@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,29 @@
1
+ import { ThinEngine as t } from "../thinEngine.esm.js";
2
+ import { WebGLDataBuffer as e } from "../../Meshes/WebGL/webGLDataBuffer.esm.js";
3
+ t.prototype.createUniformBuffer = function(i) {
4
+ const f = this._gl.createBuffer();
5
+ if (!f)
6
+ throw new Error("Unable to create uniform buffer");
7
+ const r = new e(f);
8
+ return this.bindUniformBuffer(r), i instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, i, this._gl.STATIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(i), this._gl.STATIC_DRAW), this.bindUniformBuffer(null), r.references = 1, r;
9
+ };
10
+ t.prototype.createDynamicUniformBuffer = function(i) {
11
+ const f = this._gl.createBuffer();
12
+ if (!f)
13
+ throw new Error("Unable to create dynamic uniform buffer");
14
+ const r = new e(f);
15
+ return this.bindUniformBuffer(r), i instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, i, this._gl.DYNAMIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(i), this._gl.DYNAMIC_DRAW), this.bindUniformBuffer(null), r.references = 1, r;
16
+ };
17
+ t.prototype.updateUniformBuffer = function(i, f, r, n) {
18
+ this.bindUniformBuffer(i), r === void 0 && (r = 0), n === void 0 ? f instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, r, f) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, r, new Float32Array(f)) : f instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, f.subarray(r, r + n)) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, new Float32Array(f).subarray(r, r + n)), this.bindUniformBuffer(null);
19
+ };
20
+ t.prototype.bindUniformBuffer = function(i) {
21
+ this._gl.bindBuffer(this._gl.UNIFORM_BUFFER, i ? i.underlyingResource : null);
22
+ };
23
+ t.prototype.bindUniformBufferBase = function(i, f, r) {
24
+ this._gl.bindBufferBase(this._gl.UNIFORM_BUFFER, f, i ? i.underlyingResource : null);
25
+ };
26
+ t.prototype.bindUniformBlock = function(i, f, r) {
27
+ const n = i.program, o = this._gl.getUniformBlockIndex(n, f);
28
+ o !== 4294967295 && this._gl.uniformBlockBinding(n, o, r);
29
+ };
@@ -0,0 +1,85 @@
1
+ import { Engine as s } from "../engine.esm.js";
2
+ import { Observable as c } from "../../Misc/observable.esm.js";
3
+ const l = new c(), u = new c();
4
+ Object.defineProperty(s.prototype, "onBeforeViewRenderObservable", {
5
+ get: function() {
6
+ return l;
7
+ }
8
+ });
9
+ Object.defineProperty(s.prototype, "onAfterViewRenderObservable", {
10
+ get: function() {
11
+ return u;
12
+ }
13
+ });
14
+ Object.defineProperty(s.prototype, "inputElement", {
15
+ get: function() {
16
+ return this._inputElement;
17
+ },
18
+ set: function(t) {
19
+ var e;
20
+ this._inputElement !== t && (this._inputElement = t, (e = this._onEngineViewChanged) === null || e === void 0 || e.call(this));
21
+ }
22
+ });
23
+ s.prototype.getInputElement = function() {
24
+ return this.inputElement || this.getRenderingCanvas();
25
+ };
26
+ s.prototype.registerView = function(t, e, i) {
27
+ this.views || (this.views = []);
28
+ for (const h of this.views)
29
+ if (h.target === t)
30
+ return h;
31
+ const n = this.getRenderingCanvas();
32
+ n && (t.width = n.width, t.height = n.height);
33
+ const o = { target: t, camera: e, clearBeforeCopy: i, enabled: !0, id: (Math.random() * 1e5).toFixed() };
34
+ return this.views.push(o), e && e.onDisposeObservable.add(() => {
35
+ this.unRegisterView(t);
36
+ }), o;
37
+ };
38
+ s.prototype.unRegisterView = function(t) {
39
+ if (!this.views || this.views.length === 0)
40
+ return this;
41
+ for (const e of this.views)
42
+ if (e.target === t) {
43
+ const i = this.views.indexOf(e);
44
+ i !== -1 && this.views.splice(i, 1);
45
+ break;
46
+ }
47
+ return this;
48
+ };
49
+ s.prototype._renderViewStep = function(t) {
50
+ const e = t.target, i = e.getContext("2d");
51
+ if (!i)
52
+ return !0;
53
+ const n = this.getRenderingCanvas();
54
+ l.notifyObservers(t);
55
+ const o = t.camera;
56
+ let h = null, r = null;
57
+ if (o) {
58
+ if (r = o.getScene(), !r || r.activeCameras && r.activeCameras.length)
59
+ return !0;
60
+ this.activeView = t, h = r.activeCamera, r.activeCamera = o;
61
+ }
62
+ if (t.customResize)
63
+ t.customResize(e);
64
+ else {
65
+ const a = Math.floor(e.clientWidth / this._hardwareScalingLevel), f = Math.floor(e.clientHeight / this._hardwareScalingLevel), d = a !== e.width || n.width !== e.width || f !== e.height || n.height !== e.height;
66
+ e.clientWidth && e.clientHeight && d && (e.width = a, e.height = f, this.setSize(a, f));
67
+ }
68
+ return !n.width || !n.height ? !1 : (this._renderFrame(), this.flushFramebuffer(), t.clearBeforeCopy && i.clearRect(0, 0, n.width, n.height), i.drawImage(n, 0, 0), h && r && (r.activeCamera = h), u.notifyObservers(t), !0);
69
+ };
70
+ s.prototype._renderViews = function() {
71
+ if (!this.views || this.views.length === 0 || !this.getRenderingCanvas())
72
+ return !1;
73
+ let e;
74
+ for (const i of this.views) {
75
+ if (!i.enabled)
76
+ continue;
77
+ if (i.target === this.inputElement) {
78
+ e = i;
79
+ continue;
80
+ }
81
+ if (!this._renderViewStep(i))
82
+ return !1;
83
+ }
84
+ return e && !this._renderViewStep(e) ? !1 : (this.activeView = null, !0);
85
+ };
@@ -0,0 +1,9 @@
1
+ import { ShaderDefineExpression as r } from "../shaderDefineExpression.esm.js";
2
+ class n extends r {
3
+ isTrue(e) {
4
+ return this.leftOperand.isTrue(e) && this.rightOperand.isTrue(e);
5
+ }
6
+ }
7
+ export {
8
+ n as ShaderDefineAndOperator
9
+ };
@@ -0,0 +1,36 @@
1
+ import { ShaderDefineExpression as i } from "../shaderDefineExpression.esm.js";
2
+ class o extends i {
3
+ constructor(a, r, e) {
4
+ super(), this.define = a, this.operand = r, this.testValue = e;
5
+ }
6
+ isTrue(a) {
7
+ let r = a[this.define];
8
+ r === void 0 && (r = this.define);
9
+ let e = !1;
10
+ const t = parseInt(r), s = parseInt(this.testValue);
11
+ switch (this.operand) {
12
+ case ">":
13
+ e = t > s;
14
+ break;
15
+ case "<":
16
+ e = t < s;
17
+ break;
18
+ case "<=":
19
+ e = t <= s;
20
+ break;
21
+ case ">=":
22
+ e = t >= s;
23
+ break;
24
+ case "==":
25
+ e = t === s;
26
+ break;
27
+ case "!=":
28
+ e = t !== s;
29
+ break;
30
+ }
31
+ return e;
32
+ }
33
+ }
34
+ export {
35
+ o as ShaderDefineArithmeticOperator
36
+ };
@@ -0,0 +1,13 @@
1
+ import { ShaderDefineExpression as n } from "../shaderDefineExpression.esm.js";
2
+ class s extends n {
3
+ constructor(i, e = !1) {
4
+ super(), this.define = i, this.not = e;
5
+ }
6
+ isTrue(i) {
7
+ let e = i[this.define] !== void 0;
8
+ return this.not && (e = !e), e;
9
+ }
10
+ }
11
+ export {
12
+ s as ShaderDefineIsDefinedOperator
13
+ };
@@ -0,0 +1,9 @@
1
+ import { ShaderDefineExpression as r } from "../shaderDefineExpression.esm.js";
2
+ class n extends r {
3
+ isTrue(e) {
4
+ return this.leftOperand.isTrue(e) || this.rightOperand.isTrue(e);
5
+ }
6
+ }
7
+ export {
8
+ n as ShaderDefineOrOperator
9
+ };
@@ -0,0 +1,88 @@
1
+ class t {
2
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
3
+ isTrue(o) {
4
+ return !0;
5
+ }
6
+ static postfixToInfix(o) {
7
+ const c = [];
8
+ for (const s of o)
9
+ if (t._OperatorPriority[s] === void 0)
10
+ c.push(s);
11
+ else {
12
+ const e = c[c.length - 1], u = c[c.length - 2];
13
+ c.length -= 2, c.push(`(${u}${s}${e})`);
14
+ }
15
+ return c[c.length - 1];
16
+ }
17
+ /**
18
+ * Converts an infix expression to a postfix expression.
19
+ *
20
+ * This method is used to transform infix expressions, which are more human-readable,
21
+ * into postfix expressions, also known as Reverse Polish Notation (RPN), that can be
22
+ * evaluated more efficiently by a computer. The conversion is based on the operator
23
+ * priority defined in _OperatorPriority.
24
+ *
25
+ * The function employs a stack-based algorithm for the conversion and caches the result
26
+ * to improve performance. The cache keeps track of each converted expression's access time
27
+ * to manage the cache size and optimize memory usage. When the cache size exceeds a specified
28
+ * limit, the least recently accessed items in the cache are deleted.
29
+ *
30
+ * The cache mechanism is particularly helpful for shader compilation, where the same infix
31
+ * expressions might be encountered repeatedly, hence the caching can speed up the process.
32
+ *
33
+ * @param infix - The infix expression to be converted.
34
+ * @returns The postfix expression as an array of strings.
35
+ */
36
+ static infixToPostfix(o) {
37
+ const c = t._InfixToPostfixCache.get(o);
38
+ if (c)
39
+ return c.accessTime = Date.now(), c.result;
40
+ if (!o.includes("&&") && !o.includes("||") && !o.includes(")") && !o.includes("("))
41
+ return [o];
42
+ const s = [];
43
+ let e = -1;
44
+ const u = () => {
45
+ l = l.trim(), l !== "" && (s.push(l), l = "");
46
+ }, P = (i) => {
47
+ e < t._Stack.length - 1 && (t._Stack[++e] = i);
48
+ }, h = () => t._Stack[e], r = () => e === -1 ? "!!INVALID EXPRESSION!!" : t._Stack[e--];
49
+ let a = 0, l = "";
50
+ for (; a < o.length; ) {
51
+ const i = o.charAt(a), C = a < o.length - 1 ? o.substr(a, 2) : "";
52
+ if (i === "(")
53
+ l = "", P(i);
54
+ else if (i === ")") {
55
+ for (u(); e !== -1 && h() !== "("; )
56
+ s.push(r());
57
+ r();
58
+ } else if (t._OperatorPriority[C] > 1) {
59
+ for (u(); e !== -1 && t._OperatorPriority[h()] >= t._OperatorPriority[C]; )
60
+ s.push(r());
61
+ P(C), a++;
62
+ } else
63
+ l += i;
64
+ a++;
65
+ }
66
+ for (u(); e !== -1; )
67
+ h() === "(" ? r() : s.push(r());
68
+ return t._InfixToPostfixCache.size >= t.InfixToPostfixCacheLimitSize && t.ClearCache(), t._InfixToPostfixCache.set(o, { result: s, accessTime: Date.now() }), s;
69
+ }
70
+ static ClearCache() {
71
+ const o = Array.from(t._InfixToPostfixCache.entries()).sort((c, s) => c[1].accessTime - s[1].accessTime);
72
+ for (let c = 0; c < t.InfixToPostfixCacheCleanupSize; c++)
73
+ t._InfixToPostfixCache.delete(o[c][0]);
74
+ }
75
+ }
76
+ t.InfixToPostfixCacheLimitSize = 5e4;
77
+ t.InfixToPostfixCacheCleanupSize = 25e3;
78
+ t._InfixToPostfixCache = /* @__PURE__ */ new Map();
79
+ t._OperatorPriority = {
80
+ ")": 0,
81
+ "(": 1,
82
+ "||": 2,
83
+ "&&": 3
84
+ };
85
+ t._Stack = ["", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""];
86
+ export {
87
+ t as ShaderDefineExpression
88
+ };
@@ -0,0 +1,14 @@
1
+ import { ShaderCodeNode as n } from "./shaderCodeNode.esm.js";
2
+ class s extends n {
3
+ process(d, i) {
4
+ for (let e = 0; e < this.children.length; e++) {
5
+ const o = this.children[e];
6
+ if (o.isValid(d))
7
+ return o.process(d, i);
8
+ }
9
+ return "";
10
+ }
11
+ }
12
+ export {
13
+ s as ShaderCodeConditionNode
14
+ };
@@ -0,0 +1,44 @@
1
+ class r {
2
+ constructor() {
3
+ this._lines = [];
4
+ }
5
+ get currentLine() {
6
+ return this._lines[this.lineIndex];
7
+ }
8
+ get canRead() {
9
+ return this.lineIndex < this._lines.length - 1;
10
+ }
11
+ set lines(h) {
12
+ this._lines.length = 0;
13
+ for (const e of h) {
14
+ if (!e || e === "\r")
15
+ continue;
16
+ if (e[0] === "#") {
17
+ this._lines.push(e);
18
+ continue;
19
+ }
20
+ const i = e.trim();
21
+ if (!i)
22
+ continue;
23
+ if (i.startsWith("//")) {
24
+ this._lines.push(e);
25
+ continue;
26
+ }
27
+ const l = i.indexOf(";");
28
+ if (l === -1)
29
+ this._lines.push(i);
30
+ else if (l === i.length - 1)
31
+ i.length > 1 && this._lines.push(i);
32
+ else {
33
+ const s = e.split(";");
34
+ for (let t = 0; t < s.length; t++) {
35
+ let n = s[t];
36
+ n && (n = n.trim(), n && this._lines.push(n + (t !== s.length - 1 ? ";" : "")));
37
+ }
38
+ }
39
+ }
40
+ }
41
+ }
42
+ export {
43
+ r as ShaderCodeCursor
44
+ };
@@ -0,0 +1,31 @@
1
+ const d = "attribute", h = "varying";
2
+ class x {
3
+ constructor() {
4
+ this.children = [];
5
+ }
6
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
7
+ isValid(s) {
8
+ return !0;
9
+ }
10
+ process(s, e) {
11
+ var t, o, n, f, l, a, u;
12
+ let c = "";
13
+ if (this.line) {
14
+ let i = this.line;
15
+ const r = e.processor;
16
+ if (r) {
17
+ r.lineProcessor && (i = r.lineProcessor(i, e.isFragment, e.processingContext));
18
+ const g = (o = (t = e.processor) === null || t === void 0 ? void 0 : t.attributeKeywordName) !== null && o !== void 0 ? o : d, m = e.isFragment && (!((n = e.processor) === null || n === void 0) && n.varyingFragmentKeywordName) ? (f = e.processor) === null || f === void 0 ? void 0 : f.varyingFragmentKeywordName : !e.isFragment && (!((l = e.processor) === null || l === void 0) && l.varyingVertexKeywordName) ? (a = e.processor) === null || a === void 0 ? void 0 : a.varyingVertexKeywordName : h;
19
+ !e.isFragment && r.attributeProcessor && this.line.startsWith(g) ? i = r.attributeProcessor(this.line, s, e.processingContext) : r.varyingProcessor && (!((u = r.varyingCheck) === null || u === void 0) && u.call(r, this.line, e.isFragment) || !r.varyingCheck && this.line.startsWith(m)) ? i = r.varyingProcessor(this.line, e.isFragment, s, e.processingContext) : r.uniformProcessor && r.uniformRegexp && r.uniformRegexp.test(this.line) ? e.lookForClosingBracketForUniformBuffer || (i = r.uniformProcessor(this.line, e.isFragment, s, e.processingContext)) : r.uniformBufferProcessor && r.uniformBufferRegexp && r.uniformBufferRegexp.test(this.line) ? e.lookForClosingBracketForUniformBuffer || (i = r.uniformBufferProcessor(this.line, e.isFragment, e.processingContext), e.lookForClosingBracketForUniformBuffer = !0) : r.textureProcessor && r.textureRegexp && r.textureRegexp.test(this.line) ? i = r.textureProcessor(this.line, e.isFragment, s, e.processingContext) : (r.uniformProcessor || r.uniformBufferProcessor) && this.line.startsWith("uniform") && !e.lookForClosingBracketForUniformBuffer && (/uniform\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s+(\S+)\s*;/.test(this.line) ? r.uniformProcessor && (i = r.uniformProcessor(this.line, e.isFragment, s, e.processingContext)) : r.uniformBufferProcessor && (i = r.uniformBufferProcessor(this.line, e.isFragment, e.processingContext), e.lookForClosingBracketForUniformBuffer = !0)), e.lookForClosingBracketForUniformBuffer && this.line.indexOf("}") !== -1 && (e.lookForClosingBracketForUniformBuffer = !1, r.endOfUniformBufferProcessor && (i = r.endOfUniformBufferProcessor(this.line, e.isFragment, e.processingContext)));
20
+ }
21
+ c += i + `\r
22
+ `;
23
+ }
24
+ return this.children.forEach((i) => {
25
+ c += i.process(s, e);
26
+ }), this.additionalDefineKey && (s[this.additionalDefineKey] = this.additionalDefineValue || "true"), c;
27
+ }
28
+ }
29
+ export {
30
+ x as ShaderCodeNode
31
+ };
@@ -0,0 +1,9 @@
1
+ import { ShaderCodeNode as s } from "./shaderCodeNode.esm.js";
2
+ class o extends s {
3
+ isValid(e) {
4
+ return this.testExpression.isTrue(e);
5
+ }
6
+ }
7
+ export {
8
+ o as ShaderCodeTestNode
9
+ };
@@ -0,0 +1,230 @@
1
+ import { ShaderCodeNode as S } from "./shaderCodeNode.esm.js";
2
+ import { ShaderCodeCursor as F } from "./shaderCodeCursor.esm.js";
3
+ import { ShaderCodeConditionNode as v } from "./shaderCodeConditionNode.esm.js";
4
+ import { ShaderCodeTestNode as L } from "./shaderCodeTestNode.esm.js";
5
+ import { ShaderDefineIsDefinedOperator as g } from "./Expressions/Operators/shaderDefineIsDefinedOperator.esm.js";
6
+ import { ShaderDefineOrOperator as b } from "./Expressions/Operators/shaderDefineOrOperator.esm.js";
7
+ import { ShaderDefineAndOperator as y } from "./Expressions/Operators/shaderDefineAndOperator.esm.js";
8
+ import { ShaderDefineExpression as N } from "./Expressions/shaderDefineExpression.esm.js";
9
+ import { ShaderDefineArithmeticOperator as B } from "./Expressions/Operators/shaderDefineArithmeticOperator.esm.js";
10
+ import { _WarnImport as D } from "../../Misc/devTools.esm.js";
11
+ import { ShaderLanguage as w } from "../../Materials/shaderLanguage.esm.js";
12
+ const M = /defined\s*?\((.+?)\)/g, C = /defined\s*?\[(.+?)\]/g, R = /#include\s?<(.+)>(\((.*)\))*(\[(.*)\])*/g, A = /__decl__/, E = /light\{X\}.(\w*)/g, I = /\{X\}/g, _ = [];
13
+ class m {
14
+ static Initialize(r) {
15
+ r.processor && r.processor.initializeShaders && r.processor.initializeShaders(r.processingContext);
16
+ }
17
+ static Process(r, e, s, t) {
18
+ var i;
19
+ !((i = e.processor) === null || i === void 0) && i.preProcessShaderCode && (r = e.processor.preProcessShaderCode(r, e.isFragment)), this._ProcessIncludes(r, e, (n) => {
20
+ e.processCodeAfterIncludes && (n = e.processCodeAfterIncludes(e.isFragment ? "fragment" : "vertex", n));
21
+ const o = this._ProcessShaderConversion(n, e, t);
22
+ s(o, n);
23
+ });
24
+ }
25
+ static PreProcess(r, e, s, t) {
26
+ var i;
27
+ !((i = e.processor) === null || i === void 0) && i.preProcessShaderCode && (r = e.processor.preProcessShaderCode(r, e.isFragment)), this._ProcessIncludes(r, e, (n) => {
28
+ e.processCodeAfterIncludes && (n = e.processCodeAfterIncludes(e.isFragment ? "fragment" : "vertex", n));
29
+ const o = this._ApplyPreProcessing(n, e, t);
30
+ s(o, n);
31
+ });
32
+ }
33
+ static Finalize(r, e, s) {
34
+ return !s.processor || !s.processor.finalizeShaders ? { vertexCode: r, fragmentCode: e } : s.processor.finalizeShaders(r, e, s.processingContext);
35
+ }
36
+ static _ProcessPrecision(r, e) {
37
+ var s;
38
+ if (!((s = e.processor) === null || s === void 0) && s.noPrecision)
39
+ return r;
40
+ const t = e.shouldUseHighPrecisionShader;
41
+ return r.indexOf("precision highp float") === -1 ? t ? r = `precision highp float;
42
+ ` + r : r = `precision mediump float;
43
+ ` + r : t || (r = r.replace("precision highp float", "precision mediump float")), r;
44
+ }
45
+ static _ExtractOperation(r) {
46
+ const s = /defined\((.+)\)/.exec(r);
47
+ if (s && s.length)
48
+ return new g(s[1].trim(), r[0] === "!");
49
+ const t = ["==", "!=", ">=", "<=", "<", ">"];
50
+ let i = "", n = 0;
51
+ for (i of t)
52
+ if (n = r.indexOf(i), n > -1)
53
+ break;
54
+ if (n === -1)
55
+ return new g(r);
56
+ const o = r.substring(0, n).trim(), c = r.substring(n + i.length).trim();
57
+ return new B(o, i, c);
58
+ }
59
+ static _BuildSubExpression(r) {
60
+ r = r.replace(M, "defined[$1]");
61
+ const e = N.infixToPostfix(r), s = [];
62
+ for (const i of e)
63
+ if (i !== "||" && i !== "&&")
64
+ s.push(i);
65
+ else if (s.length >= 2) {
66
+ let n = s[s.length - 1], o = s[s.length - 2];
67
+ s.length -= 2;
68
+ const c = i == "&&" ? new y() : new b();
69
+ typeof n == "string" && (n = n.replace(C, "defined($1)")), typeof o == "string" && (o = o.replace(C, "defined($1)")), c.leftOperand = typeof o == "string" ? this._ExtractOperation(o) : o, c.rightOperand = typeof n == "string" ? this._ExtractOperation(n) : n, s.push(c);
70
+ }
71
+ let t = s[s.length - 1];
72
+ return typeof t == "string" && (t = t.replace(C, "defined($1)")), typeof t == "string" ? this._ExtractOperation(t) : t;
73
+ }
74
+ static _BuildExpression(r, e) {
75
+ const s = new L(), t = r.substring(0, e);
76
+ let i = r.substring(e);
77
+ return i = i.substring(0, (i.indexOf("//") + 1 || i.length + 1) - 1).trim(), t === "#ifdef" ? s.testExpression = new g(i) : t === "#ifndef" ? s.testExpression = new g(i, !0) : s.testExpression = this._BuildSubExpression(i), s;
78
+ }
79
+ static _MoveCursorWithinIf(r, e, s) {
80
+ let t = r.currentLine;
81
+ for (; this._MoveCursor(r, s); ) {
82
+ t = r.currentLine;
83
+ const i = t.substring(0, 5).toLowerCase();
84
+ if (i === "#else") {
85
+ const n = new S();
86
+ e.children.push(n), this._MoveCursor(r, n);
87
+ return;
88
+ } else if (i === "#elif") {
89
+ const n = this._BuildExpression(t, 5);
90
+ e.children.push(n), s = n;
91
+ }
92
+ }
93
+ }
94
+ static _MoveCursor(r, e) {
95
+ for (; r.canRead; ) {
96
+ r.lineIndex++;
97
+ const s = r.currentLine;
98
+ if (s.indexOf("#") >= 0) {
99
+ const i = m._MoveCursorRegex.exec(s);
100
+ if (i && i.length) {
101
+ switch (i[0]) {
102
+ case "#ifdef": {
103
+ const o = new v();
104
+ e.children.push(o);
105
+ const c = this._BuildExpression(s, 6);
106
+ o.children.push(c), this._MoveCursorWithinIf(r, o, c);
107
+ break;
108
+ }
109
+ case "#else":
110
+ case "#elif":
111
+ return !0;
112
+ case "#endif":
113
+ return !1;
114
+ case "#ifndef": {
115
+ const o = new v();
116
+ e.children.push(o);
117
+ const c = this._BuildExpression(s, 7);
118
+ o.children.push(c), this._MoveCursorWithinIf(r, o, c);
119
+ break;
120
+ }
121
+ case "#if": {
122
+ const o = new v(), c = this._BuildExpression(s, 3);
123
+ e.children.push(o), o.children.push(c), this._MoveCursorWithinIf(r, o, c);
124
+ break;
125
+ }
126
+ }
127
+ continue;
128
+ }
129
+ }
130
+ const t = new S();
131
+ if (t.line = s, e.children.push(t), s[0] === "#" && s[1] === "d") {
132
+ const i = s.replace(";", "").split(" ");
133
+ t.additionalDefineKey = i[1], i.length === 3 && (t.additionalDefineValue = i[2]);
134
+ }
135
+ }
136
+ return !1;
137
+ }
138
+ static _EvaluatePreProcessors(r, e, s) {
139
+ const t = new S(), i = new F();
140
+ return i.lineIndex = -1, i.lines = r.split(`
141
+ `), this._MoveCursor(i, t), t.process(e, s);
142
+ }
143
+ static _PreparePreProcessors(r, e) {
144
+ var s;
145
+ const t = r.defines, i = {};
146
+ for (const n of t) {
147
+ const c = n.replace("#define", "").replace(";", "").trim().split(" ");
148
+ i[c[0]] = c.length > 1 ? c[1] : "";
149
+ }
150
+ return ((s = r.processor) === null || s === void 0 ? void 0 : s.shaderLanguage) === w.GLSL && (i.GL_ES = "true"), i.__VERSION__ = r.version, i[r.platformName] = "true", e._getGlobalDefines(i), i;
151
+ }
152
+ static _ProcessShaderConversion(r, e, s) {
153
+ let t = this._ProcessPrecision(r, e);
154
+ if (!e.processor || e.processor.shaderLanguage === w.GLSL && t.indexOf("#version 3") !== -1 && (t = t.replace("#version 300 es", ""), !e.processor.parseGLES3))
155
+ return t;
156
+ const i = e.defines, n = this._PreparePreProcessors(e, s);
157
+ return e.processor.preProcessor && (t = e.processor.preProcessor(t, i, e.isFragment, e.processingContext)), t = this._EvaluatePreProcessors(t, n, e), e.processor.postProcessor && (t = e.processor.postProcessor(t, i, e.isFragment, e.processingContext, s)), s._features.needShaderCodeInlining && (t = s.inlineShaderCode(t)), t;
158
+ }
159
+ static _ApplyPreProcessing(r, e, s) {
160
+ var t, i;
161
+ let n = r;
162
+ const o = e.defines, c = this._PreparePreProcessors(e, s);
163
+ return !((t = e.processor) === null || t === void 0) && t.preProcessor && (n = e.processor.preProcessor(n, o, e.isFragment, e.processingContext)), n = this._EvaluatePreProcessors(n, c, e), !((i = e.processor) === null || i === void 0) && i.postProcessor && (n = e.processor.postProcessor(n, o, e.isFragment, e.processingContext, s)), s._features.needShaderCodeInlining && (n = s.inlineShaderCode(n)), n;
164
+ }
165
+ static _ProcessIncludes(r, e, s) {
166
+ _.length = 0;
167
+ let t;
168
+ for (; (t = R.exec(r)) !== null; )
169
+ _.push(t);
170
+ let i = String(r), n = [r], o = !1;
171
+ for (const c of _) {
172
+ let f = c[1];
173
+ if (f.indexOf("__decl__") !== -1 && (f = f.replace(A, ""), e.supportsUniformBuffers && (f = f.replace("Vertex", "Ubo").replace("Fragment", "Ubo")), f = f + "Declaration"), e.includesShadersStore[f]) {
174
+ let a = e.includesShadersStore[f];
175
+ if (c[2]) {
176
+ const d = c[3].split(",");
177
+ for (let l = 0; l < d.length; l += 2) {
178
+ const h = new RegExp(d[l], "g"), u = d[l + 1];
179
+ a = a.replace(h, u);
180
+ }
181
+ }
182
+ if (c[4]) {
183
+ const d = c[5];
184
+ if (d.indexOf("..") !== -1) {
185
+ const l = d.split(".."), h = parseInt(l[0]);
186
+ let u = parseInt(l[1]), x = a.slice(0);
187
+ a = "", isNaN(u) && (u = e.indexParameters[l[1]]);
188
+ for (let P = h; P < u; P++)
189
+ e.supportsUniformBuffers || (x = x.replace(E, (k, O) => O + "{X}")), a += x.replace(I, P.toString()) + `
190
+ `;
191
+ } else
192
+ e.supportsUniformBuffers || (a = a.replace(E, (l, h) => h + "{X}")), a = a.replace(I, d);
193
+ }
194
+ const p = [];
195
+ for (const d of n) {
196
+ const l = d.split(c[0]);
197
+ for (let h = 0; h < l.length - 1; h++)
198
+ p.push(l[h]), p.push(a);
199
+ p.push(l[l.length - 1]);
200
+ }
201
+ n = p, o = o || a.indexOf("#include<") >= 0 || a.indexOf("#include <") >= 0;
202
+ } else {
203
+ const a = e.shadersRepository + "ShadersInclude/" + f + ".fx";
204
+ m._FileToolsLoadFile(a, (p) => {
205
+ e.includesShadersStore[f] = p, this._ProcessIncludes(n.join(""), e, s);
206
+ });
207
+ return;
208
+ }
209
+ }
210
+ _.length = 0, i = n.join(""), o ? this._ProcessIncludes(i.toString(), e, s) : s(i);
211
+ }
212
+ /**
213
+ * Loads a file from a url
214
+ * @param url url to load
215
+ * @param onSuccess callback called when the file successfully loads
216
+ * @param onProgress callback called while file is loading (if the server supports this mode)
217
+ * @param offlineProvider defines the offline provider for caching
218
+ * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer
219
+ * @param onError callback called when the file fails to load
220
+ * @returns a file request object
221
+ * @internal
222
+ */
223
+ static _FileToolsLoadFile(r, e, s, t, i, n) {
224
+ throw D("FileTools");
225
+ }
226
+ }
227
+ m._MoveCursorRegex = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;
228
+ export {
229
+ m as ShaderProcessor
230
+ };
@@ -0,0 +1,30 @@
1
+ import { ShaderLanguage as n } from "../../Materials/shaderLanguage.esm.js";
2
+ const i = /(flat\s)?\s*varying\s*.*/;
3
+ class _ {
4
+ constructor() {
5
+ this.shaderLanguage = n.GLSL;
6
+ }
7
+ attributeProcessor(e) {
8
+ return e.replace("attribute", "in");
9
+ }
10
+ varyingCheck(e, r) {
11
+ return i.test(e);
12
+ }
13
+ varyingProcessor(e, r) {
14
+ return e.replace("varying", r ? "in" : "out");
15
+ }
16
+ postProcessor(e, r, t) {
17
+ const a = e.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1, s = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;
18
+ if (e = e.replace(s, ""), e = e.replace(/texture2D\s*\(/g, "texture("), t)
19
+ e = e.replace(/texture2DLodEXT\s*\(/g, "textureLod("), e = e.replace(/textureCubeLodEXT\s*\(/g, "textureLod("), e = e.replace(/textureCube\s*\(/g, "texture("), e = e.replace(/gl_FragDepthEXT/g, "gl_FragDepth"), e = e.replace(/gl_FragColor/g, "glFragColor"), e = e.replace(/gl_FragData/g, "glFragData"), e = e.replace(/void\s+?main\s*\(/g, (a ? "" : `layout(location = 0) out vec4 glFragColor;
20
+ `) + "void main(");
21
+ else if (r.indexOf("#define MULTIVIEW") !== -1)
22
+ return `#extension GL_OVR_multiview2 : require
23
+ layout (num_views = 2) in;
24
+ ` + e;
25
+ return e;
26
+ }
27
+ }
28
+ export {
29
+ _ as WebGL2ShaderProcessor
30
+ };