not a re-allocation
17
+ *
18
+ * Registers are not in SSA form: a slot is written, read, and written again by something unrelated,
19
+ * and two values that never overlap in time may already be sharing one. Reassigning slots by live
20
+ * range would mean reconstructing what the frontend's allocator knew and discarding what it decided.
21
+ *
22
+ * Deleting the slots nothing touches at all needs none of that, and is safe by construction. The
23
+ * remap is order-preserving and injective over used slots, so every operand run — whose slots are
24
+ * all used, by definition of being an operand — stays contiguous and keeps its length; two runs that
25
+ * named the same slots still do, and two that were disjoint still are. Nothing about the operand
26
+ * overlap rule can be broken by squeezing out slots that appear in no operand at all.
27
+ *
28
+ * A slot read but never written stays in the file, holding the zero the reset gave it.
29
+ *
30
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
31
+ */
32
+ export function pass_pack_registers(instructions, context) {
33
+ const decoded = decode_particle_instructions(instructions);
34
+ const slots = context.register_slots;
35
+ const used = new Uint8Array(slots);
36
+
37
+ for (const instruction of decoded) {
38
+ const runs = instruction.write === null ? instruction.reads : [instruction.write, ...instruction.reads];
39
+
40
+ for (const run of runs) {
41
+ for (let lane = 0; lane < run.span; lane++) {
42
+ if (run.base + lane < slots) {
43
+ used[run.base + lane] = 1;
44
+ }
45
+ }
46
+ }
47
+ }
48
+
49
+ const remap = new Int32Array(slots).fill(-1);
50
+
51
+ let next = 0;
52
+ let moved = false;
53
+
54
+ for (let slot = 0; slot < slots; slot++) {
55
+ if (used[slot]) {
56
+ moved = moved || next !== slot;
57
+ remap[slot] = next++;
58
+ }
59
+ }
60
+
61
+ if (!moved) {
62
+ return null;
63
+ }
64
+
65
+ /** @type {number[][]} */
66
+ const out = [];
67
+
68
+ for (const instruction of decoded) {
69
+ const words = instruction.words.slice();
70
+ const runs = instruction.write === null ? instruction.reads : [instruction.write, ...instruction.reads];
71
+
72
+ for (const run of runs) {
73
+ // The destination slot carries a register for value-producing opcodes and a source for
74
+ // `STORE_ATTR` and `KILL`; either way it is word 1, and a source operand is word 2 + n.
75
+ words[run.operand < 0 ? 1 : 2 + run.operand] = remap[run.base];
76
+ }
77
+
78
+ if (!particle_instruction_is_well_formed(words)) {
79
+ return null;
80
+ }
81
+
82
+ out.push(words);
83
+ }
84
+
85
+ return out;
86
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_peephole(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_PEEPHOLE: string;
4
+ //# sourceMappingURL=pass_peephole.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_peephole.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_peephole.js"],"names":[],"mappings":"AAsF6C,gJAO1B;AApFnB,qBAAqB;AACrB,qCADW,MAAM,CACgC"}
@@ -0,0 +1,271 @@
1
+ import { VM_MAX_WIDTH, VM_OP, vm_encode_word0 } from "../isa/ParticleVMISA.js";
2
+ import {
3
+ ParticleValueNumbering,
4
+ decode_particle_instructions,
5
+ particle_instruction_is_well_formed,
6
+ particle_run_is_dead_after,
7
+ particle_run_is_touched_between,
8
+ } from "./particle_program_analysis.js";
9
+
10
+ /** @type {string} */
11
+ export const PARTICLE_PASS_PEEPHOLE = "peephole";
12
+
13
+ /**
14
+ * Local rewrites over a couple of neighbouring instructions — the ones that need no analysis beyond
15
+ * "these two are really one".
16
+ *
17
+ * ## Constant loads
18
+ *
19
+ * A frontend emits one load per literal, because it lowers one value at a time. Where two of them
20
+ * land in adjacent registers from adjacent pool words, they are one load: the pool is addressed by
21
+ * word, so a two-word run is as loadable as a one-word one. The graph compiler's `mad` node — a
22
+ * multiplier and an addend, interned side by side — is exactly this shape.
23
+ *
24
+ * ## Multiplying by a broadcast
25
+ *
26
+ * `MUL` against a value whose every lane is the same is `SCALE`, which reads one lane and takes the
27
+ * broadcast out of the program. Widening a scalar to meet a wider operation is the compiler's
28
+ * standard move, and `SCALE` is the opcode that exists so it does not have to.
29
+ *
30
+ * ## Fusing a multiply and an add — off by default
31
+ *
32
+ * `MUL` then `ADD` is `MAD`, one instruction rather than two. It is also, unavoidably, a DIFFERENT
33
+ * NUMBER: the pair rounds the product to `f32` before adding, and `MAD` does not — and on hardware
34
+ * that contracts it into an FMA, does not round it at all. That is the ordinary compiler trade and
35
+ * it is a perfectly reasonable one to take for a particle effect, but it is not the bit-identity the
36
+ * rest of this optimizer holds itself to, so it is a switch rather than a default:
37
+ * `{ passes: { peephole: { fuse_multiply_add: true } } }`.
38
+ *
39
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
40
+ */
41
+ export function pass_peephole(instructions, context) {
42
+ const options = {
43
+ merge_constant_loads: true,
44
+ multiply_by_broadcast: true,
45
+ fuse_multiply_add: false,
46
+ ...context,
47
+ };
48
+
49
+ let current = instructions;
50
+ let changed = false;
51
+
52
+ if (options.multiply_by_broadcast) {
53
+ const result = scale_by_broadcast(current, context.register_slots);
54
+
55
+ if (result !== null) {
56
+ current = result;
57
+ changed = true;
58
+ }
59
+ }
60
+
61
+ for (const rewrite of [
62
+ options.merge_constant_loads ? merge_one_constant_load : null,
63
+ options.fuse_multiply_add ? fuse_one_multiply_add : null,
64
+ ]) {
65
+ if (rewrite === null) {
66
+ continue;
67
+ }
68
+
69
+ // Applied one at a time and re-derived: each rewrite deletes an instruction, and re-deriving
70
+ // a program of this size is cheaper than keeping indices and liveness honest across a splice.
71
+ for (let attempt = 0; attempt < instructions.length; attempt++) {
72
+ const result = rewrite(current);
73
+
74
+ if (result === null) {
75
+ break;
76
+ }
77
+
78
+ current = result;
79
+ changed = true;
80
+ }
81
+ }
82
+
83
+ return changed ? current : null;
84
+ }
85
+
86
+ /**
87
+ * `MUL` by a value whose lanes all hold the same number is `SCALE` of the register that number came
88
+ * from — which usually leaves the broadcast that widened it dead.
89
+ *
90
+ * @param {number[][]} instructions
91
+ * @param {number} slots
92
+ * @returns {number[][]|null}
93
+ */
94
+ function scale_by_broadcast(instructions, slots) {
95
+ const decoded = decode_particle_instructions(instructions);
96
+ const values = new ParticleValueNumbering(slots);
97
+
98
+ /** @type {number[][]} */
99
+ const out = [];
100
+
101
+ let changed = false;
102
+
103
+ for (const instruction of decoded) {
104
+ let words = instruction.words;
105
+
106
+ if (instruction.op === VM_OP.MUL && instruction.operation_width > 1) {
107
+ // Either operand may be the broadcast one; `SCALE` keeps the vector in slot 0.
108
+ const candidate = as_scale(instruction, instruction.reads[1], instruction.reads[0], values)
109
+ ?? as_scale(instruction, instruction.reads[0], instruction.reads[1], values);
110
+
111
+ if (candidate !== null) {
112
+ words = candidate;
113
+ changed = true;
114
+ }
115
+ }
116
+
117
+ out.push(words);
118
+ values.publish(words);
119
+ }
120
+
121
+ return changed ? out : null;
122
+ }
123
+
124
+ /**
125
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
126
+ * @param {import("./particle_program_analysis.js").ParticleOperandRun} broadcast the operand hoped
127
+ * to hold one value across every lane
128
+ * @param {import("./particle_program_analysis.js").ParticleOperandRun} vector the other one
129
+ * @param {ParticleValueNumbering} values
130
+ * @returns {number[]|null}
131
+ */
132
+ function as_scale(instruction, broadcast, vector, values) {
133
+ const ids = values.ids_of(broadcast.base, broadcast.span);
134
+
135
+ if (ids === null || ids.some(id => id !== ids[0])) {
136
+ return null;
137
+ }
138
+
139
+ // The lane the value was computed in, which is the single slot SCALE will read.
140
+ const scalar = values.origin_of(broadcast.base, 1);
141
+
142
+ if (scalar < 0) {
143
+ return null;
144
+ }
145
+
146
+ const words = [
147
+ vm_encode_word0(VM_OP.SCALE, instruction.width),
148
+ instruction.write.base,
149
+ vector.base,
150
+ scalar,
151
+ 0,
152
+ ];
153
+
154
+ return particle_instruction_is_well_formed(words) ? words : null;
155
+ }
156
+
157
+ /**
158
+ * Two constant loads that fill adjacent registers from adjacent pool words are one load.
159
+ *
160
+ * @param {number[][]} instructions
161
+ * @returns {number[][]|null}
162
+ */
163
+ function merge_one_constant_load(instructions) {
164
+ const decoded = decode_particle_instructions(instructions);
165
+
166
+ for (let first = 0; first < decoded.length; first++) {
167
+ const a = decoded[first];
168
+
169
+ if (a.op !== VM_OP.LOAD_CONST) {
170
+ continue;
171
+ }
172
+
173
+ for (let second = first + 1; second < decoded.length; second++) {
174
+ const b = decoded[second];
175
+
176
+ if (b.op === VM_OP.HALT) {
177
+ break;
178
+ }
179
+
180
+ if (b.op !== VM_OP.LOAD_CONST
181
+ || b.words[1] !== a.words[1] + a.operation_width
182
+ || b.words[2] !== a.words[2] + a.operation_width
183
+ || a.operation_width + b.operation_width > VM_MAX_WIDTH) {
184
+ continue;
185
+ }
186
+
187
+ const base = a.words[1];
188
+ const span = a.operation_width + b.operation_width;
189
+
190
+ // The second load moves back to the first one's position, so nothing in between may
191
+ // read or write either register run.
192
+ if (particle_run_is_touched_between(decoded, first + 1, second, base, span)) {
193
+ continue;
194
+ }
195
+
196
+ const words = [vm_encode_word0(VM_OP.LOAD_CONST, span), base, a.words[2], 0, 0];
197
+
198
+ if (!particle_instruction_is_well_formed(words)) {
199
+ continue;
200
+ }
201
+
202
+ const out = instructions.slice();
203
+
204
+ out[first] = words;
205
+ out.splice(second, 1);
206
+
207
+ return out;
208
+ }
209
+ }
210
+
211
+ return null;
212
+ }
213
+
214
+ /**
215
+ * `MUL` into a register that the very next instruction adds to something is `MAD`.
216
+ *
217
+ * Adjacent only: the pair is what a frontend emits for `a * b + c`, and looking further would buy
218
+ * little for a rewrite that is off by default anyway.
219
+ *
220
+ * @param {number[][]} instructions
221
+ * @returns {number[][]|null}
222
+ */
223
+ function fuse_one_multiply_add(instructions) {
224
+ const decoded = decode_particle_instructions(instructions);
225
+
226
+ for (let i = 0; i + 1 < decoded.length; i++) {
227
+ const multiply = decoded[i];
228
+ const add = decoded[i + 1];
229
+
230
+ if (multiply.op !== VM_OP.MUL || add.op !== VM_OP.ADD || multiply.width !== add.width) {
231
+ continue;
232
+ }
233
+
234
+ const product = multiply.write.base;
235
+ const span = multiply.write.span;
236
+
237
+ // The addend is whichever operand of the ADD is not the product.
238
+ const addend = add.reads.find(read => read.base !== product);
239
+ const uses_product = add.reads.some(read => read.base === product);
240
+
241
+ if (!uses_product || addend === undefined) {
242
+ continue;
243
+ }
244
+
245
+ // The product must be nobody else's: the MAD does not leave it in a register.
246
+ if (product !== add.write.base && !particle_run_is_dead_after(decoded, i + 1, product, span)) {
247
+ continue;
248
+ }
249
+
250
+ const words = [
251
+ vm_encode_word0(VM_OP.MAD, multiply.width),
252
+ add.write.base,
253
+ multiply.reads[0].base,
254
+ multiply.reads[1].base,
255
+ addend.base,
256
+ ];
257
+
258
+ if (!particle_instruction_is_well_formed(words)) {
259
+ continue;
260
+ }
261
+
262
+ const out = instructions.slice();
263
+
264
+ out[i] = words;
265
+ out.splice(i + 1, 1);
266
+
267
+ return out;
268
+ }
269
+
270
+ return null;
271
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_propagate_copies(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_PROPAGATE_COPIES: string;
4
+ //# sourceMappingURL=pass_propagate_copies.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_propagate_copies.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_propagate_copies.js"],"names":[],"mappings":"AA2EsC,wJAStB;AA1EhB,qBAAqB;AACrB,6CADW,MAAM,CACgD"}
@@ -0,0 +1,268 @@
1
+ import { VM_OP, vm_decode_op, vm_encode_word0 } from "../isa/ParticleVMISA.js";
2
+ import {
3
+ ParticleValueNumbering,
4
+ decode_particle_instructions,
5
+ particle_instruction_is_well_formed,
6
+ particle_run_is_dead_after,
7
+ particle_run_is_touched_between,
8
+ particle_runs_overlap,
9
+ } from "./particle_program_analysis.js";
10
+
11
+ /** @type {string} */
12
+ export const PARTICLE_PASS_PROPAGATE_COPIES = "propagate_copies";
13
+
14
+ /**
15
+ * Get rid of copies — by reading past them where the original is still intact, and by having the
16
+ * instruction that produced the value write where the copy was going.
17
+ *
18
+ * Copies are most of what a broadcast is. The node compiler widens a scalar with a `SWIZZLE` because
19
+ * some consumer asked for four lanes; when the lanes that survive are the ones the scalar was
20
+ * already in, the broadcast is a register renaming and nothing else.
21
+ *
22
+ * ## Reading past a copy
23
+ *
24
+ * Every write gives its lanes a fresh value number and records the slot the value was ORIGINALLY
25
+ * computed in; a copy inherits both. A read of a run can then be redirected to that original, as
26
+ * long as the original still holds it — which is exactly "the value numbers still match", so a slot
27
+ * overwritten since fails the test rather than needing a separate invalidation.
28
+ *
29
+ * A run is redirected only when its lanes trace back to CONSECUTIVE original slots. Two lanes of a
30
+ * broadcast trace back to the same one, which is not a run and stays where it is.
31
+ *
32
+ * ## Writing where the copy was going
33
+ *
34
+ * `MOV d, s` where `s` was produced by one instruction, read by nothing but this copy, and dead
35
+ * afterwards is that instruction writing to the wrong register. Retargeting it and dropping the copy
36
+ * is what turns the graph compiler's broadcast-and-select into the two-lane value hand-written
37
+ * assembly would have built directly.
38
+ *
39
+ * The conditions are the obvious ones and all of them are checked: nothing between the producer and
40
+ * the copy may read the source or touch the destination, nothing after may read the source, and the
41
+ * retargeted instruction still has to satisfy the operand-overlap rule. Retargeting a `RANDOM` is
42
+ * allowed — where its result lands is not part of the draw sequence.
43
+ *
44
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
45
+ */
46
+ export function pass_propagate_copies(instructions, context) {
47
+ const rounds = context.max_iterations ?? 3;
48
+
49
+ let current = instructions;
50
+ let changed = false;
51
+
52
+ for (let round = 0; round < rounds; round++) {
53
+ const redirected = redirect_reads(current, context);
54
+ const forwarded = forward_destinations(redirected ?? current);
55
+
56
+ if (redirected === null && forwarded === null) {
57
+ break;
58
+ }
59
+
60
+ current = forwarded ?? redirected;
61
+ changed = true;
62
+ }
63
+
64
+ return changed ? current : null;
65
+ }
66
+
67
+ /**
68
+ * Rewrite reads to name the slot the value was first computed in, and reduce the copies that are
69
+ * spelled as something else — an identity `SWIZZLE` is a `MOV`, and a `MOV` onto its own source is
70
+ * nothing at all.
71
+ *
72
+ * @param {number[][]} instructions
73
+ * @param {object} context
74
+ * @returns {number[][]|null}
75
+ */
76
+ function redirect_reads(instructions, context) {
77
+ const decoded = decode_particle_instructions(instructions);
78
+ const values = new ParticleValueNumbering(context.register_slots);
79
+
80
+ /** @type {number[][]} */
81
+ const out = [];
82
+
83
+ let changed = false;
84
+
85
+ for (const instruction of decoded) {
86
+ let words = instruction.words;
87
+
88
+ for (const read of instruction.reads) {
89
+ const candidate = redirect(words, read, values);
90
+
91
+ if (candidate !== null) {
92
+ words = candidate;
93
+ changed = true;
94
+ }
95
+ }
96
+
97
+ const reduced = reduce_copy(words, instruction);
98
+
99
+ if (reduced !== null) {
100
+ words = reduced;
101
+ changed = true;
102
+ }
103
+
104
+ // A copy of a register onto itself is nothing at all — and it is not something the dead-code
105
+ // pass can see, because the lanes it writes are live; they were simply already correct.
106
+ if (vm_decode_op(words[0]) === VM_OP.MOV && words[1] === words[2]) {
107
+ changed = true;
108
+ } else {
109
+ out.push(words);
110
+ }
111
+
112
+ values.publish(words);
113
+ }
114
+
115
+ return changed ? out : null;
116
+ }
117
+
118
+ /**
119
+ * @returns {number[]|null} the instruction with this read redirected, or `null` to leave it
120
+ */
121
+ function redirect(words, read, values) {
122
+ const base = values.origin_of(read.base, read.span);
123
+
124
+ if (base < 0 || base === read.base) {
125
+ return null;
126
+ }
127
+
128
+ const candidate = words.slice();
129
+
130
+ candidate[read.operand < 0 ? 1 : 2 + read.operand] = base;
131
+
132
+ // Moving one operand changes how it sits against the others, and two runs of an instruction may
133
+ // name the same slots or none of the same ones.
134
+ return particle_instruction_is_well_formed(candidate) ? candidate : null;
135
+ }
136
+
137
+ /**
138
+ * An identity `SWIZZLE` is a `MOV`, and a `MOV` whose destination is its source is nothing.
139
+ *
140
+ * @returns {number[]|null} the reduced instruction, `null` if there is nothing to reduce
141
+ */
142
+ function reduce_copy(words, instruction) {
143
+ const op = instruction.op;
144
+
145
+ if (op === VM_OP.SWIZZLE) {
146
+ for (let lane = 0; lane < instruction.operation_width; lane++) {
147
+ if (((words[3] >> (2 * lane)) & 3) !== lane) {
148
+ return null;
149
+ }
150
+ }
151
+
152
+ const candidate = [vm_encode_word0(VM_OP.MOV, instruction.width), words[1], words[2], 0, 0];
153
+
154
+ return particle_instruction_is_well_formed(candidate) ? candidate : null;
155
+ }
156
+
157
+ return null;
158
+ }
159
+
160
+ /**
161
+ * Have the producer write where its copy was going.
162
+ *
163
+ * Applied one at a time and re-derived, because a forward changes what the next one is looking at:
164
+ * a chain of copies collapses from the far end, and the analysis it needs is cheap enough that
165
+ * keeping it incrementally honest would cost more than redoing it.
166
+ *
167
+ * @param {number[][]} instructions
168
+ * @returns {number[][]|null}
169
+ */
170
+ function forward_destinations(instructions) {
171
+ let current = instructions;
172
+ let changed = false;
173
+
174
+ for (let attempt = 0; attempt < instructions.length; attempt++) {
175
+ const next = forward_one_destination(current);
176
+
177
+ if (next === null) {
178
+ break;
179
+ }
180
+
181
+ current = next;
182
+ changed = true;
183
+ }
184
+
185
+ return changed ? current : null;
186
+ }
187
+
188
+ /**
189
+ * @param {number[][]} instructions
190
+ * @returns {number[][]|null}
191
+ */
192
+ function forward_one_destination(instructions) {
193
+ const decoded = decode_particle_instructions(instructions);
194
+
195
+ for (let copy = 0; copy < decoded.length; copy++) {
196
+ const move = decoded[copy];
197
+
198
+ if (move.op !== VM_OP.MOV) {
199
+ continue;
200
+ }
201
+
202
+ const destination = move.write.base;
203
+ const source = move.reads[0].base;
204
+ const span = move.write.span;
205
+
206
+ if (destination === source) {
207
+ continue;
208
+ }
209
+
210
+ const producer = sole_producer(decoded, copy, source, span);
211
+
212
+ if (producer < 0
213
+ || particle_run_is_touched_between(decoded, producer + 1, copy, destination, span)
214
+ || !particle_run_is_dead_after(decoded, copy, source, span)) {
215
+ continue;
216
+ }
217
+
218
+ const words = decoded[producer].words.slice();
219
+
220
+ words[1] = destination;
221
+
222
+ if (!particle_instruction_is_well_formed(words)) {
223
+ continue;
224
+ }
225
+
226
+ const out = instructions.slice();
227
+
228
+ out[producer] = words;
229
+ out.splice(copy, 1);
230
+
231
+ return out;
232
+ }
233
+
234
+ return null;
235
+ }
236
+
237
+ /**
238
+ * The one instruction that put the value in `[base, base + span)`, if it is the only writer, wrote
239
+ * exactly that run, and nothing between it and `copy` read it.
240
+ *
241
+ * @returns {number} instruction index, or `-1`
242
+ */
243
+ function sole_producer(decoded, copy, base, span) {
244
+ for (let i = copy - 1; i >= 0; i--) {
245
+ const instruction = decoded[i];
246
+
247
+ // A HALT in between means the copy never runs; that is the dead-code pass's to sort out.
248
+ if (instruction.op === VM_OP.HALT) {
249
+ return -1;
250
+ }
251
+
252
+ // The write is checked first so a producer that reads the run it writes — `SIN r0, r0`, the
253
+ // in-place form the register allocator reaches for constantly — is recognised as the
254
+ // producer rather than rejected as an intervening reader of its own result.
255
+ if (instruction.write !== null
256
+ && particle_runs_overlap(instruction.write.base, instruction.write.span, base, span)) {
257
+ return instruction.write.base === base && instruction.write.span === span ? i : -1;
258
+ }
259
+
260
+ for (const read of instruction.reads) {
261
+ if (particle_runs_overlap(read.base, read.span, base, span)) {
262
+ return -1;
263
+ }
264
+ }
265
+ }
266
+
267
+ return -1;
268
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_share_subexpressions(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_SHARE_SUBEXPRESSIONS: string;
4
+ //# sourceMappingURL=pass_share_subexpressions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_share_subexpressions.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_share_subexpressions.js"],"names":[],"mappings":"AA0E6E,4JAGoC;AAtEjH,qBAAqB;AACrB,iDADW,MAAM,CACwD"}