@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
- package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
- package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
- package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
- package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
- package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
- package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
- package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
- package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
- package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
- package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
- package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
- package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
- package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
|
@@ -0,0 +1,396 @@
|
|
|
1
|
+
import { __decorate as h } from "../tslib.es6.esm.js";
|
|
2
|
+
import { SerializationHelper as _, serialize as u } from "../Misc/decorators.esm.js";
|
|
3
|
+
import { Observable as m } from "../Misc/observable.esm.js";
|
|
4
|
+
import { Vector2 as d } from "../Maths/math.vector.esm.js";
|
|
5
|
+
import { Engine as p } from "../Engines/engine.esm.js";
|
|
6
|
+
import { VertexBuffer as M } from "../Buffers/buffer.esm.js";
|
|
7
|
+
import { Material as g } from "../Materials/material.esm.js";
|
|
8
|
+
import { Texture as l } from "../Materials/Textures/texture.esm.js";
|
|
9
|
+
import { RenderTargetTexture as v } from "../Materials/Textures/renderTargetTexture.esm.js";
|
|
10
|
+
import { PostProcess as B } from "../PostProcesses/postProcess.esm.js";
|
|
11
|
+
import { PassPostProcess as T } from "../PostProcesses/passPostProcess.esm.js";
|
|
12
|
+
import { BlurPostProcess as b } from "../PostProcesses/blurPostProcess.esm.js";
|
|
13
|
+
import { EffectLayer as P } from "./effectLayer.esm.js";
|
|
14
|
+
import { AbstractScene as E } from "../abstractScene.esm.js";
|
|
15
|
+
import { Logger as R } from "../Misc/logger.esm.js";
|
|
16
|
+
import { RegisterClass as O } from "../Misc/typeStore.esm.js";
|
|
17
|
+
import { Color3 as w, Color4 as z } from "../Maths/math.color.esm.js";
|
|
18
|
+
import "../Shaders/glowMapMerge.fragment.esm.js";
|
|
19
|
+
import "../Shaders/glowMapMerge.vertex.esm.js";
|
|
20
|
+
import "../Shaders/glowBlurPostProcess.fragment.esm.js";
|
|
21
|
+
import "./effectLayerSceneComponent.esm.js";
|
|
22
|
+
E.prototype.getHighlightLayerByName = function(f) {
|
|
23
|
+
var e;
|
|
24
|
+
for (let t = 0; t < ((e = this.effectLayers) === null || e === void 0 ? void 0 : e.length); t++)
|
|
25
|
+
if (this.effectLayers[t].name === f && this.effectLayers[t].getEffectName() === n.EffectName)
|
|
26
|
+
return this.effectLayers[t];
|
|
27
|
+
return null;
|
|
28
|
+
};
|
|
29
|
+
class x extends B {
|
|
30
|
+
constructor(e, t, s, i, r, o = l.BILINEAR_SAMPLINGMODE, a, S) {
|
|
31
|
+
super(e, "glowBlurPostProcess", ["screenSize", "direction", "blurWidth"], null, i, r, o, a, S), this.direction = t, this.kernel = s, this.onApplyObservable.add((c) => {
|
|
32
|
+
c.setFloat2("screenSize", this.width, this.height), c.setVector2("direction", this.direction), c.setFloat("blurWidth", this.kernel);
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
class n extends P {
|
|
37
|
+
/**
|
|
38
|
+
* Specifies the horizontal size of the blur.
|
|
39
|
+
*/
|
|
40
|
+
set blurHorizontalSize(e) {
|
|
41
|
+
this._horizontalBlurPostprocess.kernel = e, this._options.blurHorizontalSize = e;
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Specifies the vertical size of the blur.
|
|
45
|
+
*/
|
|
46
|
+
set blurVerticalSize(e) {
|
|
47
|
+
this._verticalBlurPostprocess.kernel = e, this._options.blurVerticalSize = e;
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Gets the horizontal size of the blur.
|
|
51
|
+
*/
|
|
52
|
+
get blurHorizontalSize() {
|
|
53
|
+
return this._horizontalBlurPostprocess.kernel;
|
|
54
|
+
}
|
|
55
|
+
/**
|
|
56
|
+
* Gets the vertical size of the blur.
|
|
57
|
+
*/
|
|
58
|
+
get blurVerticalSize() {
|
|
59
|
+
return this._verticalBlurPostprocess.kernel;
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* Instantiates a new highlight Layer and references it to the scene..
|
|
63
|
+
* @param name The name of the layer
|
|
64
|
+
* @param scene The scene to use the layer in
|
|
65
|
+
* @param options Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)
|
|
66
|
+
*/
|
|
67
|
+
constructor(e, t, s) {
|
|
68
|
+
super(e, t), this.name = e, this.innerGlow = !0, this.outerGlow = !0, this.onBeforeBlurObservable = new m(), this.onAfterBlurObservable = new m(), this._instanceGlowingMeshStencilReference = n.GlowingMeshStencilReference++, this._meshes = {}, this._excludedMeshes = {}, this.neutralColor = n.NeutralColor, this._engine.isStencilEnable || R.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }"), this._options = Object.assign({ mainTextureRatio: 0.5, blurTextureSizeRatio: 0.5, blurHorizontalSize: 1, blurVerticalSize: 1, alphaBlendingMode: 2, camera: null, renderingGroupId: -1, mainTextureType: 0 }, s), this._init({
|
|
69
|
+
alphaBlendingMode: this._options.alphaBlendingMode,
|
|
70
|
+
camera: this._options.camera,
|
|
71
|
+
mainTextureFixedSize: this._options.mainTextureFixedSize,
|
|
72
|
+
mainTextureRatio: this._options.mainTextureRatio,
|
|
73
|
+
renderingGroupId: this._options.renderingGroupId,
|
|
74
|
+
mainTextureType: this._options.mainTextureType
|
|
75
|
+
}), this._shouldRender = !1;
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* Get the effect name of the layer.
|
|
79
|
+
* @returns The effect name
|
|
80
|
+
*/
|
|
81
|
+
getEffectName() {
|
|
82
|
+
return n.EffectName;
|
|
83
|
+
}
|
|
84
|
+
_numInternalDraws() {
|
|
85
|
+
return 2;
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Create the merge effect. This is the shader use to blit the information back
|
|
89
|
+
* to the main canvas at the end of the scene rendering.
|
|
90
|
+
*/
|
|
91
|
+
_createMergeEffect() {
|
|
92
|
+
return this._engine.createEffect("glowMapMerge", [M.PositionKind], ["offset"], ["textureSampler"], this._options.isStroke ? `#define STROKE
|
|
93
|
+
` : void 0);
|
|
94
|
+
}
|
|
95
|
+
/**
|
|
96
|
+
* Creates the render target textures and post processes used in the highlight layer.
|
|
97
|
+
*/
|
|
98
|
+
_createTextureAndPostProcesses() {
|
|
99
|
+
let e = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio, t = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio;
|
|
100
|
+
e = this._engine.needPOTTextures ? p.GetExponentOfTwo(e, this._maxSize) : e, t = this._engine.needPOTTextures ? p.GetExponentOfTwo(t, this._maxSize) : t;
|
|
101
|
+
let s = 0;
|
|
102
|
+
this._engine.getCaps().textureHalfFloatRender ? s = 2 : s = 0, this._blurTexture = new v("HighlightLayerBlurRTT", {
|
|
103
|
+
width: e,
|
|
104
|
+
height: t
|
|
105
|
+
}, this._scene, !1, !0, s), this._blurTexture.wrapU = l.CLAMP_ADDRESSMODE, this._blurTexture.wrapV = l.CLAMP_ADDRESSMODE, this._blurTexture.anisotropicFilteringLevel = 16, this._blurTexture.updateSamplingMode(l.TRILINEAR_SAMPLINGMODE), this._blurTexture.renderParticles = !1, this._blurTexture.ignoreCameraViewport = !0, this._textures = [this._blurTexture], this._options.alphaBlendingMode === 2 ? (this._downSamplePostprocess = new T("HighlightLayerPPP", this._options.blurTextureSizeRatio, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._downSamplePostprocess.externalTextureSamplerBinding = !0, this._downSamplePostprocess.onApplyObservable.add((i) => {
|
|
106
|
+
i.setTexture("textureSampler", this._mainTexture);
|
|
107
|
+
}), this._horizontalBlurPostprocess = new x("HighlightLayerHBP", new d(1, 0), this._options.blurHorizontalSize, 1, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._horizontalBlurPostprocess.onApplyObservable.add((i) => {
|
|
108
|
+
i.setFloat2("screenSize", e, t);
|
|
109
|
+
}), this._verticalBlurPostprocess = new x("HighlightLayerVBP", new d(0, 1), this._options.blurVerticalSize, 1, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._verticalBlurPostprocess.onApplyObservable.add((i) => {
|
|
110
|
+
i.setFloat2("screenSize", e, t);
|
|
111
|
+
}), this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess]) : (this._horizontalBlurPostprocess = new b("HighlightLayerHBP", new d(1, 0), this._options.blurHorizontalSize / 2, {
|
|
112
|
+
width: e,
|
|
113
|
+
height: t
|
|
114
|
+
}, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._horizontalBlurPostprocess.width = e, this._horizontalBlurPostprocess.height = t, this._horizontalBlurPostprocess.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess.onApplyObservable.add((i) => {
|
|
115
|
+
i.setTexture("textureSampler", this._mainTexture);
|
|
116
|
+
}), this._verticalBlurPostprocess = new b("HighlightLayerVBP", new d(0, 1), this._options.blurVerticalSize / 2, {
|
|
117
|
+
width: e,
|
|
118
|
+
height: t
|
|
119
|
+
}, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess]), this._mainTexture.onAfterUnbindObservable.add(() => {
|
|
120
|
+
this.onBeforeBlurObservable.notifyObservers(this);
|
|
121
|
+
const i = this._blurTexture.renderTarget;
|
|
122
|
+
i && (this._scene.postProcessManager.directRender(this._postProcesses, i, !0), this._engine.unBindFramebuffer(i, !0)), this.onAfterBlurObservable.notifyObservers(this);
|
|
123
|
+
}), this._postProcesses.map((i) => {
|
|
124
|
+
i.autoClear = !1;
|
|
125
|
+
});
|
|
126
|
+
}
|
|
127
|
+
/**
|
|
128
|
+
* Returns whether or not the layer needs stencil enabled during the mesh rendering.
|
|
129
|
+
*/
|
|
130
|
+
needStencil() {
|
|
131
|
+
return !0;
|
|
132
|
+
}
|
|
133
|
+
/**
|
|
134
|
+
* Checks for the readiness of the element composing the layer.
|
|
135
|
+
* @param subMesh the mesh to check for
|
|
136
|
+
* @param useInstances specify whether or not to use instances to render the mesh
|
|
137
|
+
* @returns true if ready otherwise, false
|
|
138
|
+
*/
|
|
139
|
+
isReady(e, t) {
|
|
140
|
+
const s = e.getMaterial(), i = e.getRenderingMesh();
|
|
141
|
+
if (!s || !i || !this._meshes)
|
|
142
|
+
return !1;
|
|
143
|
+
let r = null;
|
|
144
|
+
const o = this._meshes[i.uniqueId];
|
|
145
|
+
return o && o.glowEmissiveOnly && s && (r = s.emissiveTexture), super._isReady(e, t, r);
|
|
146
|
+
}
|
|
147
|
+
/**
|
|
148
|
+
* Implementation specific of rendering the generating effect on the main canvas.
|
|
149
|
+
* @param effect The effect used to render through
|
|
150
|
+
* @param renderIndex
|
|
151
|
+
*/
|
|
152
|
+
_internalRender(e, t) {
|
|
153
|
+
e.setTexture("textureSampler", this._blurTexture);
|
|
154
|
+
const s = this._engine;
|
|
155
|
+
s.cacheStencilState(), s.setStencilOperationPass(7681), s.setStencilOperationFail(7680), s.setStencilOperationDepthFail(7680), s.setStencilMask(0), s.setStencilBuffer(!0), s.setStencilFunctionReference(this._instanceGlowingMeshStencilReference), this.outerGlow && t === 0 && (e.setFloat("offset", 0), s.setStencilFunction(517), s.drawElementsType(g.TriangleFillMode, 0, 6)), this.innerGlow && t === 1 && (e.setFloat("offset", 1), s.setStencilFunction(514), s.drawElementsType(g.TriangleFillMode, 0, 6)), s.restoreStencilState();
|
|
156
|
+
}
|
|
157
|
+
/**
|
|
158
|
+
* Returns true if the layer contains information to display, otherwise false.
|
|
159
|
+
*/
|
|
160
|
+
shouldRender() {
|
|
161
|
+
return super.shouldRender() ? !!this._meshes : !1;
|
|
162
|
+
}
|
|
163
|
+
/**
|
|
164
|
+
* Returns true if the mesh should render, otherwise false.
|
|
165
|
+
* @param mesh The mesh to render
|
|
166
|
+
* @returns true if it should render otherwise false
|
|
167
|
+
*/
|
|
168
|
+
_shouldRenderMesh(e) {
|
|
169
|
+
return !(this._excludedMeshes && this._excludedMeshes[e.uniqueId] || !super.hasMesh(e));
|
|
170
|
+
}
|
|
171
|
+
/**
|
|
172
|
+
* Returns true if the mesh can be rendered, otherwise false.
|
|
173
|
+
* @param mesh The mesh to render
|
|
174
|
+
* @param material The material used on the mesh
|
|
175
|
+
* @returns true if it can be rendered otherwise false
|
|
176
|
+
*/
|
|
177
|
+
_canRenderMesh(e, t) {
|
|
178
|
+
return !0;
|
|
179
|
+
}
|
|
180
|
+
/**
|
|
181
|
+
* Adds specific effects defines.
|
|
182
|
+
* @param defines The defines to add specifics to.
|
|
183
|
+
*/
|
|
184
|
+
_addCustomEffectDefines(e) {
|
|
185
|
+
e.push("#define HIGHLIGHT");
|
|
186
|
+
}
|
|
187
|
+
/**
|
|
188
|
+
* Sets the required values for both the emissive texture and and the main color.
|
|
189
|
+
* @param mesh
|
|
190
|
+
* @param subMesh
|
|
191
|
+
* @param material
|
|
192
|
+
*/
|
|
193
|
+
_setEmissiveTextureAndColor(e, t, s) {
|
|
194
|
+
const i = this._meshes[e.uniqueId];
|
|
195
|
+
i ? this._emissiveTextureAndColor.color.set(i.color.r, i.color.g, i.color.b, 1) : this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a), i && i.glowEmissiveOnly && s ? (this._emissiveTextureAndColor.texture = s.emissiveTexture, this._emissiveTextureAndColor.color.set(1, 1, 1, 1)) : this._emissiveTextureAndColor.texture = null;
|
|
196
|
+
}
|
|
197
|
+
/**
|
|
198
|
+
* Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.
|
|
199
|
+
* @param mesh The mesh to exclude from the highlight layer
|
|
200
|
+
*/
|
|
201
|
+
addExcludedMesh(e) {
|
|
202
|
+
if (!this._excludedMeshes)
|
|
203
|
+
return;
|
|
204
|
+
if (!this._excludedMeshes[e.uniqueId]) {
|
|
205
|
+
const s = {
|
|
206
|
+
mesh: e,
|
|
207
|
+
beforeBind: null,
|
|
208
|
+
afterRender: null,
|
|
209
|
+
stencilState: !1
|
|
210
|
+
};
|
|
211
|
+
s.beforeBind = e.onBeforeBindObservable.add((i) => {
|
|
212
|
+
s.stencilState = i.getEngine().getStencilBuffer(), i.getEngine().setStencilBuffer(!1);
|
|
213
|
+
}), s.afterRender = e.onAfterRenderObservable.add((i) => {
|
|
214
|
+
i.getEngine().setStencilBuffer(s.stencilState);
|
|
215
|
+
}), this._excludedMeshes[e.uniqueId] = s;
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
/**
|
|
219
|
+
* Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.
|
|
220
|
+
* @param mesh The mesh to highlight
|
|
221
|
+
*/
|
|
222
|
+
removeExcludedMesh(e) {
|
|
223
|
+
if (!this._excludedMeshes)
|
|
224
|
+
return;
|
|
225
|
+
const t = this._excludedMeshes[e.uniqueId];
|
|
226
|
+
t && (t.beforeBind && e.onBeforeBindObservable.remove(t.beforeBind), t.afterRender && e.onAfterRenderObservable.remove(t.afterRender)), this._excludedMeshes[e.uniqueId] = null;
|
|
227
|
+
}
|
|
228
|
+
/**
|
|
229
|
+
* Determine if a given mesh will be highlighted by the current HighlightLayer
|
|
230
|
+
* @param mesh mesh to test
|
|
231
|
+
* @returns true if the mesh will be highlighted by the current HighlightLayer
|
|
232
|
+
*/
|
|
233
|
+
hasMesh(e) {
|
|
234
|
+
return !this._meshes || !super.hasMesh(e) ? !1 : this._meshes[e.uniqueId] !== void 0 && this._meshes[e.uniqueId] !== null;
|
|
235
|
+
}
|
|
236
|
+
/**
|
|
237
|
+
* Add a mesh in the highlight layer in order to make it glow with the chosen color.
|
|
238
|
+
* @param mesh The mesh to highlight
|
|
239
|
+
* @param color The color of the highlight
|
|
240
|
+
* @param glowEmissiveOnly Extract the glow from the emissive texture
|
|
241
|
+
*/
|
|
242
|
+
addMesh(e, t, s = !1) {
|
|
243
|
+
if (!this._meshes)
|
|
244
|
+
return;
|
|
245
|
+
const i = this._meshes[e.uniqueId];
|
|
246
|
+
i ? i.color = t : (this._meshes[e.uniqueId] = {
|
|
247
|
+
mesh: e,
|
|
248
|
+
color: t,
|
|
249
|
+
// Lambda required for capture due to Observable this context
|
|
250
|
+
observerHighlight: e.onBeforeBindObservable.add((r) => {
|
|
251
|
+
this.isEnabled && (this._excludedMeshes && this._excludedMeshes[r.uniqueId] ? this._defaultStencilReference(r) : r.getScene().getEngine().setStencilFunctionReference(this._instanceGlowingMeshStencilReference));
|
|
252
|
+
}),
|
|
253
|
+
observerDefault: e.onAfterRenderObservable.add((r) => {
|
|
254
|
+
this.isEnabled && this._defaultStencilReference(r);
|
|
255
|
+
}),
|
|
256
|
+
glowEmissiveOnly: s
|
|
257
|
+
}, e.onDisposeObservable.add(() => {
|
|
258
|
+
this._disposeMesh(e);
|
|
259
|
+
})), this._shouldRender = !0;
|
|
260
|
+
}
|
|
261
|
+
/**
|
|
262
|
+
* Remove a mesh from the highlight layer in order to make it stop glowing.
|
|
263
|
+
* @param mesh The mesh to highlight
|
|
264
|
+
*/
|
|
265
|
+
removeMesh(e) {
|
|
266
|
+
if (!this._meshes)
|
|
267
|
+
return;
|
|
268
|
+
const t = this._meshes[e.uniqueId];
|
|
269
|
+
t && (t.observerHighlight && e.onBeforeBindObservable.remove(t.observerHighlight), t.observerDefault && e.onAfterRenderObservable.remove(t.observerDefault), delete this._meshes[e.uniqueId]), this._shouldRender = !1;
|
|
270
|
+
for (const s in this._meshes)
|
|
271
|
+
if (this._meshes[s]) {
|
|
272
|
+
this._shouldRender = !0;
|
|
273
|
+
break;
|
|
274
|
+
}
|
|
275
|
+
}
|
|
276
|
+
/**
|
|
277
|
+
* Remove all the meshes currently referenced in the highlight layer
|
|
278
|
+
*/
|
|
279
|
+
removeAllMeshes() {
|
|
280
|
+
if (this._meshes) {
|
|
281
|
+
for (const e in this._meshes)
|
|
282
|
+
if (Object.prototype.hasOwnProperty.call(this._meshes, e)) {
|
|
283
|
+
const t = this._meshes[e];
|
|
284
|
+
t && this.removeMesh(t.mesh);
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
/**
|
|
289
|
+
* Force the stencil to the normal expected value for none glowing parts
|
|
290
|
+
* @param mesh
|
|
291
|
+
*/
|
|
292
|
+
_defaultStencilReference(e) {
|
|
293
|
+
e.getScene().getEngine().setStencilFunctionReference(n.NormalMeshStencilReference);
|
|
294
|
+
}
|
|
295
|
+
/**
|
|
296
|
+
* Free any resources and references associated to a mesh.
|
|
297
|
+
* Internal use
|
|
298
|
+
* @param mesh The mesh to free.
|
|
299
|
+
* @internal
|
|
300
|
+
*/
|
|
301
|
+
_disposeMesh(e) {
|
|
302
|
+
this.removeMesh(e), this.removeExcludedMesh(e);
|
|
303
|
+
}
|
|
304
|
+
/**
|
|
305
|
+
* Dispose the highlight layer and free resources.
|
|
306
|
+
*/
|
|
307
|
+
dispose() {
|
|
308
|
+
if (this._meshes) {
|
|
309
|
+
for (const e in this._meshes) {
|
|
310
|
+
const t = this._meshes[e];
|
|
311
|
+
t && t.mesh && (t.observerHighlight && t.mesh.onBeforeBindObservable.remove(t.observerHighlight), t.observerDefault && t.mesh.onAfterRenderObservable.remove(t.observerDefault));
|
|
312
|
+
}
|
|
313
|
+
this._meshes = null;
|
|
314
|
+
}
|
|
315
|
+
if (this._excludedMeshes) {
|
|
316
|
+
for (const e in this._excludedMeshes) {
|
|
317
|
+
const t = this._excludedMeshes[e];
|
|
318
|
+
t && (t.beforeBind && t.mesh.onBeforeBindObservable.remove(t.beforeBind), t.afterRender && t.mesh.onAfterRenderObservable.remove(t.afterRender));
|
|
319
|
+
}
|
|
320
|
+
this._excludedMeshes = null;
|
|
321
|
+
}
|
|
322
|
+
super.dispose();
|
|
323
|
+
}
|
|
324
|
+
/**
|
|
325
|
+
* Gets the class name of the effect layer
|
|
326
|
+
* @returns the string with the class name of the effect layer
|
|
327
|
+
*/
|
|
328
|
+
getClassName() {
|
|
329
|
+
return "HighlightLayer";
|
|
330
|
+
}
|
|
331
|
+
/**
|
|
332
|
+
* Serializes this Highlight layer
|
|
333
|
+
* @returns a serialized Highlight layer object
|
|
334
|
+
*/
|
|
335
|
+
serialize() {
|
|
336
|
+
const e = _.Serialize(this);
|
|
337
|
+
if (e.customType = "BABYLON.HighlightLayer", e.meshes = [], this._meshes)
|
|
338
|
+
for (const t in this._meshes) {
|
|
339
|
+
const s = this._meshes[t];
|
|
340
|
+
s && e.meshes.push({
|
|
341
|
+
glowEmissiveOnly: s.glowEmissiveOnly,
|
|
342
|
+
color: s.color.asArray(),
|
|
343
|
+
meshId: s.mesh.id
|
|
344
|
+
});
|
|
345
|
+
}
|
|
346
|
+
if (e.excludedMeshes = [], this._excludedMeshes)
|
|
347
|
+
for (const t in this._excludedMeshes) {
|
|
348
|
+
const s = this._excludedMeshes[t];
|
|
349
|
+
s && e.excludedMeshes.push(s.mesh.id);
|
|
350
|
+
}
|
|
351
|
+
return e;
|
|
352
|
+
}
|
|
353
|
+
/**
|
|
354
|
+
* Creates a Highlight layer from parsed Highlight layer data
|
|
355
|
+
* @param parsedHightlightLayer defines the Highlight layer data
|
|
356
|
+
* @param scene defines the current scene
|
|
357
|
+
* @param rootUrl defines the root URL containing the Highlight layer information
|
|
358
|
+
* @returns a parsed Highlight layer
|
|
359
|
+
*/
|
|
360
|
+
static Parse(e, t, s) {
|
|
361
|
+
const i = _.Parse(() => new n(e.name, t, e.options), e, t, s);
|
|
362
|
+
let r;
|
|
363
|
+
for (r = 0; r < e.excludedMeshes.length; r++) {
|
|
364
|
+
const o = t.getMeshById(e.excludedMeshes[r]);
|
|
365
|
+
o && i.addExcludedMesh(o);
|
|
366
|
+
}
|
|
367
|
+
for (r = 0; r < e.meshes.length; r++) {
|
|
368
|
+
const o = e.meshes[r], a = t.getMeshById(o.meshId);
|
|
369
|
+
a && i.addMesh(a, w.FromArray(o.color), o.glowEmissiveOnly);
|
|
370
|
+
}
|
|
371
|
+
return i;
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
n.EffectName = "HighlightLayer";
|
|
375
|
+
n.NeutralColor = new z(0, 0, 0, 0);
|
|
376
|
+
n.GlowingMeshStencilReference = 2;
|
|
377
|
+
n.NormalMeshStencilReference = 1;
|
|
378
|
+
h([
|
|
379
|
+
u()
|
|
380
|
+
], n.prototype, "innerGlow", void 0);
|
|
381
|
+
h([
|
|
382
|
+
u()
|
|
383
|
+
], n.prototype, "outerGlow", void 0);
|
|
384
|
+
h([
|
|
385
|
+
u()
|
|
386
|
+
], n.prototype, "blurHorizontalSize", null);
|
|
387
|
+
h([
|
|
388
|
+
u()
|
|
389
|
+
], n.prototype, "blurVerticalSize", null);
|
|
390
|
+
h([
|
|
391
|
+
u("options")
|
|
392
|
+
], n.prototype, "_options", void 0);
|
|
393
|
+
O("BABYLON.HighlightLayer", n);
|
|
394
|
+
export {
|
|
395
|
+
n as HighlightLayer
|
|
396
|
+
};
|
|
@@ -0,0 +1,224 @@
|
|
|
1
|
+
import { __decorate as r } from "../tslib.es6.esm.js";
|
|
2
|
+
import { serialize as h } from "../Misc/decorators.esm.js";
|
|
3
|
+
import { Vector3 as m, Matrix as S } from "../Maths/math.vector.esm.js";
|
|
4
|
+
import { Node as M } from "../node.esm.js";
|
|
5
|
+
import { Light as B } from "./light.esm.js";
|
|
6
|
+
import { ShadowLight as D } from "./shadowLight.esm.js";
|
|
7
|
+
M.AddNodeConstructor("Light_Type_1", (c, t) => () => new i(c, m.Zero(), t));
|
|
8
|
+
class i extends D {
|
|
9
|
+
/**
|
|
10
|
+
* Fix frustum size for the shadow generation. This is disabled if the value is 0.
|
|
11
|
+
*/
|
|
12
|
+
get shadowFrustumSize() {
|
|
13
|
+
return this._shadowFrustumSize;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Specifies a fix frustum size for the shadow generation.
|
|
17
|
+
*/
|
|
18
|
+
set shadowFrustumSize(t) {
|
|
19
|
+
this._shadowFrustumSize = t, this.forceProjectionMatrixCompute();
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Gets the shadow projection scale against the optimal computed one.
|
|
23
|
+
* 0.1 by default which means that the projection window is increase by 10% from the optimal size.
|
|
24
|
+
* This does not impact in fixed frustum size (shadowFrustumSize being set)
|
|
25
|
+
*/
|
|
26
|
+
get shadowOrthoScale() {
|
|
27
|
+
return this._shadowOrthoScale;
|
|
28
|
+
}
|
|
29
|
+
/**
|
|
30
|
+
* Sets the shadow projection scale against the optimal computed one.
|
|
31
|
+
* 0.1 by default which means that the projection window is increase by 10% from the optimal size.
|
|
32
|
+
* This does not impact in fixed frustum size (shadowFrustumSize being set)
|
|
33
|
+
*/
|
|
34
|
+
set shadowOrthoScale(t) {
|
|
35
|
+
this._shadowOrthoScale = t, this.forceProjectionMatrixCompute();
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Gets or sets the orthoLeft property used to build the light frustum
|
|
39
|
+
*/
|
|
40
|
+
get orthoLeft() {
|
|
41
|
+
return this._orthoLeft;
|
|
42
|
+
}
|
|
43
|
+
set orthoLeft(t) {
|
|
44
|
+
this._orthoLeft = t;
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Gets or sets the orthoRight property used to build the light frustum
|
|
48
|
+
*/
|
|
49
|
+
get orthoRight() {
|
|
50
|
+
return this._orthoRight;
|
|
51
|
+
}
|
|
52
|
+
set orthoRight(t) {
|
|
53
|
+
this._orthoRight = t;
|
|
54
|
+
}
|
|
55
|
+
/**
|
|
56
|
+
* Gets or sets the orthoTop property used to build the light frustum
|
|
57
|
+
*/
|
|
58
|
+
get orthoTop() {
|
|
59
|
+
return this._orthoTop;
|
|
60
|
+
}
|
|
61
|
+
set orthoTop(t) {
|
|
62
|
+
this._orthoTop = t;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Gets or sets the orthoBottom property used to build the light frustum
|
|
66
|
+
*/
|
|
67
|
+
get orthoBottom() {
|
|
68
|
+
return this._orthoBottom;
|
|
69
|
+
}
|
|
70
|
+
set orthoBottom(t) {
|
|
71
|
+
this._orthoBottom = t;
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Creates a DirectionalLight object in the scene, oriented towards the passed direction (Vector3).
|
|
75
|
+
* The directional light is emitted from everywhere in the given direction.
|
|
76
|
+
* It can cast shadows.
|
|
77
|
+
* Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
|
|
78
|
+
* @param name The friendly name of the light
|
|
79
|
+
* @param direction The direction of the light
|
|
80
|
+
* @param scene The scene the light belongs to
|
|
81
|
+
*/
|
|
82
|
+
constructor(t, o, s) {
|
|
83
|
+
super(t, s), this._shadowFrustumSize = 0, this._shadowOrthoScale = 0.1, this.autoUpdateExtends = !0, this.autoCalcShadowZBounds = !1, this._orthoLeft = Number.MAX_VALUE, this._orthoRight = Number.MIN_VALUE, this._orthoTop = Number.MIN_VALUE, this._orthoBottom = Number.MAX_VALUE, this.position = o.scale(-1), this.direction = o;
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Returns the string "DirectionalLight".
|
|
87
|
+
* @returns The class name
|
|
88
|
+
*/
|
|
89
|
+
getClassName() {
|
|
90
|
+
return "DirectionalLight";
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* Returns the integer 1.
|
|
94
|
+
* @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
|
|
95
|
+
*/
|
|
96
|
+
getTypeID() {
|
|
97
|
+
return B.LIGHTTYPEID_DIRECTIONALLIGHT;
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* Sets the passed matrix "matrix" as projection matrix for the shadows cast by the light according to the passed view matrix.
|
|
101
|
+
* Returns the DirectionalLight Shadow projection matrix.
|
|
102
|
+
* @param matrix
|
|
103
|
+
* @param viewMatrix
|
|
104
|
+
* @param renderList
|
|
105
|
+
*/
|
|
106
|
+
_setDefaultShadowProjectionMatrix(t, o, s) {
|
|
107
|
+
this.shadowFrustumSize > 0 ? this._setDefaultFixedFrustumShadowProjectionMatrix(t) : this._setDefaultAutoExtendShadowProjectionMatrix(t, o, s);
|
|
108
|
+
}
|
|
109
|
+
/**
|
|
110
|
+
* Sets the passed matrix "matrix" as fixed frustum projection matrix for the shadows cast by the light according to the passed view matrix.
|
|
111
|
+
* Returns the DirectionalLight Shadow projection matrix.
|
|
112
|
+
* @param matrix
|
|
113
|
+
*/
|
|
114
|
+
_setDefaultFixedFrustumShadowProjectionMatrix(t) {
|
|
115
|
+
const o = this.getScene().activeCamera;
|
|
116
|
+
o && S.OrthoLHToRef(this.shadowFrustumSize, this.shadowFrustumSize, this.shadowMinZ !== void 0 ? this.shadowMinZ : o.minZ, this.shadowMaxZ !== void 0 ? this.shadowMaxZ : o.maxZ, t, this.getScene().getEngine().isNDCHalfZRange);
|
|
117
|
+
}
|
|
118
|
+
/**
|
|
119
|
+
* Sets the passed matrix "matrix" as auto extend projection matrix for the shadows cast by the light according to the passed view matrix.
|
|
120
|
+
* Returns the DirectionalLight Shadow projection matrix.
|
|
121
|
+
* @param matrix
|
|
122
|
+
* @param viewMatrix
|
|
123
|
+
* @param renderList
|
|
124
|
+
*/
|
|
125
|
+
_setDefaultAutoExtendShadowProjectionMatrix(t, o, s) {
|
|
126
|
+
const n = this.getScene().activeCamera;
|
|
127
|
+
if (!n)
|
|
128
|
+
return;
|
|
129
|
+
if (this.autoUpdateExtends || this._orthoLeft === Number.MAX_VALUE) {
|
|
130
|
+
const e = m.Zero();
|
|
131
|
+
this._orthoLeft = Number.MAX_VALUE, this._orthoRight = Number.MIN_VALUE, this._orthoTop = Number.MIN_VALUE, this._orthoBottom = Number.MAX_VALUE;
|
|
132
|
+
let a = Number.MAX_VALUE, f = Number.MIN_VALUE;
|
|
133
|
+
for (let u = 0; u < s.length; u++) {
|
|
134
|
+
const L = s[u];
|
|
135
|
+
if (!L)
|
|
136
|
+
continue;
|
|
137
|
+
const x = L.getBoundingInfo().boundingBox;
|
|
138
|
+
for (let d = 0; d < x.vectorsWorld.length; d++)
|
|
139
|
+
m.TransformCoordinatesToRef(x.vectorsWorld[d], o, e), e.x < this._orthoLeft && (this._orthoLeft = e.x), e.y < this._orthoBottom && (this._orthoBottom = e.y), e.x > this._orthoRight && (this._orthoRight = e.x), e.y > this._orthoTop && (this._orthoTop = e.y), this.autoCalcShadowZBounds && (e.z < a && (a = e.z), e.z > f && (f = e.z));
|
|
140
|
+
}
|
|
141
|
+
this.autoCalcShadowZBounds && (this._shadowMinZ = a, this._shadowMaxZ = f);
|
|
142
|
+
}
|
|
143
|
+
const _ = this._orthoRight - this._orthoLeft, g = this._orthoTop - this._orthoBottom, p = this.shadowMinZ !== void 0 ? this.shadowMinZ : n.minZ, l = this.shadowMaxZ !== void 0 ? this.shadowMaxZ : n.maxZ, w = this.getScene().getEngine().useReverseDepthBuffer;
|
|
144
|
+
S.OrthoOffCenterLHToRef(this._orthoLeft - _ * this.shadowOrthoScale, this._orthoRight + _ * this.shadowOrthoScale, this._orthoBottom - g * this.shadowOrthoScale, this._orthoTop + g * this.shadowOrthoScale, w ? l : p, w ? p : l, t, this.getScene().getEngine().isNDCHalfZRange);
|
|
145
|
+
}
|
|
146
|
+
_buildUniformLayout() {
|
|
147
|
+
this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create();
|
|
148
|
+
}
|
|
149
|
+
/**
|
|
150
|
+
* Sets the passed Effect object with the DirectionalLight transformed position (or position if not parented) and the passed name.
|
|
151
|
+
* @param effect The effect to update
|
|
152
|
+
* @param lightIndex The index of the light in the effect to update
|
|
153
|
+
* @returns The directional light
|
|
154
|
+
*/
|
|
155
|
+
transferToEffect(t, o) {
|
|
156
|
+
return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z, 1, o), this) : (this._uniformBuffer.updateFloat4("vLightData", this.direction.x, this.direction.y, this.direction.z, 1, o), this);
|
|
157
|
+
}
|
|
158
|
+
transferToNodeMaterialEffect(t, o) {
|
|
159
|
+
return this.computeTransformedInformation() ? (t.setFloat3(o, this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z), this) : (t.setFloat3(o, this.direction.x, this.direction.y, this.direction.z), this);
|
|
160
|
+
}
|
|
161
|
+
/**
|
|
162
|
+
* Gets the minZ used for shadow according to both the scene and the light.
|
|
163
|
+
*
|
|
164
|
+
* Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
|
|
165
|
+
* -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
|
|
166
|
+
* (when not using reverse depth buffer / NDC half Z range)
|
|
167
|
+
* @param activeCamera The camera we are returning the min for
|
|
168
|
+
* @returns the depth min z
|
|
169
|
+
*/
|
|
170
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
171
|
+
getDepthMinZ(t) {
|
|
172
|
+
const o = this._scene.getEngine();
|
|
173
|
+
return !o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : 1;
|
|
174
|
+
}
|
|
175
|
+
/**
|
|
176
|
+
* Gets the maxZ used for shadow according to both the scene and the light.
|
|
177
|
+
*
|
|
178
|
+
* Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
|
|
179
|
+
* -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
|
|
180
|
+
* (when not using reverse depth buffer / NDC half Z range)
|
|
181
|
+
* @param activeCamera The camera we are returning the max for
|
|
182
|
+
* @returns the depth max z
|
|
183
|
+
*/
|
|
184
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
185
|
+
getDepthMaxZ(t) {
|
|
186
|
+
const o = this._scene.getEngine();
|
|
187
|
+
return o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : 1;
|
|
188
|
+
}
|
|
189
|
+
/**
|
|
190
|
+
* Prepares the list of defines specific to the light type.
|
|
191
|
+
* @param defines the list of defines
|
|
192
|
+
* @param lightIndex defines the index of the light for the effect
|
|
193
|
+
*/
|
|
194
|
+
prepareLightSpecificDefines(t, o) {
|
|
195
|
+
t["DIRLIGHT" + o] = !0;
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
r([
|
|
199
|
+
h()
|
|
200
|
+
], i.prototype, "shadowFrustumSize", null);
|
|
201
|
+
r([
|
|
202
|
+
h()
|
|
203
|
+
], i.prototype, "shadowOrthoScale", null);
|
|
204
|
+
r([
|
|
205
|
+
h()
|
|
206
|
+
], i.prototype, "autoUpdateExtends", void 0);
|
|
207
|
+
r([
|
|
208
|
+
h()
|
|
209
|
+
], i.prototype, "autoCalcShadowZBounds", void 0);
|
|
210
|
+
r([
|
|
211
|
+
h("orthoLeft")
|
|
212
|
+
], i.prototype, "_orthoLeft", void 0);
|
|
213
|
+
r([
|
|
214
|
+
h("orthoRight")
|
|
215
|
+
], i.prototype, "_orthoRight", void 0);
|
|
216
|
+
r([
|
|
217
|
+
h("orthoTop")
|
|
218
|
+
], i.prototype, "_orthoTop", void 0);
|
|
219
|
+
r([
|
|
220
|
+
h("orthoBottom")
|
|
221
|
+
], i.prototype, "_orthoBottom", void 0);
|
|
222
|
+
export {
|
|
223
|
+
i as DirectionalLight
|
|
224
|
+
};
|