@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,478 @@
1
+ import { Bone as d } from "./bone.esm.js";
2
+ import { Observable as p } from "../Misc/observable.esm.js";
3
+ import { Matrix as f, TmpVectors as _, Vector3 as A } from "../Maths/math.vector.esm.js";
4
+ import { RawTexture as x } from "../Materials/Textures/rawTexture.esm.js";
5
+ import { Animation as b } from "../Animations/animation.esm.js";
6
+ import { AnimationRange as M } from "../Animations/animationRange.esm.js";
7
+ import { EngineStore as y } from "../Engines/engineStore.esm.js";
8
+ import { Logger as T } from "../Misc/logger.esm.js";
9
+ import { DeepCopier as B } from "../Misc/deepCopier.esm.js";
10
+ class g {
11
+ /**
12
+ * Gets or sets a boolean indicating that bone matrices should be stored as a texture instead of using shader uniforms (default is true).
13
+ * Please note that this option is not available if the hardware does not support it
14
+ */
15
+ get useTextureToStoreBoneMatrices() {
16
+ return this._useTextureToStoreBoneMatrices;
17
+ }
18
+ set useTextureToStoreBoneMatrices(e) {
19
+ this._useTextureToStoreBoneMatrices = e, this._markAsDirty();
20
+ }
21
+ /**
22
+ * Gets or sets the animation properties override
23
+ */
24
+ get animationPropertiesOverride() {
25
+ return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride;
26
+ }
27
+ set animationPropertiesOverride(e) {
28
+ this._animationPropertiesOverride = e;
29
+ }
30
+ /**
31
+ * Gets a boolean indicating that the skeleton effectively stores matrices into a texture
32
+ */
33
+ get isUsingTextureForMatrices() {
34
+ return this.useTextureToStoreBoneMatrices && this._canUseTextureForBones;
35
+ }
36
+ /**
37
+ * Gets the unique ID of this skeleton
38
+ */
39
+ get uniqueId() {
40
+ return this._uniqueId;
41
+ }
42
+ /**
43
+ * Creates a new skeleton
44
+ * @param name defines the skeleton name
45
+ * @param id defines the skeleton Id
46
+ * @param scene defines the hosting scene
47
+ */
48
+ constructor(e, i, n) {
49
+ this.name = e, this.id = i, this.bones = new Array(), this.needInitialSkinMatrix = !1, this._isDirty = !0, this._meshesWithPoseMatrix = new Array(), this._identity = f.Identity(), this._ranges = {}, this._absoluteTransformIsDirty = !0, this._canUseTextureForBones = !1, this._uniqueId = 0, this._numBonesWithLinkedTransformNode = 0, this._hasWaitingData = null, this._parentContainer = null, this.doNotSerialize = !1, this._useTextureToStoreBoneMatrices = !0, this._animationPropertiesOverride = null, this.onBeforeComputeObservable = new p(), this.bones = [], this._scene = n || y.LastCreatedScene, this._uniqueId = this._scene.getUniqueId(), this._scene.addSkeleton(this), this._isDirty = !0;
50
+ const t = this._scene.getEngine().getCaps();
51
+ this._canUseTextureForBones = t.textureFloat && t.maxVertexTextureImageUnits > 0;
52
+ }
53
+ /**
54
+ * Gets the current object class name.
55
+ * @returns the class name
56
+ */
57
+ getClassName() {
58
+ return "Skeleton";
59
+ }
60
+ /**
61
+ * Returns an array containing the root bones
62
+ * @returns an array containing the root bones
63
+ */
64
+ getChildren() {
65
+ return this.bones.filter((e) => !e.getParent());
66
+ }
67
+ // Members
68
+ /**
69
+ * Gets the list of transform matrices to send to shaders (one matrix per bone)
70
+ * @param mesh defines the mesh to use to get the root matrix (if needInitialSkinMatrix === true)
71
+ * @returns a Float32Array containing matrices data
72
+ */
73
+ getTransformMatrices(e) {
74
+ return this.needInitialSkinMatrix ? (e._bonesTransformMatrices || this.prepare(), e._bonesTransformMatrices) : ((!this._transformMatrices || this._isDirty) && this.prepare(), this._transformMatrices);
75
+ }
76
+ /**
77
+ * Gets the list of transform matrices to send to shaders inside a texture (one matrix per bone)
78
+ * @param mesh defines the mesh to use to get the root matrix (if needInitialSkinMatrix === true)
79
+ * @returns a raw texture containing the data
80
+ */
81
+ getTransformMatrixTexture(e) {
82
+ return this.needInitialSkinMatrix && e._transformMatrixTexture ? e._transformMatrixTexture : this._transformMatrixTexture;
83
+ }
84
+ /**
85
+ * Gets the current hosting scene
86
+ * @returns a scene object
87
+ */
88
+ getScene() {
89
+ return this._scene;
90
+ }
91
+ // Methods
92
+ /**
93
+ * Gets a string representing the current skeleton data
94
+ * @param fullDetails defines a boolean indicating if we want a verbose version
95
+ * @returns a string representing the current skeleton data
96
+ */
97
+ toString(e) {
98
+ let i = `Name: ${this.name}, nBones: ${this.bones.length}`;
99
+ if (i += `, nAnimationRanges: ${this._ranges ? Object.keys(this._ranges).length : "none"}`, e) {
100
+ i += ", Ranges: {";
101
+ let n = !0;
102
+ for (const t in this._ranges)
103
+ n && (i += ", ", n = !1), i += t;
104
+ i += "}";
105
+ }
106
+ return i;
107
+ }
108
+ /**
109
+ * Get bone's index searching by name
110
+ * @param name defines bone's name to search for
111
+ * @returns the indice of the bone. Returns -1 if not found
112
+ */
113
+ getBoneIndexByName(e) {
114
+ for (let i = 0, n = this.bones.length; i < n; i++)
115
+ if (this.bones[i].name === e)
116
+ return i;
117
+ return -1;
118
+ }
119
+ /**
120
+ * Create a new animation range
121
+ * @param name defines the name of the range
122
+ * @param from defines the start key
123
+ * @param to defines the end key
124
+ */
125
+ createAnimationRange(e, i, n) {
126
+ if (!this._ranges[e]) {
127
+ this._ranges[e] = new M(e, i, n);
128
+ for (let t = 0, s = this.bones.length; t < s; t++)
129
+ this.bones[t].animations[0] && this.bones[t].animations[0].createRange(e, i, n);
130
+ }
131
+ }
132
+ /**
133
+ * Delete a specific animation range
134
+ * @param name defines the name of the range
135
+ * @param deleteFrames defines if frames must be removed as well
136
+ */
137
+ deleteAnimationRange(e, i = !0) {
138
+ for (let n = 0, t = this.bones.length; n < t; n++)
139
+ this.bones[n].animations[0] && this.bones[n].animations[0].deleteRange(e, i);
140
+ this._ranges[e] = null;
141
+ }
142
+ /**
143
+ * Gets a specific animation range
144
+ * @param name defines the name of the range to look for
145
+ * @returns the requested animation range or null if not found
146
+ */
147
+ getAnimationRange(e) {
148
+ return this._ranges[e] || null;
149
+ }
150
+ /**
151
+ * Gets the list of all animation ranges defined on this skeleton
152
+ * @returns an array
153
+ */
154
+ getAnimationRanges() {
155
+ const e = [];
156
+ let i;
157
+ for (i in this._ranges)
158
+ e.push(this._ranges[i]);
159
+ return e;
160
+ }
161
+ /**
162
+ * Copy animation range from a source skeleton.
163
+ * This is not for a complete retargeting, only between very similar skeleton's with only possible bone length differences
164
+ * @param source defines the source skeleton
165
+ * @param name defines the name of the range to copy
166
+ * @param rescaleAsRequired defines if rescaling must be applied if required
167
+ * @returns true if operation was successful
168
+ */
169
+ copyAnimationRange(e, i, n = !1) {
170
+ if (this._ranges[i] || !e.getAnimationRange(i))
171
+ return !1;
172
+ let t = !0;
173
+ const s = this._getHighestAnimationFrame() + 1, a = {}, h = e.bones;
174
+ let o, r;
175
+ for (r = 0, o = h.length; r < o; r++)
176
+ a[h[r].name] = h[r];
177
+ this.bones.length !== h.length && (T.Warn(`copyAnimationRange: this rig has ${this.bones.length} bones, while source as ${h.length}`), t = !1);
178
+ const m = n && this.dimensionsAtRest && e.dimensionsAtRest ? this.dimensionsAtRest.divide(e.dimensionsAtRest) : null;
179
+ for (r = 0, o = this.bones.length; r < o; r++) {
180
+ const u = this.bones[r].name, c = a[u];
181
+ c ? t = t && this.bones[r].copyAnimationRange(c, i, s, n, m) : (T.Warn("copyAnimationRange: not same rig, missing source bone " + u), t = !1);
182
+ }
183
+ const l = e.getAnimationRange(i);
184
+ return l && (this._ranges[i] = new M(i, l.from + s, l.to + s)), t;
185
+ }
186
+ /**
187
+ * Forces the skeleton to go to rest pose
188
+ */
189
+ returnToRest() {
190
+ for (const e of this.bones)
191
+ e._index !== -1 && e.returnToRest();
192
+ }
193
+ _getHighestAnimationFrame() {
194
+ let e = 0;
195
+ for (let i = 0, n = this.bones.length; i < n; i++)
196
+ if (this.bones[i].animations[0]) {
197
+ const t = this.bones[i].animations[0].getHighestFrame();
198
+ e < t && (e = t);
199
+ }
200
+ return e;
201
+ }
202
+ /**
203
+ * Begin a specific animation range
204
+ * @param name defines the name of the range to start
205
+ * @param loop defines if looping must be turned on (false by default)
206
+ * @param speedRatio defines the speed ratio to apply (1 by default)
207
+ * @param onAnimationEnd defines a callback which will be called when animation will end
208
+ * @returns a new animatable
209
+ */
210
+ beginAnimation(e, i, n, t) {
211
+ const s = this.getAnimationRange(e);
212
+ return s ? this._scene.beginAnimation(this, s.from, s.to, i, n, t) : null;
213
+ }
214
+ /**
215
+ * Convert the keyframes for a range of animation on a skeleton to be relative to a given reference frame.
216
+ * @param skeleton defines the Skeleton containing the animation range to convert
217
+ * @param referenceFrame defines the frame that keyframes in the range will be relative to
218
+ * @param range defines the name of the AnimationRange belonging to the Skeleton to convert
219
+ * @returns the original skeleton
220
+ */
221
+ static MakeAnimationAdditive(e, i = 0, n) {
222
+ const t = e.getAnimationRange(n);
223
+ if (!t)
224
+ return null;
225
+ const s = e._scene.getAllAnimatablesByTarget(e);
226
+ let a = null;
227
+ for (let o = 0; o < s.length; o++) {
228
+ const r = s[o];
229
+ if (r.fromFrame === (t == null ? void 0 : t.from) && r.toFrame === (t == null ? void 0 : t.to)) {
230
+ a = r;
231
+ break;
232
+ }
233
+ }
234
+ const h = e.getAnimatables();
235
+ for (let o = 0; o < h.length; o++) {
236
+ const m = h[o].animations;
237
+ if (m)
238
+ for (let l = 0; l < m.length; l++)
239
+ b.MakeAnimationAdditive(m[l], i, n);
240
+ }
241
+ return a && (a.isAdditive = !0), e;
242
+ }
243
+ /** @internal */
244
+ _markAsDirty() {
245
+ this._isDirty = !0, this._absoluteTransformIsDirty = !0;
246
+ }
247
+ /**
248
+ * @internal
249
+ */
250
+ _registerMeshWithPoseMatrix(e) {
251
+ this._meshesWithPoseMatrix.push(e);
252
+ }
253
+ /**
254
+ * @internal
255
+ */
256
+ _unregisterMeshWithPoseMatrix(e) {
257
+ const i = this._meshesWithPoseMatrix.indexOf(e);
258
+ i > -1 && this._meshesWithPoseMatrix.splice(i, 1);
259
+ }
260
+ _computeTransformMatrices(e, i) {
261
+ this.onBeforeComputeObservable.notifyObservers(this);
262
+ for (let n = 0; n < this.bones.length; n++) {
263
+ const t = this.bones[n];
264
+ t._childUpdateId++;
265
+ const s = t.getParent();
266
+ if (s ? t.getLocalMatrix().multiplyToRef(s.getFinalMatrix(), t.getFinalMatrix()) : i ? t.getLocalMatrix().multiplyToRef(i, t.getFinalMatrix()) : t.getFinalMatrix().copyFrom(t.getLocalMatrix()), t._index !== -1) {
267
+ const a = t._index === null ? n : t._index;
268
+ t.getAbsoluteInverseBindMatrix().multiplyToArray(t.getFinalMatrix(), e, a * 16);
269
+ }
270
+ }
271
+ this._identity.copyToArray(e, this.bones.length * 16);
272
+ }
273
+ /**
274
+ * Build all resources required to render a skeleton
275
+ */
276
+ prepare() {
277
+ if (this._numBonesWithLinkedTransformNode > 0) {
278
+ for (const e of this.bones)
279
+ if (e._linkedTransformNode) {
280
+ const i = e._linkedTransformNode;
281
+ e.position = i.position, i.rotationQuaternion ? e.rotationQuaternion = i.rotationQuaternion : e.rotation = i.rotation, e.scaling = i.scaling;
282
+ }
283
+ }
284
+ if (this.needInitialSkinMatrix)
285
+ for (const e of this._meshesWithPoseMatrix) {
286
+ const i = e.getPoseMatrix();
287
+ let n = this._isDirty;
288
+ if ((!e._bonesTransformMatrices || e._bonesTransformMatrices.length !== 16 * (this.bones.length + 1)) && (e._bonesTransformMatrices = new Float32Array(16 * (this.bones.length + 1)), n = !0), !!n) {
289
+ if (this._synchronizedWithMesh !== e) {
290
+ this._synchronizedWithMesh = e;
291
+ for (const t of this.bones)
292
+ t.getParent() || (t.getBindMatrix().multiplyToRef(i, _.Matrix[1]), t._updateAbsoluteBindMatrices(_.Matrix[1]));
293
+ if (this.isUsingTextureForMatrices) {
294
+ const t = (this.bones.length + 1) * 4;
295
+ (!e._transformMatrixTexture || e._transformMatrixTexture.getSize().width !== t) && (e._transformMatrixTexture && e._transformMatrixTexture.dispose(), e._transformMatrixTexture = x.CreateRGBATexture(e._bonesTransformMatrices, (this.bones.length + 1) * 4, 1, this._scene, !1, !1, 1, 1));
296
+ }
297
+ }
298
+ this._computeTransformMatrices(e._bonesTransformMatrices, i), this.isUsingTextureForMatrices && e._transformMatrixTexture && e._transformMatrixTexture.update(e._bonesTransformMatrices);
299
+ }
300
+ }
301
+ else {
302
+ if (!this._isDirty)
303
+ return;
304
+ (!this._transformMatrices || this._transformMatrices.length !== 16 * (this.bones.length + 1)) && (this._transformMatrices = new Float32Array(16 * (this.bones.length + 1)), this.isUsingTextureForMatrices && (this._transformMatrixTexture && this._transformMatrixTexture.dispose(), this._transformMatrixTexture = x.CreateRGBATexture(this._transformMatrices, (this.bones.length + 1) * 4, 1, this._scene, !1, !1, 1, 1))), this._computeTransformMatrices(this._transformMatrices, null), this.isUsingTextureForMatrices && this._transformMatrixTexture && this._transformMatrixTexture.update(this._transformMatrices);
305
+ }
306
+ this._isDirty = !1;
307
+ }
308
+ /**
309
+ * Gets the list of animatables currently running for this skeleton
310
+ * @returns an array of animatables
311
+ */
312
+ getAnimatables() {
313
+ if (!this._animatables || this._animatables.length !== this.bones.length) {
314
+ this._animatables = [];
315
+ for (let e = 0; e < this.bones.length; e++)
316
+ this._animatables.push(this.bones[e]);
317
+ }
318
+ return this._animatables;
319
+ }
320
+ /**
321
+ * Clone the current skeleton
322
+ * @param name defines the name of the new skeleton
323
+ * @param id defines the id of the new skeleton
324
+ * @returns the new skeleton
325
+ */
326
+ clone(e, i) {
327
+ const n = new g(e, i || e, this._scene);
328
+ n.needInitialSkinMatrix = this.needInitialSkinMatrix;
329
+ for (let t = 0; t < this.bones.length; t++) {
330
+ const s = this.bones[t];
331
+ let a = null;
332
+ const h = s.getParent();
333
+ if (h) {
334
+ const r = this.bones.indexOf(h);
335
+ a = n.bones[r];
336
+ }
337
+ const o = new d(s.name, n, a, s.getBindMatrix().clone(), s.getRestMatrix().clone());
338
+ o._index = s._index, s._linkedTransformNode && o.linkTransformNode(s._linkedTransformNode), B.DeepCopy(s.animations, o.animations);
339
+ }
340
+ if (this._ranges) {
341
+ n._ranges = {};
342
+ for (const t in this._ranges) {
343
+ const s = this._ranges[t];
344
+ s && (n._ranges[t] = s.clone());
345
+ }
346
+ }
347
+ return this._isDirty = !0, n;
348
+ }
349
+ /**
350
+ * Enable animation blending for this skeleton
351
+ * @param blendingSpeed defines the blending speed to apply
352
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#animation-blending
353
+ */
354
+ enableBlending(e = 0.01) {
355
+ this.bones.forEach((i) => {
356
+ i.animations.forEach((n) => {
357
+ n.enableBlending = !0, n.blendingSpeed = e;
358
+ });
359
+ });
360
+ }
361
+ /**
362
+ * Releases all resources associated with the current skeleton
363
+ */
364
+ dispose() {
365
+ if (this._meshesWithPoseMatrix.length = 0, this.getScene().stopAnimation(this), this.getScene().removeSkeleton(this), this._parentContainer) {
366
+ const e = this._parentContainer.skeletons.indexOf(this);
367
+ e > -1 && this._parentContainer.skeletons.splice(e, 1), this._parentContainer = null;
368
+ }
369
+ this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null);
370
+ }
371
+ /**
372
+ * Serialize the skeleton in a JSON object
373
+ * @returns a JSON object
374
+ */
375
+ serialize() {
376
+ var e;
377
+ const i = {};
378
+ i.name = this.name, i.id = this.id, this.dimensionsAtRest && (i.dimensionsAtRest = this.dimensionsAtRest.asArray()), i.bones = [], i.needInitialSkinMatrix = this.needInitialSkinMatrix;
379
+ for (let n = 0; n < this.bones.length; n++) {
380
+ const t = this.bones[n], s = t.getParent(), a = {
381
+ parentBoneIndex: s ? this.bones.indexOf(s) : -1,
382
+ index: t.getIndex(),
383
+ name: t.name,
384
+ id: t.id,
385
+ matrix: t.getBindMatrix().toArray(),
386
+ rest: t.getRestMatrix().toArray(),
387
+ linkedTransformNodeId: (e = t.getTransformNode()) === null || e === void 0 ? void 0 : e.id
388
+ };
389
+ i.bones.push(a), t.length && (a.length = t.length), t.metadata && (a.metadata = t.metadata), t.animations && t.animations.length > 0 && (a.animation = t.animations[0].serialize()), i.ranges = [];
390
+ for (const h in this._ranges) {
391
+ const o = this._ranges[h];
392
+ if (!o)
393
+ continue;
394
+ const r = {};
395
+ r.name = h, r.from = o.from, r.to = o.to, i.ranges.push(r);
396
+ }
397
+ }
398
+ return i;
399
+ }
400
+ /**
401
+ * Creates a new skeleton from serialized data
402
+ * @param parsedSkeleton defines the serialized data
403
+ * @param scene defines the hosting scene
404
+ * @returns a new skeleton
405
+ */
406
+ static Parse(e, i) {
407
+ const n = new g(e.name, e.id, i);
408
+ e.dimensionsAtRest && (n.dimensionsAtRest = A.FromArray(e.dimensionsAtRest)), n.needInitialSkinMatrix = e.needInitialSkinMatrix;
409
+ let t;
410
+ for (t = 0; t < e.bones.length; t++) {
411
+ const s = e.bones[t], a = e.bones[t].index;
412
+ let h = null;
413
+ s.parentBoneIndex > -1 && (h = n.bones[s.parentBoneIndex]);
414
+ const o = s.rest ? f.FromArray(s.rest) : null, r = new d(s.name, n, h, f.FromArray(s.matrix), o, null, a);
415
+ s.id !== void 0 && s.id !== null && (r.id = s.id), s.length && (r.length = s.length), s.metadata && (r.metadata = s.metadata), s.animation && r.animations.push(b.Parse(s.animation)), s.linkedTransformNodeId !== void 0 && s.linkedTransformNodeId !== null && (n._hasWaitingData = !0, r._waitingTransformNodeId = s.linkedTransformNodeId);
416
+ }
417
+ if (e.ranges)
418
+ for (t = 0; t < e.ranges.length; t++) {
419
+ const s = e.ranges[t];
420
+ n.createAnimationRange(s.name, s.from, s.to);
421
+ }
422
+ return n;
423
+ }
424
+ /**
425
+ * Compute all node absolute matrices
426
+ * @param forceUpdate defines if computation must be done even if cache is up to date
427
+ */
428
+ computeAbsoluteMatrices(e = !1) {
429
+ (this._absoluteTransformIsDirty || e) && (this.bones[0].computeAbsoluteMatrices(), this._absoluteTransformIsDirty = !1);
430
+ }
431
+ /**
432
+ * Compute all node absolute matrices
433
+ * @param forceUpdate defines if computation must be done even if cache is up to date
434
+ * @deprecated Please use computeAbsoluteMatrices instead
435
+ */
436
+ computeAbsoluteTransforms(e = !1) {
437
+ this.computeAbsoluteMatrices(e);
438
+ }
439
+ /**
440
+ * Gets the root pose matrix
441
+ * @returns a matrix
442
+ */
443
+ getPoseMatrix() {
444
+ let e = null;
445
+ return this._meshesWithPoseMatrix.length > 0 && (e = this._meshesWithPoseMatrix[0].getPoseMatrix()), e;
446
+ }
447
+ /**
448
+ * Sorts bones per internal index
449
+ */
450
+ sortBones() {
451
+ const e = new Array(), i = new Array(this.bones.length);
452
+ for (let n = 0; n < this.bones.length; n++)
453
+ this._sortBones(n, e, i);
454
+ this.bones = e;
455
+ }
456
+ _sortBones(e, i, n) {
457
+ if (n[e])
458
+ return;
459
+ n[e] = !0;
460
+ const t = this.bones[e];
461
+ if (!t)
462
+ return;
463
+ t._index === void 0 && (t._index = e);
464
+ const s = t.getParent();
465
+ s && this._sortBones(this.bones.indexOf(s), i, n), i.push(t);
466
+ }
467
+ /**
468
+ * Set the current local matrix as the restPose for all bones in the skeleton.
469
+ */
470
+ setCurrentPoseAsRest() {
471
+ this.bones.forEach((e) => {
472
+ e.setCurrentPoseAsRest();
473
+ });
474
+ }
475
+ }
476
+ export {
477
+ g as Skeleton
478
+ };