@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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@@ -0,0 +1,19 @@
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import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
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const e = "boundingBoxRendererUboDeclaration", r = `#ifdef WEBGL2
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uniform vec4 color;
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uniform mat4 world;
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uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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uniform mat4 viewProjectionR;
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#endif
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#else
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layout(std140,column_major) uniform;
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uniform BoundingBoxRenderer {
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vec4 color;
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mat4 world;
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mat4 viewProjection;
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mat4 viewProjectionR;
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};
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#endif
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`;
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o.IncludesShadersStore[e] = r;
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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const o = "boundingBoxRendererVertexDeclaration", r = `uniform mat4 world;
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uniform mat4 viewProjection;
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#ifdef MULTIVIEW
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uniform mat4 viewProjectionR;
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#endif
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`;
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e.IncludesShadersStore[o] = r;
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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const a = "bumpFragment", l = `vec2 uvOffset=vec2(0.0,0.0);
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3
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#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
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#ifdef NORMALXYSCALE
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float normalScale=1.0;
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#elif defined(BUMP)
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float normalScale=vBumpInfos.y;
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#else
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float normalScale=1.0;
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#endif
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#if defined(TANGENT) && defined(NORMAL)
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mat3 TBN=vTBN;
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#elif defined(BUMP)
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vec2 TBNUV=gl_FrontFacing ? vBumpUV : -vBumpUV;
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mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
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#else
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vec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;
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mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));
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#endif
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#elif defined(ANISOTROPIC)
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#if defined(TANGENT) && defined(NORMAL)
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mat3 TBN=vTBN;
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#else
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vec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;
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mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));
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#endif
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#endif
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#ifdef PARALLAX
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29
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mat3 invTBN=transposeMat3(TBN);
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#ifdef PARALLAXOCCLUSION
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uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);
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#else
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uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);
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#endif
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#endif
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#ifdef DETAIL
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vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);
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38
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vec2 detailNormalRG=detailColor.wy*2.0-1.0;
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39
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float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));
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40
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vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
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#endif
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42
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#ifdef BUMP
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43
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#ifdef OBJECTSPACE_NORMALMAP
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44
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#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
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normalW=normalize(texture2D(bumpSampler,vBumpUV).xyz *2.0-1.0);
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46
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normalW=normalize(mat3(normalMatrix)*normalW);
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47
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#elif !defined(DETAIL)
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48
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normalW=perturbNormal(TBN,texture2D(bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);
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#else
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50
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vec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;
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51
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#if DETAIL_NORMALBLENDMETHOD==0
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detailNormal.xy*=vDetailInfos.z;
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53
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vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
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54
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#elif DETAIL_NORMALBLENDMETHOD==1
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55
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detailNormal.xy*=vDetailInfos.z;
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56
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bumpNormal+=vec3(0.0,0.0,1.0);
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57
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detailNormal*=vec3(-1.0,-1.0,1.0);
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58
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vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
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59
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#endif
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60
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normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
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61
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#endif
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62
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+
#elif defined(DETAIL)
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63
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detailNormal.xy*=vDetailInfos.z;
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64
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normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
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65
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#endif
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66
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`;
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67
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e.IncludesShadersStore[a] = l;
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@@ -0,0 +1,58 @@
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1
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import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
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2
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import "./samplerFragmentDeclaration.esm.js";
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3
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const a = "bumpFragmentFunctions", t = `#if defined(BUMP)
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4
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#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
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5
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#endif
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6
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#if defined(DETAIL)
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7
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#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)
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8
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+
#endif
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9
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+
#if defined(BUMP) && defined(PARALLAX)
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10
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+
const float minSamples=4.;
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11
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+
const float maxSamples=15.;
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12
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const int iMaxSamples=15;
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13
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+
vec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {
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14
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float parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;
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15
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parallaxLimit*=parallaxScale;
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16
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vec2 vOffsetDir=normalize(vViewDirCoT.xy);
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17
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vec2 vMaxOffset=vOffsetDir*parallaxLimit;
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18
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float numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));
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19
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float stepSize=1.0/numSamples;
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20
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float currRayHeight=1.0;
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21
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vec2 vCurrOffset=vec2(0,0);
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22
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+
vec2 vLastOffset=vec2(0,0);
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23
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float lastSampledHeight=1.0;
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24
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float currSampledHeight=1.0;
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25
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+
bool keepWorking=true;
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26
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for (int i=0; i<iMaxSamples; i++)
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27
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{
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28
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currSampledHeight=texture2D(bumpSampler,texCoord+vCurrOffset).w;
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29
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+
if (!keepWorking)
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30
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+
{
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31
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+
}
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32
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+
else if (currSampledHeight>currRayHeight)
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33
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{
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34
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float delta1=currSampledHeight-currRayHeight;
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35
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float delta2=(currRayHeight+stepSize)-lastSampledHeight;
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36
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float ratio=delta1/(delta1+delta2);
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37
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vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;
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keepWorking=false;
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39
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+
}
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40
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else
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41
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{
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42
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currRayHeight-=stepSize;
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43
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vLastOffset=vCurrOffset;
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44
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vCurrOffset+=stepSize*vMaxOffset;
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45
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lastSampledHeight=currSampledHeight;
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46
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+
}
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47
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+
}
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48
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+
return vCurrOffset;
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49
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+
}
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50
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+
vec2 parallaxOffset(vec3 viewDir,float heightScale)
|
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51
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+
{
|
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52
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float height=texture2D(bumpSampler,vBumpUV).w;
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53
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vec2 texCoordOffset=heightScale*viewDir.xy*height;
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54
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return -texCoordOffset;
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55
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}
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56
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#endif
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57
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`;
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58
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e.IncludesShadersStore[a] = t;
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package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js
ADDED
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@@ -0,0 +1,93 @@
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1
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import { ShaderStore as a } from "../../Engines/shaderStore.esm.js";
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2
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const e = "bumpFragmentMainFunctions", t = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
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3
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+
#if defined(TANGENT) && defined(NORMAL)
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4
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varying mat3 vTBN;
|
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5
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#endif
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6
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+
#ifdef OBJECTSPACE_NORMALMAP
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7
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+
uniform mat4 normalMatrix;
|
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8
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+
#if defined(WEBGL2) || defined(WEBGPU)
|
|
9
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+
mat4 toNormalMatrix(mat4 wMatrix)
|
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10
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{
|
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11
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+
mat4 ret=inverse(wMatrix);
|
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12
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+
ret=transpose(ret);
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13
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+
ret[0][3]=0.;
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14
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+
ret[1][3]=0.;
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15
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+
ret[2][3]=0.;
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16
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ret[3]=vec4(0.,0.,0.,1.);
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17
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return ret;
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18
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+
}
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19
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#else
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|
20
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+
mat4 toNormalMatrix(mat4 m)
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21
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{
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22
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float
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23
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a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
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24
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+
a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
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25
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+
a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
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26
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+
a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
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27
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+
b00=a00*a11-a01*a10,
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28
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+
b01=a00*a12-a02*a10,
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29
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+
b02=a00*a13-a03*a10,
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30
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+
b03=a01*a12-a02*a11,
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31
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+
b04=a01*a13-a03*a11,
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32
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+
b05=a02*a13-a03*a12,
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33
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+
b06=a20*a31-a21*a30,
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34
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+
b07=a20*a32-a22*a30,
|
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35
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+
b08=a20*a33-a23*a30,
|
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36
|
+
b09=a21*a32-a22*a31,
|
|
37
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+
b10=a21*a33-a23*a31,
|
|
38
|
+
b11=a22*a33-a23*a32,
|
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39
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+
det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;
|
|
40
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+
mat4 mi=mat4(
|
|
41
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+
a11*b11-a12*b10+a13*b09,
|
|
42
|
+
a02*b10-a01*b11-a03*b09,
|
|
43
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+
a31*b05-a32*b04+a33*b03,
|
|
44
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+
a22*b04-a21*b05-a23*b03,
|
|
45
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+
a12*b08-a10*b11-a13*b07,
|
|
46
|
+
a00*b11-a02*b08+a03*b07,
|
|
47
|
+
a32*b02-a30*b05-a33*b01,
|
|
48
|
+
a20*b05-a22*b02+a23*b01,
|
|
49
|
+
a10*b10-a11*b08+a13*b06,
|
|
50
|
+
a01*b08-a00*b10-a03*b06,
|
|
51
|
+
a30*b04-a31*b02+a33*b00,
|
|
52
|
+
a21*b02-a20*b04-a23*b00,
|
|
53
|
+
a11*b07-a10*b09-a12*b06,
|
|
54
|
+
a00*b09-a01*b07+a02*b06,
|
|
55
|
+
a31*b01-a30*b03-a32*b00,
|
|
56
|
+
a20*b03-a21*b01+a22*b00)/det;
|
|
57
|
+
return mat4(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
|
|
58
|
+
mi[0][1],mi[1][1],mi[2][1],mi[3][1],
|
|
59
|
+
mi[0][2],mi[1][2],mi[2][2],mi[3][2],
|
|
60
|
+
mi[0][3],mi[1][3],mi[2][3],mi[3][3]);
|
|
61
|
+
}
|
|
62
|
+
#endif
|
|
63
|
+
#endif
|
|
64
|
+
vec3 perturbNormalBase(mat3 cotangentFrame,vec3 normal,float scale)
|
|
65
|
+
{
|
|
66
|
+
#ifdef NORMALXYSCALE
|
|
67
|
+
normal=normalize(normal*vec3(scale,scale,1.0));
|
|
68
|
+
#endif
|
|
69
|
+
return normalize(cotangentFrame*normal);
|
|
70
|
+
}
|
|
71
|
+
vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
|
|
72
|
+
{
|
|
73
|
+
return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);
|
|
74
|
+
}
|
|
75
|
+
mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
|
|
76
|
+
{
|
|
77
|
+
vec3 dp1=dFdx(p);
|
|
78
|
+
vec3 dp2=dFdy(p);
|
|
79
|
+
vec2 duv1=dFdx(uv);
|
|
80
|
+
vec2 duv2=dFdy(uv);
|
|
81
|
+
vec3 dp2perp=cross(dp2,normal);
|
|
82
|
+
vec3 dp1perp=cross(normal,dp1);
|
|
83
|
+
vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;
|
|
84
|
+
vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;
|
|
85
|
+
tangent*=tangentSpaceParams.x;
|
|
86
|
+
bitangent*=tangentSpaceParams.y;
|
|
87
|
+
float det=max(dot(tangent,tangent),dot(bitangent,bitangent));
|
|
88
|
+
float invmax=det==0.0 ? 0.0 : inversesqrt(det);
|
|
89
|
+
return mat3(tangent*invmax,bitangent*invmax,normal);
|
|
90
|
+
}
|
|
91
|
+
#endif
|
|
92
|
+
`;
|
|
93
|
+
a.IncludesShadersStore[e] = t;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const n = "bumpVertex", t = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
3
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
4
|
+
vec3 tbnNormal=normalize(normalUpdated);
|
|
5
|
+
vec3 tbnTangent=normalize(tangentUpdated.xyz);
|
|
6
|
+
vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;
|
|
7
|
+
vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
8
|
+
#endif
|
|
9
|
+
#endif
|
|
10
|
+
`;
|
|
11
|
+
e.IncludesShadersStore[n] = t;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const d = "bumpVertexDeclaration", n = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
|
|
3
|
+
#if defined(TANGENT) && defined(NORMAL)
|
|
4
|
+
varying mat3 vTBN;
|
|
5
|
+
#endif
|
|
6
|
+
#endif
|
|
7
|
+
`;
|
|
8
|
+
e.IncludesShadersStore[d] = n;
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const i = "clipPlaneFragment", d = `#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
|
|
3
|
+
if (false) {}
|
|
4
|
+
#endif
|
|
5
|
+
#ifdef CLIPPLANE
|
|
6
|
+
else if (fClipDistance>0.0)
|
|
7
|
+
{
|
|
8
|
+
discard;
|
|
9
|
+
}
|
|
10
|
+
#endif
|
|
11
|
+
#ifdef CLIPPLANE2
|
|
12
|
+
else if (fClipDistance2>0.0)
|
|
13
|
+
{
|
|
14
|
+
discard;
|
|
15
|
+
}
|
|
16
|
+
#endif
|
|
17
|
+
#ifdef CLIPPLANE3
|
|
18
|
+
else if (fClipDistance3>0.0)
|
|
19
|
+
{
|
|
20
|
+
discard;
|
|
21
|
+
}
|
|
22
|
+
#endif
|
|
23
|
+
#ifdef CLIPPLANE4
|
|
24
|
+
else if (fClipDistance4>0.0)
|
|
25
|
+
{
|
|
26
|
+
discard;
|
|
27
|
+
}
|
|
28
|
+
#endif
|
|
29
|
+
#ifdef CLIPPLANE5
|
|
30
|
+
else if (fClipDistance5>0.0)
|
|
31
|
+
{
|
|
32
|
+
discard;
|
|
33
|
+
}
|
|
34
|
+
#endif
|
|
35
|
+
#ifdef CLIPPLANE6
|
|
36
|
+
else if (fClipDistance6>0.0)
|
|
37
|
+
{
|
|
38
|
+
discard;
|
|
39
|
+
}
|
|
40
|
+
#endif
|
|
41
|
+
`;
|
|
42
|
+
e.IncludesShadersStore[i] = d;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const f = "clipPlaneFragmentDeclaration", e = `#ifdef CLIPPLANE
|
|
3
|
+
varying float fClipDistance;
|
|
4
|
+
#endif
|
|
5
|
+
#ifdef CLIPPLANE2
|
|
6
|
+
varying float fClipDistance2;
|
|
7
|
+
#endif
|
|
8
|
+
#ifdef CLIPPLANE3
|
|
9
|
+
varying float fClipDistance3;
|
|
10
|
+
#endif
|
|
11
|
+
#ifdef CLIPPLANE4
|
|
12
|
+
varying float fClipDistance4;
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef CLIPPLANE5
|
|
15
|
+
varying float fClipDistance5;
|
|
16
|
+
#endif
|
|
17
|
+
#ifdef CLIPPLANE6
|
|
18
|
+
varying float fClipDistance6;
|
|
19
|
+
#endif
|
|
20
|
+
`;
|
|
21
|
+
i.IncludesShadersStore[f] = e;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const i = "clipPlaneVertex", d = `#ifdef CLIPPLANE
|
|
3
|
+
fClipDistance=dot(worldPos,vClipPlane);
|
|
4
|
+
#endif
|
|
5
|
+
#ifdef CLIPPLANE2
|
|
6
|
+
fClipDistance2=dot(worldPos,vClipPlane2);
|
|
7
|
+
#endif
|
|
8
|
+
#ifdef CLIPPLANE3
|
|
9
|
+
fClipDistance3=dot(worldPos,vClipPlane3);
|
|
10
|
+
#endif
|
|
11
|
+
#ifdef CLIPPLANE4
|
|
12
|
+
fClipDistance4=dot(worldPos,vClipPlane4);
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef CLIPPLANE5
|
|
15
|
+
fClipDistance5=dot(worldPos,vClipPlane5);
|
|
16
|
+
#endif
|
|
17
|
+
#ifdef CLIPPLANE6
|
|
18
|
+
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
19
|
+
#endif
|
|
20
|
+
`;
|
|
21
|
+
e.IncludesShadersStore[i] = d;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const e = "clipPlaneVertexDeclaration", f = `#ifdef CLIPPLANE
|
|
3
|
+
uniform vec4 vClipPlane;
|
|
4
|
+
varying float fClipDistance;
|
|
5
|
+
#endif
|
|
6
|
+
#ifdef CLIPPLANE2
|
|
7
|
+
uniform vec4 vClipPlane2;
|
|
8
|
+
varying float fClipDistance2;
|
|
9
|
+
#endif
|
|
10
|
+
#ifdef CLIPPLANE3
|
|
11
|
+
uniform vec4 vClipPlane3;
|
|
12
|
+
varying float fClipDistance3;
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef CLIPPLANE4
|
|
15
|
+
uniform vec4 vClipPlane4;
|
|
16
|
+
varying float fClipDistance4;
|
|
17
|
+
#endif
|
|
18
|
+
#ifdef CLIPPLANE5
|
|
19
|
+
uniform vec4 vClipPlane5;
|
|
20
|
+
varying float fClipDistance5;
|
|
21
|
+
#endif
|
|
22
|
+
#ifdef CLIPPLANE6
|
|
23
|
+
uniform vec4 vClipPlane6;
|
|
24
|
+
varying float fClipDistance6;
|
|
25
|
+
#endif
|
|
26
|
+
`;
|
|
27
|
+
i.IncludesShadersStore[e] = f;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const r = "decalFragment", o = `#ifdef DECAL
|
|
3
|
+
#ifdef GAMMADECAL
|
|
4
|
+
decalColor.rgb=toLinearSpace(decalColor.rgb);
|
|
5
|
+
#endif
|
|
6
|
+
#ifdef DECAL_SMOOTHALPHA
|
|
7
|
+
decalColor.a*=decalColor.a;
|
|
8
|
+
#endif
|
|
9
|
+
surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
|
|
10
|
+
#endif
|
|
11
|
+
`;
|
|
12
|
+
e.IncludesShadersStore[r] = o;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./decalFragmentDeclaration.esm.js";
|
|
3
|
+
const f = "defaultFragmentDeclaration", i = `uniform vec4 vEyePosition;
|
|
4
|
+
uniform vec4 vDiffuseColor;
|
|
5
|
+
#ifdef SPECULARTERM
|
|
6
|
+
uniform vec4 vSpecularColor;
|
|
7
|
+
#endif
|
|
8
|
+
uniform vec3 vEmissiveColor;
|
|
9
|
+
uniform vec3 vAmbientColor;
|
|
10
|
+
uniform float visibility;
|
|
11
|
+
#ifdef DIFFUSE
|
|
12
|
+
uniform vec2 vDiffuseInfos;
|
|
13
|
+
#endif
|
|
14
|
+
#ifdef AMBIENT
|
|
15
|
+
uniform vec2 vAmbientInfos;
|
|
16
|
+
#endif
|
|
17
|
+
#ifdef OPACITY
|
|
18
|
+
uniform vec2 vOpacityInfos;
|
|
19
|
+
#endif
|
|
20
|
+
#ifdef EMISSIVE
|
|
21
|
+
uniform vec2 vEmissiveInfos;
|
|
22
|
+
#endif
|
|
23
|
+
#ifdef LIGHTMAP
|
|
24
|
+
uniform vec2 vLightmapInfos;
|
|
25
|
+
#endif
|
|
26
|
+
#ifdef BUMP
|
|
27
|
+
uniform vec3 vBumpInfos;
|
|
28
|
+
uniform vec2 vTangentSpaceParams;
|
|
29
|
+
#endif
|
|
30
|
+
#ifdef ALPHATEST
|
|
31
|
+
uniform float alphaCutOff;
|
|
32
|
+
#endif
|
|
33
|
+
#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) || defined(PREPASS)
|
|
34
|
+
uniform mat4 view;
|
|
35
|
+
#endif
|
|
36
|
+
#ifdef REFRACTION
|
|
37
|
+
uniform vec4 vRefractionInfos;
|
|
38
|
+
#ifndef REFRACTIONMAP_3D
|
|
39
|
+
uniform mat4 refractionMatrix;
|
|
40
|
+
#endif
|
|
41
|
+
#ifdef REFRACTIONFRESNEL
|
|
42
|
+
uniform vec4 refractionLeftColor;
|
|
43
|
+
uniform vec4 refractionRightColor;
|
|
44
|
+
#endif
|
|
45
|
+
#if defined(USE_LOCAL_REFRACTIONMAP_CUBIC) && defined(REFRACTIONMAP_3D)
|
|
46
|
+
uniform vec3 vRefractionPosition;
|
|
47
|
+
uniform vec3 vRefractionSize;
|
|
48
|
+
#endif
|
|
49
|
+
#endif
|
|
50
|
+
#if defined(SPECULAR) && defined(SPECULARTERM)
|
|
51
|
+
uniform vec2 vSpecularInfos;
|
|
52
|
+
#endif
|
|
53
|
+
#ifdef DIFFUSEFRESNEL
|
|
54
|
+
uniform vec4 diffuseLeftColor;
|
|
55
|
+
uniform vec4 diffuseRightColor;
|
|
56
|
+
#endif
|
|
57
|
+
#ifdef OPACITYFRESNEL
|
|
58
|
+
uniform vec4 opacityParts;
|
|
59
|
+
#endif
|
|
60
|
+
#ifdef EMISSIVEFRESNEL
|
|
61
|
+
uniform vec4 emissiveLeftColor;
|
|
62
|
+
uniform vec4 emissiveRightColor;
|
|
63
|
+
#endif
|
|
64
|
+
#ifdef REFLECTION
|
|
65
|
+
uniform vec2 vReflectionInfos;
|
|
66
|
+
#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX)
|
|
67
|
+
uniform mat4 reflectionMatrix;
|
|
68
|
+
#endif
|
|
69
|
+
#ifndef REFLECTIONMAP_SKYBOX
|
|
70
|
+
#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
|
|
71
|
+
uniform vec3 vReflectionPosition;
|
|
72
|
+
uniform vec3 vReflectionSize;
|
|
73
|
+
#endif
|
|
74
|
+
#endif
|
|
75
|
+
#ifdef REFLECTIONFRESNEL
|
|
76
|
+
uniform vec4 reflectionLeftColor;
|
|
77
|
+
uniform vec4 reflectionRightColor;
|
|
78
|
+
#endif
|
|
79
|
+
#endif
|
|
80
|
+
#ifdef DETAIL
|
|
81
|
+
uniform vec4 vDetailInfos;
|
|
82
|
+
#endif
|
|
83
|
+
#include<decalFragmentDeclaration>
|
|
84
|
+
#define ADDITIONAL_FRAGMENT_DECLARATION
|
|
85
|
+
`;
|
|
86
|
+
e.IncludesShadersStore[f] = i;
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./sceneUboDeclaration.esm.js";
|
|
3
|
+
import "./meshUboDeclaration.esm.js";
|
|
4
|
+
const o = "defaultUboDeclaration", i = `layout(std140,column_major) uniform;
|
|
5
|
+
uniform Material
|
|
6
|
+
{
|
|
7
|
+
vec4 diffuseLeftColor;
|
|
8
|
+
vec4 diffuseRightColor;
|
|
9
|
+
vec4 opacityParts;
|
|
10
|
+
vec4 reflectionLeftColor;
|
|
11
|
+
vec4 reflectionRightColor;
|
|
12
|
+
vec4 refractionLeftColor;
|
|
13
|
+
vec4 refractionRightColor;
|
|
14
|
+
vec4 emissiveLeftColor;
|
|
15
|
+
vec4 emissiveRightColor;
|
|
16
|
+
vec2 vDiffuseInfos;
|
|
17
|
+
vec2 vAmbientInfos;
|
|
18
|
+
vec2 vOpacityInfos;
|
|
19
|
+
vec2 vReflectionInfos;
|
|
20
|
+
vec3 vReflectionPosition;
|
|
21
|
+
vec3 vReflectionSize;
|
|
22
|
+
vec2 vEmissiveInfos;
|
|
23
|
+
vec2 vLightmapInfos;
|
|
24
|
+
vec2 vSpecularInfos;
|
|
25
|
+
vec3 vBumpInfos;
|
|
26
|
+
mat4 diffuseMatrix;
|
|
27
|
+
mat4 ambientMatrix;
|
|
28
|
+
mat4 opacityMatrix;
|
|
29
|
+
mat4 reflectionMatrix;
|
|
30
|
+
mat4 emissiveMatrix;
|
|
31
|
+
mat4 lightmapMatrix;
|
|
32
|
+
mat4 specularMatrix;
|
|
33
|
+
mat4 bumpMatrix;
|
|
34
|
+
vec2 vTangentSpaceParams;
|
|
35
|
+
float pointSize;
|
|
36
|
+
float alphaCutOff;
|
|
37
|
+
mat4 refractionMatrix;
|
|
38
|
+
vec4 vRefractionInfos;
|
|
39
|
+
vec3 vRefractionPosition;
|
|
40
|
+
vec3 vRefractionSize;
|
|
41
|
+
vec4 vSpecularColor;
|
|
42
|
+
vec3 vEmissiveColor;
|
|
43
|
+
vec4 vDiffuseColor;
|
|
44
|
+
vec3 vAmbientColor;
|
|
45
|
+
#define ADDITIONAL_UBO_DECLARATION
|
|
46
|
+
};
|
|
47
|
+
#include<sceneUboDeclaration>
|
|
48
|
+
#include<meshUboDeclaration>
|
|
49
|
+
`;
|
|
50
|
+
e.IncludesShadersStore[o] = i;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js
ADDED
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { ShaderStore as i } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
import "./decalVertexDeclaration.esm.js";
|
|
3
|
+
const f = "defaultVertexDeclaration", e = `uniform mat4 viewProjection;
|
|
4
|
+
uniform mat4 view;
|
|
5
|
+
#ifdef DIFFUSE
|
|
6
|
+
uniform mat4 diffuseMatrix;
|
|
7
|
+
uniform vec2 vDiffuseInfos;
|
|
8
|
+
#endif
|
|
9
|
+
#ifdef AMBIENT
|
|
10
|
+
uniform mat4 ambientMatrix;
|
|
11
|
+
uniform vec2 vAmbientInfos;
|
|
12
|
+
#endif
|
|
13
|
+
#ifdef OPACITY
|
|
14
|
+
uniform mat4 opacityMatrix;
|
|
15
|
+
uniform vec2 vOpacityInfos;
|
|
16
|
+
#endif
|
|
17
|
+
#ifdef EMISSIVE
|
|
18
|
+
uniform vec2 vEmissiveInfos;
|
|
19
|
+
uniform mat4 emissiveMatrix;
|
|
20
|
+
#endif
|
|
21
|
+
#ifdef LIGHTMAP
|
|
22
|
+
uniform vec2 vLightmapInfos;
|
|
23
|
+
uniform mat4 lightmapMatrix;
|
|
24
|
+
#endif
|
|
25
|
+
#if defined(SPECULAR) && defined(SPECULARTERM)
|
|
26
|
+
uniform vec2 vSpecularInfos;
|
|
27
|
+
uniform mat4 specularMatrix;
|
|
28
|
+
#endif
|
|
29
|
+
#ifdef BUMP
|
|
30
|
+
uniform vec3 vBumpInfos;
|
|
31
|
+
uniform mat4 bumpMatrix;
|
|
32
|
+
#endif
|
|
33
|
+
#ifdef REFLECTION
|
|
34
|
+
uniform mat4 reflectionMatrix;
|
|
35
|
+
#endif
|
|
36
|
+
#ifdef POINTSIZE
|
|
37
|
+
uniform float pointSize;
|
|
38
|
+
#endif
|
|
39
|
+
#ifdef DETAIL
|
|
40
|
+
uniform vec4 vDetailInfos;
|
|
41
|
+
uniform mat4 detailMatrix;
|
|
42
|
+
#endif
|
|
43
|
+
#include<decalVertexDeclaration>
|
|
44
|
+
#define ADDITIONAL_VERTEX_DECLARATION
|
|
45
|
+
`;
|
|
46
|
+
i.IncludesShadersStore[f] = e;
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const r = "fogFragment", e = `#ifdef FOG
|
|
3
|
+
float fog=CalcFogFactor();
|
|
4
|
+
#ifdef PBR
|
|
5
|
+
fog=toLinearSpace(fog);
|
|
6
|
+
#endif
|
|
7
|
+
color.rgb=mix(vFogColor,color.rgb,fog);
|
|
8
|
+
#endif
|
|
9
|
+
`;
|
|
10
|
+
o.IncludesShadersStore[r] = e;
|
package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { ShaderStore as o } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const f = "fogFragmentDeclaration", e = `#ifdef FOG
|
|
3
|
+
#define FOGMODE_NONE 0.
|
|
4
|
+
#define FOGMODE_EXP 1.
|
|
5
|
+
#define FOGMODE_EXP2 2.
|
|
6
|
+
#define FOGMODE_LINEAR 3.
|
|
7
|
+
#define E 2.71828
|
|
8
|
+
uniform vec4 vFogInfos;
|
|
9
|
+
uniform vec3 vFogColor;
|
|
10
|
+
varying vec3 vFogDistance;
|
|
11
|
+
float CalcFogFactor()
|
|
12
|
+
{
|
|
13
|
+
float fogCoeff=1.0;
|
|
14
|
+
float fogStart=vFogInfos.y;
|
|
15
|
+
float fogEnd=vFogInfos.z;
|
|
16
|
+
float fogDensity=vFogInfos.w;
|
|
17
|
+
float fogDistance=length(vFogDistance);
|
|
18
|
+
if (FOGMODE_LINEAR==vFogInfos.x)
|
|
19
|
+
{
|
|
20
|
+
fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);
|
|
21
|
+
}
|
|
22
|
+
else if (FOGMODE_EXP==vFogInfos.x)
|
|
23
|
+
{
|
|
24
|
+
fogCoeff=1.0/pow(E,fogDistance*fogDensity);
|
|
25
|
+
}
|
|
26
|
+
else if (FOGMODE_EXP2==vFogInfos.x)
|
|
27
|
+
{
|
|
28
|
+
fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);
|
|
29
|
+
}
|
|
30
|
+
return clamp(fogCoeff,0.0,1.0);
|
|
31
|
+
}
|
|
32
|
+
#endif
|
|
33
|
+
`;
|
|
34
|
+
o.IncludesShadersStore[f] = e;
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
|
|
2
|
+
const r = "fresnelFunction", o = `#ifdef FRESNEL
|
|
3
|
+
float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
|
|
4
|
+
{
|
|
5
|
+
float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);
|
|
6
|
+
return clamp(fresnelTerm,0.,1.);
|
|
7
|
+
}
|
|
8
|
+
#endif
|
|
9
|
+
`;
|
|
10
|
+
e.IncludesShadersStore[r] = o;
|