@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,11 @@
1
+ const s = {};
2
+ function n(e, t) {
3
+ s[e] = t;
4
+ }
5
+ function r(e) {
6
+ return s[e];
7
+ }
8
+ export {
9
+ r as GetClass,
10
+ n as RegisterClass
11
+ };
@@ -0,0 +1,13 @@
1
+ class t {
2
+ /**
3
+ * Gets an unique (relatively to the current scene) Id
4
+ */
5
+ static get UniqueId() {
6
+ const e = this._UniqueIdCounter;
7
+ return this._UniqueIdCounter++, e;
8
+ }
9
+ }
10
+ t._UniqueIdCounter = 1;
11
+ export {
12
+ t as UniqueIdGenerator
13
+ };
@@ -0,0 +1,135 @@
1
+ function i() {
2
+ return typeof _native < "u" && _native.XMLHttpRequest ? new _native.XMLHttpRequest() : new XMLHttpRequest();
3
+ }
4
+ class s {
5
+ constructor() {
6
+ this._xhr = i(), this._requestURL = "";
7
+ }
8
+ _injectCustomRequestHeaders() {
9
+ if (!this._shouldSkipRequestModifications(this._requestURL))
10
+ for (const e in s.CustomRequestHeaders) {
11
+ const t = s.CustomRequestHeaders[e];
12
+ t && this._xhr.setRequestHeader(e, t);
13
+ }
14
+ }
15
+ _shouldSkipRequestModifications(e) {
16
+ return s.SkipRequestModificationForBabylonCDN && (e.includes("preview.babylonjs.com") || e.includes("cdn.babylonjs.com"));
17
+ }
18
+ /**
19
+ * Gets or sets a function to be called when loading progress changes
20
+ */
21
+ get onprogress() {
22
+ return this._xhr.onprogress;
23
+ }
24
+ set onprogress(e) {
25
+ this._xhr.onprogress = e;
26
+ }
27
+ /**
28
+ * Returns client's state
29
+ */
30
+ get readyState() {
31
+ return this._xhr.readyState;
32
+ }
33
+ /**
34
+ * Returns client's status
35
+ */
36
+ get status() {
37
+ return this._xhr.status;
38
+ }
39
+ /**
40
+ * Returns client's status as a text
41
+ */
42
+ get statusText() {
43
+ return this._xhr.statusText;
44
+ }
45
+ /**
46
+ * Returns client's response
47
+ */
48
+ get response() {
49
+ return this._xhr.response;
50
+ }
51
+ /**
52
+ * Returns client's response url
53
+ */
54
+ get responseURL() {
55
+ return this._xhr.responseURL;
56
+ }
57
+ /**
58
+ * Returns client's response as text
59
+ */
60
+ get responseText() {
61
+ return this._xhr.responseText;
62
+ }
63
+ /**
64
+ * Gets or sets the expected response type
65
+ */
66
+ get responseType() {
67
+ return this._xhr.responseType;
68
+ }
69
+ set responseType(e) {
70
+ this._xhr.responseType = e;
71
+ }
72
+ /**
73
+ * Gets or sets the timeout value in milliseconds
74
+ */
75
+ get timeout() {
76
+ return this._xhr.timeout;
77
+ }
78
+ set timeout(e) {
79
+ this._xhr.timeout = e;
80
+ }
81
+ addEventListener(e, t, r) {
82
+ this._xhr.addEventListener(e, t, r);
83
+ }
84
+ removeEventListener(e, t, r) {
85
+ this._xhr.removeEventListener(e, t, r);
86
+ }
87
+ /**
88
+ * Cancels any network activity
89
+ */
90
+ abort() {
91
+ this._xhr.abort();
92
+ }
93
+ /**
94
+ * Initiates the request. The optional argument provides the request body. The argument is ignored if request method is GET or HEAD
95
+ * @param body defines an optional request body
96
+ */
97
+ send(e) {
98
+ s.CustomRequestHeaders && this._injectCustomRequestHeaders(), this._xhr.send(e);
99
+ }
100
+ /**
101
+ * Sets the request method, request URL
102
+ * @param method defines the method to use (GET, POST, etc..)
103
+ * @param url defines the url to connect with
104
+ */
105
+ open(e, t) {
106
+ for (const r of s.CustomRequestModifiers) {
107
+ if (this._shouldSkipRequestModifications(t))
108
+ return;
109
+ r(this._xhr, t);
110
+ }
111
+ return t = t.replace("file:http:", "http:"), t = t.replace("file:https:", "https:"), this._requestURL = t, this._xhr.open(e, t, !0);
112
+ }
113
+ /**
114
+ * Sets the value of a request header.
115
+ * @param name The name of the header whose value is to be set
116
+ * @param value The value to set as the body of the header
117
+ */
118
+ setRequestHeader(e, t) {
119
+ this._xhr.setRequestHeader(e, t);
120
+ }
121
+ /**
122
+ * Get the string containing the text of a particular header's value.
123
+ * @param name The name of the header
124
+ * @returns The string containing the text of the given header name
125
+ */
126
+ getResponseHeader(e) {
127
+ return this._xhr.getResponseHeader(e);
128
+ }
129
+ }
130
+ s.CustomRequestHeaders = {};
131
+ s.CustomRequestModifiers = new Array();
132
+ s.SkipRequestModificationForBabylonCDN = !0;
133
+ export {
134
+ s as WebRequest
135
+ };
@@ -0,0 +1,80 @@
1
+ class h {
2
+ /**
3
+ * Constructor
4
+ * @param workers Array of workers to use for actions
5
+ */
6
+ constructor(e) {
7
+ this._pendingActions = new Array(), this._workerInfos = e.map((s) => ({
8
+ workerPromise: Promise.resolve(s),
9
+ idle: !0
10
+ }));
11
+ }
12
+ /**
13
+ * Terminates all workers and clears any pending actions.
14
+ */
15
+ dispose() {
16
+ for (const e of this._workerInfos)
17
+ e.workerPromise.then((s) => {
18
+ s.terminate();
19
+ });
20
+ this._workerInfos.length = 0, this._pendingActions.length = 0;
21
+ }
22
+ /**
23
+ * Pushes an action to the worker pool. If all the workers are active, the action will be
24
+ * pended until a worker has completed its action.
25
+ * @param action The action to perform. Call onComplete when the action is complete.
26
+ */
27
+ push(e) {
28
+ this._executeOnIdleWorker(e) || this._pendingActions.push(e);
29
+ }
30
+ _executeOnIdleWorker(e) {
31
+ for (const s of this._workerInfos)
32
+ if (s.idle)
33
+ return this._execute(s, e), !0;
34
+ return !1;
35
+ }
36
+ _execute(e, s) {
37
+ e.idle = !1, e.workerPromise.then((t) => {
38
+ s(t, () => {
39
+ const i = this._pendingActions.shift();
40
+ i ? this._execute(e, i) : e.idle = !0;
41
+ });
42
+ });
43
+ }
44
+ }
45
+ class r extends h {
46
+ constructor(e, s, t = r.DefaultOptions) {
47
+ super([]), this._maxWorkers = e, this._createWorkerAsync = s, this._options = t;
48
+ }
49
+ push(e) {
50
+ if (!this._executeOnIdleWorker(e))
51
+ if (this._workerInfos.length < this._maxWorkers) {
52
+ const s = {
53
+ workerPromise: this._createWorkerAsync(),
54
+ idle: !1
55
+ };
56
+ this._workerInfos.push(s), this._execute(s, e);
57
+ } else
58
+ this._pendingActions.push(e);
59
+ }
60
+ _execute(e, s) {
61
+ e.timeoutId && (clearTimeout(e.timeoutId), delete e.timeoutId), super._execute(e, (t, i) => {
62
+ s(t, () => {
63
+ i(), e.idle && (e.timeoutId = setTimeout(() => {
64
+ e.workerPromise.then((n) => {
65
+ n.terminate();
66
+ });
67
+ const o = this._workerInfos.indexOf(e);
68
+ o !== -1 && this._workerInfos.splice(o, 1);
69
+ }, this._options.idleTimeElapsedBeforeRelease));
70
+ });
71
+ });
72
+ }
73
+ }
74
+ r.DefaultOptions = {
75
+ idleTimeElapsedBeforeRelease: 1e3
76
+ };
77
+ export {
78
+ r as AutoReleaseWorkerPool,
79
+ h as WorkerPool
80
+ };
@@ -0,0 +1,187 @@
1
+ import { __decorate as l } from "../tslib.es6.esm.js";
2
+ import { Observable as o } from "../Misc/observable.esm.js";
3
+ import { EngineStore as d } from "../Engines/engineStore.esm.js";
4
+ import { VertexBuffer as i } from "../Buffers/buffer.esm.js";
5
+ import { serialize as m, SerializationHelper as h } from "../Misc/decorators.esm.js";
6
+ import { GetClass as f } from "../Misc/typeStore.esm.js";
7
+ class r {
8
+ /**
9
+ * Gets or sets the influence of this target (ie. its weight in the overall morphing)
10
+ */
11
+ get influence() {
12
+ return this._influence;
13
+ }
14
+ set influence(t) {
15
+ if (this._influence === t)
16
+ return;
17
+ const s = this._influence;
18
+ this._influence = t, this.onInfluenceChanged.hasObservers() && this.onInfluenceChanged.notifyObservers(s === 0 || t === 0);
19
+ }
20
+ /**
21
+ * Gets or sets the animation properties override
22
+ */
23
+ get animationPropertiesOverride() {
24
+ return !this._animationPropertiesOverride && this._scene ? this._scene.animationPropertiesOverride : this._animationPropertiesOverride;
25
+ }
26
+ set animationPropertiesOverride(t) {
27
+ this._animationPropertiesOverride = t;
28
+ }
29
+ /**
30
+ * Creates a new MorphTarget
31
+ * @param name defines the name of the target
32
+ * @param influence defines the influence to use
33
+ * @param scene defines the scene the morphtarget belongs to
34
+ */
35
+ constructor(t, s = 0, n = null) {
36
+ this.name = t, this.animations = new Array(), this._positions = null, this._normals = null, this._tangents = null, this._uvs = null, this._uniqueId = 0, this.onInfluenceChanged = new o(), this._onDataLayoutChanged = new o(), this._animationPropertiesOverride = null, this._scene = n || d.LastCreatedScene, this.influence = s, this._scene && (this._uniqueId = this._scene.getUniqueId());
37
+ }
38
+ /**
39
+ * Gets the unique ID of this manager
40
+ */
41
+ get uniqueId() {
42
+ return this._uniqueId;
43
+ }
44
+ /**
45
+ * Gets a boolean defining if the target contains position data
46
+ */
47
+ get hasPositions() {
48
+ return !!this._positions;
49
+ }
50
+ /**
51
+ * Gets a boolean defining if the target contains normal data
52
+ */
53
+ get hasNormals() {
54
+ return !!this._normals;
55
+ }
56
+ /**
57
+ * Gets a boolean defining if the target contains tangent data
58
+ */
59
+ get hasTangents() {
60
+ return !!this._tangents;
61
+ }
62
+ /**
63
+ * Gets a boolean defining if the target contains texture coordinates data
64
+ */
65
+ get hasUVs() {
66
+ return !!this._uvs;
67
+ }
68
+ /**
69
+ * Affects position data to this target
70
+ * @param data defines the position data to use
71
+ */
72
+ setPositions(t) {
73
+ const s = this.hasPositions;
74
+ this._positions = t, s !== this.hasPositions && this._onDataLayoutChanged.notifyObservers(void 0);
75
+ }
76
+ /**
77
+ * Gets the position data stored in this target
78
+ * @returns a FloatArray containing the position data (or null if not present)
79
+ */
80
+ getPositions() {
81
+ return this._positions;
82
+ }
83
+ /**
84
+ * Affects normal data to this target
85
+ * @param data defines the normal data to use
86
+ */
87
+ setNormals(t) {
88
+ const s = this.hasNormals;
89
+ this._normals = t, s !== this.hasNormals && this._onDataLayoutChanged.notifyObservers(void 0);
90
+ }
91
+ /**
92
+ * Gets the normal data stored in this target
93
+ * @returns a FloatArray containing the normal data (or null if not present)
94
+ */
95
+ getNormals() {
96
+ return this._normals;
97
+ }
98
+ /**
99
+ * Affects tangent data to this target
100
+ * @param data defines the tangent data to use
101
+ */
102
+ setTangents(t) {
103
+ const s = this.hasTangents;
104
+ this._tangents = t, s !== this.hasTangents && this._onDataLayoutChanged.notifyObservers(void 0);
105
+ }
106
+ /**
107
+ * Gets the tangent data stored in this target
108
+ * @returns a FloatArray containing the tangent data (or null if not present)
109
+ */
110
+ getTangents() {
111
+ return this._tangents;
112
+ }
113
+ /**
114
+ * Affects texture coordinates data to this target
115
+ * @param data defines the texture coordinates data to use
116
+ */
117
+ setUVs(t) {
118
+ const s = this.hasUVs;
119
+ this._uvs = t, s !== this.hasUVs && this._onDataLayoutChanged.notifyObservers(void 0);
120
+ }
121
+ /**
122
+ * Gets the texture coordinates data stored in this target
123
+ * @returns a FloatArray containing the texture coordinates data (or null if not present)
124
+ */
125
+ getUVs() {
126
+ return this._uvs;
127
+ }
128
+ /**
129
+ * Clone the current target
130
+ * @returns a new MorphTarget
131
+ */
132
+ clone() {
133
+ const t = h.Clone(() => new r(this.name, this.influence, this._scene), this);
134
+ return t._positions = this._positions, t._normals = this._normals, t._tangents = this._tangents, t._uvs = this._uvs, t;
135
+ }
136
+ /**
137
+ * Serializes the current target into a Serialization object
138
+ * @returns the serialized object
139
+ */
140
+ serialize() {
141
+ const t = {};
142
+ return t.name = this.name, t.influence = this.influence, t.positions = Array.prototype.slice.call(this.getPositions()), this.id != null && (t.id = this.id), this.hasNormals && (t.normals = Array.prototype.slice.call(this.getNormals())), this.hasTangents && (t.tangents = Array.prototype.slice.call(this.getTangents())), this.hasUVs && (t.uvs = Array.prototype.slice.call(this.getUVs())), h.AppendSerializedAnimations(this, t), t;
143
+ }
144
+ /**
145
+ * Returns the string "MorphTarget"
146
+ * @returns "MorphTarget"
147
+ */
148
+ getClassName() {
149
+ return "MorphTarget";
150
+ }
151
+ // Statics
152
+ /**
153
+ * Creates a new target from serialized data
154
+ * @param serializationObject defines the serialized data to use
155
+ * @param scene defines the hosting scene
156
+ * @returns a new MorphTarget
157
+ */
158
+ static Parse(t, s) {
159
+ const n = new r(t.name, t.influence);
160
+ if (n.setPositions(t.positions), t.id != null && (n.id = t.id), t.normals && n.setNormals(t.normals), t.tangents && n.setTangents(t.tangents), t.uvs && n.setUVs(t.uvs), t.animations) {
161
+ for (let e = 0; e < t.animations.length; e++) {
162
+ const u = t.animations[e], a = f("BABYLON.Animation");
163
+ a && n.animations.push(a.Parse(u));
164
+ }
165
+ t.autoAnimate && s && s.beginAnimation(n, t.autoAnimateFrom, t.autoAnimateTo, t.autoAnimateLoop, t.autoAnimateSpeed || 1);
166
+ }
167
+ return n;
168
+ }
169
+ /**
170
+ * Creates a MorphTarget from mesh data
171
+ * @param mesh defines the source mesh
172
+ * @param name defines the name to use for the new target
173
+ * @param influence defines the influence to attach to the target
174
+ * @returns a new MorphTarget
175
+ */
176
+ static FromMesh(t, s, n) {
177
+ s || (s = t.name);
178
+ const e = new r(s, n, t.getScene());
179
+ return e.setPositions(t.getVerticesData(i.PositionKind)), t.isVerticesDataPresent(i.NormalKind) && e.setNormals(t.getVerticesData(i.NormalKind)), t.isVerticesDataPresent(i.TangentKind) && e.setTangents(t.getVerticesData(i.TangentKind)), t.isVerticesDataPresent(i.UVKind) && e.setUVs(t.getVerticesData(i.UVKind)), e;
180
+ }
181
+ }
182
+ l([
183
+ m()
184
+ ], r.prototype, "id", void 0);
185
+ export {
186
+ r as MorphTarget
187
+ };
@@ -0,0 +1,249 @@
1
+ import { SmartArray as l } from "../Misc/smartArray.esm.js";
2
+ import { Logger as c } from "../Misc/logger.esm.js";
3
+ import { EngineStore as T } from "../Engines/engineStore.esm.js";
4
+ import { MorphTarget as x } from "./morphTarget.esm.js";
5
+ import { RawTexture2DArray as f } from "../Materials/Textures/rawTexture2DArray.esm.js";
6
+ class h {
7
+ /**
8
+ * Sets a boolean indicating that adding new target or updating an existing target will not update the underlying data buffers
9
+ */
10
+ set areUpdatesFrozen(t) {
11
+ t ? this._blockCounter++ : (this._blockCounter--, this._blockCounter <= 0 && (this._blockCounter = 0, this._syncActiveTargets(!0)));
12
+ }
13
+ get areUpdatesFrozen() {
14
+ return this._blockCounter > 0;
15
+ }
16
+ /**
17
+ * Creates a new MorphTargetManager
18
+ * @param scene defines the current scene
19
+ */
20
+ constructor(t = null) {
21
+ if (this._targets = new Array(), this._targetInfluenceChangedObservers = new Array(), this._targetDataLayoutChangedObservers = new Array(), this._activeTargets = new l(16), this._supportsNormals = !1, this._supportsTangents = !1, this._supportsUVs = !1, this._vertexCount = 0, this._textureVertexStride = 0, this._textureWidth = 0, this._textureHeight = 1, this._uniqueId = 0, this._tempInfluences = new Array(), this._canUseTextureForTargets = !1, this._blockCounter = 0, this._parentContainer = null, this.optimizeInfluencers = !0, this.enableNormalMorphing = !0, this.enableTangentMorphing = !0, this.enableUVMorphing = !0, this._useTextureToStoreTargets = !0, t || (t = T.LastCreatedScene), this._scene = t, this._scene) {
22
+ this._scene.addMorphTargetManager(this), this._uniqueId = this._scene.getUniqueId();
23
+ const e = this._scene.getEngine().getCaps();
24
+ this._canUseTextureForTargets = e.canUseGLVertexID && e.textureFloat && e.maxVertexTextureImageUnits > 0 && e.texture2DArrayMaxLayerCount > 1;
25
+ }
26
+ }
27
+ /**
28
+ * Gets the unique ID of this manager
29
+ */
30
+ get uniqueId() {
31
+ return this._uniqueId;
32
+ }
33
+ /**
34
+ * Gets the number of vertices handled by this manager
35
+ */
36
+ get vertexCount() {
37
+ return this._vertexCount;
38
+ }
39
+ /**
40
+ * Gets a boolean indicating if this manager supports morphing of normals
41
+ */
42
+ get supportsNormals() {
43
+ return this._supportsNormals && this.enableNormalMorphing;
44
+ }
45
+ /**
46
+ * Gets a boolean indicating if this manager supports morphing of tangents
47
+ */
48
+ get supportsTangents() {
49
+ return this._supportsTangents && this.enableTangentMorphing;
50
+ }
51
+ /**
52
+ * Gets a boolean indicating if this manager supports morphing of texture coordinates
53
+ */
54
+ get supportsUVs() {
55
+ return this._supportsUVs && this.enableUVMorphing;
56
+ }
57
+ /**
58
+ * Gets the number of targets stored in this manager
59
+ */
60
+ get numTargets() {
61
+ return this._targets.length;
62
+ }
63
+ /**
64
+ * Gets the number of influencers (ie. the number of targets with influences > 0)
65
+ */
66
+ get numInfluencers() {
67
+ return this._activeTargets.length;
68
+ }
69
+ /**
70
+ * Gets the list of influences (one per target)
71
+ */
72
+ get influences() {
73
+ return this._influences;
74
+ }
75
+ /**
76
+ * Gets or sets a boolean indicating that targets should be stored as a texture instead of using vertex attributes (default is true).
77
+ * Please note that this option is not available if the hardware does not support it
78
+ */
79
+ get useTextureToStoreTargets() {
80
+ return this._useTextureToStoreTargets;
81
+ }
82
+ set useTextureToStoreTargets(t) {
83
+ this._useTextureToStoreTargets = t;
84
+ }
85
+ /**
86
+ * Gets a boolean indicating that the targets are stored into a texture (instead of as attributes)
87
+ */
88
+ get isUsingTextureForTargets() {
89
+ var t;
90
+ return h.EnableTextureStorage && this.useTextureToStoreTargets && this._canUseTextureForTargets && !(!((t = this._scene) === null || t === void 0) && t.getEngine().getCaps().disableMorphTargetTexture);
91
+ }
92
+ /**
93
+ * Gets the active target at specified index. An active target is a target with an influence > 0
94
+ * @param index defines the index to check
95
+ * @returns the requested target
96
+ */
97
+ getActiveTarget(t) {
98
+ return this._activeTargets.data[t];
99
+ }
100
+ /**
101
+ * Gets the target at specified index
102
+ * @param index defines the index to check
103
+ * @returns the requested target
104
+ */
105
+ getTarget(t) {
106
+ return this._targets[t];
107
+ }
108
+ /**
109
+ * Add a new target to this manager
110
+ * @param target defines the target to add
111
+ */
112
+ addTarget(t) {
113
+ this._targets.push(t), this._targetInfluenceChangedObservers.push(t.onInfluenceChanged.add((e) => {
114
+ this._syncActiveTargets(e);
115
+ })), this._targetDataLayoutChangedObservers.push(t._onDataLayoutChanged.add(() => {
116
+ this._syncActiveTargets(!0);
117
+ })), this._syncActiveTargets(!0);
118
+ }
119
+ /**
120
+ * Removes a target from the manager
121
+ * @param target defines the target to remove
122
+ */
123
+ removeTarget(t) {
124
+ const e = this._targets.indexOf(t);
125
+ e >= 0 && (this._targets.splice(e, 1), t.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(e, 1)[0]), t._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(e, 1)[0]), this._syncActiveTargets(!0)), this._scene && this._scene.stopAnimation(t);
126
+ }
127
+ /**
128
+ * @internal
129
+ */
130
+ _bind(t) {
131
+ t.setFloat3("morphTargetTextureInfo", this._textureVertexStride, this._textureWidth, this._textureHeight), t.setFloatArray("morphTargetTextureIndices", this._morphTargetTextureIndices), t.setTexture("morphTargets", this._targetStoreTexture);
132
+ }
133
+ /**
134
+ * Clone the current manager
135
+ * @returns a new MorphTargetManager
136
+ */
137
+ clone() {
138
+ const t = new h(this._scene);
139
+ for (const e of this._targets)
140
+ t.addTarget(e.clone());
141
+ return t.enableNormalMorphing = this.enableNormalMorphing, t.enableTangentMorphing = this.enableTangentMorphing, t.enableUVMorphing = this.enableUVMorphing, t;
142
+ }
143
+ /**
144
+ * Serializes the current manager into a Serialization object
145
+ * @returns the serialized object
146
+ */
147
+ serialize() {
148
+ const t = {};
149
+ t.id = this.uniqueId, t.targets = [];
150
+ for (const e of this._targets)
151
+ t.targets.push(e.serialize());
152
+ return t;
153
+ }
154
+ _syncActiveTargets(t) {
155
+ if (this.areUpdatesFrozen)
156
+ return;
157
+ let e = 0;
158
+ this._activeTargets.reset(), this._supportsNormals = !0, this._supportsTangents = !0, this._supportsUVs = !0, this._vertexCount = 0, this._scene && this._targets.length > this._scene.getEngine().getCaps().texture2DArrayMaxLayerCount && (this.useTextureToStoreTargets = !1), (!this._morphTargetTextureIndices || this._morphTargetTextureIndices.length !== this._targets.length) && (this._morphTargetTextureIndices = new Float32Array(this._targets.length));
159
+ let i = -1;
160
+ for (const s of this._targets) {
161
+ if (i++, s.influence === 0 && this.optimizeInfluencers)
162
+ continue;
163
+ if (this._activeTargets.length >= h.MaxActiveMorphTargetsInVertexAttributeMode && !this.isUsingTextureForTargets)
164
+ break;
165
+ this._activeTargets.push(s), this._morphTargetTextureIndices[e] = i, this._tempInfluences[e++] = s.influence, this._supportsNormals = this._supportsNormals && s.hasNormals, this._supportsTangents = this._supportsTangents && s.hasTangents, this._supportsUVs = this._supportsUVs && s.hasUVs;
166
+ const r = s.getPositions();
167
+ if (r) {
168
+ const a = r.length / 3;
169
+ if (this._vertexCount === 0)
170
+ this._vertexCount = a;
171
+ else if (this._vertexCount !== a) {
172
+ c.Error("Incompatible target. Targets must all have the same vertices count.");
173
+ return;
174
+ }
175
+ }
176
+ }
177
+ this._morphTargetTextureIndices.length !== e && (this._morphTargetTextureIndices = this._morphTargetTextureIndices.slice(0, e)), (!this._influences || this._influences.length !== e) && (this._influences = new Float32Array(e));
178
+ for (let s = 0; s < e; s++)
179
+ this._influences[s] = this._tempInfluences[s];
180
+ t && this.synchronize();
181
+ }
182
+ /**
183
+ * Synchronize the targets with all the meshes using this morph target manager
184
+ */
185
+ synchronize() {
186
+ if (!(!this._scene || this.areUpdatesFrozen)) {
187
+ if (this.isUsingTextureForTargets && this._vertexCount) {
188
+ this._textureVertexStride = 1, this._supportsNormals && this._textureVertexStride++, this._supportsTangents && this._textureVertexStride++, this._supportsUVs && this._textureVertexStride++, this._textureWidth = this._vertexCount * this._textureVertexStride, this._textureHeight = 1;
189
+ const t = this._scene.getEngine().getCaps().maxTextureSize;
190
+ this._textureWidth > t && (this._textureHeight = Math.ceil(this._textureWidth / t), this._textureWidth = t);
191
+ let e = !0;
192
+ if (this._targetStoreTexture) {
193
+ const i = this._targetStoreTexture.getSize();
194
+ i.width === this._textureWidth && i.height === this._textureHeight && this._targetStoreTexture.depth === this._targets.length && (e = !1);
195
+ }
196
+ if (e) {
197
+ this._targetStoreTexture && this._targetStoreTexture.dispose();
198
+ const i = this._targets.length, s = new Float32Array(i * this._textureWidth * this._textureHeight * 4);
199
+ let r = 0;
200
+ for (let a = 0; a < i; a++) {
201
+ const o = this._targets[a], u = o.getPositions(), g = o.getNormals(), p = o.getUVs(), _ = o.getTangents();
202
+ if (!u) {
203
+ a === 0 && c.Error("Invalid morph target. Target must have positions.");
204
+ return;
205
+ }
206
+ r = a * this._textureWidth * this._textureHeight * 4;
207
+ for (let n = 0; n < this._vertexCount; n++)
208
+ s[r] = u[n * 3], s[r + 1] = u[n * 3 + 1], s[r + 2] = u[n * 3 + 2], r += 4, this._supportsNormals && g && (s[r] = g[n * 3], s[r + 1] = g[n * 3 + 1], s[r + 2] = g[n * 3 + 2], r += 4), this._supportsUVs && p && (s[r] = p[n * 2], s[r + 1] = p[n * 2 + 1], r += 4), this._supportsTangents && _ && (s[r] = _[n * 3], s[r + 1] = _[n * 3 + 1], s[r + 2] = _[n * 3 + 2], r += 4);
209
+ }
210
+ this._targetStoreTexture = f.CreateRGBATexture(s, this._textureWidth, this._textureHeight, i, this._scene, !1, !1, 1, 1);
211
+ }
212
+ }
213
+ for (const t of this._scene.meshes)
214
+ t.morphTargetManager === this && t._syncGeometryWithMorphTargetManager();
215
+ }
216
+ }
217
+ /**
218
+ * Release all resources
219
+ */
220
+ dispose() {
221
+ if (this._targetStoreTexture && this._targetStoreTexture.dispose(), this._targetStoreTexture = null, this._scene) {
222
+ if (this._scene.removeMorphTargetManager(this), this._parentContainer) {
223
+ const t = this._parentContainer.morphTargetManagers.indexOf(this);
224
+ t > -1 && this._parentContainer.morphTargetManagers.splice(t, 1), this._parentContainer = null;
225
+ }
226
+ for (const t of this._targets)
227
+ this._scene.stopAnimation(t);
228
+ }
229
+ }
230
+ // Statics
231
+ /**
232
+ * Creates a new MorphTargetManager from serialized data
233
+ * @param serializationObject defines the serialized data
234
+ * @param scene defines the hosting scene
235
+ * @returns the new MorphTargetManager
236
+ */
237
+ static Parse(t, e) {
238
+ const i = new h(e);
239
+ i._uniqueId = t.id;
240
+ for (const s of t.targets)
241
+ i.addTarget(x.Parse(s, e));
242
+ return i;
243
+ }
244
+ }
245
+ h.EnableTextureStorage = !0;
246
+ h.MaxActiveMorphTargetsInVertexAttributeMode = 8;
247
+ export {
248
+ h as MorphTargetManager
249
+ };