@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,34 @@
1
+ class s {
2
+ get underlyingResource() {
3
+ return this._webGLTexture;
4
+ }
5
+ constructor(e = null, r) {
6
+ if (this._MSAARenderBuffers = null, this._context = r, !e && (e = r.createTexture(), !e))
7
+ throw new Error("Unable to create webGL texture");
8
+ this.set(e);
9
+ }
10
+ setUsage() {
11
+ }
12
+ set(e) {
13
+ this._webGLTexture = e;
14
+ }
15
+ reset() {
16
+ this._webGLTexture = null, this._MSAARenderBuffers = null;
17
+ }
18
+ addMSAARenderBuffer(e) {
19
+ this._MSAARenderBuffers || (this._MSAARenderBuffers = []), this._MSAARenderBuffers.push(e);
20
+ }
21
+ releaseMSAARenderBuffers() {
22
+ if (this._MSAARenderBuffers) {
23
+ for (const e of this._MSAARenderBuffers)
24
+ this._context.deleteRenderbuffer(e);
25
+ this._MSAARenderBuffers = null;
26
+ }
27
+ }
28
+ release() {
29
+ this.releaseMSAARenderBuffers(), this._webGLTexture && this._context.deleteTexture(this._webGLTexture), this.reset();
30
+ }
31
+ }
32
+ export {
33
+ s as WebGLHardwareTexture
34
+ };
@@ -0,0 +1,388 @@
1
+ class C {
2
+ constructor() {
3
+ this._valueCache = {}, this.vertexCompilationError = null, this.fragmentCompilationError = null, this.programLinkError = null, this.programValidationError = null, this._isDisposed = !1;
4
+ }
5
+ get isAsync() {
6
+ return this.isParallelCompiled;
7
+ }
8
+ get isReady() {
9
+ return this.program ? this.isParallelCompiled ? this.engine._isRenderingStateCompiled(this) : !0 : !1;
10
+ }
11
+ _handlesSpectorRebuildCallback(t) {
12
+ t && this.program && t(this.program);
13
+ }
14
+ _fillEffectInformation(t, e, s, i, h, n, a, u) {
15
+ const c = this.engine;
16
+ if (c.supportsUniformBuffers)
17
+ for (const l in e)
18
+ t.bindUniformBlock(l, e[l]);
19
+ this.engine.getUniforms(this, s).forEach((l, _) => {
20
+ i[s[_]] = l;
21
+ }), this._uniforms = i;
22
+ let r;
23
+ for (r = 0; r < h.length; r++)
24
+ t.getUniform(h[r]) == null && (h.splice(r, 1), r--);
25
+ h.forEach((l, _) => {
26
+ n[l] = _;
27
+ });
28
+ for (const l of c.getAttributes(this, a))
29
+ u.push(l);
30
+ }
31
+ /**
32
+ * Release all associated resources.
33
+ **/
34
+ dispose() {
35
+ this._uniforms = {}, this._isDisposed = !0;
36
+ }
37
+ /**
38
+ * @internal
39
+ */
40
+ _cacheMatrix(t, e) {
41
+ const s = this._valueCache[t], i = e.updateFlag;
42
+ return s !== void 0 && s === i ? !1 : (this._valueCache[t] = i, !0);
43
+ }
44
+ /**
45
+ * @internal
46
+ */
47
+ _cacheFloat2(t, e, s) {
48
+ let i = this._valueCache[t];
49
+ if (!i || i.length !== 2)
50
+ return i = [e, s], this._valueCache[t] = i, !0;
51
+ let h = !1;
52
+ return i[0] !== e && (i[0] = e, h = !0), i[1] !== s && (i[1] = s, h = !0), h;
53
+ }
54
+ /**
55
+ * @internal
56
+ */
57
+ _cacheFloat3(t, e, s, i) {
58
+ let h = this._valueCache[t];
59
+ if (!h || h.length !== 3)
60
+ return h = [e, s, i], this._valueCache[t] = h, !0;
61
+ let n = !1;
62
+ return h[0] !== e && (h[0] = e, n = !0), h[1] !== s && (h[1] = s, n = !0), h[2] !== i && (h[2] = i, n = !0), n;
63
+ }
64
+ /**
65
+ * @internal
66
+ */
67
+ _cacheFloat4(t, e, s, i, h) {
68
+ let n = this._valueCache[t];
69
+ if (!n || n.length !== 4)
70
+ return n = [e, s, i, h], this._valueCache[t] = n, !0;
71
+ let a = !1;
72
+ return n[0] !== e && (n[0] = e, a = !0), n[1] !== s && (n[1] = s, a = !0), n[2] !== i && (n[2] = i, a = !0), n[3] !== h && (n[3] = h, a = !0), a;
73
+ }
74
+ /**
75
+ * Sets an integer value on a uniform variable.
76
+ * @param uniformName Name of the variable.
77
+ * @param value Value to be set.
78
+ */
79
+ setInt(t, e) {
80
+ const s = this._valueCache[t];
81
+ s !== void 0 && s === e || this.engine.setInt(this._uniforms[t], e) && (this._valueCache[t] = e);
82
+ }
83
+ /**
84
+ * Sets a int2 on a uniform variable.
85
+ * @param uniformName Name of the variable.
86
+ * @param x First int in int2.
87
+ * @param y Second int in int2.
88
+ */
89
+ setInt2(t, e, s) {
90
+ this._cacheFloat2(t, e, s) && (this.engine.setInt2(this._uniforms[t], e, s) || (this._valueCache[t] = null));
91
+ }
92
+ /**
93
+ * Sets a int3 on a uniform variable.
94
+ * @param uniformName Name of the variable.
95
+ * @param x First int in int3.
96
+ * @param y Second int in int3.
97
+ * @param z Third int in int3.
98
+ */
99
+ setInt3(t, e, s, i) {
100
+ this._cacheFloat3(t, e, s, i) && (this.engine.setInt3(this._uniforms[t], e, s, i) || (this._valueCache[t] = null));
101
+ }
102
+ /**
103
+ * Sets a int4 on a uniform variable.
104
+ * @param uniformName Name of the variable.
105
+ * @param x First int in int4.
106
+ * @param y Second int in int4.
107
+ * @param z Third int in int4.
108
+ * @param w Fourth int in int4.
109
+ */
110
+ setInt4(t, e, s, i, h) {
111
+ this._cacheFloat4(t, e, s, i, h) && (this.engine.setInt4(this._uniforms[t], e, s, i, h) || (this._valueCache[t] = null));
112
+ }
113
+ /**
114
+ * Sets an int array on a uniform variable.
115
+ * @param uniformName Name of the variable.
116
+ * @param array array to be set.
117
+ */
118
+ setIntArray(t, e) {
119
+ this._valueCache[t] = null, this.engine.setIntArray(this._uniforms[t], e);
120
+ }
121
+ /**
122
+ * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
123
+ * @param uniformName Name of the variable.
124
+ * @param array array to be set.
125
+ */
126
+ setIntArray2(t, e) {
127
+ this._valueCache[t] = null, this.engine.setIntArray2(this._uniforms[t], e);
128
+ }
129
+ /**
130
+ * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
131
+ * @param uniformName Name of the variable.
132
+ * @param array array to be set.
133
+ */
134
+ setIntArray3(t, e) {
135
+ this._valueCache[t] = null, this.engine.setIntArray3(this._uniforms[t], e);
136
+ }
137
+ /**
138
+ * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
139
+ * @param uniformName Name of the variable.
140
+ * @param array array to be set.
141
+ */
142
+ setIntArray4(t, e) {
143
+ this._valueCache[t] = null, this.engine.setIntArray4(this._uniforms[t], e);
144
+ }
145
+ /**
146
+ * Sets an unsigned integer value on a uniform variable.
147
+ * @param uniformName Name of the variable.
148
+ * @param value Value to be set.
149
+ */
150
+ setUInt(t, e) {
151
+ const s = this._valueCache[t];
152
+ s !== void 0 && s === e || this.engine.setUInt(this._uniforms[t], e) && (this._valueCache[t] = e);
153
+ }
154
+ /**
155
+ * Sets an unsigned int2 value on a uniform variable.
156
+ * @param uniformName Name of the variable.
157
+ * @param x First unsigned int in uint2.
158
+ * @param y Second unsigned int in uint2.
159
+ */
160
+ setUInt2(t, e, s) {
161
+ this._cacheFloat2(t, e, s) && (this.engine.setUInt2(this._uniforms[t], e, s) || (this._valueCache[t] = null));
162
+ }
163
+ /**
164
+ * Sets an unsigned int3 value on a uniform variable.
165
+ * @param uniformName Name of the variable.
166
+ * @param x First unsigned int in uint3.
167
+ * @param y Second unsigned int in uint3.
168
+ * @param z Third unsigned int in uint3.
169
+ */
170
+ setUInt3(t, e, s, i) {
171
+ this._cacheFloat3(t, e, s, i) && (this.engine.setUInt3(this._uniforms[t], e, s, i) || (this._valueCache[t] = null));
172
+ }
173
+ /**
174
+ * Sets an unsigned int4 value on a uniform variable.
175
+ * @param uniformName Name of the variable.
176
+ * @param x First unsigned int in uint4.
177
+ * @param y Second unsigned int in uint4.
178
+ * @param z Third unsigned int in uint4.
179
+ * @param w Fourth unsigned int in uint4.
180
+ */
181
+ setUInt4(t, e, s, i, h) {
182
+ this._cacheFloat4(t, e, s, i, h) && (this.engine.setUInt4(this._uniforms[t], e, s, i, h) || (this._valueCache[t] = null));
183
+ }
184
+ /**
185
+ * Sets an unsigned int array on a uniform variable.
186
+ * @param uniformName Name of the variable.
187
+ * @param array array to be set.
188
+ */
189
+ setUIntArray(t, e) {
190
+ this._valueCache[t] = null, this.engine.setUIntArray(this._uniforms[t], e);
191
+ }
192
+ /**
193
+ * Sets an unsigned int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
194
+ * @param uniformName Name of the variable.
195
+ * @param array array to be set.
196
+ */
197
+ setUIntArray2(t, e) {
198
+ this._valueCache[t] = null, this.engine.setUIntArray2(this._uniforms[t], e);
199
+ }
200
+ /**
201
+ * Sets an unsigned int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
202
+ * @param uniformName Name of the variable.
203
+ * @param array array to be set.
204
+ */
205
+ setUIntArray3(t, e) {
206
+ this._valueCache[t] = null, this.engine.setUIntArray3(this._uniforms[t], e);
207
+ }
208
+ /**
209
+ * Sets an unsigned int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
210
+ * @param uniformName Name of the variable.
211
+ * @param array array to be set.
212
+ */
213
+ setUIntArray4(t, e) {
214
+ this._valueCache[t] = null, this.engine.setUIntArray4(this._uniforms[t], e);
215
+ }
216
+ /**
217
+ * Sets an array on a uniform variable.
218
+ * @param uniformName Name of the variable.
219
+ * @param array array to be set.
220
+ */
221
+ setArray(t, e) {
222
+ this._valueCache[t] = null, this.engine.setArray(this._uniforms[t], e);
223
+ }
224
+ /**
225
+ * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
226
+ * @param uniformName Name of the variable.
227
+ * @param array array to be set.
228
+ */
229
+ setArray2(t, e) {
230
+ this._valueCache[t] = null, this.engine.setArray2(this._uniforms[t], e);
231
+ }
232
+ /**
233
+ * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
234
+ * @param uniformName Name of the variable.
235
+ * @param array array to be set.
236
+ * @returns this effect.
237
+ */
238
+ setArray3(t, e) {
239
+ this._valueCache[t] = null, this.engine.setArray3(this._uniforms[t], e);
240
+ }
241
+ /**
242
+ * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
243
+ * @param uniformName Name of the variable.
244
+ * @param array array to be set.
245
+ */
246
+ setArray4(t, e) {
247
+ this._valueCache[t] = null, this.engine.setArray4(this._uniforms[t], e);
248
+ }
249
+ /**
250
+ * Sets matrices on a uniform variable.
251
+ * @param uniformName Name of the variable.
252
+ * @param matrices matrices to be set.
253
+ */
254
+ setMatrices(t, e) {
255
+ e && (this._valueCache[t] = null, this.engine.setMatrices(this._uniforms[t], e));
256
+ }
257
+ /**
258
+ * Sets matrix on a uniform variable.
259
+ * @param uniformName Name of the variable.
260
+ * @param matrix matrix to be set.
261
+ */
262
+ setMatrix(t, e) {
263
+ this._cacheMatrix(t, e) && (this.engine.setMatrices(this._uniforms[t], e.toArray()) || (this._valueCache[t] = null));
264
+ }
265
+ /**
266
+ * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)
267
+ * @param uniformName Name of the variable.
268
+ * @param matrix matrix to be set.
269
+ */
270
+ setMatrix3x3(t, e) {
271
+ this._valueCache[t] = null, this.engine.setMatrix3x3(this._uniforms[t], e);
272
+ }
273
+ /**
274
+ * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)
275
+ * @param uniformName Name of the variable.
276
+ * @param matrix matrix to be set.
277
+ */
278
+ setMatrix2x2(t, e) {
279
+ this._valueCache[t] = null, this.engine.setMatrix2x2(this._uniforms[t], e);
280
+ }
281
+ /**
282
+ * Sets a float on a uniform variable.
283
+ * @param uniformName Name of the variable.
284
+ * @param value value to be set.
285
+ * @returns this effect.
286
+ */
287
+ setFloat(t, e) {
288
+ const s = this._valueCache[t];
289
+ s !== void 0 && s === e || this.engine.setFloat(this._uniforms[t], e) && (this._valueCache[t] = e);
290
+ }
291
+ /**
292
+ * Sets a Vector2 on a uniform variable.
293
+ * @param uniformName Name of the variable.
294
+ * @param vector2 vector2 to be set.
295
+ */
296
+ setVector2(t, e) {
297
+ this._cacheFloat2(t, e.x, e.y) && (this.engine.setFloat2(this._uniforms[t], e.x, e.y) || (this._valueCache[t] = null));
298
+ }
299
+ /**
300
+ * Sets a float2 on a uniform variable.
301
+ * @param uniformName Name of the variable.
302
+ * @param x First float in float2.
303
+ * @param y Second float in float2.
304
+ */
305
+ setFloat2(t, e, s) {
306
+ this._cacheFloat2(t, e, s) && (this.engine.setFloat2(this._uniforms[t], e, s) || (this._valueCache[t] = null));
307
+ }
308
+ /**
309
+ * Sets a Vector3 on a uniform variable.
310
+ * @param uniformName Name of the variable.
311
+ * @param vector3 Value to be set.
312
+ */
313
+ setVector3(t, e) {
314
+ this._cacheFloat3(t, e.x, e.y, e.z) && (this.engine.setFloat3(this._uniforms[t], e.x, e.y, e.z) || (this._valueCache[t] = null));
315
+ }
316
+ /**
317
+ * Sets a float3 on a uniform variable.
318
+ * @param uniformName Name of the variable.
319
+ * @param x First float in float3.
320
+ * @param y Second float in float3.
321
+ * @param z Third float in float3.
322
+ */
323
+ setFloat3(t, e, s, i) {
324
+ this._cacheFloat3(t, e, s, i) && (this.engine.setFloat3(this._uniforms[t], e, s, i) || (this._valueCache[t] = null));
325
+ }
326
+ /**
327
+ * Sets a Vector4 on a uniform variable.
328
+ * @param uniformName Name of the variable.
329
+ * @param vector4 Value to be set.
330
+ */
331
+ setVector4(t, e) {
332
+ this._cacheFloat4(t, e.x, e.y, e.z, e.w) && (this.engine.setFloat4(this._uniforms[t], e.x, e.y, e.z, e.w) || (this._valueCache[t] = null));
333
+ }
334
+ /**
335
+ * Sets a Quaternion on a uniform variable.
336
+ * @param uniformName Name of the variable.
337
+ * @param quaternion Value to be set.
338
+ */
339
+ setQuaternion(t, e) {
340
+ this._cacheFloat4(t, e.x, e.y, e.z, e.w) && (this.engine.setFloat4(this._uniforms[t], e.x, e.y, e.z, e.w) || (this._valueCache[t] = null));
341
+ }
342
+ /**
343
+ * Sets a float4 on a uniform variable.
344
+ * @param uniformName Name of the variable.
345
+ * @param x First float in float4.
346
+ * @param y Second float in float4.
347
+ * @param z Third float in float4.
348
+ * @param w Fourth float in float4.
349
+ * @returns this effect.
350
+ */
351
+ setFloat4(t, e, s, i, h) {
352
+ this._cacheFloat4(t, e, s, i, h) && (this.engine.setFloat4(this._uniforms[t], e, s, i, h) || (this._valueCache[t] = null));
353
+ }
354
+ /**
355
+ * Sets a Color3 on a uniform variable.
356
+ * @param uniformName Name of the variable.
357
+ * @param color3 Value to be set.
358
+ */
359
+ setColor3(t, e) {
360
+ this._cacheFloat3(t, e.r, e.g, e.b) && (this.engine.setFloat3(this._uniforms[t], e.r, e.g, e.b) || (this._valueCache[t] = null));
361
+ }
362
+ /**
363
+ * Sets a Color4 on a uniform variable.
364
+ * @param uniformName Name of the variable.
365
+ * @param color3 Value to be set.
366
+ * @param alpha Alpha value to be set.
367
+ */
368
+ setColor4(t, e, s) {
369
+ this._cacheFloat4(t, e.r, e.g, e.b, s) && (this.engine.setFloat4(this._uniforms[t], e.r, e.g, e.b, s) || (this._valueCache[t] = null));
370
+ }
371
+ /**
372
+ * Sets a Color4 on a uniform variable
373
+ * @param uniformName defines the name of the variable
374
+ * @param color4 defines the value to be set
375
+ */
376
+ setDirectColor4(t, e) {
377
+ this._cacheFloat4(t, e.r, e.g, e.b, e.a) && (this.engine.setFloat4(this._uniforms[t], e.r, e.g, e.b, e.a) || (this._valueCache[t] = null));
378
+ }
379
+ _getVertexShaderCode() {
380
+ return this.vertexShader ? this.engine._getShaderSource(this.vertexShader) : null;
381
+ }
382
+ _getFragmentShaderCode() {
383
+ return this.fragmentShader ? this.engine._getShaderSource(this.fragmentShader) : null;
384
+ }
385
+ }
386
+ export {
387
+ C as WebGLPipelineContext
388
+ };
@@ -0,0 +1,87 @@
1
+ import { RenderTargetWrapper as c } from "../renderTargetWrapper.esm.js";
2
+ class b extends c {
3
+ constructor(e, t, r, i, f) {
4
+ super(e, t, r, i), this._framebuffer = null, this._depthStencilBuffer = null, this._MSAAFramebuffer = null, this._colorTextureArray = null, this._depthStencilTextureArray = null, this._disposeOnlyFramebuffers = !1, this._context = f;
5
+ }
6
+ _cloneRenderTargetWrapper() {
7
+ let e = null;
8
+ return this._colorTextureArray && this._depthStencilTextureArray ? (e = this._engine.createMultiviewRenderTargetTexture(this.width, this.height), e.texture.isReady = !0) : e = super._cloneRenderTargetWrapper(), e;
9
+ }
10
+ _swapRenderTargetWrapper(e) {
11
+ super._swapRenderTargetWrapper(e), e._framebuffer = this._framebuffer, e._depthStencilBuffer = this._depthStencilBuffer, e._MSAAFramebuffer = this._MSAAFramebuffer, e._colorTextureArray = this._colorTextureArray, e._depthStencilTextureArray = this._depthStencilTextureArray, this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null;
12
+ }
13
+ /**
14
+ * Shares the depth buffer of this render target with another render target.
15
+ * @internal
16
+ * @param renderTarget Destination renderTarget
17
+ */
18
+ _shareDepth(e) {
19
+ super._shareDepth(e);
20
+ const t = this._context, r = this._depthStencilBuffer, i = e._MSAAFramebuffer || e._framebuffer;
21
+ e._depthStencilBuffer && t.deleteRenderbuffer(e._depthStencilBuffer), e._depthStencilBuffer = this._depthStencilBuffer, this._engine._bindUnboundFramebuffer(i), t.framebufferRenderbuffer(t.FRAMEBUFFER, t.DEPTH_ATTACHMENT, t.RENDERBUFFER, r), this._engine._bindUnboundFramebuffer(null);
22
+ }
23
+ /**
24
+ * Binds a texture to this render target on a specific attachment
25
+ * @param texture The texture to bind to the framebuffer
26
+ * @param attachmentIndex Index of the attachment
27
+ * @param faceIndexOrLayer The face or layer of the texture to render to in case of cube texture or array texture
28
+ * @param lodLevel defines the lod level to bind to the frame buffer
29
+ */
30
+ _bindTextureRenderTarget(e, t = 0, r, i = 0) {
31
+ var f, u, n, _;
32
+ if (!e._hardwareTexture)
33
+ return;
34
+ const l = this._framebuffer, a = this._engine._currentFramebuffer;
35
+ if (this._engine._bindUnboundFramebuffer(l), this._engine.webGLVersion > 1) {
36
+ const s = this._context, h = s["COLOR_ATTACHMENT" + t];
37
+ e.is2DArray || e.is3D ? (r = (u = r ?? ((f = this.layerIndices) === null || f === void 0 ? void 0 : f[t])) !== null && u !== void 0 ? u : 0, s.framebufferTextureLayer(s.FRAMEBUFFER, h, e._hardwareTexture.underlyingResource, i, r)) : e.isCube ? (r = (_ = r ?? ((n = this.faceIndices) === null || n === void 0 ? void 0 : n[t])) !== null && _ !== void 0 ? _ : 0, s.framebufferTexture2D(s.FRAMEBUFFER, h, s.TEXTURE_CUBE_MAP_POSITIVE_X + r, e._hardwareTexture.underlyingResource, i)) : s.framebufferTexture2D(s.FRAMEBUFFER, h, s.TEXTURE_2D, e._hardwareTexture.underlyingResource, i);
38
+ } else {
39
+ const s = this._context, h = s["COLOR_ATTACHMENT" + t + "_WEBGL"], d = r !== void 0 ? s.TEXTURE_CUBE_MAP_POSITIVE_X + r : s.TEXTURE_2D;
40
+ s.framebufferTexture2D(s.FRAMEBUFFER, h, d, e._hardwareTexture.underlyingResource, i);
41
+ }
42
+ this._engine._bindUnboundFramebuffer(a);
43
+ }
44
+ /**
45
+ * Set a texture in the textures array
46
+ * @param texture the texture to set
47
+ * @param index the index in the textures array to set
48
+ * @param disposePrevious If this function should dispose the previous texture
49
+ */
50
+ setTexture(e, t = 0, r = !0) {
51
+ super.setTexture(e, t, r), this._bindTextureRenderTarget(e, t);
52
+ }
53
+ /**
54
+ * Sets the layer and face indices of every render target texture
55
+ * @param layers The layer of the texture to be set (make negative to not modify)
56
+ * @param faces The face of the texture to be set (make negative to not modify)
57
+ */
58
+ setLayerAndFaceIndices(e, t) {
59
+ var r, i;
60
+ if (super.setLayerAndFaceIndices(e, t), !this.textures || !this.layerIndices || !this.faceIndices)
61
+ return;
62
+ const f = (i = (r = this._attachments) === null || r === void 0 ? void 0 : r.length) !== null && i !== void 0 ? i : this.textures.length;
63
+ for (let u = 0; u < f; u++) {
64
+ const n = this.textures[u];
65
+ n && (n.is2DArray || n.is3D ? this._bindTextureRenderTarget(n, u, this.layerIndices[u]) : n.isCube ? this._bindTextureRenderTarget(n, u, this.faceIndices[u]) : this._bindTextureRenderTarget(n, u));
66
+ }
67
+ }
68
+ /**
69
+ * Set the face and layer indices of a texture in the textures array
70
+ * @param index The index of the texture in the textures array to modify
71
+ * @param layer The layer of the texture to be set
72
+ * @param face The face of the texture to be set
73
+ */
74
+ setLayerAndFaceIndex(e = 0, t, r) {
75
+ if (super.setLayerAndFaceIndex(e, t, r), !this.textures || !this.layerIndices || !this.faceIndices)
76
+ return;
77
+ const i = this.textures[e];
78
+ i.is2DArray || i.is3D ? this._bindTextureRenderTarget(this.textures[e], e, this.layerIndices[e]) : i.isCube && this._bindTextureRenderTarget(this.textures[e], e, this.faceIndices[e]);
79
+ }
80
+ dispose(e = this._disposeOnlyFramebuffers) {
81
+ const t = this._context;
82
+ e || (this._colorTextureArray && (this._context.deleteTexture(this._colorTextureArray), this._colorTextureArray = null), this._depthStencilTextureArray && (this._context.deleteTexture(this._depthStencilTextureArray), this._depthStencilTextureArray = null)), this._framebuffer && (t.deleteFramebuffer(this._framebuffer), this._framebuffer = null), this._depthStencilBuffer && (t.deleteRenderbuffer(this._depthStencilBuffer), this._depthStencilBuffer = null), this._MSAAFramebuffer && (t.deleteFramebuffer(this._MSAAFramebuffer), this._MSAAFramebuffer = null), super.dispose(e);
83
+ }
84
+ }
85
+ export {
86
+ b as WebGLRenderTargetWrapper
87
+ };
@@ -0,0 +1,16 @@
1
+ import { ShaderLanguage as a } from "../../Materials/shaderLanguage.esm.js";
2
+ class f {
3
+ constructor() {
4
+ this.shaderLanguage = a.GLSL;
5
+ }
6
+ postProcessor(e, t, o, g, r) {
7
+ if (!r.getCaps().drawBuffersExtension) {
8
+ const s = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;
9
+ e = e.replace(s, "");
10
+ }
11
+ return e;
12
+ }
13
+ }
14
+ export {
15
+ f as WebGLShaderProcessor
16
+ };