@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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import { Bone as d } from "./bone.esm.js";
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import { Observable as p } from "../Misc/observable.esm.js";
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import { Matrix as f, TmpVectors as _, Vector3 as A } from "../Maths/math.vector.esm.js";
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import { RawTexture as x } from "../Materials/Textures/rawTexture.esm.js";
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import { Animation as b } from "../Animations/animation.esm.js";
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import { AnimationRange as M } from "../Animations/animationRange.esm.js";
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import { EngineStore as y } from "../Engines/engineStore.esm.js";
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import { Logger as T } from "../Misc/logger.esm.js";
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import { DeepCopier as B } from "../Misc/deepCopier.esm.js";
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class g {
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/**
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* Gets or sets a boolean indicating that bone matrices should be stored as a texture instead of using shader uniforms (default is true).
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* Please note that this option is not available if the hardware does not support it
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*/
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get useTextureToStoreBoneMatrices() {
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return this._useTextureToStoreBoneMatrices;
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}
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set useTextureToStoreBoneMatrices(e) {
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this._useTextureToStoreBoneMatrices = e, this._markAsDirty();
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}
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/**
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* Gets or sets the animation properties override
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*/
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get animationPropertiesOverride() {
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return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride;
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}
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set animationPropertiesOverride(e) {
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this._animationPropertiesOverride = e;
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}
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/**
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* Gets a boolean indicating that the skeleton effectively stores matrices into a texture
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*/
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get isUsingTextureForMatrices() {
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return this.useTextureToStoreBoneMatrices && this._canUseTextureForBones;
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}
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/**
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* Gets the unique ID of this skeleton
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*/
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get uniqueId() {
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return this._uniqueId;
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}
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/**
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* Creates a new skeleton
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* @param name defines the skeleton name
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* @param id defines the skeleton Id
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* @param scene defines the hosting scene
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*/
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constructor(e, i, n) {
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this.name = e, this.id = i, this.bones = new Array(), this.needInitialSkinMatrix = !1, this._isDirty = !0, this._meshesWithPoseMatrix = new Array(), this._identity = f.Identity(), this._ranges = {}, this._absoluteTransformIsDirty = !0, this._canUseTextureForBones = !1, this._uniqueId = 0, this._numBonesWithLinkedTransformNode = 0, this._hasWaitingData = null, this._parentContainer = null, this.doNotSerialize = !1, this._useTextureToStoreBoneMatrices = !0, this._animationPropertiesOverride = null, this.onBeforeComputeObservable = new p(), this.bones = [], this._scene = n || y.LastCreatedScene, this._uniqueId = this._scene.getUniqueId(), this._scene.addSkeleton(this), this._isDirty = !0;
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const t = this._scene.getEngine().getCaps();
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this._canUseTextureForBones = t.textureFloat && t.maxVertexTextureImageUnits > 0;
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}
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/**
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* Gets the current object class name.
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* @returns the class name
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*/
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getClassName() {
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return "Skeleton";
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}
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/**
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* Returns an array containing the root bones
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* @returns an array containing the root bones
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*/
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getChildren() {
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return this.bones.filter((e) => !e.getParent());
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}
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// Members
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/**
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* Gets the list of transform matrices to send to shaders (one matrix per bone)
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* @param mesh defines the mesh to use to get the root matrix (if needInitialSkinMatrix === true)
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* @returns a Float32Array containing matrices data
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*/
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getTransformMatrices(e) {
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return this.needInitialSkinMatrix ? (e._bonesTransformMatrices || this.prepare(), e._bonesTransformMatrices) : ((!this._transformMatrices || this._isDirty) && this.prepare(), this._transformMatrices);
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}
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/**
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* Gets the list of transform matrices to send to shaders inside a texture (one matrix per bone)
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* @param mesh defines the mesh to use to get the root matrix (if needInitialSkinMatrix === true)
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* @returns a raw texture containing the data
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*/
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getTransformMatrixTexture(e) {
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return this.needInitialSkinMatrix && e._transformMatrixTexture ? e._transformMatrixTexture : this._transformMatrixTexture;
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}
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/**
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* Gets the current hosting scene
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* @returns a scene object
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*/
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getScene() {
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return this._scene;
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}
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// Methods
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/**
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* Gets a string representing the current skeleton data
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* @param fullDetails defines a boolean indicating if we want a verbose version
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* @returns a string representing the current skeleton data
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*/
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toString(e) {
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let i = `Name: ${this.name}, nBones: ${this.bones.length}`;
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if (i += `, nAnimationRanges: ${this._ranges ? Object.keys(this._ranges).length : "none"}`, e) {
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i += ", Ranges: {";
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let n = !0;
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for (const t in this._ranges)
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n && (i += ", ", n = !1), i += t;
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i += "}";
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}
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return i;
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}
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/**
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* Get bone's index searching by name
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* @param name defines bone's name to search for
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* @returns the indice of the bone. Returns -1 if not found
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*/
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getBoneIndexByName(e) {
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for (let i = 0, n = this.bones.length; i < n; i++)
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if (this.bones[i].name === e)
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return i;
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return -1;
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}
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/**
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* Create a new animation range
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* @param name defines the name of the range
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* @param from defines the start key
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* @param to defines the end key
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*/
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createAnimationRange(e, i, n) {
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if (!this._ranges[e]) {
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this._ranges[e] = new M(e, i, n);
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for (let t = 0, s = this.bones.length; t < s; t++)
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this.bones[t].animations[0] && this.bones[t].animations[0].createRange(e, i, n);
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}
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}
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/**
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* Delete a specific animation range
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* @param name defines the name of the range
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* @param deleteFrames defines if frames must be removed as well
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*/
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deleteAnimationRange(e, i = !0) {
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for (let n = 0, t = this.bones.length; n < t; n++)
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this.bones[n].animations[0] && this.bones[n].animations[0].deleteRange(e, i);
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this._ranges[e] = null;
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}
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/**
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* Gets a specific animation range
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* @param name defines the name of the range to look for
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* @returns the requested animation range or null if not found
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*/
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getAnimationRange(e) {
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return this._ranges[e] || null;
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}
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/**
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* Gets the list of all animation ranges defined on this skeleton
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* @returns an array
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*/
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getAnimationRanges() {
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const e = [];
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let i;
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for (i in this._ranges)
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e.push(this._ranges[i]);
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return e;
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}
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/**
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* Copy animation range from a source skeleton.
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* This is not for a complete retargeting, only between very similar skeleton's with only possible bone length differences
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* @param source defines the source skeleton
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* @param name defines the name of the range to copy
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* @param rescaleAsRequired defines if rescaling must be applied if required
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* @returns true if operation was successful
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*/
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copyAnimationRange(e, i, n = !1) {
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if (this._ranges[i] || !e.getAnimationRange(i))
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return !1;
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let t = !0;
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const s = this._getHighestAnimationFrame() + 1, a = {}, h = e.bones;
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let o, r;
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for (r = 0, o = h.length; r < o; r++)
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a[h[r].name] = h[r];
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this.bones.length !== h.length && (T.Warn(`copyAnimationRange: this rig has ${this.bones.length} bones, while source as ${h.length}`), t = !1);
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const m = n && this.dimensionsAtRest && e.dimensionsAtRest ? this.dimensionsAtRest.divide(e.dimensionsAtRest) : null;
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for (r = 0, o = this.bones.length; r < o; r++) {
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const u = this.bones[r].name, c = a[u];
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c ? t = t && this.bones[r].copyAnimationRange(c, i, s, n, m) : (T.Warn("copyAnimationRange: not same rig, missing source bone " + u), t = !1);
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}
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const l = e.getAnimationRange(i);
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return l && (this._ranges[i] = new M(i, l.from + s, l.to + s)), t;
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}
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/**
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* Forces the skeleton to go to rest pose
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*/
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returnToRest() {
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for (const e of this.bones)
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e._index !== -1 && e.returnToRest();
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}
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_getHighestAnimationFrame() {
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let e = 0;
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for (let i = 0, n = this.bones.length; i < n; i++)
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if (this.bones[i].animations[0]) {
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const t = this.bones[i].animations[0].getHighestFrame();
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e < t && (e = t);
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}
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return e;
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}
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/**
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* Begin a specific animation range
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* @param name defines the name of the range to start
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* @param loop defines if looping must be turned on (false by default)
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* @param speedRatio defines the speed ratio to apply (1 by default)
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* @param onAnimationEnd defines a callback which will be called when animation will end
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* @returns a new animatable
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*/
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beginAnimation(e, i, n, t) {
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const s = this.getAnimationRange(e);
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return s ? this._scene.beginAnimation(this, s.from, s.to, i, n, t) : null;
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}
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/**
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* Convert the keyframes for a range of animation on a skeleton to be relative to a given reference frame.
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* @param skeleton defines the Skeleton containing the animation range to convert
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* @param referenceFrame defines the frame that keyframes in the range will be relative to
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* @param range defines the name of the AnimationRange belonging to the Skeleton to convert
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* @returns the original skeleton
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*/
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static MakeAnimationAdditive(e, i = 0, n) {
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const t = e.getAnimationRange(n);
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if (!t)
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return null;
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const s = e._scene.getAllAnimatablesByTarget(e);
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let a = null;
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for (let o = 0; o < s.length; o++) {
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const r = s[o];
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if (r.fromFrame === (t == null ? void 0 : t.from) && r.toFrame === (t == null ? void 0 : t.to)) {
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a = r;
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break;
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}
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}
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const h = e.getAnimatables();
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for (let o = 0; o < h.length; o++) {
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const m = h[o].animations;
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if (m)
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for (let l = 0; l < m.length; l++)
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b.MakeAnimationAdditive(m[l], i, n);
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}
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return a && (a.isAdditive = !0), e;
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}
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/** @internal */
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_markAsDirty() {
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this._isDirty = !0, this._absoluteTransformIsDirty = !0;
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}
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/**
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* @internal
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*/
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_registerMeshWithPoseMatrix(e) {
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this._meshesWithPoseMatrix.push(e);
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}
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/**
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* @internal
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*/
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_unregisterMeshWithPoseMatrix(e) {
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const i = this._meshesWithPoseMatrix.indexOf(e);
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i > -1 && this._meshesWithPoseMatrix.splice(i, 1);
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}
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_computeTransformMatrices(e, i) {
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this.onBeforeComputeObservable.notifyObservers(this);
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for (let n = 0; n < this.bones.length; n++) {
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const t = this.bones[n];
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t._childUpdateId++;
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const s = t.getParent();
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if (s ? t.getLocalMatrix().multiplyToRef(s.getFinalMatrix(), t.getFinalMatrix()) : i ? t.getLocalMatrix().multiplyToRef(i, t.getFinalMatrix()) : t.getFinalMatrix().copyFrom(t.getLocalMatrix()), t._index !== -1) {
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const a = t._index === null ? n : t._index;
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t.getAbsoluteInverseBindMatrix().multiplyToArray(t.getFinalMatrix(), e, a * 16);
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}
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}
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this._identity.copyToArray(e, this.bones.length * 16);
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}
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/**
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* Build all resources required to render a skeleton
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*/
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prepare() {
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if (this._numBonesWithLinkedTransformNode > 0) {
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for (const e of this.bones)
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if (e._linkedTransformNode) {
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const i = e._linkedTransformNode;
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+
e.position = i.position, i.rotationQuaternion ? e.rotationQuaternion = i.rotationQuaternion : e.rotation = i.rotation, e.scaling = i.scaling;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
if (this.needInitialSkinMatrix)
|
|
285
|
+
for (const e of this._meshesWithPoseMatrix) {
|
|
286
|
+
const i = e.getPoseMatrix();
|
|
287
|
+
let n = this._isDirty;
|
|
288
|
+
if ((!e._bonesTransformMatrices || e._bonesTransformMatrices.length !== 16 * (this.bones.length + 1)) && (e._bonesTransformMatrices = new Float32Array(16 * (this.bones.length + 1)), n = !0), !!n) {
|
|
289
|
+
if (this._synchronizedWithMesh !== e) {
|
|
290
|
+
this._synchronizedWithMesh = e;
|
|
291
|
+
for (const t of this.bones)
|
|
292
|
+
t.getParent() || (t.getBindMatrix().multiplyToRef(i, _.Matrix[1]), t._updateAbsoluteBindMatrices(_.Matrix[1]));
|
|
293
|
+
if (this.isUsingTextureForMatrices) {
|
|
294
|
+
const t = (this.bones.length + 1) * 4;
|
|
295
|
+
(!e._transformMatrixTexture || e._transformMatrixTexture.getSize().width !== t) && (e._transformMatrixTexture && e._transformMatrixTexture.dispose(), e._transformMatrixTexture = x.CreateRGBATexture(e._bonesTransformMatrices, (this.bones.length + 1) * 4, 1, this._scene, !1, !1, 1, 1));
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
this._computeTransformMatrices(e._bonesTransformMatrices, i), this.isUsingTextureForMatrices && e._transformMatrixTexture && e._transformMatrixTexture.update(e._bonesTransformMatrices);
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
else {
|
|
302
|
+
if (!this._isDirty)
|
|
303
|
+
return;
|
|
304
|
+
(!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) && (this._transformMatrices = new Float32Array(16 * (this.bones.length + 1)), this.isUsingTextureForMatrices && (this._transformMatrixTexture && this._transformMatrixTexture.dispose(), this._transformMatrixTexture = x.CreateRGBATexture(this._transformMatrices, (this.bones.length + 1) * 4, 1, this._scene, !1, !1, 1, 1))), this._computeTransformMatrices(this._transformMatrices, null), this.isUsingTextureForMatrices && this._transformMatrixTexture && this._transformMatrixTexture.update(this._transformMatrices);
|
|
305
|
+
}
|
|
306
|
+
this._isDirty = !1;
|
|
307
|
+
}
|
|
308
|
+
/**
|
|
309
|
+
* Gets the list of animatables currently running for this skeleton
|
|
310
|
+
* @returns an array of animatables
|
|
311
|
+
*/
|
|
312
|
+
getAnimatables() {
|
|
313
|
+
if (!this._animatables || this._animatables.length !== this.bones.length) {
|
|
314
|
+
this._animatables = [];
|
|
315
|
+
for (let e = 0; e < this.bones.length; e++)
|
|
316
|
+
this._animatables.push(this.bones[e]);
|
|
317
|
+
}
|
|
318
|
+
return this._animatables;
|
|
319
|
+
}
|
|
320
|
+
/**
|
|
321
|
+
* Clone the current skeleton
|
|
322
|
+
* @param name defines the name of the new skeleton
|
|
323
|
+
* @param id defines the id of the new skeleton
|
|
324
|
+
* @returns the new skeleton
|
|
325
|
+
*/
|
|
326
|
+
clone(e, i) {
|
|
327
|
+
const n = new g(e, i || e, this._scene);
|
|
328
|
+
n.needInitialSkinMatrix = this.needInitialSkinMatrix;
|
|
329
|
+
for (let t = 0; t < this.bones.length; t++) {
|
|
330
|
+
const s = this.bones[t];
|
|
331
|
+
let a = null;
|
|
332
|
+
const h = s.getParent();
|
|
333
|
+
if (h) {
|
|
334
|
+
const r = this.bones.indexOf(h);
|
|
335
|
+
a = n.bones[r];
|
|
336
|
+
}
|
|
337
|
+
const o = new d(s.name, n, a, s.getBindMatrix().clone(), s.getRestMatrix().clone());
|
|
338
|
+
o._index = s._index, s._linkedTransformNode && o.linkTransformNode(s._linkedTransformNode), B.DeepCopy(s.animations, o.animations);
|
|
339
|
+
}
|
|
340
|
+
if (this._ranges) {
|
|
341
|
+
n._ranges = {};
|
|
342
|
+
for (const t in this._ranges) {
|
|
343
|
+
const s = this._ranges[t];
|
|
344
|
+
s && (n._ranges[t] = s.clone());
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
return this._isDirty = !0, n;
|
|
348
|
+
}
|
|
349
|
+
/**
|
|
350
|
+
* Enable animation blending for this skeleton
|
|
351
|
+
* @param blendingSpeed defines the blending speed to apply
|
|
352
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-blending
|
|
353
|
+
*/
|
|
354
|
+
enableBlending(e = 0.01) {
|
|
355
|
+
this.bones.forEach((i) => {
|
|
356
|
+
i.animations.forEach((n) => {
|
|
357
|
+
n.enableBlending = !0, n.blendingSpeed = e;
|
|
358
|
+
});
|
|
359
|
+
});
|
|
360
|
+
}
|
|
361
|
+
/**
|
|
362
|
+
* Releases all resources associated with the current skeleton
|
|
363
|
+
*/
|
|
364
|
+
dispose() {
|
|
365
|
+
if (this._meshesWithPoseMatrix.length = 0, this.getScene().stopAnimation(this), this.getScene().removeSkeleton(this), this._parentContainer) {
|
|
366
|
+
const e = this._parentContainer.skeletons.indexOf(this);
|
|
367
|
+
e > -1 && this._parentContainer.skeletons.splice(e, 1), this._parentContainer = null;
|
|
368
|
+
}
|
|
369
|
+
this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null);
|
|
370
|
+
}
|
|
371
|
+
/**
|
|
372
|
+
* Serialize the skeleton in a JSON object
|
|
373
|
+
* @returns a JSON object
|
|
374
|
+
*/
|
|
375
|
+
serialize() {
|
|
376
|
+
var e;
|
|
377
|
+
const i = {};
|
|
378
|
+
i.name = this.name, i.id = this.id, this.dimensionsAtRest && (i.dimensionsAtRest = this.dimensionsAtRest.asArray()), i.bones = [], i.needInitialSkinMatrix = this.needInitialSkinMatrix;
|
|
379
|
+
for (let n = 0; n < this.bones.length; n++) {
|
|
380
|
+
const t = this.bones[n], s = t.getParent(), a = {
|
|
381
|
+
parentBoneIndex: s ? this.bones.indexOf(s) : -1,
|
|
382
|
+
index: t.getIndex(),
|
|
383
|
+
name: t.name,
|
|
384
|
+
id: t.id,
|
|
385
|
+
matrix: t.getBindMatrix().toArray(),
|
|
386
|
+
rest: t.getRestMatrix().toArray(),
|
|
387
|
+
linkedTransformNodeId: (e = t.getTransformNode()) === null || e === void 0 ? void 0 : e.id
|
|
388
|
+
};
|
|
389
|
+
i.bones.push(a), t.length && (a.length = t.length), t.metadata && (a.metadata = t.metadata), t.animations && t.animations.length > 0 && (a.animation = t.animations[0].serialize()), i.ranges = [];
|
|
390
|
+
for (const h in this._ranges) {
|
|
391
|
+
const o = this._ranges[h];
|
|
392
|
+
if (!o)
|
|
393
|
+
continue;
|
|
394
|
+
const r = {};
|
|
395
|
+
r.name = h, r.from = o.from, r.to = o.to, i.ranges.push(r);
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
return i;
|
|
399
|
+
}
|
|
400
|
+
/**
|
|
401
|
+
* Creates a new skeleton from serialized data
|
|
402
|
+
* @param parsedSkeleton defines the serialized data
|
|
403
|
+
* @param scene defines the hosting scene
|
|
404
|
+
* @returns a new skeleton
|
|
405
|
+
*/
|
|
406
|
+
static Parse(e, i) {
|
|
407
|
+
const n = new g(e.name, e.id, i);
|
|
408
|
+
e.dimensionsAtRest && (n.dimensionsAtRest = A.FromArray(e.dimensionsAtRest)), n.needInitialSkinMatrix = e.needInitialSkinMatrix;
|
|
409
|
+
let t;
|
|
410
|
+
for (t = 0; t < e.bones.length; t++) {
|
|
411
|
+
const s = e.bones[t], a = e.bones[t].index;
|
|
412
|
+
let h = null;
|
|
413
|
+
s.parentBoneIndex > -1 && (h = n.bones[s.parentBoneIndex]);
|
|
414
|
+
const o = s.rest ? f.FromArray(s.rest) : null, r = new d(s.name, n, h, f.FromArray(s.matrix), o, null, a);
|
|
415
|
+
s.id !== void 0 && s.id !== null && (r.id = s.id), s.length && (r.length = s.length), s.metadata && (r.metadata = s.metadata), s.animation && r.animations.push(b.Parse(s.animation)), s.linkedTransformNodeId !== void 0 && s.linkedTransformNodeId !== null && (n._hasWaitingData = !0, r._waitingTransformNodeId = s.linkedTransformNodeId);
|
|
416
|
+
}
|
|
417
|
+
if (e.ranges)
|
|
418
|
+
for (t = 0; t < e.ranges.length; t++) {
|
|
419
|
+
const s = e.ranges[t];
|
|
420
|
+
n.createAnimationRange(s.name, s.from, s.to);
|
|
421
|
+
}
|
|
422
|
+
return n;
|
|
423
|
+
}
|
|
424
|
+
/**
|
|
425
|
+
* Compute all node absolute matrices
|
|
426
|
+
* @param forceUpdate defines if computation must be done even if cache is up to date
|
|
427
|
+
*/
|
|
428
|
+
computeAbsoluteMatrices(e = !1) {
|
|
429
|
+
(this._absoluteTransformIsDirty || e) && (this.bones[0].computeAbsoluteMatrices(), this._absoluteTransformIsDirty = !1);
|
|
430
|
+
}
|
|
431
|
+
/**
|
|
432
|
+
* Compute all node absolute matrices
|
|
433
|
+
* @param forceUpdate defines if computation must be done even if cache is up to date
|
|
434
|
+
* @deprecated Please use computeAbsoluteMatrices instead
|
|
435
|
+
*/
|
|
436
|
+
computeAbsoluteTransforms(e = !1) {
|
|
437
|
+
this.computeAbsoluteMatrices(e);
|
|
438
|
+
}
|
|
439
|
+
/**
|
|
440
|
+
* Gets the root pose matrix
|
|
441
|
+
* @returns a matrix
|
|
442
|
+
*/
|
|
443
|
+
getPoseMatrix() {
|
|
444
|
+
let e = null;
|
|
445
|
+
return this._meshesWithPoseMatrix.length > 0 && (e = this._meshesWithPoseMatrix[0].getPoseMatrix()), e;
|
|
446
|
+
}
|
|
447
|
+
/**
|
|
448
|
+
* Sorts bones per internal index
|
|
449
|
+
*/
|
|
450
|
+
sortBones() {
|
|
451
|
+
const e = new Array(), i = new Array(this.bones.length);
|
|
452
|
+
for (let n = 0; n < this.bones.length; n++)
|
|
453
|
+
this._sortBones(n, e, i);
|
|
454
|
+
this.bones = e;
|
|
455
|
+
}
|
|
456
|
+
_sortBones(e, i, n) {
|
|
457
|
+
if (n[e])
|
|
458
|
+
return;
|
|
459
|
+
n[e] = !0;
|
|
460
|
+
const t = this.bones[e];
|
|
461
|
+
if (!t)
|
|
462
|
+
return;
|
|
463
|
+
t._index === void 0 && (t._index = e);
|
|
464
|
+
const s = t.getParent();
|
|
465
|
+
s && this._sortBones(this.bones.indexOf(s), i, n), i.push(t);
|
|
466
|
+
}
|
|
467
|
+
/**
|
|
468
|
+
* Set the current local matrix as the restPose for all bones in the skeleton.
|
|
469
|
+
*/
|
|
470
|
+
setCurrentPoseAsRest() {
|
|
471
|
+
this.bones.forEach((e) => {
|
|
472
|
+
e.setCurrentPoseAsRest();
|
|
473
|
+
});
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
export {
|
|
477
|
+
g as Skeleton
|
|
478
|
+
};
|