@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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import { Quaternion as g, Vector3 as y, Vector2 as C, TmpVectors as E, Matrix as P } from "../Maths/math.vector.esm.js";
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import { Color3 as v, Color4 as M } from "../Maths/math.color.esm.js";
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import { Scalar as Y } from "../Maths/math.scalar.esm.js";
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import { SerializationHelper as F } from "../Misc/decorators.esm.js";
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import { RegisterClass as b } from "../Misc/typeStore.esm.js";
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import { AnimationKeyInterpolation as D } from "./animationKey.esm.js";
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import { AnimationRange as R } from "./animationRange.esm.js";
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import { Node as w } from "../node.esm.js";
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import { Size as S } from "../Maths/math.size.esm.js";
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import { WebRequest as m } from "../Misc/webRequest.esm.js";
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class a {
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/**
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* @internal Internal use
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*/
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static _PrepareAnimation(t, e, s, i, r, n, o, c) {
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let u;
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if (!isNaN(parseFloat(r)) && isFinite(r) ? u = a.ANIMATIONTYPE_FLOAT : r instanceof g ? u = a.ANIMATIONTYPE_QUATERNION : r instanceof y ? u = a.ANIMATIONTYPE_VECTOR3 : r instanceof C ? u = a.ANIMATIONTYPE_VECTOR2 : r instanceof v ? u = a.ANIMATIONTYPE_COLOR3 : r instanceof M ? u = a.ANIMATIONTYPE_COLOR4 : r instanceof S && (u = a.ANIMATIONTYPE_SIZE), u == null)
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return null;
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const f = new a(t, e, s, u, o), l = [
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{ frame: 0, value: r },
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{ frame: i, value: n }
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];
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return f.setKeys(l), c !== void 0 && f.setEasingFunction(c), f;
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}
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/**
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* Sets up an animation
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* @param property The property to animate
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* @param animationType The animation type to apply
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* @param framePerSecond The frames per second of the animation
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* @param easingFunction The easing function used in the animation
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* @returns The created animation
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*/
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static CreateAnimation(t, e, s, i) {
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const r = new a(t + "Animation", t, s, e, a.ANIMATIONLOOPMODE_CONSTANT);
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return r.setEasingFunction(i), r;
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}
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/**
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* Create and start an animation on a node
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* @param name defines the name of the global animation that will be run on all nodes
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* @param target defines the target where the animation will take place
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* @param targetProperty defines property to animate
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* @param framePerSecond defines the number of frame per second yo use
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* @param totalFrame defines the number of frames in total
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* @param from defines the initial value
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* @param to defines the final value
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* @param loopMode defines which loop mode you want to use (off by default)
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* @param easingFunction defines the easing function to use (linear by default)
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* @param onAnimationEnd defines the callback to call when animation end
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* @param scene defines the hosting scene
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* @returns the animatable created for this animation
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*/
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static CreateAndStartAnimation(t, e, s, i, r, n, o, c, u, f, l) {
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const O = a._PrepareAnimation(t, s, i, r, n, o, c, u);
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return !O || (e.getScene && (l = e.getScene()), !l) ? null : l.beginDirectAnimation(e, [O], 0, r, O.loopMode === 1, 1, f);
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}
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/**
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* Create and start an animation on a node and its descendants
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* @param name defines the name of the global animation that will be run on all nodes
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* @param node defines the root node where the animation will take place
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* @param directDescendantsOnly if true only direct descendants will be used, if false direct and also indirect (children of children, an so on in a recursive manner) descendants will be used
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* @param targetProperty defines property to animate
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* @param framePerSecond defines the number of frame per second to use
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* @param totalFrame defines the number of frames in total
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* @param from defines the initial value
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* @param to defines the final value
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* @param loopMode defines which loop mode you want to use (off by default)
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* @param easingFunction defines the easing function to use (linear by default)
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* @param onAnimationEnd defines the callback to call when an animation ends (will be called once per node)
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* @returns the list of animatables created for all nodes
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* @example https://www.babylonjs-playground.com/#MH0VLI
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*/
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static CreateAndStartHierarchyAnimation(t, e, s, i, r, n, o, c, u, f, l) {
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const O = a._PrepareAnimation(t, i, r, n, o, c, u, f);
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return O ? e.getScene().beginDirectHierarchyAnimation(e, s, [O], 0, n, O.loopMode === 1, 1, l) : null;
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}
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/**
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* Creates a new animation, merges it with the existing animations and starts it
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* @param name Name of the animation
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* @param node Node which contains the scene that begins the animations
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* @param targetProperty Specifies which property to animate
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* @param framePerSecond The frames per second of the animation
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* @param totalFrame The total number of frames
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* @param from The frame at the beginning of the animation
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* @param to The frame at the end of the animation
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* @param loopMode Specifies the loop mode of the animation
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* @param easingFunction (Optional) The easing function of the animation, which allow custom mathematical formulas for animations
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* @param onAnimationEnd Callback to run once the animation is complete
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* @returns Nullable animation
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*/
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static CreateMergeAndStartAnimation(t, e, s, i, r, n, o, c, u, f) {
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const l = a._PrepareAnimation(t, s, i, r, n, o, c, u);
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return l ? (e.animations.push(l), e.getScene().beginAnimation(e, 0, r, l.loopMode === 1, 1, f)) : null;
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}
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/**
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* Convert the keyframes for all animations belonging to the group to be relative to a given reference frame.
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* @param sourceAnimation defines the Animation containing keyframes to convert
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* @param referenceFrame defines the frame that keyframes in the range will be relative to
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* @param range defines the name of the AnimationRange belonging to the Animation to convert
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* @param cloneOriginal defines whether or not to clone the animation and convert the clone or convert the original animation (default is false)
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* @param clonedName defines the name of the resulting cloned Animation if cloneOriginal is true
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* @returns a new Animation if cloneOriginal is true or the original Animation if cloneOriginal is false
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*/
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static MakeAnimationAdditive(t, e = 0, s, i = !1, r) {
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let n = t;
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if (i && (n = t.clone(), n.name = r || n.name), !n._keys.length)
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return n;
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e = e >= 0 ? e : 0;
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let o = 0;
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const c = n._keys[0];
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let u = n._keys.length - 1;
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const f = n._keys[u], l = {
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referenceValue: c.value,
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referencePosition: E.Vector3[0],
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referenceQuaternion: E.Quaternion[0],
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referenceScaling: E.Vector3[1],
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keyPosition: E.Vector3[2],
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keyQuaternion: E.Quaternion[1],
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keyScaling: E.Vector3[3]
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};
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let O = !1, p = c.frame, I = f.frame;
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if (s) {
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const T = n.getRange(s);
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T && (p = T.from, I = T.to);
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}
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let L = c.frame === p, k = f.frame === I;
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if (n._keys.length === 1) {
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const T = n._getKeyValue(n._keys[0]);
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l.referenceValue = T.clone ? T.clone() : T, O = !0;
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} else if (e <= c.frame) {
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const T = n._getKeyValue(c.value);
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l.referenceValue = T.clone ? T.clone() : T, O = !0;
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} else if (e >= f.frame) {
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const T = n._getKeyValue(f.value);
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l.referenceValue = T.clone ? T.clone() : T, O = !0;
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}
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let N = 0;
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for (; !O || !L || !k && N < n._keys.length - 1; ) {
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const T = n._keys[N], d = n._keys[N + 1];
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if (!O && e >= T.frame && e <= d.frame) {
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let h;
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if (e === T.frame)
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h = n._getKeyValue(T.value);
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else if (e === d.frame)
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h = n._getKeyValue(d.value);
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else {
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const A = {
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key: N,
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repeatCount: 0,
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loopMode: this.ANIMATIONLOOPMODE_CONSTANT
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};
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h = n._interpolate(e, A);
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}
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l.referenceValue = h.clone ? h.clone() : h, O = !0;
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}
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if (!L && p >= T.frame && p <= d.frame) {
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if (p === T.frame)
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o = N;
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else if (p === d.frame)
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o = N + 1;
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else {
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const h = {
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key: N,
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repeatCount: 0,
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loopMode: this.ANIMATIONLOOPMODE_CONSTANT
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}, A = n._interpolate(p, h), _ = {
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frame: p,
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value: A.clone ? A.clone() : A
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};
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n._keys.splice(N + 1, 0, _), o = N + 1;
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}
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L = !0;
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}
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if (!k && I >= T.frame && I <= d.frame) {
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if (I === T.frame)
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u = N;
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else if (I === d.frame)
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u = N + 1;
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else {
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const h = {
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key: N,
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repeatCount: 0,
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loopMode: this.ANIMATIONLOOPMODE_CONSTANT
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}, A = n._interpolate(I, h), _ = {
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frame: I,
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value: A.clone ? A.clone() : A
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};
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n._keys.splice(N + 1, 0, _), u = N + 1;
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}
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k = !0;
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}
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N++;
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}
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for (n.dataType === a.ANIMATIONTYPE_QUATERNION ? l.referenceValue.normalize().conjugateInPlace() : n.dataType === a.ANIMATIONTYPE_MATRIX && (l.referenceValue.decompose(l.referenceScaling, l.referenceQuaternion, l.referencePosition), l.referenceQuaternion.normalize().conjugateInPlace()), N = o; N <= u; N++) {
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const T = n._keys[N];
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if (!(N && n.dataType !== a.ANIMATIONTYPE_FLOAT && T.value === c.value))
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switch (n.dataType) {
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case a.ANIMATIONTYPE_MATRIX:
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T.value.decompose(l.keyScaling, l.keyQuaternion, l.keyPosition), l.keyPosition.subtractInPlace(l.referencePosition), l.keyScaling.divideInPlace(l.referenceScaling), l.referenceQuaternion.multiplyToRef(l.keyQuaternion, l.keyQuaternion), P.ComposeToRef(l.keyScaling, l.keyQuaternion, l.keyPosition, T.value);
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break;
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case a.ANIMATIONTYPE_QUATERNION:
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l.referenceValue.multiplyToRef(T.value, T.value);
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break;
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case a.ANIMATIONTYPE_VECTOR2:
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case a.ANIMATIONTYPE_VECTOR3:
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case a.ANIMATIONTYPE_COLOR3:
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case a.ANIMATIONTYPE_COLOR4:
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T.value.subtractToRef(l.referenceValue, T.value);
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break;
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case a.ANIMATIONTYPE_SIZE:
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T.value.width -= l.referenceValue.width, T.value.height -= l.referenceValue.height;
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break;
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default:
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T.value -= l.referenceValue;
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}
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}
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return n;
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}
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/**
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* Transition property of an host to the target Value
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* @param property The property to transition
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* @param targetValue The target Value of the property
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* @param host The object where the property to animate belongs
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* @param scene Scene used to run the animation
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* @param frameRate Framerate (in frame/s) to use
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* @param transition The transition type we want to use
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* @param duration The duration of the animation, in milliseconds
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* @param onAnimationEnd Callback trigger at the end of the animation
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* @returns Nullable animation
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*/
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static TransitionTo(t, e, s, i, r, n, o, c = null) {
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if (o <= 0)
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return s[t] = e, c && c(), null;
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const u = r * (o / 1e3);
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n.setKeys([
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{
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frame: 0,
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value: s[t].clone ? s[t].clone() : s[t]
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},
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{
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frame: u,
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value: e
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}
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]), s.animations || (s.animations = []), s.animations.push(n);
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const f = i.beginAnimation(s, 0, u, !1);
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return f.onAnimationEnd = c, f;
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}
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/**
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* Return the array of runtime animations currently using this animation
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*/
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get runtimeAnimations() {
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return this._runtimeAnimations;
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}
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/**
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* Specifies if any of the runtime animations are currently running
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*/
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get hasRunningRuntimeAnimations() {
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for (const t of this._runtimeAnimations)
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if (!t.isStopped())
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return !0;
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return !1;
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}
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/**
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* Initializes the animation
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* @param name Name of the animation
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* @param targetProperty Property to animate
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* @param framePerSecond The frames per second of the animation
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|
267
|
+
* @param dataType The data type of the animation
|
|
268
|
+
* @param loopMode The loop mode of the animation
|
|
269
|
+
* @param enableBlending Specifies if blending should be enabled
|
|
270
|
+
*/
|
|
271
|
+
constructor(t, e, s, i, r, n) {
|
|
272
|
+
this.name = t, this.targetProperty = e, this.framePerSecond = s, this.dataType = i, this.loopMode = r, this.enableBlending = n, this._easingFunction = null, this._runtimeAnimations = new Array(), this._events = new Array(), this.blendingSpeed = 0.01, this._ranges = {}, this.targetPropertyPath = e.split("."), this.dataType = i, this.loopMode = r === void 0 ? a.ANIMATIONLOOPMODE_CYCLE : r, this.uniqueId = a._UniqueIdGenerator++;
|
|
273
|
+
}
|
|
274
|
+
// Methods
|
|
275
|
+
/**
|
|
276
|
+
* Converts the animation to a string
|
|
277
|
+
* @param fullDetails support for multiple levels of logging within scene loading
|
|
278
|
+
* @returns String form of the animation
|
|
279
|
+
*/
|
|
280
|
+
toString(t) {
|
|
281
|
+
let e = "Name: " + this.name + ", property: " + this.targetProperty;
|
|
282
|
+
if (e += ", datatype: " + ["Float", "Vector3", "Quaternion", "Matrix", "Color3", "Vector2"][this.dataType], e += ", nKeys: " + (this._keys ? this._keys.length : "none"), e += ", nRanges: " + (this._ranges ? Object.keys(this._ranges).length : "none"), t) {
|
|
283
|
+
e += ", Ranges: {";
|
|
284
|
+
let s = !0;
|
|
285
|
+
for (const i in this._ranges)
|
|
286
|
+
s && (e += ", ", s = !1), e += i;
|
|
287
|
+
e += "}";
|
|
288
|
+
}
|
|
289
|
+
return e;
|
|
290
|
+
}
|
|
291
|
+
/**
|
|
292
|
+
* Add an event to this animation
|
|
293
|
+
* @param event Event to add
|
|
294
|
+
*/
|
|
295
|
+
addEvent(t) {
|
|
296
|
+
this._events.push(t), this._events.sort((e, s) => e.frame - s.frame);
|
|
297
|
+
}
|
|
298
|
+
/**
|
|
299
|
+
* Remove all events found at the given frame
|
|
300
|
+
* @param frame The frame to remove events from
|
|
301
|
+
*/
|
|
302
|
+
removeEvents(t) {
|
|
303
|
+
for (let e = 0; e < this._events.length; e++)
|
|
304
|
+
this._events[e].frame === t && (this._events.splice(e, 1), e--);
|
|
305
|
+
}
|
|
306
|
+
/**
|
|
307
|
+
* Retrieves all the events from the animation
|
|
308
|
+
* @returns Events from the animation
|
|
309
|
+
*/
|
|
310
|
+
getEvents() {
|
|
311
|
+
return this._events;
|
|
312
|
+
}
|
|
313
|
+
/**
|
|
314
|
+
* Creates an animation range
|
|
315
|
+
* @param name Name of the animation range
|
|
316
|
+
* @param from Starting frame of the animation range
|
|
317
|
+
* @param to Ending frame of the animation
|
|
318
|
+
*/
|
|
319
|
+
createRange(t, e, s) {
|
|
320
|
+
this._ranges[t] || (this._ranges[t] = new R(t, e, s));
|
|
321
|
+
}
|
|
322
|
+
/**
|
|
323
|
+
* Deletes an animation range by name
|
|
324
|
+
* @param name Name of the animation range to delete
|
|
325
|
+
* @param deleteFrames Specifies if the key frames for the range should also be deleted (true) or not (false)
|
|
326
|
+
*/
|
|
327
|
+
deleteRange(t, e = !0) {
|
|
328
|
+
const s = this._ranges[t];
|
|
329
|
+
if (s) {
|
|
330
|
+
if (e) {
|
|
331
|
+
const i = s.from, r = s.to;
|
|
332
|
+
for (let n = this._keys.length - 1; n >= 0; n--)
|
|
333
|
+
this._keys[n].frame >= i && this._keys[n].frame <= r && this._keys.splice(n, 1);
|
|
334
|
+
}
|
|
335
|
+
this._ranges[t] = null;
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
/**
|
|
339
|
+
* Gets the animation range by name, or null if not defined
|
|
340
|
+
* @param name Name of the animation range
|
|
341
|
+
* @returns Nullable animation range
|
|
342
|
+
*/
|
|
343
|
+
getRange(t) {
|
|
344
|
+
return this._ranges[t];
|
|
345
|
+
}
|
|
346
|
+
/**
|
|
347
|
+
* Gets the key frames from the animation
|
|
348
|
+
* @returns The key frames of the animation
|
|
349
|
+
*/
|
|
350
|
+
getKeys() {
|
|
351
|
+
return this._keys;
|
|
352
|
+
}
|
|
353
|
+
/**
|
|
354
|
+
* Gets the highest frame rate of the animation
|
|
355
|
+
* @returns Highest frame rate of the animation
|
|
356
|
+
*/
|
|
357
|
+
getHighestFrame() {
|
|
358
|
+
let t = 0;
|
|
359
|
+
for (let e = 0, s = this._keys.length; e < s; e++)
|
|
360
|
+
t < this._keys[e].frame && (t = this._keys[e].frame);
|
|
361
|
+
return t;
|
|
362
|
+
}
|
|
363
|
+
/**
|
|
364
|
+
* Gets the easing function of the animation
|
|
365
|
+
* @returns Easing function of the animation
|
|
366
|
+
*/
|
|
367
|
+
getEasingFunction() {
|
|
368
|
+
return this._easingFunction;
|
|
369
|
+
}
|
|
370
|
+
/**
|
|
371
|
+
* Sets the easing function of the animation
|
|
372
|
+
* @param easingFunction A custom mathematical formula for animation
|
|
373
|
+
*/
|
|
374
|
+
setEasingFunction(t) {
|
|
375
|
+
this._easingFunction = t;
|
|
376
|
+
}
|
|
377
|
+
/**
|
|
378
|
+
* Interpolates a scalar linearly
|
|
379
|
+
* @param startValue Start value of the animation curve
|
|
380
|
+
* @param endValue End value of the animation curve
|
|
381
|
+
* @param gradient Scalar amount to interpolate
|
|
382
|
+
* @returns Interpolated scalar value
|
|
383
|
+
*/
|
|
384
|
+
floatInterpolateFunction(t, e, s) {
|
|
385
|
+
return Y.Lerp(t, e, s);
|
|
386
|
+
}
|
|
387
|
+
/**
|
|
388
|
+
* Interpolates a scalar cubically
|
|
389
|
+
* @param startValue Start value of the animation curve
|
|
390
|
+
* @param outTangent End tangent of the animation
|
|
391
|
+
* @param endValue End value of the animation curve
|
|
392
|
+
* @param inTangent Start tangent of the animation curve
|
|
393
|
+
* @param gradient Scalar amount to interpolate
|
|
394
|
+
* @returns Interpolated scalar value
|
|
395
|
+
*/
|
|
396
|
+
floatInterpolateFunctionWithTangents(t, e, s, i, r) {
|
|
397
|
+
return Y.Hermite(t, e, s, i, r);
|
|
398
|
+
}
|
|
399
|
+
/**
|
|
400
|
+
* Interpolates a quaternion using a spherical linear interpolation
|
|
401
|
+
* @param startValue Start value of the animation curve
|
|
402
|
+
* @param endValue End value of the animation curve
|
|
403
|
+
* @param gradient Scalar amount to interpolate
|
|
404
|
+
* @returns Interpolated quaternion value
|
|
405
|
+
*/
|
|
406
|
+
quaternionInterpolateFunction(t, e, s) {
|
|
407
|
+
return g.Slerp(t, e, s);
|
|
408
|
+
}
|
|
409
|
+
/**
|
|
410
|
+
* Interpolates a quaternion cubically
|
|
411
|
+
* @param startValue Start value of the animation curve
|
|
412
|
+
* @param outTangent End tangent of the animation curve
|
|
413
|
+
* @param endValue End value of the animation curve
|
|
414
|
+
* @param inTangent Start tangent of the animation curve
|
|
415
|
+
* @param gradient Scalar amount to interpolate
|
|
416
|
+
* @returns Interpolated quaternion value
|
|
417
|
+
*/
|
|
418
|
+
quaternionInterpolateFunctionWithTangents(t, e, s, i, r) {
|
|
419
|
+
return g.Hermite(t, e, s, i, r).normalize();
|
|
420
|
+
}
|
|
421
|
+
/**
|
|
422
|
+
* Interpolates a Vector3 linearly
|
|
423
|
+
* @param startValue Start value of the animation curve
|
|
424
|
+
* @param endValue End value of the animation curve
|
|
425
|
+
* @param gradient Scalar amount to interpolate (value between 0 and 1)
|
|
426
|
+
* @returns Interpolated scalar value
|
|
427
|
+
*/
|
|
428
|
+
vector3InterpolateFunction(t, e, s) {
|
|
429
|
+
return y.Lerp(t, e, s);
|
|
430
|
+
}
|
|
431
|
+
/**
|
|
432
|
+
* Interpolates a Vector3 cubically
|
|
433
|
+
* @param startValue Start value of the animation curve
|
|
434
|
+
* @param outTangent End tangent of the animation
|
|
435
|
+
* @param endValue End value of the animation curve
|
|
436
|
+
* @param inTangent Start tangent of the animation curve
|
|
437
|
+
* @param gradient Scalar amount to interpolate (value between 0 and 1)
|
|
438
|
+
* @returns InterpolatedVector3 value
|
|
439
|
+
*/
|
|
440
|
+
vector3InterpolateFunctionWithTangents(t, e, s, i, r) {
|
|
441
|
+
return y.Hermite(t, e, s, i, r);
|
|
442
|
+
}
|
|
443
|
+
/**
|
|
444
|
+
* Interpolates a Vector2 linearly
|
|
445
|
+
* @param startValue Start value of the animation curve
|
|
446
|
+
* @param endValue End value of the animation curve
|
|
447
|
+
* @param gradient Scalar amount to interpolate (value between 0 and 1)
|
|
448
|
+
* @returns Interpolated Vector2 value
|
|
449
|
+
*/
|
|
450
|
+
vector2InterpolateFunction(t, e, s) {
|
|
451
|
+
return C.Lerp(t, e, s);
|
|
452
|
+
}
|
|
453
|
+
/**
|
|
454
|
+
* Interpolates a Vector2 cubically
|
|
455
|
+
* @param startValue Start value of the animation curve
|
|
456
|
+
* @param outTangent End tangent of the animation
|
|
457
|
+
* @param endValue End value of the animation curve
|
|
458
|
+
* @param inTangent Start tangent of the animation curve
|
|
459
|
+
* @param gradient Scalar amount to interpolate (value between 0 and 1)
|
|
460
|
+
* @returns Interpolated Vector2 value
|
|
461
|
+
*/
|
|
462
|
+
vector2InterpolateFunctionWithTangents(t, e, s, i, r) {
|
|
463
|
+
return C.Hermite(t, e, s, i, r);
|
|
464
|
+
}
|
|
465
|
+
/**
|
|
466
|
+
* Interpolates a size linearly
|
|
467
|
+
* @param startValue Start value of the animation curve
|
|
468
|
+
* @param endValue End value of the animation curve
|
|
469
|
+
* @param gradient Scalar amount to interpolate
|
|
470
|
+
* @returns Interpolated Size value
|
|
471
|
+
*/
|
|
472
|
+
sizeInterpolateFunction(t, e, s) {
|
|
473
|
+
return S.Lerp(t, e, s);
|
|
474
|
+
}
|
|
475
|
+
/**
|
|
476
|
+
* Interpolates a Color3 linearly
|
|
477
|
+
* @param startValue Start value of the animation curve
|
|
478
|
+
* @param endValue End value of the animation curve
|
|
479
|
+
* @param gradient Scalar amount to interpolate
|
|
480
|
+
* @returns Interpolated Color3 value
|
|
481
|
+
*/
|
|
482
|
+
color3InterpolateFunction(t, e, s) {
|
|
483
|
+
return v.Lerp(t, e, s);
|
|
484
|
+
}
|
|
485
|
+
/**
|
|
486
|
+
* Interpolates a Color3 cubically
|
|
487
|
+
* @param startValue Start value of the animation curve
|
|
488
|
+
* @param outTangent End tangent of the animation
|
|
489
|
+
* @param endValue End value of the animation curve
|
|
490
|
+
* @param inTangent Start tangent of the animation curve
|
|
491
|
+
* @param gradient Scalar amount to interpolate
|
|
492
|
+
* @returns interpolated value
|
|
493
|
+
*/
|
|
494
|
+
color3InterpolateFunctionWithTangents(t, e, s, i, r) {
|
|
495
|
+
return v.Hermite(t, e, s, i, r);
|
|
496
|
+
}
|
|
497
|
+
/**
|
|
498
|
+
* Interpolates a Color4 linearly
|
|
499
|
+
* @param startValue Start value of the animation curve
|
|
500
|
+
* @param endValue End value of the animation curve
|
|
501
|
+
* @param gradient Scalar amount to interpolate
|
|
502
|
+
* @returns Interpolated Color3 value
|
|
503
|
+
*/
|
|
504
|
+
color4InterpolateFunction(t, e, s) {
|
|
505
|
+
return M.Lerp(t, e, s);
|
|
506
|
+
}
|
|
507
|
+
/**
|
|
508
|
+
* Interpolates a Color4 cubically
|
|
509
|
+
* @param startValue Start value of the animation curve
|
|
510
|
+
* @param outTangent End tangent of the animation
|
|
511
|
+
* @param endValue End value of the animation curve
|
|
512
|
+
* @param inTangent Start tangent of the animation curve
|
|
513
|
+
* @param gradient Scalar amount to interpolate
|
|
514
|
+
* @returns interpolated value
|
|
515
|
+
*/
|
|
516
|
+
color4InterpolateFunctionWithTangents(t, e, s, i, r) {
|
|
517
|
+
return M.Hermite(t, e, s, i, r);
|
|
518
|
+
}
|
|
519
|
+
/**
|
|
520
|
+
* @internal Internal use only
|
|
521
|
+
*/
|
|
522
|
+
_getKeyValue(t) {
|
|
523
|
+
return typeof t == "function" ? t() : t;
|
|
524
|
+
}
|
|
525
|
+
/**
|
|
526
|
+
* Evaluate the animation value at a given frame
|
|
527
|
+
* @param currentFrame defines the frame where we want to evaluate the animation
|
|
528
|
+
* @returns the animation value
|
|
529
|
+
*/
|
|
530
|
+
evaluate(t) {
|
|
531
|
+
return this._interpolate(t, {
|
|
532
|
+
key: 0,
|
|
533
|
+
repeatCount: 0,
|
|
534
|
+
loopMode: a.ANIMATIONLOOPMODE_CONSTANT
|
|
535
|
+
});
|
|
536
|
+
}
|
|
537
|
+
/**
|
|
538
|
+
* @internal Internal use only
|
|
539
|
+
*/
|
|
540
|
+
_interpolate(t, e) {
|
|
541
|
+
if (e.loopMode === a.ANIMATIONLOOPMODE_CONSTANT && e.repeatCount > 0)
|
|
542
|
+
return e.highLimitValue.clone ? e.highLimitValue.clone() : e.highLimitValue;
|
|
543
|
+
const s = this._keys, i = s.length;
|
|
544
|
+
let r = e.key;
|
|
545
|
+
for (; r >= 0 && t < s[r].frame; )
|
|
546
|
+
--r;
|
|
547
|
+
for (; r + 1 <= i - 1 && t >= s[r + 1].frame; )
|
|
548
|
+
++r;
|
|
549
|
+
if (e.key = r, r < 0)
|
|
550
|
+
return this._getKeyValue(s[0].value);
|
|
551
|
+
if (r + 1 > i - 1)
|
|
552
|
+
return this._getKeyValue(s[i - 1].value);
|
|
553
|
+
const n = s[r], o = s[r + 1], c = this._getKeyValue(n.value), u = this._getKeyValue(o.value);
|
|
554
|
+
if (n.interpolation === D.STEP)
|
|
555
|
+
return o.frame > t ? c : u;
|
|
556
|
+
const f = n.outTangent !== void 0 && o.inTangent !== void 0, l = o.frame - n.frame;
|
|
557
|
+
let O = (t - n.frame) / l;
|
|
558
|
+
const p = this.getEasingFunction();
|
|
559
|
+
switch (p !== null && (O = p.ease(O)), this.dataType) {
|
|
560
|
+
case a.ANIMATIONTYPE_FLOAT: {
|
|
561
|
+
const I = f ? this.floatInterpolateFunctionWithTangents(c, n.outTangent * l, u, o.inTangent * l, O) : this.floatInterpolateFunction(c, u, O);
|
|
562
|
+
switch (e.loopMode) {
|
|
563
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
564
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
565
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
566
|
+
return I;
|
|
567
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
568
|
+
return e.offsetValue * e.repeatCount + I;
|
|
569
|
+
}
|
|
570
|
+
break;
|
|
571
|
+
}
|
|
572
|
+
case a.ANIMATIONTYPE_QUATERNION: {
|
|
573
|
+
const I = f ? this.quaternionInterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.quaternionInterpolateFunction(c, u, O);
|
|
574
|
+
switch (e.loopMode) {
|
|
575
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
576
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
577
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
578
|
+
return I;
|
|
579
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
580
|
+
return I.addInPlace(e.offsetValue.scale(e.repeatCount));
|
|
581
|
+
}
|
|
582
|
+
return I;
|
|
583
|
+
}
|
|
584
|
+
case a.ANIMATIONTYPE_VECTOR3: {
|
|
585
|
+
const I = f ? this.vector3InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.vector3InterpolateFunction(c, u, O);
|
|
586
|
+
switch (e.loopMode) {
|
|
587
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
588
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
589
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
590
|
+
return I;
|
|
591
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
592
|
+
return I.add(e.offsetValue.scale(e.repeatCount));
|
|
593
|
+
}
|
|
594
|
+
break;
|
|
595
|
+
}
|
|
596
|
+
case a.ANIMATIONTYPE_VECTOR2: {
|
|
597
|
+
const I = f ? this.vector2InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.vector2InterpolateFunction(c, u, O);
|
|
598
|
+
switch (e.loopMode) {
|
|
599
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
600
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
601
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
602
|
+
return I;
|
|
603
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
604
|
+
return I.add(e.offsetValue.scale(e.repeatCount));
|
|
605
|
+
}
|
|
606
|
+
break;
|
|
607
|
+
}
|
|
608
|
+
case a.ANIMATIONTYPE_SIZE: {
|
|
609
|
+
switch (e.loopMode) {
|
|
610
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
611
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
612
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
613
|
+
return this.sizeInterpolateFunction(c, u, O);
|
|
614
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
615
|
+
return this.sizeInterpolateFunction(c, u, O).add(e.offsetValue.scale(e.repeatCount));
|
|
616
|
+
}
|
|
617
|
+
break;
|
|
618
|
+
}
|
|
619
|
+
case a.ANIMATIONTYPE_COLOR3: {
|
|
620
|
+
const I = f ? this.color3InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.color3InterpolateFunction(c, u, O);
|
|
621
|
+
switch (e.loopMode) {
|
|
622
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
623
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
624
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
625
|
+
return I;
|
|
626
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
627
|
+
return I.add(e.offsetValue.scale(e.repeatCount));
|
|
628
|
+
}
|
|
629
|
+
break;
|
|
630
|
+
}
|
|
631
|
+
case a.ANIMATIONTYPE_COLOR4: {
|
|
632
|
+
const I = f ? this.color4InterpolateFunctionWithTangents(c, n.outTangent.scale(l), u, o.inTangent.scale(l), O) : this.color4InterpolateFunction(c, u, O);
|
|
633
|
+
switch (e.loopMode) {
|
|
634
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
635
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
636
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
637
|
+
return I;
|
|
638
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
639
|
+
return I.add(e.offsetValue.scale(e.repeatCount));
|
|
640
|
+
}
|
|
641
|
+
break;
|
|
642
|
+
}
|
|
643
|
+
case a.ANIMATIONTYPE_MATRIX: {
|
|
644
|
+
switch (e.loopMode) {
|
|
645
|
+
case a.ANIMATIONLOOPMODE_CYCLE:
|
|
646
|
+
case a.ANIMATIONLOOPMODE_CONSTANT:
|
|
647
|
+
case a.ANIMATIONLOOPMODE_YOYO:
|
|
648
|
+
return a.AllowMatricesInterpolation ? this.matrixInterpolateFunction(c, u, O, e.workValue) : c;
|
|
649
|
+
case a.ANIMATIONLOOPMODE_RELATIVE:
|
|
650
|
+
return c;
|
|
651
|
+
}
|
|
652
|
+
break;
|
|
653
|
+
}
|
|
654
|
+
}
|
|
655
|
+
return 0;
|
|
656
|
+
}
|
|
657
|
+
/**
|
|
658
|
+
* Defines the function to use to interpolate matrices
|
|
659
|
+
* @param startValue defines the start matrix
|
|
660
|
+
* @param endValue defines the end matrix
|
|
661
|
+
* @param gradient defines the gradient between both matrices
|
|
662
|
+
* @param result defines an optional target matrix where to store the interpolation
|
|
663
|
+
* @returns the interpolated matrix
|
|
664
|
+
*/
|
|
665
|
+
matrixInterpolateFunction(t, e, s, i) {
|
|
666
|
+
return a.AllowMatrixDecomposeForInterpolation ? i ? (P.DecomposeLerpToRef(t, e, s, i), i) : P.DecomposeLerp(t, e, s) : i ? (P.LerpToRef(t, e, s, i), i) : P.Lerp(t, e, s);
|
|
667
|
+
}
|
|
668
|
+
/**
|
|
669
|
+
* Makes a copy of the animation
|
|
670
|
+
* @returns Cloned animation
|
|
671
|
+
*/
|
|
672
|
+
clone() {
|
|
673
|
+
const t = new a(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode);
|
|
674
|
+
if (t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed, this._keys && t.setKeys(this._keys), this._ranges) {
|
|
675
|
+
t._ranges = {};
|
|
676
|
+
for (const e in this._ranges) {
|
|
677
|
+
const s = this._ranges[e];
|
|
678
|
+
s && (t._ranges[e] = s.clone());
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
return t;
|
|
682
|
+
}
|
|
683
|
+
/**
|
|
684
|
+
* Sets the key frames of the animation
|
|
685
|
+
* @param values The animation key frames to set
|
|
686
|
+
*/
|
|
687
|
+
setKeys(t) {
|
|
688
|
+
this._keys = t.slice(0);
|
|
689
|
+
}
|
|
690
|
+
/**
|
|
691
|
+
* Serializes the animation to an object
|
|
692
|
+
* @returns Serialized object
|
|
693
|
+
*/
|
|
694
|
+
serialize() {
|
|
695
|
+
const t = {};
|
|
696
|
+
t.name = this.name, t.property = this.targetProperty, t.framePerSecond = this.framePerSecond, t.dataType = this.dataType, t.loopBehavior = this.loopMode, t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed;
|
|
697
|
+
const e = this.dataType;
|
|
698
|
+
t.keys = [];
|
|
699
|
+
const s = this.getKeys();
|
|
700
|
+
for (let i = 0; i < s.length; i++) {
|
|
701
|
+
const r = s[i], n = {};
|
|
702
|
+
switch (n.frame = r.frame, e) {
|
|
703
|
+
case a.ANIMATIONTYPE_FLOAT:
|
|
704
|
+
n.values = [r.value], r.inTangent !== void 0 && n.values.push(r.inTangent), r.outTangent !== void 0 && (r.inTangent === void 0 && n.values.push(void 0), n.values.push(r.outTangent)), r.interpolation !== void 0 && (r.inTangent === void 0 && n.values.push(void 0), r.outTangent === void 0 && n.values.push(void 0), n.values.push(r.interpolation));
|
|
705
|
+
break;
|
|
706
|
+
case a.ANIMATIONTYPE_QUATERNION:
|
|
707
|
+
case a.ANIMATIONTYPE_MATRIX:
|
|
708
|
+
case a.ANIMATIONTYPE_VECTOR3:
|
|
709
|
+
case a.ANIMATIONTYPE_COLOR3:
|
|
710
|
+
case a.ANIMATIONTYPE_COLOR4:
|
|
711
|
+
n.values = r.value.asArray(), r.inTangent != null && n.values.push(r.inTangent.asArray()), r.outTangent != null && (r.inTangent === void 0 && n.values.push(void 0), n.values.push(r.outTangent.asArray())), r.interpolation !== void 0 && (r.inTangent === void 0 && n.values.push(void 0), r.outTangent === void 0 && n.values.push(void 0), n.values.push(r.interpolation));
|
|
712
|
+
break;
|
|
713
|
+
}
|
|
714
|
+
t.keys.push(n);
|
|
715
|
+
}
|
|
716
|
+
t.ranges = [];
|
|
717
|
+
for (const i in this._ranges) {
|
|
718
|
+
const r = this._ranges[i];
|
|
719
|
+
if (!r)
|
|
720
|
+
continue;
|
|
721
|
+
const n = {};
|
|
722
|
+
n.name = i, n.from = r.from, n.to = r.to, t.ranges.push(n);
|
|
723
|
+
}
|
|
724
|
+
return t;
|
|
725
|
+
}
|
|
726
|
+
/**
|
|
727
|
+
* @internal
|
|
728
|
+
*/
|
|
729
|
+
static _UniversalLerp(t, e, s) {
|
|
730
|
+
const i = t.constructor;
|
|
731
|
+
return i.Lerp ? i.Lerp(t, e, s) : i.Slerp ? i.Slerp(t, e, s) : t.toFixed ? t * (1 - s) + s * e : e;
|
|
732
|
+
}
|
|
733
|
+
/**
|
|
734
|
+
* Parses an animation object and creates an animation
|
|
735
|
+
* @param parsedAnimation Parsed animation object
|
|
736
|
+
* @returns Animation object
|
|
737
|
+
*/
|
|
738
|
+
static Parse(t) {
|
|
739
|
+
const e = new a(t.name, t.property, t.framePerSecond, t.dataType, t.loopBehavior), s = t.dataType, i = [];
|
|
740
|
+
let r, n;
|
|
741
|
+
for (t.enableBlending && (e.enableBlending = t.enableBlending), t.blendingSpeed && (e.blendingSpeed = t.blendingSpeed), n = 0; n < t.keys.length; n++) {
|
|
742
|
+
const o = t.keys[n];
|
|
743
|
+
let c, u, f;
|
|
744
|
+
switch (s) {
|
|
745
|
+
case a.ANIMATIONTYPE_FLOAT:
|
|
746
|
+
r = o.values[0], o.values.length >= 2 && (c = o.values[1]), o.values.length >= 3 && (u = o.values[2]), o.values.length >= 4 && (f = o.values[3]);
|
|
747
|
+
break;
|
|
748
|
+
case a.ANIMATIONTYPE_QUATERNION:
|
|
749
|
+
if (r = g.FromArray(o.values), o.values.length >= 8) {
|
|
750
|
+
const O = g.FromArray(o.values.slice(4, 8));
|
|
751
|
+
O.equals(g.Zero()) || (c = O);
|
|
752
|
+
}
|
|
753
|
+
if (o.values.length >= 12) {
|
|
754
|
+
const O = g.FromArray(o.values.slice(8, 12));
|
|
755
|
+
O.equals(g.Zero()) || (u = O);
|
|
756
|
+
}
|
|
757
|
+
o.values.length >= 13 && (f = o.values[12]);
|
|
758
|
+
break;
|
|
759
|
+
case a.ANIMATIONTYPE_MATRIX:
|
|
760
|
+
r = P.FromArray(o.values), o.values.length >= 17 && (f = o.values[16]);
|
|
761
|
+
break;
|
|
762
|
+
case a.ANIMATIONTYPE_COLOR3:
|
|
763
|
+
r = v.FromArray(o.values), o.values[3] && (c = v.FromArray(o.values[3])), o.values[4] && (u = v.FromArray(o.values[4])), o.values[5] && (f = o.values[5]);
|
|
764
|
+
break;
|
|
765
|
+
case a.ANIMATIONTYPE_COLOR4:
|
|
766
|
+
r = M.FromArray(o.values), o.values[4] && (c = M.FromArray(o.values[4])), o.values[5] && (u = M.FromArray(o.values[5])), o.values[6] && (f = M.FromArray(o.values[6]));
|
|
767
|
+
break;
|
|
768
|
+
case a.ANIMATIONTYPE_VECTOR3:
|
|
769
|
+
default:
|
|
770
|
+
r = y.FromArray(o.values), o.values[3] && (c = y.FromArray(o.values[3])), o.values[4] && (u = y.FromArray(o.values[4])), o.values[5] && (f = o.values[5]);
|
|
771
|
+
break;
|
|
772
|
+
}
|
|
773
|
+
const l = {};
|
|
774
|
+
l.frame = o.frame, l.value = r, c != null && (l.inTangent = c), u != null && (l.outTangent = u), f != null && (l.interpolation = f), i.push(l);
|
|
775
|
+
}
|
|
776
|
+
if (e.setKeys(i), t.ranges)
|
|
777
|
+
for (n = 0; n < t.ranges.length; n++)
|
|
778
|
+
r = t.ranges[n], e.createRange(r.name, r.from, r.to);
|
|
779
|
+
return e;
|
|
780
|
+
}
|
|
781
|
+
/**
|
|
782
|
+
* Appends the serialized animations from the source animations
|
|
783
|
+
* @param source Source containing the animations
|
|
784
|
+
* @param destination Target to store the animations
|
|
785
|
+
*/
|
|
786
|
+
static AppendSerializedAnimations(t, e) {
|
|
787
|
+
F.AppendSerializedAnimations(t, e);
|
|
788
|
+
}
|
|
789
|
+
/**
|
|
790
|
+
* Creates a new animation or an array of animations from a snippet saved in a remote file
|
|
791
|
+
* @param name defines the name of the animation to create (can be null or empty to use the one from the json data)
|
|
792
|
+
* @param url defines the url to load from
|
|
793
|
+
* @returns a promise that will resolve to the new animation or an array of animations
|
|
794
|
+
*/
|
|
795
|
+
static ParseFromFileAsync(t, e) {
|
|
796
|
+
return new Promise((s, i) => {
|
|
797
|
+
const r = new m();
|
|
798
|
+
r.addEventListener("readystatechange", () => {
|
|
799
|
+
if (r.readyState == 4)
|
|
800
|
+
if (r.status == 200) {
|
|
801
|
+
let n = JSON.parse(r.responseText);
|
|
802
|
+
if (n.animations && (n = n.animations), n.length) {
|
|
803
|
+
const o = new Array();
|
|
804
|
+
for (const c of n)
|
|
805
|
+
o.push(this.Parse(c));
|
|
806
|
+
s(o);
|
|
807
|
+
} else {
|
|
808
|
+
const o = this.Parse(n);
|
|
809
|
+
t && (o.name = t), s(o);
|
|
810
|
+
}
|
|
811
|
+
} else
|
|
812
|
+
i("Unable to load the animation");
|
|
813
|
+
}), r.open("GET", e), r.send();
|
|
814
|
+
});
|
|
815
|
+
}
|
|
816
|
+
/**
|
|
817
|
+
* Creates an animation or an array of animations from a snippet saved by the Inspector
|
|
818
|
+
* @param snippetId defines the snippet to load
|
|
819
|
+
* @returns a promise that will resolve to the new animation or a new array of animations
|
|
820
|
+
*/
|
|
821
|
+
static ParseFromSnippetAsync(t) {
|
|
822
|
+
return new Promise((e, s) => {
|
|
823
|
+
const i = new m();
|
|
824
|
+
i.addEventListener("readystatechange", () => {
|
|
825
|
+
if (i.readyState == 4)
|
|
826
|
+
if (i.status == 200) {
|
|
827
|
+
const r = JSON.parse(JSON.parse(i.responseText).jsonPayload);
|
|
828
|
+
if (r.animations) {
|
|
829
|
+
const n = JSON.parse(r.animations), o = new Array();
|
|
830
|
+
for (const c of n.animations) {
|
|
831
|
+
const u = this.Parse(c);
|
|
832
|
+
u.snippetId = t, o.push(u);
|
|
833
|
+
}
|
|
834
|
+
e(o);
|
|
835
|
+
} else {
|
|
836
|
+
const n = JSON.parse(r.animation), o = this.Parse(n);
|
|
837
|
+
o.snippetId = t, e(o);
|
|
838
|
+
}
|
|
839
|
+
} else
|
|
840
|
+
s("Unable to load the snippet " + t);
|
|
841
|
+
}), i.open("GET", this.SnippetUrl + "/" + t.replace(/#/g, "/")), i.send();
|
|
842
|
+
});
|
|
843
|
+
}
|
|
844
|
+
}
|
|
845
|
+
a._UniqueIdGenerator = 0;
|
|
846
|
+
a.AllowMatricesInterpolation = !1;
|
|
847
|
+
a.AllowMatrixDecomposeForInterpolation = !0;
|
|
848
|
+
a.SnippetUrl = "https://snippet.babylonjs.com";
|
|
849
|
+
a.ANIMATIONTYPE_FLOAT = 0;
|
|
850
|
+
a.ANIMATIONTYPE_VECTOR3 = 1;
|
|
851
|
+
a.ANIMATIONTYPE_QUATERNION = 2;
|
|
852
|
+
a.ANIMATIONTYPE_MATRIX = 3;
|
|
853
|
+
a.ANIMATIONTYPE_COLOR3 = 4;
|
|
854
|
+
a.ANIMATIONTYPE_COLOR4 = 7;
|
|
855
|
+
a.ANIMATIONTYPE_VECTOR2 = 5;
|
|
856
|
+
a.ANIMATIONTYPE_SIZE = 6;
|
|
857
|
+
a.ANIMATIONLOOPMODE_RELATIVE = 0;
|
|
858
|
+
a.ANIMATIONLOOPMODE_CYCLE = 1;
|
|
859
|
+
a.ANIMATIONLOOPMODE_CONSTANT = 2;
|
|
860
|
+
a.ANIMATIONLOOPMODE_YOYO = 4;
|
|
861
|
+
a.CreateFromSnippetAsync = a.ParseFromSnippetAsync;
|
|
862
|
+
b("BABYLON.Animation", a);
|
|
863
|
+
w._AnimationRangeFactory = (V, t, e) => new R(V, t, e);
|
|
864
|
+
export {
|
|
865
|
+
a as Animation
|
|
866
|
+
};
|