@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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class t {
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/**
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* Creates a new LOD level
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* @param distanceOrScreenCoverage defines either the distance or the screen coverage where this level should start being displayed
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* @param mesh defines the mesh to use to render this level
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*/
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constructor(e, s) {
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this.distanceOrScreenCoverage = e, this.mesh = s;
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}
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}
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export {
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t as MeshLODLevel
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};
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import { VertexBuffer as M } from "../Buffers/buffer.esm.js";
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import { IntersectionInfo as p } from "../Collisions/intersectionInfo.esm.js";
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import { BoundingInfo as x } from "../Culling/boundingInfo.esm.js";
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import { extractMinAndMaxIndexed as w } from "../Maths/math.functions.esm.js";
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import { DrawWrapper as v } from "../Materials/drawWrapper.esm.js";
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class c {
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/**
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* Gets material defines used by the effect associated to the sub mesh
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*/
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get materialDefines() {
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var e;
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return this._mainDrawWrapperOverride ? this._mainDrawWrapperOverride.defines : (e = this._getDrawWrapper()) === null || e === void 0 ? void 0 : e.defines;
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}
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/**
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* Sets material defines used by the effect associated to the sub mesh
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*/
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set materialDefines(e) {
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var t;
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const n = (t = this._mainDrawWrapperOverride) !== null && t !== void 0 ? t : this._getDrawWrapper(void 0, !0);
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n.defines = e;
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}
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/**
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* @internal
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*/
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_getDrawWrapper(e, t = !1) {
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e = e ?? this._engine.currentRenderPassId;
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let n = this._drawWrappers[e];
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return !n && t && (this._drawWrappers[e] = n = new v(this._mesh.getScene().getEngine())), n;
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}
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/**
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* @internal
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*/
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_removeDrawWrapper(e, t = !0) {
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var n;
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t && ((n = this._drawWrappers[e]) === null || n === void 0 || n.dispose()), this._drawWrappers[e] = void 0;
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}
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/**
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* Gets associated (main) effect (possibly the effect override if defined)
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*/
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get effect() {
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var e, t;
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return this._mainDrawWrapperOverride ? this._mainDrawWrapperOverride.effect : (t = (e = this._getDrawWrapper()) === null || e === void 0 ? void 0 : e.effect) !== null && t !== void 0 ? t : null;
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}
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/** @internal */
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get _drawWrapper() {
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var e;
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return (e = this._mainDrawWrapperOverride) !== null && e !== void 0 ? e : this._getDrawWrapper(void 0, !0);
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}
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/** @internal */
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get _drawWrapperOverride() {
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return this._mainDrawWrapperOverride;
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}
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/**
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* @internal
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*/
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_setMainDrawWrapperOverride(e) {
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this._mainDrawWrapperOverride = e;
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}
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/**
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* Sets associated effect (effect used to render this submesh)
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* @param effect defines the effect to associate with
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* @param defines defines the set of defines used to compile this effect
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* @param materialContext material context associated to the effect
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* @param resetContext true to reset the draw context
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*/
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setEffect(e, t = null, n, i = !0) {
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const a = this._drawWrapper;
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a.setEffect(e, t, i), n !== void 0 && (a.materialContext = n), e || (a.defines = null, a.materialContext = void 0);
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}
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/**
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* Resets the draw wrappers cache
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* @param passId If provided, releases only the draw wrapper corresponding to this render pass id
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*/
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resetDrawCache(e) {
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if (this._drawWrappers)
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if (e !== void 0) {
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this._removeDrawWrapper(e);
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return;
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} else
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for (const t of this._drawWrappers)
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t == null || t.dispose();
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this._drawWrappers = [];
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}
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/**
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* Add a new submesh to a mesh
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* @param materialIndex defines the material index to use
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* @param verticesStart defines vertex index start
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* @param verticesCount defines vertices count
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* @param indexStart defines index start
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* @param indexCount defines indices count
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* @param mesh defines the parent mesh
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* @param renderingMesh defines an optional rendering mesh
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* @param createBoundingBox defines if bounding box should be created for this submesh
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* @returns the new submesh
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*/
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static AddToMesh(e, t, n, i, a, r, s, u = !0) {
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return new c(e, t, n, i, a, r, s, u);
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}
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/**
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* Creates a new submesh
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* @param materialIndex defines the material index to use
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* @param verticesStart defines vertex index start
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* @param verticesCount defines vertices count
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* @param indexStart defines index start
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* @param indexCount defines indices count
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* @param mesh defines the parent mesh
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* @param renderingMesh defines an optional rendering mesh
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* @param createBoundingBox defines if bounding box should be created for this submesh
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* @param addToMesh defines a boolean indicating that the submesh must be added to the mesh.subMeshes array (true by default)
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*/
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constructor(e, t, n, i, a, r, s, u = !0, l = !0) {
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this.materialIndex = e, this.verticesStart = t, this.verticesCount = n, this.indexStart = i, this.indexCount = a, this._mainDrawWrapperOverride = null, this._linesIndexCount = 0, this._linesIndexBuffer = null, this._lastColliderWorldVertices = null, this._lastColliderTransformMatrix = null, this._wasDispatched = !1, this._renderId = 0, this._alphaIndex = 0, this._distanceToCamera = 0, this._currentMaterial = null, this._mesh = r, this._renderingMesh = s || r, l && r.subMeshes.push(this), this._engine = this._mesh.getScene().getEngine(), this.resetDrawCache(), this._trianglePlanes = [], this._id = r.subMeshes.length - 1, u && (this.refreshBoundingInfo(), r.computeWorldMatrix(!0));
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}
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/**
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* Returns true if this submesh covers the entire parent mesh
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* @ignorenaming
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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get IsGlobal() {
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return this.verticesStart === 0 && this.verticesCount === this._mesh.getTotalVertices() && this.indexStart === 0 && this.indexCount === this._mesh.getTotalIndices();
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}
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/**
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* Returns the submesh BoundingInfo object
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* @returns current bounding info (or mesh's one if the submesh is global)
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*/
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getBoundingInfo() {
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return this.IsGlobal ? this._mesh.getBoundingInfo() : this._boundingInfo;
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}
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/**
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* Sets the submesh BoundingInfo
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* @param boundingInfo defines the new bounding info to use
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* @returns the SubMesh
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*/
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setBoundingInfo(e) {
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return this._boundingInfo = e, this;
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}
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/**
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* Returns the mesh of the current submesh
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* @returns the parent mesh
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*/
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getMesh() {
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return this._mesh;
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}
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/**
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* Returns the rendering mesh of the submesh
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* @returns the rendering mesh (could be different from parent mesh)
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*/
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getRenderingMesh() {
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return this._renderingMesh;
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}
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/**
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* Returns the replacement mesh of the submesh
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* @returns the replacement mesh (could be different from parent mesh)
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*/
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getReplacementMesh() {
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return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null;
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}
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/**
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* Returns the effective mesh of the submesh
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* @returns the effective mesh (could be different from parent mesh)
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*/
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getEffectiveMesh() {
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const e = this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null;
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return e || this._renderingMesh;
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}
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/**
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* Returns the submesh material
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* @param getDefaultMaterial Defines whether or not to get the default material if nothing has been defined.
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* @returns null or the current material
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*/
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getMaterial(e = !0) {
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var t;
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const n = (t = this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId)) !== null && t !== void 0 ? t : this._renderingMesh.material;
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if (n) {
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if (this._isMultiMaterial(n)) {
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const i = n.getSubMaterial(this.materialIndex);
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return this._currentMaterial !== i && (this._currentMaterial = i, this.resetDrawCache()), i;
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}
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} else
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return e ? this._mesh.getScene().defaultMaterial : null;
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return n;
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}
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_isMultiMaterial(e) {
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return e.getSubMaterial !== void 0;
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}
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// Methods
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/**
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* Sets a new updated BoundingInfo object to the submesh
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* @param data defines an optional position array to use to determine the bounding info
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* @returns the SubMesh
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*/
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refreshBoundingInfo(e = null) {
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if (this._lastColliderWorldVertices = null, this.IsGlobal || !this._renderingMesh || !this._renderingMesh.geometry)
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return this;
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if (e || (e = this._renderingMesh.getVerticesData(M.PositionKind)), !e)
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return this._boundingInfo = this._mesh.getBoundingInfo(), this;
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const t = this._renderingMesh.getIndices();
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let n;
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if (this.indexStart === 0 && this.indexCount === t.length) {
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const i = this._renderingMesh.getBoundingInfo();
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n = { minimum: i.minimum.clone(), maximum: i.maximum.clone() };
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} else
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n = w(e, t, this.indexStart, this.indexCount, this._renderingMesh.geometry.boundingBias);
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return this._boundingInfo ? this._boundingInfo.reConstruct(n.minimum, n.maximum) : this._boundingInfo = new x(n.minimum, n.maximum), this;
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}
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/**
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* @internal
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208
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*/
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_checkCollision(e) {
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210
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return this.getBoundingInfo()._checkCollision(e);
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}
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/**
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* Updates the submesh BoundingInfo
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* @param world defines the world matrix to use to update the bounding info
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* @returns the submesh
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*/
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217
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updateBoundingInfo(e) {
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218
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let t = this.getBoundingInfo();
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219
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return t || (this.refreshBoundingInfo(), t = this.getBoundingInfo()), t && t.update(e), this;
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220
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}
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221
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/**
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222
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* True is the submesh bounding box intersects the frustum defined by the passed array of planes.
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223
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+
* @param frustumPlanes defines the frustum planes
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224
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* @returns true if the submesh is intersecting with the frustum
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225
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+
*/
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226
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isInFrustum(e) {
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227
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const t = this.getBoundingInfo();
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228
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return t ? t.isInFrustum(e, this._mesh.cullingStrategy) : !1;
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229
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+
}
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230
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/**
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231
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* True is the submesh bounding box is completely inside the frustum defined by the passed array of planes
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232
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+
* @param frustumPlanes defines the frustum planes
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233
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* @returns true if the submesh is inside the frustum
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234
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+
*/
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|
235
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+
isCompletelyInFrustum(e) {
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236
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const t = this.getBoundingInfo();
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237
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return t ? t.isCompletelyInFrustum(e) : !1;
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238
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+
}
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239
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+
/**
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240
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+
* Renders the submesh
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|
241
|
+
* @param enableAlphaMode defines if alpha needs to be used
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242
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* @returns the submesh
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|
243
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*/
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244
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render(e) {
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245
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return this._renderingMesh.render(this, e, this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : void 0), this;
|
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246
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}
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247
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/**
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|
248
|
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* @internal
|
|
249
|
+
*/
|
|
250
|
+
_getLinesIndexBuffer(e, t) {
|
|
251
|
+
if (!this._linesIndexBuffer) {
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252
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+
const n = [];
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|
253
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for (let i = this.indexStart; i < this.indexStart + this.indexCount; i += 3)
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254
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+
n.push(e[i], e[i + 1], e[i + 1], e[i + 2], e[i + 2], e[i]);
|
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255
|
+
this._linesIndexBuffer = t.createIndexBuffer(n), this._linesIndexCount = n.length;
|
|
256
|
+
}
|
|
257
|
+
return this._linesIndexBuffer;
|
|
258
|
+
}
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|
259
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+
/**
|
|
260
|
+
* Checks if the submesh intersects with a ray
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|
261
|
+
* @param ray defines the ray to test
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262
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+
* @returns true is the passed ray intersects the submesh bounding box
|
|
263
|
+
*/
|
|
264
|
+
canIntersects(e) {
|
|
265
|
+
const t = this.getBoundingInfo();
|
|
266
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+
return t ? e.intersectsBox(t.boundingBox) : !1;
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267
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+
}
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|
268
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+
/**
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|
269
|
+
* Intersects current submesh with a ray
|
|
270
|
+
* @param ray defines the ray to test
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271
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+
* @param positions defines mesh's positions array
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272
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+
* @param indices defines mesh's indices array
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273
|
+
* @param fastCheck defines if the first intersection will be used (and not the closest)
|
|
274
|
+
* @param trianglePredicate defines an optional predicate used to select faces when a mesh intersection is detected
|
|
275
|
+
* @returns intersection info or null if no intersection
|
|
276
|
+
*/
|
|
277
|
+
intersects(e, t, n, i, a) {
|
|
278
|
+
const r = this.getMaterial();
|
|
279
|
+
if (!r)
|
|
280
|
+
return null;
|
|
281
|
+
let s = 3, u = !1;
|
|
282
|
+
switch (r.fillMode) {
|
|
283
|
+
case 3:
|
|
284
|
+
case 5:
|
|
285
|
+
case 6:
|
|
286
|
+
case 8:
|
|
287
|
+
return null;
|
|
288
|
+
case 7:
|
|
289
|
+
s = 1, u = !0;
|
|
290
|
+
break;
|
|
291
|
+
}
|
|
292
|
+
return r.fillMode === 4 ? n.length ? this._intersectLines(e, t, n, this._mesh.intersectionThreshold, i) : this._intersectUnIndexedLines(e, t, n, this._mesh.intersectionThreshold, i) : !n.length && this._mesh._unIndexed ? this._intersectUnIndexedTriangles(e, t, n, i, a) : this._intersectTriangles(e, t, n, s, u, i, a);
|
|
293
|
+
}
|
|
294
|
+
/**
|
|
295
|
+
* @internal
|
|
296
|
+
*/
|
|
297
|
+
_intersectLines(e, t, n, i, a) {
|
|
298
|
+
let r = null;
|
|
299
|
+
for (let s = this.indexStart; s < this.indexStart + this.indexCount; s += 2) {
|
|
300
|
+
const u = t[n[s]], l = t[n[s + 1]], h = e.intersectionSegment(u, l, i);
|
|
301
|
+
if (!(h < 0) && (a || !r || h < r.distance) && (r = new p(null, null, h), r.faceId = s / 2, a))
|
|
302
|
+
break;
|
|
303
|
+
}
|
|
304
|
+
return r;
|
|
305
|
+
}
|
|
306
|
+
/**
|
|
307
|
+
* @internal
|
|
308
|
+
*/
|
|
309
|
+
_intersectUnIndexedLines(e, t, n, i, a) {
|
|
310
|
+
let r = null;
|
|
311
|
+
for (let s = this.verticesStart; s < this.verticesStart + this.verticesCount; s += 2) {
|
|
312
|
+
const u = t[s], l = t[s + 1], h = e.intersectionSegment(u, l, i);
|
|
313
|
+
if (!(h < 0) && (a || !r || h < r.distance) && (r = new p(null, null, h), r.faceId = s / 2, a))
|
|
314
|
+
break;
|
|
315
|
+
}
|
|
316
|
+
return r;
|
|
317
|
+
}
|
|
318
|
+
/**
|
|
319
|
+
* @internal
|
|
320
|
+
*/
|
|
321
|
+
_intersectTriangles(e, t, n, i, a, r, s) {
|
|
322
|
+
let u = null, l = -1;
|
|
323
|
+
for (let h = this.indexStart; h < this.indexStart + this.indexCount - (3 - i); h += i) {
|
|
324
|
+
l++;
|
|
325
|
+
const o = n[h], d = n[h + 1], _ = n[h + 2];
|
|
326
|
+
if (a && _ === 4294967295) {
|
|
327
|
+
h += 2;
|
|
328
|
+
continue;
|
|
329
|
+
}
|
|
330
|
+
const g = t[o], m = t[d], I = t[_];
|
|
331
|
+
if (!g || !m || !I || s && !s(g, m, I, e, o, d, _))
|
|
332
|
+
continue;
|
|
333
|
+
const f = e.intersectsTriangle(g, m, I);
|
|
334
|
+
if (f) {
|
|
335
|
+
if (f.distance < 0)
|
|
336
|
+
continue;
|
|
337
|
+
if ((r || !u || f.distance < u.distance) && (u = f, u.faceId = l, r))
|
|
338
|
+
break;
|
|
339
|
+
}
|
|
340
|
+
}
|
|
341
|
+
return u;
|
|
342
|
+
}
|
|
343
|
+
/**
|
|
344
|
+
* @internal
|
|
345
|
+
*/
|
|
346
|
+
_intersectUnIndexedTriangles(e, t, n, i, a) {
|
|
347
|
+
let r = null;
|
|
348
|
+
for (let s = this.verticesStart; s < this.verticesStart + this.verticesCount; s += 3) {
|
|
349
|
+
const u = t[s], l = t[s + 1], h = t[s + 2];
|
|
350
|
+
if (a && !a(u, l, h, e, -1, -1, -1))
|
|
351
|
+
continue;
|
|
352
|
+
const o = e.intersectsTriangle(u, l, h);
|
|
353
|
+
if (o) {
|
|
354
|
+
if (o.distance < 0)
|
|
355
|
+
continue;
|
|
356
|
+
if ((i || !r || o.distance < r.distance) && (r = o, r.faceId = s / 3, i))
|
|
357
|
+
break;
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
return r;
|
|
361
|
+
}
|
|
362
|
+
/** @internal */
|
|
363
|
+
_rebuild() {
|
|
364
|
+
this._linesIndexBuffer && (this._linesIndexBuffer = null);
|
|
365
|
+
}
|
|
366
|
+
// Clone
|
|
367
|
+
/**
|
|
368
|
+
* Creates a new submesh from the passed mesh
|
|
369
|
+
* @param newMesh defines the new hosting mesh
|
|
370
|
+
* @param newRenderingMesh defines an optional rendering mesh
|
|
371
|
+
* @returns the new submesh
|
|
372
|
+
*/
|
|
373
|
+
clone(e, t) {
|
|
374
|
+
const n = new c(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, e, t, !1);
|
|
375
|
+
if (!this.IsGlobal) {
|
|
376
|
+
const i = this.getBoundingInfo();
|
|
377
|
+
if (!i)
|
|
378
|
+
return n;
|
|
379
|
+
n._boundingInfo = new x(i.minimum, i.maximum);
|
|
380
|
+
}
|
|
381
|
+
return n;
|
|
382
|
+
}
|
|
383
|
+
// Dispose
|
|
384
|
+
/**
|
|
385
|
+
* Release associated resources
|
|
386
|
+
*/
|
|
387
|
+
dispose() {
|
|
388
|
+
this._linesIndexBuffer && (this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer), this._linesIndexBuffer = null);
|
|
389
|
+
const e = this._mesh.subMeshes.indexOf(this);
|
|
390
|
+
this._mesh.subMeshes.splice(e, 1), this.resetDrawCache();
|
|
391
|
+
}
|
|
392
|
+
/**
|
|
393
|
+
* Gets the class name
|
|
394
|
+
* @returns the string "SubMesh".
|
|
395
|
+
*/
|
|
396
|
+
getClassName() {
|
|
397
|
+
return "SubMesh";
|
|
398
|
+
}
|
|
399
|
+
// Statics
|
|
400
|
+
/**
|
|
401
|
+
* Creates a new submesh from indices data
|
|
402
|
+
* @param materialIndex the index of the main mesh material
|
|
403
|
+
* @param startIndex the index where to start the copy in the mesh indices array
|
|
404
|
+
* @param indexCount the number of indices to copy then from the startIndex
|
|
405
|
+
* @param mesh the main mesh to create the submesh from
|
|
406
|
+
* @param renderingMesh the optional rendering mesh
|
|
407
|
+
* @param createBoundingBox defines if bounding box should be created for this submesh
|
|
408
|
+
* @returns a new submesh
|
|
409
|
+
*/
|
|
410
|
+
static CreateFromIndices(e, t, n, i, a, r = !0) {
|
|
411
|
+
let s = Number.MAX_VALUE, u = -Number.MAX_VALUE;
|
|
412
|
+
const h = (a || i).getIndices();
|
|
413
|
+
for (let o = t; o < t + n; o++) {
|
|
414
|
+
const d = h[o];
|
|
415
|
+
d < s && (s = d), d > u && (u = d);
|
|
416
|
+
}
|
|
417
|
+
return new c(e, s, u - s + 1, t, n, i, a, r);
|
|
418
|
+
}
|
|
419
|
+
}
|
|
420
|
+
export {
|
|
421
|
+
c as SubMesh
|
|
422
|
+
};
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
import { Mesh as o } from "./mesh.esm.js";
|
|
2
|
+
import { VertexBuffer as i, Buffer as S } from "../Buffers/buffer.esm.js";
|
|
3
|
+
import { Matrix as g, TmpVectors as f, Vector3 as B } from "../Maths/math.vector.esm.js";
|
|
4
|
+
import { Logger as D } from "../Misc/logger.esm.js";
|
|
5
|
+
import { BoundingInfo as p } from "../Culling/boundingInfo.esm.js";
|
|
6
|
+
o.prototype.thinInstanceAdd = function(t, e = !0) {
|
|
7
|
+
if (!this.getScene().getEngine().getCaps().instancedArrays)
|
|
8
|
+
return D.Error("Thin Instances are not supported on this device as Instanced Array extension not supported"), -1;
|
|
9
|
+
this._thinInstanceUpdateBufferSize("matrix", Array.isArray(t) ? t.length : 1);
|
|
10
|
+
const a = this._thinInstanceDataStorage.instancesCount;
|
|
11
|
+
if (Array.isArray(t))
|
|
12
|
+
for (let n = 0; n < t.length; ++n)
|
|
13
|
+
this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, t[n], n === t.length - 1 && e);
|
|
14
|
+
else
|
|
15
|
+
this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, t, e);
|
|
16
|
+
return a;
|
|
17
|
+
};
|
|
18
|
+
o.prototype.thinInstanceAddSelf = function(t = !0) {
|
|
19
|
+
return this.thinInstanceAdd(g.IdentityReadOnly, t);
|
|
20
|
+
};
|
|
21
|
+
o.prototype.thinInstanceRegisterAttribute = function(t, e) {
|
|
22
|
+
t === i.ColorKind && (t = i.ColorInstanceKind), this.removeVerticesData(t), this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.strides[t] = e, this._userThinInstanceBuffersStorage.sizes[t] = e * Math.max(32, this._thinInstanceDataStorage.instancesCount), this._userThinInstanceBuffersStorage.data[t] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[t]), this._userThinInstanceBuffersStorage.vertexBuffers[t] = new i(this.getEngine(), this._userThinInstanceBuffersStorage.data[t], t, !0, !1, e, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]);
|
|
23
|
+
};
|
|
24
|
+
o.prototype.thinInstanceSetMatrixAt = function(t, e, a = !0) {
|
|
25
|
+
if (!this._thinInstanceDataStorage.matrixData || t >= this._thinInstanceDataStorage.instancesCount)
|
|
26
|
+
return !1;
|
|
27
|
+
const n = this._thinInstanceDataStorage.matrixData;
|
|
28
|
+
return e.copyToArray(n, t * 16), this._thinInstanceDataStorage.worldMatrices && (this._thinInstanceDataStorage.worldMatrices[t] = e), a && (this.thinInstanceBufferUpdated("matrix"), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)), !0;
|
|
29
|
+
};
|
|
30
|
+
o.prototype.thinInstanceSetAttributeAt = function(t, e, a, n = !0) {
|
|
31
|
+
return t === i.ColorKind && (t = i.ColorInstanceKind), !this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[t] || e >= this._thinInstanceDataStorage.instancesCount ? !1 : (this._thinInstanceUpdateBufferSize(t, 0), this._userThinInstanceBuffersStorage.data[t].set(a, e * this._userThinInstanceBuffersStorage.strides[t]), n && this.thinInstanceBufferUpdated(t), !0);
|
|
32
|
+
};
|
|
33
|
+
Object.defineProperty(o.prototype, "thinInstanceCount", {
|
|
34
|
+
get: function() {
|
|
35
|
+
return this._thinInstanceDataStorage.instancesCount;
|
|
36
|
+
},
|
|
37
|
+
set: function(t) {
|
|
38
|
+
var e, a;
|
|
39
|
+
const n = (e = this._thinInstanceDataStorage.matrixData) !== null && e !== void 0 ? e : (a = this.source) === null || a === void 0 ? void 0 : a._thinInstanceDataStorage.matrixData, s = n ? n.length / 16 : 0;
|
|
40
|
+
t <= s && (this._thinInstanceDataStorage.instancesCount = t);
|
|
41
|
+
},
|
|
42
|
+
enumerable: !0,
|
|
43
|
+
configurable: !0
|
|
44
|
+
});
|
|
45
|
+
o.prototype._thinInstanceCreateMatrixBuffer = function(t, e, a = !1) {
|
|
46
|
+
t === i.ColorKind && (t = i.ColorInstanceKind);
|
|
47
|
+
const n = new S(this.getEngine(), e, !a, 16, !1, !0);
|
|
48
|
+
for (let s = 0; s < 4; s++)
|
|
49
|
+
this.setVerticesBuffer(n.createVertexBuffer(t + s, s * 4, 4));
|
|
50
|
+
return n;
|
|
51
|
+
};
|
|
52
|
+
o.prototype.thinInstanceSetBuffer = function(t, e, a = 0, n = !1) {
|
|
53
|
+
var s, h, r;
|
|
54
|
+
a = a || 16, t === "matrix" ? ((s = this._thinInstanceDataStorage.matrixBuffer) === null || s === void 0 || s.dispose(), this._thinInstanceDataStorage.matrixBuffer = null, this._thinInstanceDataStorage.matrixBufferSize = e ? e.length : 32 * a, this._thinInstanceDataStorage.matrixData = e, this._thinInstanceDataStorage.worldMatrices = null, e !== null ? (this._thinInstanceDataStorage.instancesCount = e.length / a, this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", e, n), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)) : (this._thinInstanceDataStorage.instancesCount = 0, this.doNotSyncBoundingInfo || this.refreshBoundingInfo())) : t === "previousMatrix" ? ((h = this._thinInstanceDataStorage.previousMatrixBuffer) === null || h === void 0 || h.dispose(), this._thinInstanceDataStorage.previousMatrixBuffer = null, this._thinInstanceDataStorage.previousMatrixData = e, e !== null && (this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", e, n))) : (t === i.ColorKind && (t = i.ColorInstanceKind), e === null ? !((r = this._userThinInstanceBuffersStorage) === null || r === void 0) && r.data[t] && (this.removeVerticesData(t), delete this._userThinInstanceBuffersStorage.data[t], delete this._userThinInstanceBuffersStorage.strides[t], delete this._userThinInstanceBuffersStorage.sizes[t], delete this._userThinInstanceBuffersStorage.vertexBuffers[t]) : (this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.data[t] = e, this._userThinInstanceBuffersStorage.strides[t] = a, this._userThinInstanceBuffersStorage.sizes[t] = e.length, this._userThinInstanceBuffersStorage.vertexBuffers[t] = new i(this.getEngine(), e, t, !n, !1, a, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t])));
|
|
55
|
+
};
|
|
56
|
+
o.prototype.thinInstanceBufferUpdated = function(t) {
|
|
57
|
+
var e, a, n;
|
|
58
|
+
t === "matrix" ? (e = this._thinInstanceDataStorage.matrixBuffer) === null || e === void 0 || e.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount) : t === "previousMatrix" ? (a = this._thinInstanceDataStorage.previousMatrixBuffer) === null || a === void 0 || a.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount) : (t === i.ColorKind && (t = i.ColorInstanceKind), !((n = this._userThinInstanceBuffersStorage) === null || n === void 0) && n.vertexBuffers[t] && this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(this._userThinInstanceBuffersStorage.data[t], 0));
|
|
59
|
+
};
|
|
60
|
+
o.prototype.thinInstancePartialBufferUpdate = function(t, e, a) {
|
|
61
|
+
var n;
|
|
62
|
+
t === "matrix" ? this._thinInstanceDataStorage.matrixBuffer && this._thinInstanceDataStorage.matrixBuffer.updateDirectly(e, a) : (t === i.ColorKind && (t = i.ColorInstanceKind), !((n = this._userThinInstanceBuffersStorage) === null || n === void 0) && n.vertexBuffers[t] && this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(e, a));
|
|
63
|
+
};
|
|
64
|
+
o.prototype.thinInstanceGetWorldMatrices = function() {
|
|
65
|
+
if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer)
|
|
66
|
+
return [];
|
|
67
|
+
const t = this._thinInstanceDataStorage.matrixData;
|
|
68
|
+
if (!this._thinInstanceDataStorage.worldMatrices) {
|
|
69
|
+
this._thinInstanceDataStorage.worldMatrices = new Array();
|
|
70
|
+
for (let e = 0; e < this._thinInstanceDataStorage.instancesCount; ++e)
|
|
71
|
+
this._thinInstanceDataStorage.worldMatrices[e] = g.FromArray(t, e * 16);
|
|
72
|
+
}
|
|
73
|
+
return this._thinInstanceDataStorage.worldMatrices;
|
|
74
|
+
};
|
|
75
|
+
o.prototype.thinInstanceRefreshBoundingInfo = function(t = !1, e = !1, a = !1) {
|
|
76
|
+
if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer)
|
|
77
|
+
return;
|
|
78
|
+
const n = this._thinInstanceDataStorage.boundingVectors;
|
|
79
|
+
if (t || !this.rawBoundingInfo) {
|
|
80
|
+
n.length = 0, this.refreshBoundingInfo(e, a);
|
|
81
|
+
const r = this.getBoundingInfo();
|
|
82
|
+
this.rawBoundingInfo = new p(r.minimum, r.maximum);
|
|
83
|
+
}
|
|
84
|
+
const s = this.getBoundingInfo(), h = this._thinInstanceDataStorage.matrixData;
|
|
85
|
+
if (n.length === 0)
|
|
86
|
+
for (let r = 0; r < s.boundingBox.vectors.length; ++r)
|
|
87
|
+
n.push(s.boundingBox.vectors[r].clone());
|
|
88
|
+
f.Vector3[0].setAll(Number.POSITIVE_INFINITY), f.Vector3[1].setAll(Number.NEGATIVE_INFINITY);
|
|
89
|
+
for (let r = 0; r < this._thinInstanceDataStorage.instancesCount; ++r) {
|
|
90
|
+
g.FromArrayToRef(h, r * 16, f.Matrix[0]);
|
|
91
|
+
for (let I = 0; I < n.length; ++I)
|
|
92
|
+
B.TransformCoordinatesToRef(n[I], f.Matrix[0], f.Vector3[2]), f.Vector3[0].minimizeInPlace(f.Vector3[2]), f.Vector3[1].maximizeInPlace(f.Vector3[2]);
|
|
93
|
+
}
|
|
94
|
+
s.reConstruct(f.Vector3[0], f.Vector3[1]), this._updateBoundingInfo();
|
|
95
|
+
};
|
|
96
|
+
o.prototype._thinInstanceUpdateBufferSize = function(t, e = 1) {
|
|
97
|
+
var a, n, s;
|
|
98
|
+
t === i.ColorKind && (t = i.ColorInstanceKind);
|
|
99
|
+
const h = t === "matrix";
|
|
100
|
+
if (!h && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[t]))
|
|
101
|
+
return;
|
|
102
|
+
const r = h ? 16 : this._userThinInstanceBuffersStorage.strides[t], I = h ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[t];
|
|
103
|
+
let u = h ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[t];
|
|
104
|
+
const _ = (this._thinInstanceDataStorage.instancesCount + e) * r;
|
|
105
|
+
let c = I;
|
|
106
|
+
for (; c < _; )
|
|
107
|
+
c *= 2;
|
|
108
|
+
if (!u || I != c) {
|
|
109
|
+
if (!u)
|
|
110
|
+
u = new Float32Array(c);
|
|
111
|
+
else {
|
|
112
|
+
const l = new Float32Array(c);
|
|
113
|
+
l.set(u, 0), u = l;
|
|
114
|
+
}
|
|
115
|
+
h ? ((a = this._thinInstanceDataStorage.matrixBuffer) === null || a === void 0 || a.dispose(), this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", u, !1), this._thinInstanceDataStorage.matrixData = u, this._thinInstanceDataStorage.matrixBufferSize = c, this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData && ((n = this._thinInstanceDataStorage.previousMatrixBuffer) === null || n === void 0 || n.dispose(), this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", u, !1))) : ((s = this._userThinInstanceBuffersStorage.vertexBuffers[t]) === null || s === void 0 || s.dispose(), this._userThinInstanceBuffersStorage.data[t] = u, this._userThinInstanceBuffersStorage.sizes[t] = c, this._userThinInstanceBuffersStorage.vertexBuffers[t] = new i(this.getEngine(), u, t, !0, !1, r, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]));
|
|
116
|
+
}
|
|
117
|
+
};
|
|
118
|
+
o.prototype._thinInstanceInitializeUserStorage = function() {
|
|
119
|
+
this._userThinInstanceBuffersStorage || (this._userThinInstanceBuffersStorage = {
|
|
120
|
+
data: {},
|
|
121
|
+
sizes: {},
|
|
122
|
+
vertexBuffers: {},
|
|
123
|
+
strides: {}
|
|
124
|
+
});
|
|
125
|
+
};
|
|
126
|
+
o.prototype._disposeThinInstanceSpecificData = function() {
|
|
127
|
+
var t;
|
|
128
|
+
!((t = this._thinInstanceDataStorage) === null || t === void 0) && t.matrixBuffer && (this._thinInstanceDataStorage.matrixBuffer.dispose(), this._thinInstanceDataStorage.matrixBuffer = null);
|
|
129
|
+
};
|