@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,866 @@
1
+ import { Quaternion as g, Vector3 as y, Vector2 as C, TmpVectors as E, Matrix as P } from "../Maths/math.vector.esm.js";
2
+ import { Color3 as v, Color4 as M } from "../Maths/math.color.esm.js";
3
+ import { Scalar as Y } from "../Maths/math.scalar.esm.js";
4
+ import { SerializationHelper as F } from "../Misc/decorators.esm.js";
5
+ import { RegisterClass as b } from "../Misc/typeStore.esm.js";
6
+ import { AnimationKeyInterpolation as D } from "./animationKey.esm.js";
7
+ import { AnimationRange as R } from "./animationRange.esm.js";
8
+ import { Node as w } from "../node.esm.js";
9
+ import { Size as S } from "../Maths/math.size.esm.js";
10
+ import { WebRequest as m } from "../Misc/webRequest.esm.js";
11
+ class a {
12
+ /**
13
+ * @internal Internal use
14
+ */
15
+ static _PrepareAnimation(t, e, s, i, r, n, o, c) {
16
+ let u;
17
+ if (!isNaN(parseFloat(r)) && isFinite(r) ? u = a.ANIMATIONTYPE_FLOAT : r instanceof g ? u = a.ANIMATIONTYPE_QUATERNION : r instanceof y ? u = a.ANIMATIONTYPE_VECTOR3 : r instanceof C ? u = a.ANIMATIONTYPE_VECTOR2 : r instanceof v ? u = a.ANIMATIONTYPE_COLOR3 : r instanceof M ? u = a.ANIMATIONTYPE_COLOR4 : r instanceof S && (u = a.ANIMATIONTYPE_SIZE), u == null)
18
+ return null;
19
+ const f = new a(t, e, s, u, o), l = [
20
+ { frame: 0, value: r },
21
+ { frame: i, value: n }
22
+ ];
23
+ return f.setKeys(l), c !== void 0 && f.setEasingFunction(c), f;
24
+ }
25
+ /**
26
+ * Sets up an animation
27
+ * @param property The property to animate
28
+ * @param animationType The animation type to apply
29
+ * @param framePerSecond The frames per second of the animation
30
+ * @param easingFunction The easing function used in the animation
31
+ * @returns The created animation
32
+ */
33
+ static CreateAnimation(t, e, s, i) {
34
+ const r = new a(t + "Animation", t, s, e, a.ANIMATIONLOOPMODE_CONSTANT);
35
+ return r.setEasingFunction(i), r;
36
+ }
37
+ /**
38
+ * Create and start an animation on a node
39
+ * @param name defines the name of the global animation that will be run on all nodes
40
+ * @param target defines the target where the animation will take place
41
+ * @param targetProperty defines property to animate
42
+ * @param framePerSecond defines the number of frame per second yo use
43
+ * @param totalFrame defines the number of frames in total
44
+ * @param from defines the initial value
45
+ * @param to defines the final value
46
+ * @param loopMode defines which loop mode you want to use (off by default)
47
+ * @param easingFunction defines the easing function to use (linear by default)
48
+ * @param onAnimationEnd defines the callback to call when animation end
49
+ * @param scene defines the hosting scene
50
+ * @returns the animatable created for this animation
51
+ */
52
+ static CreateAndStartAnimation(t, e, s, i, r, n, o, c, u, f, l) {
53
+ const O = a._PrepareAnimation(t, s, i, r, n, o, c, u);
54
+ return !O || (e.getScene && (l = e.getScene()), !l) ? null : l.beginDirectAnimation(e, [O], 0, r, O.loopMode === 1, 1, f);
55
+ }
56
+ /**
57
+ * Create and start an animation on a node and its descendants
58
+ * @param name defines the name of the global animation that will be run on all nodes
59
+ * @param node defines the root node where the animation will take place
60
+ * @param directDescendantsOnly if true only direct descendants will be used, if false direct and also indirect (children of children, an so on in a recursive manner) descendants will be used
61
+ * @param targetProperty defines property to animate
62
+ * @param framePerSecond defines the number of frame per second to use
63
+ * @param totalFrame defines the number of frames in total
64
+ * @param from defines the initial value
65
+ * @param to defines the final value
66
+ * @param loopMode defines which loop mode you want to use (off by default)
67
+ * @param easingFunction defines the easing function to use (linear by default)
68
+ * @param onAnimationEnd defines the callback to call when an animation ends (will be called once per node)
69
+ * @returns the list of animatables created for all nodes
70
+ * @example https://www.babylonjs-playground.com/#MH0VLI
71
+ */
72
+ static CreateAndStartHierarchyAnimation(t, e, s, i, r, n, o, c, u, f, l) {
73
+ const O = a._PrepareAnimation(t, i, r, n, o, c, u, f);
74
+ return O ? e.getScene().beginDirectHierarchyAnimation(e, s, [O], 0, n, O.loopMode === 1, 1, l) : null;
75
+ }
76
+ /**
77
+ * Creates a new animation, merges it with the existing animations and starts it
78
+ * @param name Name of the animation
79
+ * @param node Node which contains the scene that begins the animations
80
+ * @param targetProperty Specifies which property to animate
81
+ * @param framePerSecond The frames per second of the animation
82
+ * @param totalFrame The total number of frames
83
+ * @param from The frame at the beginning of the animation
84
+ * @param to The frame at the end of the animation
85
+ * @param loopMode Specifies the loop mode of the animation
86
+ * @param easingFunction (Optional) The easing function of the animation, which allow custom mathematical formulas for animations
87
+ * @param onAnimationEnd Callback to run once the animation is complete
88
+ * @returns Nullable animation
89
+ */
90
+ static CreateMergeAndStartAnimation(t, e, s, i, r, n, o, c, u, f) {
91
+ const l = a._PrepareAnimation(t, s, i, r, n, o, c, u);
92
+ return l ? (e.animations.push(l), e.getScene().beginAnimation(e, 0, r, l.loopMode === 1, 1, f)) : null;
93
+ }
94
+ /**
95
+ * Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.
96
+ * @param sourceAnimation defines the Animation containing keyframes to convert
97
+ * @param referenceFrame defines the frame that keyframes in the range will be relative to
98
+ * @param range defines the name of the AnimationRange belonging to the Animation to convert
99
+ * @param cloneOriginal defines whether or not to clone the animation and convert the clone or convert the original animation (default is false)
100
+ * @param clonedName defines the name of the resulting cloned Animation if cloneOriginal is true
101
+ * @returns a new Animation if cloneOriginal is true or the original Animation if cloneOriginal is false
102
+ */
103
+ static MakeAnimationAdditive(t, e = 0, s, i = !1, r) {
104
+ let n = t;
105
+ if (i && (n = t.clone(), n.name = r || n.name), !n._keys.length)
106
+ return n;
107
+ e = e >= 0 ? e : 0;
108
+ let o = 0;
109
+ const c = n._keys[0];
110
+ let u = n._keys.length - 1;
111
+ const f = n._keys[u], l = {
112
+ referenceValue: c.value,
113
+ referencePosition: E.Vector3[0],
114
+ referenceQuaternion: E.Quaternion[0],
115
+ referenceScaling: E.Vector3[1],
116
+ keyPosition: E.Vector3[2],
117
+ keyQuaternion: E.Quaternion[1],
118
+ keyScaling: E.Vector3[3]
119
+ };
120
+ let O = !1, p = c.frame, I = f.frame;
121
+ if (s) {
122
+ const T = n.getRange(s);
123
+ T && (p = T.from, I = T.to);
124
+ }
125
+ let L = c.frame === p, k = f.frame === I;
126
+ if (n._keys.length === 1) {
127
+ const T = n._getKeyValue(n._keys[0]);
128
+ l.referenceValue = T.clone ? T.clone() : T, O = !0;
129
+ } else if (e <= c.frame) {
130
+ const T = n._getKeyValue(c.value);
131
+ l.referenceValue = T.clone ? T.clone() : T, O = !0;
132
+ } else if (e >= f.frame) {
133
+ const T = n._getKeyValue(f.value);
134
+ l.referenceValue = T.clone ? T.clone() : T, O = !0;
135
+ }
136
+ let N = 0;
137
+ for (; !O || !L || !k && N < n._keys.length - 1; ) {
138
+ const T = n._keys[N], d = n._keys[N + 1];
139
+ if (!O && e >= T.frame && e <= d.frame) {
140
+ let h;
141
+ if (e === T.frame)
142
+ h = n._getKeyValue(T.value);
143
+ else if (e === d.frame)
144
+ h = n._getKeyValue(d.value);
145
+ else {
146
+ const A = {
147
+ key: N,
148
+ repeatCount: 0,
149
+ loopMode: this.ANIMATIONLOOPMODE_CONSTANT
150
+ };
151
+ h = n._interpolate(e, A);
152
+ }
153
+ l.referenceValue = h.clone ? h.clone() : h, O = !0;
154
+ }
155
+ if (!L && p >= T.frame && p <= d.frame) {
156
+ if (p === T.frame)
157
+ o = N;
158
+ else if (p === d.frame)
159
+ o = N + 1;
160
+ else {
161
+ const h = {
162
+ key: N,
163
+ repeatCount: 0,
164
+ loopMode: this.ANIMATIONLOOPMODE_CONSTANT
165
+ }, A = n._interpolate(p, h), _ = {
166
+ frame: p,
167
+ value: A.clone ? A.clone() : A
168
+ };
169
+ n._keys.splice(N + 1, 0, _), o = N + 1;
170
+ }
171
+ L = !0;
172
+ }
173
+ if (!k && I >= T.frame && I <= d.frame) {
174
+ if (I === T.frame)
175
+ u = N;
176
+ else if (I === d.frame)
177
+ u = N + 1;
178
+ else {
179
+ const h = {
180
+ key: N,
181
+ repeatCount: 0,
182
+ loopMode: this.ANIMATIONLOOPMODE_CONSTANT
183
+ }, A = n._interpolate(I, h), _ = {
184
+ frame: I,
185
+ value: A.clone ? A.clone() : A
186
+ };
187
+ n._keys.splice(N + 1, 0, _), u = N + 1;
188
+ }
189
+ k = !0;
190
+ }
191
+ N++;
192
+ }
193
+ for (n.dataType === a.ANIMATIONTYPE_QUATERNION ? l.referenceValue.normalize().conjugateInPlace() : n.dataType === a.ANIMATIONTYPE_MATRIX && (l.referenceValue.decompose(l.referenceScaling, l.referenceQuaternion, l.referencePosition), l.referenceQuaternion.normalize().conjugateInPlace()), N = o; N <= u; N++) {
194
+ const T = n._keys[N];
195
+ if (!(N && n.dataType !== a.ANIMATIONTYPE_FLOAT && T.value === c.value))
196
+ switch (n.dataType) {
197
+ case a.ANIMATIONTYPE_MATRIX:
198
+ T.value.decompose(l.keyScaling, l.keyQuaternion, l.keyPosition), l.keyPosition.subtractInPlace(l.referencePosition), l.keyScaling.divideInPlace(l.referenceScaling), l.referenceQuaternion.multiplyToRef(l.keyQuaternion, l.keyQuaternion), P.ComposeToRef(l.keyScaling, l.keyQuaternion, l.keyPosition, T.value);
199
+ break;
200
+ case a.ANIMATIONTYPE_QUATERNION:
201
+ l.referenceValue.multiplyToRef(T.value, T.value);
202
+ break;
203
+ case a.ANIMATIONTYPE_VECTOR2:
204
+ case a.ANIMATIONTYPE_VECTOR3:
205
+ case a.ANIMATIONTYPE_COLOR3:
206
+ case a.ANIMATIONTYPE_COLOR4:
207
+ T.value.subtractToRef(l.referenceValue, T.value);
208
+ break;
209
+ case a.ANIMATIONTYPE_SIZE:
210
+ T.value.width -= l.referenceValue.width, T.value.height -= l.referenceValue.height;
211
+ break;
212
+ default:
213
+ T.value -= l.referenceValue;
214
+ }
215
+ }
216
+ return n;
217
+ }
218
+ /**
219
+ * Transition property of an host to the target Value
220
+ * @param property The property to transition
221
+ * @param targetValue The target Value of the property
222
+ * @param host The object where the property to animate belongs
223
+ * @param scene Scene used to run the animation
224
+ * @param frameRate Framerate (in frame/s) to use
225
+ * @param transition The transition type we want to use
226
+ * @param duration The duration of the animation, in milliseconds
227
+ * @param onAnimationEnd Callback trigger at the end of the animation
228
+ * @returns Nullable animation
229
+ */
230
+ static TransitionTo(t, e, s, i, r, n, o, c = null) {
231
+ if (o <= 0)
232
+ return s[t] = e, c && c(), null;
233
+ const u = r * (o / 1e3);
234
+ n.setKeys([
235
+ {
236
+ frame: 0,
237
+ value: s[t].clone ? s[t].clone() : s[t]
238
+ },
239
+ {
240
+ frame: u,
241
+ value: e
242
+ }
243
+ ]), s.animations || (s.animations = []), s.animations.push(n);
244
+ const f = i.beginAnimation(s, 0, u, !1);
245
+ return f.onAnimationEnd = c, f;
246
+ }
247
+ /**
248
+ * Return the array of runtime animations currently using this animation
249
+ */
250
+ get runtimeAnimations() {
251
+ return this._runtimeAnimations;
252
+ }
253
+ /**
254
+ * Specifies if any of the runtime animations are currently running
255
+ */
256
+ get hasRunningRuntimeAnimations() {
257
+ for (const t of this._runtimeAnimations)
258
+ if (!t.isStopped())
259
+ return !0;
260
+ return !1;
261
+ }
262
+ /**
263
+ * Initializes the animation
264
+ * @param name Name of the animation
265
+ * @param targetProperty Property to animate
266
+ * @param framePerSecond The frames per second of the animation
267
+ * @param dataType The data type of the animation
268
+ * @param loopMode The loop mode of the animation
269
+ * @param enableBlending Specifies if blending should be enabled
270
+ */
271
+ constructor(t, e, s, i, r, n) {
272
+ this.name = t, this.targetProperty = e, this.framePerSecond = s, this.dataType = i, this.loopMode = r, this.enableBlending = n, this._easingFunction = null, this._runtimeAnimations = new Array(), this._events = new Array(), this.blendingSpeed = 0.01, this._ranges = {}, this.targetPropertyPath = e.split("."), this.dataType = i, this.loopMode = r === void 0 ? a.ANIMATIONLOOPMODE_CYCLE : r, this.uniqueId = a._UniqueIdGenerator++;
273
+ }
274
+ // Methods
275
+ /**
276
+ * Converts the animation to a string
277
+ * @param fullDetails support for multiple levels of logging within scene loading
278
+ * @returns String form of the animation
279
+ */
280
+ toString(t) {
281
+ let e = "Name: " + this.name + ", property: " + this.targetProperty;
282
+ if (e += ", datatype: " + ["Float", "Vector3", "Quaternion", "Matrix", "Color3", "Vector2"][this.dataType], e += ", nKeys: " + (this._keys ? this._keys.length : "none"), e += ", nRanges: " + (this._ranges ? Object.keys(this._ranges).length : "none"), t) {
283
+ e += ", Ranges: {";
284
+ let s = !0;
285
+ for (const i in this._ranges)
286
+ s && (e += ", ", s = !1), e += i;
287
+ e += "}";
288
+ }
289
+ return e;
290
+ }
291
+ /**
292
+ * Add an event to this animation
293
+ * @param event Event to add
294
+ */
295
+ addEvent(t) {
296
+ this._events.push(t), this._events.sort((e, s) => e.frame - s.frame);
297
+ }
298
+ /**
299
+ * Remove all events found at the given frame
300
+ * @param frame The frame to remove events from
301
+ */
302
+ removeEvents(t) {
303
+ for (let e = 0; e < this._events.length; e++)
304
+ this._events[e].frame === t && (this._events.splice(e, 1), e--);
305
+ }
306
+ /**
307
+ * Retrieves all the events from the animation
308
+ * @returns Events from the animation
309
+ */
310
+ getEvents() {
311
+ return this._events;
312
+ }
313
+ /**
314
+ * Creates an animation range
315
+ * @param name Name of the animation range
316
+ * @param from Starting frame of the animation range
317
+ * @param to Ending frame of the animation
318
+ */
319
+ createRange(t, e, s) {
320
+ this._ranges[t] || (this._ranges[t] = new R(t, e, s));
321
+ }
322
+ /**
323
+ * Deletes an animation range by name
324
+ * @param name Name of the animation range to delete
325
+ * @param deleteFrames Specifies if the key frames for the range should also be deleted (true) or not (false)
326
+ */
327
+ deleteRange(t, e = !0) {
328
+ const s = this._ranges[t];
329
+ if (s) {
330
+ if (e) {
331
+ const i = s.from, r = s.to;
332
+ for (let n = this._keys.length - 1; n >= 0; n--)
333
+ this._keys[n].frame >= i && this._keys[n].frame <= r && this._keys.splice(n, 1);
334
+ }
335
+ this._ranges[t] = null;
336
+ }
337
+ }
338
+ /**
339
+ * Gets the animation range by name, or null if not defined
340
+ * @param name Name of the animation range
341
+ * @returns Nullable animation range
342
+ */
343
+ getRange(t) {
344
+ return this._ranges[t];
345
+ }
346
+ /**
347
+ * Gets the key frames from the animation
348
+ * @returns The key frames of the animation
349
+ */
350
+ getKeys() {
351
+ return this._keys;
352
+ }
353
+ /**
354
+ * Gets the highest frame rate of the animation
355
+ * @returns Highest frame rate of the animation
356
+ */
357
+ getHighestFrame() {
358
+ let t = 0;
359
+ for (let e = 0, s = this._keys.length; e < s; e++)
360
+ t < this._keys[e].frame && (t = this._keys[e].frame);
361
+ return t;
362
+ }
363
+ /**
364
+ * Gets the easing function of the animation
365
+ * @returns Easing function of the animation
366
+ */
367
+ getEasingFunction() {
368
+ return this._easingFunction;
369
+ }
370
+ /**
371
+ * Sets the easing function of the animation
372
+ * @param easingFunction A custom mathematical formula for animation
373
+ */
374
+ setEasingFunction(t) {
375
+ this._easingFunction = t;
376
+ }
377
+ /**
378
+ * Interpolates a scalar linearly
379
+ * @param startValue Start value of the animation curve
380
+ * @param endValue End value of the animation curve
381
+ * @param gradient Scalar amount to interpolate
382
+ * @returns Interpolated scalar value
383
+ */
384
+ floatInterpolateFunction(t, e, s) {
385
+ return Y.Lerp(t, e, s);
386
+ }
387
+ /**
388
+ * Interpolates a scalar cubically
389
+ * @param startValue Start value of the animation curve
390
+ * @param outTangent End tangent of the animation
391
+ * @param endValue End value of the animation curve
392
+ * @param inTangent Start tangent of the animation curve
393
+ * @param gradient Scalar amount to interpolate
394
+ * @returns Interpolated scalar value
395
+ */
396
+ floatInterpolateFunctionWithTangents(t, e, s, i, r) {
397
+ return Y.Hermite(t, e, s, i, r);
398
+ }
399
+ /**
400
+ * Interpolates a quaternion using a spherical linear interpolation
401
+ * @param startValue Start value of the animation curve
402
+ * @param endValue End value of the animation curve
403
+ * @param gradient Scalar amount to interpolate
404
+ * @returns Interpolated quaternion value
405
+ */
406
+ quaternionInterpolateFunction(t, e, s) {
407
+ return g.Slerp(t, e, s);
408
+ }
409
+ /**
410
+ * Interpolates a quaternion cubically
411
+ * @param startValue Start value of the animation curve
412
+ * @param outTangent End tangent of the animation curve
413
+ * @param endValue End value of the animation curve
414
+ * @param inTangent Start tangent of the animation curve
415
+ * @param gradient Scalar amount to interpolate
416
+ * @returns Interpolated quaternion value
417
+ */
418
+ quaternionInterpolateFunctionWithTangents(t, e, s, i, r) {
419
+ return g.Hermite(t, e, s, i, r).normalize();
420
+ }
421
+ /**
422
+ * Interpolates a Vector3 linearly
423
+ * @param startValue Start value of the animation curve
424
+ * @param endValue End value of the animation curve
425
+ * @param gradient Scalar amount to interpolate (value between 0 and 1)
426
+ * @returns Interpolated scalar value
427
+ */
428
+ vector3InterpolateFunction(t, e, s) {
429
+ return y.Lerp(t, e, s);
430
+ }
431
+ /**
432
+ * Interpolates a Vector3 cubically
433
+ * @param startValue Start value of the animation curve
434
+ * @param outTangent End tangent of the animation
435
+ * @param endValue End value of the animation curve
436
+ * @param inTangent Start tangent of the animation curve
437
+ * @param gradient Scalar amount to interpolate (value between 0 and 1)
438
+ * @returns InterpolatedVector3 value
439
+ */
440
+ vector3InterpolateFunctionWithTangents(t, e, s, i, r) {
441
+ return y.Hermite(t, e, s, i, r);
442
+ }
443
+ /**
444
+ * Interpolates a Vector2 linearly
445
+ * @param startValue Start value of the animation curve
446
+ * @param endValue End value of the animation curve
447
+ * @param gradient Scalar amount to interpolate (value between 0 and 1)
448
+ * @returns Interpolated Vector2 value
449
+ */
450
+ vector2InterpolateFunction(t, e, s) {
451
+ return C.Lerp(t, e, s);
452
+ }
453
+ /**
454
+ * Interpolates a Vector2 cubically
455
+ * @param startValue Start value of the animation curve
456
+ * @param outTangent End tangent of the animation
457
+ * @param endValue End value of the animation curve
458
+ * @param inTangent Start tangent of the animation curve
459
+ * @param gradient Scalar amount to interpolate (value between 0 and 1)
460
+ * @returns Interpolated Vector2 value
461
+ */
462
+ vector2InterpolateFunctionWithTangents(t, e, s, i, r) {
463
+ return C.Hermite(t, e, s, i, r);
464
+ }
465
+ /**
466
+ * Interpolates a size linearly
467
+ * @param startValue Start value of the animation curve
468
+ * @param endValue End value of the animation curve
469
+ * @param gradient Scalar amount to interpolate
470
+ * @returns Interpolated Size value
471
+ */
472
+ sizeInterpolateFunction(t, e, s) {
473
+ return S.Lerp(t, e, s);
474
+ }
475
+ /**
476
+ * Interpolates a Color3 linearly
477
+ * @param startValue Start value of the animation curve
478
+ * @param endValue End value of the animation curve
479
+ * @param gradient Scalar amount to interpolate
480
+ * @returns Interpolated Color3 value
481
+ */
482
+ color3InterpolateFunction(t, e, s) {
483
+ return v.Lerp(t, e, s);
484
+ }
485
+ /**
486
+ * Interpolates a Color3 cubically
487
+ * @param startValue Start value of the animation curve
488
+ * @param outTangent End tangent of the animation
489
+ * @param endValue End value of the animation curve
490
+ * @param inTangent Start tangent of the animation curve
491
+ * @param gradient Scalar amount to interpolate
492
+ * @returns interpolated value
493
+ */
494
+ color3InterpolateFunctionWithTangents(t, e, s, i, r) {
495
+ return v.Hermite(t, e, s, i, r);
496
+ }
497
+ /**
498
+ * Interpolates a Color4 linearly
499
+ * @param startValue Start value of the animation curve
500
+ * @param endValue End value of the animation curve
501
+ * @param gradient Scalar amount to interpolate
502
+ * @returns Interpolated Color3 value
503
+ */
504
+ color4InterpolateFunction(t, e, s) {
505
+ return M.Lerp(t, e, s);
506
+ }
507
+ /**
508
+ * Interpolates a Color4 cubically
509
+ * @param startValue Start value of the animation curve
510
+ * @param outTangent End tangent of the animation
511
+ * @param endValue End value of the animation curve
512
+ * @param inTangent Start tangent of the animation curve
513
+ * @param gradient Scalar amount to interpolate
514
+ * @returns interpolated value
515
+ */
516
+ color4InterpolateFunctionWithTangents(t, e, s, i, r) {
517
+ return M.Hermite(t, e, s, i, r);
518
+ }
519
+ /**
520
+ * @internal Internal use only
521
+ */
522
+ _getKeyValue(t) {
523
+ return typeof t == "function" ? t() : t;
524
+ }
525
+ /**
526
+ * Evaluate the animation value at a given frame
527
+ * @param currentFrame defines the frame where we want to evaluate the animation
528
+ * @returns the animation value
529
+ */
530
+ evaluate(t) {
531
+ return this._interpolate(t, {
532
+ key: 0,
533
+ repeatCount: 0,
534
+ loopMode: a.ANIMATIONLOOPMODE_CONSTANT
535
+ });
536
+ }
537
+ /**
538
+ * @internal Internal use only
539
+ */
540
+ _interpolate(t, e) {
541
+ if (e.loopMode === a.ANIMATIONLOOPMODE_CONSTANT && e.repeatCount > 0)
542
+ return e.highLimitValue.clone ? e.highLimitValue.clone() : e.highLimitValue;
543
+ const s = this._keys, i = s.length;
544
+ let r = e.key;
545
+ for (; r >= 0 && t < s[r].frame; )
546
+ --r;
547
+ for (; r + 1 <= i - 1 && t >= s[r + 1].frame; )
548
+ ++r;
549
+ if (e.key = r, r < 0)
550
+ return this._getKeyValue(s[0].value);
551
+ if (r + 1 > i - 1)
552
+ return this._getKeyValue(s[i - 1].value);
553
+ const n = s[r], o = s[r + 1], c = this._getKeyValue(n.value), u = this._getKeyValue(o.value);
554
+ if (n.interpolation === D.STEP)
555
+ return o.frame > t ? c : u;
556
+ const f = n.outTangent !== void 0 && o.inTangent !== void 0, l = o.frame - n.frame;
557
+ let O = (t - n.frame) / l;
558
+ const p = this.getEasingFunction();
559
+ switch (p !== null && (O = p.ease(O)), this.dataType) {
560
+ case a.ANIMATIONTYPE_FLOAT: {
561
+ const I = f ? this.floatInterpolateFunctionWithTangents(c, n.outTangent * l, u, o.inTangent * l, O) : this.floatInterpolateFunction(c, u, O);
562
+ switch (e.loopMode) {
563
+ case a.ANIMATIONLOOPMODE_CYCLE:
564
+ case a.ANIMATIONLOOPMODE_CONSTANT:
565
+ case a.ANIMATIONLOOPMODE_YOYO:
566
+ return I;
567
+ case a.ANIMATIONLOOPMODE_RELATIVE:
568
+ return e.offsetValue * e.repeatCount + I;
569
+ }
570
+ break;
571
+ }
572
+ case a.ANIMATIONTYPE_QUATERNION: {
573
+ const I = f ? this.quaternionInterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.quaternionInterpolateFunction(c, u, O);
574
+ switch (e.loopMode) {
575
+ case a.ANIMATIONLOOPMODE_CYCLE:
576
+ case a.ANIMATIONLOOPMODE_CONSTANT:
577
+ case a.ANIMATIONLOOPMODE_YOYO:
578
+ return I;
579
+ case a.ANIMATIONLOOPMODE_RELATIVE:
580
+ return I.addInPlace(e.offsetValue.scale(e.repeatCount));
581
+ }
582
+ return I;
583
+ }
584
+ case a.ANIMATIONTYPE_VECTOR3: {
585
+ const I = f ? this.vector3InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.vector3InterpolateFunction(c, u, O);
586
+ switch (e.loopMode) {
587
+ case a.ANIMATIONLOOPMODE_CYCLE:
588
+ case a.ANIMATIONLOOPMODE_CONSTANT:
589
+ case a.ANIMATIONLOOPMODE_YOYO:
590
+ return I;
591
+ case a.ANIMATIONLOOPMODE_RELATIVE:
592
+ return I.add(e.offsetValue.scale(e.repeatCount));
593
+ }
594
+ break;
595
+ }
596
+ case a.ANIMATIONTYPE_VECTOR2: {
597
+ const I = f ? this.vector2InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.vector2InterpolateFunction(c, u, O);
598
+ switch (e.loopMode) {
599
+ case a.ANIMATIONLOOPMODE_CYCLE:
600
+ case a.ANIMATIONLOOPMODE_CONSTANT:
601
+ case a.ANIMATIONLOOPMODE_YOYO:
602
+ return I;
603
+ case a.ANIMATIONLOOPMODE_RELATIVE:
604
+ return I.add(e.offsetValue.scale(e.repeatCount));
605
+ }
606
+ break;
607
+ }
608
+ case a.ANIMATIONTYPE_SIZE: {
609
+ switch (e.loopMode) {
610
+ case a.ANIMATIONLOOPMODE_CYCLE:
611
+ case a.ANIMATIONLOOPMODE_CONSTANT:
612
+ case a.ANIMATIONLOOPMODE_YOYO:
613
+ return this.sizeInterpolateFunction(c, u, O);
614
+ case a.ANIMATIONLOOPMODE_RELATIVE:
615
+ return this.sizeInterpolateFunction(c, u, O).add(e.offsetValue.scale(e.repeatCount));
616
+ }
617
+ break;
618
+ }
619
+ case a.ANIMATIONTYPE_COLOR3: {
620
+ const I = f ? this.color3InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.color3InterpolateFunction(c, u, O);
621
+ switch (e.loopMode) {
622
+ case a.ANIMATIONLOOPMODE_CYCLE:
623
+ case a.ANIMATIONLOOPMODE_CONSTANT:
624
+ case a.ANIMATIONLOOPMODE_YOYO:
625
+ return I;
626
+ case a.ANIMATIONLOOPMODE_RELATIVE:
627
+ return I.add(e.offsetValue.scale(e.repeatCount));
628
+ }
629
+ break;
630
+ }
631
+ case a.ANIMATIONTYPE_COLOR4: {
632
+ const I = f ? this.color4InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.color4InterpolateFunction(c, u, O);
633
+ switch (e.loopMode) {
634
+ case a.ANIMATIONLOOPMODE_CYCLE:
635
+ case a.ANIMATIONLOOPMODE_CONSTANT:
636
+ case a.ANIMATIONLOOPMODE_YOYO:
637
+ return I;
638
+ case a.ANIMATIONLOOPMODE_RELATIVE:
639
+ return I.add(e.offsetValue.scale(e.repeatCount));
640
+ }
641
+ break;
642
+ }
643
+ case a.ANIMATIONTYPE_MATRIX: {
644
+ switch (e.loopMode) {
645
+ case a.ANIMATIONLOOPMODE_CYCLE:
646
+ case a.ANIMATIONLOOPMODE_CONSTANT:
647
+ case a.ANIMATIONLOOPMODE_YOYO:
648
+ return a.AllowMatricesInterpolation ? this.matrixInterpolateFunction(c, u, O, e.workValue) : c;
649
+ case a.ANIMATIONLOOPMODE_RELATIVE:
650
+ return c;
651
+ }
652
+ break;
653
+ }
654
+ }
655
+ return 0;
656
+ }
657
+ /**
658
+ * Defines the function to use to interpolate matrices
659
+ * @param startValue defines the start matrix
660
+ * @param endValue defines the end matrix
661
+ * @param gradient defines the gradient between both matrices
662
+ * @param result defines an optional target matrix where to store the interpolation
663
+ * @returns the interpolated matrix
664
+ */
665
+ matrixInterpolateFunction(t, e, s, i) {
666
+ return a.AllowMatrixDecomposeForInterpolation ? i ? (P.DecomposeLerpToRef(t, e, s, i), i) : P.DecomposeLerp(t, e, s) : i ? (P.LerpToRef(t, e, s, i), i) : P.Lerp(t, e, s);
667
+ }
668
+ /**
669
+ * Makes a copy of the animation
670
+ * @returns Cloned animation
671
+ */
672
+ clone() {
673
+ const t = new a(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
674
+ if (t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed, this._keys && t.setKeys(this._keys), this._ranges) {
675
+ t._ranges = {};
676
+ for (const e in this._ranges) {
677
+ const s = this._ranges[e];
678
+ s && (t._ranges[e] = s.clone());
679
+ }
680
+ }
681
+ return t;
682
+ }
683
+ /**
684
+ * Sets the key frames of the animation
685
+ * @param values The animation key frames to set
686
+ */
687
+ setKeys(t) {
688
+ this._keys = t.slice(0);
689
+ }
690
+ /**
691
+ * Serializes the animation to an object
692
+ * @returns Serialized object
693
+ */
694
+ serialize() {
695
+ const t = {};
696
+ t.name = this.name, t.property = this.targetProperty, t.framePerSecond = this.framePerSecond, t.dataType = this.dataType, t.loopBehavior = this.loopMode, t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed;
697
+ const e = this.dataType;
698
+ t.keys = [];
699
+ const s = this.getKeys();
700
+ for (let i = 0; i < s.length; i++) {
701
+ const r = s[i], n = {};
702
+ switch (n.frame = r.frame, e) {
703
+ case a.ANIMATIONTYPE_FLOAT:
704
+ n.values = [r.value], r.inTangent !== void 0 && n.values.push(r.inTangent), r.outTangent !== void 0 && (r.inTangent === void 0 && n.values.push(void 0), n.values.push(r.outTangent)), r.interpolation !== void 0 && (r.inTangent === void 0 && n.values.push(void 0), r.outTangent === void 0 && n.values.push(void 0), n.values.push(r.interpolation));
705
+ break;
706
+ case a.ANIMATIONTYPE_QUATERNION:
707
+ case a.ANIMATIONTYPE_MATRIX:
708
+ case a.ANIMATIONTYPE_VECTOR3:
709
+ case a.ANIMATIONTYPE_COLOR3:
710
+ case a.ANIMATIONTYPE_COLOR4:
711
+ n.values = r.value.asArray(), r.inTangent != null && n.values.push(r.inTangent.asArray()), r.outTangent != null && (r.inTangent === void 0 && n.values.push(void 0), n.values.push(r.outTangent.asArray())), r.interpolation !== void 0 && (r.inTangent === void 0 && n.values.push(void 0), r.outTangent === void 0 && n.values.push(void 0), n.values.push(r.interpolation));
712
+ break;
713
+ }
714
+ t.keys.push(n);
715
+ }
716
+ t.ranges = [];
717
+ for (const i in this._ranges) {
718
+ const r = this._ranges[i];
719
+ if (!r)
720
+ continue;
721
+ const n = {};
722
+ n.name = i, n.from = r.from, n.to = r.to, t.ranges.push(n);
723
+ }
724
+ return t;
725
+ }
726
+ /**
727
+ * @internal
728
+ */
729
+ static _UniversalLerp(t, e, s) {
730
+ const i = t.constructor;
731
+ return i.Lerp ? i.Lerp(t, e, s) : i.Slerp ? i.Slerp(t, e, s) : t.toFixed ? t * (1 - s) + s * e : e;
732
+ }
733
+ /**
734
+ * Parses an animation object and creates an animation
735
+ * @param parsedAnimation Parsed animation object
736
+ * @returns Animation object
737
+ */
738
+ static Parse(t) {
739
+ const e = new a(t.name, t.property, t.framePerSecond, t.dataType, t.loopBehavior), s = t.dataType, i = [];
740
+ let r, n;
741
+ for (t.enableBlending && (e.enableBlending = t.enableBlending), t.blendingSpeed && (e.blendingSpeed = t.blendingSpeed), n = 0; n < t.keys.length; n++) {
742
+ const o = t.keys[n];
743
+ let c, u, f;
744
+ switch (s) {
745
+ case a.ANIMATIONTYPE_FLOAT:
746
+ r = o.values[0], o.values.length >= 2 && (c = o.values[1]), o.values.length >= 3 && (u = o.values[2]), o.values.length >= 4 && (f = o.values[3]);
747
+ break;
748
+ case a.ANIMATIONTYPE_QUATERNION:
749
+ if (r = g.FromArray(o.values), o.values.length >= 8) {
750
+ const O = g.FromArray(o.values.slice(4, 8));
751
+ O.equals(g.Zero()) || (c = O);
752
+ }
753
+ if (o.values.length >= 12) {
754
+ const O = g.FromArray(o.values.slice(8, 12));
755
+ O.equals(g.Zero()) || (u = O);
756
+ }
757
+ o.values.length >= 13 && (f = o.values[12]);
758
+ break;
759
+ case a.ANIMATIONTYPE_MATRIX:
760
+ r = P.FromArray(o.values), o.values.length >= 17 && (f = o.values[16]);
761
+ break;
762
+ case a.ANIMATIONTYPE_COLOR3:
763
+ r = v.FromArray(o.values), o.values[3] && (c = v.FromArray(o.values[3])), o.values[4] && (u = v.FromArray(o.values[4])), o.values[5] && (f = o.values[5]);
764
+ break;
765
+ case a.ANIMATIONTYPE_COLOR4:
766
+ r = M.FromArray(o.values), o.values[4] && (c = M.FromArray(o.values[4])), o.values[5] && (u = M.FromArray(o.values[5])), o.values[6] && (f = M.FromArray(o.values[6]));
767
+ break;
768
+ case a.ANIMATIONTYPE_VECTOR3:
769
+ default:
770
+ r = y.FromArray(o.values), o.values[3] && (c = y.FromArray(o.values[3])), o.values[4] && (u = y.FromArray(o.values[4])), o.values[5] && (f = o.values[5]);
771
+ break;
772
+ }
773
+ const l = {};
774
+ l.frame = o.frame, l.value = r, c != null && (l.inTangent = c), u != null && (l.outTangent = u), f != null && (l.interpolation = f), i.push(l);
775
+ }
776
+ if (e.setKeys(i), t.ranges)
777
+ for (n = 0; n < t.ranges.length; n++)
778
+ r = t.ranges[n], e.createRange(r.name, r.from, r.to);
779
+ return e;
780
+ }
781
+ /**
782
+ * Appends the serialized animations from the source animations
783
+ * @param source Source containing the animations
784
+ * @param destination Target to store the animations
785
+ */
786
+ static AppendSerializedAnimations(t, e) {
787
+ F.AppendSerializedAnimations(t, e);
788
+ }
789
+ /**
790
+ * Creates a new animation or an array of animations from a snippet saved in a remote file
791
+ * @param name defines the name of the animation to create (can be null or empty to use the one from the json data)
792
+ * @param url defines the url to load from
793
+ * @returns a promise that will resolve to the new animation or an array of animations
794
+ */
795
+ static ParseFromFileAsync(t, e) {
796
+ return new Promise((s, i) => {
797
+ const r = new m();
798
+ r.addEventListener("readystatechange", () => {
799
+ if (r.readyState == 4)
800
+ if (r.status == 200) {
801
+ let n = JSON.parse(r.responseText);
802
+ if (n.animations && (n = n.animations), n.length) {
803
+ const o = new Array();
804
+ for (const c of n)
805
+ o.push(this.Parse(c));
806
+ s(o);
807
+ } else {
808
+ const o = this.Parse(n);
809
+ t && (o.name = t), s(o);
810
+ }
811
+ } else
812
+ i("Unable to load the animation");
813
+ }), r.open("GET", e), r.send();
814
+ });
815
+ }
816
+ /**
817
+ * Creates an animation or an array of animations from a snippet saved by the Inspector
818
+ * @param snippetId defines the snippet to load
819
+ * @returns a promise that will resolve to the new animation or a new array of animations
820
+ */
821
+ static ParseFromSnippetAsync(t) {
822
+ return new Promise((e, s) => {
823
+ const i = new m();
824
+ i.addEventListener("readystatechange", () => {
825
+ if (i.readyState == 4)
826
+ if (i.status == 200) {
827
+ const r = JSON.parse(JSON.parse(i.responseText).jsonPayload);
828
+ if (r.animations) {
829
+ const n = JSON.parse(r.animations), o = new Array();
830
+ for (const c of n.animations) {
831
+ const u = this.Parse(c);
832
+ u.snippetId = t, o.push(u);
833
+ }
834
+ e(o);
835
+ } else {
836
+ const n = JSON.parse(r.animation), o = this.Parse(n);
837
+ o.snippetId = t, e(o);
838
+ }
839
+ } else
840
+ s("Unable to load the snippet " + t);
841
+ }), i.open("GET", this.SnippetUrl + "/" + t.replace(/#/g, "/")), i.send();
842
+ });
843
+ }
844
+ }
845
+ a._UniqueIdGenerator = 0;
846
+ a.AllowMatricesInterpolation = !1;
847
+ a.AllowMatrixDecomposeForInterpolation = !0;
848
+ a.SnippetUrl = "https://snippet.babylonjs.com";
849
+ a.ANIMATIONTYPE_FLOAT = 0;
850
+ a.ANIMATIONTYPE_VECTOR3 = 1;
851
+ a.ANIMATIONTYPE_QUATERNION = 2;
852
+ a.ANIMATIONTYPE_MATRIX = 3;
853
+ a.ANIMATIONTYPE_COLOR3 = 4;
854
+ a.ANIMATIONTYPE_COLOR4 = 7;
855
+ a.ANIMATIONTYPE_VECTOR2 = 5;
856
+ a.ANIMATIONTYPE_SIZE = 6;
857
+ a.ANIMATIONLOOPMODE_RELATIVE = 0;
858
+ a.ANIMATIONLOOPMODE_CYCLE = 1;
859
+ a.ANIMATIONLOOPMODE_CONSTANT = 2;
860
+ a.ANIMATIONLOOPMODE_YOYO = 4;
861
+ a.CreateFromSnippetAsync = a.ParseFromSnippetAsync;
862
+ b("BABYLON.Animation", a);
863
+ w._AnimationRangeFactory = (V, t, e) => new R(V, t, e);
864
+ export {
865
+ a as Animation
866
+ };